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RAPHAEL GRASSET PhD French, 22 June 1977 I conduct research at the confluence of human computer interaction, computer graphics and computer vision. I focus on exploring better way to create a more seamless and adaptive interaction between real and virtual world. Over the last decade I have been primarily working on 3D user interface, augmented reality, videoconferencing and visualization topics. I’m a fervent advocate of collaborative research, and been doing both fundamental and applied work, particularly investigating publishing, medical, and art application areas. Beyond project management, publishing and supervising students, I’m also an active software developer, author of open-source and commercialized augmented reality software toolkit and applications. Since January 2011, I’m a Senior Researcher at the ICG, TU-Graz. a: ICG, Graz University of Technology, Inffeldgasse 16/2, 8010 Graz, Austria e: [email protected] w: http://www.raphaelgrasset.net t: +43 316 876 - 5076 ACADEMIC EXPERIENCE Senior Researcher ICG, Graz University of Technology, Austria Applied and fundamental research, industry collaboration (Qualcomm), student supervision, grant writing, team and lab infrastructure development (CDL software and 3D capturing room). 2011-PRESENT Senior Researcher HIT Lab NZ, University of Canterbury, New Zealand Applied and fundamental research, consulting, teaching & student supervision, grant acquisition, project & team leader, research activities manager, lab infrastructure development. Affiliated senior researcher between January 2011 and June 2012. 2008-2012 Visiting Researcher ICG, Graz University of Technology, Austria Mobile AR interface and visualization research (MARCUS). July 2010-August 2010 Visiting Researcher Media Technology Department, Aalto University, Finland Research & development on mobile AR applications, gaze- based interaction, UI-ART project (MARCUS). May 2010- June 2010 Acting Director HIT Lab NZ, University of Canterbury, New Zealand Project management, industry collaboration, additional teaching responsibilities (director’s sabbatical). February 2010- April 2010 Sep. 2009 - December 2009 Visiting Researcher U-VR Lab, GIST, Korea Lecturing, AR research, student supervision and mentoring. February 2009- March 2009 Postdoctoral Fellow HIT Lab NZ, University of Canterbury, New Zealand Augmented Reality research, consulting, student supervision, project & team leader, research activities manager, lab infrastructure development. 2004-2007 Research Assistant Vienna University of Technology, Austria Augmented Reality research. Sep. 2004 - December 2004 Research Assistant (PhD Student) ARTIS, INRIA Rhône-Alpes, France Augmented Reality research, teaching, teaching infrastructure (ENSIMAG VR Lab), scientific and public dissemination. 2000-2004 Research Assistant (MSc, Magistere Student) iMAGIS & ARTIS, INRIA Rhône-Alpes, France 3D Interaction, collaborative and AR research (part time). 1998-2000

RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

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Page 1: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

RAPHAEL GRASSET PhD French, 22 June 1977 I conduct research at the confluence of human computer interaction, computer graphics and computer vision. I focus on exploring better way to create a more seamless and adaptive interaction between real and virtual world. Over the last decade I have been primarily working on 3D user interface, augmented reality, videoconferencing and visualization topics. I’m a fervent advocate of collaborative research, and been doing both fundamental and applied work, particularly investigating publishing, medical, and art application areas. Beyond project management, publishing and supervising students, I’m also an active software developer, author of open-source and commercialized augmented reality software toolkit and applications. Since January 2011, I’m a Senior Researcher at the ICG, TU-Graz. a: ICG, Graz University of Technology, Inffeldgasse 16/2, 8010 Graz, Austria e: [email protected] w: http://www.raphaelgrasset.net t: +43 316 876 - 5076

ACADEMIC EXPERIENCE Senior Researcher ICG, Graz University of Technology, Austria

Applied and fundamental research, industry collaboration (Qualcomm), student supervision, grant writing, team and lab infrastructure development (CDL software and 3D capturing room).

2011-PRESENT

Senior Researcher HIT Lab NZ, University of Canterbury, New Zealand

Applied and fundamental research, consulting, teaching & student supervision, grant acquisition, project & team leader, research activities manager, lab infrastructure development. Affiliated senior researcher between January 2011 and June 2012.

2008-2012

Visiting Researcher ICG, Graz University of Technology, Austria

Mobile AR interface and visualization research (MARCUS).

July 2010-August 2010

Visiting Researcher Media Technology Department, Aalto University, Finland

Research & development on mobile AR applications, gaze-based interaction, UI-ART project (MARCUS).

May 2010- June 2010

Acting Director HIT Lab NZ, University of Canterbury, New Zealand

Project management, industry collaboration, additional teaching responsibilities (director’s sabbatical).

February 2010- April 2010 Sep. 2009 - December 2009

Visiting Researcher U-VR Lab, GIST, Korea

Lecturing, AR research, student supervision and mentoring.

February 2009-March 2009

Postdoctoral Fellow HIT Lab NZ, University of Canterbury, New Zealand

Augmented Reality research, consulting, student supervision, project & team leader, research activities manager, lab infrastructure development.

2004-2007

Research Assistant Vienna University of Technology, Austria

Augmented Reality research.

Sep. 2004 - December 2004

Research Assistant (PhD Student) ARTIS, INRIA Rhône-Alpes, France

Augmented Reality research, teaching, teaching infrastructure (ENSIMAG VR Lab), scientific and public dissemination.

2000-2004

Research Assistant (MSc, Magistere Student) iMAGIS & ARTIS, INRIA Rhône-Alpes, France

3D Interaction, collaborative and AR research (part time).

1998-2000

Page 2: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

 

RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial). I was a lead or major researcher for all of them (additional projects are available on my website).  Academic  R&D  Projects   Handheld AR CDG, Austria

Umbrella research project on mobile AR, with a special focus on adaptive interaction and visualization techniques. In collaboration with Qualcomm.

2011-PRESENT

HYDROSYS FP7 CORDIS, Austria

AR Visualization and 3D interaction techniques for environmental monitoring. Collaboration with SLF (Switzerland), Aalto University (Finland) and Ubisense (UK).

