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Point - Counterpoint Video Games in the Classroom

Point - Counterpoint Video Games in the Classroom

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Page 1: Point - Counterpoint Video Games in the Classroom

Point - Counterpoint

Video Games in the

Classroom

Page 2: Point - Counterpoint Video Games in the Classroom

Outline of today’s presentation

Introduction

Demonstration

Small group discussions (7 min)

Whole class point-counterpoint discussion (10-15 min)

Video

Examples

Quick survey

Page 3: Point - Counterpoint Video Games in the Classroom

From

here to there

(R)evolution of video games(a very abbreviated history)

Tennis for Two

Page 4: Point - Counterpoint Video Games in the Classroom

Video games in school are not exactly new…

Anyone remember this?

Careful fording that river!

Page 5: Point - Counterpoint Video Games in the Classroom

What do you think?

Are video games helping

or hurting??

Demonstration

Page 6: Point - Counterpoint Video Games in the Classroom

Outline for today

Introduction

Demonstration

Small group discussions (5min)

Whole class point-counterpoint discussion (10-15 min)

Video

Examples

Quick survey

Page 7: Point - Counterpoint Video Games in the Classroom

video

Grading With Games:

An Interview with James

Paul Gee

Page 8: Point - Counterpoint Video Games in the Classroom

Video Wrap-Up: What games do well

Provide constant assessmentEncourage creativity and problem solvingAllow for collaborationEncourage production

Don’t separate learning from assessmentProvide “just in time” languageGive participants a chance to be both mentors and students

Page 9: Point - Counterpoint Video Games in the Classroom

How to encourage use of technology and creativity in the classroom

Re-professionalize teaching

Move away from test prep academy schooling model

Allow teachers and students to learn together

Reward classroom innovation

Page 10: Point - Counterpoint Video Games in the Classroom

Tabula Digita, a software company, sells video game subscriptions to schools for $7 to $20 a

student for each subject.

For a school of 1000 students that's $7000-$20000 in video game subscriptions for one

subject alone!!!

Page 11: Point - Counterpoint Video Games in the Classroom

Video Game Game Play

Course Content

Contraption, Roller Coaster Tycoon, Forza

Build / tune machines,

set specifications

and tolerances

Physics, Mathematics, Engineering

Games for Physics/Math

Page 12: Point - Counterpoint Video Games in the Classroom

Physics – Forza Motorsport• Physics concept reinforced through “tunables”• Students tuned the following parameters in their car

oTires (psi)oGearing oAlignment

(camber/caster)oToeoAnti roll (front / rear

stiffness)oSpring Rate

oRide HeightoDampeningoAero oBraking (Balance /

Pressure)oDifferentialoAcceleration/

Deceleration

Page 13: Point - Counterpoint Video Games in the Classroom

Student Testimonial

Page 14: Point - Counterpoint Video Games in the Classroom

Closing questions

Page 15: Point - Counterpoint Video Games in the Classroom

G A M E O V E R