4
Duelist Name: Class: Title: Duelist Level: Base Pay: Salary Cap: Duelist Rep: Unspent: TALENTS [PAGE 30-32] Level 1 Level 2 Level 3 Level 4 Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, Jump TH 4 - Parry, Grapple TH 5 - Eject TH 6 - Suppresive Fire COMBO MOVES [PAGE 68-76] Combo Family Level 1 Level 2 Level 3 Level 4 Gear Model: SLOTS AVAILABLE # Component/Effect Cost/NA TYPE 1 1 2 3 4 5 6 7 8 TYPE 2 1 2 TYPE 3 1 2 TYPE 4 1 2 Class Arc Component Cost MANIPULATOR WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity Player Name Team Name Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 Gunnery Piloting Dueling Rally Class Detect Sensors Fire Con. Maneuver Def Mods W G Top +1 +1 Cbt Maneuver Stop -1 -2 Movement Walker / Ground / Damage S S L H C Armor / Action PERKS FLAWS COST Gear Weapons & Components Total + = Size Market Rarity Maena Jarak Grizzly Arms, Reinforced Front Armor (2), Improved Engive, Advanced Actuators Large Sensor Profile (1) Hired Guns 4 1,172K Grizzly Mastery Assault Advanced Actuators Reloads (HAC) HAC Improved Engine Vibro Axe MRP / 36 HAC F 0 18 / 72 / x12 0 3 C MRP / 36 F -1 12 / 48 / x18 IF 0 3 C MRP / 36 F -1 12 / 48 / x18 IF 0 3 C HGM F -1 31 / 120 / x20 IF, MR, AE 2 0 4 BL VibroAxe F -1 Melee x12 Melee, Armor Crushing 0 2 U MRP / 36 HGM Running Gunner Twin Affinity Ranged Offsense Ranged Offsense Ranged Offsense Ranged Offsense Offensive Movement Offensive Movement Offensive Movement Offensive Movement Melee Expert Hard to Kill 4 4 4 2 2 0 0 2 S L H C 18 3 0 6 8 13 72 7 200K 472K 672K 200K R 95K 15K 89K 22K 89K 123K 34K F 3 5K F 3 © Copyright 2010 Dream Pod 9, Inc. Permission granted to photocopy for personal use. Duelist Sheet Duelist Name: Class: Title: Duelist Level: Base Pay: Salary Cap: Duelist Rep: Unspent: TALENTS [PAGE 30-32] Level 1 Level 2 Level 3 Level 4 Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, Jump TH 4 - Parry, Grapple TH 5 - Eject TH 6 - Suppresive Fire COMBO MOVES [PAGE 68-76] Combo Family Level 1 Level 2 Level 3 Level 4 Gear Model: SLOTS AVAILABLE # Component/Effect Cost/NA TYPE 1 1 2 3 4 5 6 7 8 TYPE 2 1 2 TYPE 3 1 2 TYPE 4 1 2 Class Arc Component Cost MANIPULATOR WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity Player Name Team Name Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 Gunnery Piloting Dueling Rally Class Detect Sensors Fire Con. Maneuver Def Mods W G Top +1 +1 Cbt Maneuver Stop -1 -2 Movement Walker / Ground / Damage S S L H C Armor / Action PERKS FLAWS COST Gear Weapons & Components Total + = Size Market Rarity Danghen Jarak Hunter XMG Arms, Emergency Medical Hired Guns 4 Hunter Specialization Trooper Advanced Actuators Reloads (LGL) LGL MRP / 36 Hard to Kill Twin Affinity Pugilist Form Pugilist Form Pugilist Form Pugilist Form Offensive Movement Offensive Movement Offensive Movement Offensive Movement MAC Specialization 4 4 4 2 4 +1 +1 2 S L H C 16 4 +2 6 7 13 64 6 95K 15K 89K 51K F F 2 2 218K B.L.E. © Copyright 2010 Dream Pod 9, Inc. Permission granted to photocopy for personal use. Duelist Sheet 1,004K Ram Plate Chain Sword MAC F 0 18 / 72 / x10 1 2 C MRP / 36 F -1 12 / 48 / x18 IF 0 3 C LGL F -1 6 / 24 / x15 IF, AE 2 2 3 U Chain Sword F 0 Melee x9 Melee, Overkill 0 1 C MAC 218K 296K 524K 16K 4K 26K

