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M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 1
Gravitation Astrometric Measurement Experiment
M. Gai - INAF-Osservatorio Astronomico di Torino
On some Fundamental Physics results achievable through astronomical
techniques…
Goal of GAME: to 10-7-10-8; to 10-5-10-
6
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 2
GAME: Gamma Astrometric Measurement Experiment
Space-time curvature parameter
Light deflection close to the Sun
Apparent star position variation
Space mission
Approach:
build on flight inheritance from past missions
[SOHO, STEREO, Hipparcos, Gaia]
[previous]
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 3
• Scientific rationale
• The GAME implementation concept
Outline of talk:Outline of talk:
Goal of GAME: to 10-7-10-8; to 10-5-10-6
Quick review of historical / scientific framework
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 4
Scientific rationale of GAMEScientific rationale of GAME
• The classical tests on General Relativity
• Light deflection from spacetime curvature
• The Dyson - Eddington - Davidson experiment (1919)
• Current experimental findings on
• Cosmological implications of
• Science bonus: additional topics
Goals: Fundamental physics; cosmology; astrophysics
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 5
1. Perihelion precession of planetary orbit [Mercury] Eddington’s parameter
2. Light deflection by massive objects (Sun) Eddington’s parameter
3. Gravitational redshift / blueshift of light
“Modern” tests:
Gravitational lensing; Equivalence principle;
Time delay of electromagnetic waves (Shapiro effect);
Frame dragging tests (Lense-Thirring effect);
Gravitational waves; Cosmological tests (cosmic background);
…
Classical tests of general relativity [Einstein, 1900+]
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 6
Scientific rationale of GAMEScientific rationale of GAME
• The classical tests on General Relativity
• Light deflection from spacetime curvature
• The Dyson - Eddington - Davidson experiment (1919)
• Current experimental findings on
• Cosmological implications of
• Science bonus: additional topics
Goals: Fundamental physics; cosmology; astrophysics
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 7
0 1 2 3 4 5 60
0.5
1
1.5
Distance from Sun centre [degs]
De
flect
ion
an
gle
[arc
sec]
cos1
cos11
2
dc
GM
Spacetime curvature around massive objects
1".74 at Solar limb 8.4 rad
Light deflection Apparent variation of star position, related to the gravitational field of the Sun
in Parametrised Post-Newtonian (PPN) formulation
G: Newton’s gravitational constant
d: distance Sun-observer
M: solar mass
c: speed of light
: angular distance of the source to the Sun
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 8
Scientific rationale of GAMEScientific rationale of GAME
• The classical tests on General Relativity
• Light deflection from spacetime curvature
• The Dyson - Eddington - Davidson experiment (1919)
• Current experimental findings on
• Cosmological implications of
• Science bonus: additional topics
Goals: Fundamental physics; cosmology; astrophysics
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 9
Dyson-Eddington-Davidson experiment (1919) - I
First test of General Relativity by light deflection nearby the Sun
Epoch (a): unperturbed direction of stars S1, S2 (dashed lines)
Epoch (b): apparent direction as seen by observer (dotted line)
Real (curved) photon trajectories
Moon
Negative sample from Eddington's photographs, presented in 1920 paper
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 10
Repeated throughout XX century
Precision achieved: ~10%
Limiting factors:
• Need for natural eclipses
• Atmospheric turbulence
• Portable instruments
Deflection ["]Year Authors
1.66 ± 0.19 1973TMET
1.98 ± 0.46 1961Schmeidler
2.17 ± 0.34 1959Schmeidler
1.70 ± 0.10 1952van Biesbroeck
2.01 ± 0.27 1947van Biesbroeck
2.73 ± 0.31 1936Mikhailov
2.24 ± 0.10 1929Freundlich & al.
1.77 ± 0.40 1922Dodwell & al.
1.98 ± 0.16 1920Dyson & al.
