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Locative Media

Locative Media

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Locative Media. Locative Media. Digital media with a sense of place, embedded into the real physical world. grafedia.net. Can You See Me Know?. Locative Media. Pervasive gaming: world as a game-board Space annotation: media with a specific position in space - PowerPoint PPT Presentation

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Page 1: Locative Media

Locative Media

Page 2: Locative Media

Digital media with a sense of place, embedded into the real physical world

Locative Media

Can You See Me Know?

grafedia.net

Page 3: Locative Media

• Pervasive gaming: world as a game-board• Space annotation: media with a specific

position in space• Location awareness & GPS-enabled

locative media• Mobile music & locative audio• Social spaces• etc

Locative Media

Can You See Me Know?

grafedia.net

Page 4: Locative Media

Mobility as creative act

Creative use of public space

Aesthetic Urban PracticesOrigins

Page 5: Locative Media

Aesthetic Urban Practices

Graffiti• 3D, ephemeral, transient,

layers...

Origins

Page 6: Locative Media

Reclaim the streets

Walking• situationist dérive, psycho-geography• aboriginal walkabouts

Aesthetic Urban PracticesOrigins

Page 7: Locative Media

Aesthetic Urban Practices

Urban sports:• skateboarding• parkour>> urban space as resource

for aesthetic movements

Origins

Page 8: Locative Media

Mark Weiser’s vision (1991)– disappearing computer– everyday world literally used as interface away from

desktop settings, available at hand in the real world: where needed, “where the action is”

“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” (Weiser)

Ubiquitous ComputingOrigins

Page 9: Locative Media

Implementing the vision– Mobile devices combined with computers

embedded in the environment – Awareness of physical & social context + each other

>> Mapping the digital world onto the physical one>> User interface: tangible and embedded in the real world

Ubiquitous ComputingOrigins

Page 10: Locative Media

Technologies– context awareness– mobile computing– tangible interfaces – social navigation– embedded sensor networks – global positioning– wearable computing– augmented & mixed-reality– ad hoc and p2p user networks– etc

Ubiquitous ComputingOrigins

Page 11: Locative Media

Examples– “walk-up-pop-up”– wearables– ambient displays– intelligent work environments– augmented, interconnected everyday

objects– etc

Media cup, TecO

Ubiquitous ComputingOrigins

Page 12: Locative Media

Everyday physical world: • not designed for the purpose of these new activities • offers a rich and heterogeneous variety of engaging

interaction • situates them in cultural and social context, with existing

web of meaning• more than a setting, a resource for computer-mediated

aesthetic interaction

>> Everyday activities as basis for interaction + everyday physical real world as interface

Ubiquitous ComputingOrigins

Page 13: Locative Media

• Audio, positioning, mobile-telephony• Mobile phone, Bluetooth, iPod, Zune,

cameraphones, GPS-mobiles, RFID tags, 2D Barcodes, etc

• Smart phones SDK (>> programmable)

– devices always at hand– user always “on-line”– all of your music with you

at anytime

Consumer ElectronicsOrigines technologiques

Page 14: Locative Media

Can You See Me Know? Blast Theory + Equator

Pervasive Computing: The world as game-board

• Botfighters and Pirates! • Backseat Gaming • Can You See Me Now?• iPerG• ...

Pervasive GamingProjects

Page 15: Locative Media

SPACE ANNOTATION: media with specific position in space

Examples: – Virtual:

Geonotes, Urban Tapestries

– Physical: Yellow Arrows, Grafedia

grafedia.net

Yellow Arrow, Count Media

Space AnnotationProjects

Page 16: Locative Media

• GPS-drawing• Non-linear narratives• Tracking and mapping paths

Hundekopf, knifeandfork

Drift, Teri Rueb

Biomapping, Christian Nold

GPS & PositioningProjects

Page 17: Locative Media

SOCIAL SPACES: connecting people in public space

• Hummingbirds

• Jabberwocky

• MobiTip

Familiar strangers, Intel Research

Social ComputingProjects

Page 18: Locative Media

• Audio space annotation

• Mobile music sharing/listening:

- distributed

- ad hoc

- sound walks

• Mobile music making:

- situated

- collaborative

• Wearable audio

• Mobile phone as platform for sound-art...

