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Mobile Applications. Cellular Networks Email/Web/Location services Intranet application access Wireless application protocol Wireless LANs Client-Server adaptations Disconnected operations Ad-hoc Networks Vehicular applications Emergencies Data broadcasting Mobile agents. Mobility - PowerPoint PPT Presentation
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Mobile Applications
Cellular Networks– Email/Web/Location services
– Intranet application access
– Wireless application protocol
Wireless LANs– Client-Server adaptations
– Disconnected operations
Ad-hoc Networks– Vehicular applications
– Emergencies
Data broadcasting Mobile agents
Variability of the Mobile Environment
Connectivity• connected• semi-connected (asymmetric)• weakly connected• disconnected
Mobile Device Capability• form factor• Windows based GUI• multimedia• real-time multimedia
Mobility• stationary• nomadic (pedestrian speed)• mobile (vehicular speed)• roaming (mobile across networks)
Source: Helal
Mobile Applications - 1
Vehicles– transmission of news, road condition etc
– ad-hoc network with near vehicles to prevent accidents
Emergencies– early transmission of patient data to the hospital
– ad-hoc network in case of earthquakes, cyclones
– military ...
Traveling salesmen– direct access to central customer files
– consistent databases for all agents
– mobile office
Mobile Applications - 2
Web access– outdoor Internet access – intelligent travel guide with up-to-date location dependent
information
Information services– push: stock quotes; pull: nearest cash ATM– find nearest printer (Jini services)
Disconnected operations– file-system caching for off-line work– mobile agents, e.g., shopping
Entertainment– ad-hoc networks for multi user games
World Wide Web and Mobility
HTTP/HTML have not been designed for mobile applications/devices
HTTP 1.0 characteristics– designed for large bandwidth, low delay
– stateless, client/server, request/response communication
– connection oriented, one connection per request
– TCP 3-way handshake, DNS lookup overheads
– big protocol headers, uncompressed content transfer
– primitive caching (often disabled, dynamic objects)
– security problems (using SSL/TLS with proxies)
HTML characteristics– designed for computers with “high” performance, color high-
resolution display, mouse, hard disk
– typically, web pages optimized for design, not for communication; ignore end-system characteristics
System Support for Mobile WWW
Enhanced browsers– client-aware support for mobility
Proxies– Client proxy: pre-fetching, caching, off-line use– Network proxy: adaptive content transformation for connections – Client and network proxy
Enhanced servers– server-aware support for mobility– serve the content in multiple ways, depending on client capabilities
New protocols/languages– WAP/WML
Wireless Application Protocol
wapforum.org: co-founded by Ericsson, Motorola, Nokia, Phone.com Goals
– deliver Internet services to mobile devices– independence from wireless network standards– GSM, CDMA IS-95, TDMA IS-136, 3G systems (UMTS, W-CDMA)
Browser– “Micro browser”, similar to existing web browsers
Script language– Similar to Javascript, adapted to mobile devices
Gateway– Transition from wireless to wired world
Server– “Wap/Origin server”, similar to existing web servers
Protocol layers– Transport layer, security layer, session layer etc.
Telephony application interface– Access to telephony functions
WAP: Reference model and protocols
Bearers (GSM, CDPD, ...)
Security Layer (WTLS)
Session Layer (WSP)
Application Layer (WAE)
Transport Layer (WDP)TCP/IP,UDP/IP,media
SSL/TLS
HTML, Java
HTTP
Internet WAP
WAE comprises WML (Wireless Markup Language), WML Script, WTAI etc.
Source: Schiller
Transaction Layer (WTP)
additional services and applications
WCMP
A-SAP
S-SAP
TR-SAP
SEC-SAP
T-SAP
WAP: Stack Overview
WDP (Wireless Datagram Protocol):– Provides transport layer functions– Based on ideas from UDP
WTLS (Wireless Transport Layer Security):– Provides data integrity, privacy, authentication functions– Based on ideas from TLS/SSL
WTP (Wireless Transaction Protocol):– Provides reliable message transfer mechanisms– Based on ideas from TCP
WSP (Wireless Session Protocol):– Provides HTTP 1.1 functionality – Supports session management, security, etc.
WAE (Wireless Application Environment):– Architecture: application model, browser, gateway, server– WML: XML-Syntax, based on card stacks, variables, ...– WTA: telephone services, such as call control, phone book etc.
