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ROLEPLAYING GAME CORE RULES Mike Mearls • Greg Bilsland • Robert J. Schwalb Sample file

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Page 1: Sample file - watermark.dndclassics.comwatermark.dndclassics.com/pdf_previews/121294-sample.pdf · ROLEPLAYING GAME CORE RULES ... elite, solo, or minion. ... attacks against targets

R O L E P L A Y I N G G A M E C O R E R U L E S

Mike Mearls • Greg Bilsland • Robert J. Schwalb

Sam

ple

file

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DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, D&D Insider, Divine Power, Eberron, Draconomicon, Forgotten Realms, Hammerfast, Martial Power, Primal Power, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards

of the Coast in the U.S.A. and other countries. All Wizards characters and the distinctive likenesses thereof are property of Wizards of the Coast LLC. This material is protected

under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express

written permission of Wizards of the Coast LLC. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in the U.S.A.

©2010 Wizards of the Coast LLC.

620-25384000-001 EN

9 8 7 6 5 4 3 2 1

First Printing:

June 2010

ISBN: 978-0-7869-5490-2

Design

Mike Mearls (lead), Greg Bilsland, Robert J. Schwalb

Additional Design

Logan Bonner, Matt Goetz, Gwendolyn F.M. Kestrel, Clifton Laird, Peter Lee, Stephen Radney-MacFarland,

Matthew Sernett, Steve Townshend

Development

Rodney Thompson (lead), Stephen Radney-MacFarland, Peter Schaefer

Additional Development

Greg Bilsland, Logan Bonner, Jennifer Clarke Wilkes, Jeremy Crawford, Stephen Schubert, Chris Sims

Editing

Greg Bilsland (lead), Dawn J. Geluso, Scott Fitzgerald Gray, Miranda Horner

Additional Editing

Michele Carter, Andy Collins, Torah Cottrill

Managing Editing

Kim Mohan

Director of D&D R&D and Book Publishing

Bill Slavicsek

D&D Creative Manager

Christopher Perkins

D&D Design Manager

James Wyatt

D&D Development and Editing Manager

Andy Collins

D&D Senior Art Director

Jon Schindehette

Art Director

Mari Kolkowsky

Graphic Designer

Bob Jordan

Cover Illustration

Jesper Ejsing

Interior Illustrations

Rob Alexander, Dave Allsop, Thomas M. Baxa, Chippy, Brian Despain, Matt Dixon, Vincent Dutrait, Steve Ellis, Wayne England, Jason A. Engle, Jason Felix, Adam Gillespie, Tomás Giorello, E.M. Gist, Woodrow Hinton III, Ralph Horsley, Howard Lyon, Jim Nelson, Wayne Reynolds, Chris Seaman, John Stanko, Arnie Swekel, Matias Tapia, Franz Vohwinkel, Eva Widermann, Ben Wootten

D&D Brand Team

Liz Schuh, Jesse Decker, Kierin Chase, Laura Tommervik, Hilary Ross, Shelly Mazzanoble, Chris Lindsay

Publishing Production Specialist

Erin Dorries

Prepress Manager

Jefferson Dunlap

Imaging Technician

Sven Bolen

Production Manager

Cynda Callaway

Game rules based on the original DUNGEONS & DRAGONS® rules

created by E. Gary Gygax and Dave Arneson, and the later

editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet,Monte Cook, Skip Williams, Richard Baker, and

Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).

