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Duelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Danghen Jarak Hunter XMG
Arms, Emergency Medical
Hired Guns
4
Hunter Specialization
Trooper
Advanced ActuatorsReloads (LGL)
LGL
MRP / 36
Hard to Kill
Twin Affinity
Pugilist Form
Pugilist Form
Pugilist Form
Pugilist Form
Offensive Movement
Offensive Movement
Offensive Movement
Offensive Movement
MAC Specialization
4442
4+1+1
2S L H C
164
+26
713
64
6
95K15K
89K
51KFF
22
218K
B.L.E.
© Copyright 2010 Dream
Pod 9, Inc. Permission granted to photocopy for personal use.
Duelist Sheet
1,004K
Ram PlateChain Sword
MAC F 0 18 / 72 / ∞ x10 1 2 C
MRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 CLGL F -1 6 / 24 / ∞ x15 IF, AE 2 2 3 U
Chain Sword F 0 Melee x9 Melee, Overkill 0 1 C
MAC
218K 296K 524K
16K4K
26K
Duelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Maena Jarak Grizzly
Arms, Reinforced Front Armor (2), Improved Engive, Advanced Actuators
Large Sensor Profile (1)
Hired Guns
41,172K
Grizzly Mastery
Assault
Advanced ActuatorsReloads (HAC)
HAC
Improved Engine
Vibro Axe
MRP / 36
HAC F 0 18 / 72 / ∞ x12 0 3 C
MRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 CMRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 C
HGM F -1 31 / 120 / ∞ x20 IF, MR, AE 2 0 4 BLVibroAxe F -1 Melee x12 Melee, Armor Crushing 0 2 U
MRP / 36HGM
Running Gunner
Twin Affinity
Ranged Offsense
Ranged Offsense
Ranged Offsense
Ranged Offsense
Offensive Movement
Offensive Movement
Offensive Movement
Offensive Movement
Melee Expert
Hard to Kill
4442
200
2S L H C
183
06
813
72
7
200K 472K 672K
200K
R
95K15K
89K
22K
89K123K
34KF35KF3
© C
opyr
ight 2
010
Drea
m P
od 9
, Inc
. Pe
rmiss
ion g
rant
ed to
pho
toco
py fo
r per
sona
l use
.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Danghen Jarak Hunter XMG
Arms, Emergency Medical
Hired Guns
4
Hunter Specialization
Trooper
Advanced ActuatorsReloads (LGL)
LGL
MRP / 36
Hard to Kill
Twin Affinity
Pugilist Form
Pugilist Form
Pugilist Form
Pugilist Form
Offensive Movement
Offensive Movement
Offensive Movement
Offensive Movement
MAC Specialization
4442
4+1+1
2S L H C
164
+26
713
64
6
95K15K
89K
51KFF
22
218K
B.L.E.
© Copyright 2010 Dream
Pod 9, Inc. Permission granted to photocopy for personal use.
Duelist Sheet
1,004K
Ram PlateChain Sword
MAC F 0 18 / 72 / ∞ x10 1 2 C
MRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 CLGL F -1 6 / 24 / ∞ x15 IF, AE 2 2 3 U
Chain Sword F 0 Melee x9 Melee, Overkill 0 1 C
MAC
218K 296K 524K
16K4K
26K
Duelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Maena Jarak Grizzly
Arms, Reinforced Front Armor (2), Improved Engive, Advanced Actuators
Large Sensor Profile (1)
Hired Guns
41,172K
Grizzly Mastery
Assault
Advanced ActuatorsReloads (HAC)
HAC
Improved Engine
Vibro Axe
MRP / 36
HAC F 0 18 / 72 / ∞ x12 0 3 C
MRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 CMRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 C
HGM F -1 31 / 120 / ∞ x20 IF, MR, AE 2 0 4 BLVibroAxe F -1 Melee x12 Melee, Armor Crushing 0 2 U
MRP / 36HGM
Running Gunner
Twin Affinity
Ranged Offsense
Ranged Offsense
Ranged Offsense
Ranged Offsense
Offensive Movement
Offensive Movement
Offensive Movement
Offensive Movement
Melee Expert
Hard to Kill
4442
200
2S L H C
183
06
813
72
7
200K 472K 672K
200K
R
95K15K
89K
22K
89K123K
34KF35KF3
© C
opyr
ight 2
010
Drea
m P
od 9
, Inc
. Pe
rmiss
ion g
rant
ed to
pho
toco
py fo
r per
sona
l use
.
