oto.telic
Autotelic = Greek meaning self + goal (Wikipedia), “in the flow”
Razor: Engaging the At-Risk Learner
MacGyver-type anti-hero (you)Wounded buddy
Rescue Game
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Features• Razor: Get at-risk learners engaged in the flow,
help create new game content.
• Slogan: “It’s your time to rescue someone.”
• Tablet or phone touchscreen app
• Single-player, 1st Person, 3-D, 5 Eco-systems, Problem-Based Adventure/Strategy Rescue Game
• Trigger Emotions for Reflective Thinking• Practice Life Decisions
• Build Intrinsic Motivation
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Basic Design Map
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Learner Objectives After a week of evaluative play:
The learner will be able to list 4 ways his personal motivation has changed, either solo or among his peers, and to verbally discuss whether that motivation is internal (intrinsic) or external.
The learner will also be able to verbally discuss skills and tactics of informal leadership working towards common goals. How does that look and feel in their (probably chaotic) personal lives?
The learner will be able to verbally evaluate and reflect on unexpected and difficult situations, knowing there are ways to find solutions that are creative and practical. Live is messy. We have to deal with it.
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The Long Story
The Short Story: X
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The Short Story: X
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The Player Gets To Help Create
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And since the game will be written in Scratch, you get to help craft the game
TensionMotivationPuzzles
AnswersVariation
Flow
Play to Practice Life Choices
The catastrophe (storm, explosion, bomb)
Alternate universe (is it parallel or not?)
Gravity fluctuates. Science is out of whack. You
can’t get traction. You constantly lose your
balance.
You find a wounded friend.
You become the hero. What does a hero do?
Good decisions earn points to buy back Forces.
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PsychologyI have survivedMe and only me
I wish I could have a do-overThe earth is all buggered up. Now just
layers floating in the clouds. It used to be spherical, now it is all rectangles.
And, yeah, I regret some of my decisions. Can I try again?
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Trying to Engage At-Risk Learners
Practice decision making Experience consequences
Without penaltyTest a new strategy after reflecting thinking
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Enough Theory !
Unexpectedly, the terrain suddenly changes color, and undulates with trampoline physics. How do you move forward, keep your balance and keep your buddy safe?
Who said I had a buddy?
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Levels & Eco-Systems
13Fisher Game Pitch, EDTC-689-700Level 1
Level 2
Level 3
Level 4
Level 5
Whoa!! You find a treasure in the dirt
“First Principles of Physics”, published in 1932
It’s your grandfather’s
You put it in your pocket
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MacGyver Practical Science, 1932
GravitySound WavesLightSpeedTimeHeat PulleysEven rubbing 2
sticks together to create electricity
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He was an expert at simple quick solutions to danger
Wilson, or any other name“uuuuuhhhhhhhhhhhhhhhhhh . . . “
Somebody else isn’t dead yet.
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Photo from 123rf.com
(and what is with that
tattoo?)
E. Todd’s 4 Areas *
1. Game Mechanics
2. Aestethics (look, sound)
3. Kinesthetics (feel)
4. Technology Fullerton (2006)
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Game Mechanics
Number Dice = How you move ahead
Action Dice = What you do there
Then play out the action within the 3-D eco-system of your level of play
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Game board scrolls off the screen to simulate tension of life’s unknowns
5 4 3 2 1
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Push 2 simultaneously Or other
combos
Levels of Challenge
Viewpoints: Isometric, 1st person
by tilting the touchscreen
+X
+Y
-Y
-X
NGame Mechanics
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Aesthetics - Desert
LooksWasteland
Devastated
SoundsFlutesWind
Aesthetics - Jungle
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Looks ImpressionisticWetShadowyHungry
SoundsPrimitive
Aesthetics - Dungeon
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Looks GothConfusingChillingTerrorizing
SoundsCreepyLike Halloween
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Aesthetics – Garden
Looks Peaceful
SoundsDangerous
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Aesthetics – ForestLooks FreshRenewedDomineeri
ng
SoundsCheerfulPowerful
Kinesthetics
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Level 1
Level 2
Level 3
Level 4
Level 5
The FeelUnexpectedly :SpongyShakyUnstableBouncyElectrical PulsesErraticResponsiveWobblySpatial
Tablet tilts between 1st
person and Isometric
Technology
5 4 3 2 1
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Push 2 simultaneously Or other
combos
Levels of Challenge
Viewpoints: Isometric, 1st person
Tablet Touch Screen
+X
+Y
-Y
-X
N
Problem-Based Game Play
For each game play, several answers would work, but best choices earn more points.
Trade points for Forces. (So, earn gravity, dude!)
Tension comes from the decision process.
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Earn & Collect Forces
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Sound
Time
Speed
Gravity
Light
Wind
Electricity
Pulleys
Wheels
Facts
Sample Desert Problem
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You need to get that pile of rocks off your buddy. Which power-up would be the smartest to use?
1. Wind2. Speed3. Gravity4. Pulleys
(Context clue: There is a rope lying there and branched trees standing nearby)
Congratulations
Pulleys earns you 2 points of Forces. Use the rope and branches.
Click here for a diagram of what it looks like.
Gravity earns you 1 point, but it is really anti-gravity that you need.
Back to the gameboard to roll again
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Gravity
Pulleys
Redeeming Forces
After 1 or 2 good answers, you could buy a Force to solve a problem or to put in your pocket.
Click on the bottom icon you want to buy.
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Your Helpers
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Pedagogical Agent Rex
Reflection
Everybody needs a weapon, right?
Eat / Drink
BalanceWisdom
Practice Decisions
Evil taunts you at unexpected turns. Resist your temper.
“Declare victory and depart the field”
Save your Forces in a safe place. Your pockets?
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Want Changes!
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Written in Scratch, so players can improve the game.
Thanks for your 5 minutes.
Want more info?
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