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8/7/2019 Malm University - Interaction Design Master - Physical Computing Brief 2010-2011
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Project Brief Interaction Design Master 2010
Theme Project: Physical Computing Project introduction: November 22, 2010
Tutors/Examiners: Amanda Bergknut, AB (coordinator),[email protected]
Tony Olsson (Arduino), TO,[email protected]
Mette Agger Eriksen, MAE,[email protected]
Per-Anders Hillgren, PAE,[email protected]
End of Project: January 28, 2011
Introduction
The theme aims to explore how we can design digital artifacts to map and adapt
to a more human behavior and body language.
You will be investigating new inputs and interfaces that take into account how
people are used to interact with the world /communicate and express. You will
design concepts that make use of the physical body and senses by exploring i.e.
tactile and movement based interfaces beyond the keyboard, screen and mouse.
You will also investigate how to make digital content and output graspable and
understandable by giving it a physical shape.
You will be introduced to Physical prototyping, Experience prototyping, Tangible
interaction, Body storming, Wearables and Embodiment. You will prototype usingArduino as well as physical materials and in doing so broaden user experience
beyond the keyboard, screen and mouse.
In the last part of the project, in relation to a specific site either in Malm or
Copenhagen, you will partly work with these views and practices. This is in a 3-
week cross-institutional project with students from The Danish Technical
University (DTU) and the Architecture School in Copenhagen (KARCH). This part is
mainly organized by a Danish organization Workshopscenen.
Learning objectives
The purpose of the theme Physical Computing is to explore new ways to interact
with digital products and personal technologies by designing innovativeinteractive solutions that go beyond the traditional desktop metaphor and
which are designed for specific use situations and locations/physical contexts.
Deliverables
The deliverables during the theme is different for the Arduino briefs and the
Workshopsscenen project. See each section for details.
Equipment
Students will be expected to budget 400 SEK each of their own funds for Arduino
start up kit. The instructors will hand out a list of necessary equipment that all
students need to have.
Groups
You work in pairs during the Arduino briefs. You select yourselves whom you
work with. You work in new groups during the Workshopsscenen-project that
starts January 10. These groups will be together with students from KARCH andDTU in Denmark.
Arduino Brief #1 - Making old cardboard into toys
22-Nov-10 912 - Introduction to the theme PhysicalComputing and to Arduino brief #1 (AB,
TO)
23-Nov-10 916 - Arduino lab (TO)24-Nov-10 912 - Group Work
13-16 Erling Bjrgvinsson will informabout the next theme project 4 on Cross-
social media (See more details on Its
Learning)25-Nov-10 916 Tutoring on the Arduino project
(TO)
26-Nov-10 13-16 - Presentation Arduino brief #1 (AB,TO)
mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]8/7/2019 Malm University - Interaction Design Master - Physical Computing Brief 2010-2011
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Project Brief Interaction Design Master 2010
Arduino brief #1 consists in the creation of an electronic toy out of a recycled
cardboard box for whatever food-product you may have in the house. You can
take milk cartons, figs from Morocco, cereal packages etc.
Requirements: The toy will include analog and/or digital inputs and will only have LEDs
as outputs.
The target group is adults. The toy will be single player, single user.
Deliverables for Arduino brief #1
The result should fit in a box of max 20x20x20cm, include a draft of an
instructions manual and be documented with a video you will have to upload to
www.ixdmalmo.se
Instructions manual for how to use the toy in max one A4 using bothsides (PDF)
Instructions manual for how to Do It Yourself, DIY, out of cardboard andadding the components (PDF)
3 High-Res quality pictures (TIFF, 300dpi) Video file documenting the toy
Arduino Brief #2 - Augment Board Games
29-Nov-10 912 - Intro to Arduino brief #2 (TO)30-Nov-10 916 - Arduino lab (TO)01-Dec-10 916 - Group Work02-Dec-10 916 Tutoring on the Arduino project
(TO)
03-Dec-10 13-16 - Presentation Arduino brief #2 (AB,TO)
Arduino brief #2 requests from you to rescue an existing board game. You should
look into a board game like Monopoly, Hotel, Cluedo etc. whatever game as far
as it includes a board. Your task for this week will not be to concentrate in making
a toy, but a game. Given the board, you should develop completely new game
goals where a technical gadget of your invention should play a crucial role.
