Malmö University - Interaction Design Master - Physical Computing Brief 2010-2011

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  • 8/7/2019 Malm University - Interaction Design Master - Physical Computing Brief 2010-2011

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    Project Brief Interaction Design Master 2010

    Theme Project: Physical Computing Project introduction: November 22, 2010

    Tutors/Examiners: Amanda Bergknut, AB (coordinator),[email protected]

    Tony Olsson (Arduino), TO,[email protected]

    Mette Agger Eriksen, MAE,[email protected]

    Per-Anders Hillgren, PAE,[email protected]

    End of Project: January 28, 2011

    Introduction

    The theme aims to explore how we can design digital artifacts to map and adapt

    to a more human behavior and body language.

    You will be investigating new inputs and interfaces that take into account how

    people are used to interact with the world /communicate and express. You will

    design concepts that make use of the physical body and senses by exploring i.e.

    tactile and movement based interfaces beyond the keyboard, screen and mouse.

    You will also investigate how to make digital content and output graspable and

    understandable by giving it a physical shape.

    You will be introduced to Physical prototyping, Experience prototyping, Tangible

    interaction, Body storming, Wearables and Embodiment. You will prototype usingArduino as well as physical materials and in doing so broaden user experience

    beyond the keyboard, screen and mouse.

    In the last part of the project, in relation to a specific site either in Malm or

    Copenhagen, you will partly work with these views and practices. This is in a 3-

    week cross-institutional project with students from The Danish Technical

    University (DTU) and the Architecture School in Copenhagen (KARCH). This part is

    mainly organized by a Danish organization Workshopscenen.

    Learning objectives

    The purpose of the theme Physical Computing is to explore new ways to interact

    with digital products and personal technologies by designing innovativeinteractive solutions that go beyond the traditional desktop metaphor and

    which are designed for specific use situations and locations/physical contexts.

    Deliverables

    The deliverables during the theme is different for the Arduino briefs and the

    Workshopsscenen project. See each section for details.

    Equipment

    Students will be expected to budget 400 SEK each of their own funds for Arduino

    start up kit. The instructors will hand out a list of necessary equipment that all

    students need to have.

    Groups

    You work in pairs during the Arduino briefs. You select yourselves whom you

    work with. You work in new groups during the Workshopsscenen-project that

    starts January 10. These groups will be together with students from KARCH andDTU in Denmark.

    Arduino Brief #1 - Making old cardboard into toys

    22-Nov-10 912 - Introduction to the theme PhysicalComputing and to Arduino brief #1 (AB,

    TO)

    23-Nov-10 916 - Arduino lab (TO)24-Nov-10 912 - Group Work

    13-16 Erling Bjrgvinsson will informabout the next theme project 4 on Cross-

    social media (See more details on Its

    Learning)25-Nov-10 916 Tutoring on the Arduino project

    (TO)

    26-Nov-10 13-16 - Presentation Arduino brief #1 (AB,TO)

    mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]
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    Project Brief Interaction Design Master 2010

    Arduino brief #1 consists in the creation of an electronic toy out of a recycled

    cardboard box for whatever food-product you may have in the house. You can

    take milk cartons, figs from Morocco, cereal packages etc.

    Requirements: The toy will include analog and/or digital inputs and will only have LEDs

    as outputs.

    The target group is adults. The toy will be single player, single user.

    Deliverables for Arduino brief #1

    The result should fit in a box of max 20x20x20cm, include a draft of an

    instructions manual and be documented with a video you will have to upload to

    www.ixdmalmo.se

    Instructions manual for how to use the toy in max one A4 using bothsides (PDF)

    Instructions manual for how to Do It Yourself, DIY, out of cardboard andadding the components (PDF)

    3 High-Res quality pictures (TIFF, 300dpi) Video file documenting the toy

    Arduino Brief #2 - Augment Board Games

    29-Nov-10 912 - Intro to Arduino brief #2 (TO)30-Nov-10 916 - Arduino lab (TO)01-Dec-10 916 - Group Work02-Dec-10 916 Tutoring on the Arduino project

    (TO)

    03-Dec-10 13-16 - Presentation Arduino brief #2 (AB,TO)

    Arduino brief #2 requests from you to rescue an existing board game. You should

    look into a board game like Monopoly, Hotel, Cluedo etc. whatever game as far

    as it includes a board. Your task for this week will not be to concentrate in making

    a toy, but a game. Given the board, you should develop completely new game

    goals where a technical gadget of your invention should play a crucial role.