Short exposures, high background
Large astrometric noise
Limited resolution, collecting area
[A. Vecchiato et al., MGM 11 2006]
Dyson-Eddington-Davidson experiment (1919) - II
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 11
Why is space better than ground? Atmospheric imaging limit without adaptive optics: ~1" [seeing ]
10 degradation of individual location performance
Atmospheric coherence length in the visible: ~10"
small differential deflection 100 degradation
Astrometric decorrelation noise ~0".1
degraded statistics on stars 10 degradation
Atmospheric diffusion of Sun light
increased background 10100 degradation
Measurement performance loss vs. space: 10^5 10^6
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 12
2 4 6 8 10
10-4
10-3
10-2
10-1
100
Angle to Sun centre [deg]
Def
lect
ion
[arc
sec]
Full deflectionDifferential over 10"Differential over 100"
Improvements achievable with adaptive optics
Large, state-of-the-art solar telescope equipped with high performance Adaptive Optics
Future multi-conjugate AO system
AO recovers at most 1-2 orders of magnitude
GAME needs space!
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 13
Scientific rationale of GAMEScientific rationale of GAME
• The classical tests on General Relativity
• Light deflection from spacetime curvature
• The Dyson - Eddington - Davidson experiment (1919)
• Current experimental findings on
• Cosmological implications of
• Science bonus: additional topics
Goals: Fundamental physics; cosmology; astrophysics
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 14
Cassini
Radio link delay timing, /~1e-14
(similarly for Viking, VLBI: Shapiro delay effect, “temporal” component)
Current experimental results on …Hipparcos
Different observing conditions: global astrometry, estimate of full sky deflection on survey sample
Precision achieved: 2e-5
Earth
Sun
Cassini
[B. Bertotti et al., Nature 2003]
Precision achieved: 3e-3
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 15
Scientific rationale of GAMEScientific rationale of GAME
• The classical tests on General Relativity
• Light deflection from spacetime curvature
• The Dyson - Eddington - Davidson experiment (1919)
• Current experimental findings on
• Cosmological implications of
• Science bonus: additional topics
Goals: Fundamental physics; cosmology; astrophysics
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 16
Cosmological implications
Dark Matter and Dark Energy: explain experimental data
Alternative explanations: modified gravity theories – e.g. f(R)
Possible check: fit of gravitation theories with observations
Check of modified gravitation theories within Solar System
Rationale:
replacement in Einsten’s field equations of
source terms [new particles] on one side with
geometry terms [curvature] on the other side
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 17
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 18
Check of gravitation theories within Solar System
Local measurements cosmological constraints
[Capozziello & Troisi 2005]
Taking advantage of PPN limit, e.g. for f(R) theories…
d
d
RfRf
RfRf
RfRf
Rf PPNRPPN
RPPNR 22
2
"3'2
"'
4
11,
"2'
"1
d
dR
dR
d
d
dRfZf
d
dRff
d
dRfZf
d
dRf
PPNR
PPNR 22
2
"3'2
"'
4
11,
"2'
"
1
Alternative formulation:
[Capone & Ruggiero 2010]
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 19
Scientific rationale of GAMEScientific rationale of GAME
• The classical tests on General Relativity
• Light deflection from spacetime curvature
• The Dyson - Eddington - Davidson experiment (1919)
• Current experimental findings on
• Cosmological implications of
• Science bonus: additional topics
Goals: Fundamental physics; cosmology; astrophysics
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 20
Additional science topics - I
Light deflection effects due to oblate and moving giant planets: Jupiter and Saturn
• Monopole and quadrupole terms of asymmetric mass distribution
Close encounters between Jupiter and selected quasars and stars • Speed of gravity; link between dynamical
reference system and ICRF
Mercury’s orbit monitoring • Perihelion precession determination PPN
parameter
Fundamental physics experiments in the Solar System planetary physics
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 21
Additional science topics - II
Upper limits on masses of massive planets and brown dwarfs
• Nearby (d < 30-50 pc), bright (4 < V < 9) stars, orbital radii 3-7 AU
