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enterprise mobile applications, one-size does not fit all

Enterprise mobile applications

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Thoughts in building bespoke mobile applications

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Page 1: Enterprise mobile applications

enterprise mobile applications,one-size does not fit all

Page 2: Enterprise mobile applications

having an enterprise mobile strategy is important

Page 3: Enterprise mobile applications

in some cases, a necessity

Page 4: Enterprise mobile applications

it is rapidly becoming the default way to access

information

Page 5: Enterprise mobile applications

http://gigaom.com/2010/04/12/mary-meeker-mobile-internet-will-soon-overtake-fixed-internet/

Page 6: Enterprise mobile applications

and needs to be well thought through

Page 7: Enterprise mobile applications

it is not just a case of 're-hashing' current desktop

applications to mobile devices.

Page 8: Enterprise mobile applications

sometimes referred as the 'mini-me' approach

Page 9: Enterprise mobile applications

we do not do the 'mini-me' approach

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like some do

Page 11: Enterprise mobile applications

'mini-me' development is lazy

Page 12: Enterprise mobile applications

it looks ugly

Page 13: Enterprise mobile applications

with poor usability

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and no one will use it

Page 15: Enterprise mobile applications

so the problem in building mobile applications for the

enterprise

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is not in the technology

Page 17: Enterprise mobile applications

but in the design

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just what is good design?

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give users what they want, when they want it.

Page 20: Enterprise mobile applications

the ability to easily access their data anywhere, anytime

Page 21: Enterprise mobile applications

for us, that means 

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approach design as a information-architecture

problem

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not a technology problem

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enterprise mobile applications should

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allow users to simply navigate and make decisions

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users do not want to dig through a complex application

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to find the tiny bit of information they want

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so in building a 'mini-me' application

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you are wasting your time

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and money!

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design a unique mobile content model

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understand the available hardware features

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educate the intended users on the hardware features

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compass, gps, 3g, wi-fi, microphone, images, video

++ more

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build ideas with the userspromote innovation

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brainstorm new features to enhance the business

requirements

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think about

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new ways of working

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new way to streamline current processes

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new ways to visualise your data

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but never, ever

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over 'feature' an application

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evaluate all the requirement features and then ask

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do you really need this on a mobile platform?

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'feature' overload leads to

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an extremely complex application

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that no-one will use

and it will fail

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make it usable

Page 49: Enterprise mobile applications

mobile hardware come in all shapes and sizes

Page 50: Enterprise mobile applications

laptop, tablet, smart phone

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portrait and landscape screens

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some have touch-screens, some have micro keyboards,

some have both!

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what is the optimal way for the user to perform a task?

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human-computer interaction analysis is crucial for product

adoption

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provide the user with the easiest way to complete their

task

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with the least number of steps

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four: do not forget the design

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your mobile workers are just as important, never forget that!

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design is important

Page 60: Enterprise mobile applications

ask apple

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spending time in usability

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means little if the application does not look sexy

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a good looking, well designed application

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draw the user to it

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the user wants to be seen using it

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so, to summaise

Page 67: Enterprise mobile applications

innovate and think creative.

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define a clear information architecture.

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create compelling and usable mobile content, or don't bother

Page 70: Enterprise mobile applications

is available all the time

Page 71: Enterprise mobile applications

design for the platform.it is called mobile design, not

'mini-me' design.

Page 72: Enterprise mobile applications

contact

w: turinproject.comt: @turinproject

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