2011

Promethean Organ Trade Austria/Australia

Cross-media manipulation based on AR for artistic exhibition. Collaboration with Julian Stadon (Perth Curtin University).

2011-PRESENT

Android AR PSAF, New Zealand

Augmented reality software architecture for architectural, cultural and game application areas.

2010-2011

PhobiAR New Zealand

Advanced exposure therapy treatment based on a reactive augmented reality platform.

2010-2011

Earthquake AR New Zealand

Mobile social and 3D AR platform for cultural heritage and city visualization. Collaboration with Jason Mill (ZNO, NZ).

2010-2011

Virtual Campus New Zealand

Visualization and interaction techniques for GIS (mobile, web, VR). Collaboration with Femke Reitsma (Geography Department, University of Canterbury) and Jason Mill (ZNO).

2009-2011

Transumer PVI Collective, Australia

Tactical Mobile AR application. Collaboration with artists from PVI Collective.

2009-2010

UI-ART MARCUS IRSES FP7, Finland

Investigating adaptive and contextual interface on mobile AR. Collaboration with Kai Puolamäki (Aalto University, Finland).

2009

Page 3: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

   

Embedded AR New Zealand

Software library and hardware prototype for future generation of embedded AR. Creation of a software/hardware platform for rapid prototype of future mobile device.

2008-2010

Next Generation Teleconferencing (KAREN) REANNZ, New Zealand

Research into advanced videoconferencing tools for the NZ high-speed network KAREN (HD support, 3D mode, smart view management).

2007-2008

MARS-CT FRST NERF, New Zealand

Medical visualization for spectral X-Ray technology. collaboration with Anthony & Philip Butler (Physics Deparment, University of Canterbury) and Otago University (New Zealand).

2008-2012

AR Radiotherapy New Zealand

Method for patient positioning for radiotherapy treatment based on Augmented Reality. Collaboration with Juergen Meyer (Physics Departement, University of Canterbury).

2008-2010  

Videoconferencing Psychotherapy New Zealand

Empirical study of video-conferencing technology for psychotherapy. In collaboration with Lucy Johnston (Psychology Department, University of Canterbury).

2008-PRESENT

Accessible AR FRST NERF, New Zealand

Interaction techniques, visualization and tools for mobile and desktop AR.

2007-2011

SLARiPS Australia

Exploration of trans-media, multiple representation and transitional interfaces in the context of an AR artistic application. Collaboration with Julian Stadon (Perth Curtin University).

2007-2010

First 5 Minutes ACID, Australia

Virtual reality training program for fire extinction. Software infrastructure, tracking, interaction and rendering.

2007

Semaphore New Zealand

Explorative research of dedicated tools for the usage and transfer of AR technology in Art. Artistic exhibition based on AR technology. Collaboration with Roger Bays.  

2007-2012

Page 4: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

 

Mixed Reality Book New Zealand

Mixed Reality Book and AR Publishing (derived project from the NERF-Funded MagicBook). Explorative research, conceptual model, design guidelines, case studies and applications. Collaboration with Gavin Bishop.

2006-2010

Magic Book FRST NERF, New Zealand

Umbrella research project on AR technology including sub-research topics such as empirical studies of transitional interface, design of new handheld device or 3D interaction techniques. Conceptual model, new user interfaces, user evaluations and Mixed Reality book prototypes.

2004-2007

IPCity FP7, Austria

Interaction techniques for Mixed Reality editing and authoring (Raffaelo). Collaboration with Dieter Schmalstieg (Graz University of Technology).

2006-2007

Interactive Mediated Reality Austria/France

Interaction techniques for Mediated Reality authoring. Collaboration with Dieter Schmalstieg (Graz University of Technology).

2004-2007

SmashPalace Project CreativeNZ, New Zealand

Explorative research on technology for capturing and presenting a Maori performance in Augmented Reality. Development of prototypes, evaluation of hardware and software solutions. Collaboration with Canterbury Museum.

2005-2007

Knee Prosthesis Project New Zealand

Research assistance and tools development for 3D measurement on a knee prothesis mockup (with VisionSpace capability). Mechanical engineering 3rd pro project.

2006

Experimenta Vanishing Project Experimenta, Australia

Full design and development of an interactive application for the Experimenta Vanishing Point exhibition, based on an augmented reality interface (and research study how transferring multimedia content between different media supports). Collaboration with Two Heads Production Studios (Australia) and Experimenta (Australia).

2006

Hospital Harry Project ACID, Australia

Development of an entertainment application based on Augmented Reality, usable during the treatment of burned children.

2005

Page 5: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

Converge New Zealand

Research and technical supervision for the design and development of Branch on Branch v3.1 installation, based on a PUI and a tangible interface. Collaboration with Ian Clothier (artist).

2005

Companies R&D Projects Audi Germany

Development of X-Ray AR visualization technique on mobile device for a car show. Based on Qualcomm technology.

2012

QderoPateo China

Development of an AR Browser for the android platform (based on Android AR).

2010

WoWWee Hong Kong/China

Design and prototyping of AR shooting game with remotely operated UGV off-the-shelf robot.

2007

Adapx USA , Assistance for the development of an AR application based on Natural Feature Tracking Technology.

2007

Intranel New Zealand

Development and integration of video streaming hardware in an AR framework. Testing, review of their technology and products applied for AR remote collaboration.

2005-2007

ARANZ New Zealand

Project proposal, state of the art report and development of demonstrations for developing new interfaces for their mining software, LeapFrog.

2004-2005

Warren and Mahoney New Zealand

project proposal, development of demonstrations, research discussions for using new visual and perceptual interface for architecture design.

2005

Airways New Zealand

project proposal, state of the art report and development of a demonstrative prototype of new user interfaces for air traffic controller.

2005

Page 6: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

Software and Commercialization  Android AR New Zealand

Development of an advanced augmented reality software architecture for mobile platform (component-based, multi-view representation).