U.S., CANADA, ASIA, PACIFIC,

& LATIN AMERICA

Wizards of the Coast LLC

P.O. Box 707

Renton WA 98057-0707

+1-800-324-6496

EUROPEAN HEADQUARTERS

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GREAT BRITAIN

Please keep this address for your records

WIZARDS OF THE COAST, BELGIUM

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+32.070.233.277

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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4

The Statistics Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216

. . . . . . . . . . . . . . . . . . . . . . . . . . . 222

Abyssal hulk . . . . . . . . . . . . . 199

Adept of Orcus . . . . . . . . . . . .95

Air elementals . . . . . . . . . . . . .80

Allabar,

Opener of the Way . . . . . .186

Ambush spider . . . . . . . . . . 182

Apes . . . . . . . . . . . . . . . . . . . . . .10

Apocalypse spells . . . . . . . . . .12

Arcanians . . . . . . . . . . . . . . . . .16

Aspect of Lolth . . . . . . . . . . . 128

Astral hulk . . . . . . . . . . . . . . 199

Astral kraken . . . . . . . . . . . . 123

Autumn nymph . . . . . . . . . . 151

Babau (demon) . . . . . . . . . . . .40

Banderhobbs . . . . . . . . . . . . . .18

Battle weaver . . . . . . . . . . . . 203

Behemoths . . . . . . . . . . . . . . . .20

Beholders . . . . . . . . . . . . . . . . .22

Blizzard dragons . . . . . . . . . . .64

Bone crown behemoth . . . . .20

Cambions . . . . . . . . . . . . . . . . .24

Catastrophic dragons . . . . . . .64

Catoblepas . . . . . . . . . . . . . . . .26

Cave fishers . . . . . . . . . . . . . . .28

Chained cambion . . . . . . . . . .25

Chitines . . . . . . . . . . . . . . . . . . .30

Choldrith . . . . . . . . . . . . . . . . . .33

Chosen of Imix . . . . . . . . . . . 117

Chosen of Yeenoghu . . . . . 105

Chthonic apostle . . . . . . . . . 165

Chthonic stoneshaper . . . . 165

Cinderhoof trampler . . . . . 140

Cloakers . . . . . . . . . . . . . . . . . .34

Coil of Zehir . . . . . . . . . . . . . 212

Conflagration orb . . . . . . . . 116

Corrupted followers . . . . . . . .53

Corruption devils . . . . . . . . . .52

Crauds . . . . . . . . . . . . . . . . . . . .36

Dark ones . . . . . . . . . . . . . . . . .38

Delphar nerra . . . . . . . . . . . 147

Derros . . . . . . . . . . . . . . . . . . . .48

Draegloth abomination . . . . .77

Dread warriors . . . . . . . . . . . . .74

Dream hag . . . . . . . . . . . . . . 109

Drow . . . . . . . . . . . . . . . . . . . . .76

Earth cultist . . . . . . . . . . . . . 163

Earth elementals . . . . . . . . . . .81

Earth weird . . . . . . . . . . . . . . 164

Earthquake dragons . . . . . . . .68

Eclavdra,

Exarch of Lolth . . . . . . . . . 128

Elder brain . . . . . . . . . . . . . . 139

Elementals . . . . . . . . . . . . . . . .80

Emissary of Caiphon . . . . . . 185

Enigma of Vecna . . . . . . . . . 170

Eye of shadow . . . . . . . . . . . . .22

Feyspitter spider . . . . . . . . . 183

Fire elementals . . . . . . . . . . . .82

Fire giants . . . . . . . . . . . . . . . . .96

Fire Lord cultist . . . . . . . . . . 114

Fire temple champion . . . . 115

Fire temple elect . . . . . . . . . 115

Fist of the Stone Tyrant . . . 163

Flameborn . . . . . . . . . . . . . . 115

Forsaken . . . . . . . . . . . . . . . . . .85

Foulspawn . . . . . . . . . . . . . . . . .88

Frogs . . . . . . . . . . . . . . . . . . . . . .90

Frost giants . . . . . . . . . . . . . . . .98

Gargoyles . . . . . . . . . . . . . . . . .92

Ghast . . . . . . . . . . . . . . . . . . . . .95

Ghouls . . . . . . . . . . . . . . . . . . . .94

