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www.iap.uni-jena.de
Optical Engineering
Part 24: Photometry, color theory
Herbert Gross
Summer term 2020
Introduction
Solid angle
Flux transport
Lambert characteristic
Optical systems
Color theory
Color triangle
2
Contents
Radiometric vs Photometric Units
Quantity Formula Radiometric Photometric
Term Unit Term Unit
Energy Energy Ws Luminous Energy Lm s
Power
Radiation flux
W
Luminous Flux Lumen Lm
Power per area and solid angle
Ld
d dA
2
cos
Radiance W / sr /
m2
Luminance cd / m
2
Stilb
Power per solid angle
dAL
d
dI
Radiant Intensity W / sr
Luminous Intensity Lm / sr,
cd
Emitted power per area
dLdA
dE cos
Radiant Excitance W / m2
Luminous Excitance Lm / m2
Incident power per area
dLdA
dE cos
Irradiance W / m2
Illuminance Lux = Lm / m
2
Time integral of the power per area
H E dt
Radiant Exposure Ws / m2
Light Exposure Lux s
3
Photometric Quantities
Radiometric quantities:
Physical MKSA units, independent of receiver
Photometric quantities:
Referenced on the human eye as receiver
Conversion by a factor Km
Sensitivity of the human eye V(l)
for photopic vision (daylight)
ll l )(VKmV
W
LmKm 673
V(l )
l400 450 500 550 600 650 700 750
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
Illuminance description
1 Lux just visible
50 - 100 Lux coarse work
100 Lux projection onto
screen
100 - 300 Lux fine work
1000 Lux finest work
100000 Lux sunlight on paper
4
Solid Angle
ddA
r
dA
r
cos
2 2
2D extension of the definition of an angle:
area perpendicular to the direction over square of distance
Area element dA in the distance r with inclination
Units: steradiant sr
Full space: = 4p
half space: = 2p
Definition can be considered as
cartesian product of conventional angles
source point
d
rdA
n
yxr
dy
r
dx
r
dAd
2
5
Solid Angle: Special Cases
Cone with half angle j
Thin circular ring on spherical surface
j jp cos12
jjpjjp
dr
drrd
sin2
sin22
j
dj
r
ring
surfacep1cosj
r
z
x
y
j
d
dj
6
Irradiance
Irradiance: power density on a surface
Conventional notation: intensity
Unit: watt/m2
Integration over all incident directions
Only the projection of a collimated beam
perpendicular to the surface is effective
dLdA
dE cos
cos)( 0 EE
A
A
E()
Eo
7
d
s
dAS
S
n
Differential Flux
Differential flux of power from a
small area element dAs with
normal direction n in a small
solid angle dΩ along the direction
s of detection
L radiance of the source
Integration of the radiance over
the area and the solid angle
gives a power
S
SS
S
AdsdL
dAdL
dAdLd
cos
2
PdA
A
8
Fundamental Law of Radiometry
Differential flux of power from a
small area element dAS on a
small receiver area dAR in the
distance r,
the inclination angles of the
two area elements are S and
R respectively
Fundamental law of radiometric
energy transfer
The integration over the geometry gives the
total flux
ESES
ES
dAdAr
L
dAdAr
Ld
coscos2
2
2
z
s
s
xs
ys
source
receiver
xR
yR
zR
AS
r
ns
AR
nR
S
R
9
Radiance independent of space coordinate
and angle
The irradiance varies with the cosine
of the incidence angle
Integration over half space
Integration of cone
Real sources with Lambertian
behavior:
black body, sun, LED
constLsrL
,
Lambertian Source
jpj 2sin)( ALLam
coscos oEALE
LAdEHR
Lam p )(
E()
x
z
L
x
z
10
Radiation Transfer
Basic task of radiation transfer problems:
integration of the differential flux transfer law
Two classes of problems:
