DC1 Minion Hunter (Boardgame) (2085857)

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    CONSPIR CYO RDC ME

    0 aster FileIncludes all of the M inion Hunter GameIncludes Minion Nation ExpansionIntended for computer reading;

    refer to the individua l files for printingstevens (order #2085857)

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    This package includesMinion Nation

    the Minion HunterExpansion

    ONTENTSMinion unter

    1 Rules.2 Maps.3 Pawns.4 Character Sheets.

    5 Money.6a Plot Cards.6b Plot Card Backs.7a Equipment Cards.7b Equipment Card Backs.

    8 Encounter Chart.9 More Encounter Charts.

    1 Minion Nation Expansion.Dice. One six-sided Dice and one ten-sided Dice not included).

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    1 RulesNine pages of RulesIncludes Grimmer Options ChartPrint this file on whitepaperThe backs are plain

    w l

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    INTRODU TIONThe b e : he near future.The piece: the USA

    It Is a ountry under siege by dark forces. Vasttracts of rural

    Arnertca have been declaredOut-h-laces tm wIld to begoverne any longer. Whole cIties have been taken over byb u s h e s cartels that parcel out life and death by the profitmargin Bendit tribes haunt the rum1 mads. Heavily armed

    gangs fight virtual wars again corporate securky forceswtthh the decaying suburbs ollutionhas run wild: The dis ring with toxic w e u m p s t m l n g fn the sun.Demongmunds-regbns of monstrously mutated plant andanlmd I I M t he country Uke spots of leprosy.

    However, these are only symptoms of the d W e . The h ecause of the nation's illness Is something even worse. It Ls anevil from the dawn of h e , nvolvingentities which feast on

    humansuffering. TheIr mlnionsare the creatures that spawnedhumanity's darkest egend4qends of b l d rfnkers, flesheaters, shape changers. and soul stealers. Those m h i m haveInspired w stories of vampires, rombhs, ogres, ghosts andghouls,butthey are even worse than we could have magined.Now they stalk o u r land as pl rs and hunters, drlvhghurnanlty to rnadnes and despair.

    But sometimes he hunters become the hunted. Sometimesthe prey stands up and ights h c k . Even n these dark times,there ere Individual humans who uncoverthe plots behindthemuon's slide Into ruin and work against them.

    In W o n Hunter, you ake the part of one of those ndivldu-els. Whlle the Dark M h b ursue their wil plots, you d i m dthe growth of your character, guiding hlm or her throltgh acareer that yiefds skll in stedth and combat, a collectbn ofhelpful contacts, a vadety of equipment, and (perhaps mosthporhnt ly) an ernpathlc sense of he Earth's own pawers tooppose he dark. Thus armed, you send hat character to rootout estroy the Dark Mhlwss. he k t mong you willk o m e he most famousminion hunter. But you have to actquickly,or the rnlniom willbring their plats to fruition and thecountry wIll fall completely nfo heir hands.

    OMPONENTSMlnion Hunter Inctuds the following cornponmts:Rulebook: This eIght-page rule- you are holdlng

    contains the necessary rules and descrfptlons for playingMinion Hunter.

    ~ ' T h e g E u T I e b w r d ~ 0 f ~ ~ ~~ 0 f s p a c ~ a r r x l n d ~ e d g e o f t h e b o a r d I s

    atarttkgameandpwuetkkclueers. InhseRllesftwlllbcM t o stheCammTrack) 'IhemapofDadcArnerica sfort r a d b e h v e e n t h e r r W q h h t h D a r k M l n k n ~ a r eb e h g h e a i e h e d I F ~ ~ c ~ w l U ~ a l o n g b a e bTrack M e F there Is a M C d rack a h gwMchtheIWCardsmove, endamotPohtaTradrbrkephg8~reofthe otal Plot hin t s aehfeved by the r n h m a s

    ChkThese~tuPodecksof~PIotCardsdEquipmentC a r d a I h e P b t C a r d s ~ w h a t p l o t s a r e o c d n g h w h i e h~ a t w h e d ~ , a n d s o r n e d t h e m , ~ ~ w d e d , ovethem ~ p a w n s a l o n g t h e P b t h h t s T r a c k . l b e E q u f p m e n td aU h e c d and abilities of vartaus types of q u l p e n t the

    c k m & m m ~ l h e y & p r w i e a ~ f o r t h~ * i t o ~ m r a e y w h l c h I s s p e n t o n e q u i p m e n t ~ a rp u b l k ~ a n t h e ~ h ~ m a p .

    Encounter U w W C b m t e r Sheets: The players wlllbedirected to the charts on hts card in order to play out thedifferent encounter posslbilltles In the game. On the reverseside is a page of character sheets suitable for photocophgwhen the tablet Is exhausted (See below.

    Pawns: There are 10 pa- in all; six for the players'characters (to be moved h u t he Career Track, map of Darkh e r l e a , and Hospital Track) and four for the primary midonraces in the game to h sed on he Plot Points Track).

    Stlckets: he game contatna 20 individual stickers, two foreach pawn. 7he Rmt time y u play, you wIUheve to removethse sbickemfmm the sheet and put them on he pawns. Putthe two UETs &kern rm the front and back of ne pawn. thetwo MohcksW tickers an mother, the fiwo orange characterstickers an another, and rn on.

    Chara~ter Shah Ibblet: The tablet of character sheets isto be used for keep- track of characters' four attributer As a character gahs points In an attribute. hashmarksere added n the appropriate space. f n character 10s- pointsin an ettrlbute hssh marks are erased.

    Paper Money: As characters pursue careers, they can gainmoney ta spend on equipment and travel. The p a p money

    an easy way to keep b c k of gabs and expendhres.

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    D k here are two dice hcluded In the game. One is estandard six-sided die and is used primadty iw movement PI YER TURNamund the Career Track. The tfi r has 10 fncea ( red what a pIayer performs &pends Won0-9, the 0 representing 1 0 and is used b r d&ermlnQwrccepl prtlon he m oard that playerbs pawnoccupisor f ilure at tests of character's at h hk s and for most t the beginning of he turn. n any case. a h ovement hasencounter rolls In the rules and tabb, the ah-sided de is beencomp'etedandmymuhgm havebeenresolvedsreferred to as D6 and the 10-sided dk as DIO. the player's turn ends.

    ITEMS NEE E fOR PMY u first TurnYau will need t least one pencil and aneraser for marking On each player'shsttum of play, the playefs pawn actually

    and removing attribute points on the character sheets. b g h he turn off he board. To start, then, he player chooseso f the four comer spaces on he Career Track d laces

    SET UP his or her puwn hem These our corners represent basic skmsAssignme player tobe the Plot Cdm-rr anothvtokeep fhhd lfferentm f Corpo-

    track of Hot Points, and another to be the banker. rate d ecurity. (Noff ce how the other spaces of the Careertay out the so that he tw peopk v i b t e nd re F P ~ o reflect -&ewes appmphte ta the

    Plat Cards and Plot Polnts have easy mccm ta those s e d - of h they are bof the board. Upon chmslng a comer and placing the pawn on It the

    ~~~ the banker the the mmy itr -U. playerrecodson hechractersheet theathibuteadjustmentsdenom llstions and set the piles to one sfde of the bwrd All Iteted on hat comer see uAurib&~, page 5 and draws an

    pbgers begin ihe game with ~ Equipment Card If instructed to do so.Have the person responsible for the Flat oints Track take IYok The marked ISgC- Train'ng lists an

    charge of the four mhion races pawns and plnce then ldbute adjustment of+1 CombaC. t should he n+2 Cwnbat.

    somewhere handy (suchas an he board mar the GDWbgofar instance).

    Have the person mponsible for the Plot Cads shuffle thatdeck,setsslde 12cards (wlthoutbohg Prtthm4bynreoutof play), and place the remainder of he deck face downon theappropriate shrting place on the Plot Cards Trxk. For ex-ample, if there am three people phylng, the deck shwld kplaced on the blue start space (marked *34 Players ). NoSetting I ards aside assures hut each game ptaycdwillhavea slightly different mix o cards, th w anhanew suspense.)

    ShuMe the Equipment Cards and set that ck facebeside the board.

    Give a character sheet to each player. Each player h d dmark 1 point in each of the atLdutat l k d n the sheet a

    Attributes, page 5) and name hh or her chamcter uire youruwn name, or make one u@Is ts only for flavor).

    Have each player toll the Dl 0. The h mt &r c mcharacter pawn and starts the game first, and players willtaketheir turns In cbckwise order m hat person.

    G M ETURNSEach Game Turn In Minion Hunter conalsts of two smaller

    turn a Player Turn, followed by a k t Card Turn DuFfng thePlayer Turn, a singIe player perform% actiona for hts or hercharacter. During the Plot Card Tum, a Plot Card advancesalong the Plot Cards Track.

    Corccr TrackIf the player's pawn b e g h he turn on one of the spaces

    of the Career Track. the player musl roll the D6 and movethat many spaces (either clockwhe or counterclockwisearound the track. The player chooses whkh directSon to go,

    but the pawn must be moved the exad number of spacesIndicated on the die. (Note that the pawn can be moved

    ith r direction every turn, but it cannot move In bothdirections in the same turn.)

    The player then Follows the Instructions Ilsted on whateverspace the pawn ends movement upon, as explained morefully h he paragraphs that follow.

    Hoke that nothingprwents players from moving their pawnscompIekty around the b o d , hrough ny or all of he careerareas over the course of several t u r n of lay. {In act, playersare mcwralpd to change careers oftem to receive a good mixof ihk points, equipment. and money,)

    Contactm

    he character gaim a contact See At-- page 5.-mat The character gains the tndicated num-

    ber of Qutpment Cards. See Equipment, page 6.h r k b a n t e r jmce The character encounters one of

    the Plot Cards cumntIy h play (either the one atop the deckon the start space, or the one movlng alang the Plot CardsTrack). See uEffects of Hot Cards. page 7.

    ~ ~ ~ r 8 p a c e : T h e p l a y e r f o

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    c b r E c k m m ~ ~ h - ~ E n b l e a n h -t e r s k ~ F ~ ~ f e s f I S r n a d e \ r e n d l s t h e ~ ~ h ~~ b ~ % t h e ~ ~ m a o w w n t r d ~p t d * t h e p b - ( S e a r ~ ~ p a e s d

    f o r a n e ~ p b & ~ fhwto makethbtak)A-t h e d t h e p l a y e r c u n d t h e D 6 ~ t b m h D l O o n t h e ~Dbnemb-*Mb-bsartget)#m a s t b e a e f i c l a l ~ r s a r % ~ ~ c r t h b w e n d o ft h e m l g 2 o f h o n t h e M e .