    Requirements:

    The game will include analog and/or digital inputs and will have LEDs ,sound devices and/or LCDs as outputs.

    The target group is adults. The game will be single/multi-player, single/multi-user.

    Deliverables for Arduino brief #2

    The result should be a box, including the board, the game pieces, yourtechnical game-tool, and a draft of an instructions manual. It should be

    documented with a video you will have to upload to www.ixdmalmo.se

    Instructions manual for how to play the game in max one A4 using bothsides (PDF)

    The chosen game board 3 High-Res quality pictures (TIFF/Jpeg, 300dpi), + 1 picture of the board

    with the pieces + 1 picture of the box with everything packed inside + 1

    picture of the box open showing the content Video file documenting the game

    Arduino Brief #3 - Design A Time Machine

    06-Dec-10 912 - Intro to Arduino brief #3 ( TO) 13-15 - Susan Kozel Professor of New

    Media, room C310 (the lecture is

    together with K3 Fashion&Technology

    students)medea.mah.se/2010/10/susan-

    kozel-professor-of-new-media/

    07-Dec-10 916 - Arduino lab (TO)08-Dec-10 916 - Group Work09-Dec-10 916 Tutoring on the Arduino project

    (TO)

    10-Dec-10 916 - Group Work (TO)13-Dec-10 912 - David Cuartielles Open lecture

    "Light, Sound, Public space & Arduino"

    room C123

    http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/http://medea.mah.se/2010/10/susan-kozel-professor-of-new-media/
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    Project Brief Interaction Design Master 2010

    13-15 Group Work14-Dec-10 916 Tutoring on the Arduino project

    (TO)

    15-Dec-10 916 - Group Work16-Dec-10 916 Tutoring on the Arduino project

    (TO)

    17-Dec-10 13-16 - Presentation Arduino brief #3 (AB,TO)

    Arduino brief #3 is to create a game looking into time, history, and life.

    Everything can be accounted in time: how many hours you sleep, how often you

    get a phone-call, when you got your first boyfriend etc.

    Requirements:

    You have to stick to the idea of a game and place it within the context oftime. The brief is open ended when it comes to the form of it. The solution has to have the word "time" in the title and be interactive. Think about time in a creative way, e.g. do not just make a backwards

    counter for the players to answer some kind of questions or solve a task.

    The target group is adults.

    Deliverables for Arduino brief #3

    Instructions manual for how to play/use in max one A4 using both sides(PDF)

    3 High-Res quality pictures (TIFF, 300dpi), + 1 picture of the board withthe pieces + 1 picture of the box with everything packed inside + 1

    picture of the box open showing the content

    Box for the object Video file documenting your solution and upload it to www.ixdmalmo.se

    Presentation of Arduino brief #3

    The presentation will give everyone a chance to play with the toysbefore the final critique. The evaluation wi ll be shared between students

    and teachers. Every group will have to play at least the games from four

    others and give on-the-spot critique on different aspects

    We will vote the best game, the best toy, and the best overall design.We will run a 60 minutes simultaneous test of the toys and games. More

    details on this later.

    Individual reflective 4 page short paper Deadline 7 January 2011

    Writing and submitting a paper to a conference is one way of sharing research

    insights this gives you a chance to experience such a publication process. You

    write a 4 page conference short paper where you reflect on practices of

    interaction design when working with physical computing. The paper should use

    one or more of your Arduino projects, as well as other related examples, in order

    to reflect on and with these. Your short paper must follow the standard ACM

    format, see the word template ACM format.doc on its learning .

    The deadline on 7. January is at 18:00 and your paper should beuploadedto its

    learning.Amanda will give you a short individual feedback to assist you in improving your

    paper.

    Your paper should be written to be submitted to the Student Interaction Design

    Conference 2011, SIDeR11, happening in Copenhagen in April 2011. Deadline for

    submission to the conference is 18 February 2011. We encourage you to submit

    your paper. See its learning for more info on SIDer11.

    If you want to submit you short paper to another conference that you feel is

    more suitable e.g. with regards to physical computing, then please let us know.

    Note that the deadline should preferably be beginning of 2011.

