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oto.telic Autotelic = Greek meaning self + goal (Wikipedia), “in the flow” Razor: Engaging the At-Risk Learner MacGyver-type anti-hero (you) Wounded buddy Rescue Game 1 Fisher Game Pitch, EDTC-689- 700

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oto.telic. Autotelic = Greek meaning self + goal (Wikipedia), “in the flow” Razor : Engaging the At-Risk Learner MacGyver-type anti-hero (you) Wounded buddy Rescue Game. Features. Razor: Get at-risk learners engaged in the flow, help create new game content. - PowerPoint PPT Presentation

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oto.telic

Autotelic = Greek meaning self + goal (Wikipedia), “in the flow”

Razor: Engaging the At-Risk Learner

MacGyver-type anti-hero (you)Wounded buddy

Rescue Game

1Fisher Game Pitch, EDTC-689-700

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Features• Razor: Get at-risk learners engaged in the flow,

help create new game content.

• Slogan: “It’s your time to rescue someone.”

• Tablet or phone touchscreen app

• Single-player, 1st Person, 3-D, 5 Eco-systems, Problem-Based Adventure/Strategy Rescue Game

• Trigger Emotions for Reflective Thinking• Practice Life Decisions

• Build Intrinsic Motivation

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Basic Design Map

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Learner Objectives After a week of evaluative play:

The learner will be able to list 4 ways his personal motivation has changed, either solo or among his peers, and to verbally discuss whether that motivation is internal (intrinsic) or external.

The learner will also be able to verbally discuss skills and tactics of informal leadership working towards common goals. How does that look and feel in their (probably chaotic) personal lives?

The learner will be able to verbally evaluate and reflect on unexpected and difficult situations, knowing there are ways to find solutions that are creative and practical. Live is messy. We have to deal with it.

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The Long Story

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The Short Story: X

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The Short Story: X

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The Player Gets To Help Create

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And since the game will be written in Scratch, you get to help craft the game

TensionMotivationPuzzles

AnswersVariation

Flow

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Play to Practice Life Choices

The catastrophe (storm, explosion, bomb)

Alternate universe (is it parallel or not?)

Gravity fluctuates. Science is out of whack. You

can’t get traction. You constantly lose your

balance.

You find a wounded friend.

You become the hero. What does a hero do?

Good decisions earn points to buy back Forces.

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PsychologyI have survivedMe and only me

I wish I could have a do-overThe earth is all buggered up. Now just

layers floating in the clouds. It used to be spherical, now it is all rectangles.

And, yeah, I regret some of my decisions. Can I try again?

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Trying to Engage At-Risk Learners

Practice decision making Experience consequences

Without penaltyTest a new strategy after reflecting thinking

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Enough Theory !

Unexpectedly, the terrain suddenly changes color, and undulates with trampoline physics. How do you move forward, keep your balance and keep your buddy safe?

Who said I had a buddy?

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Levels & Eco-Systems

13Fisher Game Pitch, EDTC-689-700Level 1

Level 2

Level 3

Level 4

Level 5

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Whoa!! You find a treasure in the dirt

“First Principles of Physics”, published in 1932

It’s your grandfather’s

You put it in your pocket

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MacGyver Practical Science, 1932

GravitySound WavesLightSpeedTimeHeat PulleysEven rubbing 2

sticks together to create electricity

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He was an expert at simple quick solutions to danger

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Wilson, or any other name“uuuuuhhhhhhhhhhhhhhhhhh . . . “

Somebody else isn’t dead yet.

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Photo from 123rf.com

(and what is with that

tattoo?)

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E. Todd’s 4 Areas *

1. Game Mechanics

2. Aestethics (look, sound)

3. Kinesthetics (feel)

4. Technology Fullerton (2006)

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Game Mechanics

Number Dice = How you move ahead

Action Dice = What you do there

Then play out the action within the 3-D eco-system of your level of play

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Game board scrolls off the screen to simulate tension of life’s unknowns

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5 4 3 2 1

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Push 2 simultaneously Or other

combos

Levels of Challenge

Viewpoints: Isometric, 1st person

by tilting the touchscreen

+X

+Y

-Y

-X

NGame Mechanics

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Aesthetics - Desert

LooksWasteland

Devastated

SoundsFlutesWind

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Aesthetics - Jungle

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Looks ImpressionisticWetShadowyHungry

SoundsPrimitive

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Aesthetics - Dungeon

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Looks GothConfusingChillingTerrorizing

SoundsCreepyLike Halloween

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Aesthetics – Garden

Looks Peaceful

SoundsDangerous

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Aesthetics – ForestLooks FreshRenewedDomineeri

ng

SoundsCheerfulPowerful

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Kinesthetics

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Level 1

Level 2

Level 3

Level 4

Level 5

The FeelUnexpectedly :SpongyShakyUnstableBouncyElectrical PulsesErraticResponsiveWobblySpatial

Tablet tilts between 1st

person and Isometric

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Technology

5 4 3 2 1

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Push 2 simultaneously Or other

combos

Levels of Challenge

Viewpoints: Isometric, 1st person

Tablet Touch Screen

+X

+Y

-Y

-X

N

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Problem-Based Game Play

For each game play, several answers would work, but best choices earn more points.

Trade points for Forces. (So, earn gravity, dude!)

Tension comes from the decision process.

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Earn & Collect Forces

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Sound

Time

Speed

Gravity

Light

Wind

Electricity

Pulleys

Wheels

Facts

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Sample Desert Problem

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You need to get that pile of rocks off your buddy. Which power-up would be the smartest to use?

1. Wind2. Speed3. Gravity4. Pulleys

(Context clue: There is a rope lying there and branched trees standing nearby)

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Congratulations

Pulleys earns you 2 points of Forces. Use the rope and branches.

Click here for a diagram of what it looks like.

Gravity earns you 1 point, but it is really anti-gravity that you need.

Back to the gameboard to roll again

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Gravity

Pulleys

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Redeeming Forces

After 1 or 2 good answers, you could buy a Force to solve a problem or to put in your pocket.

Click on the bottom icon you want to buy.

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Your Helpers

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Pedagogical Agent Rex

Reflection

Everybody needs a weapon, right?

Eat / Drink

BalanceWisdom

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Practice Decisions

Evil taunts you at unexpected turns. Resist your temper.

“Declare victory and depart the field”

Save your Forces in a safe place. Your pockets?

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Want Changes!

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Written in Scratch, so players can improve the game.

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Thanks for your 5 minutes.

Want more info?

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