43
Sudipta Mondal Computer Graphics : Bresenham Line Drawing Algorithm, Circle Drawing & Polygon Filling

Lect3 bresenham circlesandpolygons

  • Upload
    bcet

  • View
    214

  • Download
    2

Embed Size (px)

DESCRIPTION

created by sudipta mandal

Citation preview

Page 1: Lect3 bresenham circlesandpolygons

Sudipta Mondal

Computer Graphics :Bresenham Line

Drawing Algorithm,Circle Drawing &

Polygon Filling

Page 2: Lect3 bresenham circlesandpolygons

2of43

Contents

In today’s lecture we’ll have a look at:– Bresenham’s line drawing algorithm– Line drawing algorithm comparisons– Circle drawing algorithms

• A simple technique• The mid-point circle algorithm

– Polygon fill algorithms– Summary of raster drawing algorithms

Page 3: Lect3 bresenham circlesandpolygons

3of43

The Bresenham Line Algorithm

The Bresenham algorithm isanother incremental scanconversion algorithmThe big advantage of thisalgorithm is that it uses onlyinteger calculations

J a c k B r e s e n h a mworked for 27 years atIBM before enteringacademia. Bresenhamdeveloped his famousalgorithms at IBM int h e e a r l y 1 9 6 0 s

Page 4: Lect3 bresenham circlesandpolygons

4of43

The Big Idea

Move across the x axis in unit intervals andat each step choose between two different ycoordinates

2 3 4 5

2

4

3

5For example, fromposition (2, 3) wehave to choosebetween (3, 3) and(3, 4)We would like thepoint that is closer tothe original line

(xk, yk)

(xk+1, yk)

(xk+1, yk+1)

Page 5: Lect3 bresenham circlesandpolygons

5of43

The y coordinate on the mathematical line atxk+1 is:

Deriving The Bresenham Line Algorithm

At sample positionxk+1 the verticalseparations from themathematical line arelabelled dupper and dlower

bxmy k ++= )1(

yyk

yk+1

xk+1

dlower

dupper

Page 6: Lect3 bresenham circlesandpolygons

6of43

So, dupper and dlower are given as follows:

and:

We can use these to make a simple decisionabout which pixel is closer to the mathematicalline

Deriving The Bresenham Line Algorithm(cont…)

klower yyd -=

kk ybxm -++= )1(

yyd kupper -+= )1(bxmy kk -+-+= )1(1

Page 7: Lect3 bresenham circlesandpolygons

7of43

This simple decision is based on the differencebetween the two pixel positions:

Let’s substitute m with ∆y/∆x where ∆x and∆y are the differences between the end-points:

Deriving The Bresenham Line Algorithm(cont…)

122)1(2 -+-+=- byxmdd kkupperlower

)122)1(2()( -+-+DD

D=-D byxxyxddx kkupperlower

)12(222 -D+D+×D-×D= bxyyxxy kk

cyxxy kk +×D-×D= 22

Page 8: Lect3 bresenham circlesandpolygons

8of43

So, a decision parameter pk for the kth stepalong a line is given by:

The sign of the decision parameter pk is thesame as that of dlower – dupper

If pk is negative, then we choose the lowerpixel, otherwise we choose the upper pixel

Deriving The Bresenham Line Algorithm(cont…)

cyxxyddxp

kk

upperlowerk

+×D-×D=

-D=

22

)(

Page 9: Lect3 bresenham circlesandpolygons

9of43

Remember coordinate changes occur alongthe x axis in unit steps so we can doeverything with integer calculationsAt step k+1 the decision parameter is givenas:

Subtracting pk from this we get:

Deriving The Bresenham Line Algorithm(cont…)

cyxxyp kkk +×D-×D= +++ 111 22

)(2)(2 111 kkkkkk yyxxxypp -D--D=- +++

Page 10: Lect3 bresenham circlesandpolygons

10of43

But, xk+1 is the same as xk+1 so:

where yk+1 - yk is either 0 or 1 depending onthe sign of pkThe first decision parameter p0 is evaluatedat (x0, y0) is given as:

Deriving The Bresenham Line Algorithm(cont…)

)(22 11 kkkk yyxypp -D-D+= ++

xyp D-D= 20

Page 11: Lect3 bresenham circlesandpolygons

11of43

The Bresenham Line Algorithm

BRESENHAM’S LINE DRAWING ALGORITHM(for |m| < 1.0)

1. Input the two line end-points, storing the left end-pointin (x0, y0)

2. Plot the point (x0, y0)3. Calculate the constants Δx, Δy, 2Δy, and (2Δy - 2Δx)

and get the first value for the decision parameter as:

4. At each xk along the line, starting at k = 0, perform thefollowing test. If pk < 0, the next point to plot is(xk+1, yk) and:

xyp D-D= 20

ypp kk D+=+ 21

Page 12: Lect3 bresenham circlesandpolygons

12of43

The Bresenham Line Algorithm (cont…)

Remember: The algorithm and derivationabove assumes absolute value of slopes areless than 1. For other slopes we need toadjust the algorithm slightly.