Duelist Sheet
Duelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Soldier Maxwell Clyde Boa
Arms, Reinforced F. Arm. (1), Reinforced Crew, Rugged Move., Sensor Mod., Advanced Actuators
Large Sensor Profile (1)
Hired Guns
1,221K4
Constrictor Specialization
Assault
Sensor ModernizationAdvanced Actuators
HGLCShield
Hand Grenades (3)Hand Grenades (3)
HGLC (Energy Source)
Vibro Axe
HGLC F +1 12 / 48 / ∞ x16 MB 3, ES 1 3 BL
HGM F -1 30 / 120 / ∞ x20 IF, MR, AE 2 0 4 BLMRP / 18 F -1 12 / 48 / ∞ x18 IF 0 2 C
Vibro Axe F -1 Melee x12 Melee, Armor Crushing 0 2 UShield F -2 Melee Size+3 Melee, Special 0 2 C
HGM
MRP / 18
Energy Weapon Specialization
Hard to Kill
Born to Tango
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Offense
Offensive Movement
Offensive Movement
Offensive Movement
Offensive Movement
Mortar Mastery
Perfect Form, Perfect Grace
4442
300
2S S L H C
223
05
610
110
184K 527K 711K
7
33K95K
76K
5K
7K7K
123K
81K
76K100K
FF
33
184K
U
© Copyright 2010 Dream
Pod 9, Inc. Permission granted to photocopy for personal use.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Soldier Minerva Bonnie Wildcat
Arms, Improved Off-Road, Target Designator,Improved Engine
Exposed Movement
Hired Guns
4738K
Wildcat Mastery
Trooper
Vibro Claw
Hand Grenades (3)
Vibro Rapier
Hand Grenades (3)
MAC
Target Designator
Reloads (MAC)Chassis Reinforcement
Buckler
Improved Engine
MAC F 0 18 / 72 / ∞ x10 1 2 C
Vibro Claw F +1 Melee x7 Melee 0 1 UHG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C
Vibro Rapier F +1 Melee x6 Melee, Armor Piercing 0 1 RBuckler F -1 Melee Size+1 Melee, Special 0 1 C
Running Defense
Born to Tango
Pugilist Form
Pugilist Form
Pugilist Form
Pugilist Form
Sword Form
Sword Form
Sword Form
Sword Form
Melee Expert
Hard to Kill
3431
300
214
6
09
915
56
6
96K 162K 258K
96K
Common
4K
7K
4K
7K
22K
58K
10K1K
26KF245KF2
S L H C
© C
opyr
ight 2
010
Drea
m P
od 9
, Inc
. Pe
rmiss
ion g
rant
ed to
pho
toco
py fo
r per
sona
l use
.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Soldier Maxwell Clyde Boa
Arms, Reinforced F. Arm. (1), Reinforced Crew, Rugged Move., Sensor Mod., Advanced Actuators
Large Sensor Profile (1)
Hired Guns
1,221K4
Constrictor Specialization
Assault
Sensor ModernizationAdvanced Actuators
HGLCShield
Hand Grenades (3)Hand Grenades (3)
HGLC (Energy Source)
Vibro Axe
HGLC F +1 12 / 48 / ∞ x16 MB 3, ES 1 3 BL
HGM F -1 30 / 120 / ∞ x20 IF, MR, AE 2 0 4 BLMRP / 18 F -1 12 / 48 / ∞ x18 IF 0 2 C
Vibro Axe F -1 Melee x12 Melee, Armor Crushing 0 2 UShield F -2 Melee Size+3 Melee, Special 0 2 C
HGM
MRP / 18
Energy Weapon Specialization
Hard to Kill
Born to Tango
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Offense
Offensive Movement
Offensive Movement
Offensive Movement
Offensive Movement
Mortar Mastery
Perfect Form, Perfect Grace
4442
300
2S S L H C
223
05
610
110
184K 527K 711K
7
33K95K
76K
5K
7K7K
123K
81K