Ghost beholder . . . . . . . . . . . .23

Girallons . . . . . . . . . . . . . . . . 102

Gnolls . . . . . . . . . . . . . . . . . . . 104

Godslayer inferno . . . . . . . . . .14

Golden slaad . . . . . . . . . . . . 178

Great ape . . . . . . . . . . . . . . . . .10

Gremlins . . . . . . . . . . . . . . . . 106

Hags . . . . . . . . . . . . . . . . . . . . 108

Hell knight devil . . . . . . . . . . .57

Hellwasp devils . . . . . . . . . . . .58

Herald of colorless fire . . . . . .13

Herald of Kyuss . . . . . . . . . . 181

Hex knight . . . . . . . . . . . . . . . .38

Hex weaver . . . . . . . . . . . . . . 205

Hill giants . . . . . . . . . . . . . . . 100

Hornstone gargoyle . . . . . . . .92

Howlers . . . . . . . . . . . . . . . . . 110

Hyena spirit . . . . . . . . . . . . . 105

Imix. . . . . . . . . . . . . . . . . . . . . 112

Imix’s cultists . . . . . . . . . . . . 114

Impersonator mimic . . . . . . 135

Infernal girallon . . . . . . . . . . 103

Intellect devourers . . . . . . . 118

Ironskin warrior . . . . . . . . . . 141

Ironstone gargoyle . . . . . . . . .92

Jackalweres . . . . . . . . . . . . . . 120

Kalareem nerra . . . . . . . . . . 146

Klurichir (demon) . . . . . . . . . .41

Krakens . . . . . . . . . . . . . . . . . 122

Kuo-toas . . . . . . . . . . . . . . . . 124

Light of Amoth . . . . . . . . . . . . .15

Lolth . . . . . . . . . . . . . . . . . . . . 126

Lolth’s reaver . . . . . . . . . . . . 183

Maw demon . . . . . . . . . . . . . . .42

Meazels . . . . . . . . . . . . . . . . . 130

Meenlocks . . . . . . . . . . . . . . . 132

Meerak nerra . . . . . . . . . . . . 145

Mimics . . . . . . . . . . . . . . . . . . 134

Mind flayers . . . . . . . . . . . . . 136

Minotaurs . . . . . . . . . . . . . . . 140

Mist hag . . . . . . . . . . . . . . . . . 109

Molt of Zehir . . . . . . . . . . . . 215

Molydeus (demon) . . . . . . . . .43

Mossling creeper . . . . . . . . . 155

Mossling grower . . . . . . . . . 157

Mossling guardian . . . . . . . . 155

Mossling hurler . . . . . . . . . . 156

Mossling vinecaller . . . . . . . 157

Murklord frog . . . . . . . . . . . . . .91

Nagpas . . . . . . . . . . . . . . . . . . 142

Nalfeshnee (demon) . . . . . . . .44

Nerras . . . . . . . . . . . . . . . . . . 144

Norkers . . . . . . . . . . . . . . . . . 148

Nymphs . . . . . . . . . . . . . . . . . 150

Object mimic . . . . . . . . . . . . 134

Oblivion moss . . . . . . . . . . . 154

Obsidian gargoyle . . . . . . . . . .93

Ogres . . . . . . . . . . . . . . . . . . . 158

Ogrémoch . . . . . . . . . . . . . . . 160

Ogrémoch’s cultists . . . . . . 162

Pact hag . . . . . . . . . . . . . . . . . 108

Pale bloodfiend . . . . . . . . . . 140

Passion devil . . . . . . . . . . . . . . .59

Prison of Mual-Tar . . . . . . . . . .12

Putrid slaad . . . . . . . . . . . . . 179

Quasit (demon) . . . . . . . . . . . .46

Rage devil . . . . . . . . . . . . . . . . .60

Rot grubs . . . . . . . . . . . . . . . . 166

Runic gargoyle . . . . . . . . . . . . .93

Scarecrows . . . . . . . . . . . . . . 168

Sea kraken . . . . . . . . . . . . . . 122

Secrets of Vecna . . . . . . . . . 170

Serpent of Nihal . . . . . . . . . 186

Servant of the Fire Lord . . . 114

Shadow bolter . . . . . . . . . . . . .39

Shadow speaker . . . . . . . . . . .39

Shadows . . . . . . . . . . . . . . . . 172

Shard of Uralinda . . . . . . . . . .14

Shardhorn hunter . . . . . . . . 141

Shardminds . . . . . . . . . . . . . 174

Silverback ape . . . . . . . . . . . . .11

Sire of corruption . . . . . . . . . .53

