2
LE Medium Goblinoid N Tiny Beast LE Small Reptilian Humanoid 125XP 75XP 75XP +2 M Longsword (1d8+1 S) +2 (+0 to hit) M Spear (1d8-2 P) +2 R Spear (1d6+1 P) x3 +3 (+1 to hit) R Dagger (1d4-2 P) (INITIATIVE) (INITIATIVE) (INITIATIVE) +2 M Probiscus (1d4 P * See below) Darkvision 12p Darkvision 12p Darkvision 12p Goblin, Common Language Draconic Language Probiscus: When this deals damage the victim must pass a DC 13 DEXsave Light Sensitivity: Kobolds have attack disadvantage in bright light. LE Medium Goblinoid or the stirge attaches. While attached it cannot attack, and its victim has Strength in Numbers: Kobold have attack advantage while they 350XP disadvan tage on attack rolls against the attatched stirge. outnumber their foews. +2 M Spe ar (1 d8 +3 P ) At the end o f each o f t he Sti rg e' s tur ns it ro l ls a d20 and det atch es on a 1-5 re sul t. While attached a stirge takes its action to automatically deal 1d4 P LE Small Reptilian Humanoid (INITIATIVE) At the beginning of each of the stirge's turn while attached, its victim gains: 125XP Disadvanta ge on all CON checks until the victim's next long rest ° If it already had that, the victim falls unconscious. ° If it is already unconscious, the victim dies. +2 M Shortsword (1d6+2 P) A victim may use its action to detatch a stirge on itself by winning +2 R Dagger (1d4+2 P) a STR vs DEX contest with the Stirge. Darkvision 12p N Small Beast Goblin, Common Language 100XP +2 M Bite (1d6 P) Darkvision 12p Lead from the Front: Your hits cause the victim to grant advantage on the next attack against it. (INITIATIVE) Draconic Language Two Attacks: You make 2 spear attacks as your action Light Sensitivity: Kobolds have attack disadvantage in bright light. CE Medium Humanoid Strength in Numbers: Kobold have attack advantage while they 125XP outnumber their foews. +2 M Battleaxe (1d8+1 S) Dragonshield: as a reaction, the Elite Kobold can cause an attack on Glowing Glands an ally within 1 pace to target this Elite Kobold instead. (INITIATIVE) +2 R Shortbow (1d6 P) x12 arrows Cannot be charmed LE Medium Reptilian Humanoid 250XP Glowing Glands: Glands on its back emit bright light in a 2 pace +2 M Handaxe (1d6+1 S) radius. (These are harvestable continuing to glow for 1d6 days) (INITIATIVE) Darkvision 12p CE Large Monsteroid 450XP Orc Language +2 M Greataxe (1d12+4 S) +2 M Bite (1d6+4 P) Furious Charge: As an action you can charge in a straight line up to (INITIATIVE) your full movement and make your atack with an extra 1d6 damage Darkvision 12p Afterwards you grant advantage until your next turn starts. Draconic Language CE Medium Humanoid 300XP Light Sensitivity: Kobolds have attack disadvantage in bright light. +2 M Battleaxe (1d8+4 S) Darkvision 12p Strength in Numbers: Kobold have attack advantage while they outnumber their foews. (INITIATIVE) Tauren, Common Language Two Attacks: You make 2 handaxe attacks as your action Charging Gore: As an action you can charge in a straight line up to your full movement and make this attack: +6 (3d6+6 B then push the victim 2p and they become prone.) Two Attacks: You make both Greataxe and bite attacks Darkvision 12p as your action. Natural Cunning: You are immune to the Maze spell and similar Orc Language effects that attempt to make you lost. Wounded Retaliation: Each time the leader is damaged he gets a LE Medium Goblinoid stacking +1 bonus to his next melee attack. 150XP Death Strike: When the leader drops to 0 hit points he uses a reaction +2 M Morningstar (2d4+2 B&P) to make a melee attack. Not sure Furious Char ge: As an action you can charge in a straight line up to (INITIATIVE) if he should your full movement and make your atack with an extra 1d6 damage +2 R Javelin (1d6+2 P) x3 have this: Afterwards you grant advantage until your next turn starts. CE Large Giant 350XP +2 M Treetrunk (2d4+6 Bludgeoning) Darkvision 12p +2 R Spear (1d6+4 P) x3 (INITIATIVE) Tauren, Common Language Bushwack: A bugbear deals an extra 2d6 damage on attacks vs creatures it is hidden from. (Bugbear sneak attack) Normal Vision Giant Language 9 CHA -1 Light Shield +1 12  INT +1 HP 11 WIS +0 10 16 16 DEX +3 AC 11 CON +0 Scale (14+ DEX) Light Shield +1 (Initative) KOBOLDC HIEFTAIN SPEED4p 11 STR +0 10 9 WIS -1 8 CHA -1 AC 10 CON +0 Chain (15) Size adds +1 9  INT -1 HP E LITE KOBOLD SPEED5p 11 STR +0 17 15 DEX +2 2 8 WIS -1 7 CHA -2 AC 8 CON -1 Leather (12+DEX) Size adds +1 7  INT -2 HP K OBOLD SPEED 4p 7 STR -2 14 15 DEX +2 5 10 WIS +0 7 CHA -2 +2 Natural (16) 1  INT -5 HP CHA -3 F  IRE BEETLE SPEED 5p 10 STR +0 Size adds +2 2  INT -4 HP S TIRGE FLY 10p 3 STR -4 15 17 DEX +3 45 10 WIS +0 13 CHA +1 AC 16 CON +3 Chain (15) Heavy Shield +2 11  INT +0 HP ORC C HIEFTAIN SPEED 6p 18 STR +4 17 12 DEX +1 11 7 WIS -2 6 CHA -2 AC 12 CON +1 Stud (13+ DEX) 8  INT -1 HP ORC SPEED 6p 13 STR +1 13 11 DEX +0 14 WIS +2 88 15 CHA +2 8 CHA -1 7  INT -2 HP 75 14 WIS +2 HP Plate (18) AC Heavy Shield +2 12  INT +1 Natural (14+DEX) 16 11 DEX DEX +1 15 AC 16 CON +3 17 CON +3 Space2 Reach2 20 12 DEX +1 12 +0 AC 14 CON HOBGOBLIN W  ARLORD M  INOTAUR SPEED 5p 17 STR +3 SPEED 6p 19 STR 4 8 CHA -1 7 CHA -2 +0 16 10 WIS +0 88 9 CHA -1 4 HP HP 21 9 WIS -1 HP 10 WIS  INT -2 Light Shield +1 8  INT -1 14 WIS +2 4 +2 Scale (14+ DEX) AC Leather (12+DEX) Light Shield +1 10  INT +0 Leather (12+DEX) 6 AC 14 CON +2 16 CON -1 15 14 DEX +2 15 +3 AC 14 CON 15 13 DEX +1 8 DEX +4 SPEED 6p 15 STR +2 Space2 Reach2 AC 9 CON -1 H OBGOBLIN OGRE BUGBEAR SPEED 5p 13 STR +1 SPEED 5p 18 STR