    AttrIbuteTest Spacc:Many o f h npncesonhbwrdhavrt xt begindng with the words uEasy va or "Avenge w.'foIlowedbymerttrfbute.~thechnrPeterlamoneofth~~~:spaces, the player makes e est of he appmprlate a t b h k mexpIatnad under Y T d g Mbutes. I he test is -4the charecter receives the benefks listedon he space if It Is nfailure, the character suffen the pen lty Itsted

    torner m hen a pawn moves o a omer space frwnelsewhere on the Career T d , he player has the choke ofeither tnkAg the awbute adjustments and lny EqurpmentCards listed on he space (even if the character hcs been onth t space efore] wignoring hose hhgs and mow b m ywte of he metpoplex (cky) spaces on the Dark Amerka mapInstead. (Remember, the SecurltyTraInlng*comw~dmay

    +2 C o m h k not +I CombatIf the pawn is moved to a metmpkx Usted w l one of the two

    Plot Cards currently in play, the chamcter mcorrnka theappropriate Plot Card (see EfFeets of Plot Carib,* page 7 .

    Dark America Maplf the player's pawn begfns the turn on one of the spa- of

    the Dark Arnerfca map, no roll s made formovement f m t e dthe player m y eIlhermove he pawn h u t he Oark AmerkaMap r to m y one of he our comers of the Career Tmk. owfar the pawn moves on he Dak America map wfil dependupon number of fac tors , as explained in the nmt fewparagraphs.

    Trawl Routes: The ed lines on the DmkAmedca map aretravel rautes. Thgr run from metroplen to rnetmpk mmet ime crossing stretches of Out-hw and/or Demonground mthey do so. Normal movement abng these mu& ti fmnmetroplex to metroplex, ba occasknally cham ctm may beforced to end mavement on an Out-Lsw or D e m m p m dspace (and therefore begin their next tum on hat space).

    Map Eacounkrs: Each tfme a ch r cter war aspace marked as Demonground or Out-Lnw, the character'splayer must make a roll on he sppmpriate enmuter tabk. fthe mult is 'No encounter, the e igtlores the +eand continues moving,

    If, on the other hand, an encounter is haraetuh a b tsn the space and am go no farther OlLs turn The

    to thb la if the encounter specfially ins thect'lnme0er to move somewhere e l m he Intensive e r rspnce of fh H o q W Traek, for htance).

    Note thut a character may be forced to make several

    uxamter cheeks in one turn. (For instance, a charaaermwhg dhdyfrom Seacouver to he Twin CItIes on he mapwould have o roll Wce for Out-Law, once for Demonground,anather tlme br Out-Law, and a final time for D e m q ~ w n dbefore reachtng the destination.)

    AEao note fiat I a m r s using a personal vehicle orpublic mrbt b he character may gain a hnus to thedk oll for map e~:wnters. owever he method of travel theplayer declarrsa at the beginning of the character s turn willdefine what bonuwe If m y ) the character receives for anymap mcamtem hat ium For example. iFa character namedSd~lccoowns n &mft but b eclared o be riding hh HarleyM sban, he curwwt use him aircraft harms for map encounter&, but must use the knus b d or hls Wadey Insteed.

    h m m t u k Characters on the Dark ArnerSca map donot l for mwament Rather, they move aceodng to Wrm o m e n t rate, ne fdbmr.

    mk A chamcbr wlth no vehlde Is consided to hhkhg or hkhhMng and b chemcterked as on foot. Chmacten on ad mow a maxhum drstance of one rnetmplexaway fro n heir current posftrm.

    ssanat VehkEe: Some of the Equipment Cards are ve-k l e If a chamcter owns one of hese veMc1ea (see Equip-ment Cab, age 7), that character can move a number ofrneop m= dbtance up he Wap Mwem~nt ate IIsted onttae card, bkadd ravelling on aot. (They need not movethe

    m k ) Personal vehicles also gRre a bonus to Maprdls, thmhy makhg 1 across Out-Law and

    Demo-d more a&h k T ~ 0 ~ 1 - C h a r a c t e r s ith or without p e m e l

    vehklea may opt to use publictramtranspottation, assuming theyham d d m t money to pay for the ticket. The uhbllcTrrmsportstiwr table on he encounter charts sheet hts theMap Movement rates (maximum digtance) and map encoun-ter modfler for each type of ransprtution.

    Touse ~ l t ~ r t a t i o n ,haracters must begh the turnn a rnetmpk must declare which type of pubhc transports-

    b n hy w t mhg trah or ahraft), how far they Intend totravel (up b he typ s listed Map hvement rating), andemctly whkh muten they will follow, and they must pay them u b t prke re beginning to move.

    For wample, a c h c t e r who began the turn In Denver andwtshed to mave to est W e a t choose o trawl by kdnfrwn Denver to the Quad Citks, to Chiwaukee, then to M k tErk. The h e t e r would pay $750 ($250 times threemetmpl-' distance) before moving, and would roll ior a

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    Demonground encwnter adding the raln's encounbr modI-fier between Denver nd the Quad CMa. f a Dem-encounter resulted the character w d d nd movementan theDemonground space, but the money would dll be s p t k

    Multipk Rates Characters who own personal vehicles arenever required o use h e ehicles. They may, at thettopth,travel on foot or by public tramportatlon. On the ather had,h i r ehkles are considered to be availableat m y mampfex,whtch means that on on turn they could travel on foot onanother by personal vehicle, on mther by pubUc aircraR, onanother by e different personal vehlcle, etc.

    CharaaerswhobeglnatumonanOut-law or Dammgnwrtdspace must mweon oot; they may not mpubMc n o r penwnnltmnsportatlon

    MinimumRale Charactem on he Dark America mup maychoose not to move at all during a p-ti'cthtum. hey may

    doso to remainh a metroplex where a Plat CardhJustcwneinto play, for instance. Characters who d e d d e to m a i n on anOut-Lsw or D e m o n g d space must roll for a map emun-ter, of course.

    PtotCardEncaunters:Charaaersmthe~Amerkamaph m o v e t o a m e t r o ~l i s t e d m a P I at C a r d t h a t b ~h p h y~ t f i e I r o ~ t h a t c a r d ( s e e w e d 5 a f P b t~ p g e 7 ) . T h e y a r e m t ~ t o d o ~ ~

    Horpitol TrackMtheplqets p a w n ~ t h ~ m t h e ~ T r s d rhe

    paurndgenerslly*exacy.-spacernWd(Le,f i ~ C ~ t o G ~ ~ f r o m ~ W t a~ m C a r r : o r h ~ C a r e b a n y ~ o n h

    lark Arnerlea map or any c o r n spce on the Career T h .H o w e w r , t h e p l a y e r n w s t r n l l t h e D l O l i o r a ~ W ~ ~m o v I n g t h e p a - t k e m r o l l r r t e r c h a m M m m tf a u w v t h e ~ g i m h t h a t d f e d

    PLOTCARDTURNIneachGameTum, 6nrnediertetyafferthePlayeFTumb~

    theplayerrespoh4iblefortfiePfatCardsTrack~aPhtCardTumDurmgthist~lm,a~PlotCardismwedonespaceiart rerf F o m t h e - ~ ~ u s p a c e d c o n s e q u e r r t l y o n e ~ c l o e e r b ot t r e u ~ C s p a c e ~ c e f ~ t h e ~ ~ t h e c a r d i sannedfaceupandthete&a %tsfacetakeseffeet(~Wkdsdm C a r d s : p g e 7 . - i h m ~ ~ C a r d f s ~ 6 r o m h b po f h d e c k d t h e s t a r t ~ e a n d b e g f ns i t s ~ p t a t h e r M ~

    There Is one special case n wmch two Ptot Cads n movedduring the Pbt Card Turn. When a card reaches the k a r dspace and t kes ffect mother card is h m e d f a k ~ t a k e n mnthe start space and moved one space along the h k . Zhepurpose of this rule is ta ensure that there are always- two HatCards in play at the endof the Rot Card T u M ne amp the

    deck on he start SF, and h e r maving a h q he PlotCsrdeTradc(see'~ofPDotCarda, page7).

    Emmph: haghe n -player game in pmgress withplay- m e d Ab Belkb , and Conroy playhg n that

    &r. The Plat Cads k k m been p k e d face down an heu e r3-4 Playera ) space ofthe Pbt Cards Track Conmy hasv o h b w e d to be m s ~ i b l e r he Plot Card Turn.

    bboa t a k a he very fimttum of the game. FoUowIng that,during the Plot Card ?tFn orvoy moves a Hot Card from thet o p o f t b ~ b o t t a e g ~ e n s p a c e .

    Pi , BeMa hkea her Rrm Duringthe Plot CardTum thatbbws onroy moves the single P ot Card along the track tothe yellowupsct.

    Now Conmy tak- his own turn Following that, he movest h a ~ P l o t C a r d t c t h e o ~ s p a c e .

    Abbot takes a turn again. Then during the subsequent Plot

    Card Turn Conray mows the sin& Hot Cerd to thedtaeardspace and tuma t keupaoth& ffects If any canbe applledb the game Fobwlng hat. he hmedlately movesanother card frwn the start space ta fie green space so the=aretwocard8 h pbyatthe endofthe Urn.

    Now It Is Belhh s turn ageh

    ATTRIBUTESEach character In M o n Hunter has four m b u t e s :

    Empathy, Canbat;, Stdctng, and Contacts. Empathy is as u p s m ~ l bute rep~esentlng he character's psych cor spkkual power. Combat Is t x p r b e with weepons andattack forms. stalkhg repFesenta stealthiness and researchabllfty. And Contacts indicates th ablllty to call on Mendsand bualneas wmchtes for help.

    Recordi ngAHribule Pointsfhed.rsractersheetslIl-

    c M e d In the m e dc-~ l g n e d f o r ~ w - h l - ~back d mitrbuk p w byrewrdhgbhmarks.hthellustdon at dg#~t, ScWcohae 7 p o k of Ern&, 2-of C o m W 13 pintsof ShMng and 5 Contacts.

    Initial Attribute Points

    Gaining Attribute PaintsM a n y o f t h s ~ o n t h e C a r e e r T m k l l s t b o n l r s e s t o

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    attributes, sometimes based upon a successful test of anattribute. As do some of the results on the encounter tables.)Players should simply add those attribute points onto theircharacter sheets a s the board space instructs.

