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7/26/2019 DC1 Minion Hunter (Boardgame) (2085857)
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CONSPIR CYO RDC ME
0 aster FileIncludes all of the M inion Hunter GameIncludes Minion Nation ExpansionIntended for computer reading;
refer to the individua l files for printingstevens (order #2085857)
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This package includesMinion Nation
the Minion HunterExpansion
ONTENTSMinion unter
1 Rules.2 Maps.3 Pawns.4 Character Sheets.
5 Money.6a Plot Cards.6b Plot Card Backs.7a Equipment Cards.7b Equipment Card Backs.
8 Encounter Chart.9 More Encounter Charts.
1 Minion Nation Expansion.Dice. One six-sided Dice and one ten-sided Dice not included).
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1 RulesNine pages of RulesIncludes Grimmer Options ChartPrint this file on whitepaperThe backs are plain
w l
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INTRODU TIONThe b e : he near future.The piece: the USA
It Is a ountry under siege by dark forces. Vasttracts of rural
Arnertca have been declaredOut-h-laces tm wIld to begoverne any longer. Whole cIties have been taken over byb u s h e s cartels that parcel out life and death by the profitmargin Bendit tribes haunt the rum1 mads. Heavily armed
gangs fight virtual wars again corporate securky forceswtthh the decaying suburbs ollutionhas run wild: The dis ring with toxic w e u m p s t m l n g fn the sun.Demongmunds-regbns of monstrously mutated plant andanlmd I I M t he country Uke spots of leprosy.
However, these are only symptoms of the d W e . The h ecause of the nation's illness Is something even worse. It Ls anevil from the dawn of h e , nvolvingentities which feast on
humansuffering. TheIr mlnionsare the creatures that spawnedhumanity's darkest egend4qends of b l d rfnkers, flesheaters, shape changers. and soul stealers. Those m h i m haveInspired w stories of vampires, rombhs, ogres, ghosts andghouls,butthey are even worse than we could have magined.Now they stalk o u r land as pl rs and hunters, drlvhghurnanlty to rnadnes and despair.
But sometimes he hunters become the hunted. Sometimesthe prey stands up and ights h c k . Even n these dark times,there ere Individual humans who uncoverthe plots behindthemuon's slide Into ruin and work against them.
In W o n Hunter, you ake the part of one of those ndivldu-els. Whlle the Dark M h b ursue their wil plots, you d i m dthe growth of your character, guiding hlm or her throltgh acareer that yiefds skll in stedth and combat, a collectbn ofhelpful contacts, a vadety of equipment, and (perhaps mosthporhnt ly) an ernpathlc sense of he Earth's own pawers tooppose he dark. Thus armed, you send hat character to rootout estroy the Dark Mhlwss. he k t mong you willk o m e he most famousminion hunter. But you have to actquickly,or the rnlniom willbring their plats to fruition and thecountry wIll fall completely nfo heir hands.
OMPONENTSMlnion Hunter Inctuds the following cornponmts:Rulebook: This eIght-page rule- you are holdlng
contains the necessary rules and descrfptlons for playingMinion Hunter.
~ ' T h e g E u T I e b w r d ~ 0 f ~ ~ ~~ 0 f s p a c ~ a r r x l n d ~ e d g e o f t h e b o a r d I s
atarttkgameandpwuetkkclueers. InhseRllesftwlllbcM t o stheCammTrack) 'IhemapofDadcArnerica sfort r a d b e h v e e n t h e r r W q h h t h D a r k M l n k n ~ a r eb e h g h e a i e h e d I F ~ ~ c ~ w l U ~ a l o n g b a e bTrack M e F there Is a M C d rack a h gwMchtheIWCardsmove, endamotPohtaTradrbrkephg8~reofthe otal Plot hin t s aehfeved by the r n h m a s
ChkThese~tuPodecksof~PIotCardsdEquipmentC a r d a I h e P b t C a r d s ~ w h a t p l o t s a r e o c d n g h w h i e h~ a t w h e d ~ , a n d s o r n e d t h e m , ~ ~ w d e d , ovethem ~ p a w n s a l o n g t h e P b t h h t s T r a c k . l b e E q u f p m e n td aU h e c d and abilities of vartaus types of q u l p e n t the
c k m & m m ~ l h e y & p r w i e a ~ f o r t h~ * i t o ~ m r a e y w h l c h I s s p e n t o n e q u i p m e n t ~ a rp u b l k ~ a n t h e ~ h ~ m a p .
Encounter U w W C b m t e r Sheets: The players wlllbedirected to the charts on hts card in order to play out thedifferent encounter posslbilltles In the game. On the reverseside is a page of character sheets suitable for photocophgwhen the tablet Is exhausted (See below.
Pawns: There are 10 pa- in all; six for the players'characters (to be moved h u t he Career Track, map of Darkh e r l e a , and Hospital Track) and four for the primary midonraces in the game to h sed on he Plot Points Track).
Stlckets: he game contatna 20 individual stickers, two foreach pawn. 7he Rmt time y u play, you wIUheve to removethse sbickemfmm the sheet and put them on he pawns. Putthe two UETs &kern rm the front and back of ne pawn. thetwo MohcksW tickers an mother, the fiwo orange characterstickers an another, and rn on.
Chara~ter Shah Ibblet: The tablet of character sheets isto be used for keep- track of characters' four attributer As a character gahs points In an attribute. hashmarksere added n the appropriate space. f n character 10s- pointsin an ettrlbute hssh marks are erased.
Paper Money: As characters pursue careers, they can gainmoney ta spend on equipment and travel. The p a p money
an easy way to keep b c k of gabs and expendhres.
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D k here are two dice hcluded In the game. One is estandard six-sided die and is used primadty iw movement PI YER TURNamund the Career Track. The tfi r has 10 fncea ( red what a pIayer performs &pends Won0-9, the 0 representing 1 0 and is used b r d&ermlnQwrccepl prtlon he m oard that playerbs pawnoccupisor f ilure at tests of character's at h hk s and for most t the beginning of he turn. n any case. a h ovement hasencounter rolls In the rules and tabb, the ah-sided de is beencomp'etedandmymuhgm havebeenresolvedsreferred to as D6 and the 10-sided dk as DIO. the player's turn ends.
ITEMS NEE E fOR PMY u first TurnYau will need t least one pencil and aneraser for marking On each player'shsttum of play, the playefs pawn actually
and removing attribute points on the character sheets. b g h he turn off he board. To start, then, he player chooseso f the four comer spaces on he Career Track d laces
SET UP his or her puwn hem These our corners represent basic skmsAssignme player tobe the Plot Cdm-rr anothvtokeep fhhd lfferentm f Corpo-
track of Hot Points, and another to be the banker. rate d ecurity. (Noff ce how the other spaces of the Careertay out the so that he tw peopk v i b t e nd re F P ~ o reflect -&ewes appmphte ta the
Plat Cards and Plot Polnts have easy mccm ta those s e d - of h they are bof the board. Upon chmslng a comer and placing the pawn on It the
~~~ the banker the the mmy itr -U. playerrecodson hechractersheet theathibuteadjustmentsdenom llstions and set the piles to one sfde of the bwrd All Iteted on hat comer see uAurib&~, page 5 and draws an
pbgers begin ihe game with ~ Equipment Card If instructed to do so.Have the person responsible for the Flat oints Track take IYok The marked ISgC- Train'ng lists an
charge of the four mhion races pawns and plnce then ldbute adjustment of+1 CombaC. t should he n+2 Cwnbat.
somewhere handy (suchas an he board mar the GDWbgofar instance).
Have the person mponsible for the Plot Cads shuffle thatdeck,setsslde 12cards (wlthoutbohg Prtthm4bynreoutof play), and place the remainder of he deck face downon theappropriate shrting place on the Plot Cards Trxk. For ex-ample, if there am three people phylng, the deck shwld kplaced on the blue start space (marked *34 Players ). NoSetting I ards aside assures hut each game ptaycdwillhavea slightly different mix o cards, th w anhanew suspense.)
ShuMe the Equipment Cards and set that ck facebeside the board.
Give a character sheet to each player. Each player h d dmark 1 point in each of the atLdutat l k d n the sheet a
Attributes, page 5) and name hh or her chamcter uire youruwn name, or make one u@Is ts only for flavor).
Have each player toll the Dl 0. The h mt &r c mcharacter pawn and starts the game first, and players willtaketheir turns In cbckwise order m hat person.
G M ETURNSEach Game Turn In Minion Hunter conalsts of two smaller
turn a Player Turn, followed by a k t Card Turn DuFfng thePlayer Turn, a singIe player perform% actiona for hts or hercharacter. During the Plot Card Tum, a Plot Card advancesalong the Plot Cards Track.
Corccr TrackIf the player's pawn b e g h he turn on one of the spaces
of the Career Track. the player musl roll the D6 and movethat many spaces (either clockwhe or counterclockwisearound the track. The player chooses whkh directSon to go,
but the pawn must be moved the exad number of spacesIndicated on the die. (Note that the pawn can be moved
ith r direction every turn, but it cannot move In bothdirections in the same turn.)
The player then Follows the Instructions Ilsted on whateverspace the pawn ends movement upon, as explained morefully h he paragraphs that follow.
Hoke that nothingprwents players from moving their pawnscompIekty around the b o d , hrough ny or all of he careerareas over the course of several t u r n of lay. {In act, playersare mcwralpd to change careers oftem to receive a good mixof ihk points, equipment. and money,)
Contactm
he character gaim a contact See At-- page 5.-mat The character gains the tndicated num-
ber of Qutpment Cards. See Equipment, page 6.h r k b a n t e r jmce The character encounters one of
the Plot Cards cumntIy h play (either the one atop the deckon the start space, or the one movlng alang the Plot CardsTrack). See uEffects of Hot Cards. page 7.
~ ~ ~ r 8 p a c e : T h e p l a y e r f o
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c b r E c k m m ~ ~ h - ~ E n b l e a n h -t e r s k ~ F ~ ~ f e s f I S r n a d e \ r e n d l s t h e ~ ~ h ~~ b ~ % t h e ~ ~ m a o w w n t r d ~p t d * t h e p b - ( S e a r ~ ~ p a e s d
f o r a n e ~ p b & ~ fhwto makethbtak)A-t h e d t h e p l a y e r c u n d t h e D 6 ~ t b m h D l O o n t h e ~Dbnemb-*Mb-bsartget)#m a s t b e a e f i c l a l ~ r s a r % ~ ~ c r t h b w e n d o ft h e m l g 2 o f h o n t h e M e .
