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Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements Stacy Balk, Kristin Moore, Will Spearman, & Jay Steele

Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

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Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements. Stacy Balk, Kristin Moore, Will Spearman, & Jay Steele. The Problem. Each year there are nearly 43,000 traffic collisions (NHTSA, 2005) - PowerPoint PPT Presentation

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Page 1: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Mobile Phone Use in a Driving Simulation Task: Differences in

Eye Movements

Stacy Balk, Kristin Moore,Will Spearman, & Jay Steele

Page 2: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

The Problem

Each year there are nearly 43,000 traffic collisions (NHTSA, 2005)

Traffic crashes are responsible for 40 percent of deaths of people aged 15-20 (National Transportation Board, 2005)

Inattention is the most sighted cause for traffic crashes (NHTSA, 2000)

Page 3: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Background

When driving, & mental workload is increased (e.g. high traffic, visual clutter, etc.) drivers are less able to maintain high situation awareness.

A reduction in situation awareness may result in a lowered ability to optimally perform driving tasks (Gugerty 1997).

Page 4: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Background Cont.

In addition to normal aspects of driving, conversing on mobile phones has been shown to dramatically increase mental workload (Recarte & Nunes, 2003).

This is especially troubling due to the recent increase in the popularity of mobile phones (Incisive Interactive Marketing, 2005)

Page 5: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Background Cont.

85% of all mobile phone owners talk on their phones at least occasionally while driving (NHTSA, 1997)

21% of crashes or near crashes reported by respondents involved at least one driver using a mobile phone (Seo & Torabi, 2004).

Page 6: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Previous Work

Strayer & Johnston (2001) found participants who used a mobile phone (both hand-held and hands free) performed worse in a driving task compared with participants who passively listened to radio broadcasts or books on tape.

Thus the ‘hands’ aspect is not what degrades driving performance

Page 7: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Previous Work cont.

Strayer et al. found that people that talking on mobile phones in a driving task were more likely to experience ‘looked-but-failed-to-see’ errors (2003)

Crundall et al. (2004) found that people talking on mobile phones have shorter fixation durations – which may account for ‘looked-but-failed-to-see’ errors

Page 8: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Previous Work cont.

It has been well established that talking while driving degrades driving performance.

It is not known, however, which aspects of ‘good’ driving are affected when talking on a mobile phone while driving (Gugerty, 2004)

Page 9: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Purpose

Engaging in TMWD increases driving errors as well as ‘looked-but-failed-to-see’ errors, it is not known how visual search strategies are modified according to the specific driving task.

The current study sought to quantify if/how visual search patterns change while engaging in a mobile phone conversation as well as combined with potentially hazardous driving situations

Page 10: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Participants

16 (11 female) Clemson University undergraduate students

20/20 or corrected to 20/20 vision A valid drivers’ licenseAt least 2 years driving experience (M =

3.5 years). One person was not able to participate

due to poor tracking

Page 11: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Apparatus

Tobii 1750 eye tracker Sampling rate of 50 hertz 1280 x 1024 display 17 LCD screen

Page 12: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Design

Between subjects, 2 x 2 design. 8 people (3 male, 5 female) participated in

the mobile phone condition 8 people (2 male, x 6 female) participated

in the non-mobile phone condition. All participants viewed 12 trials with 4

vehicles and 12 trials with 7 vehicles in the driving scene.

Page 13: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Development of the Driving Simulator

C++, OpenGL, SDLDynamic ROI generationSynchronization of frame rate and eye

trackerMirrors

Page 14: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Language task

Pimsleur Japanese language learning compact disk set for beginners

3 language aspects: Listening Repeat Generate

Synced to begin and end with each driving scene

Page 15: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Procedure

Participants were given instructionsPractice trialsCalibrationView trials (people in the mobile phone

task ‘spoke’ simultaneously)Answered a question about what occurred

during the sceneConfidence in their response

Page 16: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Procedure

After the completion of the 24 trials, people responded to a questionnaire about their attitudes and thoughts about mobile phones

Page 17: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Results

People on the mobile phone answered fewer questions about the scene correctly F (1, 14) = 49.594, p < .001 (37% vs. 68%)

People in the non-mobile phone group were more confident in their responses F (1, 200) = 23.314, p < .001. (4.03 vs. 3.18)

Overall people answered more questions with 4 vehicles correctly than with 7 F (1, 380) = 11.861, p = .001. (60% vs. 44%)

Page 18: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Results

Page 19: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Survey Results

All participants owned a mobile phone On average, participants reported using their

mobile phone ‘sometimes – often’ while driving 4 participants reported using their phone nearly

every time they drove. All felt others’ driving performance is degraded

while TMWD However, 7 of the 16 participants felt their

driving performance was only degraded slightly or not at all

Page 20: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Eye Data Analysis

Removed bad dataVelocity filter to determine fixations and

durationsROI output from driving simulator

compared with fixations

Page 21: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Eye Data Results - Overall

Mobile Phone Fewer total valid points

Percentage of fixations of total eye points were not different

No Mobile Phone Larger number of total

fixations

The spread of the fixations were not different

Page 22: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Eye Data Results – ROIs over whole task

Mobile Phone Less time spent in the

ROI Duration of fixations

was less (supports looked-but-failed-to see hypothesis)

No Mobile Phone More fixations in the

ROI

Page 23: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Eye Data Results – ROIs during the event

Mobile Phone Less time spent in the

ROI Duration of fixations

was less (supports looked-but-failed-to see hypothesis)

No Mobile Phone More fixations in the

ROI

Page 24: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Discussion

Language task: Controlled speed of conversation Interest level Etc.

Low-fidelity vs. high fidelity simulatorEye-data ‘thinking’ phenomenon

Page 25: Mobile Phone Use in a Driving Simulation Task: Differences in Eye Movements

Conclusions / future work

People may not be aware of decreased performance when TMWD

Repeat the expt. with a more ‘involved’ task

Examine the validity of the language task