Skinwing behemoth . . . . . . . .21

Skulks . . . . . . . . . . . . . . . . . . . 176

Sillit nerra . . . . . . . . . . . . . . . 146

Slaads . . . . . . . . . . . . . . . . . . . 178

Slime devil . . . . . . . . . . . . . . . .61

Son of Kyuss . . . . . . . . . . . . . 180

Spawn of Kyuss . . . . . . . . . . 180

Spawn of Ulban . . . . . . . . . . 184

Spell howler of Vecna . . . . 170

Spell weaver . . . . . . . . . . . . . 203

Spiderling . . . . . . . . . . . . . . . 182

Spiders . . . . . . . . . . . . . . . . . . 182

Spirehorn behemoth . . . . . . .21

Sporeback frog . . . . . . . . . . . . .90

Spring nymph. . . . . . . . . . . . 151

Star spawn . . . . . . . . . . . . . . 184

Stone thrall . . . . . . . . . . . . . . 163

Su monsters . . . . . . . . . . . . . 188

Summer nymph. . . . . . . . . . 153

Swarm devil . . . . . . . . . . . . . . .62

Tanarukks . . . . . . . . . . . . . . . 190

Teltarym nerra . . . . . . . . . . . 147

Thoon hulk . . . . . . . . . . . . . . 138

Thornskin frog . . . . . . . . . . . . .90

Thought weaver . . . . . . . . . 204

Thri-kreen . . . . . . . . . . . . . . . 192

Tulgars . . . . . . . . . . . . . . . . . . 194

Ultrodemon schemer . . . . . . .47

Umber hulks. . . . . . . . . . . . . 198

Umber ravager . . . . . . . . . . . 198

Ustilagor . . . . . . . . . . . . . . . . 118

Varoot nerra . . . . . . . . . . . . . 145

Verbeegs . . . . . . . . . . . . . . . . 200

Vizier devil . . . . . . . . . . . . . . . .63

Volcanic dragons . . . . . . . . . . .71

Warped slave . . . . . . . . . . . . . .51

Water elementals . . . . . . . . . .83

Weavers . . . . . . . . . . . . . . . . 202

Wilden . . . . . . . . . . . . . . . . . . 206

Winter nymph . . . . . . . . . . . 152

Wood nymph . . . . . . . . . . . . 152

Wretch of Kyuss . . . . . . . . . 181

Xivorts . . . . . . . . . . . . . . . . . . 208

Yetis . . . . . . . . . . . . . . . . . . . . 210

Yuan-ti . . . . . . . . . . . . . . . . . . 212

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never have enough monsters in a DUNGEONS & DRAGONS® campaign. With more than 300 new creatures contained within its pages, Monster Manual® 3 features a fiendish array of clever tricksters, hulking brutes, and diabolical villains to vex player characters. From the treacherous jackal were to the insane derro, a number of classic DUNGEONS & DRAGONS monsters join 4th Edition with the arrival of this book. If you’ve read the first two books of this series, you’ll probably notice a number of differences in this book’s approach to describing monsters. For instance, the “f lavor” text that accompanies a creature’s statis-tics block relies more on story material rather than game mechanics to get its message across. We made this change because many monsters have vivid sto-ries tied to the game’s setting. As we move forward and explore monsters, both new and old, we want to do more to showcase the background, history, and unique characteristics that make a monster interest-ing. Our goal is to ensure that new monsters earn a place in your campaign not only through fun and innovative mechanics but also because of a compel-ling story that ignites the imagination. Another big change is the layout of a monster’s sta-tistics block, which we’ve redesigned to make it easier for you to play the creature (and all of its allies) at the table. See the next four pages for a full discussion of how to read and use the statistics blocks. At the end of this book is a comprehensive, up-to-date glossary of game terms that appear in Monster Manual 3 as well as in other rule books.