AttrIbuteTest Spacc:Many o f h npncesonhbwrdhavrt xt begindng with the words uEasy va or "Avenge w.'foIlowedbymerttrfbute.~thechnrPeterlamoneofth~~~:spaces, the player makes e est of he appmprlate a t b h k mexpIatnad under Y T d g Mbutes. I he test is -4the charecter receives the benefks listedon he space if It Is nfailure, the character suffen the pen lty Itsted
torner m hen a pawn moves o a omer space frwnelsewhere on the Career T d , he player has the choke ofeither tnkAg the awbute adjustments and lny EqurpmentCards listed on he space (even if the character hcs been onth t space efore] wignoring hose hhgs and mow b m ywte of he metpoplex (cky) spaces on the Dark Amerka mapInstead. (Remember, the SecurltyTraInlng*comw~dmay
+2 C o m h k not +I CombatIf the pawn is moved to a metmpkx Usted w l one of the two
Plot Cards currently in play, the chamcter mcorrnka theappropriate Plot Card (see EfFeets of Plot Carib,* page 7 .
Dark America Maplf the player's pawn begfns the turn on one of the spa- of
the Dark Arnerfca map, no roll s made formovement f m t e dthe player m y eIlhermove he pawn h u t he Oark AmerkaMap r to m y one of he our comers of the Career Tmk. owfar the pawn moves on he Dak America map wfil dependupon number of fac tors , as explained in the nmt fewparagraphs.
Trawl Routes: The ed lines on the DmkAmedca map aretravel rautes. Thgr run from metroplen to rnetmpk mmet ime crossing stretches of Out-hw and/or Demonground mthey do so. Normal movement abng these mu& ti fmnmetroplex to metroplex, ba occasknally cham ctm may beforced to end mavement on an Out-Lsw or D e m m p m dspace (and therefore begin their next tum on hat space).
Map Eacounkrs: Each tfme a ch r cter war aspace marked as Demonground or Out-Lnw, the character'splayer must make a roll on he sppmpriate enmuter tabk. fthe mult is 'No encounter, the e igtlores the +eand continues moving,
If, on the other hand, an encounter is haraetuh a b tsn the space and am go no farther OlLs turn The
to thb la if the encounter specfially ins thect'lnme0er to move somewhere e l m he Intensive e r rspnce of fh H o q W Traek, for htance).
Note thut a character may be forced to make several
uxamter cheeks in one turn. (For instance, a charaaermwhg dhdyfrom Seacouver to he Twin CItIes on he mapwould have o roll Wce for Out-Law, once for Demonground,anather tlme br Out-Law, and a final time for D e m q ~ w n dbefore reachtng the destination.)
AEao note fiat I a m r s using a personal vehicle orpublic mrbt b he character may gain a hnus to thedk oll for map e~:wnters. owever he method of travel theplayer declarrsa at the beginning of the character s turn willdefine what bonuwe If m y ) the character receives for anymap mcamtem hat ium For example. iFa character namedSd~lccoowns n &mft but b eclared o be riding hh HarleyM sban, he curwwt use him aircraft harms for map encounter&, but must use the knus b d or hls Wadey Insteed.
h m m t u k Characters on the Dark ArnerSca map donot l for mwament Rather, they move aceodng to Wrm o m e n t rate, ne fdbmr.
mk A chamcbr wlth no vehlde Is consided to hhkhg or hkhhMng and b chemcterked as on foot. Chmacten on ad mow a maxhum drstance of one rnetmplexaway fro n heir current posftrm.
ssanat VehkEe: Some of the Equipment Cards are ve-k l e If a chamcter owns one of hese veMc1ea (see Equip-ment Cab, age 7), that character can move a number ofrneop m= dbtance up he Wap Mwem~nt ate IIsted onttae card, bkadd ravelling on aot. (They need not movethe
m k ) Personal vehicles also gRre a bonus to Maprdls, thmhy makhg 1 across Out-Law and
Demo-d more a&h k T ~ 0 ~ 1 - C h a r a c t e r s ith or without p e m e l
vehklea may opt to use publictramtranspottation, assuming theyham d d m t money to pay for the ticket. The uhbllcTrrmsportstiwr table on he encounter charts sheet hts theMap Movement rates (maximum digtance) and map encoun-ter modfler for each type of ransprtution.
Touse ~ l t ~ r t a t i o n ,haracters must begh the turnn a rnetmpk must declare which type of pubhc transports-
b n hy w t mhg trah or ahraft), how far they Intend totravel (up b he typ s listed Map hvement rating), andemctly whkh muten they will follow, and they must pay them u b t prke re beginning to move.
For wample, a c h c t e r who began the turn In Denver andwtshed to mave to est W e a t choose o trawl by kdnfrwn Denver to the Quad Citks, to Chiwaukee, then to M k tErk. The h e t e r would pay $750 ($250 times threemetmpl-' distance) before moving, and would roll ior a
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Demonground encwnter adding the raln's encounbr modI-fier between Denver nd the Quad CMa. f a Dem-encounter resulted the character w d d nd movementan theDemonground space, but the money would dll be s p t k
Multipk Rates Characters who own personal vehicles arenever required o use h e ehicles. They may, at thettopth,travel on foot or by public tramportatlon. On the ather had,h i r ehkles are considered to be availableat m y mampfex,whtch means that on on turn they could travel on foot onanother by personal vehicle, on mther by pubUc aircraR, onanother by e different personal vehlcle, etc.
CharaaerswhobeglnatumonanOut-law or Dammgnwrtdspace must mweon oot; they may not mpubMc n o r penwnnltmnsportatlon
MinimumRale Charactem on he Dark America mup maychoose not to move at all during a p-ti'cthtum. hey may
doso to remainh a metroplex where a Plat CardhJustcwneinto play, for instance. Characters who d e d d e to m a i n on anOut-Lsw or D e m o n g d space must roll for a map emun-ter, of course.
PtotCardEncaunters:Charaaersmthe~Amerkamaph m o v e t o a m e t r o ~l i s t e d m a P I at C a r d t h a t b ~h p h y~ t f i e I r o ~ t h a t c a r d ( s e e w e d 5 a f P b t~ p g e 7 ) . T h e y a r e m t ~ t o d o ~ ~
Horpitol TrackMtheplqets p a w n ~ t h ~ m t h e ~ T r s d rhe
paurndgenerslly*exacy.-spacernWd(Le,f i ~ C ~ t o G ~ ~ f r o m ~ W t a~ m C a r r : o r h ~ C a r e b a n y ~ o n h
lark Arnerlea map or any c o r n spce on the Career T h .H o w e w r , t h e p l a y e r n w s t r n l l t h e D l O l i o r a ~ W ~ ~m o v I n g t h e p a - t k e m r o l l r r t e r c h a m M m m tf a u w v t h e ~ g i m h t h a t d f e d
PLOTCARDTURNIneachGameTum, 6nrnediertetyafferthePlayeFTumb~
theplayerrespoh4iblefortfiePfatCardsTrack~aPhtCardTumDurmgthist~lm,a~PlotCardismwedonespaceiart rerf F o m t h e - ~ ~ u s p a c e d c o n s e q u e r r t l y o n e ~ c l o e e r b ot t r e u ~ C s p a c e ~ c e f ~ t h e ~ ~ t h e c a r d i sannedfaceupandthete&a %tsfacetakeseffeet(~Wkdsdm C a r d s : p g e 7 . - i h m ~ ~ C a r d f s ~ 6 r o m h b po f h d e c k d t h e s t a r t ~ e a n d b e g f ns i t s ~ p t a t h e r M ~
There Is one special case n wmch two Ptot Cads n movedduring the Pbt Card Turn. When a card reaches the k a r dspace and t kes ffect mother card is h m e d f a k ~ t a k e n mnthe start space and moved one space along the h k . Zhepurpose of this rule is ta ensure that there are always- two HatCards in play at the endof the Rot Card T u M ne amp the
deck on he start SF, and h e r maving a h q he PlotCsrdeTradc(see'~ofPDotCarda, page7).
Emmph: haghe n -player game in pmgress withplay- m e d Ab Belkb , and Conroy playhg n that
&r. The Plat Cads k k m been p k e d face down an heu e r3-4 Playera ) space ofthe Pbt Cards Track Conmy hasv o h b w e d to be m s ~ i b l e r he Plot Card Turn.
bboa t a k a he very fimttum of the game. FoUowIng that,during the Plot Card ?tFn orvoy moves a Hot Card from thet o p o f t b ~ b o t t a e g ~ e n s p a c e .
Pi , BeMa hkea her Rrm Duringthe Plot CardTum thatbbws onroy moves the single P ot Card along the track tothe yellowupsct.
Now Conmy tak- his own turn Following that, he movest h a ~ P l o t C a r d t c t h e o ~ s p a c e .
Abbot takes a turn again. Then during the subsequent Plot
Card Turn Conray mows the sin& Hot Cerd to thedtaeardspace and tuma t keupaoth& ffects If any canbe applledb the game Fobwlng hat. he hmedlately movesanother card frwn the start space ta fie green space so the=aretwocard8 h pbyatthe endofthe Urn.
Now It Is Belhh s turn ageh
ATTRIBUTESEach character In M o n Hunter has four m b u t e s :
Empathy, Canbat;, Stdctng, and Contacts. Empathy is as u p s m ~ l bute rep~esentlng he character's psych cor spkkual power. Combat Is t x p r b e with weepons andattack forms. stalkhg repFesenta stealthiness and researchabllfty. And Contacts indicates th ablllty to call on Mendsand bualneas wmchtes for help.
Recordi ngAHribule Pointsfhed.rsractersheetslIl-
c M e d In the m e dc-~ l g n e d f o r ~ w - h l - ~back d mitrbuk p w byrewrdhgbhmarks.hthellustdon at dg#~t, ScWcohae 7 p o k of Ern&, 2-of C o m W 13 pintsof ShMng and 5 Contacts.
Initial Attribute Points
Gaining Attribute PaintsM a n y o f t h s ~ o n t h e C a r e e r T m k l l s t b o n l r s e s t o
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attributes, sometimes based upon a successful test of anattribute. As do some of the results on the encounter tables.)Players should simply add those attribute points onto theircharacter sheets a s the board space instructs.
