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Gambling and Gaming On Campus: A Hidden Problem? Travis Sztainert, PhD Knowledge Broker, Content Specialist February 28, 2018

Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

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Page 1: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling and Gaming On Campus:A Hidden Problem?

Travis Sztainert, PhD Knowledge Broker, Content SpecialistFebruary 28, 2018

Page 2: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling Research Exchange Ontario

Who are we?

An independent, ministry funded, not-for-profit, knowledge translation and exchange (KTE) organization

Our vision

To eliminate the harms from gambling

Our mission

To create, translate, and disseminate knowledge to

support evidence-informed decisions about

gambling, including its potential for harm

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Gambling?

Page 4: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling?

Page 5: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling?

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Page 7: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling?

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Gambling!

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Top 50 Grossing Games – Google Play

Page 10: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling?

Page 11: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling!

Page 12: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming
Page 13: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming
Page 14: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Defining gambling

Gambling is the wagering of money or something of value on an event with an uncertain outcome with the primary intent of winning money or material goods (Williams & Volberg, 2013)

• Lottery tickets

• Raffle tickets

• Instant win tickets

• Electronic Gambling

• Machines (slots)

• Internet gambling

• Internet gaming

• Social gambling

• Sports betting

• Casino table games

• Bingo

• Horse race betting

• High risk stocks

• Other forms of gambling

• (Board games, keno, animal fights, political events, etc.)

Page 15: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Technological Revolution

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Gambling’s Future Uncertain

Page 17: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gaming that resembles gambling:• Social Casino Gaming (free-to-play)• Gambling mini-games• Betting with/on virtual items (e.g., skins betting, loot-boxes)

Gambling that resembles gaming:• Gambling based on gaming themes• Virtual casinos that look like games• Watching and betting on people playing games (E-sports)

Blurring Between Gambling & Gaming

Page 18: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gaming that Resembles Gambling

Page 19: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming
Page 20: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming
Page 21: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Social Casino Games (FTP)

Page 22: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming
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Gambling Mini-Games

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Loot Boxes

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Skins Betting

Page 26: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling that Resembles Gaming

Page 27: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Game-themed Gambling

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Game-Modes in Gambling

Page 29: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Virtual Reality & Virtual Casinos

Page 30: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

E-Sports Gambling

Page 31: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

• Normalization• Games start to look very similar to actual gambling• Gambling associated with something fun and social• Terminology matters• Affects on young adults?

• Inflated odds/payouts• Irrational beliefs about skill and chance• Increased risk taking• “Why play for free when I could be winning real money?”

• Microtransactions• Normalize spending• Migration to gambling

Problems with the Blurring of Gaming/Gambling

Page 32: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Other Emerging Technologies

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Proposition (prop) Betting

Page 34: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Live-action Betting (microbetting)

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Blockchain Gambling & Casinos

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Gambling Support & Tools

Page 37: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Implications

Page 38: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling Harm on Campus

75% of post-secondary students have gambled in the past year1

90% of 16-24 year olds report playing video games in the past year2

10% of post-secondary students experience problem gambling3

6% of post-secondary students experience pathological gambling3

1 Barnes et al. 20102 McBride & Derevensky, 20163 Nowak, D. E., 2017

Page 39: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling Harm on Campus

• Video gamers are more likely to gamble than non-video gamers1

• International students are particularly vulnerable to engaging in problematic gambling behaviour2,3

• Common harms from gambling include4

• lost sleep

• missed classes

• poor grades

• loss of money/transportation/accommodation

1 McBride & Derevensky2 Moore et al. 20133 Zheng, Walker & Blaszczynski, 20114 Stinchfield et al. 2006

Page 40: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

Gambling Harm on Campus

• Only 6% of Canadian universities have gambling policies in their student manuals1

• Only ¼ of Canadian universities have gambling policies in their student residences1

• Colleges and universities do not often have resources/infrastructure to address gambling harm2

• Among young people, gambling harm is connected to:

• Drinking3

• Drug abuse3

• Unsafe sex3

• Problematic internet use4

1 Zhao, Marchica Derevensky & Shaffer, 20172 Shaffer et al. 20053 Engwall et al. 20044 Baggio, Gainsbury, Berchtold,

& Iglesias, 2016)

Page 41: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

SUBSTANCE USE AND ADDICTION

MENTAL HEALTHOTHER RISK FACTORS

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$40K SCALE UP STREAM

$15K PILOT STREAM

Funding to scale up proven KT approaches

Funding for new KT initiatives within community organizations who address any area on our mind map

BET: Community Initiative

Page 44: Gambling and Gaming On Campus: A Hidden Problem? · • Betting with/on virtual items (e.g., skins betting, loot-boxes) Gambling that resembles gaming: • Gambling based on gaming

ON BEHALF OFGAMBLING RESEARCH EXCHANGE ONTARIO

[email protected]