Maena Jarak Grizzly Danghen Jarak Hunter XMG … Guns...Danghen Jarak Hunter XMG Arms, Emergency Medical Hired Guns 4 Hunter Specialization Trooper Advanced Actuators Reloads (LGL)

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Page 1: Maena Jarak Grizzly Danghen Jarak Hunter XMG … Guns...Danghen Jarak Hunter XMG Arms, Emergency Medical Hired Guns 4 Hunter Specialization Trooper Advanced Actuators Reloads (LGL)

Duelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Danghen Jarak Hunter XMG

Arms, Emergency Medical

Hired Guns

4

Hunter Specialization

Trooper

Advanced ActuatorsReloads (LGL)

LGL

MRP / 36

Hard to Kill

Twin Affinity

Pugilist Form

Pugilist Form

Pugilist Form

Pugilist Form

Offensive Movement

Offensive Movement

Offensive Movement

Offensive Movement

MAC Specialization

4442

4+1+1

2S L H C

164

+26

713

64

6

95K15K

89K

51KFF

22

218K

B.L.E.

© Copyright 2010 Dream

Pod 9, Inc. Permission granted to photocopy for personal use.

Duelist Sheet

1,004K

Ram PlateChain Sword

MAC F 0 18 / 72 / ∞ x10 1 2 C

MRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 CLGL F -1 6 / 24 / ∞ x15 IF, AE 2 2 3 U

Chain Sword F 0 Melee x9 Melee, Overkill 0 1 C

MAC

218K 296K 524K

16K4K

26K

Duelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Maena Jarak Grizzly

Arms, Reinforced Front Armor (2), Improved Engive, Advanced Actuators

Large Sensor Profile (1)

Hired Guns

41,172K

Grizzly Mastery

Assault

Advanced ActuatorsReloads (HAC)

HAC

Improved Engine

Vibro Axe

MRP / 36

HAC F 0 18 / 72 / ∞ x12 0 3 C

MRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 CMRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 C

HGM F -1 31 / 120 / ∞ x20 IF, MR, AE 2 0 4 BLVibroAxe F -1 Melee x12 Melee, Armor Crushing 0 2 U

MRP / 36HGM

Running Gunner

Twin Affinity

Ranged Offsense

Ranged Offsense

Ranged Offsense

Ranged Offsense

Offensive Movement

Offensive Movement

Offensive Movement

Offensive Movement

Melee Expert

Hard to Kill

4442

200

2S L H C

183

06

813

72

7

200K 472K 672K

200K

R

95K15K

89K

22K

89K123K

34KF35KF3

© C

opyr

ight 2

010

Drea

m P

od 9

, Inc

. Pe

rmiss

ion g

rant

ed to

pho

toco

py fo

r per

sona

l use

.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Danghen Jarak Hunter XMG

Arms, Emergency Medical

Hired Guns

4

Hunter Specialization

Trooper

Advanced ActuatorsReloads (LGL)

LGL

MRP / 36

Hard to Kill

Twin Affinity

Pugilist Form

Pugilist Form

Pugilist Form

Pugilist Form

Offensive Movement

Offensive Movement

Offensive Movement

Offensive Movement

MAC Specialization

4442

4+1+1

2S L H C

164

+26

713

64

6

95K15K

89K

51KFF

22

218K

B.L.E.

© Copyright 2010 Dream

Pod 9, Inc. Permission granted to photocopy for personal use.

Duelist Sheet

1,004K

Ram PlateChain Sword

MAC F 0 18 / 72 / ∞ x10 1 2 C

MRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 CLGL F -1 6 / 24 / ∞ x15 IF, AE 2 2 3 U

Chain Sword F 0 Melee x9 Melee, Overkill 0 1 C

MAC

218K 296K 524K

16K4K

26K

Duelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Maena Jarak Grizzly

Arms, Reinforced Front Armor (2), Improved Engive, Advanced Actuators

Large Sensor Profile (1)

Hired Guns

41,172K

Grizzly Mastery

Assault

Advanced ActuatorsReloads (HAC)

HAC

Improved Engine

Vibro Axe

MRP / 36

HAC F 0 18 / 72 / ∞ x12 0 3 C

MRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 CMRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 C