76K100K
FF
33
184K
U
© Copyright 2010 Dream
Pod 9, Inc. Permission granted to photocopy for personal use.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Soldier Minerva Bonnie Wildcat
Arms, Improved Off-Road, Target Designator,Improved Engine
Exposed Movement
Hired Guns
4738K
Wildcat Mastery
Trooper
Vibro Claw
Hand Grenades (3)
Vibro Rapier
Hand Grenades (3)
MAC
Target Designator
Reloads (MAC)Chassis Reinforcement
Buckler
Improved Engine
MAC F 0 18 / 72 / ∞ x10 1 2 C
Vibro Claw F +1 Melee x7 Melee 0 1 UHG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C
Vibro Rapier F +1 Melee x6 Melee, Armor Piercing 0 1 RBuckler F -1 Melee Size+1 Melee, Special 0 1 C
Running Defense
Born to Tango
Pugilist Form
Pugilist Form
Pugilist Form
Pugilist Form
Sword Form
Sword Form
Sword Form
Sword Form
Melee Expert
Hard to Kill
3431
300
214
6
09
915
56
6
96K 162K 258K
96K
Common
4K
7K
4K
7K
22K
58K
10K1K
26KF245KF2
S L H C
© C
opyr
ight 2
010
Drea
m P
od 9
, Inc
. Pe
rmiss
ion g
rant
ed to
pho
toco
py fo
r per
sona
l use
.
Duelist Sheet
Duelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
‘Boom Boom’ Sadie Toepfer Bowser (Hunter Commando)
Arms, Emergency Medical, Advanced Controls, Advanced Armor Plating, Easy to Modify
Hired Guns
947K4
Hunter Mastery
Assault
Advanced ControlsReloads (LBZK)
LBZK
Hand Grenades (3)Hand Grenades (3)
Advanced Armor Plating
SKG
LBZK F 0 12 / 48 / ∞ x15 0 2 U
HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 CSKG F 0 Melee x10 Melee 0 1 U
Hard to Kill
Kickboxer
Kickboxer
Kickboxer
Kickboxer
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Offense
Close Quarters Gun Fighter
Gear Connection
4444
4+1+1
316
4
+16
713
80
218K 110K 437K
6
100K10K
25K
4K
7K7K
76KFF
22
218K
one of a kind
priceless
S S L H C
© Copyright 2010 Dream
Pod 9, Inc. Permission granted to photocopy for personal use.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Adrianne Bils Gladiator
Arms, Ram Plate, Reinforced Crew Compartment
Hired Guns
4830K
Warrior Specialization
Heavy
Reloads (MAC)
Hand Grenades (3)
Spike Gun
MAC Pistol
Hand Grenades (3)
MAC Pistol
MAC Pistol F 0 18 / 72 / ∞ x10 Pistol 1 2 C
SKG F 0 Melee x10 Melee 0 1 UMAC Pistol F 0 18 / 72 / ∞ x10 Pistol 1 2 C
HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C
Running Gunner
Hard to Kill
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Defense
Ranged Defense
Ranged Defense
Ranged Defense
Running Defense
Close Quarters Gun Fighter
4343
20+1
215
5
+16
912
60
6
220K 110K 330K
220K
Rare
10K
7K
4K7K
41KF241KF2
S L H C
© C
opyr
ight 2
010
Drea
m P
od 9
, Inc
. Pe
rmiss
ion g
rant
ed to
pho
toco
py fo
r per
sona
l use
.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
‘Boom Boom’ Sadie Toepfer Bowser (Hunter Commando)
Arms, Emergency Medical, Advanced Controls, Advanced Armor Plating, Easy to Modify
Hired Guns
947K4
Hunter Mastery
Assault
Advanced ControlsReloads (LBZK)