Note that some of the spacei list kss s to attributes. TheCorporate Training* comer, fior Instance, says to subtract 1
from Empathy, theGang ~ a t l o n pace
lists a loss of 1 c o n k tshould the characterfail the indicated at-tribute test, and failingthe a-te test on the
Wild Hunt s pa celeads to a loss of allcontacts1 Players
shouldslmply erase heappmpriate number ofhesh marks from theatthute affected. Re-gardlessofsuchlosses,however, an attributewill never fall below 0points.
t h e ~ ~
at left. Sc roeco has Imta C a n t a c t ~ g h 4 p o h t s m ~ . h t h e ~ ~hehasfailedtoevadetk LWildHurt andhasbstkrernaMg4c l n l w t s
Auto Suceess/Auto Fallure: A roll of 1 always succeeds,anda mll of 10 always fails, regardlessofthe attributevalue anddi6cuky Iwel. This way, even the weakest characters cansomethes succeed, and even the strongest best-equipped
characters can sometimes fail an attribute test.Examplt: Scirocco, who now has a Contacts attribute va he
of 0, lands on a space that instructs him to make an Easy vs.Contacts est.
Ifhe owned the cellular phone card or hand radio card, eitherof which gives a bonus of 1 to Contacts, he would need to mlla 2 or k m n the l 0 to succeed at this test. (His attribute iscurrently 0, but he g ins 1 for th e phone. 0 1= 1, and an Easytest doubles thls to 2.)
Unfomolately, Sclmco owns noequipment at all. The Easytest doubles hfs attribute, but 0 times 2 is still 0, Only by rollinga 1 (automatk success) will Scirocco be able to pass this test.
QUIPM NTSomespaces on the Career Track Snstnrct a player to draw
one or more Equipment Cards (often as the result of asuccessful test of one attribute or another). The player drawsthat number of cards from the top of the Equipment Card deck,then decides for each card whether to buy the item listed on itor oturn it in forthe money listed beside Turn in at he bottomof the card.
Equipment Cards hat are huned in are discarded face upIn a pile next to the draw pile. Once the draw pile has been&misted, the dkcard pile Is shuffled and turned face down tobecome he new draw pile.
Testing Attributes Buying EquipmentWhenever a character Is Instmeted to test an attribute, the In order to buy a piece of equipment hat has been drawn,
difficulty of the test will be defined in a statement of thefollowing format: b v e l vs. Attribute. There are three difRdtylev& that attrjbutes can be ested against- Easy Average, endDifficult. The statement 'Easy VS. Cornbat, for instancemeans make an Easy level test of the Combat attribute.
Tes t~Tomakecnr a sy te sS~fm~~thep laye rmus tIOUon theD10, a number less than or equal dwblethe a
To make an Avwagetest of an atbibUte, the player must oll,on the Dl 0, a number less than or equal to the attribute.
To make a DifRcult t st of an attrhute, the player must roll,on the Dl 0, a number less th n or equal to half the attributerounded d o w i t ' s a dark world).
These est levels are summarized in a table on the encountercharts sheet or easy reference during play.
Equipment Bonuses: Attribute bonuses from equipmentthe character decides to use are added to the attrbute be m
t Is doubled or halved for an Easy or Difficult test. { SeeEquipment, below.)
the dw der must pay the amount of money listed as itsValue. After paying the bank that amount, the characterkeeps he card. Attribute bonuses fmm the item are no to belisted on the character sheet. Rather, the player simply takes
nto account those bonuses as desired when testing theattribute.
S p e d : There are two items of equipment in the game thatdlow a character the option of acquiring the item by makinga successful test of the Contacts athibute.
Ifthecharactersucceeds at the est, the tem is acquired, ustas ff t had been bought. Ifthecharacter falls atthe test, theiternmay stilt be purchased at its listed value, or it may be turnedh ior its Turn-in value. The player may also opt to turn hecard in for money rather than attempting the roll.
Turning in EquipmentIfa pleyer draws a card and cannot afford t or does not wlsh
to buy It the player may discard the card and mceive from the
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bank he amount of money llsted as fts Turn in value.~ w h a ~ w m o r r t h s n o n e c e r d a t a ~ r n a y ~ l n a n y
o r d o f t h e m , a n d t h q r m a y u s e t h e ~ ~ h ~ hs o m e o f l h e ~ ~ a w n b p u r c k e o t h e n t h e y d r w
Our their turns players may dways tum In a card theyhave previously purchased, In order to receive Lts Ilun-Invalue, and they e m use that money immediately to purchaseother cards just drawn.
Using EquipmentCharacters may use vehicles to Increase their movement
on he Dark America map and to gain a bonus to thelr mapencounter rolls s xplained under he 'Dark Amerfca Map"sedition of Player Turn. page 3.
Anytime cfbaractets are fnstrueted to make an attributetest, they can apply the attribute bonuses of one or more
items of equipment they own. ubject to the followhg rules.Armor: Armor is listed as 'Head Qnly, Ibrso Only, orHead G Torso. A character can combine Heud* armor
with *Tarsow armor but may not combine 'Head withHead, Torso with Torso, or anything with 'Head E
Torso.Weapons; Weapons are listed as efther *I Hand or 2
Hands. A character may use no more than two hands'worth of weapons at one ime. Therefore, a character canuse one weapon isted as 2 Hands, or one or two weaponsfisted as 1 Hand at any one ime.
Computer: A character may use no more than oneEquipnent Card Ldentified as a Tornputerw t a time.
Vlsion: A character may use no r n o ~ han one tem listedas "Vls onu st one tlme.
Communication: A character may use no more han oneItem listed as "Cornmunicatbn" at one tlme.
Multiple Equipment BonuscsThere are no restrictions upon mmbinhg armor with
weapon(s) for muItiple Combat bonuses, and a computerwIth vIsion equ[pment for multiple Staking bonuses.
Rcdundan t Equ pmcntCharacters may freely own more equipment th n they a n
possibly use at one time, rurd they can change whkh kunsthey are using for each a w e est. For e x a m p k a characterwho owned both an AK-74and an M60 machinegun could usethe irstweapon ononetumandswIkhtotheotheronthen
Brca ks/Empticr On
spectiveiy, Breaks nm r Empties On, followed by arange of numbers. A t the end of each turn in which such anitem Is used, he ownlng player rolls the D 0, and if the resultIs withinthe Ilsted range, the Equipment Card is discarded.
\ONEYAs mentioned earlier, characters tart the game with no
money. They galn money either by turning in EqutpmentCards or by landlng on the YWIndfaH space of he CareerTrack and passing the attribute test Indicated there.
Whenever characters gaIn money, he banker Is respon-sble for givfng R to them from the game's supply of bills.Whenever haracters pay money, they give bills back to thebnker, who replaces them In the game's supply. Naturally,the banker player must keep his or her personal fundsseparate from that supply.
EffECTS f P OT C RDSs Plot Cards are encountered and/or discarded, they
have varied effects upon the game, as explahed by thefolIowtng rules.
ards in PlayTypically. there are two PIot Cards considered to be In
play at any one h e . The Rrst Is he single card movlng alongthe Plot Cards Track. The second Is the top card on thest rting space. Cards below that top card are consideredplots whkh have not yet started, and those that have beendiscarded are considered plots which have already come tofruition.
Encountering Plot CardsA chamcter encounters a lot ard by mouing to the
W p l e x lsted on fh w d Characters who moved there bytravelling onthe Dark America map or began their turn In thernetroplex always have the option to chaose notto encoun-ter the card. Characters who were directed to the metmplexby a Dark Encounter spaceon h e areer Track or as a resultof a mlI an an encounter tables must encounter the card. Ifboth Plot Cards In play llst the same metmplex, the playerchooses which Plot Card the character encounters.
When a card is encountered. it Is flipped face up so hatplayers can read the text on hat side, If it fs nat defeated ordiscarded [see the ollow lng sedans), t wil remain face upfrom thls point on s It proceeds along the Plot Cerds Treck
Major PlotsPlot Cards wfth a number value listed on their upper left
SomeitemsarefraglIe.andothersmaybedfFnculttaflnd merandnameoneofthefourmhhraceswithapawnhreplacement ammunltian for. These tems am IaImIed, re- the game are considered Major Plots. That Is each h e ne of
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them reaches the end of the rack md dbcardtd, the pawnTw the mkion race listed on th t card advan- on he Pb4Fbfnts Track the number of spaces equ l to the numberlndcated on the card. f thh moves tfis pawn to 20 pohs ormore on the Plot Points Track, that race fe comldr?nd to havebmught enough plots to Crultkn to dk tI vt dy take over thecountry (see 'Ending the Game, bebw).
For example. the Rve pint '%brhksw card would c usethe mo rk ks pawn to be moved flve spaces up the Plat obtsTrack. If m other morbcks cards had bcar ckardedyst, hemorlocks paurn would be phced on he 5 space ofthe tmekIf on theother hand, the rnorbekti pawn was abet@ dtthgontheU17 pace. Rr Instance, hlsfive-palr cardtlrrnrldpu themorlocks 22points. t w o b e y m d w h a t h n e c ~ f ~ r t h e mto take wer the country.
M a J o r ~ c a r d a t s o U s t ~ t p C h e d S P C D C ~ a r ~
thm,opbna w h i c h a r e e ~ u n d e r ~ o w n ~ b e b v rMinor Plots
Besldes the four minion races who are Intent on takingover the country, there am also a number of o h r mMonraces perpetrating minor plots. If these plots come tofruition, they have no effect on the Plot Polnts Track, ut thaycan provide the characters with a mall mearrure of fame Ifdefeated, Uke the Major Pbt Catds, th- cards st attdbutechecks for escaping or Rghting them, am explained klopr.
Escaping PIo hCharacters always have th a - ow n to attempt escape
a Major or Mlnor Plot Card by rolling for the attribute testlisted next to 'Escape on the card (Different plots requiretests of different attributes.)
Characters who succeed at the attribute est m COMWo have avoided the pl* they end h i l t turn in the
mttroplex where it is located, but they do not affect he plobnor does It affect them.