Content encoding, optimized for low-bandwidth channels, simple devices
WAP: Network elements
wireless networkfixed network
WAPproxy
WTAserver
filter/WAPproxyweb
server
filter
PSTN
Internet
Binary WML: binary file format for clients
Binary WML
Binary WML
Binary WML
HTML
HTML
HTML WML
WMLHTML
Source: Schiller
Origin Servers
WAE: Logical model
webserver
other contentserver
Gateway Client
otherWAE
user agents
WMLuser agent
WTAuser agent
encoders&
decoders
encodedrequest
request
encodedresponsewithcontent
responsewithcontent
pushcontent
encodedpushcontent
Source: Schiller
Wireless Markup Language (WML)
Cards and Decks– Document consists of many cards, cards are grouped to decks
– Deck is similar to HTML page, unit of content transmission
– WML describes only intent of interaction in an abstract manner
– Presentation depends on device capabilities
Features– text and images
– user interaction
– navigation
– context management
WMLScript– Provides general scripting capabilities
– Validity check of user input, local user interaction
– Access to device facilities (phone call, address book etc.)
WML: Example <WML> <CARD> <DO TYPE="ACCEPT"> <GO URL="#card_two"/> </DO> This is a simple first card! On the next you can choose ... </CARD> <CARD NAME="card_two"> ... your favorite pizza: <SELECT KEY="PIZZA"> <OPTION
VALUE=”M”>Margherita</OPTION> <OPTION VALUE=”F”>Funghi</OPTION> <OPTION VALUE=”V”>Vulcano</OPTION> </SELECT> </CARD> </WML>
Source: Schiller
Application Adaptations for Mobility
System-transparent, application-transparent the conventional, “unaware” client/server model
System-aware, application-transparent the client/proxy/server model
the disconnected operation model
System-transparent, application-aware dynamic client/server model
data broadcasting/caching
System-aware, application-aware the mobile agent model
The Client/Proxy/Server Model
Proxy functions as a client to the fixed network server Proxy functions as a mobility-aware server to mobile client
Proxy may be placed in the mobile host (Coda), or the fixed network, or both (WebExpress)
Enables thin client design:– Resource-poor mobile computers
– Application resides on the server
– Keyboard and mouse inputs sent from client to server
– Display outputs sent from server to client
Web Proxy in WebExpress
The WebExpress Intercept Model
Source: Helal
Disconnected Operations: File Systems
Goals– Efficient/transparent access to shared files within a mobile environment– Support for disconnected operations while maintaining data consistency– Standard file systems (e.g., NFS) are very inefficient, almost unusable
Approaches– Replication of data (copying, cloning, caching)– Getting data in advance (hoarding, pre-fetching)
Main problem: consistency– Typical mechanisms: strong consistency (via atomic updates)
• Invalidation of caches through a server• Cannot be used in mobile environments• Mobile computer may not be connected to network
One solution: weak consistency– Tolerate occasional inconsistencies– Apply conflict resolution strategies subsequently– Use version numbering, time-stamps (content independent)– Use dependency graphs (content dependent)
File Systems: Coda
Application transparent extensions of client and server– changes in the cache manager of a client
– applications use cache replicates of files
– extensive, transparent hoarding
Consistency– system keeps record of changes; compares files upon reconnection
– if different users have changed the same file, manual reintegration of the file into the system is necessary
– optimistic approach, coarse grained (file size)
mobile client
cacheapplication server
Source: Schiller
File Systems - Coda
Hoarding– user can pre-determine a file list
with priorities– contents of the cache determined by
the list and LRU strategy – explicit pre-fetching possible– periodic updating
Consistency– asynchronous, background
comparison of files– system weighs speed of updating
against minimization of network traffic
Cache misses– function of file size and bandwidth – modeling of user patience: how
long can a user wait for data without an error message?
hoarding
writedisconnected
emulating
disconnection
disconnection
connection
strongconnection
weakconnection
States of a client
Source: Schiller
Mobile Data Management
Maximize query capacity of servers, minimize energy/query at client– asymmetric links (high b/w from server to client; low b/w from client to
server)!
Pull data delivery: clients demand, servers respond– clients request (validate) data by sending uplink messages to server
Push data delivery: servers broadcast data, clients listen– servers push data (and validation reports) through a broadcast channel,to a
community of clients
– data are selected based on profiles and registration in each cell
– client energy is saved by needing receive mode only
– scales to any number of clients
Push and Pull data dissemination: Sharing the channel– Selective Broadcast: Servers broadcast "hot" information only
– On-demand Broadcast: Servers choose the next item based on requests
Organization of Broadcast Data
Flat: cyclically broadcast the union of the requested data
Skewed (Random):– broadcast different items with different frequencies
– goal is that the inter-arrival time between two instances of the same item matches the clients' needs
A B C
A A B C
Broadcast Disks
Periodic broadcast of one or more disks using a broadcast channel Disks can of different sizes and can be broadcast at different speed Frequency of broadcasting each item depends on its access probability Disk speed can be changed based on client access pattern
Source: Helal
B C
ADisk1
Disk2
A B A C
inx inx
inxinx inx
inx
inx inx
inx inx
Indexing on Air
Server dynamically adjusts broadcast hotspot Clients read the index, enters into doze mode, and then perform selective
tuning– Query Time: time taken from point a client issues a query until answer is
received
– Listening Time: time spent by client listening to the channel
Source: Helal
Client Caching in Broadcasting
Data are cached at clients to improve access time Lessen dependency on the server's choice of broadcast priority Traditionally, clients cache "hottest" data to improve hit ratio Cache data based on PIX:
– Probability of access (P)/Broadcast frequency (X).