2010-2011

Esperient Creator Plugin USA/New Zealand

Development of an AR plugin for a 3D authoring tool (formely own by Right Hemisphere). Commercial license acquired by ARToolWorks.

2006-2010

AR SDK Finland/New Zealand

Development of an openGL ES 2.0 AR rendering framework for Nokia N900 Mobile (linux based).

2009

Access Grid OSG, HD & Vic New Zealand

As part of the KAREN project, development of HD extension for Access Grid (DirectShow), OSG shared viewer, and an OpenGL version of Vic (video streaming and display). The new vic also incorporated 3D view management and smart vision techniques. Open-source distribution.

2007-2008

OSGART New Zealand/Austria , Development and commercial release of a high-level AR framework (dual licence model). Commercial Licence acquired by ARToolWorks. New version in development will include mobile, RGBD capture and interaction support.

2005-PRESENT

Handheld Display New Zealand , Design, development and production of a handheld display for museum and commercial exhibit. Product manufactured by InTouch (limited series), sell by HIT Lab NZ.

2005-2012

ARToolKit New Zealand

Documentation, packaging, development and enhancement of the ARToolKit library, a low level toolkit widely used internationally for learning and developing AR applications.

2004-2006

TEACHING EXPERIENCE  Lectures Guest Lecturer Graz University of Technology, New Zealand

ARVU “Augmented Reality”. Lecture on “AR Interaction and Collaboration” (course coordinator: Gerhard Reitmyar).

2012

Page 7: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

  Part Time Lecturer (Full-Time in 2009) University of Canterbury, New Zealand

COSC 426, “Augmented Reality”. Course delivery, including design and preparation of course material, assessment, exam marking. Development of software resources for student projects, project supervision and assistance (course coordinator: Mark Billinghurst).

2004-2010

Lecturer University of Tasmania, Australia

KHX 542, “Augmented Reality”. Course delivery, including design and preparation of course material, assessment, exam marking. Development of software resources for student projects, project supervision and assistance.

2009

Guest Lecturer Gwangju Institute of Science and Technology, South Korea  

Lectures on “User Evaluation in Augmented Reality”. Course delivery, curricula design (course coordinator: Woontack Woo).

2009

Lecturer University of Canterbury, New Zealand

“Introduction to 3D Visualization”. Course delivery and curricula design. First scientific visualization course at the University of Canterbury. Full week course with guest lecturers.

2008

Part Time Lecturer University of Canterbury, New Zealand

Lecture in COSC363 “Computer Graphics”. Lecture on “Designing Virtual Content”, course delivery and preparation of course material. Lecture in COSC110 “Introduction to Computer Science”. Lecture on “Introduction to Human Computer Interaction”, course delivery and preparation of course material.

2005

Teaching Assistant Joseph Fourier University, France

"Introduction to Computer Science", course for DEUG SMA 1st year. Practical lab and exercices (supervised by François Faure and Gérard Vivier).

2001-2002

Part Time Lecturer Joseph Fourier University, France

"Introduction to Internet" course for DEUG SV-ST 2nd Year. Active Participation to the design and development of the new curricula. Full course delivery, assessment, marking and administration. Supervision of student projects (course coordinator: Françoise Giroud). “Introduction to Hardware Architecture” for DEUG STPI 1st Year. Course delivery, preparation of course material, assessment, marking (course coordinator: Saddek Bensalem).

2000-2002

 

Page 8: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

  Curricula Design Joseph Fourier University, France

Development and design of an online teaching curriculum for chemistry course (based on courses handouts in paper format).

Jul-Aug 1999

Student & Staff Supervision Overview: supervised more than 50 students and staff (see website for respective projects). Senior supervision of postgraduate students (8):

Phd Student (1): Signe Wiingaard (2011-)

Master Students (4): Simon Kendler (2013-), Alexander Chernoglazov (2012), Niels de Ruiter (2011), Yorick Maziere (2010), Thibault Daoulas (2009)

Master Projects (3): Pierre-Jean Larroque, (2010) Nicolas Laffitan (2010), Florian Birnthaler (2008)

Senior supervision or co-supervision of intern/visiting students (11): David Fandler (Bachelor Project, 2013-), Brian Thorne (Honours. 2010), Martin van Zijl (Bachelor, 2010), Martin Knecht (Phd, 2010), Wolf Katrin (pre-Phd, 2010), Hyeongmook Lee (2008), Jonathan Mooser (Phd, 2008), Markus Sareika (Phd, 2008), Soeren Pirk (Diplom, 2007), Jaka Sodnik (Phd, 2007), Alastair Hampshire (2006), Jonathan Festing (Summer 2005).

Significant research assistance, mentorship and collaboration with postgraduates and undergraduate students (12): Tobias Langlotz (PhD, 2011-), Markus Tatzgern (PhD, 2012-), Eduardo Veas (PhD, 2011-2012), Manuella Waldner (PhD, 2010-), Julian Looser (PhD, 2004), Philip Lamb (PhD, Jun 04-Sep 05), Felix Loew (Diplom, Internship, Sept 04-Feb 05), Michael Siggelkow (Diplom, Internship, Sep 04-Feb 05), Michael Selegard and Johan Karlsson (MSC, Internship, Oct 04-Feb 05).

Supervision of R&D student/staff (project-oriented, 24): Fukuden Shunsuke (2011), Yorick Maziere (2011), Tim Hobbs (2011), Jonathan Entwistle (2010), Jacob K Ervin (2010), Robert Ramsay (2010), Ville Lehtinen (2010), Montignies Francois (2010), Pomare Kieran (2010), Hyuntae Lee (2010), Florian Perteneder (2009), Iris Herbst (2008), Kurt Adams (2007)(Artist), Jung Shin (2007), Yannick Allusse (2007), Jens Hopfer (2007), Charles Han (2007) , Kris Henning (2006-2007), Stuart Reeves (2006), Benjamin Brombach, Edward Griffin (2005).