Requirements:
The game will include analog and/or digital inputs and will have LEDs ,sound devices and/or LCDs as outputs.
The target group is adults. The game will be single/multi-player, single/multi-user.
Deliverables for Arduino brief #2
The result should be a box, including the board, the game pieces, yourtechnical game-tool, and a draft of an instructions manual. It should be
documented with a video you will have to upload to www.ixdmalmo.se
Instructions manual for how to play the game in max one A4 using bothsides (PDF)
The chosen game board 3 High-Res quality pictures (TIFF/Jpeg, 300dpi), + 1 picture of the board
with the pieces + 1 picture of the box with everything packed inside + 1
picture of the box open showing the content Video file documenting the game
Arduino Brief #3 - Design A Time Machine
06-Dec-10 912 - Intro to Arduino brief #3 ( TO) 13-15 - Susan Kozel Professor of New
Media, room C310 (the lecture is
together with K3 Fashion&Technology
students)medea.mah.se/2010/10/susan-
kozel-professor-of-new-media/
07-Dec-10 916 - Arduino lab (TO)08-Dec-10 916 - Group Work09-Dec-10 916 Tutoring on the Arduino project
(TO)
10-Dec-10 916 - Group Work (TO)13-Dec-10 912 - David Cuartielles Open lecture
"Light, Sound, Public space & Arduino"
room C123
http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/8/7/2019 Malm University - Interaction Design Master - Physical Computing Brief 2010-2011
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Project Brief Interaction Design Master 2010
13-15 Group Work14-Dec-10 916 Tutoring on the Arduino project
(TO)
15-Dec-10 916 - Group Work16-Dec-10 916 Tutoring on the Arduino project
(TO)
17-Dec-10 13-16 - Presentation Arduino brief #3 (AB,TO)
Arduino brief #3 is to create a game looking into time, history, and life.
Everything can be accounted in time: how many hours you sleep, how often you
get a phone-call, when you got your first boyfriend etc.
Requirements:
You have to stick to the idea of a game and place it within the context oftime. The brief is open ended when it comes to the form of it. The solution has to have the word "time" in the title and be interactive. Think about time in a creative way, e.g. do not just make a backwards
counter for the players to answer some kind of questions or solve a task.
The target group is adults.
Deliverables for Arduino brief #3
Instructions manual for how to play/use in max one A4 using both sides(PDF)
3 High-Res quality pictures (TIFF, 300dpi), + 1 picture of the board withthe pieces + 1 picture of the box with everything packed inside + 1
picture of the box open showing the content
Box for the object Video file documenting your solution and upload it to www.ixdmalmo.se
Presentation of Arduino brief #3
The presentation will give everyone a chance to play with the toysbefore the final critique. The evaluation wi ll be shared between students
and teachers. Every group will have to play at least the games from four
others and give on-the-spot critique on different aspects
We will vote the best game, the best toy, and the best overall design.We will run a 60 minutes simultaneous test of the toys and games. More
details on this later.
Individual reflective 4 page short paper Deadline 7 January 2011
Writing and submitting a paper to a conference is one way of sharing research
insights this gives you a chance to experience such a publication process. You
write a 4 page conference short paper where you reflect on practices of
interaction design when working with physical computing. The paper should use
one or more of your Arduino projects, as well as other related examples, in order
to reflect on and with these. Your short paper must follow the standard ACM
format, see the word template ACM format.doc on its learning .
The deadline on 7. January is at 18:00 and your paper should beuploadedto its
learning.Amanda will give you a short individual feedback to assist you in improving your
paper.
Your paper should be written to be submitted to the Student Interaction Design
Conference 2011, SIDeR11, happening in Copenhagen in April 2011. Deadline for
submission to the conference is 18 February 2011. We encourage you to submit
your paper. See its learning for more info on SIDer11.
If you want to submit you short paper to another conference that you feel is
more suitable e.g. with regards to physical computing, then please let us know.
Note that the deadline should preferably be beginning of 2011.