1. Constant radiance, the integration is a purely geometrical task
2. Arbitrary radiance, a density function has to be integrated over the geometrical light tube
Special cases:
Simple geometries, mostly high symmetric , analytical formulas
General cases: numerical solutions
- Integration of the geometry by raytracing
- Considering physical-optical effects in the raytracing:
1. absorption
2. reflection
3. scattering
ESESES dAdAr
LdAdA
r
Ld coscos
22
2
11
Transfer of Energy in Optical Systems
Conservation of energy
Differential flux
No absorption
Sine condition fulfilled
d d2 2 '
jddudAuuLd cossin2
T 1
y
dA dA's's
EnP ExP
n n'
F'F
y'
u u'
'sin''sin uynuyn
12
Natural Vignetting: Setup with Rear Stop
Stop behind system:
exact integration possible
Special case on axis
Approximation small aperture:
Classical cos-to-the-fourth-law
2/1
222
222
'tan'cos1
'tan'cos411
'
2)'(
uw
uw
n
nLwE
p
'sin'
'sin')0(' 2
2
2 uLn
nuLE
pp
'cos)0()'( 4 wEwE
AP
u'w'
rw
ro
w'
13
Change of color perception:
bleaching of chemical receptors
Effect of Bezold:
the color perception depends
in addition on the environmental
color
Subjective Color Perception with the Eye
Mixing of colors:
1. additive: RGB = red gree blue
2. subtractive: CMY = cyan magenta yellow
Mixing of Colors: Additive - Subtractive
Additive mixing of color: RGB Subtractive mixing of color: CMY
Color perception values of the eye:
spectral integration over the three receptors with sensitivity and stimulus j(l)
Spectral signal over all receptors
(color valence)
Color Perception with the Human Eye
LLMMSSF
nm
nm
dlL
780
380
)()( lllj
nm
nm
dmM
780
380
)()( lllj
nm
nm
dsS
780
380
)()( lllj
relativesensitivity
l400 500 550 600 650 700 750
0
0.05
0.1
0.15
0.2
0.25
0.3
0.35
450
450
545 558
)(ll
)(lm
)(ls
R
G
B
1
1
1
r+g+b = 1
direction of
the hue
B
G
R
F
r
b
g
1.0
0.9
0.8
0.7
0.6
0.5
0.4
0.3
0.0
0.2
0.1
1.00.90.80.70.60.50.40.30.0 0.20.1
1.0
0.9
0.8
0.7
0.6
0.5
0.4
0.3
0.0
0.2
0.1
According to Maxwell, the color can be described by an equal sided triangle
The 3 corners represent the basic color types
A point inside the triangle defines an arbitrary color
by the barycentric values
(foot point projections)
In general the triangle is a cross section area of a
plane in the cartesian coordinate system of the
three colors
The distance from the origin describes the hue
Maxwells Color Triangle
There are different possibilities for spectral sensitivity curves
The systems are convertable by matrix algorithms
The most important
systems are:
1. LMS eye cons
2. RGB
3. XYZ standard
The observed color
perception is given
by
The power density is given by
(law of Abney)
Spectral Sensitivity Curves
)()()()( llll zZyYxXF
ZYXF LZLYLXL )(l
l400 500 550 600 650 700 750
0
0.05
0.1
0.15
0.2
0.25
0.3
0.35
m
l
s
450
450
545 558
lin
nm400 500 600 700-0.1
0
0.1
0.2
0.3
0.4
b( l )
g( l )
r( l )
lin
nm400 450 500 550 600 650 700 750
0
0.2
0.4
0.6
0.8
1
1.2
1.4
1.6
1.8
2
y( l )
z( l )
x( l )
XYZ
RGB
LMS
linear
conversion
Correspondences of colors areas in the
classical color triangle to conventional
names
Wavelength ranges of spectral colors
Conventional Colors
x0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.80
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0
0.9
y
green
yellow
orange
purple
blue
whitered
Color l in nmred 750 ... 640orange 640 ... 600yellow 600 ...555green 555 ... 485blue 485 ... 430violet 430 ... 375