LBZK
Hand Grenades (3)Hand Grenades (3)
Advanced Armor Plating
SKG
LBZK F 0 12 / 48 / ∞ x15 0 2 U
HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 CSKG F 0 Melee x10 Melee 0 1 U
Hard to Kill
Kickboxer
Kickboxer
Kickboxer
Kickboxer
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Offense
Close Quarters Gun Fighter
Gear Connection
4444
4+1+1
316
4
+16
713
80
218K 110K 437K
6
100K10K
25K
4K
7K7K
76KFF
22
218K
one of a kind
priceless
S S L H C
© Copyright 2010 Dream
Pod 9, Inc. Permission granted to photocopy for personal use.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Adrianne Bils Gladiator
Arms, Ram Plate, Reinforced Crew Compartment
Hired Guns
4830K
Warrior Specialization
Heavy
Reloads (MAC)
Hand Grenades (3)
Spike Gun
MAC Pistol
Hand Grenades (3)
MAC Pistol
MAC Pistol F 0 18 / 72 / ∞ x10 Pistol 1 2 C
SKG F 0 Melee x10 Melee 0 1 UMAC Pistol F 0 18 / 72 / ∞ x10 Pistol 1 2 C
HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C
Running Gunner
Hard to Kill
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Defense
Ranged Defense
Ranged Defense
Ranged Defense
Running Defense
Close Quarters Gun Fighter
4343
20+1
215
5
+16
912
60
6
220K 110K 330K
220K
Rare
10K
7K
4K7K
41KF241KF2
S L H C
© C
opyr
ight 2
010
Drea
m P
od 9
, Inc
. Pe
rmiss
ion g
rant
ed to
pho
toco
py fo
r per
sona
l use
.
Duelist Sheet
Duelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Yang Jownz Black Mamba
Arms, Autopilot, Armor Refit, Advanced Armor Plating, Field Armor 2
Hired Guns
988K4
Eye of the Storm
Heavy
Armor RefitAdvanced Armor Plating
LACBuckler
Reloads (LAC)Vibro Rapier
Hand Grenades (3)Hand Grenades (3)
Field Armor 2MRP / 36
LAC F 0 12 / 48 / ∞ x8 2 2 C
Vibro Rapier F +1 Melee x6 Melee, Armor Piercing 0 1 RMRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 C
Buckler F -1 Melee Size+1 Melee, Special 0 1 CHG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C
Hard to Kill
Sword Form
Sword Form
Sword Form
Sword Form
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Offense
LAC Specialization
Melee Expert
4443
3+1+1
219
5
+17
914
95
266K 232K 498K
6
22K25K
8K89K
10K4K
7K7K
20K45K
FF
22
266K
Rare
S S L H C
© Copyright 2010 Dream
Pod 9, Inc. Permission granted to photocopy for personal use.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Emili Royal Dartjager
Arms, Improved Engine, Easy to Modify, Advanced Actuators, Improved Rear Defense
Exposed Movement System
Hired Guns
4830K
Jager Mastery
Light
Advanced Actuators
Hand Grenades (3)
Reloads (LAC)
Vibro Claw
LAC
Hand Grenades (3)
Buckler
HPZF
LAC F 0 12 / 48 / ∞ x8 2 2 C
HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 CHPZF F -1 12 / 48 / ∞ x20 M, One Shot 0 2 C
Vibro Claw F +1 Melee x7 Melee 0 1 UBuckler F -1 Melee Size+1 Melee, Special 0 1 C
Hard to Kill
Double Down Revamp
Offensive Movement
Offensive Movement
Offensive Movement
Offensive Movement