    Note that some of the spacei list kss s to attributes. TheCorporate Training* comer, fior Instance, says to subtract 1

    from Empathy, theGang ~ a t l o n pace

    lists a loss of 1 c o n k tshould the characterfail the indicated at-tribute test, and failingthe a-te test on the

    Wild Hunt s pa celeads to a loss of allcontacts1 Players

    shouldslmply erase heappmpriate number ofhesh marks from theatthute affected. Re-gardlessofsuchlosses,however, an attributewill never fall below 0points.

    t h e ~ ~

    at left. Sc roeco has Imta C a n t a c t ~ g h 4 p o h t s m ~ . h t h e ~ ~hehasfailedtoevadetk LWildHurt andhasbstkrernaMg4c l n l w t s

    Auto Suceess/Auto Fallure: A roll of 1 always succeeds,anda mll of 10 always fails, regardlessofthe attributevalue anddi6cuky Iwel. This way, even the weakest characters cansomethes succeed, and even the strongest best-equipped

    characters can sometimes fail an attribute test.Examplt: Scirocco, who now has a Contacts attribute va he

    of 0, lands on a space that instructs him to make an Easy vs.Contacts est.

    Ifhe owned the cellular phone card or hand radio card, eitherof which gives a bonus of 1 to Contacts, he would need to mlla 2 or k m n the l 0 to succeed at this test. (His attribute iscurrently 0, but he g ins 1 for th e phone. 0 1= 1, and an Easytest doubles thls to 2.)

    Unfomolately, Sclmco owns noequipment at all. The Easytest doubles hfs attribute, but 0 times 2 is still 0, Only by rollinga 1 (automatk success) will Scirocco be able to pass this test.

    QUIPM NTSomespaces on the Career Track Snstnrct a player to draw

    one or more Equipment Cards (often as the result of asuccessful test of one attribute or another). The player drawsthat number of cards from the top of the Equipment Card deck,then decides for each card whether to buy the item listed on itor oturn it in forthe money listed beside Turn in at he bottomof the card.

    Equipment Cards hat are huned in are discarded face upIn a pile next to the draw pile. Once the draw pile has been&misted, the dkcard pile Is shuffled and turned face down tobecome he new draw pile.

    Testing Attributes Buying EquipmentWhenever a character Is Instmeted to test an attribute, the In order to buy a piece of equipment hat has been drawn,

    difficulty of the test will be defined in a statement of thefollowing format: b v e l vs. Attribute. There are three difRdtylev& that attrjbutes can be ested against- Easy Average, endDifficult. The statement 'Easy VS. Cornbat, for instancemeans make an Easy level test of the Combat attribute.

    Tes t~Tomakecnr a sy te sS~fm~~thep laye rmus tIOUon theD10, a number less than or equal dwblethe a

    To make an Avwagetest of an atbibUte, the player must oll,on the Dl 0, a number less than or equal to the attribute.

    To make a DifRcult t st of an attrhute, the player must roll,on the Dl 0, a number less th n or equal to half the attributerounded d o w i t ' s a dark world).

    These est levels are summarized in a table on the encountercharts sheet or easy reference during play.

    Equipment Bonuses: Attribute bonuses from equipmentthe character decides to use are added to the attrbute be m

    t Is doubled or halved for an Easy or Difficult test. { SeeEquipment, below.)

    the dw der must pay the amount of money listed as itsValue. After paying the bank that amount, the characterkeeps he card. Attribute bonuses fmm the item are no to belisted on the character sheet. Rather, the player simply takes

    nto account those bonuses as desired when testing theattribute.

    S p e d : There are two items of equipment in the game thatdlow a character the option of acquiring the item by makinga successful test of the Contacts athibute.

    Ifthecharactersucceeds at the est, the tem is acquired, ustas ff t had been bought. Ifthecharacter falls atthe test, theiternmay stilt be purchased at its listed value, or it may be turnedh ior its Turn-in value. The player may also opt to turn hecard in for money rather than attempting the roll.

    Turning in EquipmentIfa pleyer draws a card and cannot afford t or does not wlsh

    to buy It the player may discard the card and mceive from the

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    bank he amount of money llsted as fts Turn in value.~ w h a ~ w m o r r t h s n o n e c e r d a t a ~ r n a y ~ l n a n y

    o r d o f t h e m , a n d t h q r m a y u s e t h e ~ ~ h ~ hs o m e o f l h e ~ ~ a w n b p u r c k e o t h e n t h e y d r w

    Our their turns players may dways tum In a card theyhave previously purchased, In order to receive Lts Ilun-Invalue, and they e m use that money immediately to purchaseother cards just drawn.

    Using EquipmentCharacters may use vehicles to Increase their movement

    on he Dark America map and to gain a bonus to thelr mapencounter rolls s xplained under he 'Dark Amerfca Map"sedition of Player Turn. page 3.

    Anytime cfbaractets are fnstrueted to make an attributetest, they can apply the attribute bonuses of one or more

    items of equipment they own. ubject to the followhg rules.Armor: Armor is listed as 'Head Qnly, Ibrso Only, orHead G Torso. A character can combine Heud* armor

    with *Tarsow armor but may not combine 'Head withHead, Torso with Torso, or anything with 'Head E

    Torso.Weapons; Weapons are listed as efther *I Hand or 2

    Hands. A character may use no more than two hands'worth of weapons at one ime. Therefore, a character canuse one weapon isted as 2 Hands, or one or two weaponsfisted as 1 Hand at any one ime.

    Computer: A character may use no more than oneEquipnent Card Ldentified as a Tornputerw t a time.

    Vlsion: A character may use no r n o ~ han one tem listedas "Vls onu st one tlme.

    Communication: A character may use no more han oneItem listed as "Cornmunicatbn" at one tlme.

    Multiple Equipment BonuscsThere are no restrictions upon mmbinhg armor with

    weapon(s) for muItiple Combat bonuses, and a computerwIth vIsion equ[pment for multiple Staking bonuses.

    Rcdundan t Equ pmcntCharacters may freely own more equipment th n they a n

    possibly use at one time, rurd they can change whkh kunsthey are using for each a w e est. For e x a m p k a characterwho owned both an AK-74and an M60 machinegun could usethe irstweapon ononetumandswIkhtotheotheronthen

    Brca ks/Empticr On

    spectiveiy, Breaks nm r Empties On, followed by arange of numbers. A t the end of each turn in which such anitem Is used, he ownlng player rolls the D 0, and if the resultIs withinthe Ilsted range, the Equipment Card is discarded.

    \ONEYAs mentioned earlier, characters tart the game with no

    money. They galn money either by turning in EqutpmentCards or by landlng on the YWIndfaH space of he CareerTrack and passing the attribute test Indicated there.

    Whenever characters gaIn money, he banker Is respon-sble for givfng R to them from the game's supply of bills.Whenever haracters pay money, they give bills back to thebnker, who replaces them In the game's supply. Naturally,the banker player must keep his or her personal fundsseparate from that supply.

    EffECTS f P OT C RDSs Plot Cards are encountered and/or discarded, they

    have varied effects upon the game, as explahed by thefolIowtng rules.

    ards in PlayTypically. there are two PIot Cards considered to be In

    play at any one h e . The Rrst Is he single card movlng alongthe Plot Cards Track. The second Is the top card on thest rting space. Cards below that top card are consideredplots whkh have not yet started, and those that have beendiscarded are considered plots which have already come tofruition.

    Encountering Plot CardsA chamcter encounters a lot ard by mouing to the

    W p l e x lsted on fh w d Characters who moved there bytravelling onthe Dark America map or began their turn In thernetroplex always have the option to chaose notto encoun-ter the card. Characters who were directed to the metmplexby a Dark Encounter spaceon h e areer Track or as a resultof a mlI an an encounter tables must encounter the card. Ifboth Plot Cards In play llst the same metmplex, the playerchooses which Plot Card the character encounters.

    When a card is encountered. it Is flipped face up so hatplayers can read the text on hat side, If it fs nat defeated ordiscarded [see the ollow lng sedans), t wil remain face upfrom thls point on s It proceeds along the Plot Cerds Treck

    Major PlotsPlot Cards wfth a number value listed on their upper left

    SomeitemsarefraglIe.andothersmaybedfFnculttaflnd merandnameoneofthefourmhhraceswithapawnhreplacement ammunltian for. These tems am IaImIed, re- the game are considered Major Plots. That Is each h e ne of

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    them reaches the end of the rack md dbcardtd, the pawnTw the mkion race listed on th t card advan- on he Pb4Fbfnts Track the number of spaces equ l to the numberlndcated on the card. f thh moves tfis pawn to 20 pohs ormore on the Plot Points Track, that race fe comldr?nd to havebmught enough plots to Crultkn to dk tI vt dy take over thecountry (see 'Ending the Game, bebw).

    For example. the Rve pint '%brhksw card would c usethe mo rk ks pawn to be moved flve spaces up the Plat obtsTrack. If m other morbcks cards had bcar ckardedyst, hemorlocks paurn would be phced on he 5 space ofthe tmekIf on theother hand, the rnorbekti pawn was abet@ dtthgontheU17 pace. Rr Instance, hlsfive-palr cardtlrrnrldpu themorlocks 22points. t w o b e y m d w h a t h n e c ~ f ~ r t h e mto take wer the country.

    M a J o r ~ c a r d a t s o U s t ~ t p C h e d S P C D C ~ a r ~

    thm,opbna w h i c h a r e e ~ u n d e r ~ o w n ~ b e b v rMinor Plots

    Besldes the four minion races who are Intent on takingover the country, there am also a number of o h r mMonraces perpetrating minor plots. If these plots come tofruition, they have no effect on the Plot Polnts Track, ut thaycan provide the characters with a mall mearrure of fame Ifdefeated, Uke the Major Pbt Catds, th- cards st attdbutechecks for escaping or Rghting them, am explained klopr.

    Escaping PIo hCharacters always have th a - ow n to attempt escape

    a Major or Mlnor Plot Card by rolling for the attribute testlisted next to 'Escape on the card (Different plots requiretests of different attributes.)

    Characters who succeed at the attribute est m COMWo have avoided the pl* they end h i l t turn in the

    mttroplex where it is located, but they do not affect he plobnor does It affect them.

    Characters who opt not to try to escap, or who fad at theattribute test to escape, must flght the plot.

    comer as a reminder of theIr value.)Faihrrt: Chm cters who fail at he attribute est rrr defeated

    by the pb t and move dfrectIy to the Intensbe Care space of the1 Track, mmediately losing one Equrprnent Card In he

    process as ndicated on the Intensive Cam space). Characterswho have no Equipment Cards suffer no further penalty

    Other Plot Cardsmere are a number of other types of Plot Cards.hto-Dimension Cards: rnmedately upon turning the

    card face up, the player whose character encountered Itm u ~ t ur to the Proto-Dimension Encounters table endf o l k the instructtons there.