HGM F -1 31 / 120 / ∞ x20 IF, MR, AE 2 0 4 BLVibroAxe F -1 Melee x12 Melee, Armor Crushing 0 2 U

MRP / 36HGM

Running Gunner

Twin Affinity

Ranged Offsense

Ranged Offsense

Ranged Offsense

Ranged Offsense

Offensive Movement

Offensive Movement

Offensive Movement

Offensive Movement

Melee Expert

Hard to Kill

4442

200

2S L H C

183

06

813

72

7

200K 472K 672K

200K

R

95K15K

89K

22K

89K123K

34KF35KF3

© C

opyr

ight 2

010

Drea

m P

od 9

, Inc

. Pe

rmiss

ion g

rant

ed to

pho

toco

py fo

r per

sona

l use

.

Duelist Sheet

Page 2: Maena Jarak Grizzly Danghen Jarak Hunter XMG … Guns...Danghen Jarak Hunter XMG Arms, Emergency Medical Hired Guns 4 Hunter Specialization Trooper Advanced Actuators Reloads (LGL)

Duelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Soldier Maxwell Clyde Boa

Arms, Reinforced F. Arm. (1), Reinforced Crew, Rugged Move., Sensor Mod., Advanced Actuators

Large Sensor Profile (1)

Hired Guns

1,221K4

Constrictor Specialization

Assault

Sensor ModernizationAdvanced Actuators

HGLCShield

Hand Grenades (3)Hand Grenades (3)

HGLC (Energy Source)

Vibro Axe

HGLC F +1 12 / 48 / ∞ x16 MB 3, ES 1 3 BL

HGM F -1 30 / 120 / ∞ x20 IF, MR, AE 2 0 4 BLMRP / 18 F -1 12 / 48 / ∞ x18 IF 0 2 C

Vibro Axe F -1 Melee x12 Melee, Armor Crushing 0 2 UShield F -2 Melee Size+3 Melee, Special 0 2 C

HGM

MRP / 18

Energy Weapon Specialization

Hard to Kill

Born to Tango

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Offense

Offensive Movement

Offensive Movement

Offensive Movement

Offensive Movement

Mortar Mastery

Perfect Form, Perfect Grace

4442

300

2S S L H C

223

05

610

110

184K 527K 711K

7

33K95K

76K

5K

7K7K

123K

81K

76K100K

FF

33

184K

U

© Copyright 2010 Dream

Pod 9, Inc. Permission granted to photocopy for personal use.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Soldier Minerva Bonnie Wildcat

Arms, Improved Off-Road, Target Designator,Improved Engine

Exposed Movement

Hired Guns

4738K

Wildcat Mastery

Trooper

Vibro Claw

Hand Grenades (3)

Vibro Rapier

Hand Grenades (3)

MAC

Target Designator

Reloads (MAC)Chassis Reinforcement

Buckler

Improved Engine

MAC F 0 18 / 72 / ∞ x10 1 2 C

Vibro Claw F +1 Melee x7 Melee 0 1 UHG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C

Vibro Rapier F +1 Melee x6 Melee, Armor Piercing 0 1 RBuckler F -1 Melee Size+1 Melee, Special 0 1 C

Running Defense

Born to Tango

Pugilist Form

Pugilist Form

Pugilist Form

Pugilist Form

Sword Form

Sword Form

Sword Form

Sword Form

Melee Expert

Hard to Kill

3431

300

214

6

09

915

56

6

96K 162K 258K

96K

Common

4K

7K

4K

7K

22K

58K

10K1K

26KF245KF2

S L H C

© C

opyr

ight 2

010

Drea

m P

od 9

, Inc

. Pe

rmiss

ion g

rant

ed to

pho

toco

py fo

r per

sona

l use

.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Soldier Maxwell Clyde Boa

Arms, Reinforced F. Arm. (1), Reinforced Crew, Rugged Move., Sensor Mod., Advanced Actuators

Large Sensor Profile (1)

Hired Guns

1,221K4

Constrictor Specialization

Assault

Sensor ModernizationAdvanced Actuators

HGLCShield

Hand Grenades (3)Hand Grenades (3)

HGLC (Energy Source)