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LE Medium Goblinoid N Tiny Beast LE Small Reptilian Humanoid

125XP 75XP 75XP

+2 M Longsword (1d8+1 S) +2 (+0 to hit) M Spear (1d8-2 P)

+2 R Spear (1d6+1 P) x3 +3 (+1 to hit) R Dagger (1d4-2 P)

(INITIATIVE) (INITIATIVE) (INITIATIVE)

+2 M Probiscus (1d4 P * See below)

Darkvision 12p Darkvision 12p Darkvision 12p

Goblin, Common Language Draconic Language

Probiscus: When this deals damage the victim must pass a DC 13 DEXsave Light Sensitivity: Kobolds have attack disadvantage in bright lig

LE Medium Goblinoid or the stirge attaches. While attached it cannot attack, and its victim has Strength in Numbers: Kobold have attack advantage while the

350XP disadvantage on attack rolls against the attatched stirge. outnumber their foews.

+2 M Spea r ( 1d8+3 P) At the end of each of the St ir ge 's turns it ro ll s a d20 and de tatches on a 1-5 resul t.

While attached a stirge takes its action to automatically deal 1d4 P LE Small Reptilian Humanoid

(INITIATIVE) At the beginning of each of the stirge's turn while attached, its victim gains: 125XP

• Disadvantage on all CON checks until the victim's next long rest

° If it already had that, the victim falls unconscious.

° If it is already unconscious, the victim dies. +2 M Shortsword (1d6+2 P)

A victim may use its action to detatch a stirge on itself by winning +2 R Dagger (1d4+2 P)

a STR vs DEX contest with the Stirge.

Darkvision 12p

N Small Beast

Goblin, Common Language 100XP

+2 M Bite (1d6 P) Darkvision 12p

Lead from the Front: Your hits cause the victim to grant

advantage on the next attack against it. (INITIATIVE) Draconic Language

Two Attacks: You make 2 spear attacks as your action

Light Sensitivity: Kobolds have attack disadvantage in bright lig

CE Medium Humanoid Strength in Numbers: Kobold have attack advantage while the

125XP outnumber their foews.

+2 M Battleaxe (1d8+1 S) Dragonshield: as a reaction, the Elite Kobold can cause an attac

Glowing Glands an ally within 1 pace to target this Elite Kobold instead.