PROFESSIONAL ACTIVITIES Academic Community Activities Steering Committee: ISMAR (2009-present)

Conference and Workshop Organization: ISMAR 2009-2011 (AMH Program Chair) ISMAR 2013 (Demo Chair, Doctorial Consortium Mentor) ISMAR 2012 (Communication Chair) JVRC/ICAT 2009 (Web Chair) IWUVR 2007 (Program Chair) ICAT 2005 (Publication & Demo Chair) MUM 2005 (Publication & Demo Chair) 3DUI 2010-2009 (Poster Chair)

Page 9: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

Conference and Workshops Program Committees: VR2014 VR 2013, Interact 2013, VRIC 2013, ISMAR AMH 2013, ISMAR CIMER 2013, JVRC 2013 VR 2012, ISMAR AMH 2012, OZCHI 2012, JVRC 2012, VRIC 2012, MobiViz MobileHCI 2012 3DUI 2011, JVRC 2011 ACE 2010, HCIAmI’10 IWUVR 2009

Conference Reviews: ISMAR (2005-2013), IEEE VR (2005-2013), CHI (2009,2012,2013), UIST (2008,2012-2013) MobileHCI 2013, SUI 2013, TEI 2013, CSCW 2013 TEI 2012, VRST 2012, NordiCHI 2012, MobileHCI 2012, SIGGRAPH 2012, IUI 2012 ISWC 2010, 3DUI 2010, CGI 2010 ISUVR 2009, IWUVR 2009, 3DUI 2009 INTERACT 2008 AUIC 2007, INTERACT 2007, OZCHI 2007, TABLETOP 2007 AUIC 2006, CHINZ 2006

Journal Reviews: Elsevier Virtual Reality Journal (2010-2013) Elsevier Computer&Graphics (2011-2012) Elsevier International Journal of Human and Computer Interaction (2011-2013) Computer Graphics Forum (2013) Elsevier Computer&Education (2011-2012) Elsevier Journal of Cultural Heritage (2013) Advances in Human-Computer Interaction (2011) Elsevier Displays (2011) Visual Computer Journal (2009) International Journal of Virtual Reality (2006) TVCG (2005) Technique et Science Informatique (French, 2005)

Thesis Review: Master Review 2010-2013

Project Reviews: ANR 2009-2011 (main french governmental funding agency).

Book Review: "Emerging Technologies of Augmented Reality: Interface and Design", Idea Group Publishing, December 2005. ACM (2007-), IEEE Member Lab Activities Supervision and management of OmniKinect facility, ICG, 2012.

Supervision and management of research infrastructure & capabilities (software/hardware resources audit & management, facilities design, development & maintenance), HIT Lab NZ, 2005-2010.

Supervision and management of general IT resources (infrastructure design & improvements, technology audit, software development workflow), HIT Lab NZ, 2005-2010.

Supervision of the technical aspect of lab IP and commercialization (including establishing services, tools and process to capture IP), HIT Lab NZ, 2008-2010.

Management of research activities (weekly seminars organizer, workshops, tutorials, working group), HIT Lab NZ, 2005 -April 2010.

Page 10: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

Organization committee, in house demonstrations design & organization, dissemination material design (posters, multimedia), HIT Lab Consortium 2005, 2006, 2007, Christchurch, New Zealand.

Active participation in the recruiting process for academic & general staff (review, interview), HIT Lab NZ, 2008-2010.

Management of internal and external communication (intranet, website, youtube, twitter), HIT Lab NZ, 2005-2010.

Participation to the general lab duties (decisional process, facilities management, partnership&funds, strategic planning, visitors & demos, etc), HIT Lab NZ, 2007-2010.

Design and development of the advanced virtual reality platform (VisionSpace), HIT Lab NZ, 2004-2010.

Participation of the design and setup of the PRV (Virtual Reality Platform) at INRIA Rhone-Alpes, France, 2002-2003.

Development of a software platform for the ARV (Virtual Reality Workshop) at ENSIMAG, France, Sept 2003-April 2004.

GRANTS & AWARDS Grants EU-ICT Experimedia, Europe (co-writer) 80K EUROS

2012

FWF IReality, Austria (co-writer) 300K EUROS

2011

PSAF Outdoor AR (Senior Investigator, co-writer) 110K NZD/60K EUROS

2010

UC Research Institute BIC (Associated investigator, co-writer writing) UC Research Institute NZILBB (Associated investigator co-writer), New Zealand 1M NZD/600k EUROS/year (multi-millions dollars research centers established by the University of Canterbury)

2010

KAREN, New Zealand (Associate Investigator) 50K NZD/30K EUROS

2008

NERF MARS, New Zealand (Associate Investigator) 350K NZD/220K EUROS for my lab

2007

NERF Accessible AR, New Zealand (Associated investigator, co-writer) 2M NZD/1.2M EUROS

2007

NERF CALMARS, New Zealand (Associated investigator, co-writer) 850k NZD/500 K EUROS

2007

Awards Honorable Mention Paper Award for our CHI 2011 paper: Importance-Driven Compositing Window Management (awarded to the top 5% of accepted submissions for this first leading conference in Human Computer Interaction).

2011

Page 11: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

 

Kenneth Clark Journal Prize for Best paper award for Australasian Physical Sciences in Medicine, Volume 32 (Australasian College of Physical Scientists and Engineers in Medicine).

2010

COCA Anthony Harper Competition 2006, Public Prize, for Semaphore.

2010

Postdoctoral Scholarship, granted by University of Canterbury, New Zealand.  

2004-2007

Ph.D. Scholarship, granted by French Ministry of Higher Education and Research.  

2001-2004

M.Sc. Scholarship, granted by Institute National Polytechnic of Grenoble (INPG).

2001

EDUCATION PhD Joseph Fourier University (Grenoble 1), France

Computer Science. 7th best French university on the 2013 world university ranking.

2000-2004

MSc INPG, France

Computer Science, Computer Graphics and Vision. 3rd best grade of the promotion.