Characters who opt not to try to escap, or who fad at theattribute test to escape, must flght the plot.
comer as a reminder of theIr value.)Faihrrt: Chm cters who fail at he attribute est rrr defeated
by the pb t and move dfrectIy to the Intensbe Care space of the1 Track, mmediately losing one Equrprnent Card In he
process as ndicated on the Intensive Cam space). Characterswho have no Equipment Cards suffer no further penalty
Other Plot Cardsmere are a number of other types of Plot Cards.hto-Dimension Cards: rnmedately upon turning the
card face up, the player whose character encountered Itm u ~ t ur to the Proto-Dimension Encounters table endf o l k the instructtons there.
Dtrnonground Cards: The player must roU for an encoun-ter on the Demongmund Encounters table.
Corparatt Raid: T h eplayer must tnm ely follow the
directions on the card.W d Hunt: 'The player must immediately follow thedirecttons on the card.
False Lslld: There s no plot or encounter here. l h echaracter has been misled by a 'red herring.
EN ING TH GAMEPlay continues until one of the four minfon races pawns
reachas 20 points or more on the Plot Polnts Track, r thevery last Plot Card fs discarded, whfchwer happens first
Minions Win
fighting PlotsIf a character opts to fight aMaJoror inorPlot, orb btced
to by a bungled escapeattempt, that characterrnust a h p tthe attribute test lfsted n xt to 'FSght on the card. (Again,different plots require tests of dIfkent attrlhtts.)
Success: A character who succeeds at the attribute tcstdefeats the plot and takes he card to bold as a measure ofhis or her fame as a mlnIon hunter. Mnjor PI an worth thenumber listed in their upper ledt corner. h r bts are eachworth exactly 1 point each. To void confusion wlth PlotPoIrtts, we have printed the word *Famen n thelr upper eR
If one of the minion races achieves 20 points or more onthe Plot Points Track, that race has taken over the nation andall of the players lose.
Players WinWmhstPbCCardIs- dmneofthemlnionraceshas
~ r P ) e a a L Z O p o h heplayemallwhthegame.
Most FamousIf the players win, he player whose character Is he most
famous m h b n hunter achIeves the best win.To ~ w h l c h c h a m c t e r i s t h e m o s t f r m o u p , l a y s a d d
up the m m b of points worth of Plot arrls their ch mdmdehkd. R B n e m b e r t h a t M a j o r l J b t s m ~ t h e n ~ l l s t e d i nthelrupper left corner, and hor Picas thase with the word FameaW f i t h e ~ p e r l e f t c u n e r ) a r e w o r t h ~ p o h t d T h echamcacruriththemoartpofntsis~most~~plllebmkenby w m m he am of marry the charaders haw alter
h dl eqdprnent for ts Tim-inOf mrse. If the players lose, he most famous minion
hunts willalso be the irstone to be hunted down and killed byhDakMhbns.
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As It stands, MBnlon Hunter can be readily wun by players who w o k in concert and arewWmg to make an occmsionel personal s b e But m m players m a y w'rsh to play agrimmer m o ~ a i M t version of the game, esgxx dly after they have vdapdm y ffective strateg6es of play. For s h opfe, we t e c o m n d the use of oneor mare of the following optlord modiatiwrs to t bask d e s Note that these optionstue isted m m y in ord- o increasing d-ty.
D REDUCED DISTR CTIONSForthtsoptbn. rernuvenjl Falsehd,WldHunt, CorpornteRaM. arpd/orC)emmgmmd
cards Cmm the ot Card k The mom types you m m v e the more quickly therem ining cards will proceed dong the track increasing the difkulty of cutchhg themin time, Note that this @on dso tend to d overall playing time
INCRE SED PLOT POINTSBy iracceasing the number o Hot Poirrts euch Majw Plot b worth, you wiUdrive the Plot
Point markers along he track more quiddy, increasing the danger that one of he minionraces will taka aver the country. Begin by adding point to e w h card (i.e., a 5-point cardwill move its marker s h paces dong the Plot Points Track). f you d e s h m o r e d i i d t y ,try ding 2 p i n t s to each hen 3 etc Farm points m m i n the same.
ENH NCED MINORPLOTSThis option supposes that even though the Minor Plots do not specikatty help the ETs,
Fey Folk, Morlocks ar Nukids in their Major Plats, the horror and confusion caused byth-e Minor Hots o make the nation more smeptfble to D k inbn control. Torepresent this ea tim a Minor Ptot card is disc rded (mdefented), move all four of theMajw Plot markers one pace upward on the Plot Points Track.
REDUCED RESPONSE TIMEAs Wngs stand now, each Rot Curd moves along the Plat Card Tmck at a pace that
allows needy every player one urn in w h i h o confront it Wo r e it is discarded, One wayaF hemasing the game's d WiCUlfy, then, is to M c e his response h e y begihnhg thePlat Card deck. one space d o s r to he D i r d space han llormal (i.e., h Eve- or slx-p l a y e rg a m + ~ I n t ) l e d e d c o n t h e 3 4 layersspace, etc.).This optionwill a b d e a e a s tthe overall playing t h e of the game a bit.
MAJOR PLOT CIE D ST RTSIn thii option, R is assumed that the ETs, fey folk nukids, and morlocks have aU had
a hance: to hg'm their takeover o the nation be/- the minion hunters have even begunto developtheir attributes. To s'unulate this oll 1 or each ofthe four Mafor Rot rnfrrlonraces and st r t its pawn at that number on he Plot h i n t s Track before th game actuallybegins. Note that this tm to make things quite dmcult for the minion hunt- very earlyin the game.
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1 : v r p r v r u r
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Demonground Encountersoll 1010'll h u n t r
~ p b t d r r w k ~ ~ R d M a d m
Contacts).
ult: Combat or Stslklng, or go to htmslva Cam.~ p m t o d t m c M k n : H a l t m ~ t l m m l l L n
medlmtely on mPiata Dhemtan n m b m ablath ray: Hall mwemant. Vehk
1, o to fntenslvt Care .If=w m c o u n t e r
NoNo
Out-Law EncounfcrrR d l lOlOC
1 2 ttackd by bkod v u b m : Halt momntmt. Srmxad
8 No
0 Ho leww
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take an tEinpthkmmmuk R ve+l h p a t h y , h advmtca
~ t i a n a f m u r d a r e t 1 p d m i k I k m t ~ ~lood mld: M v m a ut r M t b y a n k t l r
-1-
o encounler: advance norma~~yi
Proto-Dimension EncounterrRdl Av mge: h p s ~ uected = Roll 106: Fail = Roll
w
10 M ? a m b o l vortex: S u d t Dlfkult: Empalhy
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Line
ine A
Line
Line A
Print this sheet on white card stockCut on ine AFold on Line BCut on ine C to match Line ACut each individual pawn from the group
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A,
x I
C haracter SheetsTwo identical sheets with four identicalblank Character formsPrint this file on white paperThe backs are blankThis file provides enoughForms to supporteight players in a game
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Empathy Stalking
ombat ontacts
Empathy Stalking
ombat ontacts I
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Empathy Stalking
ombat ontacts
o
Empathy Stalking
ombat ontacts
m lO UUNTI R (U444(TI-R UIITstevens (order #2085857)
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a
6a Plot CardsThree different Sheets of Plot CardsPrint on Tan Card Stock.Note that each Plot Card has a specific Backwhich states its Metroplex location.
Re order the cards so they willfeed in the printer 0 1 2 3 4 5and print the backs.
m
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roduces cards appmximafely 2x 2:6 inches
D AR KCONSMY
Minion HunterPlot Cards1 o f 5Print on BlueCard stock
6
NUKlDS
NUKlDS
8eacouwr west me
NUKlDS
Escape Average vs. k h gFight Average vs Empathy
Fame
H UNT6 2
F Yf K/
NUKlDS
Escape asy vs. Empathy ~~~~ M v s .Eght: Average vs. Empathy m M m ~ ~ v s . =
Texamoms st Louis Gold oast
Escape DifFicult vs. ContactsFight Easy vs. Combat
Fame
Escape: Wvs E m m yFfght Dficult vs Combat
Oold Coast
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Produces cards approximately 2 . x2 5 inches
~ a m e I pame0 A R KCONSPIR CY
Minion HunterPlot Cards2 of 5Prlnt on Blue
Card Stock
Fame
R TSWARM
Exape: Easy vs S e h gFight: Average vs. Cambat
New Boswash
FameW R S
Escape: Easy vs. StalklngFight: DIfncult vs. Combat
Fame
MUMMIES
Carolina Triangle
A N I M f D STATUE I IfR T
Escape: Average vs ~ ta l i r j n~ Escape: Easy us EmpathyFlght: Average vs. Combat : Flght: DIfAcult vs. Combat
Denver ,I New OrleansFame
DEMONGROUND PALE
Roll for Escape: Easy w EmpathyDemonground Encounter Ffght : Average vs Comba
Seacouver I New OrleansFame 3 Fame I Fame
CRAWLING HAND MOREAUWERES I SKELETONS
1
-ape: A-e vs Escape: Average vs. Combat Escape: Easy vs Combat Exape: verage vs. CombatFlgM: Easy vs. Combat Fight: Easy vs. Contacts Fight: Average vs. Contacts Flght: Average vs. Combat
Las Vegas 1 Dsllar/Ft. Worth I Gold Coast
Fame Fame Fame
CYBORG GIANT RO CHES POLTERGEISTFALSE LEAD
There is no encounterhere
You have een misley a * e dherring.
Escape: Average vs. ContactsBetkr luck n xt We
Escape: D I R I s. Combat w S Y Fig Dicuh vs. EmpathyRgM: Easy vs. C ~ c t s
matatIanta TwIn Cities
s s t e v e n s ( o r d e r # 2 0 8 5 8 5 7 )
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Produces cards approximately x 2.5 inches,
0 I R.KO~SPIRII Y
Minion HunterPlot Cards
3 o f 5Print on Blue
Card Stock
Fame
tl UNT
Escape Easy vs. EmpathyHgM: Average vs. Empathy
New Boswash
f LSE LE D
There is no encounterhere
You have been misledby a "red herring."