    Dtrnonground Cards: The player must roU for an encoun-ter on the Demongmund Encounters table.

    Corparatt Raid: T h eplayer must tnm ely follow the

    directions on the card.W d Hunt: 'The player must immediately follow thedirecttons on the card.

    False Lslld: There s no plot or encounter here. l h echaracter has been misled by a 'red herring.

    EN ING TH GAMEPlay continues until one of the four minfon races pawns

    reachas 20 points or more on the Plot Polnts Track, r thevery last Plot Card fs discarded, whfchwer happens first

    Minions Win

    fighting PlotsIf a character opts to fight aMaJoror inorPlot, orb btced

    to by a bungled escapeattempt, that characterrnust a h p tthe attribute test lfsted n xt to 'FSght on the card. (Again,different plots require tests of dIfkent attrlhtts.)

    Success: A character who succeeds at the attribute tcstdefeats the plot and takes he card to bold as a measure ofhis or her fame as a mlnIon hunter. Mnjor PI an worth thenumber listed in their upper ledt corner. h r bts are eachworth exactly 1 point each. To void confusion wlth PlotPoIrtts, we have printed the word *Famen n thelr upper eR

    If one of the minion races achieves 20 points or more onthe Plot Points Track, that race has taken over the nation andall of the players lose.

    Players WinWmhstPbCCardIs- dmneofthemlnionraceshas

    ~ r P ) e a a L Z O p o h heplayemallwhthegame.

    Most FamousIf the players win, he player whose character Is he most

    famous m h b n hunter achIeves the best win.To ~ w h l c h c h a m c t e r i s t h e m o s t f r m o u p , l a y s a d d

    up the m m b of points worth of Plot arrls their ch mdmdehkd. R B n e m b e r t h a t M a j o r l J b t s m ~ t h e n ~ l l s t e d i nthelrupper left corner, and hor Picas thase with the word FameaW f i t h e ~ p e r l e f t c u n e r ) a r e w o r t h ~ p o h t d T h echamcacruriththemoartpofntsis~most~~plllebmkenby w m m he am of marry the charaders haw alter

    h dl eqdprnent for ts Tim-inOf mrse. If the players lose, he most famous minion

    hunts willalso be the irstone to be hunted down and killed byhDakMhbns.

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    As It stands, MBnlon Hunter can be readily wun by players who w o k in concert and arewWmg to make an occmsionel personal s b e But m m players m a y w'rsh to play agrimmer m o ~ a i M t version of the game, esgxx dly after they have vdapdm y ffective strateg6es of play. For s h opfe, we t e c o m n d the use of oneor mare of the following optlord modiatiwrs to t bask d e s Note that these optionstue isted m m y in ord- o increasing d-ty.

    D REDUCED DISTR CTIONSForthtsoptbn. rernuvenjl Falsehd,WldHunt, CorpornteRaM. arpd/orC)emmgmmd

    cards Cmm the ot Card k The mom types you m m v e the more quickly therem ining cards will proceed dong the track increasing the difkulty of cutchhg themin time, Note that this @on dso tend to d overall playing time

    INCRE SED PLOT POINTSBy iracceasing the number o Hot Poirrts euch Majw Plot b worth, you wiUdrive the Plot

    Point markers along he track more quiddy, increasing the danger that one of he minionraces will taka aver the country. Begin by adding point to e w h card (i.e., a 5-point cardwill move its marker s h paces dong the Plot Points Track). f you d e s h m o r e d i i d t y ,try ding 2 p i n t s to each hen 3 etc Farm points m m i n the same.

    ENH NCED MINORPLOTSThis option supposes that even though the Minor Plots do not specikatty help the ETs,

    Fey Folk, Morlocks ar Nukids in their Major Plats, the horror and confusion caused byth-e Minor Hots o make the nation more smeptfble to D k inbn control. Torepresent this ea tim a Minor Ptot card is disc rded (mdefented), move all four of theMajw Plot markers one pace upward on the Plot Points Track.

    REDUCED RESPONSE TIMEAs Wngs stand now, each Rot Curd moves along the Plat Card Tmck at a pace that

    allows needy every player one urn in w h i h o confront it Wo r e it is discarded, One wayaF hemasing the game's d WiCUlfy, then, is to M c e his response h e y begihnhg thePlat Card deck. one space d o s r to he D i r d space han llormal (i.e., h Eve- or slx-p l a y e rg a m + ~ I n t ) l e d e d c o n t h e 3 4 layersspace, etc.).This optionwill a b d e a e a s tthe overall playing t h e of the game a bit.

    MAJOR PLOT CIE D ST RTSIn thii option, R is assumed that the ETs, fey folk nukids, and morlocks have aU had

    a hance: to hg'm their takeover o the nation be/- the minion hunters have even begunto developtheir attributes. To s'unulate this oll 1 or each ofthe four Mafor Rot rnfrrlonraces and st r t its pawn at that number on he Plot h i n t s Track before th game actuallybegins. Note that this tm to make things quite dmcult for the minion hunt- very earlyin the game.

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    1 : v r p r v r u r

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    Demonground Encountersoll 1010'll h u n t r

    ~ p b t d r r w k ~ ~ R d M a d m

    Contacts).

    ult: Combat or Stslklng, or go to htmslva Cam.~ p m t o d t m c M k n : H a l t m ~ t l m m l l L n

    medlmtely on mPiata Dhemtan n m b m ablath ray: Hall mwemant. Vehk

    1, o to fntenslvt Care .If=w m c o u n t e r

    NoNo

    Out-Law EncounfcrrR d l lOlOC

    1 2 ttackd by bkod v u b m : Halt momntmt. Srmxad

    8 No

    0 Ho leww

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    take an tEinpthkmmmuk R ve+l h p a t h y , h advmtca

    ~ t i a n a f m u r d a r e t 1 p d m i k I k m t ~ ~lood mld: M v m a ut r M t b y a n k t l r

    -1-

    o encounler: advance norma~~yi

    Proto-Dimension EncounterrRdl Av mge: h p s ~ uected = Roll 106: Fail = Roll

    w

    10 M ? a m b o l vortex: S u d t Dlfkult: Empalhy

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    Line

    ine A

    Line

    Line A

    Print this sheet on white card stockCut on ine AFold on Line BCut on ine C to match Line ACut each individual pawn from the group

    Minion unter Pawnsstevens (order #2085857)

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    A,

    x I

    C haracter SheetsTwo identical sheets with four identicalblank Character formsPrint this file on white paperThe backs are blankThis file provides enoughForms to supporteight players in a game

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    Empathy Stalking

    ombat ontacts

    Empathy Stalking

    ombat ontacts I

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    Empathy Stalking

    ombat ontacts

    o

    Empathy Stalking

    ombat ontacts

    m lO UUNTI R (U444(TI-R UIITstevens (order #2085857)

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    a

    6a Plot CardsThree different Sheets of Plot CardsPrint on Tan Card Stock.Note that each Plot Card has a specific Backwhich states its Metroplex location.

    Re order the cards so they willfeed in the printer 0 1 2 3 4 5and print the backs.

    m

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    roduces cards appmximafely 2x 2:6 inches

    D AR KCONSMY

    Minion HunterPlot Cards1 o f 5Print on BlueCard stock

    6

    NUKlDS

    NUKlDS

    8eacouwr west me

    NUKlDS

    Escape Average vs. k h gFight Average vs Empathy

    Fame

    H UNT6 2

    F Yf K/

    NUKlDS

    Escape asy vs. Empathy ~~~~ M v s .Eght: Average vs. Empathy m M m ~ ~ v s . =

    Texamoms st Louis Gold oast

    Escape DifFicult vs. ContactsFight Easy vs. Combat

    Fame

    Escape: Wvs E m m yFfght Dficult vs Combat

    Oold Coast

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    Produces cards approximately 2 . x2 5 inches

    ~ a m e I pame0 A R KCONSPIR CY

    Minion HunterPlot Cards2 of 5Prlnt on Blue

    Card Stock

    Fame

    R TSWARM

    Exape: Easy vs S e h gFight: Average vs. Cambat

    New Boswash

    FameW R S

    Escape: Easy vs. StalklngFight: DIfncult vs. Combat

    Fame

    MUMMIES

    Carolina Triangle

    A N I M f D STATUE I IfR T

    Escape: Average vs ~ ta l i r j n~ Escape: Easy us EmpathyFlght: Average vs. Combat : Flght: DIfAcult vs. Combat

    Denver ,I New OrleansFame

    DEMONGROUND PALE

    Roll for Escape: Easy w EmpathyDemonground Encounter Ffght : Average vs Comba

    Seacouver I New OrleansFame 3 Fame I Fame

    CRAWLING HAND MOREAUWERES I SKELETONS

    1

    -ape: A-e vs Escape: Average vs. Combat Escape: Easy vs Combat Exape: verage vs. CombatFlgM: Easy vs. Combat Fight: Easy vs. Contacts Fight: Average vs. Contacts Flght: Average vs. Combat

    Las Vegas 1 Dsllar/Ft. Worth I Gold Coast

    Fame Fame Fame

    CYBORG GIANT RO CHES POLTERGEISTFALSE LEAD

    There is no encounterhere

    You have een misley a * e dherring.

    Escape: Average vs. ContactsBetkr luck n xt We

    Escape: D I R I s. Combat w S Y Fig Dicuh vs. EmpathyRgM: Easy vs. C ~ c t s

    matatIanta TwIn Cities

    s s t e v e n s ( o r d e r # 2 0 8 5 8 5 7 )

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    Produces cards approximately x 2.5 inches,

    0 I R.KO~SPIRII Y

    Minion HunterPlot Cards

    3 o f 5Print on Blue

    Card Stock

    Fame

    tl UNT

    Escape Easy vs. EmpathyHgM: Average vs. Empathy

    New Boswash

    f LSE LE D

    There is no encounterhere

    You have been misledby a "red herring."