(INITIATIVE)

+2 R Shortbow (1d6 P) x12 arrows Cannot be charmed LE Medium Reptilian Humanoid

250XP

Glowing Glands: Glands on its back emit bright light in a 2 pace +2 M Handaxe (1d6+1 S)

radius. (These are harvestable continuing to glow for 1d6 days)

(INITIATIVE)

Darkvision 12p CE Large Monsteroid

450XP

Orc Language +2 M Greataxe (1d12+4 S)

+2 M Bite (1d6+4 P)

Furious Charge: As an action you can charge in a straight line up to (INITIATIVE)

your full movement and make your atack with an extra 1d6 damage Darkvision 12p

Afterwards you grant advantage until your next turn starts.

Draconic Language

CE Medium Humanoid

300XP Light Sensitivity: Kobolds have attack disadvantage in bright lig

+2 M Battleaxe (1d8+4 S) Darkvision 12p Strength in Numbers: Kobold have attack advantage while the

outnumber their foews.

(INITIATIVE) Tauren, Common Language Two Attacks: You make 2 handaxe attacks as your action

Charging Gore: As an action you can charge in a straight line up to

your full movement and make this attack:

+6 (3d6+6 B then push the victim 2p and they become prone.)

Two Attacks: You make both Greataxe and bite attacks

Darkvision 12p as your action.

Natural Cunning: You are immune to the Maze spell and similar

Orc Language effects that attempt to make you lost.

Wounded Retaliation: Each time the leader is damaged he gets a LE Medium Goblinoid

stacking +1 bonus to his next melee attack. 150XP

Death Strike: When the leader drops to 0 hit points he uses a reaction +2 M Morningstar (2d4+2 B&P)

to make a melee attack.

Not sure Furious Charge: As an action you can charge in a straight line up to (INITIATIVE)

if he should your full movement and make your atack with an extra 1d6 damage +2 R Javelin (1d6+2 P) x3

have this: Afterwards you grant advantage until your next turn starts.

CE Large Giant

350XP

+2 M Treetrunk (2d4+6 Bludgeoning) Darkvision 12p

+2 R Spear (1d6+4 P) x3

(INITIATIVE) Tauren, Common Language

Bushwack: A bugbear deals an extra 2d6 damage on attacks vs

creatures it is hidden from. (Bugbear sneak attack)

Normal Vision

Giant Language

9 CHA -1

Light Shield +112 INT +1

HP11 WIS +0

10

16 16 DEX +3AC

11 CON +0Scale (14+ DEX)

Light Shield +1

(Ini

KOBOLDC HIEFTAIN SPEED4p

11 STR +0

109 WIS -18 CHA -1

AC10 CON +0Chain (15)

Size adds +19 INT -1

HP

E LITE KOBOLDSPEED5p

11 STR +0

17 15 DEX +2

28

WIS -17 CHA -2

AC8 CON -1Leather (12+DEX)

Size adds +17 INT -2HP

K OBOLDSPEED 4p

7 STR -2

14 15 DEX +2

5 10 WIS +0

7 CHA -2

+2Natural (16)

1 INT -5 HP

CHA -3

F  IRE BEETLE SPEED 5p

10 STR +0

Size adds +2

2 INT -4HP

S TIRGE FLY 10p

3 STR -4

15 17 DEX +3

45 10 WIS +0

13 CHA+1

AC16 CON +3Chain (15)

Heavy Shield +211 INT +0HP

ORC C HIEFTAIN SPEED 6p

18 STR +4

17 12 DEX +1

11 7 WIS -26 CHA -2

AC12 CON +1tud (13+ DEX)

8 INT -1HP

ORC SPEED 6p

13 STR +1

13 11 DEX +0

14 WIS +2

88

15 CHA+2

8 CHA -1

7 INT -2

HP

75 14 WIS +2

HP

late (18)

AC

Heavy Shield +212 INT +1

Natural (14+DEX)

16 11 DEX 

DEX +115

AC16 CON +3

17 CON +3

Space2 Reach2

20 12 DEX +1

12

+0AC

14

CON 

HOBGOBLIN W  ARLORD

M  INOTAUR

SPEED 5p17 STR +3

SPEED 6p19 STR 4

8 CHA -1

7 CHA -2

+0

16 10 WIS +0

88

9 CHA -1

4

HP

HP

219

WIS -1

HP10 WIS 

 INT -2

Light Shield +18 INT -1

14

WIS +24

+2

cale (14+ DEX)

AC

Leather (12+DEX)

ight Shield +110 INT +0

eather (12+DEX)6

AC14 CON +2

16 CON 

-1

15 14 DEX +2

15+3

AC14 CON 

15 13 DEX +1

8 DEX 

+4

SPEED 6p15 STR +2

Space2 Reach2

AC9 CON -1

H OBGOBLIN 

OGRE 

BUGBEAR

SPEED 5p13 STR +1

SPEED 5p18 STR