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TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
This project has received funding from the European Union’s
Horizon 2020 research and innovation programme
under grant agreement No 649770
Training Behaviours Towards
Energy Efficiency
PROJECT
PRESENTATION
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
TRIBE project aims to contribute to
A CITIZENS’ BEHAVIOUR CHANGE towards energy efficiency in public buildings
through their engagement in the experience
OF PLAYING A SOCIAL GAME
linked by ICT to real time data collected
FROM 5 PILOT BUILDINGS
hosting around 1.300 regular users (employees, tenants…)
and almost 12.000 eventual users (visitors).
OBJECTIVES
TRIB
E -
Tra
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g b
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avio
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to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
EXPECTED OUTCOMES
1
23 Greater consumer understanding and
engagement in energy efficiency
Accelerate wide deployment
of innovative ICT solutions for energy efficiency
Systemic energy consumption and production and
emissions reduction between 15% and 30%
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
Energy Efficiency
VIDEOGAME
TRIBE PACK for
public authorities
TANGIBLE OUTCOMES
TRIBE will achieve the expected outcomes by means of two key instruments.
These tangible outcomes will be exploited during the project lifetime
and afterwards.
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
VIDEOGAME
An attractive game able to engage public buildings users
(regular and eventual), in a global behavioural change
towards energy efficiency.
The mission of the players will be to achieve low energy
consumptions by applying energy efficiency measures
in public buildings.
TOOLS TO ACHIEVE THE GOALS (I)
Real data obtained from the pilots
The game will be fed by the:
Analysis of users behaviours
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
For public buildings owners and
operators allowing them to:
Implement the project solutions at
their buildings, addressing their
particular challenges
Increase their expertise and
improve their behaviours, having
proven information about the
cost-effectiveness of the energy
efficiency measures, as well as
funding schemes adapted to
their necessities
TOOLS TO ACHIEVE THE GOALS (II)
User engagement campaign
Energy audit and diagnosis
Virtual Pilot design
ICT deployment plan
Funding scheme
1.
2.
3.
4.
5.
TRIBE PACK FOR PUBLIC AUTHORITIES
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
ICTs for energy efficiency in buildings
Utilisation of existing monitoring systems in order to feed the game with real
data from the pilots.
TRIBE will complement the existing energy management systems
in a cost-efficient deployment of state of the art ICT technologies
developing a methodology for its replication in public buildings at EU level
TOOLS FOR SUPPORTING THE PROJECT
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
Building energy modelling and simulation tools
Combination of the different users profiles and actions that they can assume in
buildings, with the real data coming from the monitoring system based on a
previous ICT deployment
TRIBE will develop an energy simulation engine
based on existing modelling and simulation tools,
in which the effects of people behaviour will be taken into account
TOOLS FOR SUPPORTING THE PROJECT
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
Energy efficiency measures analysis
To model and simulate the effects that the set of energy efficiency actions
generate on the building and on the users’ individual and group behaviour.
TRIBE will elaborate a list of 250 energy efficiency measures
applicable to public buildings, which will be studied
and simulated in the videogame
TOOLS FOR SUPPORTING THE PROJECT
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
User behaviour change
Measures targeting behaviour have been proven to have potential for energy
savings.
TRIBE will study the relationships between the various factors that
influence consumer behaviour and consumption practices,
in order to influence positively in the energy user.
TOOLS FOR SUPPORTING THE PROJECT
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!TR
IBE -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
THE PILOTS
TRIBE will use 5 real public buildings with different uses and
typologies, to feed the game with real data of energy
performances and users behaviours
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!TR
IBE -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
Offices
CIRCE
Headquarters
Social Living
Houses
Emmeline de
Pankhurst
University
Ozyegin
University
Offices
Zaragoza
Vivienda
Headquarters
School
Azucarera
Highschool
1
2
3
4
5
Zaragoza
SPAIN
Zaragoza
SPAIN
Zaragoza
SPAIN
Zaragoza
SPAIN
Istanbul
TURKEY
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
Título capítulo THE PARTNERS
Acciona Infraestructuras
www.acciona-infrastructure.com
Zaragoza Vivienda S.L.U
www.zaragozavivienda.es
CIRCE Foundation
www.fcirce.es
BIO Intelligence Service
www.biois.com
University of Graz
www.uni-graz.at/en7
The Interactive Institute
www.tii.es
Özyeğin University
www.ozyegin.edu.tr
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
There are about
1.300 regular users directly participating in TRIBE
through the pilots
POTENTIAL OF REPLICATION
Additionally,
12.000 eventual usersof public buildings
are involved in TRIBE’s pilots
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
This constitutes a perfect seedbed for TRIBE impacts to start growing, serving
for the design and validation of the TRIBE final results before its deployment in
the EU market.
POTENTIAL OF REPLICATION
European
Union Public
authorities
4 public building owners
with 5 pilots participate in
TRIBE
TRIBE Game
TRIBE pack for public
authotities
1.300habitual users
of the pilots
directly involved
12.000eventual users
of the pilots Indirectly involved
EU
public
buildings
eventual
users
EU
public buildings
habitual
users
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!Join us!
TRIB
E -
Tra
inin
g b
eh
avio
urs
to
wa
rds
En
erg
y E
ffic
ien
cy: P
lay it
!
THANK YOU
VERY MUCH
FOR YOUR
ATTENTION!
www.tribe-h2020.eu