    20/12 - 7/1 Individual Short-paper

    07-Jan-

    2011

    Deadline - Individual short-paper

    10-28 Jan Intense Multidisciplinary Innovation and Design

    In this project you will collaborate with students from the Technical University of

    Denmark (DTU) and The Royal Danish Academy of Fine Arts,School of

    mailto:uploadedmailto:uploadedmailto:uploadedmailto:uploaded
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    Project Brief Interaction Design Master 2010

    Architecture (KARCH). The main organizer of the project i s the Danish

    organization Workshopscenen, and Mette and Per-Anders will be engaged in this

    part of the Physical Computing Theme.

    In this project, in the cross-institutional teams, you will be designing for a specific

    location either in Malm or Copenhagen. The project is a chance to exploreArduino in a real world context.

    More details on the project will follow before the Christmas break. Below is an

    overall current schedule. Please note that the project runs ful l time:

    10-14 Jan: Analysis, Facts and Process

    Monday Tuesday Wednesday Thursday Friday

    Introduction

    to the project.

    Group work Malm - Guided

    tour, local

    stakeholders.

    Lecture:

    Decoding the

    space.

    Group work

    Group work Copenhagen

    - Guided

    tour, localstakeholder.

    Lecture:

    Involving users

    Group work Mid Way

    Critique

    17-21 Jan: Strategy and Design

    Monday Tuesday Wednesday Thursday Friday

    Group work Group work Group work Group work Group work

    Lecture:

    Entrepreneurship

    in the creative

    disciplines

    Group work

    Mid Way

    Critique

    Group work

    Lecture:

    Guest

    Lecturer

    24-28 Jan: Communication and PresentationMonday Tuesday Wednesday Thursday Friday

    Group work Group work Group work

    Group work

    Reflection

    Mid Way

    Critique

    DEADLINE

    Presentation to

    stakeholders.

    Reflection

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    Project Brief Interaction Design Master 2010

    Recommended readings

    O'Sullivan, Dan & Igoe, Tom (2004) Physical Computing: Sensing and Controlling

    the Physical World with Computers. Course Technology

    Igoe, Tom (2007) Making Things Talk: Practical Methods for Connecting PhysicalObjects. Pragma

    Noble, Joshua (2009) Programming Interactivity: A Designer's Guide to

    Processing, Arduino, and openFrameworks. Pragma

    Massimo Banzi (2008) Getting Started with Arduino.OReilley Media Inc.

    Olsson, Tony, Gaetano, David, Odhner, Jonas and Wiklund, Samson. (2008) Open

    softwear. Download on http://softwear.cc/

    Dunne, Anthont & Raby Fiona (2001) Design Noir: The Secret Life of Electronic

    Objects

    Dourish, Paul What we talk about when we talk about contextPers Ubiquit

    Comput (2004) 8: 1930 - Download on itslearning

    Dourish, Paul Seeking a Foundation for Context-Aware Computing - Download on

    itslearning

    Bjrgvinsson, E. Ehn, P. Hillgren, P-A. Participatory design and democratizing

    innovation in Proceedings of Participatory Design Conference, Sydney, Australia.

    2010

    Jegou, F. Manzini, E. (2008) Collaborative services: Social innovation and designfor sustainability. Edizoni POLI.design, p. 31-43. Download the book for free at:

    http://www.sustainable-everyday.net/main/?page_id=26

    Messeter, J. 2009 Apr 16. Place-Specific Computing: A Place-centric Perspective

    for Digital Designs. International Journal of Design [Online] 3:1. Available:

    http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/353

    Other sources:

    http://www.instructables.com/

    http://blog.makezine.com/

    http://www.kobakant.at/DIY/

    http://arduino.cc/http://tigoe.net/pcomp

    http://www.dourish.com/

    http://www.ubicomp2010.org/

    http://www.sustainable-everyday.net/main/?page_id=26http://www.sustainable-everyday.net/main/?page_id=26http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/353http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/353http://arduino.cc/http://arduino.cc/http://tigoe.net/pcomphttp://tigoe.net/pcomphttp://www.dourish.com/http://www.dourish.com/http://www.ubicomp2010.org/http://www.ubicomp2010.org/http://www.ubicomp2010.org/http://www.dourish.com/http://tigoe.net/pcomphttp://arduino.cc/http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/353http://www.sustainable-everyday.net/main/?page_id=26