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7/31/2019 Monsters DNDNext
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LE Medium Goblinoid N Tiny Beast LE Small Reptilian Humanoid
125XP 75XP 75XP
+2 M Longsword (1d8+1 S) +2 (+0 to hit) M Spear (1d8-2 P)
+2 R Spear (1d6+1 P) x3 +3 (+1 to hit) R Dagger (1d4-2 P)
(INITIATIVE) (INITIATIVE) (INITIATIVE)
+2 M Probiscus (1d4 P * See below)
Darkvision 12p Darkvision 12p Darkvision 12p
Goblin, Common Language Draconic Language
Probiscus: When this deals damage the victim must pass a DC 13 DEXsave Light Sensitivity: Kobolds have attack disadvantage in bright lig
LE Medium Goblinoid or the stirge attaches. While attached it cannot attack, and its victim has Strength in Numbers: Kobold have attack advantage while the
350XP disadvantage on attack rolls against the attatched stirge. outnumber their foews.
+2 M Spea r ( 1d8+3 P) At the end of each of the St ir ge 's turns it ro ll s a d20 and de tatches on a 1-5 resul t.
While attached a stirge takes its action to automatically deal 1d4 P LE Small Reptilian Humanoid
(INITIATIVE) At the beginning of each of the stirge's turn while attached, its victim gains: 125XP
• Disadvantage on all CON checks until the victim's next long rest
° If it already had that, the victim falls unconscious.
° If it is already unconscious, the victim dies. +2 M Shortsword (1d6+2 P)
A victim may use its action to detatch a stirge on itself by winning +2 R Dagger (1d4+2 P)
a STR vs DEX contest with the Stirge.
Darkvision 12p
N Small Beast
Goblin, Common Language 100XP
+2 M Bite (1d6 P) Darkvision 12p
Lead from the Front: Your hits cause the victim to grant
advantage on the next attack against it. (INITIATIVE) Draconic Language
Two Attacks: You make 2 spear attacks as your action
Light Sensitivity: Kobolds have attack disadvantage in bright lig
CE Medium Humanoid Strength in Numbers: Kobold have attack advantage while the
125XP outnumber their foews.
+2 M Battleaxe (1d8+1 S) Dragonshield: as a reaction, the Elite Kobold can cause an attac
Glowing Glands an ally within 1 pace to target this Elite Kobold instead.
(INITIATIVE)
+2 R Shortbow (1d6 P) x12 arrows Cannot be charmed LE Medium Reptilian Humanoid
250XP
Glowing Glands: Glands on its back emit bright light in a 2 pace +2 M Handaxe (1d6+1 S)
radius. (These are harvestable continuing to glow for 1d6 days)
(INITIATIVE)
Darkvision 12p CE Large Monsteroid
450XP
Orc Language +2 M Greataxe (1d12+4 S)
+2 M Bite (1d6+4 P)
Furious Charge: As an action you can charge in a straight line up to (INITIATIVE)
your full movement and make your atack with an extra 1d6 damage Darkvision 12p
Afterwards you grant advantage until your next turn starts.
Draconic Language
CE Medium Humanoid
300XP Light Sensitivity: Kobolds have attack disadvantage in bright lig
+2 M Battleaxe (1d8+4 S) Darkvision 12p Strength in Numbers: Kobold have attack advantage while the
outnumber their foews.
(INITIATIVE) Tauren, Common Language Two Attacks: You make 2 handaxe attacks as your action
Charging Gore: As an action you can charge in a straight line up to
your full movement and make this attack:
+6 (3d6+6 B then push the victim 2p and they become prone.)
Two Attacks: You make both Greataxe and bite attacks
Darkvision 12p as your action.
Natural Cunning: You are immune to the Maze spell and similar
Orc Language effects that attempt to make you lost.
Wounded Retaliation: Each time the leader is damaged he gets a LE Medium Goblinoid
stacking +1 bonus to his next melee attack. 150XP
Death Strike: When the leader drops to 0 hit points he uses a reaction +2 M Morningstar (2d4+2 B&P)
to make a melee attack.
Not sure Furious Charge: As an action you can charge in a straight line up to (INITIATIVE)
if he should your full movement and make your atack with an extra 1d6 damage +2 R Javelin (1d6+2 P) x3
have this: Afterwards you grant advantage until your next turn starts.
CE Large Giant
350XP
+2 M Treetrunk (2d4+6 Bludgeoning) Darkvision 12p
+2 R Spear (1d6+4 P) x3
(INITIATIVE) Tauren, Common Language
Bushwack: A bugbear deals an extra 2d6 damage on attacks vs
creatures it is hidden from. (Bugbear sneak attack)
Normal Vision
Giant Language
9 CHA -1
Light Shield +112 INT +1
HP11 WIS +0
10
16 16 DEX +3AC
11 CON +0Scale (14+ DEX)
Light Shield +1
(Ini
KOBOLDC HIEFTAIN SPEED4p
11 STR +0
109 WIS -18 CHA -1
AC10 CON +0Chain (15)
Size adds +19 INT -1
HP
E LITE KOBOLDSPEED5p
11 STR +0
17 15 DEX +2
28
WIS -17 CHA -2
AC8 CON -1Leather (12+DEX)
Size adds +17 INT -2HP
K OBOLDSPEED 4p
7 STR -2
14 15 DEX +2
5 10 WIS +0
7 CHA -2
+2Natural (16)
1 INT -5 HP
CHA -3
F IRE BEETLE SPEED 5p
10 STR +0
Size adds +2
2 INT -4HP
S TIRGE FLY 10p
3 STR -4
15 17 DEX +3
45 10 WIS +0
13 CHA+1
AC16 CON +3Chain (15)
Heavy Shield +211 INT +0HP
ORC C HIEFTAIN SPEED 6p
18 STR +4
17 12 DEX +1
11 7 WIS -26 CHA -2
AC12 CON +1tud (13+ DEX)
8 INT -1HP
ORC SPEED 6p
13 STR +1
13 11 DEX +0
14 WIS +2
88
15 CHA+2
8 CHA -1
7 INT -2
HP
75 14 WIS +2
HP
late (18)
AC
Heavy Shield +212 INT +1
Natural (14+DEX)
16 11 DEX
DEX +115
AC16 CON +3
17 CON +3
Space2 Reach2
20 12 DEX +1
12
+0AC
14
CON
HOBGOBLIN W ARLORD
M INOTAUR
SPEED 5p17 STR +3
SPEED 6p19 STR 4
8 CHA -1
7 CHA -2
+0
16 10 WIS +0
88
9 CHA -1
4
HP
HP
219
WIS -1
HP10 WIS
INT -2
Light Shield +18 INT -1
14
WIS +24
+2
cale (14+ DEX)
AC
Leather (12+DEX)
ight Shield +110 INT +0
eather (12+DEX)6
AC14 CON +2
16 CON
-1
15 14 DEX +2
15+3
AC14 CON
15 13 DEX +1
8 DEX
+4
SPEED 6p15 STR +2
Space2 Reach2
AC9 CON -1
H OBGOBLIN
OGRE
BUGBEAR
SPEED 5p13 STR +1
SPEED 5p18 STR