Cache data replacement– cost-based is not practical– requires perfect knowledge of access probabilities– comparison of PIX values with all resident pages
Alternative: LIX, LRU with broadcast frequency– pages are placed on lists based on their frequency (X)– lists are ordered based on L, the running avg. of interaccess times– page with lowest LIX = L/X is replaced
Client Cache Invalidation
Why?– Value of data may have changed since caching by client
When?– Synchronous: send invalidation reports periodically– Asynchronous: send invalidation information for an item, as soon
as its value changes To whom?
– Stateful server: to affected clients– Stateless server: broadcast to everyone
What to send?– invalidation: only which items were updated– propagation: the values of updated items are sent– aggregated information/ materialized views
Another issue– Commit of transactions involving read and write by clients
The Mobile Agent Model
Mobile agent receives client request and Mobile agent moves into fixed network
Mobile agent acts as a client to the server Mobile agent performs transformations and filtering
Mobile agent returns back to mobile platform, when the client is connected
Mobile Code
Definition:– Capability to dynamically change the bindings between code
fragments and the location where they are executed
Approaches: (Not a totally new concept)– Remote batch job submission & use of PostScript to control
printers
– Distributed OS led to more structured approach
• Process Migration
• Object Migration (Mobile Objects)
– Mobile Code Systems (Mobile Agents)
Process Migration
Transfer of OS process from one m/c to other Migration mechanisms handle bindings between
– process and execution environment (e.g. open fds, env variables)
Provide for load balancing Most of these facilities provide transparent process
migration Other like Locus provide for some control
– like external signal or migrate( ) system call
Object Migration
Makes possible to move objects among address spaces– finer grained mobility with respect to processes
– e..g Emerald system : Different granularity levels - small to complex objects
• does not provide complete transparency
– COOL (oo extension of Chorus OS) allows total transparent migration
Process and Object migration address issues when– code and state are moved among hosts of loosely coupled, small
scale distributed systems
– insufficient when applied to large scale settings
Mobile Code Systems
Code mobility is exploited on Internet Scale– Large scale, heterogeneous hosts, technologies– Strong v/s weak mobility
Mobility is location aware– Programming language
• provides mechanisms and abstractions that enable shipping/ fetching of code to/from nodes
– Underlying run-time • supports marshalling, code, check in , security etc• no knowledge of migration policies
Applications– Not just for load balancing– E-commerce, distributed information retrieval, workflow…
Mobile Code Systems: Design
Several Paradigms:– Client Server– Remote Evaluation– Code on Demand– Mobile Agent
Example:– Two friends Sita and Gita – interact to make a cake (results of service)– recipe is needed (know-how about service)– also ingredients (movable resources)– oven to bake (hard to move resource)– a person to mix ingredients as per recipe (computational component
responsible for execution of code)– prepare the cake (execute the service)– where the cake is prepared (site of execution)
Client-Server: CS
Sita would like to have chocolate cake:– she does not know the recipe – she does not have the required ingredients nor an oven
Sita knows that Gita (who likes baking cakes)– knows the recipe – has a well supplied kitchen
Sita calls Gita asking: – “Can you make me a chocolate cake please?”
Gita makes the cake and delivers it back to Sita
Remote Evaluation: REV
Sita would like to have chocolate cake:– she knows the recipe
– she does not have the required ingredients nor an oven
Sita knows that Gita (who likes baking cakes)– has a well supplied kitchen
– does not know the recipe
Sita calls Gita asking: – “Can you make me a chocolate cake please? Here is the recipe…”
Gita makes the cake and delivers it back to Sita
Code on Demand : COD
Sita would like to have chocolate cake:– she has the required ingredients and an oven
– she does not know the recipe
Sita knows that Gita – knows the recipe (and is willing to share it)
Sita calls Gita asking: – “Can you tell me the recipe for making chocolate cake please?”
Gita tells her the recipe and Sita makes the cake
Mobile Agent: MA
Sita would like to have chocolate cake:– she has the recipe and the required ingredients– she does not have an oven
Sita knows that Gita – has an oven (and is willing to share it)
Sita could– prepare the batter– go to Gita’s place – bake the cake
Several other variations are also possible
Mobile Agents: Example
Mobile Applications in Industry
Wireless access: phone.com Alerting services: myalert.com Location services: airflash.com Intranet applications: imedeon.com Banking services: macalla.com Mobile agents: tryllian.com ….
wapforum.org palowireless.com