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Daniel Windfeld Schmidtemail: [email protected]: +45 27 29 34 28Blog: www.windfeld.netCurrent location: Copenhagen, Denmark
Level Design / 3d Environments
Level Design @ ZPS
Game Design @ ZPS
Personal Projects
Company Profiling / B2B communication
Company Profiling / B2B communication
Web Design / CSS / Flash
Misc / Photography
Portfolio
Index
Daniel Windfeld SchmidtPortfolio
email: [email protected]: +45 27 29 34 28
Level Design / 3d Environment
Kane & LynchLevel Design, 3d Assets to “Freedom Fighters”, “El Capitol”,
A bird’s Eye View”, “Within The Walls” and “Consequences”
Hitman ContractsThe “Asylum” Basement and “The Massacre at
Cheng Chau Fish Restaurant” Levels
Daniel Windfeld SchmidtPortfolio
email: [email protected]: +45 27 29 34 28
Level Design @ ZPS
Level DocumentationFull game level documentation,
including simple composite images for levels, preliminary asset over-
view, narrative integration and level construction guidelines.
Mockup of LevelsEnsuring distance, variation, time, narrative and ideasmatch core concept and gameplay
Working closely with the concept artist and lead artist to take simple level design and iterate on their graphi-cal development.
Practical DesignThe space carrier was designed to function as a pre-game safe zone. Gameplay evolves around freedom of activity.
Interior design is based on todays aircraft carriers.
Level Design FlowEarly stage analyses of Level Designs for optimizing the
experience intensity.
The Vault: Web based, interactive showcase Optimization resulting in a 40% reduced download size, engine rendering of 8 million vertices to 400.000, texture optimization, bug fixing, HUD/UI coding, deployment, etc.
Level Art PipelineDocumentation on how to create
modular Environment Sets
* Artwork by Andreas Von Cotta
* Artwork by Andreas Von Cotta
Daniel Windfeld SchmidtPortfolio
email: [email protected]: +45 27 29 34 28
Game Design @ ZPS
Achievement SystemSystem based on american medal princibles.
System is designed to integrate web and ingame achievements and have a long and
expandable life span.
Enemy ConceptsDesigning simple versions of possible
encounters with focus on gameplay experience
Game Design: Unity based MultiplayerComplete design over the USP and structure of the Inter-stellar Marines multiplayer online component, along with priorities, additional future modules and business model.
The pre-production had begun but was laid down due totermination of the production studio.
GameLoop: Immersive HealthThis design is to add a simple yet deep health system that gives the player a decision greyzone from the moment of being hit to being incapacitated. It’s based on current military coagalitory medicin that gives Interstellar Marines injury principle an advanced, realistic approach. Mechanics involve injury stages, gameplay effects, bleeding and coop.
GameLoop: LeadershipAn design to renew how communication
works in small team based games by making a simple context sensitive command system.
Designed to work with a tactical shooter it enables one player to assume the role of a leader compatible with skills and other
mechanics, such as Stress and Health.
GameLoop: StressA game mechanic that adds stress and human adrenaline to tactical FPS. The design enables gameplay to evolve around
a combat situation and not just when a player gets hit by bullets. Intended for both singleplayer and multiplayer.
The concept is based around the psychology a soldier goes through in a combat environment.
UI/HUD DesignConcept, designing, coding, iterating, documenting
and implementing UI/HUD elements
Daniel Windfeld SchmidtPortfolio
email: [email protected]: +45 27 29 34 28
Personal Projects
Dominance War IV, 2009Competition, Character Entry
Space Station ProjektPersonal Unreal Level
Nordic Game Jam Competition 2009Our swarm inspired entry. Made in a weekend.
HormagauntPersonal Creature Project
Daniel Windfeld SchmidtPortfolio
email: [email protected]: +45 27 29 34 28
Company Profiling / B2B communication
Daniel Windfeld SchmidtPortfolio
email: [email protected]: +45 27 29 34 28
Company Profiling / B2B Communication
Daniel Windfeld SchmidtPortfolio
email: [email protected]: +45 27 29 34 28
Misc Design / Photography