Vibro Axe

HGLC F +1 12 / 48 / ∞ x16 MB 3, ES 1 3 BL

HGM F -1 30 / 120 / ∞ x20 IF, MR, AE 2 0 4 BLMRP / 18 F -1 12 / 48 / ∞ x18 IF 0 2 C

Vibro Axe F -1 Melee x12 Melee, Armor Crushing 0 2 UShield F -2 Melee Size+3 Melee, Special 0 2 C

HGM

MRP / 18

Energy Weapon Specialization

Hard to Kill

Born to Tango

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Offense

Offensive Movement

Offensive Movement

Offensive Movement

Offensive Movement

Mortar Mastery

Perfect Form, Perfect Grace

4442

300

2S S L H C

223

05

610

110

184K 527K 711K

7

33K95K

76K

5K

7K7K

123K

81K

76K100K

FF

33

184K

U

© Copyright 2010 Dream

Pod 9, Inc. Permission granted to photocopy for personal use.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Soldier Minerva Bonnie Wildcat

Arms, Improved Off-Road, Target Designator,Improved Engine

Exposed Movement

Hired Guns

4738K

Wildcat Mastery

Trooper

Vibro Claw

Hand Grenades (3)

Vibro Rapier

Hand Grenades (3)

MAC

Target Designator

Reloads (MAC)Chassis Reinforcement

Buckler

Improved Engine

MAC F 0 18 / 72 / ∞ x10 1 2 C

Vibro Claw F +1 Melee x7 Melee 0 1 UHG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C

Vibro Rapier F +1 Melee x6 Melee, Armor Piercing 0 1 RBuckler F -1 Melee Size+1 Melee, Special 0 1 C

Running Defense

Born to Tango

Pugilist Form

Pugilist Form

Pugilist Form

Pugilist Form

Sword Form

Sword Form

Sword Form

Sword Form

Melee Expert

Hard to Kill

3431

300

214

6

09

915

56

6

96K 162K 258K

96K

Common

4K

7K

4K

7K

22K

58K

10K1K

26KF245KF2

S L H C

© C

opyr

ight 2

010

Drea

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, Inc

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sona

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.

Duelist Sheet

Page 3: Maena Jarak Grizzly Danghen Jarak Hunter XMG … Guns...Danghen Jarak Hunter XMG Arms, Emergency Medical Hired Guns 4 Hunter Specialization Trooper Advanced Actuators Reloads (LGL)

Duelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

‘Boom Boom’ Sadie Toepfer Bowser (Hunter Commando)

Arms, Emergency Medical, Advanced Controls, Advanced Armor Plating, Easy to Modify

Hired Guns

947K4

Hunter Mastery

Assault

Advanced ControlsReloads (LBZK)

LBZK

Hand Grenades (3)Hand Grenades (3)

Advanced Armor Plating

SKG

LBZK F 0 12 / 48 / ∞ x15 0 2 U

HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 CSKG F 0 Melee x10 Melee 0 1 U

Hard to Kill

Kickboxer

Kickboxer

Kickboxer

Kickboxer

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Offense

Close Quarters Gun Fighter

Gear Connection

4444

4+1+1

316

4

+16

713

80

218K 110K 437K

6

100K10K

25K

4K

7K7K

76KFF

22

218K

one of a kind

priceless

S S L H C

© Copyright 2010 Dream

Pod 9, Inc. Permission granted to photocopy for personal use.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Adrianne Bils Gladiator

Arms, Ram Plate, Reinforced Crew Compartment

Hired Guns

4830K

Warrior Specialization

Heavy

Reloads (MAC)

Hand Grenades (3)

Spike Gun

MAC Pistol

Hand Grenades (3)

MAC Pistol

MAC Pistol F 0 18 / 72 / ∞ x10 Pistol 1 2 C

SKG F 0 Melee x10 Melee 0 1 UMAC Pistol F 0 18 / 72 / ∞ x10 Pistol 1 2 C

HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C

Running Gunner

Hard to Kill

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Defense

Ranged Defense

Ranged Defense

Ranged Defense

Running Defense

Close Quarters Gun Fighter

4343

20+1

215

5

+16

912

60

6

220K 110K 330K

220K

Rare

10K

7K

4K7K

41KF241KF2

S L H C

© C

opyr

ight 2

010

Drea

m P

od 9

, Inc

. Pe

rmiss

ion g

rant

ed to

pho

toco

py fo

r per

sona

l use

.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

‘Boom Boom’ Sadie Toepfer Bowser (Hunter Commando)