Time resolved photometry on transiting exo-planet systems
• Constraints on additional companions: mass, period, eccentricity
[Sample not conveniently observable by Gaia or Corot]
Astrophysics of planet-star transition region
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 22
Additional science topics - III
Observation in / through inner part of Solar System
• NEO orbits and asteroid dynamics (a few close encounters)
• Circumsolar environment transient phenomena (high resolution corona observations)
Monitoring of Solar corona and asteroids
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 23
Additional science topics - IV
Complementary GR tests:
measurement of from Mercury orbit
Same instrument cross-calibration
22
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 24
Mercury observability
~6 periods in 2 year period (dotted line)
Orbit region accessible to GAME: <30° to Sun
Magnitude / pixel fits GAME dynamic range (scaling exposure time)
Performance assessment in progress
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 25
• Scientific rationale
• The GAME implementation concept
Outline of talk:Outline of talk:
Goal of GAME: to 10-7-10-8; to 10-5-10-
6
Description focus on measurement
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 26
A space mission in the visible range to achieve
•long permanent artificial eclipses
•no atmospheric disturbances, low noise
The GAME concept (I)The GAME concept (I)
Observer in space with CCD technology
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 27
The GAME concept (II)The GAME concept (II)
Experimental approach: Repeated observation of fields close to the Ecliptic Measurement of angular separation of stars between fields Track separation with epoch distance to Sun
Base Angle of ~4° between Lines of Sight (LOS) N and S
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 28
Mission profile
Sun-synchronous orbit,
1500 km elevation
no eclipse
Stable solar power supply and thermal environment instrument structural stability
100% nominal observing time
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 29
GSCII star counts along ecliptic plane
Astrometric performance depends on actual number, brightness and spectral type of observed targets (7’ field)
“Gaps” due to
- extinction / reddening
- removal of “blended” stars
Average values
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 30
Observing calendar
Convenient observing periods: ~June + December
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 31
Field superposition at high stellar density
Field crowding manageable due to
> high angular resolution: ~0.1 arcsec
> magnitude limit to ~16 mag [visible, wide band]
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 32
Astrometric signature at 2° ecliptic latitude
Peak displacement between stars @ 2°: 466 mas
Largest signature over 10° along the ecliptic, i.e. about 10 days
South
North
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 33
• Observation sequence
• Fully differential measurement
• Precision on image location
• Systematic error control: beam combiner
• The Fizeau interferometer/coronagraph
• Elementary astrometric performance
• Photon limited mission performance
Key issues of GAMEKey issues of GAME
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 34
Two-epoch observation sequence (I)Two-epoch observation sequence (I)
Two measurements epochs to modulate deflection on fields F1, F2 (Sun“switched”on/off)
Deflection measurement
Calibration fields, 0
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 35
Two-epoch observation sequence (II)Two-epoch observation sequence (II)
Field superposition to ease differential measurement
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 36
• Observation sequence
• Fully differential measurement
• Precision on image location
• Systematic error control: beam combiner
• The Fizeau interferometer/coronagraph
• Elementary astrometric performance
• Photon limited mission performance
Key issues of GAMEKey issues of GAME
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 37
Fully differential measurement (I)Fully differential measurement (I)
Epoch 12: deflection modulation switched between field pairs
Epoch 1
Epoch 2
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 38
2;12,12;22;11;21;1 EEFFEFEFEFEF
2;14,31;41;32;42;3 EEFFEFEFEFEF Star separation variation: deflection + instrument [base angle]