    Better luck next trme

    Fame

    POLT RG lST

    Escape: verage vs. CombatA g k Average w. Empathy

    Fame

    H RPIES

    Escape: Average vs. ContactsHgM: Average vs. Canba t

    I

    Easy vs Stalking

    I Succeed=+2 EmpathyFail=Contacts Eaten

    FameH UNT I COBR PEOPLE

    Escape: Average vs. EmpathyFight: DlfF~cult s. B n p t h y

    Eswpe: Easy vs. Combatigk Average vs. Contacts

    OkIahorna City

    Fame FameDEMONGROUND

    l l

    NIM TED UTO , F LSE LE D

    I I I here is no encourrterI ELIave been misledI I I by a "red hecring~

    Roll for Escape: Easy vs. EmpathyW r uck next time

    Escape: b s y vs stalk'hgDemonground E ~ G o u ~ ~ ~ F h t :- g e vs. C m b t fight Diffxult vs. Combat

    Quad CftfesSt. ufs

    Fame Fame

    WILD HUNT MOSS ZOMBIE MYSTICFame

    BLE K SPIRITCH NGELING

    Easy vs Empathy

    ISucceed= 2 StalkingFaiI=Contacts Eaten I

    Escape: Easy vs. StaLkii Escape: Wfflcult vs. StalkfngFight: verage vr. Combat mP@ verage VS. s gY Fight: Easy vs. Empathy

    I Fight: Average vs. EmpathyOil Bay

    I Albuquerque Dallas/Ft. Worth I Cincinnatistevens (order #2085857)

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    Produces cards approximately 2 2 5 nches.

    D A R KCONSPIRACY

    Minion HunterPlot Cards4 of 5Print on Blue

    Card Stock

    PROTO DIMENSION

    R d l forProto-Dimenston ~ c m t e r

    Escape: D i i I t vs. StalkingFight: Easy vs. ombat

    PROTO D IM NSION

    Roll forProto-Dimension Encounter

    Twin Cities

    Escape: Average vs. StalkingFlght: Average vs. Combat

    Las Vegas

    PROTO DIMENSION

    Roll forProto-DImensbn Encounter

    Denver

    CORPORATE RAID

    h y v s . staadng

    Succeed=+l Combat+2 taadng G

    D r a w 2 ~ ~ C a r dF -GoTo h e n s k CE

    fALSE LEAD

    hm Is no ncounterhere.

    You have been misledby a red herring.Better luck next time.

    San Frandsco

    FameMEDUSAS PROTO DIMENSION PROTO DIMENSION fALSE LEAD

    There is no encounterhere

    You have been misledby a red herring.

    Roll or Roll for Better luckn a t time

    Escape: asy vs Combatw k ~i iu . combat Proto-Dhnendm Encounter Proto DimensionEncomter

    West We LA RenoI C a m h a Triangle

    Fame

    CORPORATE RAID EMO ON GROUN DEMONGROUND YELLOW ZOMBIEEasy vs s

    R d orDemongroltlld Encwmks

    RoU forDemonground Encounter

    l c q x Average vs. Empathy~ A ~ v s . C o n t a c

    Quad Cities Reno. Phoenix

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    TS

    Minion HunterPlot Cards

    5 o f 5Print on Blue

    Card Stock

    t a n mm m

    h p e : D l k d t vs CombatRght: Avwage vs Contacts

    Escape: Dtfflcult vs StalkingFight Av m g e vs Empathy

    h p verage vs CombatFight:Average vs Contacts

    Escape Average w. CombatFight: Easy vs onmcts

    Twin Cities Carolina Triangle New oswashSt Lads

    2

    TSTS

    kcape b s y vs EmpathyFight:DiicuR vs Combat

    Escape: Easy vs CombatRght Easy vs Contacts

    Escape Average vs CombatFight k s y vs cont cts

    Escape Easy vs ombatWC asy w. ontacts

    Albuquerque Reno

    FEY OLK

    maps ~ v e r a g e s tatk kingFight Difficult w. Cornhat

    Exape Easy vs StakingFlgM DIfRcuIt vs Combat

    IMemphis

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    6b

    6b Plot Card BacksThree different Sheets of Plot Card BacksPrint on the backs of the Plot Cards

    Note that each Plot Card hasa specific Backwhich states itsMetroplex location

    m---

    OI,,LBMlnlDn HunterPlot Cards

    o f 5Prlnton slue

    ard Stock

    P l O T P l O TIT LOUII TLX ~ORO

    P OT P OTOLD01111 UTRLNT

    P oduces cards app ox mate

    P OTI WORLIRII

    PUTWT

    P l O TOLD0111

    P l O TPUO NlX

    I

    y nches

    P l O T

    EIVU

    PUTIn OUVn

    P l O To~~n~ornnIN

    P l O T

    OMV

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    PlOT PlOT

    PlOTGOLOBIT

    P OT

    PlOT

    PlOT

    PlOT

    PlOTIT lOUll

    PlOTGOL 011fl

    Minion unter

    Plot ards

    o f 5Print on Blue

    ard Stock

    PlOTTIXU h R

    P OT

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    PL T PlOT PLOT

    PlOT

    PLOTGOL OUT

    PL TIH V

    PLOT

    PLOT

    PlOT PlOTTWINITlII

    PLOT

    PLOT

    PlOT

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    Produces c rds pproxim tely2 x 2 5 inches

    PlOT

    PLOTORl UO m Tv

    PlOTIT LOUll

    PlOT

    PlOT

    PlOTP TT O

    PlOT

    PlOT

    PLOT

    P OT

    PlOT

    PlOTH W8 W4IU

    PlOT

    PlOT

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    Produces cards approximal ely 2 x 2 5 nches

    PlOTI4 OUVQ

    P OT

    P OT

    PlOTPUMNX

    P OT

    PlOT

    PlOT

    PlOTO

    P OT

    PLOT

    PlOT

    PlOT

    PlOTW T II

    PlOT

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    Produces cards approximately 2 5 inches

    P OT

    PlOT

    PLDT

    PlOT

    PlOT

    N WN II 0

    PLDT

    PlOT

    PlOT

    PLOT

    PLOT

    PlOT

    P OT

    D AR KCOWRACY

    inion HunterPlot Cards

    5 of 5rint on lue

    Card Stock

    PlOT

    P OT

    P OT

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    u I7a Equipment CardsFour different sheets of Equipment CardsPrint on Tan Card Stock

    Because the Backsare

    identicalthey may be omitted.Optional) Re-order the cards

    so they willfeed in the printer 0-1 2-3-4and print the backs.The inion NationExpansion Equipment Cardsare included as thelast page in the group.B

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    Produces cards approximately 2 x 2 5 inches

    Minion HunterEquipment Cards

    Prlnt on Buffard Stock

    D w vK

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    Produces cards approximately 2 2 5 nches

    Minlon Hunterquipment Cards

    o f 3Print on BuffCard Stock

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    Produces cards approximately 2 x 2.5 inches.

    Minion HunterEquipment Cards D AR K

    CONSPIRACYrint on Buffard Stock

    i c g;s

    ; v2 8

    # s;b e g~ S

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    cards approximately 2 x 2 5 inches.

    l t

    rel

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    b

    7b Equipment Card BacksFour identical sheets of Equipment Card BacksPrint on the backs of theEquipment CardsOptional) Re order the cards

    so they willfeed in the printer 0 1 2 3 4and print the backs.The Minion ationExpansion Equipment ardsare included as thelast page in the group.

    stevens (order #2085857)

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    Produces cards approximately 2 2 5 inches

    stevens (order #2085857)

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    Produces cards approximately 2 2 5 inches

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    Produces cards approximately 2 2 5 inches

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    Produces cards approximately 2 2 5 inches

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    Encounter C hartOne sheet of Encounter Charts

    Print on White Card StockThe back is blank

    w l

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    Demonground Encounters ut Law Encounters

    tbcked by b W wllurw: Halt mwemen~ ueoesd at

    Y s

    3 No-

    Horpital EncountersRBU O t O ~ m w l n g o n t b ~ T t a e b

    Proto Dimcns on EncounlcrrRoll Awrage: m p a t h y. d oll 1 6: all Roll ID10

    2 D d m y a ab MWon t a c k R e m y Plot Marker by

    A4tribute Test Difficulty level^ I ublic Ironspodation

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    ee at Easy Empathy to heal one hosprtalized chdractcr.**

    I Rev to an e rlier age: Lose pint frmn each c h a m c h M cma -j

    Astral

    AdrcllAstmlAstral stnrrn. Surc.rt.cl at Aver----.. v; F-.,---'h-* r lc-a r h m -EiKmarteranaslsaloppclllPnl

    wake u t mkn Care

    torq

    p i n.

    .

    ForgForget s l ~ n l e t your experlencc

    et what your purpose i5: b..,el o lrlend: Lose I Contact

    . .q i l Empathy.S l d r t t h e ~ ~ d ~ v s . ~ ~ a r g o t oFountam of hte Succeed a t Average vs Sblk~r~g rat wardBk r y ~ : S u c w e d s t ~ v s . ~ ~Wall ol flame. ow a random Equ~pment ard

    ... - t - (

    t - ~ n d ~scarded qu~prnenr: raw an Eq n nt Card, and keep ilr1o c~tlaryc.

    t n d w i w o d d y a l l k 3 to mtatbtlorlr~dtd v the fey: Succeed sl Avemge us. Slalking or low turn

    ~ta l kn clue: Reduce any Plol Marker by 4 poiI,,. I L Y Y I I I -1

    B m - s u rCare.

    Lake of k c b e s Surr ed at Average vs. Empathy or go t~ Geneml

    Empathy or ecoc

    w

    e ~:Succeeda tMWlvs .hp thyo t los t wake

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    .ncounter a toxic rnott.,. ,..J her toh ,,,,.Difficult: Combat or go to Intensive Carl

    lunted by Eis: alt movement. Succeed at DiFlicult vs.Stalking or turned bbA- - Combat 2 Empathy Severe sorar flai-h,.I -- t u rn taki.or Contach).

    h ounter gargoyles: Succt at Difficult ;talking orto lntensive Care;

    iscover pmto-di enroll immediately on Pmto-Dimension Encounters tables

    ittacked by storm wraiths: Halt movement. Vehicledestroyed if on foot. Succeed at Difficult vs . Empe

    i t t a c k d by ~ i m o ~res: alt move nt succeea aAverage vs Conw@ w.fro~,h(sdddd

    :razed trucker tries a li y&u kr?@w v p.... .vs. Stalking or vehicle destroyed i i f on foot, succergu to Intensive Care .

    ittacked by motorcycle gang: Halt movement. Succeed.verage: Cambat r lose most expensive Equipment C

    rttacked by e mrist missile: Halt movement. Vehidestroyed i l

    4 encounter.Fnnt t n I n t o n t i > - r 2 r - i

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    H ~ n t e r ~ xpansion i t

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    RUL S OPTIONSR u l ~ ~ ~ l o r m i P n T Y a P k n l a n I n t o t w o m b h ~ :

    dmrmer Opttons and F d d b Ophim For ease d r e f e m qwt e kludad the m a M mn thekme gwleo *A nGam *heet hem a s d . myw1'Il mtkethattherrmrel l m n e m u s ~ ~ ~ b % s * .