Better luck next trme
Fame
POLT RG lST
Escape: verage vs. CombatA g k Average w. Empathy
Fame
H RPIES
Escape: Average vs. ContactsHgM: Average vs. Canba t
I
Easy vs Stalking
I Succeed=+2 EmpathyFail=Contacts Eaten
FameH UNT I COBR PEOPLE
Escape: Average vs. EmpathyFight: DlfF~cult s. B n p t h y
Eswpe: Easy vs. Combatigk Average vs. Contacts
OkIahorna City
Fame FameDEMONGROUND
l l
NIM TED UTO , F LSE LE D
I I I here is no encourrterI ELIave been misledI I I by a "red hecring~
Roll for Escape: Easy vs. EmpathyW r uck next time
Escape: b s y vs stalk'hgDemonground E ~ G o u ~ ~ ~ F h t :- g e vs. C m b t fight Diffxult vs. Combat
Quad CftfesSt. ufs
Fame Fame
WILD HUNT MOSS ZOMBIE MYSTICFame
BLE K SPIRITCH NGELING
Easy vs Empathy
ISucceed= 2 StalkingFaiI=Contacts Eaten I
Escape: Easy vs. StaLkii Escape: Wfflcult vs. StalkfngFight: verage vr. Combat mP@ verage VS. s gY Fight: Easy vs. Empathy
I Fight: Average vs. EmpathyOil Bay
I Albuquerque Dallas/Ft. Worth I Cincinnatistevens (order #2085857)
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Produces cards approximately 2 2 5 nches.
D A R KCONSPIRACY
Minion HunterPlot Cards4 of 5Print on Blue
Card Stock
PROTO DIMENSION
R d l forProto-Dimenston ~ c m t e r
Escape: D i i I t vs. StalkingFight: Easy vs. ombat
PROTO D IM NSION
Roll forProto-Dimension Encounter
Twin Cities
Escape: Average vs. StalkingFlght: Average vs. Combat
Las Vegas
PROTO DIMENSION
Roll forProto-DImensbn Encounter
Denver
CORPORATE RAID
h y v s . staadng
Succeed=+l Combat+2 taadng G
D r a w 2 ~ ~ C a r dF -GoTo h e n s k CE
fALSE LEAD
hm Is no ncounterhere.
You have been misledby a red herring.Better luck next time.
San Frandsco
FameMEDUSAS PROTO DIMENSION PROTO DIMENSION fALSE LEAD
There is no encounterhere
You have been misledby a red herring.
Roll or Roll for Better luckn a t time
Escape: asy vs Combatw k ~i iu . combat Proto-Dhnendm Encounter Proto DimensionEncomter
West We LA RenoI C a m h a Triangle
Fame
CORPORATE RAID EMO ON GROUN DEMONGROUND YELLOW ZOMBIEEasy vs s
R d orDemongroltlld Encwmks
RoU forDemonground Encounter
l c q x Average vs. Empathy~ A ~ v s . C o n t a c
Quad Cities Reno. Phoenix
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TS
Minion HunterPlot Cards
5 o f 5Print on Blue
Card Stock
t a n mm m
h p e : D l k d t vs CombatRght: Avwage vs Contacts
Escape: Dtfflcult vs StalkingFight Av m g e vs Empathy
h p verage vs CombatFight:Average vs Contacts
Escape Average w. CombatFight: Easy vs onmcts
Twin Cities Carolina Triangle New oswashSt Lads
2
TSTS
kcape b s y vs EmpathyFight:DiicuR vs Combat
Escape: Easy vs CombatRght Easy vs Contacts
Escape Average vs CombatFight k s y vs cont cts
Escape Easy vs ombatWC asy w. ontacts
Albuquerque Reno
FEY OLK
maps ~ v e r a g e s tatk kingFight Difficult w. Cornhat
Exape Easy vs StakingFlgM DIfRcuIt vs Combat
IMemphis
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6b
6b Plot Card BacksThree different Sheets of Plot Card BacksPrint on the backs of the Plot Cards
Note that each Plot Card hasa specific Backwhich states itsMetroplex location
m---
OI,,LBMlnlDn HunterPlot Cards
o f 5Prlnton slue
ard Stock
P l O T P l O TIT LOUII TLX ~ORO
P OT P OTOLD01111 UTRLNT
P oduces cards app ox mate
P OTI WORLIRII
PUTWT
P l O TOLD0111
P l O TPUO NlX
I
y nches
P l O T
EIVU
PUTIn OUVn
P l O To~~n~ornnIN
P l O T
OMV
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PlOT PlOT
PlOTGOLOBIT
P OT
PlOT
PlOT
PlOT
PlOTIT lOUll
PlOTGOL 011fl
Minion unter
Plot ards
o f 5Print on Blue
ard Stock
PlOTTIXU h R
P OT
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PL T PlOT PLOT
PlOT
PLOTGOL OUT
PL TIH V
PLOT
PLOT
PlOT PlOTTWINITlII
PLOT
PLOT
PlOT
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Produces c rds pproxim tely2 x 2 5 inches
PlOT
PLOTORl UO m Tv
PlOTIT LOUll
PlOT
PlOT
PlOTP TT O
PlOT
PlOT
PLOT
P OT
PlOT
PlOTH W8 W4IU
PlOT
PlOT
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Produces cards approximal ely 2 x 2 5 nches
PlOTI4 OUVQ
P OT
P OT
PlOTPUMNX
P OT
PlOT
PlOT
PlOTO
P OT
PLOT
PlOT
PlOT
PlOTW T II
PlOT
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Produces cards approximately 2 5 inches
P OT
PlOT
PLDT
PlOT
PlOT
N WN II 0
PLDT
PlOT
PlOT
PLOT
PLOT
PlOT
P OT
D AR KCOWRACY
inion HunterPlot Cards
5 of 5rint on lue
Card Stock
PlOT
P OT
P OT
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u I7a Equipment CardsFour different sheets of Equipment CardsPrint on Tan Card Stock
Because the Backsare
identicalthey may be omitted.Optional) Re-order the cards
so they willfeed in the printer 0-1 2-3-4and print the backs.The inion NationExpansion Equipment Cardsare included as thelast page in the group.B
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Produces cards approximately 2 x 2 5 inches
Minion HunterEquipment Cards
Prlnt on Buffard Stock
D w vK
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Produces cards approximately 2 2 5 nches
Minlon Hunterquipment Cards
o f 3Print on BuffCard Stock
stevens (order #2085857)
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Produces cards approximately 2 x 2.5 inches.
Minion HunterEquipment Cards D AR K
CONSPIRACYrint on Buffard Stock
i c g;s
; v2 8
# s;b e g~ S
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cards approximately 2 x 2 5 inches.
l t
rel
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b
7b Equipment Card BacksFour identical sheets of Equipment Card BacksPrint on the backs of theEquipment CardsOptional) Re order the cards
so they willfeed in the printer 0 1 2 3 4and print the backs.The Minion ationExpansion Equipment ardsare included as thelast page in the group.
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Produces cards approximately 2 2 5 inches
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Produces cards approximately 2 2 5 inches
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Produces cards approximately 2 2 5 inches
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Produces cards approximately 2 2 5 inches
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Encounter C hartOne sheet of Encounter Charts
Print on White Card StockThe back is blank
w l
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Demonground Encounters ut Law Encounters
tbcked by b W wllurw: Halt mwemen~ ueoesd at
Y s
3 No-
Horpital EncountersRBU O t O ~ m w l n g o n t b ~ T t a e b
Proto Dimcns on EncounlcrrRoll Awrage: m p a t h y. d oll 1 6: all Roll ID10
2 D d m y a ab MWon t a c k R e m y Plot Marker by
A4tribute Test Difficulty level^ I ublic Ironspodation
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ee at Easy Empathy to heal one hosprtalized chdractcr.**
I Rev to an e rlier age: Lose pint frmn each c h a m c h M cma -j
Astral
AdrcllAstmlAstral stnrrn. Surc.rt.cl at Aver----.. v; F-.,---'h-* r lc-a r h m -EiKmarteranaslsaloppclllPnl
wake u t mkn Care
torq
p i n.
.
ForgForget s l ~ n l e t your experlencc
et what your purpose i5: b..,el o lrlend: Lose I Contact
. .q i l Empathy.S l d r t t h e ~ ~ d ~ v s . ~ ~ a r g o t oFountam of hte Succeed a t Average vs Sblk~r~g rat wardBk r y ~ : S u c w e d s t ~ v s . ~ ~Wall ol flame. ow a random Equ~pment ard
... - t - (
t - ~ n d ~scarded qu~prnenr: raw an Eq n nt Card, and keep ilr1o c~tlaryc.
t n d w i w o d d y a l l k 3 to mtatbtlorlr~dtd v the fey: Succeed sl Avemge us. Slalking or low turn
~ta l kn clue: Reduce any Plol Marker by 4 poiI,,. I L Y Y I I I -1
B m - s u rCare.
Lake of k c b e s Surr ed at Average vs. Empathy or go t~ Geneml
Empathy or ecoc
w
e ~:Succeeda tMWlvs .hp thyo t los t wake
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.ncounter a toxic rnott.,. ,..J her toh ,,,,.Difficult: Combat or go to Intensive Carl
lunted by Eis: alt movement. Succeed at DiFlicult vs.Stalking or turned bbA- - Combat 2 Empathy Severe sorar flai-h,.I -- t u rn taki.or Contach).
h ounter gargoyles: Succt at Difficult ;talking orto lntensive Care;
iscover pmto-di enroll immediately on Pmto-Dimension Encounters tables
ittacked by storm wraiths: Halt movement. Vehicledestroyed if on foot. Succeed at Difficult vs . Empe
i t t a c k d by ~ i m o ~res: alt move nt succeea aAverage vs Conw@ w.fro~,h(sdddd
:razed trucker tries a li y&u kr?@w v p.... .vs. Stalking or vehicle destroyed i i f on foot, succergu to Intensive Care .
ittacked by motorcycle gang: Halt movement. Succeed.verage: Cambat r lose most expensive Equipment C
rttacked by e mrist missile: Halt movement. Vehidestroyed i l
4 encounter.Fnnt t n I n t o n t i > - r 2 r - i
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H ~ n t e r ~ xpansion i t
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RUL S OPTIONSR u l ~ ~ ~ l o r m i P n T Y a P k n l a n I n t o t w o m b h ~ :
dmrmer Opttons and F d d b Ophim For ease d r e f e m qwt e kludad the m a M mn thekme gwleo *A nGam *heet hem a s d . myw1'Il mtkethattherrmrel l m n e m u s ~ ~ ~ b % s * .