Locative AudioProjects

Page 19: Locative Media

Hear&There(Rozier, MIT Medialab, 1999)

Locative Audio

Audio space annotation

Page 20: Locative Media

Tacticle Sound Garden [TSG] (Mark Shepard, Buffalo Univ. 2004-06)

Locative Audio

Audio space annotation

Page 21: Locative Media

Tejp / Audio tags(PLAY & FAL, 2003-04)

Locative Audio

Audio space annotation

Page 22: Locative Media

Tejp / Audio tags(PLAY & FAL, 2003-04)

Exploring embodied interaction with digital space annotation

F.ex: audio tags whispering to by-passers as they approach them, creating a short space of intimacy in public space

Locative Audio

Audio space annotation

Page 23: Locative Media

Tejp / Audio tags(PLAY & FAL, 2003-04)

Locative Audio

Audio space annotation

Page 24: Locative Media

Tejp / Audio tags(PLAY & FAL, 2003-04)

Locative Audio

Audio space annotation

Page 25: Locative Media

Audio Bombing(Fleming et al., 2007)

Sonic Graffiti(C-Y Lee, 2007)

Locative Audio

Audio space annotation

Page 26: Locative Media

[Murmur] (murmur.ca)

Locative Audio

Audio space annotation

Page 27: Locative Media

Location 33 (Carter & Liu, USC, 2005)

Distributed and located music

Locative Audio

Page 28: Locative Media

SoundPryer (Mattias Östergren, Interactive Institute, 2001)

TunA (Arianna Bassoli et al.,

Medialab Europe, 2002)

Locative Audio

Mobile music sharing

Page 29: Locative Media

Locative Audio

Bass Station (Mark Argo & Ahmi Wolf, 2003)

Push!Music(Håkansson et al., 2005)

Mobile music sharing

Page 30: Locative Media

• Drift (Rueb)

• 34n118w (Knowlton, Spellman, 2002)

• Craving (Garnicnig, Haider, 2007)

• Seven Mile Boots (Beloff et al., 2003-04)

• The Case at Kulturhuset (Knifeandfork, 2004)

• Riot! (Mobile Bristol, Hewlett Packard)

Sound walkLocative Audio

Page 31: Locative Media

Seven Mile Boots (Beloff et al., 2003-04)

Sound walkLocative Audio

Page 32: Locative Media

Bit Radio(Bureau of Inverse Technology)

Radio piratesLocative Audio

Page 33: Locative Media

7/11 (New Beginnings, Göteborg)

Radio piratesLocative Audio

Page 34: Locative Media

Key Chain Radio Station (Rikako Sakai, Ivrea, 2004)

Radio piratesLocative Audio

Page 35: Locative Media

Locative Audio

Sonic City (Gaye et al., FAL & PLAY, 2002-04)

Sound Lens(Toshio Iwai, Tokyo Univ.)

Solarcoustics: CONNECT (Barnard, ITP/NYU, 2005)

Situated music making

Page 36: Locative Media

Locative Audio

Sonic City (Gaye et al.FAL & PLAY, 2002-04)

Mobile music making with the city as interface: Creating a real-time personal soundscape of electronic music by walking through and interacting with urban environments

Situated music

making

Page 37: Locative Media

Locative Audio

Sound Mapping (video)(Mott et al., Reverberant, 1997)

Sonic Interface (Akitsugu Maebayashi, 1999)

Warbike(McCallum, 2005-06)

Skatesonic (video) (van Toder, 2006)

Situated music

making

Page 38: Locative Media

Locative Audio

ImprovE (video)(Wideberg & Hasan, 2006)

CosTune (Nishimoto et al., ATR, 2001)

Malleable Mobile Music (Atau Tanaka, Sony CSL, 2004)

Collaborative mobile music making

Page 39: Locative Media

Locative Audio

China Gates (Clay, Majoe, 2006)

Sequencer404 (Hatcher, Jimison et al., 2006)

Cellphonia (Bull et al, 2006)

Collaborative mobile music making

Page 40: Locative Media

Locative Audio

Nomadic Radio (Shawney, MIT Medialab, 1998)

Sonic Fabric (Alice Santaro, 2002)

Wearable audio

Page 41: Locative Media

Locative Audio

”Personal instruments”(Krzysztof Wodiczko, 1969)

(Chelle Hugues, RCA/CRD, 2000)

Wearable audio

Page 42: Locative Media

Locative Audio

Robotcowboy (Wilcox, 2007)

