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Trodn a locative media project Michael Sarroff and David Bartolo

Trodn Locative Media prototype

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Creatng an interstitial fold between the virtual and real space using a real time mobile design tool in a locative media context

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Page 1: Trodn Locative Media prototype

Trodna locative media project

Michael Sarroff and David Bartolo

Page 2: Trodn Locative Media prototype

Trodn

Mobile Learning

Location AwarenessIts not only about GPS location

M-learning uses mobile devices to enhance learning

Page 3: Trodn Locative Media prototype

Michel de Certeau states that it is not the city infrastructure that gives it life but the people who walk and live through it. Each person with their own story contributes to writing a city narrative but de Certeau infers they cannot read it as a whole.

Trodn – Location Aware

Page 4: Trodn Locative Media prototype

Trodn – Mobile Learning

Mobile technology in its current form is best suited to support constructivist, behavourist and collaborative learning.

(after Winters,2006)

Page 5: Trodn Locative Media prototype

The aim of this project is to use the situated place as novel learning platform that will provide an immersive and fresh approach to the relationship between form and function.

(after Paul Carter - Material Thinking)

Trodn – Aim

Page 6: Trodn Locative Media prototype

The creation of a real time design and evaluation tool should act as a hook to motivate and focus the user into changing their understanding of their world and the relationships of its elements.

The immediacy of the realisation is the interstitial fold

And..

Page 7: Trodn Locative Media prototype

The Prototype proposal

This project proposes the design of a collaborative training tool for planning students. The scenario would typically involve a group undertaking a joint planning exercise, and would consist of various components that allow pre and post visualization, and collaborative design in both the virtual and physical worlds.

Page 8: Trodn Locative Media prototype

The Concept – Scenario 1 Design

Using the mobile design software, urban planning students walk around a public space and upload their preferences to Second Life for particular public amenities such as a park bench or a water fountain at a specific location

Page 9: Trodn Locative Media prototype

The Concept – Scenario 1 – Mobile UI

Page 10: Trodn Locative Media prototype

The Concept – Scenario 2

In Second Life on a scaled grid representing the real world location, objects appear at their relative locations giving a 3D visualisation of the overall design ideas that the planners have made.Until they have been evaluated, these objects will be marked to show this state.

Page 11: Trodn Locative Media prototype

The Concept – Scenario 2

Objects appear in replica location in SL with markers

Page 12: Trodn Locative Media prototype

The Concept – Scenario 3 Evaluation

The positions of various objects are indicated on a Google map as the Planning evaluators approach the relative GPS co-ordinates in the real location.

Feedback on the design can be given by voting Yes or No for each item relative to a GPS location.

Page 13: Trodn Locative Media prototype

The Concept – Scenario 3 – Mobile UI

Page 14: Trodn Locative Media prototype

The Concept – Scenario 3

The success of the voting on the position of the objects is indicated by the opacity amount of the objects in SL. The more votes the more visible

Page 15: Trodn Locative Media prototype

Coding Flow Chart

Page 16: Trodn Locative Media prototype

M-Learning applications

Learning occurring in the field or while mobile

• Driver training• Disabilities – Stroke or Alzheimers carers• Tourism• OH&S• Emergency Services• Building services and safety• Sport• Geography education