Grimmer Options~ i t ~ M h S m ~ ~ b e ~ ~ ~ w a c O q l p d r
h ~ a n d ~ ~ t a ~ a n ? e a s i a r r a l ~ ~W h k ~ b * o E W ~ a = m v r a y s t o~ t h s ~ o n t h e ~ ~
R Q d w a d D ~ m ~ F a r Wo p t B O n , lQ dlFdseLnodWildtluht,Cor)wrateUa ,and/cwD=nmqmd~&omtheh t ~ d e d r . t h a m o r e ~ y a u n m w e , t h e m w a ~ y t h ad i c a r d a u r m p c d r d o n g ~ t m c k , ~ ~ t t ?~ y d a & i n g k h a m h t l m e , ~ t h a t t h ~ ~ w ~ i ~
to OV nR dm qlltpnant Imsrr: b d u wha go t
~ v e C a r r l ~ ~ a n e E q u l ~ C ~ o f ~ C h *artalnlym m t p l ~ ~ t o l ~ W l e e s t ~ t e e u s t ~ h r e~ O n e ~ ~ ~ u r a y t o m P k e t h l n g s m o r e ~ t f o r t h emhIon huntem then, b to have ose a ma n k nwhsaelrertheycnduptn~CnTe
I r r a a a s o d P W p 8 h k : B y ~ t h e ~ a P P k t P a W s e &F b % m t s ~ y p u ~ ~ ~ R U t ~ m a k e r a ~ h ~
s st ev en s (o rd er #2 08 58 57 )
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~ t h e m h h ~ I r J t u v e n e . N d e t h a t e a & P k kCnrdamhterdefeats-amgapRtheline{wh)chd b a p p m s w h e n t h e g a p ~ ~h Discadspace).
This variant makes things pwgh on he m h h unters. Ifyoudecldetd~it,itlsugg~ttdthatnoPloaCsrdsbaghmwhguntil t k irst tbm a character has a Dark I5~0unter wlth the topcardon the deck, of cause , h D I r m m i m Encounter w 018Lew hcuunter. This delay will allsPw the charactem to buad up abit of klll M o m tackling tha onslaughtof minim pl .
frimdl cr Option5ust as lt s psslbletoenhancethe dangerofthe game tls dso
pssible ta enhance the minionhuntam*abilhks. The rides thatfoUowcan beused odhtthedIfRcultyoCthe G f h m e r wyou chose to use.
C h n m e b a r ~ ~ h l B y r e e a m m e n d e d ~ i o r ~ e rR e s h ~ u m h e ~ t I v e ~ d ~ H u n t e r i s t o m l b w n h hhurterstorneedan h e a r k h m k u map horkrtoglveawap r p . 4s e l l , o r ~ m ~ e a d r ~ . U n d s * ~ ~nntstbehftPemmetroplexhorderbrrYakeanygiRqtradeqand/c r d e a a n d t h e ~ t d G e p f a c e o n e l t h e r d t h e MC h m C b ' m
I f t h m k a D m k E r o a r r d e r a t t h e m ~ a haradwwholmvelPb t h e ~ m s r s t u w W s t h e P b t C a r d a n d d t k ~ i r r r m
f t f f ~ t t ~ ~ w i t h a n y a t h e r c h w a ~ t h w a' I b r r g h e r ~ G e n e d y, t ) l e d d i f M t p o r t b n d t h e g a m eb n e a r t h e k g h n h g , w h e n h ~ h t n t e r s a m ~ y t o c r w a k n n dh ~ a o t a k e o n ~ d a q t h h g . A s aoyofgMrgthmanInWbooat- thlsperkd trys arthgthemadwRfimaethan2p o l n t s h B a c h ~ P y o u u r a n t t o g k t h e m a ~ b o o s t ,s la r t fhemar twi th3~ma~spoi r t s 'nd
um Setter HealthOm nder thk optbn, charactermayspend money fuatb h e i n g ora Hospital Encounter, in ordwto decrease the Ilkelmood oC an ~ t w .or each $140011spent, add 1 to the I D 6 d L Thw for 30,000 t f posaQAe o
l f y o u u s e ~ o p t h , ~ e m c a n s ~ r n m e y b p r r c h k s eHospital E x a m t e r die nmclkflen Far one another. & c c d h g heWing Batter Care rule a h
The R e s t A n d h a way to allow mtnbn hintusb belp one
another out Is to let them try to ruz ue v k b s of Falfed fights wlthDark Midoas. To accomplish thls, have the pawn for he dehtedchamctetstand on the Plot Card br one bit going to bdenshreCam at he beglnnlngd hat chamcter's
nextturn, orwhentheMof
ad reaches the dlacard space, whichever m e s l r s t IF h hebrterim, any o her minion hunter encounten the card and beats itb combat, the mlnion hunter on tlae card s rescued. Rezcuedcharacters are placed on the Plat Card's rnetmpkx space andhgb heir nextturn hem b a d ln In-ve Care (mrdw h u thaving lost any +pment).
Suggested Option MixesOne verysatisfactory mlxofrulesop m theonepmferred by
the deslgnsr) I n c t ~andom Equtpment toes, EnhaneedMlnorHots (award 1 point Fame only), Character M e e m , BuybigBetter Health CPre, and lhe Resew
AndherquIte g od mix bdudes Enhanoedlr\lnarHots award2 pohts Fame) and Tougher Novkes 2 pints).
For very fast play, a mk Concurrent Plots, Tougher N vkea(3 olnts), and the ell,
R NDO PLOTSTr u l y & d k a t e d M h b n ~ n k v p l a y e r sm y d t s o w e s th n
h r m p b r i t y w i t h t h e g a m e ~ s u c h t t m t l h e y ~ e x a ~w M e ) l ~ y k k l & e n c w o l t u a T o ~ h e s a r r a e d~ T o r s u c h p d a y e r s , ~ h a v e ~ h t h e m i d c O e o f t h t s ba p a r c a n t U e t a ~ d e m a m t e s t o ~ ~ d t b e e n c a e s@ l d o n t h e f a c e s d t h e R d ~ .
7 b u s e t h l s ~ ~ b r t o @ y a s n o r m a l , a ~ t h e P b t ~ B oi n d b t e w h k h m d q d e x e s h a v e P n r i c ~ t e r a a t ~ t h . r e a f k r tw h e n a P f o l C a d L s U U o f p l a m t h e e n m l W w r t h ef ir o ll td t tr ec d ,d ID 1 0 0a n t h e ~ P l o i s t a b k , a n d p l a y t h-mlkd. ~keep~af\lmkhresukIshdfectfmvrhkhcPrd.a s ~ a r e ~ s l m p l y w r B e t h m n d o w n o n a p i e e e o f~ , ~ d f e a c h n ~ a s s c a d l s M e b t e d a ~~ t r s d c d t h e f r F a m e ~ t s , p l n y e * i s h o u l d ~ a m R g t d n l o~ d w a e t e r s h e e t s f o n ~ ~ a lscwdedpbt sh-qdychsefiromtheaossed-dfmanhs
(Note that when using this table, it Is pssibls Fw a single multto o ur more than once, something that does not happen whenplayhg wlth the encountwlIsted on he cards. For example. Iltwcards a n urrently hlrned w y , ne far New Orleans, d o n efor Neur Baswash-the SIX-pint IrbrIock mull couid pssw bewliedfweach. lheoddsofthlshappening arelow, dcwm hulIt Ls pdssQle nonetheless,)
ollingI 01 00: To generate Dl 00 rolls {also called percentfiedols , DUthe Dl0 t w l a The h t oll k ounted as th tans placeand the second as the ones place. Far aanpk, a rdl o 1 i heIlrst dle a n d o f 6 o n t h e d oddbsread as 1 6 a roUd9lollowed by 2 wodd be read as 92; and a l ab 0 fdtwvedby 5d d b e ~ d a s 0 5 N o t e t h a t a d o u b l e d I o f O f s r e a d a s 1 0
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Random lots Table
p dd h{a .
: :;g'#
q [,,\*gj., I, , i-&till L 0 1
alse Lea dme re is no e unter hem. You haveBetter luck next ttm
Famet swa B
I 2
46 l WVSongmundl: Roll for a Dmongmvld - out
8 ma Easvus h a t f w Ava vk CamM p e
MtN ON NATION
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Ron ID1
Rmdm Platr Table
5 F a k Lead : There is no encounter here. You have been misled y a 'red herdrig.Better luck next t h e .
56 M m k b Wf ag trsg wV=O s b ~ ~ v s v r ~ ~ y v a t o n t a c t r . C ~8 Dlff. vs. Empattry Fane'
62 Hmu Avg. vs. Empathy Fama
64 PmbDlm&1: Roll b r a R o t ~ ~ D l m e m h c o m h w.
66 Harpies Avg. w. ontaEte Avg. va. ombat Fame
Aw . w . Combat.AV. . VS. ~m n ~ k h
74 hkld 5 Mff a taIkhg Avg, M Enpathy 3
76 F e v Folk Am. w. ombat 4
ma w l k i n g e m ~
e s s t e v e n s ( o r d e r # 2 0 8 5 8 5 7 )
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M WEQUIPhENTC RDS bcountet rons for other Demonground or Out-Law passed~ Y o u l l t m v e l r o e u t t h e m o u t ~ w i t h a p a l r
& a d a s w q a r a ~ h k , W m c e ouhwedmesqjust~ ~ ~ ~ ~ o f ~ C a P d s ~ ~ b o l r e d s e t .
b ~ - m o f h n e s w w m e n t - i s - t qt h e ~ n d e s . ~ ~ h ~ , a f w ~ , a sdetawbek
~ S e r a d o f t h a d h n v e a n M N A l l s t e d k W l t e dT l l I n . ~ ~ ~ b e ~wraald. 1FWyhave
~ ~ t e ~ l f P t g d ~ a W u e o I h e , h yay kacquiredb y ~ a u w m ~ ~ ~ w i t i t h h n o ~ c d a t n t h elmxed 1: Mum mearm that the card is d k d e d (the~ ~ 5 r t s I l 0 ~o r p l ~ s o ) .