20/12 - 7/1 Individual Short-paper
07-Jan-
2011
Deadline - Individual short-paper
10-28 Jan Intense Multidisciplinary Innovation and Design
In this project you will collaborate with students from the Technical University of
Denmark (DTU) and The Royal Danish Academy of Fine Arts,School of
mailto:uploadedmailto:uploadedmailto:uploadedmailto:uploaded8/7/2019 Malm University - Interaction Design Master - Physical Computing Brief 2010-2011
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Project Brief Interaction Design Master 2010
Architecture (KARCH). The main organizer of the project i s the Danish
organization Workshopscenen, and Mette and Per-Anders will be engaged in this
part of the Physical Computing Theme.
In this project, in the cross-institutional teams, you will be designing for a specific
location either in Malm or Copenhagen. The project is a chance to exploreArduino in a real world context.
More details on the project will follow before the Christmas break. Below is an
overall current schedule. Please note that the project runs ful l time:
10-14 Jan: Analysis, Facts and Process
Monday Tuesday Wednesday Thursday Friday
Introduction
to the project.
Group work Malm - Guided
tour, local
stakeholders.
Lecture:
Decoding the
space.
Group work
Group work Copenhagen
- Guided
tour, localstakeholder.
Lecture:
Involving users
Group work Mid Way
Critique
17-21 Jan: Strategy and Design
Monday Tuesday Wednesday Thursday Friday
Group work Group work Group work Group work Group work
Lecture:
Entrepreneurship
in the creative
disciplines
Group work
Mid Way
Critique
Group work
Lecture:
Guest
Lecturer
24-28 Jan: Communication and PresentationMonday Tuesday Wednesday Thursday Friday
Group work Group work Group work
Group work
Reflection
Mid Way
Critique
DEADLINE
Presentation to
stakeholders.
Reflection
8/7/2019 Malm University - Interaction Design Master - Physical Computing Brief 2010-2011
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Project Brief Interaction Design Master 2010
Recommended readings
O'Sullivan, Dan & Igoe, Tom (2004) Physical Computing: Sensing and Controlling
the Physical World with Computers. Course Technology
Igoe, Tom (2007) Making Things Talk: Practical Methods for Connecting PhysicalObjects. Pragma
Noble, Joshua (2009) Programming Interactivity: A Designer's Guide to
Processing, Arduino, and openFrameworks. Pragma
Massimo Banzi (2008) Getting Started with Arduino.OReilley Media Inc.
Olsson, Tony, Gaetano, David, Odhner, Jonas and Wiklund, Samson. (2008) Open
softwear. Download on http://softwear.cc/
Dunne, Anthont & Raby Fiona (2001) Design Noir: The Secret Life of Electronic
Objects
Dourish, Paul What we talk about when we talk about contextPers Ubiquit
Comput (2004) 8: 1930 - Download on itslearning
Dourish, Paul Seeking a Foundation for Context-Aware Computing - Download on
itslearning
Bjrgvinsson, E. Ehn, P. Hillgren, P-A. Participatory design and democratizing
innovation in Proceedings of Participatory Design Conference, Sydney, Australia.
2010
Jegou, F. Manzini, E. (2008) Collaborative services: Social innovation and designfor sustainability. Edizoni POLI.design, p. 31-43. Download the book for free at:
http://www.sustainable-everyday.net/main/?page_id=26
Messeter, J. 2009 Apr 16. Place-Specific Computing: A Place-centric Perspective
for Digital Designs. International Journal of Design [Online] 3:1. Available:
http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/353
Other sources:
http://www.instructables.com/
http://blog.makezine.com/
http://www.kobakant.at/DIY/
http://arduino.cc/http://tigoe.net/pcomp
http://www.dourish.com/
http://www.ubicomp2010.org/
http://www.sustainable-everyday.net/main/?page_id=26http://www.sustainable-everyday.net/main/?page_id=26http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/353http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/353http://arduino.cc/http://arduino.cc/http://tigoe.net/pcomphttp://tigoe.net/pcomphttp://www.dourish.com/http://www.dourish.com/http://www.ubicomp2010.org/http://www.ubicomp2010.org/http://www.ubicomp2010.org/http://www.dourish.com/http://tigoe.net/pcomphttp://arduino.cc/http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/353http://www.sustainable-everyday.net/main/?page_id=26