    Grimmer Options~ i t ~ M h S m ~ ~ b e ~ ~ ~ w a c O q l p d r

    h ~ a n d ~ ~ t a ~ a n ? e a s i a r r a l ~ ~W h k ~ b * o E W ~ a = m v r a y s t o~ t h s ~ o n t h e ~ ~

    R Q d w a d D ~ m ~ F a r Wo p t B O n , lQ dlFdseLnodWildtluht,Cor)wrateUa ,and/cwD=nmqmd~&omtheh t ~ d e d r . t h a m o r e ~ y a u n m w e , t h e m w a ~ y t h ad i c a r d a u r m p c d r d o n g ~ t m c k , ~ ~ t t ?~ y d a & i n g k h a m h t l m e , ~ t h a t t h ~ ~ w ~ i ~

    to OV nR dm qlltpnant Imsrr: b d u wha go t

    ~ v e C a r r l ~ ~ a n e E q u l ~ C ~ o f ~ C h *artalnlym m t p l ~ ~ t o l ~ W l e e s t ~ t e e u s t ~ h r e~ O n e ~ ~ ~ u r a y t o m P k e t h l n g s m o r e ~ t f o r t h emhIon huntem then, b to have ose a ma n k nwhsaelrertheycnduptn~CnTe

    I r r a a a s o d P W p 8 h k : B y ~ t h e ~ a P P k t P a W s e &F b % m t s ~ y p u ~ ~ ~ R U t ~ m a k e r a ~ h ~

    s st ev en s (o rd er #2 08 58 57 )

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    ~ t h e m h h ~ I r J t u v e n e . N d e t h a t e a & P k kCnrdamhterdefeats-amgapRtheline{wh)chd b a p p m s w h e n t h e g a p ~ ~h Discadspace).

    This variant makes things pwgh on he m h h unters. Ifyoudecldetd~it,itlsugg~ttdthatnoPloaCsrdsbaghmwhguntil t k irst tbm a character has a Dark I5~0unter wlth the topcardon the deck, of cause , h D I r m m i m Encounter w 018Lew hcuunter. This delay will allsPw the charactem to buad up abit of klll M o m tackling tha onslaughtof minim pl .

    frimdl cr Option5ust as lt s psslbletoenhancethe dangerofthe game tls dso

    pssible ta enhance the minionhuntam*abilhks. The rides thatfoUowcan beused odhtthedIfRcultyoCthe G f h m e r wyou chose to use.

    C h n m e b a r ~ ~ h l B y r e e a m m e n d e d ~ i o r ~ e rR e s h ~ u m h e ~ t I v e ~ d ~ H u n t e r i s t o m l b w n h hhurterstorneedan h e a r k h m k u map horkrtoglveawap r p . 4s e l l , o r ~ m ~ e a d r ~ . U n d s * ~ ~nntstbehftPemmetroplexhorderbrrYakeanygiRqtradeqand/c r d e a a n d t h e ~ t d G e p f a c e o n e l t h e r d t h e MC h m C b ' m

    I f t h m k a D m k E r o a r r d e r a t t h e m ~ a haradwwholmvelPb t h e ~ m s r s t u w W s t h e P b t C a r d a n d d t k ~ i r r r m

    f t f f ~ t t ~ ~ w i t h a n y a t h e r c h w a ~ t h w a' I b r r g h e r ~ G e n e d y, t ) l e d d i f M t p o r t b n d t h e g a m eb n e a r t h e k g h n h g , w h e n h ~ h t n t e r s a m ~ y t o c r w a k n n dh ~ a o t a k e o n ~ d a q t h h g . A s aoyofgMrgthmanInWbooat- thlsperkd trys arthgthemadwRfimaethan2p o l n t s h B a c h ~ P y o u u r a n t t o g k t h e m a ~ b o o s t ,s la r t fhemar twi th3~ma~spoi r t s 'nd

    um Setter HealthOm nder thk optbn, charactermayspend money fuatb h e i n g ora Hospital Encounter, in ordwto decrease the Ilkelmood oC an ~ t w .or each $140011spent, add 1 to the I D 6 d L Thw for 30,000 t f posaQAe o

    l f y o u u s e ~ o p t h , ~ e m c a n s ~ r n m e y b p r r c h k s eHospital E x a m t e r die nmclkflen Far one another. & c c d h g heWing Batter Care rule a h

    The R e s t A n d h a way to allow mtnbn hintusb belp one

    another out Is to let them try to ruz ue v k b s of Falfed fights wlthDark Midoas. To accomplish thls, have the pawn for he dehtedchamctetstand on the Plot Card br one bit going to bdenshreCam at he beglnnlngd hat chamcter's

    nextturn, orwhentheMof

    ad reaches the dlacard space, whichever m e s l r s t IF h hebrterim, any o her minion hunter encounten the card and beats itb combat, the mlnion hunter on tlae card s rescued. Rezcuedcharacters are placed on the Plat Card's rnetmpkx space andhgb heir nextturn hem b a d ln In-ve Care (mrdw h u thaving lost any +pment).

    Suggested Option MixesOne verysatisfactory mlxofrulesop m theonepmferred by

    the deslgnsr) I n c t ~andom Equtpment toes, EnhaneedMlnorHots (award 1 point Fame only), Character M e e m , BuybigBetter Health CPre, and lhe Resew

    AndherquIte g od mix bdudes Enhanoedlr\lnarHots award2 pohts Fame) and Tougher Novkes 2 pints).

    For very fast play, a mk Concurrent Plots, Tougher N vkea(3 olnts), and the ell,

    R NDO PLOTSTr u l y & d k a t e d M h b n ~ n k v p l a y e r sm y d t s o w e s th n

    h r m p b r i t y w i t h t h e g a m e ~ s u c h t t m t l h e y ~ e x a ~w M e ) l ~ y k k l & e n c w o l t u a T o ~ h e s a r r a e d~ T o r s u c h p d a y e r s , ~ h a v e ~ h t h e m i d c O e o f t h t s ba p a r c a n t U e t a ~ d e m a m t e s t o ~ ~ d t b e e n c a e s@ l d o n t h e f a c e s d t h e R d ~ .

    7 b u s e t h l s ~ ~ b r t o @ y a s n o r m a l , a ~ t h e P b t ~ B oi n d b t e w h k h m d q d e x e s h a v e P n r i c ~ t e r a a t ~ t h . r e a f k r tw h e n a P f o l C a d L s U U o f p l a m t h e e n m l W w r t h ef ir o ll td t tr ec d ,d ID 1 0 0a n t h e ~ P l o i s t a b k , a n d p l a y t h-mlkd. ~keep~af\lmkhresukIshdfectfmvrhkhcPrd.a s ~ a r e ~ s l m p l y w r B e t h m n d o w n o n a p i e e e o f~ , ~ d f e a c h n ~ a s s c a d l s M e b t e d a ~~ t r s d c d t h e f r F a m e ~ t s , p l n y e * i s h o u l d ~ a m R g t d n l o~ d w a e t e r s h e e t s f o n ~ ~ a lscwdedpbt sh-qdychsefiromtheaossed-dfmanhs

    (Note that when using this table, it Is pssibls Fw a single multto o ur more than once, something that does not happen whenplayhg wlth the encountwlIsted on he cards. For example. Iltwcards a n urrently hlrned w y , ne far New Orleans, d o n efor Neur Baswash-the SIX-pint IrbrIock mull couid pssw bewliedfweach. lheoddsofthlshappening arelow, dcwm hulIt Ls pdssQle nonetheless,)

    ollingI 01 00: To generate Dl 00 rolls {also called percentfiedols , DUthe Dl0 t w l a The h t oll k ounted as th tans placeand the second as the ones place. Far aanpk, a rdl o 1 i heIlrst dle a n d o f 6 o n t h e d oddbsread as 1 6 a roUd9lollowed by 2 wodd be read as 92; and a l ab 0 fdtwvedby 5d d b e ~ d a s 0 5 N o t e t h a t a d o u b l e d I o f O f s r e a d a s 1 0

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    Random lots Table

    p dd h{a .

    : :;g'#

    q [,,\*gj., I, , i-&till L 0 1

    alse Lea dme re is no e unter hem. You haveBetter luck next ttm

    Famet swa B

    I 2

    46 l WVSongmundl: Roll for a Dmongmvld - out

    8 ma Easvus h a t f w Ava vk CamM p e

    MtN ON NATION

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    Ron ID1

    Rmdm Platr Table

    5 F a k Lead : There is no encounter here. You have been misled y a 'red herdrig.Better luck next t h e .

    56 M m k b Wf ag trsg wV=O s b ~ ~ v s v r ~ ~ y v a t o n t a c t r . C ~8 Dlff. vs. Empattry Fane'

    62 Hmu Avg. vs. Empathy Fama

    64 PmbDlm&1: Roll b r a R o t ~ ~ D l m e m h c o m h w.

    66 Harpies Avg. w. ontaEte Avg. va. ombat Fame

    Aw . w . Combat.AV. . VS. ~m n ~ k h

    74 hkld 5 Mff a taIkhg Avg, M Enpathy 3

    76 F e v Folk Am. w. ombat 4

    ma w l k i n g e m ~

    e s s t e v e n s ( o r d e r # 2 0 8 5 8 5 7 )

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    M WEQUIPhENTC RDS bcountet rons for other Demonground or Out-Law passed~ Y o u l l t m v e l r o e u t t h e m o u t ~ w i t h a p a l r

    & a d a s w q a r a ~ h k , W m c e ouhwedmesqjust~ ~ ~ ~ ~ o f ~ C a P d s ~ ~ b o l r e d s e t .

    b ~ - m o f h n e s w w m e n t - i s - t qt h e ~ n d e s . ~ ~ h ~ , a f w ~ , a sdetawbek

    ~ S e r a d o f t h a d h n v e a n M N A l l s t e d k W l t e dT l l I n . ~ ~ ~ b e ~wraald. 1FWyhave

    ~ ~ t e ~ l f P t g d ~ a W u e o I h e , h yay kacquiredb y ~ a u w m ~ ~ ~ w i t i t h h n o ~ c d a t n t h elmxed 1: Mum mearm that the card is d k d e d (the~ ~ 5 r t s I l 0 ~o r p l ~ s o ) .

