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Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

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Page 1: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Simulation and Games to Improve Teaching

Dr. David Gibson

CurveShift.com

Page 2: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

How simSchool Works

Page 3: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

simSchool Creates “Know-How”

…the tacit decision making processes a teacher uses when questioning students, making suggestions, or noticing signs of understanding.

Page 4: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

(Observable Variables)Dynamically Generated Profiles

• A database of text on each personality element allows 5 statement fragments per element

• This produces 5 ^ 9 or 1.9 million written profiles

Page 5: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

(Observable Variables)Student Behavior

Body posture offers clues

Verbal responses reflect student’s internal state

““I am tryingI am tryinghard tohard to

complete my work”complete my work”

Page 6: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

simSchool

http://simschool.org/

Page 7: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

What Games & Sims Teach

• Understanding big ideas - systems knowledge• Dealing with time and scale• Practice in decision-making• Active problem-solving• Concepts, strategies, & tactics• Understanding processes beyond experience• Practice makes improvement

(Aldrich, 2005)

Page 8: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Elements & Impacts

Experience Elements

• Simulation

• Game

• Pedagogy

Content Types

• Systems

• Cyclical

• Linear

Discover & Practice

Test & Motivate

Present & Support

(Aldrich, 2005)

Page 9: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Learning Theory Framework

AssessmentLearner

Knowledge Community

Page 10: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

AssessmentLearner

Knowledge Community

Activity Theory Framework

Artifacts(Interface - Models)

Subject (Players)

Object(Control-Win)

Community(Gamers - Agents)

Roles

(Gamers - Agents)Praxis

(Rules - Strategies -Experimental

Evidence)

Page 11: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Research Themes

• Situating G&S in education

• Social analysis of G&S

• What teachers should know and be able to do with G&S

• Augmenting reality with handhelds

• Embedding assessment in G&S

Page 12: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

simSchool’s “Engine”

Independent Variables

Dependent Variables

Observable Variables

Hidden Variables

What context teachers see

How students react

What teachers do

student outcomes

Page 13: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

(Hidden Variables)3-Aspect simStudent Personality

• Openness to learning• Conscientiousness

toward tasks• Extroversion or

introversion• Agreeableness• Neuroticism -

emotional stability

• Visual• Auditory• Kinesthetic

• Expected academic performance

Page 14: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

(Hidden Variables)

Interpersonal Circumplex

Teachers and students interact with one another by negotiating power and affiliation

Page 15: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

(Independent Variables)What Teachers Do

Select Tasks Emotional, Physical & Cognitive current states of

students interact with task requirementsA Zone of Proximal Development determines time-to-

success on task and effects student attitudes

• Talk to simStudentsQuestions, observations, or assertions about academic

or, behavioral issues

Page 16: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Task Profiles

(2.00) (1.00) 0.00 1.00 2.00 3.00 4.00 5.00

do an oral quiz

go over last week's lessons

take a pop quiz

do a brief presentation from memory

recite a lengthy poem

take a written test

do silent reading

do whole-class oral response

do a team worksheeet

apply a formula

take notes during lecture

play a game

analyze text

create a graphic

compare and contrast

do design on multiple criteria

student-lead class discussion

make a creative product

develop a project plan

develop a hypothesis

Extro Agree Persist Emotion Intell Acad

Page 17: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

(0.30) (0.20) (0.10) 0.00 0.10 0.20 0.30 0.40 0.50 0.60 0.70 0.80

Amazo, Jay

Young, Aaron

Young, Airianna

Youngston, Alonzo

Zeba, Ali

academic_gain average_power average_affiliation

Feedback

Tasks

Performance in Time

Page 18: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

simStudent Learning(e.g. 5 min gains on 3 tasks by “Ali”)

(1.00)

(0.90)

(0.80)

(0.70)

(0.60)

(0.50)

(0.40)

(0.30)

(0.20)

(0.10)

0.00

0.10

0.20

0.30

0.40

0.50

0.60

0.70

0.80

0.90

1.00

1 2 3 4 5 6 7 8 9 10 11

aca

extro

agree

persis

emot

intell

(1.00)

(0.90)

(0.80)

(0.70)

(0.60)

(0.50)

(0.40)

(0.30)

(0.20)

(0.10)

0.00

0.10

0.20

0.30

0.40

0.50

0.60

0.70

0.80

0.90

1.00

1 2 3 4 5 6 7 8 9 10 11

aca

extro

agree

persis

emot

intell

Do an oral quiz Recite a lengthy poem

(1.00)

(0.90)

(0.80)

(0.70)

(0.60)

(0.50)

(0.40)

(0.30)

(0.20)

(0.10)

0.00

0.10

0.20

0.30

0.40

0.50

0.60

0.70

0.80

0.90

1.00

1 2 3 4 5 6 7 8 9 10 11

aca

extro

agree

persis

emot

intell

Do whole-class oral response

gain 0.07gain (0.11) gain 0.17

Page 19: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

simSchool Theories

• Zone of Proximal Development

• OCEAN model of psychology

• Physical model of sensation-perception

• Social Expectation States Theory concerning tasks

• Complex Systems

• System dynamics

Page 20: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Zone of Proximal Development

TASK Requirements

ZPD of the STUDENT

Time on Task

Page 21: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

OCEAN model of psychology

• Open to New Things• Conscientious• Extroverted• Agreeable• Emotionally Stable

• Prefers Familiar• Easily Distracted• Introverted• Works Alone• Touchy - neurotic

Page 22: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Representational Domains

V A K O C E A N n…

Sally

Josh

Page 23: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Complex models produce data

• Differs from “noncomputational” theorizing in education

• A computer-based game or simulation the production of data is the centerpiece of game play, agent behavior, and the representation of physical processes.

Page 24: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Complex System Framework• Nodes and Influences• Hyperlinked peer-to-peer and hierarchical

structures• Interacting representational domains

comprised of factors expressed as continua• Dynamics characterized by

multidimensional fields with attractors and repellors controlling the evolution of system and subsystem states.

Page 25: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Nodes and Influences

Hyperlinked, peer-to-peer, hierarchical structures

Page 26: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

V A K O C E A N n…

Dynamics

SallyTask

Page 27: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

Dynamic Landscapes

TaskStudent

Page 28: Simulation and Games to Improve Teaching Dr. David Gibson CurveShift.com

simSchool

www.simschool.org

[email protected]