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CREATING A MOBILE
APPLICATION
1. PICK A PLATFORM
1. PICK A PLATFORM
Smartphones reached 30% market share in 2011.
Globally.
1. PICK A PLATFORM
1st Qtr 2012106M Americans own smart phones
Operating Systems• 51% Android• 31% iOS• 12% RIM
1. PICK A PLATFORM
1st Qtr 2012 76.2M PCs shipped, down 15%
Apple:•17.2M “mobile PCs”, up 118%•13.6M iPads, 63% of market, up 162%
HP: 8.9M; Acer: 6.9M
1. PICK A PLATFORM
2011 estimate
Apple store:•Twice Android storeAndroid owners:• “Less likely to buy”Apple owners:• 83 apps, 61% increase; free-to-paid: 4.5-to-1
2. CONTEXT
What makes your idea MOBILE?
THE JARGON3. GET TO KNOW
The more GeekSpeak you know the better. Visit the UW Smartphones website
THE JARGON3. GET TO KNOW
Understand What Makes Apps Successful
4. PICK A CONCEPT
Understand What Makes Apps Successful
4. PICK A CONCEPT
Today, we’re gonna talk (mostly) Mac
BE THE DOVE IN A
STORE OF PIGEONS
There are 1,000s of apps in the app store.There are 1,000s of apps in the app store.
BE THE DOVE IN A
STORE OF PIGEONS
What will make yours STAND OUT?What will make yours STAND OUT?There are 1,000s of apps in the app store.There are 1,000s of apps in the app store.
BE THE DOVE IN A
STORE OF PIGEONS
ANSWER THESE
QUESTIONS1.Does your App solve a unique problem?
~Jen Gordon, Smashing Magazine
ANSWER THESE
QUESTIONS1.Does your App solve a unique problem?
“Figure out what sucks, and how your app can make the life of its user more comfortable.”
~Jen Gordon, Smashing Magazine
ANSWER THESE
QUESTIONS
2. Does your App serve a specific niche?
Smashing Magazine
ANSWER THESE
QUESTIONS
2. Does your App serve a specific niche?
Find a passionate niche audience (i.e. dog lovers) and watch your app go viral. Passionate people spread the word.
Smashing Magazine
ANSWER THESE
QUESTIONS
3. Are you building a better wheel?
Smashing Magazine
ANSWER THESE
QUESTIONS
3. Are you building a better wheel?
You must do something better.
Smashing Magazine
ANSWER THESE
QUESTIONS
Smashing Magazine
4. Is your app sticky enough to warrant return visits?
ANSWER THESE
QUESTIONS
Smashing Magazine
4. Is your app sticky enough to warrant return visits?
Attention spans are short. Make sure you’re engaging your user enough by encouraging participation.
ANSWER THESE
QUESTIONS5. Should you build a web app?
ANSWER THESE
QUESTIONS5. Should you build a web app?
Mobile devices are “task compromised.” How intensive is your app? If you’re replicating web content, consider HTML5/CSS.
5. RESEARCH YOUR
COMPETITION
What are their core functionalities?
What are their core functionalities?
What are their core functionalities?
What are their core functionalities?
How are you going to be better?
How are you going to be better?
5. RESEARCH YOUR
COMPETITION
Play with the Top 10 apps.
4.
Smashing Magazine
5. RESEARCH YOUR
COMPETITION
Play with the Top 10 apps.
4.
How do they navigate?
Smashing Magazine
5. RESEARCH YOUR
COMPETITION
Play with the Top 10 apps.
4.
How do they navigate?
How are they organized?
Smashing Magazine
5. RESEARCH YOUR
COMPETITION
Play with the Top 10 apps.
4.
How do they navigate?
How are they organized?
Smashing Magazine
How do they take advantage of the unique characteristics of mobile (GPS, touch, etc.)?
5. RESEARCH YOUR
COMPETITION
6. USER EXPERIENCE
6. USER EXPERIENCE
Using your app should be ‘as easy as pie.’
SUCCESSFUL APPS ARE:
6. USER EXPERIENCE
FAST
SUCCESSFUL APPS ARE:
6. USER EXPERIENCE
FAST
SIMPLE
SUCCESSFUL APPS ARE:
6. USER EXPERIENCE
FAST
SIMPLE
EFFECTIVE
SUCCESSFUL APPS ARE:
6. USER EXPERIENCE
4. No one wants to dig through layers, icons or prompts to get where they need to go.
6. USER EXPERIENCE
Easy Navigation is Key.
No one wants to dig through layers, icons or prompts to get where they need to go.
6. USER EXPERIENCE
Become familiar with Interface Guidelines and usability principles.
4. 6. USER EXPERIENCE
FIND YOUR TARGET AUDIENCE
Understand what they will want to do.
6. USER EXPERIENCE
FIND YOUR TARGET AUDIENCE
EX: If Your App is a GAME users will want to beat their high scores, and new users may need guidance and encouragement to keep playing.
Understand what they will want to do.
6. USER EXPERIENCE
FIND YOUR TARGET AUDIENCE
EX: If Your App is a UTILITY think about how or where the task will be completed in real life, what will happen when the task is completed?
Understand what they will want to do.
6. USER EXPERIENCE
FIND YOUR TARGET AUDIENCE
Figure out what types of people will use your app. Don’t leave anyone out, and create live scenarios for testing.
Understand what they will want to do.
6. USER EXPERIENCE
SKETCH YOUR INTERFACE
6. USER EXPERIENCE
SKETCH YOUR INTERFACE1. What info will be on each screen?
6. USER EXPERIENCE
SKETCH YOUR INTERFACE1. What info will be on each screen?2. How will you guide your users?
6. USER EXPERIENCE
SKETCH YOUR INTERFACE1. What info will be on each screen?2. How will you guide your users?3. How should items be displayed?
6. USER EXPERIENCE
Developers:
Get involved early so designers know what’s feasible and what isn’t.
6. USER EXPERIENCE
7. TOOLS
1. Get a SmartPhone or iPad.
2. Join the developer program and download the SDK.
3. Prepare a Non-Disclosure Agreement.
Make sure you have all the basic tools needed to execute the app.
7. TOOLS
1. Create your Certificates
2. Define App IDs
3. Create your Distribution Provisioning Profile
4. Prepare Application
5. Upload iTunes Connect
8. PROMOTIONGet involved in Social Media.
Set up fan pages and start creating hype about your app to your target market(s).
Contact Friends and Family.
Create email lists and start spreading the word. You may be surprised at how quickly 20 “likes” turns into 2000!
Smashing Magazine #2
8. PROMOTION
Prepare for a Huge Launch.
8. PROMOTION
Prepare for a Huge Launch. Exploit all
resources including online PR, App review panels, niche networks and social media to build launch anticipation.
8. PROMOTION
Prepare for Multiple Releases
8. PROMOTION
Prepare for Multiple Releases
Save some features for future releases; iterate often. Multiple releases also give an opportunity for ongoing promo.
8. PROMOTION
KEEP THE MOMENTUM GOING
If you have a great app, following these steps are guaranteed to bring you mobile app success.
CREDITS
Danielle GatsosMCDM: UWSmartPhones
Kathy GillUW, MCDM@kegill, wiredpen.comhttp://www.slideshare.net/kegill/creating-mobile-applications
Photos CCMobile web/Native charts, Peter Friese