ADDITIVE variations of Base Angle COMPENSATED
Fully differential measurement (II)Fully differential measurement (II)
Basic equations referred to stars in Fields 1, 2, 3, 4; Epochs 1, 2
Base Angle : hardware separation between observing directions
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 39
Fully differential measurement (III)Fully differential measurement (III)
Optical scale variation (in each field)
Deflection between fields
Different collective effects on field images from
• instrument evolution (focal length, distortion)
• deflection (field displacement)
simple calibration of MULTIPLICATIVE terms
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 40
• Observation sequence
• Fully differential measurement
• Precision on image location
• Systematic error control: beam combiner
• The Fizeau interferometer/coronagraph
• Elementary astrometric performance
• Photon limited mission performance
Key issues of GAMEKey issues of GAME
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 41
PrecisionPrecision on image on image location location
SNRX
1
4
NSNR
: Standard deviation of image location
: Effective wavelength of observation
Signal to Noise Ratio photons, RON, background
N: Number of photons collected
: Instrumental factor of degradation (geometry, sampling, …)
X: Root Mean Square size of the aperture
DiffractionStatistics
[Gai et al., PASP 110, 1998]
can be a small fraction of pixel/image size
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 42
PrecisionPrecision on image on image separationseparation
Arc length defined by composition of individual locations
x1 x2
22
12
212 xxxx
Precision related to
Instrument resolution Pupil size
Source magnitude Exposure time
Average on # arcs Field of view }
Observing strategy
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 43
• Observation sequence
• Fully differential measurement
• Precision on image location
• Systematic error control: beam combiner
• The Fizeau interferometer/coronagraph
• Elementary astrometric performance
• Photon limited mission performance
Key issues of GAMEKey issues of GAME
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 44
Solution: Fizeau-like interferometerSolution: Fizeau-like interferometer + coronagraph
Goal: achieve higher resolution through small apertures
Fizeau interferometer implemented by Pupil Masking: set of elementary apertures cut on pupil of underlying monolithic telescope cophasing by alignment
Coronagraphic techniques applied to each aperture replication of individual coronagraphs in phased array
Geometry optimised vs. astrometry and background
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 45
Beam distribution (front)Beam distribution (front)
N and S stellar beams retained, separated by geometric optics
Apodisation
Sun photons rejected either at first or second surface
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 46
Beam distribution (rear)Beam distribution (rear)
Larger beams from opposite-to-Sun (Out-ward) directions /2 injected into the telescope with acceptable vignetting
Secondary mirror + light screen
Simultaneous observation: multiplex + systematics rejection
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 47
Imaging performance
Monochromatic PSF ( = 600 nm)
Polychromatic PSF (T = 6000 K)
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 48
Beam Combination Beam Combination (I)(I)
N and S stellar beams folded onto telescope optical axis by beam combiner: Two flat, pierced mirrors set at fixed angle
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 49
Beam Combination Beam Combination (II)(II)
Proposed solution:
Pierced prism hosting one optical surface and supporting flat mirror e.g. by silicon bonding (LISA)
90115 mm2 Zerodur prototype
Near-monolithic assembly
High dimensional stability over mission lifetime
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 50
• Observation sequence
• Fully differential measurement
• Precision on image location
• Systematic error control: beam combiner
• The Fizeau interferometer/coronagraph
• Elementary astrometric performance
• Photon limited mission performance
Key issues of GAMEKey issues of GAME
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 51
Bright case:
100 s exposures, close to Sun
Background: 15.5 mag per square arcsec
Faint case: 500 s exposures, away from Sun
Background: 19.5 mag per square arcsec
Elementary astrometric performance
Band: _0 = 650 nm, = 120 nm