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Monster statistics are presented in a format designed to be easy to use and reference. A typical statistics block is formatted as follows.

Monster Name Level and RoleSize, origin, and type (keywords), race XP value

HP maximum; Bloodied value Initiative modifier

AC, Fortitude, Reflex, Will Perception modifier

Speed Special senses

Immune type/effect; Resist type; Vulnerable type

Saving Throws modifier; Action Points number

TRAITS Aura Name (keywords) ✦ Aura size

Effect.

Trait Name (keywords)

Effect.

STANDARD / MOVE / MINOR / FREE ACTIONS[Icon] Power Name (keywords) ✦ Usage

Requirement:Attack: Type range (target); bonus vs. defense

Hit/Miss/Effect/Sustain Action/Secondary Attack/Aftereffect/Failed Saving Throws/Special:

TRIGGERED ACTIONS[Icon] Power Name (keywords) ✦ Usage

Requirement:Trigger:Attack (Action): Type range (target); bonus vs. defense

Hit/Miss/Effect (Action)/Sustain Action/Secondary Attack/Afteref-fect/Failed Saving Throws/Special:

Skills skill modifiers

Str score (modifier) Dex score (modifier) Wis score (modifier)

Con score (modifier) Int score (modifier) Cha score (modifier)

Alignment LanguagesEquipment

A monster’s level and role are tools for you to use when building an encounter. Chapter 4 of the Dungeon Master’s Guide explains how to use these tools. Level: A monster’s level summarizes how tough it is in an encounter. Level determines most of the mon-ster’s statistics as well as the experience point (XP) award the PCs earn for defeating it (Dungeon Master’s Guide, pages 56–57). Role: A monster’s role describes its preferred combat tactics, much as a character class’s role sug-gests tactics for characters of that class. Monster roles are artillery, brute, controller, lurker, skirmisher, and soldier (Dungeon Master’s Guide, pages 54–55). A monster might have a second role: elite, solo, or minion. Elite monsters and solo monsters are tougher than standard monsters, and minions are weaker. For the purpose of encounter building, an elite monster counts as two standard monsters of its level, a solo monster counts as five, and four to six minions count as one—four at heroic tier, five at paragon tier, and six at epic tier.

In addition, a monster might have the leader sub-role, indicating that it grants some sort of boon to its allies, such as a beneficial aura.

A creature’s size determines its space as well as its reach. A creature might have a greater reach depend-ing on the characteristics of its body.

Monster Size Space Typical ReachTiny 1/2 × 1/2 0Small 1 × 1 1Medium 1 × 1 1Large 2 × 2 1 or 2Huge 3 × 3 2 or 3Gargantuan 4 × 4 or larger 3 or 4

Space: This is the area (measured in squares) that a creature occupies on the battle grid. Reach: In statistics blocks released before Monster Manual 3, when a creature’s reach was other than 1, it was noted at the beginning of a melee attack power. In the new format, the range entry contains this information. If you need to determine a creature’s reach, such as for a grab attack or an attempt to pick up an object, refer to the table above. Even if a creature’s reach or melee range is greater than 1, the creature can’t make opportunity attacks against targets that aren’t adjacent to it. A creature that has a melee attack with a range of 0 (such as the quasit) cannot normally make melee attacks against targets outside its own space.

A monster’s origin—aberrant, elemental, fey, immor-tal, natural, or shadow—describes its place in the DUNGEONS & DRAGONS cosmology. See the glossary for information about each origin.

A creature’s type—animate, beast, humanoid, or magical beast—summarizes some basic facts about its appearance and behavior. See the glossary for infor-mation about each type.

Some monsters have keywords that further define them. These keywords represent groups of monsters, such as demon, devil, dragon, and undead. This part of the entry might also include a monster’s race if its race is not included in the monster’s name.

The experience point award for defeating this crea-ture is given beneath its level and role.

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