1999-2000

Mag Joseph Fourier University (Grenoble 1), France

Computer Science. Magistère, parallel cursus, admitted in 2nd year due to top-level grades.

1998-2000

BSc (Hons) Joseph Fourier University (Grenoble 1), France

Mathematics and Computer Science. French title: DEUG MIAS+License/Maîtrise.  

1995-1999

SKILLS Presentation Skills Large experience from full time lecturing, seminars, conference presentation, project presentations (academic and industrial), public dissemination, lab presentations. Project Management Skills Supervised a large number of research and development projects (AndroidAR, KAREN, Accessible AR, MagicBook).

Reports writing (scholar publications, funding proposal & reports, project proposals, public dissemination).

Administration competences (budget, equipment acquisition, workplace organization, processes & policies),

Human resources skills (research team supervision, development team supervision, individual supervision, themed research group organization, good communication capabilities).

Page 12: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

Computer Skills Proficient in Computer Graphics, HCI and Computer Vision development

Languages: C/C++ (Proficient), Java, Python, HTML/CSS/Javascript, PHP, XML, Ada (scholar), Pascal (scholar), Assembly (x86, SPARC), SQL (Oracle).

SDK/API: OpenGL (GLSL, GLSL ES), OpenSceneGraph, OpenGL Performer, Open Inventor, OpenCV, Qt, STL.

IDE/Tools: Visual Studio (2005-2010), Eclipse, XCode (notions), GNU Software, Version Control (svn, git).

Platforms: Win32, Android, Linux/Unix.

Software: 3DS Max, Blender, Maya (notions), Adobe Suite (Photoshop, Illustrator), Matlab, Microsoft Office, Latex.

OS: Windows (XP, Windows 7), Unix (Linux, IRIX, Solaris), MacOS. Language Skills French (Native), English (Fluent), Spanish (scholar level), German (notions).

PUBLICATIONS & TALKS Publications   Overview: 51 international peer-reviewed research outcomes (11 journal articles, 35 conference & workshop papers, 5 posters), 16 non peer-reviewed (3 book chapters, 6 technical reports, 2 thesis, 5 conference & workshop papers). Average of 5 publications/year (2000-2012).

Bibliometrics: h-index=16, i10-index= 24, 728 citations (Google Scholar, Sept 2013).

Paper distribution: 43% A, 52% B, 5% C (ERA 2010 paper ranking, from 21 ranked peer-reviewed conference papers). Edited Book:

Raphael Grasset, Jens Grubert, Augmented Reality for Android Application Development, Packt Publishing, 2013. (In Preparation).

Book Chapters (3): 1. Raphael Grasset, Alessandro Mulloni, Mark Billinghurst, Dieter Schmalstieg,

Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum, Handbook of Augmented Reality, Borko Furht (Editor), Springer, 2011.

2. Mark Billinghurst, Raphael Grasset, Hartmut Seichter, Andreas Dünser, Towards Ambient Augmented Reality with Tangible Interfaces, Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, Lecture Notes in Computer Science Volume 5612, Elsevier, 2009.

3. Mark Billinghurst, Raphael Grasset, Hartmut Seichter, Tangible Interfaces for Ambient Augmented Reality Applications, Human-Centric Interfaces for Ambient Intelligence, Academic Press, Elsevier, 2009.

Journal and Periodical Articles (11):   4. Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana,

In-Place Sketching for Augmented Reality Games, Computers In Entertainment (CIE), ACM, 2013. (Forthcoming).

5. Tobias Langlotz, Jens Grubert, Raphael Grasset, AR Browsers, Essential Products or Only Gadgets? Reflections On the Initial Adoption of AR Technology by the General Public, Communications of the ACM, ACM, 2013. (Forthcoming).

Page 13: RAPHAEL GRASSET · RESEARCH & DEVELOPMENT PROJECTS Overview: 28 academic projects (selected, fundamental and applied), 8 consulting projects (selected), 7 software (open-source, commercial)

6. Eduardo Veas, Raphael Grasset, Ioan Ferencik, Thomas Grünewald, Dieter

Schmalstieg, Mobile Augmented Reality for Environmental Monitoring, Personal and Ubiquitous Computing (PUC), Elsevier, September 2012.

7. Eduardo Veas, Raphael Grasset, Ernst Kruijff, Dieter Schmalstieg, Extended Overview Techniques for Outdoor Augmented Reality, Transactions on Visualization and Computer Graphics (TVCG), IEEE, April 2012 (Proceedings of Virtual Reality 2012, VR’2012).

8. Anthony P.H. Butler, Jochen Butzera, Nanette Schleich, Nicholas J. Cook, Nigel G. Anderson, Nicola Scott, Niels de Ruiter, Raphael Grasset, Lukas Tlustos, Philip H. Butler, Processing of spectral X-ray data with principal components analysis, Nuclear Instruments and Methods in Physics Research Section A: Accelerators, Spectrometers, Detectors and Associated Equipment Volume 633, Supplement 1, Elsevier, May 2011 (Proceedings of International Workshop on Radiation Imaging Detectors 2009, IWORID’09).

9. Andreas Dünser, Raphael Grasset, Hamish Farrant, Towards Immersive and Adaptive Augmented Reality Exposure Treatment, Annual Review of Cybertherapy and Telemedicine, IOS Press, 9, 2011.

10. N. G. Anderson, A. P. Butler, N. J. A. Scott, N. J. Cook, J. S. Butzer, N. Schleich, M. Firsching, Raphael Grasset, Niels de Ruiter, M. Campbell, P. H. Butler, Spectroscopic (Multi-Energy) CT Distinguishes Iodine and Barium Contrast Material in MICE, European Radiology, Springer, 9, 2010.

11. James Talbot, Juergen Meyer, Richard Watts, Raphael Grasset, A Method for Patient Set-Up Guidance in Radiotherapy Using Augmented Reality, Australasian Physical and Engineering Sciences in Medicine, Springer, 4, 2009.