Arms, Emergency Medical, Advanced Controls, Advanced Armor Plating, Easy to Modify

Hired Guns

947K4

Hunter Mastery

Assault

Advanced ControlsReloads (LBZK)

LBZK

Hand Grenades (3)Hand Grenades (3)

Advanced Armor Plating

SKG

LBZK F 0 12 / 48 / ∞ x15 0 2 U

HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 CSKG F 0 Melee x10 Melee 0 1 U

Hard to Kill

Kickboxer

Kickboxer

Kickboxer

Kickboxer

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Offense

Close Quarters Gun Fighter

Gear Connection

4444

4+1+1

316

4

+16

713

80

218K 110K 437K

6

100K10K

25K

4K

7K7K

76KFF

22

218K

one of a kind

priceless

S S L H C

© Copyright 2010 Dream

Pod 9, Inc. Permission granted to photocopy for personal use.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Adrianne Bils Gladiator

Arms, Ram Plate, Reinforced Crew Compartment

Hired Guns

4830K

Warrior Specialization

Heavy

Reloads (MAC)

Hand Grenades (3)

Spike Gun

MAC Pistol

Hand Grenades (3)

MAC Pistol

MAC Pistol F 0 18 / 72 / ∞ x10 Pistol 1 2 C

SKG F 0 Melee x10 Melee 0 1 UMAC Pistol F 0 18 / 72 / ∞ x10 Pistol 1 2 C

HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C

Running Gunner

Hard to Kill

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Defense

Ranged Defense

Ranged Defense

Ranged Defense

Running Defense

Close Quarters Gun Fighter

4343

20+1

215

5

+16

912

60

6

220K 110K 330K

220K

Rare

10K

7K

4K7K

41KF241KF2

S L H C

© C

opyr

ight 2

010

Drea

m P

od 9

, Inc

. Pe

rmiss

ion g

rant

ed to

pho

toco

py fo

r per

sona

l use

.

Duelist Sheet

Page 4: Maena Jarak Grizzly Danghen Jarak Hunter XMG … Guns...Danghen Jarak Hunter XMG Arms, Emergency Medical Hired Guns 4 Hunter Specialization Trooper Advanced Actuators Reloads (LGL)

Duelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Yang Jownz Black Mamba

Arms, Autopilot, Armor Refit, Advanced Armor Plating, Field Armor 2

Hired Guns

988K4

Eye of the Storm

Heavy

Armor RefitAdvanced Armor Plating

LACBuckler

Reloads (LAC)Vibro Rapier

Hand Grenades (3)Hand Grenades (3)

Field Armor 2MRP / 36

LAC F 0 12 / 48 / ∞ x8 2 2 C

Vibro Rapier F +1 Melee x6 Melee, Armor Piercing 0 1 RMRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 C

Buckler F -1 Melee Size+1 Melee, Special 0 1 CHG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C

Hard to Kill

Sword Form

Sword Form

Sword Form

Sword Form

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Offense

LAC Specialization

Melee Expert

4443

3+1+1

219

5

+17

914

95

266K 232K 498K

6

22K25K

8K89K

10K4K

7K7K

20K45K

FF

22

266K

Rare

S S L H C

© Copyright 2010 Dream

Pod 9, Inc. Permission granted to photocopy for personal use.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Emili Royal Dartjager

Arms, Improved Engine, Easy to Modify, Advanced Actuators, Improved Rear Defense

Exposed Movement System

Hired Guns

4830K

Jager Mastery

Light

Advanced Actuators

Hand Grenades (3)

Reloads (LAC)

Vibro Claw

LAC

Hand Grenades (3)

Buckler

HPZF

LAC F 0 12 / 48 / ∞ x8 2 2 C

HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 CHPZF F -1 12 / 48 / ∞ x20 M, One Shot 0 2 C

Vibro Claw F +1 Melee x7 Melee 0 1 UBuckler F -1 Melee Size+1 Melee, Special 0 1 C