Precision on a 15 mag star: < 1 mas
[Gai et al., PASP 110, 1998]
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 52
• Observation sequence
• Fully differential measurement
• Precision on image location
• Systematic error control: beam combiner
• The Fizeau interferometer/coronagraph
• PSF of the phased array
• Photon limited mission performance
Key issues of Key issues of GAMEGAME
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 53
Scaling and tuning GAME geometry
Basic concept can be modified to fit
Experiment “scale”:
goal budget
Engineering / technological constraints
Additional science case requirements
Example: small mission / medium mission class
Performance factors: ~diameter^2, (field of view)^{3/2}
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 54
Pupil mapPupil map
N S
Entrance slit (solid)
Output slit (dotted)
Optics size: ~0.50.7 m
Front mask size: ~0.70.8 m
Small mission version
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 55
Overall Overall layoutlayout
[Loreggia et al., SPIE 2010]
Korsch, 4 mirrors,
EFL = 19.50 m,
visibility > 95% over
2020 arcmin field;
distortion < 1e-4
(small mission version)(small mission version)
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 56
Photon limited small mission performance
~1 million 15 mag stars required to achieve 1 as cumulative
2e-6 equivalent precision on
Observing time required: 20 + 20 days
[on average Galactic plane stellar density from GSCII]
[Gai et al., SPIE 2009]
Observation focused on Galactic centre / anti-centre region:3e-7 precision on 2 + 2 months over 2 years
[Gai et al., COSPAR 2010; Vecchiato et al., COSPAR 2010]
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 57
Medium mission version
Pupil mapPupil map
Overall diameter: ~1.5 m
Individual diameter: 7 cm
Simultaneous observation of 4 Sun-ward + 4 outward fields
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 58
10:35:08
New lens from CVMACRO:cvnewlens.seq Scale: 0.05 08-Oct-10
471.70 MM
M2
M1
M3
M4
FP
BSM24_OHARA
SF1_SCHOTT
2.7 m
2.0 m
Hole on M1 = 0.7 m
Hole on M3 = 0.4 m
Optical Optical configuratioconfiguratio
nn
Beam Beam CombinerCombiner
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 59
Photon limited medium mission performance
5 years mission: 4e-8 precision on 5e-6 precision on
ESA M3 proposal: Cosmic Visions 2015-2025
[not approved! ]
8109.3
Error budget: photon limit + 30% systematics
10-7 level reached in one year observation
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 60
Concluding remarks
GAME as modern rendition of Dyson, Eddington & Davidson
experiment
Simple geometry / differential measurement concept
Robust rejection of instrumental disturbances
Scalable to 10^-7 – 10^-8 precision range
Instrument suitable to additional science applications
Future steps:
strengthen science case and consortium;
optimise design AND get consensus to implementation
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 61
GAME OVER
READY TO PLAY AGAIN?
[Y/N]
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 62
GAME vs. Gaia
Commonality:
• Use of natural sources (stars) in two (or >2) fields of view
• Position measurement on CCD images
• Resolution (image size) ~200 mas
GAME peculiarity:
• Observing instrument in low orbit
• Payload optimised for and measurement
• Fully differential
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 63
0 1 2 3 40
0.5
1
1.5
Distance from Sun centre [degs]
De
flect
ion
an
gle
[arc
sec]
0 50 100 150
10-2
10-1
Distance from Sun centre [degs]
De
flect
ion
an
gle
[arc
sec]
GAIA: ~ 2-20 mas
Deflection range
GAME: ~ 0.5 arcsec
GAME observes sky regions with deflection larger (by 10-100) than that seen by Gaia
Minimum correlation among variables
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 64
Sensitivity: amplitude of deflection / angular precision
Location precision @ V = 15 mag
Gaia: () ~ 300 as S = 7 ~ 70
GAME: () ~ 400 as S = 1250
More than one order of magnitude of improvement
S
Lower number of measurements (stars) required by GAME
Lower sensitivity to systematic errors (deflection signal ~0".5, ~ PSF size)
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 65
Sun-ward fields
Out-ward fields
Vignetting of out-ward beams on both M1 and M2
Vignetting on M2
Vignetting on M1
Beam footprint superposition Beam footprint superposition on M1on M1
M. Gai - GAME La Thuile, Rencontres de Moriond XLVI, 2011 66
Coronagraphic + baffling section