    m t h y - s : FwonyonctkdvmY, admtadmmay d y

    ~ ~ d m a r k Q d ~ B s s k a U y * t h h f u s t m e ~ s t h a ta n l y o n s P m & ~ s W K l t c a n b e d a k a i h a . A nl % @ n W H e t n a e t ( a W m ) m b u s % d h ~ w i t h amephykbrsfletdm

    F l n $ d ~ D a t k ~ ~ e ~ u ~ ~ h t h ba r a y b ~ t h a ~ b t g p I a y % r ~ 1 ~ p l a y e r s s e s h , t h e nple s t h u p m k h m c n r l n g WCard. [Evmpmhas~ a n o n a r a h a t t h i e p i a e e o f ~ I s ~ d b y t h e1

    The h i o n hw m,Plha clefsnb thnt M o t C a d gafns the&dpnmntCardasabolblW FeMjorsndMimwWCards,Oltem ~ = e e d h g a t ~ ~ h t " ~ t t s t ~ ~ o r ~ c t a -Dlmenslon, Demongrcund, ar Corporatt RaM Cards, t sknplym ~ n s crtendlrtg uphthe fiospitnl. FurWd Hunt and False Lead~ ~ = d I s ~ i n e d ~ I y ( ~ t h t s o m n ~~ e n c o l ? n t s f i i y i a I d - Q u t ~ C a r d s . )

    # & ~ C E t r d b ~ r a d e ~ ~ ~ c & ~ h t n t h a t bC d h ~ t h ~ t G a r d L s ~ a s w a l l ( l n t h eEQulpwrant Card p b , of came). Note that sawthnes

    Car& wlll bt p h d nder a Plot Card that dl be~ h t h e ~ ~ P l a t C a r d p h a s e , ~ ~ t a t y ~ t h e~ p I ~ ~ s ~ k J u c h ~ f b s ~ ~ h~ y ~ d r e ~ 2 w o l r d s t o d o ~ a h A L ( ~kr: t o dark

    AW d c d w T h e - e o f t h e s e c a r d a a t D a k ,

    ~ y k m p u y m t e ~ ~ e ~arly btlae~ p a r r t t , ~ ~ u ~ ~ ~ r s a d y , ~ W ~ ~ ~mrdtlpla tmw R the h@td wMe tha Plot Cards ma& along,~ ~ B s ~ 1 ~ t o l o s a y a u r h s a d d y o n , ~ y w ' l lYkdyendupbdqfhepmeaswelI.

    E m E r g a w y ~ A ~ w h O ~ s t a r r d e dhhveen ( q t ) # d d a h m m g u w d o r WL a p r - h q f * p t c s e a d c q u l ~ t o c a l l ~ .mebmck . r *m - y L t h e - m , m t h a r~ w a ~ g r w t i l ~ ' t u m b d o s o , a n d w i t h w t h w i n g ~ m a k c

    Empathk Hahek s pa ha b I c n i b concemhg m o F ,

    w g n Eqathk kidmet (marked Head Only ) precludes acharader e&q m y oher sort d elm& Hots that Msm e m r e ~ a t t E m p t h k H ~ ~ b e w m w i t h t h e R u r n k h

    m d d W RdTwom). h hetmet Is simplytoo bdky to 5t fvlth that m veh with the armor's helmetnmovsd

    FokkPdlnatendoWcing n o d movement o he CareersT & c ~ D a r k ~ m a p , t h e p o n s e s s ~ ~ o b t h b d w l c e m yhave a proto-dknenston encounter, utomnWly succeeding atcantdlhkheportal ( k , * t o a n y p r o t o - d i m ~ b M 4 ) .O b ~ , ~Wdfwctlroctenewntwmuststiflbede,

    A b t h e Wdarpod has k n sed once, t muat be dbcded.

    (Darlrards l3atr Ot operation and come looking for E)

    Rldfng Horse: Note that besides k i r rg used as a %%hid%. herldlrrg hame may bm to d o w Its possessor to succeedal ony rdl fw m The minions capture the horse Instead OFthe ckacm.

    S ~ ~ F b @ ~ ~ l e a u w - ~ ~thhglbrnkmted&b mwibythems. Mctethataptmnusiqi t ~ m d F e F m ~ r d t s w t r c n p a a s p a a s ~ ~ O u t - L W- = t h e m b v -

    Vamplrte Sword: A s q h h e d In the DwkTek sourrebodr, thevarraph sftpordIm w body heat from living things, and t mustbe contded m p d k d l y for the wielder to avoid sufftxingvalaus nagathe dkb. n M h b n N a t h , this means that at theend of each of ts p a s w o r ' s Runs, whether or not the sword Isactually used, its possessw must succeed at a DWICUI~es? dEmpathy or lose one point of that characterhtk. The possessormay chooseto discard thesword card atthe begInnhg ofany turn,before doing anythhg &.

    EXPANDED ENCOUNTER TABLESY w w i O r o X i e e m t h e R o t o - D L n e n s i i Q l l t - ~ ~

    m d H o s p M ~ t a b l e s C w g r t s d a n t h e ~ d t h F d i i ~a t e e x p n n d e d ~ i ~ l r w n t h e ~ ~ n e a T h tt o b e ~ h p t a e e d ~ ~ ~

    In H he ways h whkh h a e ables are used is self-w l b t , kd a summary O given hare far dmity's sake, followedby ~ ~ a f e w a ~countersobnale.

    Demangrormd h a u n t e m As indicated al the top of thtstable, ks t mll1 DQ determine which &table (A r 8 to rollan, hen dl 1Dl 0 (addlng any applWe v ie mdifiers) tod e b r m i n 4 t h e a ~ ~ ~ .otethat modified ID10 olls OF6 o s ~ ~ b m ~

    Q u t - 4 ~ w ~ ~ ~ W l h e s ete r d d hr n exaclly the same--Danongroundm-

    hospital b c a n b m nFat r M o determine whether or

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    notthecha~hwmeneoMterthlstum.1fa r Z o r 3 i s ~ e d ,roU IDIOforthe exactmcmnter.

    Proto-D-lon Emmmters; As the nabe at Lhe head of ?heRota-Wmensi hounters pngesays, to we these tables, Rrstmake an Av Empathy dl to control the portal found.Sueeeasmeansthatthechar~cangotoany wto-dimenstontbeplayerchwses:f&rermmsa lDlOdmustkmadetodetermine h whSch pmto-dlmension the character erpds up (theheadiiforBaehLsnumked).

    Qnee the pmb-dimension has been determined. roll 1D6 toermine the a c t xounter.

    shg Ramlorn Equtpmcnt: Whenww you me irr truded tolose s andom p k e of qulpment, turn all of your EqdpentCards face down, e hem together, then chase anatherplayer to draw and diard a card.

    m g ~pmtnt he Proto-Dhnenslons: W ~ a r y ~ore b h c t e d , as the result O a Roto-Dinsbn Etmmkr, todraw an Equipment Card far free, simply dmw the top c rd romthe Equipment Card deck arid add h to your store quipment,without arge. If you draw an Equipment Card matlred Find atthe next Dark mutiter," ou automatically add It to your stareof equipment just as withm m d d

    SWlbld Mark V Enaounter: Characters who lodie Fame as aresult ofth is eneolrnter never drop b l o w 0 Fame.

    S h l A v o r m ~ . A s t h f & m k ~ , a ~ pd a s k d h v w m m w e r b t h e ~ f o r t h e m w ~ P l a t C d

    e n d l ~ a n d a d v a n c e s l h a t d o n e ~ t d t h a ~ p l l t .T I K d r a ~ d O e s ~ d ~ ~ t h e R q e r T u m , ~ N o t e t h a t t h eW d d l m w c s ~ t h e P I o t C a r d T m meansthdtheS k d h ~ d ~ p ~ ~ t h e ~ t o dhtheirpictsl)OncetheRatCerdhasbsenMdahscardsd,tk~ m ~ ~ e s t o t h e f m t m p k x F o ~ ~ ~ b C C s r d ~ h i scrherHqerTtan.aasddvamathstcard

    Such chamdm continue to atd the Dark Minions In this wayuntfi s x u d h g t a ~ ~ J ts. Empathy mlt at the end of thPlayer Turn, or until another player cams to the a p p p r b t emehplex, escapes or defeats ny Rot Card there, and thens-ads at a D W t m Empathy roll,

    Once minion huntem are freed, they can resumen o d ame play on thdr ntxt Wa y w T m

    GLOSS RYThe Following rommenls and &etiniLians are h l u d e d to sdd to

    your edlkation and enfoyment.moebewe A human-s'uad amebdd m e a m able to ma

    nipulate and r i w ts fmnA n l m oc A spirit thnt nhabUs and telekIneWy gives mo

    tion to nwmally h n h a t e objects.B k a k ~ A n h w ~ h o F h u m a n d c s p a ' a w h d k a s t s y

    draining skth's l& forr

    Blo& A My mobile, o tkmodd ly mature r e s m b l i i aspiky Mack melon, w h i i attadrs by piercing the skin of ts pyclinging tighly, and WMng [uids, then consuming theIiqulj.lng carpse.

    Bloodkin: A t y p e d & - d h h d humanoid whme exist-erne ed to legends of v a m p h s nnd trolls.

    Blood Raid: A mbbery in which st red blood L tden, ratherthan money. MLen performed by human dmlnals, but swwt i m e s b y w o ~ s e t h ~ .

    Bkod hltures: A new heed of vultures which attwks healChyCmutures.

    Bmshflre War: ny ofthe 21st century's multltudhmm pettyborttlea between rnha states

    hatad: Challenged by police {usuallympaatecops), whatherjuntifiably or not.

    Changclkrg: In legend, h~chfldrenwmsometimesstdcnand a goblin left in their p l ~ e .n the 2lst century, adults are~ i m mbducted and replaced wlth h p a t e t s , whether d fg u t d surgkally (cyborg type) or empsthkally (mystic type).

    Cobra Peopk: A nasty type of humanoid of reptilian origin.fond of o M n g human adults with tMir fangs and swdI0wh-qhuman b4bies whole.

    bntatt: A frimd or a w t e ho on h Ikd upon or aid.Cal.porateRam A param'd'iry trike by onecarparation upon

    other.Corporate Rahbg: Takii up a career in thecorporate d dCorp War: A s e r b orporate raids aimed at destroying a

    eompetkm.Cyborg: A humanwho has been h d y o d i d with arliklal

    -ark Encountec An encwnter with one or another ort dothRnvorldly bvader. Note hut small groups (Le., Iowp ot jmintaare easier ta battle than are larger w ut ?hey are mored i h d t to d h v e r w h l eing discovered in e r n andtherefore more difficult to escape

    b r k n y A shortened form of the term -Dark Mnlon.Dar- Computer: A computer camposed argely of t h d y

    dked brain h e wmehcs r e t a w rebeiliow o ofhuman pers-Mes).