m t h y - s : FwonyonctkdvmY, admtadmmay d y
~ ~ d m a r k Q d ~ B s s k a U y * t h h f u s t m e ~ s t h a ta n l y o n s P m & ~ s W K l t c a n b e d a k a i h a . A nl % @ n W H e t n a e t ( a W m ) m b u s % d h ~ w i t h amephykbrsfletdm
F l n $ d ~ D a t k ~ ~ e ~ u ~ ~ h t h ba r a y b ~ t h a ~ b t g p I a y % r ~ 1 ~ p l a y e r s s e s h , t h e nple s t h u p m k h m c n r l n g WCard. [Evmpmhas~ a n o n a r a h a t t h i e p i a e e o f ~ I s ~ d b y t h e1
The h i o n hw m,Plha clefsnb thnt M o t C a d gafns the&dpnmntCardasabolblW FeMjorsndMimwWCards,Oltem ~ = e e d h g a t ~ ~ h t " ~ t t s t ~ ~ o r ~ c t a -Dlmenslon, Demongrcund, ar Corporatt RaM Cards, t sknplym ~ n s crtendlrtg uphthe fiospitnl. FurWd Hunt and False Lead~ ~ = d I s ~ i n e d ~ I y ( ~ t h t s o m n ~~ e n c o l ? n t s f i i y i a I d - Q u t ~ C a r d s . )
# & ~ C E t r d b ~ r a d e ~ ~ ~ c & ~ h t n t h a t bC d h ~ t h ~ t G a r d L s ~ a s w a l l ( l n t h eEQulpwrant Card p b , of came). Note that sawthnes
Car& wlll bt p h d nder a Plot Card that dl be~ h t h e ~ ~ P l a t C a r d p h a s e , ~ ~ t a t y ~ t h e~ p I ~ ~ s ~ k J u c h ~ f b s ~ ~ h~ y ~ d r e ~ 2 w o l r d s t o d o ~ a h A L ( ~kr: t o dark
AW d c d w T h e - e o f t h e s e c a r d a a t D a k ,
~ y k m p u y m t e ~ ~ e ~arly btlae~ p a r r t t , ~ ~ u ~ ~ ~ r s a d y , ~ W ~ ~ ~mrdtlpla tmw R the h@td wMe tha Plot Cards ma& along,~ ~ B s ~ 1 ~ t o l o s a y a u r h s a d d y o n , ~ y w ' l lYkdyendupbdqfhepmeaswelI.
E m E r g a w y ~ A ~ w h O ~ s t a r r d e dhhveen ( q t ) # d d a h m m g u w d o r WL a p r - h q f * p t c s e a d c q u l ~ t o c a l l ~ .mebmck . r *m - y L t h e - m , m t h a r~ w a ~ g r w t i l ~ ' t u m b d o s o , a n d w i t h w t h w i n g ~ m a k c
Empathk Hahek s pa ha b I c n i b concemhg m o F ,
w g n Eqathk kidmet (marked Head Only ) precludes acharader e&q m y oher sort d elm& Hots that Msm e m r e ~ a t t E m p t h k H ~ ~ b e w m w i t h t h e R u r n k h
m d d W RdTwom). h hetmet Is simplytoo bdky to 5t fvlth that m veh with the armor's helmetnmovsd
FokkPdlnatendoWcing n o d movement o he CareersT & c ~ D a r k ~ m a p , t h e p o n s e s s ~ ~ o b t h b d w l c e m yhave a proto-dknenston encounter, utomnWly succeeding atcantdlhkheportal ( k , * t o a n y p r o t o - d i m ~ b M 4 ) .O b ~ , ~Wdfwctlroctenewntwmuststiflbede,
A b t h e Wdarpod has k n sed once, t muat be dbcded.
(Darlrards l3atr Ot operation and come looking for E)
Rldfng Horse: Note that besides k i r rg used as a %%hid%. herldlrrg hame may bm to d o w Its possessor to succeedal ony rdl fw m The minions capture the horse Instead OFthe ckacm.
S ~ ~ F b @ ~ ~ l e a u w - ~ ~thhglbrnkmted&b mwibythems. Mctethataptmnusiqi t ~ m d F e F m ~ r d t s w t r c n p a a s p a a s ~ ~ O u t - L W- = t h e m b v -
Vamplrte Sword: A s q h h e d In the DwkTek sourrebodr, thevarraph sftpordIm w body heat from living things, and t mustbe contded m p d k d l y for the wielder to avoid sufftxingvalaus nagathe dkb. n M h b n N a t h , this means that at theend of each of ts p a s w o r ' s Runs, whether or not the sword Isactually used, its possessw must succeed at a DWICUI~es? dEmpathy or lose one point of that characterhtk. The possessormay chooseto discard thesword card atthe begInnhg ofany turn,before doing anythhg &.
EXPANDED ENCOUNTER TABLESY w w i O r o X i e e m t h e R o t o - D L n e n s i i Q l l t - ~ ~
m d H o s p M ~ t a b l e s C w g r t s d a n t h e ~ d t h F d i i ~a t e e x p n n d e d ~ i ~ l r w n t h e ~ ~ n e a T h tt o b e ~ h p t a e e d ~ ~ ~
In H he ways h whkh h a e ables are used is self-w l b t , kd a summary O given hare far dmity's sake, followedby ~ ~ a f e w a ~countersobnale.
Demangrormd h a u n t e m As indicated al the top of thtstable, ks t mll1 DQ determine which &table (A r 8 to rollan, hen dl 1Dl 0 (addlng any applWe v ie mdifiers) tod e b r m i n 4 t h e a ~ ~ ~ .otethat modified ID10 olls OF6 o s ~ ~ b m ~
Q u t - 4 ~ w ~ ~ ~ W l h e s ete r d d hr n exaclly the same--Danongroundm-
hospital b c a n b m nFat r M o determine whether or
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notthecha~hwmeneoMterthlstum.1fa r Z o r 3 i s ~ e d ,roU IDIOforthe exactmcmnter.
Proto-D-lon Emmmters; As the nabe at Lhe head of ?heRota-Wmensi hounters pngesays, to we these tables, Rrstmake an Av Empathy dl to control the portal found.Sueeeasmeansthatthechar~cangotoany wto-dimenstontbeplayerchwses:f&rermmsa lDlOdmustkmadetodetermine h whSch pmto-dlmension the character erpds up (theheadiiforBaehLsnumked).
Qnee the pmb-dimension has been determined. roll 1D6 toermine the a c t xounter.
shg Ramlorn Equtpmcnt: Whenww you me irr truded tolose s andom p k e of qulpment, turn all of your EqdpentCards face down, e hem together, then chase anatherplayer to draw and diard a card.
m g ~pmtnt he Proto-Dhnenslons: W ~ a r y ~ore b h c t e d , as the result O a Roto-Dinsbn Etmmkr, todraw an Equipment Card far free, simply dmw the top c rd romthe Equipment Card deck arid add h to your store quipment,without arge. If you draw an Equipment Card matlred Find atthe next Dark mutiter," ou automatically add It to your stareof equipment just as withm m d d
SWlbld Mark V Enaounter: Characters who lodie Fame as aresult ofth is eneolrnter never drop b l o w 0 Fame.
S h l A v o r m ~ . A s t h f & m k ~ , a ~ pd a s k d h v w m m w e r b t h e ~ f o r t h e m w ~ P l a t C d
e n d l ~ a n d a d v a n c e s l h a t d o n e ~ t d t h a ~ p l l t .T I K d r a ~ d O e s ~ d ~ ~ t h e R q e r T u m , ~ N o t e t h a t t h eW d d l m w c s ~ t h e P I o t C a r d T m meansthdtheS k d h ~ d ~ p ~ ~ t h e ~ t o dhtheirpictsl)OncetheRatCerdhasbsenMdahscardsd,tk~ m ~ ~ e s t o t h e f m t m p k x F o ~ ~ ~ b C C s r d ~ h i scrherHqerTtan.aasddvamathstcard
Such chamdm continue to atd the Dark Minions In this wayuntfi s x u d h g t a ~ ~ J ts. Empathy mlt at the end of thPlayer Turn, or until another player cams to the a p p p r b t emehplex, escapes or defeats ny Rot Card there, and thens-ads at a D W t m Empathy roll,
Once minion huntem are freed, they can resumen o d ame play on thdr ntxt Wa y w T m
GLOSS RYThe Following rommenls and &etiniLians are h l u d e d to sdd to
your edlkation and enfoyment.moebewe A human-s'uad amebdd m e a m able to ma
nipulate and r i w ts fmnA n l m oc A spirit thnt nhabUs and telekIneWy gives mo
tion to nwmally h n h a t e objects.B k a k ~ A n h w ~ h o F h u m a n d c s p a ' a w h d k a s t s y
draining skth's l& forr
Blo& A My mobile, o tkmodd ly mature r e s m b l i i aspiky Mack melon, w h i i attadrs by piercing the skin of ts pyclinging tighly, and WMng [uids, then consuming theIiqulj.lng carpse.
Bloodkin: A t y p e d & - d h h d humanoid whme exist-erne ed to legends of v a m p h s nnd trolls.
Blood Raid: A mbbery in which st red blood L tden, ratherthan money. MLen performed by human dmlnals, but swwt i m e s b y w o ~ s e t h ~ .
Bkod hltures: A new heed of vultures which attwks healChyCmutures.
Bmshflre War: ny ofthe 21st century's multltudhmm pettyborttlea between rnha states
hatad: Challenged by police {usuallympaatecops), whatherjuntifiably or not.
Changclkrg: In legend, h~chfldrenwmsometimesstdcnand a goblin left in their p l ~ e .n the 2lst century, adults are~ i m mbducted and replaced wlth h p a t e t s , whether d fg u t d surgkally (cyborg type) or empsthkally (mystic type).
Cobra Peopk: A nasty type of humanoid of reptilian origin.fond of o M n g human adults with tMir fangs and swdI0wh-qhuman b4bies whole.
bntatt: A frimd or a w t e ho on h Ikd upon or aid.Cal.porateRam A param'd'iry trike by onecarparation upon
other.Corporate Rahbg: Takii up a career in thecorporate d dCorp War: A s e r b orporate raids aimed at destroying a
eompetkm.Cyborg: A humanwho has been h d y o d i d with arliklal
-ark Encountec An encwnter with one or another ort dothRnvorldly bvader. Note hut small groups (Le., Iowp ot jmintaare easier ta battle than are larger w ut ?hey are mored i h d t to d h v e r w h l eing discovered in e r n andtherefore more difficult to escape
b r k n y A shortened form of the term -Dark Mnlon.Dar- Computer: A computer camposed argely of t h d y
dked brain h e wmehcs r e t a w rebeiliow o ofhuman pers-Mes).