Hard to Kill

Double Down Revamp

Offensive Movement

Offensive Movement

Offensive Movement

Offensive Movement

Defensive Fighting

Defensive Fighting

Defensive Fighting

Defensive Fighting

Running Gunner

Controlled Crash

3442

200

212

6

+19

1016

60

6

158K 215K 373K

158K

Common

95K

7K

10K

4K

33K

7K

20KF225KF2

S S L H C

© C

opyr

ight 2

010

Drea

m P

od 9

, Inc

. Pe

rmiss

ion g

rant

ed to

pho

toco

py fo

r per

sona

l use

.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Yang Jownz Black Mamba

Arms, Autopilot, Armor Refit, Advanced Armor Plating, Field Armor 2

Hired Guns

988K4

Eye of the Storm

Heavy

Armor RefitAdvanced Armor Plating

LACBuckler

Reloads (LAC)Vibro Rapier

Hand Grenades (3)Hand Grenades (3)

Field Armor 2MRP / 36

LAC F 0 12 / 48 / ∞ x8 2 2 C

Vibro Rapier F +1 Melee x6 Melee, Armor Piercing 0 1 RMRP / 36 F -1 12 / 48 / ∞ x18 IF 0 3 C

Buckler F -1 Melee Size+1 Melee, Special 0 1 CHG (6) F -1 Thrown x15 Thrown, AE 2 0 1 C

Hard to Kill

Sword Form

Sword Form

Sword Form

Sword Form

Ranged Offense

Ranged Offense

Ranged Offense

Ranged Offense

LAC Specialization

Melee Expert

4443

3+1+1

219

5

+17

914

95

266K 232K 498K

6

22K25K

8K89K

10K4K

7K7K

20K45K

FF

22

266K

Rare

S S L H C

© Copyright 2010 Dream

Pod 9, Inc. Permission granted to photocopy for personal use.

Duelist SheetDuelist Name:

Class:

Title:

Duelist Level:

Base Pay: Salary Cap:

Duelist Rep: Unspent:

TALENTS [PAGE 30-32]

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Standard Combos [Page 67] TH 3 - Jabbing Punch, Kick, Disruptive Fire, JumpTH 4 - Parry, GrappleTH 5 - EjectTH 6 - Suppresive Fire

COMBO MOVES [PAGE 68-76]

Combo Family

Leve

l 1

Leve

l 2

Leve

l 3

Leve

l 4

Gear Model:

SLOTS AVAILABLE # Component/Effect Cost/NA

TY

PE

1

1

2

3

4

5

6

7

8

TYPE 2 1

2

TYPE 3 1

2

TYPE 4 1

2

Class Arc Component Cost

MA

NIP

ULA

TOR

WEAPONS Name Arc Acc Range Dam Notes RoF Slot Rarity

Player NameTeam Name

Rep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40

Gunnery

Piloting

Dueling

RallyClass

Detect

Sensors

Fire Con.

Maneuver

Def

Mod

s W GTop +1 +1Cbt Maneuver

Stop -1 -2

Movement

Walker /

Ground /Damage

S S L H C

Armor / Action

PER

KS

FLAW

SCO

ST Gear Weapons & Components Total

+ =

Size

Market

Rarity

Emili Royal Dartjager

Arms, Improved Engine, Easy to Modify, Advanced Actuators, Improved Rear Defense

Exposed Movement System

Hired Guns

4830K

Jager Mastery

Light

Advanced Actuators

Hand Grenades (3)

Reloads (LAC)

Vibro Claw

LAC

Hand Grenades (3)

Buckler

HPZF

LAC F 0 12 / 48 / ∞ x8 2 2 C

HG (6) F -1 Thrown x15 Thrown, AE 2 0 1 CHPZF F -1 12 / 48 / ∞ x20 M, One Shot 0 2 C

Vibro Claw F +1 Melee x7 Melee 0 1 UBuckler F -1 Melee Size+1 Melee, Special 0 1 C

Hard to Kill

Double Down Revamp

Offensive Movement

Offensive Movement

Offensive Movement

Offensive Movement

Defensive Fighting

Defensive Fighting

Defensive Fighting

Defensive Fighting

Running Gunner

Controlled Crash

3442

200

212

6

+19

1016

60

6

158K 215K 373K

158K

Common

95K

7K

10K

4K

33K

7K

20KF225KF2

S S L H C

© C

opyr

ight 2

010

Drea

m P

od 9

, Inc

. Pe

rmiss

ion g

rant

ed to

pho

toco

py fo

r per

sona

l use

.

Duelist Sheet