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TRIBE - Training behaviours towards Energy Efficiency: Play it! This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 649770 Training Behaviours Towards Energy Efficiency PROJECT PRESENTATION

PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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Page 1: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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This project has received funding from the European Union’s

Horizon 2020 research and innovation programme

under grant agreement No 649770

Training Behaviours Towards

Energy Efficiency

PROJECT

PRESENTATION

Page 2: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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TRIBE project aims to contribute to

A CITIZENS’ BEHAVIOUR CHANGE towards energy efficiency in public buildings

through their engagement in the experience

OF PLAYING A SOCIAL GAME

linked by ICT to real time data collected

FROM 5 PILOT BUILDINGS

hosting around 1.300 regular users (employees, tenants…)

and almost 12.000 eventual users (visitors).

OBJECTIVES

Page 3: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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EXPECTED OUTCOMES

1

23 Greater consumer understanding and

engagement in energy efficiency

Accelerate wide deployment

of innovative ICT solutions for energy efficiency

Systemic energy consumption and production and

emissions reduction between 15% and 30%

Page 4: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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Energy Efficiency

VIDEOGAME

TRIBE PACK for

public authorities

TANGIBLE OUTCOMES

TRIBE will achieve the expected outcomes by means of two key instruments.

These tangible outcomes will be exploited during the project lifetime

and afterwards.

Page 5: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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VIDEOGAME

An attractive game able to engage public buildings users

(regular and eventual), in a global behavioural change

towards energy efficiency.

The mission of the players will be to achieve low energy

consumptions by applying energy efficiency measures

in public buildings.

TOOLS TO ACHIEVE THE GOALS (I)

Real data obtained from the pilots

The game will be fed by the:

Analysis of users behaviours

Page 6: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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For public buildings owners and

operators allowing them to:

Implement the project solutions at

their buildings, addressing their

particular challenges

Increase their expertise and

improve their behaviours, having

proven information about the

cost-effectiveness of the energy

efficiency measures, as well as

funding schemes adapted to

their necessities

TOOLS TO ACHIEVE THE GOALS (II)

User engagement campaign

Energy audit and diagnosis

Virtual Pilot design

ICT deployment plan

Funding scheme

1.

2.

3.

4.

5.

TRIBE PACK FOR PUBLIC AUTHORITIES

Page 7: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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ICTs for energy efficiency in buildings

Utilisation of existing monitoring systems in order to feed the game with real

data from the pilots.

TRIBE will complement the existing energy management systems

in a cost-efficient deployment of state of the art ICT technologies

developing a methodology for its replication in public buildings at EU level

TOOLS FOR SUPPORTING THE PROJECT

Page 8: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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Building energy modelling and simulation tools

Combination of the different users profiles and actions that they can assume in

buildings, with the real data coming from the monitoring system based on a

previous ICT deployment

TRIBE will develop an energy simulation engine

based on existing modelling and simulation tools,

in which the effects of people behaviour will be taken into account

TOOLS FOR SUPPORTING THE PROJECT

Page 9: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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Energy efficiency measures analysis

To model and simulate the effects that the set of energy efficiency actions

generate on the building and on the users’ individual and group behaviour.

TRIBE will elaborate a list of 250 energy efficiency measures

applicable to public buildings, which will be studied

and simulated in the videogame

TOOLS FOR SUPPORTING THE PROJECT

Page 10: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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User behaviour change

Measures targeting behaviour have been proven to have potential for energy

savings.

TRIBE will study the relationships between the various factors that

influence consumer behaviour and consumption practices,

in order to influence positively in the energy user.

TOOLS FOR SUPPORTING THE PROJECT

Page 11: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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THE PILOTS

TRIBE will use 5 real public buildings with different uses and

typologies, to feed the game with real data of energy

performances and users behaviours

Page 12: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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Offices

CIRCE

Headquarters

Social Living

Houses

Emmeline de

Pankhurst

University

Ozyegin

University

Offices

Zaragoza

Vivienda

Headquarters

School

Azucarera

Highschool

1

2

3

4

5

Zaragoza

SPAIN

Zaragoza

SPAIN

Zaragoza

SPAIN

Zaragoza

SPAIN

Istanbul

TURKEY

Page 13: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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Título capítulo THE PARTNERS

Acciona Infraestructuras

www.acciona-infrastructure.com

Zaragoza Vivienda S.L.U

www.zaragozavivienda.es

CIRCE Foundation

www.fcirce.es

BIO Intelligence Service

www.biois.com

University of Graz

www.uni-graz.at/en7

The Interactive Institute

www.tii.es

Özyeğin University

www.ozyegin.edu.tr

Page 14: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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There are about

1.300 regular users directly participating in TRIBE

through the pilots

POTENTIAL OF REPLICATION

Additionally,

12.000 eventual usersof public buildings

are involved in TRIBE’s pilots

Page 15: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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This constitutes a perfect seedbed for TRIBE impacts to start growing, serving

for the design and validation of the TRIBE final results before its deployment in

the EU market.

POTENTIAL OF REPLICATION

European

Union Public

authorities

4 public building owners

with 5 pilots participate in

TRIBE

TRIBE Game

TRIBE pack for public

authotities

1.300habitual users

of the pilots

directly involved

12.000eventual users

of the pilots Indirectly involved

EU

public

buildings

eventual

users

EU

public buildings

habitual

users

Page 16: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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!Join us!

Page 17: PROJECT PRESENTATION - tribe-h2020.eutribe-h2020.eu/wp-content/uploads/2015/11/TRIBE_Presentation.pdf · PROJECT PRESENTATION-TRIBE project aims to contribute to ! A CITIZENS’ BEHAVIOUR

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THANK YOU

VERY MUCH

FOR YOUR

ATTENTION!

www.tribe-h2020.eu