DarkMInkn: Amanstrws servant dthe elusive Dnrlt Masters.Death Ray: An extratwrestrinl weapon that kypka tly datroys
what- it hits.Demonground: Wild regm- O the Earth w h i d have been
ovurun by mutattd plants and animals and/or by spill-overs oh d ~ :r o t o - d i h .
DhrtensbnaI Wrttx: A major dislwbnee among the pmto-dlmernionr.eauing reverr dluuptkndnormd uirt slce Lherr.
'Draft an mth corporate h l o n o shanghai newempathi m i b
&o-Rmtst: An d o g k a l l y minded individual who em
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b r a c m w i G J e n c a ~ t h s d y ~ d ~ n n d ~v o h h r k h e n a m % o f ~
hp Stahh : h b m p k indi-
~ ~ t o ~ t h & ~ * d W d o p t h e L ~ l d l l s , a r a dm a k e ~ t w t t h * ~ ~ ~An hmte, a b m m q ability of
r n w y h u n o n s , t i e d ~ t o & ~ ~ &m ~ l b r ~ ~ & ~ t ~ o f ~ w h o c a m e
b E d 1 ~ m m f 8 8 m d p e ~ ~ ~ d ~ s u b s g q l l e r d f y e o m r p c e d~ b y t h e D s P k L a r d s , t h g e b y ~ m W o n s .
FeyP~k~da rk~c l l r i s s~and ,p ro ra%tonense l e~sc rue l t y.Q a n g ~ S t r % l e t ~ l n t h e ~ a r e n o t a U b d M m y
s m e e fhe only sort d e m m m t y mm ailable for heBl b b rplcwnterdawsdmadeas o make favor
dhccaaWk with aue a gang.Ha*# Dwarfish bmmd urf t t r blpd-Ilk wings, prehensile
k m , a n d a h d ~~ a u i r ~ : ~ ~ d ~ w U h n a I m m o f p h ~ s ~ c a l l ~ a f k t h g~ ~ - - B m C l l l - ~ * ~ ~ n e g a -the
~ A r r r a l e v Q m & , ~ ~ ~ d f l r e .~ A t y p a C e ~ s p W h P e n Z a n ~ e n d& Q d a l ~ ~ ~ d ~ ~ ~ h t h e
W d t h r r ~ ~ ~ g l g r ~ ~ m P E a r y ~ ~ ~~ - ~ . g r e * - b ~ a ~
~ I 5 f i D t P d a a t f O F 0 w H e U Z t i D t h e ~ ~ o m . ~~ A ~ d x a b h d ~ t e n t a d e s ~ t y
~ a r l d n # r h a ~ ( S o ~ a s j s h l e g a n d a r y Q n e k~ahwscmedurilhsnakesinpkebhaiF..)
~ l M c e A c h x e t o a c q u k ~ o n t h e b l ~ m ~A h n p u m a n m t l y t u m d t o ~ t i s t omrby
~ a r o t h e r ~ u c f i t m & n W l t .A p& s u b m n e m humwiaid that ogether with
or wr dwtyps, nm&ardeds hmnan behgs. (From ti. Q. UleWm e r n m e h h )
m ~ A , d d ~ l m a n c m p % e t h w t h m b e c t n ~ s r s d
bYw-sP=P C a t r u d h p e t h : A n ~ w h m e p o w a r s ~ s u d d e n l y
d
~ ~ o f ~ h u m a n s w h o b a n d ~ f o r~ c m a n d r w e n g e u p o n t h e d e t y l h t s p m d t f r a m .
O r g s n ~ A b l r d r ~ d h u m e u r ~ p w .~ I A w S t r e P c h e a d I d t h a t h a v e b c a n a b w d d b
chaoabyl enh~offtciafs ,nowpopuldedonlybythdregsofhuntw d e t y
Pala: A I q h k dhwnmddaatum hat feeds by dminlngb d y h G a t f K l m a a h e r ~ ~
Poltergakt: A d w m d v e iype f g h d with tha capabnky totetekmetkally manipulate physical objects
PkmRawmALsohmn&saWerrormwm Aptemnodon-lkeb B d a 8 n c e r ~ I n t e a ~ w d ~ w f t h D a r k ~
Proto-Dhs ton: ny m a h o We E w Z f i ' s unlvuge
Psjrcble 7 U Fmd& A gov1 r -te d I t ydevotedto studylng the phenommm w n MfnknHuater, a character with Empathy gmhin wPI is q i k k l y teabda n d ~ t d 8 t a u c h a f a c l l i t y ; a ~ w b h -3-willbe detained or teatins but ultimately d chw i t h 4 w m o r e p o i n t S w l b a ~ o n d ~ ( ~ ~ u a l Iescape aRer dkovering the art lokol notuF f auch places).
Soeurlty Ttahhg: From goverrrmardal armb tP 0o~pomteguards, the world ofthe 21st c m b y r d hmight to maintain the ahhm quo,
S k e k W Skelatal ~maina ossessed by an animator SF.Skulhvorm: An ~l l1gent . therworldly fwm d arasite ca-
pable afcontrdling a human by bumnwIrtg into the person'sskultand taking control O the brain.
S b burrowing creature that somewhat resembles agiant, land-dwelling squid. t lays h wok br ee tur n ravellhgthe ground's surface, then erupb t h c @m nd Qet themSpongy: A slow but d l l e vegetable IiFe fbrm mhmmn-siPed sponge m u s h m covered with wriggImg mtle s,whkh feeds by pressing a g a M an'vnal prey, worming e t sllnder h e kim, and drahhg body f l u k
S t e r W A type of tnachhe intelligmce deslgxd hy the)Ilananoid ETs for the pwpese o d&myIng s y m b k h seebelaw), but now determined ta exkmhate all k Fcnm
Storm WraW A humanoid entity of electtieal pww.8tratt)ght:A battle between ganp, or betencopcops and
eang mrmbers. D a n g m . but @entially instructive.Street Ttdnhgm: The type O skills typically learned by
p p l e who live an he treet.Symblod: A type of machine h l l i g m des@ed by the
h u m a d rn8f~th~putpose f --dim?lW'h3 bys c a ~ p a F t s d l h r ~ ~ t h e r e a n d ~ i n g O tl n t o u s f u l h m t o b a ~ b y ~ s ~
l b d c ~ * A ~ ~ ~ W f t h t Q I I J C W s k 3 a rd e v o t e d b & ~ h w n E t t o ~ ~
TolfEdd= hnh ieHke servants of a toxk maher.Th~AmmtumdempaUllemergycmdtedbyanempathii
penon, usually as a A t that person's deathWere: Ananimallstk humanoid withtheabiliitytoempathilly
disguise itself as Fully h m xcept d h g he monthly ndtlngseason(periodd&ehrllmoon).
WMdHunt: 7heauddm appmmme dany pack dothenvoddtycreatures InLent upan a M d n g War slaughtering whateverthey encounter.
Windfall A sudden influx d d s , whether due to a w'vming ahtery, mhhg an Inherhnce, mceivhg a corporate Incentivepayment, d k w e r t n g brrrted treasure, cw st-mg acmas theM y f n mudared drug Iwd
Zombk One of several sorts of mobile dtad or n d y eadp m n s Some are bodies poss ssed by anhalor spk8s: othersare d y ead parsons controlled by hideous parask infeeta-tima O one aort or another.
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m l n a r ~ v s . ~ l a a r n g a r g ~.[~oumtalrl d B S vr rosp vs Sldlkmg t j r ~ rl G-a1 ~
Fw~SuaserdatWAieulrw.StaIkhgar@~trrhmdulCun~ d l l f fiamc L 4 random Lpuprnrnt Card rh f a m r r ~ 1 0 6 ~ a d t r r o ~ E q u l p m a n t C r d r I
l r s a a p e b y ~ b m D u k ~ ,
tte A = Mark~ o & ~ ~ a ~ ~ ~ h t r m r ~ i a b d y ~ b p l h ~ ~ a r c k h
e n m u d c r m d ~ a t l v ~ k
Fmm p O b H i o l q r l h & d b A l m ~ ~ e v s ~ yG ~ O n T ) ~ l l ~ E W w i m t C d a l ~ ~ d w f w * Demongmund: H a w a b m m p m d enmntrx.
- ,=-+?,rL-- - 4
3 Plqw swarm: Suecccd at h s y vs. Ernpahy r ksc: ID6 Conhclrr.W ~ ~ r t ~ v i ~ ~ ~ t g o l a Q e
I 5 Altatked by prasite-ridden w r m f m : rmrceed Dimcull vs. Emp
I f . a m r l~ h , -
nen:[JrcH . .. . ... .. . - ..
cpinInl-iuRcam ,10 o r,irttior~i it ~i rn ~~ ck . hutfi
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vs Combat ar , ar go o tntenstvc CareAttacked by slither: Hall movement. Succeed a1 Difficu
vs ornbal r qo to Intensive Cme
destroyedureoun ar
krnpathy ddvdrlce and tdkt. ariolht:~ 111.IJMZMC nume: HcaUng p r d s mpldly
Lhm take another tun1 ~ i p d t t 1 1 ~cmnrnd~e. R r t elvr Er~ipdthy lvance
Phlianthropist v s ts hospital: Advance c t dat Averaae; fame ta receive S25.000.
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Produces cards approximately 2 x 2 5 inches
stevens (order #2085857)
7/26/2019 DC1 Minion Hunter (Boardgame) (2085857)
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Produces cards approximately 2 2 5 inches
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7/26/2019 DC1 Minion Hunter (Boardgame) (2085857)
70/70
h inion unter fipansion Kit.
f you ve played Minion Hunter until you know every encounter by heart andhave memorized every card, this kit will inject a new level of mystery into yourplay
f you ve just begun playing Mlnion Hunter this kit wiIl provide you with options
and background to make your play more satisfying than ever.f you ve never played Minion Hunter ..y outre missing out on a good time.Included in this package are:
New rul s options, for grimmer, y t more cooperative games.Expanded encounter tables, for further variety In play-including a table of
random Plot Card rcsultsi16 new Equipment Cards, including Empathy-enhancing items, a second
Wildey Wolf for two-fisted shooting ), and even minion equipment you cancapture at Dark Encounters
Designer s Notes, with topic by topic, space y space, encounter byencounter comments to further flesh out your understanding of Minion Hunterand its treatment of the Dark Conspiracy horror RPG world.
A new Dark Age has come. Never has the world been so grim nor the battleso heroic