Hearing Sirens (Cathy van Eck, 2007)

Wearable audio

Page 43: Locative Media

• Kadoum (Waagenaar, 2000)

• Dialtones. A Telesymphony (Levin, 2001)

• Pocket Gamelan / Mandala (Schiemer, Havryliv, 2006)

• Egotone (I. Lee, 2007)

Locative Audio

Mobile phones as platforms

Page 44: Locative Media

Locative Audio

• CaMus (Rohs, Essel, Roth, 2006)

• TRATTI (Beloff, Pichlmair, 2006-07)

• Intelligent streets (Sonic Studio & Univ. of Westminster, 2004)

Mobile phones as platforms

Page 45: Locative Media

Locative Audio

Output

• Output: Headphones vs boombox vs using everyday objects

SoundbugTM speakers & piezos

Flower Speakers (LET’S corporation, Japan, 2004)

Page 46: Locative Media

Interactions happening anywhere, on the move :• taking advantage of the mobile setting: playing with

social and geographic dynamics implied by mobility >> outdoors everyday space, location and social context

becoming resources for interaction as you move through space

>> spontaneous & situated collaboration with people around or distributed across the city

Interaction Properties

Locative media

Page 47: Locative Media

Interactions happening anywhere, on the move • becoming embedded in the physical and social context

of everyday life >> people managing interaction in heterogeneous

context>> and in simultaneity

with other activities(crossing a street...waiting for the bus...)

Interaction Properties

Locative media

tunA, Bassoli et al, Medialab Europe, 2002

Page 48: Locative Media

• User-authored content spread across public space: raises questions about – property of information– privacy & surveillance– spamming?

• Augmenting environments and supporting activities with embedded computation: what if it changes what makes things what they are?

• If ubicomp spreads into public space, according to whose will? Top-down corporations, government vs bottom-up citizens, communities? Conflicts of interests?

QuestionsLocative media

Page 49: Locative Media

• User control (Greenfield): How do you know you are interacting with a computer if invisible? How do you protect your privacy? avoid false commands? How do you know where to look for interaction?

• How to query/notify presence, access, place, manipulate media?

• How is the place? Who is there? What activities are going on there? How mobile is/are the user(s)? What meaning do the place, activities, and things around have and for whom?

QuestionsLocative media

Page 50: Locative Media

• Ubicomp vs pervasive computing: at hand when needed vs always on everywhere

• Connect physical and virtual world: technical and HCI issue but also sociological, aesthetic, even political and environmental. F.ex. Yellow Arrow vs Geonotes: – physical vs virtual markers– Graffiti style interaction vs screen-based

QuestionsLocative media

Page 51: Locative Media

Enabling technologiesAvailable to General Public

Page 52: Locative Media

• Mobile peer-to-peer• Tracking, positioning and placement• Sensing and data-processing• Content creation and manipulation

Enabling TechnologiesAvailable to the General Public

Page 53: Locative Media

* Server-Client

* Mobile peer-to-peer:– Bluetooth– WiFi– Infrared

Enabling TechnologiesAvailable to the General Public

Page 54: Locative Media

* Bluetooth• Standard communication protocol for wireless personal

area network (PANs) • Connect and exchange information (commands, files)

between devices • Microwave radio frequency -> non-directional• Short range (power-class-dependent: 1 -10 - 100 m) • Use: BluetunA, bluejacking, Nokia’s Digidress

Enabling TechnologiesMobile Peer-to-Peer

Page 55: Locative Media

* WiFi• Wireless local area network• Radio, non-directional• Internet and VoIP phone access, network connectivity for

for consumer electronics, etc• Connect to local access points• Server-client vs ad hoc networks

Enabling TechnologiesMobile Peer-to-Peer

Page 56: Locative Media

* Phones vs Wifi-enabled PDAs• Connectivity: closed/open network vs operators• Cost• Range• Distributed vs ad hoc vs server-client• Compatibility• Programmability: SDK, OS• Memory, speed

Enabling TechnologiesMobile Peer-to-Peer

Page 57: Locative Media

* Platform: Opentrek

• http://www.develant.com/opentrek.php• Peer-to-peer networking platform specifically designed

for Wireless Ad Hoc Networks • Cross-platform! • Ad hoc networking -> collaborate

