Upload
others
View
1
Download
0
Embed Size (px)
Citation preview
Mediakasvatuskeskus Metka ry - @mediametka - @merihelsinki - [email protected]
Metka Centre for Media Education
We Make Kids WinMeri Seistola 25.10.2017
Mediakasvatuskeskus Metka ry - @mediametka - @merihelsinki - [email protected]
PHENOMENAL
LEARNING - IT’S NOT
ALL ABOUT TECH
Mediakasvatuskeskus Metka ry - @mediametka - [email protected]
Long Story Short
Mediakasvatuskeskus Metka ry - @mediametka - @merihelsinki - [email protected]
Our Strategic Mission is to be a trusted guide of Media Education in
practice both nationally and internationally
Our Values
- Activly provide a broad range of high quality practices,
education and training for adults working with children and youth
- Long term commitment for organising safe and inspiring forums
connecting the professionals and the youth in media production
- Be one step ahead of the commercial or other hidden agendas
in the media
Our Partners include other NGOs, academia, governmental bodies and
private ventures. Funded mainly by the Ministry of Culture and
Education in Finland
METKA CENTRE FOR MEDIA EDUCATION
IN A NUTSHELL
Mediakasvatuskeskus Metka ry - @mediametka - @merihelsinki - [email protected]
METKA 60 YEARS IN 2018
Mediakasvatuskeskus Metka ry - @mediametka - @merihelsinki - [email protected]
EDUCATIONAL TECHNOLOGY IS A NEW MEDIA ENVIRONMENT FOR THE CHILDREN, YOUTH
AND THE TEACHERS
THE WORLD OF DATA AND LEARNING ANALYTICS
THE POWER OF JOYFUL LEARNING AND GAMES
DEMAND THE BEST PEDAGOGICAL APPROACH
HACK THE CLASSROOM
Resetting MIL in the present information and media landscape
21st Century Learning
collaboration
game based
different learning environmentsmedia literacy
tecnology
Mediakasvatuskeskus Metka ry - @mediametka - @merihelsinki - [email protected]
Supports beneficial pedagogical aspects, such as:
Flipped classroom
Curiosity
Plurality and equal opportunities for children with individual needs
Life-long learning
Social learning
LEARNING ANALYTICS
CASE: CLANED APP
Mediakasvatuskeskus Metka ry - @mediametka - [email protected]
Multimedia content by Metka: critical approach
to hidden agendas especially in social mediaPlatform ecosystems
AI, Algorithms and Social Media Bubbles
Disinformation
Hate Speech
Excercises, Social Learning, Life Long Learning
Partners: Consumer and Competition Authority,
https://app.claned.com/#/board/_oma-kurssi/articles
75% increase in learner engagement
79% of students say they are more productive and motivated
LEARNING GAMES - WHY USE THEM?
CASE: SEPPO.IO
Sources: talentLMS survey results,
Gartner research, eLearning industry
seppo is a gamification
platform for creating and
sharing engaging games
With the content library
games can easily be
distirbuted
USERS
- about 600 schools and
educational institutions
- 8000 teachers
- 180 000 players
Customers in 20 countries
DEMAND HIGH PEDAGOGICAL QUALITY
CASE: KOKOA STANDARDThe ecosystem for evaluating and promoting
educational quality of EdTech products
1. The Tool 2. The Certificate 3. The Catalogue
Evaluation Process
People find all magnificent products from
The Web-Catalogue.
Teachers evaluate new products with Kokoa’s
evaluation Tool.
Kokoa verifies the evaluation results and issuesThe Quality Certification.
Product is placed in the Catalogue of certified
products.
Learning goals
UsabilityPedagogical
approachSafety
Quality Criteria
”Seppo is an ideal education technology
solution, which is solving a well known
problem of students sitting too much
during a school day.”
OVERALL PEDAGOGICAL
VIABILITY
98/100
We believe that media literacy including all new
media (social, educational, XR) improves wellbeing.
Metka makes kids win.
Mediakasvatuskeskus Metka ry - @mediametka - @merihelsinki - [email protected]
Thank you!
Meri Seistola
Executive Director, Metka Centre for Media Education
Helsinki, Finland
+358-50-56 343 56