Defensive Fighting
Defensive Fighting
Defensive Fighting
Defensive Fighting
Running Gunner
Controlled Crash
3442
200
212
6
+19
1016
60
6
158K 215K 373K
158K
Common
95K
7K
10K
4K
33K
7K
20KF225KF2
S S L H C
© C
opyr
ight 2
010
Drea
m P
od 9
, Inc
. Pe
rmiss
ion g
rant
ed to
pho
toco
py fo
r per
sona
l use
.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Yang Jownz Black Mamba
Arms, Autopilot, Armor Refit, Advanced Armor Plating, Field Armor 2
Hired Guns
988K4
Eye of the Storm
Heavy
Armor RefitAdvanced Armor Plating
LACBuckler
Reloads (LAC)Vibro Rapier
Hand Grenades (3)Hand Grenades (3)
Field Armor 2MRP / 36
LAC F 0 12 / 48 / ∞ x8 2 2 C
Vibro Rapier F +1 Melee x6 Melee, Armor Piercing 0 1 RMRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 C
Buckler F -1 Melee Size+1 Melee, Special 0 1 CHG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C
Hard to Kill
Sword Form
Sword Form
Sword Form
Sword Form
Ranged Offense
Ranged Offense
Ranged Offense
Ranged Offense
LAC Specialization
Melee Expert
4443
3+1+1
219
5
+17
914
95
266K 232K 498K
6
22K25K
8K89K
10K4K
7K7K
20K45K
FF
22
266K
Rare
S S L H C
© Copyright 2010 Dream
Pod 9, Inc. Permission granted to photocopy for personal use.
Duelist SheetDuelist Name:
Class:
Title:
Duelist Level:
Base Pay: Salary Cap:
Duelist Rep: Unspent:
TALENTS [PAGE 30-32]
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire
COMBO MOVES [PAGE 68-76]
Combo Family
Leve
l 1
Leve
l 2
Leve
l 3
Leve
l 4
Gear Model:
SLOTS AVAILABLE # Component/Effect Cost/NA
TY
PE
1
1
2
3
4
5
6
7
8
TYPE 2 1
2
TYPE 3 1
2
TYPE 4 1
2
Class Arc Component Cost
MA
NIP
ULA
TOR
WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity
Player NameTeam Name
Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Gunnery
Piloting
Dueling
RallyClass
Detect
Sensors
Fire Con.
Maneuver
Def
Mod
s W GTop +1 +1Cbt Maneuver
Stop -1 -2
Movement
Walker /
Ground /Damage
S S L H C
Armor / Action
PER
KS
FLAW
SCO
ST Gear Weapons & Components Total
+ =
Size
Market
Rarity
Emili Royal Dartjager
Arms, Improved Engine, Easy to Modify, Advanced Actuators, Improved Rear Defense
Exposed Movement System
Hired Guns
4830K
Jager Mastery
Light
Advanced Actuators
Hand Grenades (3)
Reloads (LAC)
Vibro Claw
LAC
Hand Grenades (3)
Buckler
HPZF
LAC F 0 12 / 48 / ∞ x8 2 2 C
HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 CHPZF F -1 12 / 48 / ∞ x20 M, One Shot 0 2 C
Vibro Claw F +1 Melee x7 Melee 0 1 UBuckler F -1 Melee Size+1 Melee, Special 0 1 C
Hard to Kill
Double Down Revamp
Offensive Movement
Offensive Movement
Offensive Movement
Offensive Movement
Defensive Fighting
Defensive Fighting
Defensive Fighting
Defensive Fighting
Running Gunner
Controlled Crash
3442
200
212
6
+19
1016
60
6
158K 215K 373K
158K
Common
95K
7K
10K
4K
33K
7K
20KF225KF2
S S L H C
© C
opyr
ight 2
010
Drea
m P
od 9
, Inc
. Pe
rmiss
ion g
rant
ed to
pho
toco
py fo
r per
sona
l use
.
Duelist Sheet