Enabling TechnologiesMobile Peer-to-Peer

Page 58: Locative Media

* Tracking, positioning and placement– Phone cells– WiFi hotspots– GPS– Virtual media– Physical markers: 2D barcodes, RFID, user ID to

phone

Enabling TechnologiesAvailable to the General Public

Page 59: Locative Media

* Global Positioning System (GPS) • 30 geo-stationary satellites -> location, speed, direction,

path• Shadows, accuracy• Use: CYSMN?, GPS drawing, Drift• GPS-enabled phones, PDAs• Platform: Geotracing

http://www.geotracing.com

Enabling TechnologiesTracking, Positioning and Placement

Page 60: Locative Media

* Geotracing

http://www.geotracing.com

Enabling TechnologiesTracking, Positioning and Placement

Page 61: Locative Media

* Placing media: socialight.net• In-place and remote annotation

with smart-phone /PDA• social network community• sound, text, images, video• google maps + GPS

Enabling TechnologiesTracking, Positioning and Placement

Page 62: Locative Media

* RFID• Radio-frequency identification• Storing and remotely retrieving data • Storage & processing + antenna• Physical markers• Tagging objects• Range: 5-20cm• Passive (powered by inductivity

when used) vs active RFID

Enabling TechnologiesTracking, Positioning and Placement

Page 63: Locative Media

* RFID– Uses:– Passports– Transport payments– Product tracking– Automotive– Animal identification– RFID in inventory systems– Human implants– RFID in libraries

• Controversy: privacy issues. Shielding?

Enabling TechnologiesTracking, Positioning and Placement

Page 64: Locative Media

* 2D barcodes

• QR (Quick Response) code, Datamatrix code, etc• Physical markers• Can store between one and 500 characters • Tag objects, places• Scan with cameraphones

-> hyperlink (physical mobile interaction)• How to: Kaywa reader http://reader.kaywa.com/ +

generator: http://qrcode.kaywa.com/

Enabling TechnologiesTracking, Positioning and Placement

Page 65: Locative Media

* Unique ID to phone

• Physical markers with unique IDs• Tag objects, places• Send number to server

-> store & retrieve media• Arrows available, but not

ID generator

Enabling TechnologiesTracking, Positioning and Placement

Page 66: Locative Media

* Sensing:– sensors– data processing: microcontrollers

Enabling TechnologiesAvailable to the General Public

Page 67: Locative Media

* Micro-controllers• Basic Stamp II, Basic X – 24 http://www.basicx.com

Tutorial: http://www.tigoe.net/pcomp/index.shtml• Arduino

– open source hardware physical computing I/O platform

– cheap (20 Euro)– easy (Processing)– assemble yourself– stand-alone or connect to

computer (MAX/MSP, etc)– www.arduino.cc

Enabling TechnologiesSensor Data Processing

Page 68: Locative Media

* Creating and manipulating content:– Mobile Processing– Python– J2ME– miniMIXA– PdA (Pd on PDAs, linux)– Keyworx

Enabling TechnologiesAvailable to the General Public

Page 69: Locative Media

* Mobile Processing• http://mobile.processing.org• Open source programming environment for design and

prototyping software for mobile phones. • Similar to Processing environment. • Runs on Java powered mobile devices.• Bluetooth -> communication• Control example: attach light sensor on screen so

sending info from phone to laptop

Enabling TechnologiesCreating and Manipulating Content

Page 70: Locative Media

* MiniMIXACommercial DJ software for mobile phones, PDAshttp://www.youtube.com/watch?v=R6BSGy8mMsU

* KeyworxMultimedia platform (base for GeoTracing f.ex.)http://www.keyworx.org/

* PDa (Puredata anywhere): Pd for Linux on PDAshttp://gige.xdv.org/pda/

Enabling TechnologiesCreating and Manipulating Content

Page 71: Locative Media

* Python PyS60• Interactive object-oriented language• Nokia S60 phones and more• Record, playback, play MIDI notes, control MAX/MSP

patches...• http://www.python.org/• PyS60: http://www.forum.nokia.com/python and

http://www.mobilenin.com/pys60/menu.htm

• Tutorial (Jürgen Scheible - Mobilenin)

Enabling TechnologiesCreating and Manipulating Content

Page 72: Locative Media

• 3rd party software (Java, etc)• Hacking hardware: use camera, microphone, speakers,

audio out...

Enabling TechnologiesHacking mobile phones