12. Raphael   Grasset,   Eric   Woods,   Mark   Billinghurst,   Art   and   Mixed   Reality:   New  Technology  for  Seamless  Merging  Between  Virtual  and  Real,  Media-­‐Space  Journal,  1,  2008.  

13. Mark Billinghurst, Raphael Grasset, Richard Green, Michael Haller, Inventing the future down under: the Human Interface Technology Laboratory New Zealand [HIT Lab NZ], Computer Graphics Quaterly, ACM, May 2005. (Invited paper).

14. Mark Billinghurst, Raphael Grasset, Julian Looser, Designing Augmented Reality Interfaces, Computer Graphics Quaterly, ACM, 2005.

Refereed Conference and Workshop Papers (35):   15. Alessandro Mulloni, Mahesh Ramachandran, Gerhard Reitmayr, Danie

Wagner, Raphael Grasset, Serafin Diaz, User Friendly SLAM Initialization, International Symposium on Mixed and Augmented Reality (ISMAR’13), IEEE, 2013.

16. Thanh Nguyen, Raphael Grasset, Dieter Schmalstieg, Gerhard Reitmayr, Interactive Syntactic Modeling With a Single-Point Laser Range Finder and Camera, International Symposium on Mixed and Augmented Reality (ISMAR’13), IEEE, 2013.

17. Bernhard Kainz, Stefan Hauswiesner, Gerhard Reitmayr, Markus Steinberger, Raphael Grasset, Lukas Gruber, Eduardo Veas, Denis Kalkofen, Hartmut Seichter, Dieter Schmalstieg, OmniKinect: Real-Time Dense Volumetric Data Acquisition and Applications, Virtual Reality Software and Technology (VRST’12), ACM, 2012.

18. Tobias Langlotz, Mathäus Zingerle, Raphael Grasset, Hannes Kaufmann, Gerhard Reitmayr, AR Record&Replay: Situated Compositing of Video Content in Mobile Augmented Reality, Australian Human-Computer Interaction (OzCHI’12), ACM, 2012.

19. Raphael Grasset, Tobias Langlotz, Denis Kalkofen, Markus Tatzgern, Dieter Schmalstieg, Image-Driven View Management for Augmented Reality Browsers, International Symposium on Mixed and Augmented Reality (ISMAR’12), IEEE, 2012.

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20. Jens Grubert, Raphael Grasset, Gerhard Reitmayr, Exploring the Design of Hybrid Interfaces for Augmented Posters in Public Spaces, Nordic Conference on Human-Computer Interaction (NordiCHI’12), ACM, 2012.

21. Alessandro Mulloni, Jens Grubert, Hartmut Seichter, Tobias Langlotz, Raphael Grasset, Gerhard Reitmayr, Dieter Schmalstieg, Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations, Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI’ 12), MobiVis workshop, ACM, 2012.

22. Markus Tatzgern, Denis Kalkofen, Raphael Grasset, Dieter Schmalstieg, Embedded Virtual Views for Augmented Reality Navigation, International Symposium on Mixed and Augmented Reality (ISMAR’11), Workshop on Visualization in Mixed Reality Environments, IEEE, 2012.

23. Manuela Waldner, Raphael Grasset, Markus Steinberger, Dieter Schmalstieg, Display-Adaptive Window Management for Irregular Surfaces, Interactive Tabletops and Surfaces (ITS’11), ACM, November 2011.

24. Julian Stadon, Raphael Grasset, Syncretic Post-Biological Digital Identity: Hybridizing Mixed Reality Data Transfer Systems, International Symposium on Distributed Simulation and Real Time Applications (DS-RT’11). ACM/IEEE, 2011.

25. Manuela Waldner, Markus Steinberger, Raphael Grasset, Dieter Schmalstieg, Importance-driven compositing window management, Conference on Human Factors in Computing Systems (CHI’11), ACM, May 2011.

26. Katrin Wolf, Christina Dicke, Raphael Grasset, Touching The Void: Gestures For Auditory Interfaces, International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2011), ACM, 2011.

27. Martin Knecht, Andreas Dünser, Christoph Traxler, Michael Wimmer, Raphael Grasset, A Framework For Perceptual Studies In Photorealistic Augmented Reality, Virtual Reality (VR’11), Workshop on Perceptual Illusions in Virtual Environments, IEEE, March 2011.

28. Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Billinghurst, Jihad El-Sana, In-Place Sketching for Content Authoring in Augmented Reality Games, Virtual Reality (VR’10), IEEE, 2010.

29. Andreas Dünser, Julian Looser, Raphael Grasset, Hartmut Seichter, Mark Billinghurst, Evaluation of Tangible User Interfaces for Desktop AR, International Symposium on Ubiquitous Virtual Reality (ISUVR’10), IEEE, 2010.

30. Jonathan Mooser, Suya You, Ulrich Neumann, Raphael Grasset, and Mark Billinghurst, A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion, Asian Conference on Computer Vision (ACCV’09), Springer, 2009.

31. Pan Ning, Liu Hong, Niels de Ruiter, Raphael Grasset, Improving the Image Quality of Spectral CT Volume Rendering, International Conference Image and Vision Computing New Zealand (IVCNZ’09), IEEE, 2009.

32. Mark Billinghurst, Hartmut Seichter, Raphael Grasset, Tangible Interfaces for Ambient Augmented Reality Applications, HCI International 2009, Springer, 2009. (Invited paper).

33. James Talbot, Juergen Meyer, Richard Watts, Raphael Grasset, A Patient Position Guidance System in Radiation Therapy Using Augmented Reality, International Conference Image and Vision Computing New Zealand (IVCNZ’08), IEEE, 2008.

34. Raphael Grasset, Andreas Dünser, Mark Billinghurst, Moving Between Contexts – A User Evaluation of a Transitional Interface, International Conference on Artificial Reality and Telexistence (ICAT 2008), 2008.