    DarkMInkn: Amanstrws servant dthe elusive Dnrlt Masters.Death Ray: An extratwrestrinl weapon that kypka tly datroys

    what- it hits.Demonground: Wild regm- O the Earth w h i d have been

    ovurun by mutattd plants and animals and/or by spill-overs oh d ~ :r o t o - d i h .

    DhrtensbnaI Wrttx: A major dislwbnee among the pmto-dlmernionr.eauing reverr dluuptkndnormd uirt slce Lherr.

    'Draft an mth corporate h l o n o shanghai newempathi m i b

    &o-Rmtst: An d o g k a l l y minded individual who em

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    b r a c m w i G J e n c a ~ t h s d y ~ d ~ n n d ~v o h h r k h e n a m % o f ~

    hp Stahh : h b m p k indi-

    ~ ~ t o ~ t h & ~ * d W d o p t h e L ~ l d l l s , a r a dm a k e ~ t w t t h * ~ ~ ~An hmte, a b m m q ability of

    r n w y h u n o n s , t i e d ~ t o & ~ ~ &m ~ l b r ~ ~ & ~ t ~ o f ~ w h o c a m e

    b E d 1 ~ m m f 8 8 m d p e ~ ~ ~ d ~ s u b s g q l l e r d f y e o m r p c e d~ b y t h e D s P k L a r d s , t h g e b y ~ m W o n s .

    FeyP~k~da rk~c l l r i s s~and ,p ro ra%tonense l e~sc rue l t y.Q a n g ~ S t r % l e t ~ l n t h e ~ a r e n o t a U b d M m y

    s m e e fhe only sort d e m m m t y mm ailable for heBl b b rplcwnterdawsdmadeas o make favor

    dhccaaWk with aue a gang.Ha*# Dwarfish bmmd urf t t r blpd-Ilk wings, prehensile

    k m , a n d a h d ~~ a u i r ~ : ~ ~ d ~ w U h n a I m m o f p h ~ s ~ c a l l ~ a f k t h g~ ~ - - B m C l l l - ~ * ~ ~ n e g a -the

    ~ A r r r a l e v Q m & , ~ ~ ~ d f l r e .~ A t y p a C e ~ s p W h P e n Z a n ~ e n d& Q d a l ~ ~ ~ d ~ ~ ~ h t h e

    W d t h r r ~ ~ ~ g l g r ~ ~ m P E a r y ~ ~ ~~ - ~ . g r e * - b ~ a ~

    ~ I 5 f i D t P d a a t f O F 0 w H e U Z t i D t h e ~ ~ o m . ~~ A ~ d x a b h d ~ t e n t a d e s ~ t y

    ~ a r l d n # r h a ~ ( S o ~ a s j s h l e g a n d a r y Q n e k~ahwscmedurilhsnakesinpkebhaiF..)

    ~ l M c e A c h x e t o a c q u k ~ o n t h e b l ~ m ~A h n p u m a n m t l y t u m d t o ~ t i s t omrby

    ~ a r o t h e r ~ u c f i t m & n W l t .A p& s u b m n e m humwiaid that ogether with

    or wr dwtyps, nm&ardeds hmnan behgs. (From ti. Q. UleWm e r n m e h h )

    m ~ A , d d ~ l m a n c m p % e t h w t h m b e c t n ~ s r s d

    bYw-sP=P C a t r u d h p e t h : A n ~ w h m e p o w a r s ~ s u d d e n l y

    d

    ~ ~ o f ~ h u m a n s w h o b a n d ~ f o r~ c m a n d r w e n g e u p o n t h e d e t y l h t s p m d t f r a m .

    O r g s n ~ A b l r d r ~ d h u m e u r ~ p w .~ I A w S t r e P c h e a d I d t h a t h a v e b c a n a b w d d b

    chaoabyl enh~offtciafs ,nowpopuldedonlybythdregsofhuntw d e t y

    Pala: A I q h k dhwnmddaatum hat feeds by dminlngb d y h G a t f K l m a a h e r ~ ~

    Poltergakt: A d w m d v e iype f g h d with tha capabnky totetekmetkally manipulate physical objects

    PkmRawmALsohmn&saWerrormwm Aptemnodon-lkeb B d a 8 n c e r ~ I n t e a ~ w d ~ w f t h D a r k ~

    Proto-Dhs ton: ny m a h o We E w Z f i ' s unlvuge

    Psjrcble 7 U Fmd& A gov1 r -te d I t ydevotedto studylng the phenommm w n MfnknHuater, a character with Empathy gmhin wPI is q i k k l y teabda n d ~ t d 8 t a u c h a f a c l l i t y ; a ~ w b h -3-willbe detained or teatins but ultimately d chw i t h 4 w m o r e p o i n t S w l b a ~ o n d ~ ( ~ ~ u a l Iescape aRer dkovering the art lokol notuF f auch places).

    Soeurlty Ttahhg: From goverrrmardal armb tP 0o~pomteguards, the world ofthe 21st c m b y r d hmight to maintain the ahhm quo,

    S k e k W Skelatal ~maina ossessed by an animator SF.Skulhvorm: An ~l l1gent . therworldly fwm d arasite ca-

    pable afcontrdling a human by bumnwIrtg into the person'sskultand taking control O the brain.

    S b burrowing creature that somewhat resembles agiant, land-dwelling squid. t lays h wok br ee tur n ravellhgthe ground's surface, then erupb t h c @m nd Qet themSpongy: A slow but d l l e vegetable IiFe fbrm mhmmn-siPed sponge m u s h m covered with wriggImg mtle s,whkh feeds by pressing a g a M an'vnal prey, worming e t sllnder h e kim, and drahhg body f l u k

    S t e r W A type of tnachhe intelligmce deslgxd hy the)Ilananoid ETs for the pwpese o d&myIng s y m b k h seebelaw), but now determined ta exkmhate all k Fcnm

    Storm WraW A humanoid entity of electtieal pww.8tratt)ght:A battle between ganp, or betencopcops and

    eang mrmbers. D a n g m . but @entially instructive.Street Ttdnhgm: The type O skills typically learned by

    p p l e who live an he treet.Symblod: A type of machine h l l i g m des@ed by the

    h u m a d rn8f~th~putpose f --dim?lW'h3 bys c a ~ p a F t s d l h r ~ ~ t h e r e a n d ~ i n g O tl n t o u s f u l h m t o b a ~ b y ~ s ~

    l b d c ~ * A ~ ~ ~ W f t h t Q I I J C W s k 3 a rd e v o t e d b & ~ h w n E t t o ~ ~

    TolfEdd= hnh ieHke servants of a toxk maher.Th~AmmtumdempaUllemergycmdtedbyanempathii

    penon, usually as a A t that person's deathWere: Ananimallstk humanoid withtheabiliitytoempathilly

    disguise itself as Fully h m xcept d h g he monthly ndtlngseason(periodd&ehrllmoon).

    WMdHunt: 7heauddm appmmme dany pack dothenvoddtycreatures InLent upan a M d n g War slaughtering whateverthey encounter.

    Windfall A sudden influx d d s , whether due to a w'vming ahtery, mhhg an Inherhnce, mceivhg a corporate Incentivepayment, d k w e r t n g brrrted treasure, cw st-mg acmas theM y f n mudared drug Iwd

    Zombk One of several sorts of mobile dtad or n d y eadp m n s Some are bodies poss ssed by anhalor spk8s: othersare d y ead parsons controlled by hideous parask infeeta-tima O one aort or another.

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    m l n a r ~ v s . ~ l a a r n g a r g ~.[~oumtalrl d B S vr rosp vs Sldlkmg t j r ~ rl G-a1 ~

    Fw~SuaserdatWAieulrw.StaIkhgar@~trrhmdulCun~ d l l f fiamc L 4 random Lpuprnrnt Card rh f a m r r ~ 1 0 6 ~ a d t r r o ~ E q u l p m a n t C r d r I

    l r s a a p e b y ~ b m D u k ~ ,

    tte A = Mark~ o & ~ ~ a ~ ~ ~ h t r m r ~ i a b d y ~ b p l h ~ ~ a r c k h

    e n m u d c r m d ~ a t l v ~ k

    Fmm p O b H i o l q r l h & d b A l m ~ ~ e v s ~ yG ~ O n T ) ~ l l ~ E W w i m t C d a l ~ ~ d w f w * Demongmund: H a w a b m m p m d enmntrx.

    - ,=-+?,rL-- - 4

    3 Plqw swarm: Suecccd at h s y vs. Ernpahy r ksc: ID6 Conhclrr.W ~ ~ r t ~ v i ~ ~ ~ t g o l a Q e

    I 5 Altatked by prasite-ridden w r m f m : rmrceed Dimcull vs. Emp

    I f . a m r l~ h , -

    nen:[JrcH . .. . ... .. . - ..

    cpinInl-iuRcam ,10 o r,irttior~i it ~i rn ~~ ck . hutfi

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    vs Combat ar , ar go o tntenstvc CareAttacked by slither: Hall movement. Succeed a1 Difficu

    vs ornbal r qo to Intensive Cme

    destroyedureoun ar

    krnpathy ddvdrlce and tdkt. ariolht:~ 111.IJMZMC nume: HcaUng p r d s mpldly

    Lhm take another tun1 ~ i p d t t 1 1 ~cmnrnd~e. R r t elvr Er~ipdthy lvance

    Phlianthropist v s ts hospital: Advance c t dat Averaae; fame ta receive S25.000.

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    Produces cards approximately 2 x 2 5 inches

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    Produces cards approximately 2 2 5 inches

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    h inion unter fipansion Kit.

    f you ve played Minion Hunter until you know every encounter by heart andhave memorized every card, this kit will inject a new level of mystery into yourplay

    f you ve just begun playing Mlnion Hunter this kit wiIl provide you with options

    and background to make your play more satisfying than ever.f you ve never played Minion Hunter ..y outre missing out on a good time.Included in this package are:

    New rul s options, for grimmer, y t more cooperative games.Expanded encounter tables, for further variety In play-including a table of

    random Plot Card rcsultsi16 new Equipment Cards, including Empathy-enhancing items, a second

    Wildey Wolf for two-fisted shooting ), and even minion equipment you cancapture at Dark Encounters

    Designer s Notes, with topic by topic, space y space, encounter byencounter comments to further flesh out your understanding of Minion Hunterand its treatment of the Dark Conspiracy horror RPG world.

    A new Dark Age has come. Never has the world been so grim nor the battleso heroic