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62 THE ME T GOLFER • AUGUST/SEPTEMBER 2011 W W W.MGAGOLF.ORG
Game On!With juniors, competitive practice always trumps regular practice BY MITCHELL SPEARMAN WITH DAVE ALLEN
Photos by Leonard Kamsler
MET METHODS
Like most 10-year-old junior golfers, my young student
Tyler Eichmann (right) views practice like he does
homework: It feels more like a chore than it does fun.
Kids don’t like to practice, but they love
to compete. They understand the concept of
winning, so if you introduce games and other
forms of competition, you get their attention.
In our junior camps, we try to
bring a competitive game aspect to
every part of the learning process.
Most of our practice time is spent
giving the kids a chance to compete
against each other, another instructor,
or myself—they sure do like to beat
me! This is much more effective than
having them repeat the same swing
motion 50 times. In the process of
playing each game, they learn key fun-
damentals without even trying, and
they develop the skills necessary to
become better golfers.
Try some of these games with your
kids or on your own—you don’t have
to be 10 years old to enjoy them. These
games will not only improve the quality
of your practice, but they’ll help you
perform better under pressure on the
course as well.
64 THE ME T GOLFER • AUGUST/SEPTEMBER 2011 W W W.MGAGOLF.ORG
Putting Games
Hit the Tee: Lay down a chalk line about six feet in length and
stick a tee in the ground at the end of the line. Place a ball on the tee
(above). The object is to hit the putt along the chalk line with
enough speed to knock the ball off its perch (above, right). The
firmer you stroke the putt, the better chance it has of holding its line
and getting to the hole, which is key on short putts.
21: Similar to the basketball version, you must finish with
exactly 21 points (not 22 or 23), or you rewind back to 15
and try again. Three points are awarded for a made putt
(approximately 12 feet in length), 2 points for a lip-out, 1 for
a two-putt, and -1 for a three-putt. If you have 19 points, you
must lip the putt out or two-putt twice in a row to win.
Match Play: Find two holes on the practice green approximately 15 feet apart
with a little bit of break to each putt. Stand to the side of one hole while your
fellow competitor plants himself on the opposite side of the other hole. Using one
ball apiece, take turns hitting putts at the far hole (above)—the first
person to sink five (or 10) of their putts wins. This game gives juniors a feel for
controlling speed and distance, which is critical in putting.
Caption Two cats lamely auc-
tioned off umpteen progres-
sive sheep. Minnesota grew
up. Two subways gossips.
Umpteen purple elephants
bought one almost irascible
orifice, however two quixotic
poisons abused one subway,
because silly orifices gossips
quickly.
W W W.MGAGOLF.ORG THE ME T GOLFER • AUGUST/SEPTEMBER 2011 6 5
S-C-R-A-T-C-H: Like a basketball game of
H-O-R-S-E, the object is to execute a variety of
shots—draw, fade, knockdown, etc.—and put
the pressure on your opponent to match. If you
call out “draw,” and you hit a neat little draw
toward the center of the driving range, then your
opponent has to produce the same shot or he
gets a letter “S.” The first person to accumulate
the letters S-C-R-A-T-C-H, loses. The winner is
closer to becoming a scratch golfer.
Take Your Medicine: I’m not a big fan
of being technical with my juniors, but two
things we do stress with them are “left arm
across the chest,” which we drill home by having
them swing with a head cover lodged under
their left armpit, and “rotate through to the
finish.” The latter we do with a medicine ball
(below). We have the kids stand three to four
feet apart in a circle, and the ball makes its way
around the circle. The weight of the ball forces
the kids to rotate their body through with
enough momentum to release the ball and
carry them into a good finish position (weight
over left leg). It gives them the sensation of mak-
ing a good swing without having to hit a ball.
Full Swing Games
Closest to the Target: This is a game I like to have the kids
play before we break for lunch or head to the course. We have them
hit a variety of clubs to different targets, from 60 yards to 120 yards.
Each golfer gets three shots (to one target), and the one who hits it
closest to the target is the winner. The more shots they hit, the more
focused practice they get in; they also become more target-aware,
which will help them when they play for real.
66 THE ME T GOLFER • AUGUST/SEPTEMBER 2011 W W W.MGAGOLF.ORG
Bocce: Drop three balls each in the fringe
or greenside rough and chip each ball
toward the hole, alternating shots with your
opponent. Whoever’s chip finishes closer to
the hole wins a point. Like the popular
European game of the same name, you can
knock your opponent’s ball out of the way to
obtain a better position, closer to the hole.
After you’re done chipping, move to one of
the greenside bunkers and repeat the exer-
cise (left). Try some pitches, too. This not
only helps you get some short-game reps
in—without it feeling like practice—but it
teaches you to get the ball to the hole.
Up-and-Downs: A variation of Bocce is
to play a game of Up-and-Downs, in which
you win a point against your competitor by
holing out in the fewest number of strokes.
The difference is that after chipping or pitch-
ing onto the green, you must putt out, which
forces you to complete the task. We have the
kids vary the clubs they use around the
green from a wedge to a 6-iron, so they can
see how much more—or less—each shot
rolls out, and how far it carries in the air. ■
Short Game Fun
Mitchell Spearman is owner
and founder of the Mitchell
Spearman Junior Academy
(www.spearmanjuniorgolf.com),
based at Doral Arrowwood in
Rye Brook, N.Y.
Twitter: @MSpearmanGolf.