35. Raphael Grasset, Andreas Dünser, Mark Billinghurst, Edutainment with a Mixed Reality Book: A visually augmented illustrative childrens’ book, International

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Conference on Advances in Computer Entertainment Technology (ACE 2008), ACM, 2008.

36. Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphael Grasset, Augmented Reality and Rigid Body Simulation for Edutainment, Advanced in Computer Entertainment Technology (ACE 2008), ACM, 2008.

37. Raphael Grasset, Andreas Dünser, Mark Billinghurst, The Design of a Mixed-Reality Book: Is It Still a Real Book?, International Symposium on Mixed and Augmented Reality (ISMAR 2008), IEEE, 2008.

38. Julian Looser, Raphael Grasset, Mark Billinghurst, A 3D Flexible and Tangible Magic Lens in Augmented Reality, International Symposium on Mixed and Augmented Reality (ISMAR 2007), IEEE, 2007.

39. Raphael Grasset, Andreas Dünser, Mark Billinghurst, Human-Centered Development of an AR Handheld Display, International Symposium on Mixed and Augmented Reality (ISMAR 2007), IEEE, 2007.

40. Raphael Grasset, Eric Woods, Mark Billinghurst, Art and Mixed Reality: New Technology for Seamless Merging Between Virtual and Real, International Digital Arts and Culture Conference (DAC’07), 2007.

41. Julian Looser, Raphael Grasset, Mark Billinghurst, Andy Cockburn, An Evaluation of Virtual Lenses for Object Selection in Augmented Reality, International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (GRAPHITE’07), ACM, 2007.

42. Andreas Dünser, Raphael Grasset, Hartmut Seichter, Mark Billinghurst, Applying HCI Principles in AR Systems Design, International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI ’07), 2007.

43. Alastair Hampshire, Hartmut Seichter, Raphael Grasset, Mark Billinghurst, Augmented Reality Authoring: Generic Context from Programmer to Designer, Australasian Computer-Human Interaction Conference (OZCHI’06), ACM, 2006.

44. Jaka Sodnik, Saso Tomazic, Raphael Grasset, Andreas Duenser, Mark Billinghurst, Spatial Sound Localization in an Augmented Reality Environment, Australasian Computer-Human Interaction Conference (OZCHI’06), ACM, 2006.

45. Raphael Grasset, Jean-Dominique Gascuel, Dieter Schmalstieg, Interactive Mediated Reality, Australasian User Interface Conference (AUIC’05), Australian Computer Society, 2005.

46. Raphael Grasset, Philip Lamb, Mark Billinghurst, Evaluation of Mixed-Space Collaboration, International Symposium on Mixed and Augmented Reality (ISMAR’05), IEEE, 2005.

47. Raphael Grasset, Julian Looser, Mark Billinghurst, OSGARToolKit: tangible + transitional 3D collaborative mixed reality framework, International Conference on Artificial Reality and Telexistence (ICAT’05), ACM, 2005.

48. Raphael Grasset, Jean-Dominique Gascuel, MARE: Multiuser Augmented Reality Environment on real table setup, SIGGRAPH 2002, Conference Abstract and Applications, ACM, 2002.

49. Raphael Grasset, Xavier Décoret, Jean-Dominique Gascuel, Augmented Reality Collaborative Environment: Calibration & Interactive Scene Editing, Virtual Reality International Conference (VRIC’01), 2001.

Posters (5):   50. Adrian Clark, Andreas Dünser, Raphael Grasset, An Interactive Augmented

Reality Coloring Book, International Symposium on Mixed and Augmented Reality (ISMAR’11), IEEE, 2011.

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51. Hartmut Seichter, Raphael Grasset, Julian Looser, Mark Billinghurst, Multitouch Interaction for Tangible User Interfaces, International Symposium on Mixed and Augmented Reality (ISMAR’09), IEEE, 2009.

52. Yannick Allusse, Raphael Grasset, Mark Billinghurst, Accelerating Template-Based Matching on the GPU for AR Applications, International Symposium on Mixed and Augmented Reality (ISMAR’07), IEEE, 2007.

53. Raphael Grasset, Julian Looser, Mark Billinghurst, Transitional Interface: Concept, Issues and Framework, International Symposium on Mixed and Augmented Reality (ISMAR’06), IEEE, 2006.

54. Raphael Grasset, Julian Looser, Mark Billinghurst, A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction, International Symposium on Mixed and Augmented Reality (ISMAR’05), IEEE, 2005.

Academic Thesis (2): 55. Raphael Grasset, Multi-users Augmented Reality for small group configuration

(Environnement de réalité augmentée 3D coopératif : approche colocalisée sur table), PhD Thesis, Joseph Fourier University, Grenoble, 19 April 2004.

56. Raphael Grasset, Environment Study of Augmented Reality Applications on Video Games, MSc Thesis, National Institute Polytechnic of Grenoble (INPG), 2000.

Non peer-reviewed Papers (Domestic Conferences, Workshops, 5):   57. Brian Thorne, Raphael Grasset, Python for Prototyping Computer Vision

Applications, New Zealand Computer Science Research Student Conference (NZCSRSC’10).

58. Andreas Dünser, Raphael Grasset, Mark Billinghurst, A survey of evaluation techniques used in augmented reality studies, ACM SIGGRAPH ASIA 2008 course notes, 2008.

59. Julian Looser, Raphael Grasset, Hartmut Seichter, Mark Billinghurst. OSGART – A pragmatic approach to MR, International Symposium on Mixed and Augmented Reality (ISMAR’06), Industrial Augmented Reality Workshop, IEEE, 2006.

60. Raphael Grasset, Jean-Dominique Gascuel, Réalité Augmentée et Environnement Collaboratif: Un Tour d’Horizon, Association Française d’Informatique Graphique (AFIG’03), 2003.

61. Raphael Grasset, Jean-Dominique Gascuel, Environnement de Réalité Augmentée Collaboratif : Manipulation d’Objets Réels et Virtuels, Association Française d’Informatique Graphique (AFIG’01), 2001.

