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11 © www.thecurriculumcorner.com Directions: Roll 2 number cubes and add the numbers. Cover that space with a marker. You can bump your partner’s space. If you cover a space with 2 stacked markers, that space can’t be bumped. The first player to use all 10 of their markers first wins!

PowerPoint Presentation€¦ · Directions: Roll 2 number cubes and. add the numbers. Cover that space. with a marker. You can bump your partner’s space. If you cover a space with

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© www.thecurriculumcorner.com

Directions: Roll 2 number cubes andadd the numbers. Cover that space

with a marker. You can bump your partner’s space. If you cover a space with 2 stacked

markers, that space can’t be bumped. The first player to use all 10 of their markers first wins!

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15Directions: Roll 3 number cubes andadd the numbers. Cover that space

with a marker. You can bump your partner’s space. If you cover a space with 2 stacked

markers, that space can’t be bumped. The first player to use all 10 of their markers first wins! © www.thecurriculumcorner.com

Directions: Roll 4 number cubes andadd the numbers. Cover that space

with a marker. You can bump your partner’s space. If you cover a space with 2 stacked

markers, that space can’t be bumped. The first player to use all 10 of their markers first wins! © www.thecurriculumcorner.com

© www.thecurriculumcorner.com

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Use 2 10-sided

dice.