Technical Reports (Non peer-reviewed, 6):   62. Jens Grubert, Tobias Langlotz, Raphael Grasset, Augmented Reality Browser

Survey, Technical Report, Graz University of Technology, December 2011.

63. Andreas Dunser, Raphael Grasset, Mark Billinghurst, A Survey of Evaluation Techniques Used in Augmented Reality Studies, Technical Report, University of Canterbury, 2008.

64. Andreas Dünser, Lim Allen, Mark Billinghurst, Hartmut Seichter, Raphael Grasset, AR Market Surveys: Entertainment, Education and Engineering, Technical Report, University of Canterbury, 2008.

65. Shin Jung, Raphael Grasset, Hartmut Seichter, Mark Billinghurst, A Mixed-Reality Rendering Framework for Photorealistic and Non-Photorealistic Rendering, Technical Report, University of Canterbury, 2008.

66. Julian Looser, Raphael Grasset, Hartmut Seichter, Mark Billinghurst. OSGART – A pragmatic approach to MR, International Symposium on Mixed and

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Augmented Reality (ISMAR’06), Industrial Augmented Reality Workshop, IEEE, 2006.

67. Raphael Grasset, Marcel Lancelle, Mark Billinghurst, Mining Data 3D Visualization and Virtual Reality: Enhancing the Interface of LeapFrog3D, Technical Report, University of Canterbury, 2005.

Oral Presentations (4):  

James Talbot, Raphael Grasset, Juergen Meyer, Richard Watts, Augmented Reality in Radiotherapy: A Practical Application for Patient Set-up, New Zealand Physics and Engineering in Medicine (NZPEM’09), 2009.

James Talbot, Juergen Meyer, Richard Watts, Raphael Grasset, An Augmented Reality Application for Patient Positioning and Monitoring in Radiotherapy, World Congress 2009 – Medical Physics & Biomedical Engineering (WC’09), 2009.

James Talbot, Juergen Meyer, Richard Watts, Raphael Grasset, A Patient Position Guidance System in Radiation Therapy using Augmented Reality, Engineering and Physical Sciences in Medicine and the Australian Biomedical Engineering Conference (EPSM ABEC’08), 2008.

James Talbot, Juergen Meyer, Richard Watts, Raphael Grasset, An Augmented Reality Application in Radiotherapy to Aid in Patient Set-Up, Engineering and Physical Sciences in Medicine and the Australian Biomedical Engineering Conference (EPSM ABEC’08), 2008.

Patents:

Raphael Grasset, Tobias Langlotz, Denis Kalkofen,Markus Tatzgern, Dieter Schmalstieg, Image-Driven View Management for Annotations. , Patents:

Talks Courses and Tutorials (3):

Mark Billinghurst, Raphael Grasset, Developing Augmented Reality Applications, SIGGRAPH ASIA 2008.

Julian Looser, Raphael Grasset, OSGART Tutorial, ISUVR 2008.

Jan-Michael Frahm, Raphael Grasset, Computer Vision for Augmented Reality, ARToolKit Tutorial, ISMAR 2006.

Refereed Demos (2):  

Adrian Clark, Andreas Dünser, Raphael Grasset, An Interactive Augmented Reality Coloring Book, SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia’ 2011), Emerging Technologies, ACM, December 2011.

Raphael Grasset, Andreas Dünser, Hartmut Seichter, Mark Billinghurst, The Mixed Reality Book: A New Multimedia Reading Experience, Conference on Human Factors in Computing Systems (CHI 2007), Interactivity, ACM, 2007.

Presented Art Exhibitions:  

PVI Collective, Raphael Grasset, Transumer, 17th biennale of Sydney, May-August 2010.

Julian Stadon, Raphael Grasset, SLARiPS, John Curtin Art Gallery at Curting University, 2008.

Roger Bays, Raphael Grasset, Semaphore, COCA Anthony Harper Competition 2006 (and Art and Rehabilitation Exhibition at ICAT 2007).

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Invited Talks & Demos (selected):  

The Technology is also for you Emerging Computer Technology for Medical Application, Rural Health Symposium, 6th June 2008.

Art Workshop, Visualization Workshop and Teleconference Workshop for the HIT Lab NZ Consortium 2007, Christchurch, New Zealand, February 2007.

HCI Workshop, Hamilton, New Zealand, June 2006.

IEE Seminar Electrical Engineering, University of Canterbury, Christchurch, New Zealand, 2005.

Renault/LPPA Seminar on "Virtual Reality" at Collège de France, Paris, France, 2003.

Computer Graphics Group Seminar, Vienna, Austria, 2002.

IIHM (CLIPS) Labs, Grenoble, France, 2002.

Demonstration (Hit Lab NZ Research) for the Ministry of Research Science and Technology Event, Wellington, New Zealand, February 2006.

Invited for Demonstration (Hit Lab NZ Research) at the Graphite 2005 Conference, Dunedin, New Zealand, December 2005.

Invited for Demonstration (Hit Lab NZ Research) at New Zealand Navy Innovation Expo, Auckland, New Zealand, 14-16 June 2005.

 

REFERENCES Research & Teaching:   Professor Mark Billinghurst

HIT Lab NZ University of Canterbury Private Bag 4800, Christchurch New Zealand [email protected]

Professor Tomas A. Furness III

Professor & International Director Industrial and Systems Engineering Human Interface Technology Laboratory University of Washington Box 352650 Seattle, Washington USA [email protected]

Associate Professor Juergen Meyer

Department of Radiation Oncology University of Washington Medical Center 1959 NE Pacific St, Box 356043, Seattle WA 98195 USA [email protected]

Professional Activities: Research Professor Gregory F. Welch

Department of Computer Science University of North Carolina CB 3175, Frederick P Brooks, Chapel Hill, NC 27599-3175 USA [email protected]

Research Director Sabine Coquillart

PRIMA INRIA Rhône-Alpes 655, avenue de l'Europe 38334 Saint Ismier Cedex France [email protected]