Otherwise, the next point to plot is (xk+1, yk+1) and:

5. Repeat step 4 (Δx – 1) times

xypp kk D-D+=+ 221

Page 13: Lect3 bresenham circlesandpolygons

13of43

Bresenham Example

Let’s have a go at thisLet’s plot the line from (20, 10) to (30, 18)First off calculate all of the constants:– Δx: 10– Δy: 8– 2Δy: 16– 2Δy - 2Δx: -4

Calculate the initial decision parameter p0:– p0 = 2Δy – Δx = 6

Page 14: Lect3 bresenham circlesandpolygons

14of43

Bresenham Example (cont…)

17

16

15

14

13

12

11

10

18

292726252423222120 28 30

k pk (xk+1,yk+1)

0

1

2

3

4

5

6

7

8

9

Page 15: Lect3 bresenham circlesandpolygons

15of43

Bresenham Exercise

Go through the steps of the Bresenham linedrawing algorithm for a line going from(21,12) to (29,16)

Page 16: Lect3 bresenham circlesandpolygons

16of43

Bresenham Exercise (cont…)

17

16

15

14

13

12

11

10

18

292726252423222120 28 30

k pk (xk+1,yk+1)

0

1

2

3

4

5

6

7

8

Page 17: Lect3 bresenham circlesandpolygons

17of43

Bresenham Line Algorithm Summary

The Bresenham line algorithm has thefollowing advantages:

– An fast incremental algorithm– Uses only integer calculations

Comparing this to the DDA algorithm, DDAhas the following problems:

– Accumulation of round-off errors can makethe pixelated line drift away from what wasintended

– The rounding operations and floating pointarithmetic involved are time consuming

Page 18: Lect3 bresenham circlesandpolygons

18of43

A Simple Circle Drawing Algorithm

The equation for a circle is:

where r is the radius of the circleSo, we can write a simple circle drawingalgorithm by solving the equation for y atunit x intervals using:

222 ryx =+

22 xry -±=

Page 19: Lect3 bresenham circlesandpolygons

19of43

A Simple Circle Drawing Algorithm(cont…)

20020 220 »-=y

20120 221 »-=y

20220 222 »-=y

61920 2219 »-=y

02020 2220 »-=y

Page 20: Lect3 bresenham circlesandpolygons

20of43

A Simple Circle Drawing Algorithm(cont…)

However, unsurprisingly this is not a brilliantsolution!Firstly, the resulting circle has large gapswhere the slope approaches the verticalSecondly, the calculations are not veryefficient

– The square (multiply) operations– The square root operation – try really hard to

avoid these!We need a more efficient, more accuratesolution

Page 21: Lect3 bresenham circlesandpolygons

21of43

Eight-Way Symmetry

The first thing we can notice to make our circledrawing algorithm more efficient is that circlescentred at (0, 0) have eight-way symmetry

(x, y)

(y, x)

(y, -x)

(x, -y)(-x, -y)

(-y, -x)

(-y, x)

(-x, y)

2R

Page 22: Lect3 bresenham circlesandpolygons

22of43

Mid-Point Circle Algorithm

Similarly to the case with lines,there is an incrementalalgorithm for drawing circles –the mid-point circle algorithmIn the mid-point circle algorithmwe use eight-way symmetry soonly ever calculate the pointsfor the top right eighth of acircle, and then use symmetryto get the rest of the points

The mid-point circlea l g o r i t h m w a sdeveloped by JackBresenham, who weheard about earlier.

Page 23: Lect3 bresenham circlesandpolygons

23of43

Mid-Point Circle Algorithm (cont…)

(xk+1, yk)

(xk+1, yk-1)

(xk, yk)

Assume that we havejust plotted point (xk, yk)The next point is achoice between (xk+1, yk)and (xk+1, yk-1)We would like to choosethe point that is nearest tothe actual circleSo how do we make this choice?

Page 24: Lect3 bresenham circlesandpolygons

24of43

Mid-Point Circle Algorithm (cont…)

Let’s re-jig the equation of the circle slightlyto give us:

The equation evaluates as follows:

By evaluating this function at the midpointbetween the candidate pixels we can makeour decision

222),( ryxyxfcirc -+=

ïî

ïí

ì

>=<

,0,0,0

),( yxfcirc

boundarycircle theinsideis),(if yxboundarycircleon theis),(if yx

boundarycircle theoutsideis),(if yx

Page 25: Lect3 bresenham circlesandpolygons

25of43

Mid-Point Circle Algorithm (cont…)

Assuming we have just plotted the pixel at(xk,yk) so we need to choose between(xk+1,yk) and (xk+1,yk-1)Our decision variable can be defined as:

If pk < 0 the midpoint is inside the circle andand the pixel at yk is closer to the circleOtherwise the midpoint is outside and yk-1 iscloser

222 )21()1(

)21,1(

ryx

yxfp

kk

kkcirck

--++=

-+=

Page 26: Lect3 bresenham circlesandpolygons

26of43

Mid-Point Circle Algorithm (cont…)

To ensure things are as efficient as possiblewe can do all of our calculationsincrementallyFirst consider:

or:

where yk+1 is either yk or yk-1 depending onthe sign of pk

( )( ) 22

12

111

21]1)1[(

21,1

ryx

yxfp

kk

kkcirck

--+++=

-+=

+

+++

1)()()1(2 122

11 +---+++= +++ kkkkkkk yyyyxpp

Page 27: Lect3 bresenham circlesandpolygons

27of43

Mid-Point Circle Algorithm (cont…)

The first decision variable is given as:

Then if pk < 0 then the next decision variableis given as:

If pk > 0 then the decision variable is:

r

rr

rfp circ

-=

--+=

-=

45

)21(1

)21,1(

22

0

12 11 ++= ++ kkk xpp

1212 11 +-++= ++ kkkk yxpp

Page 28: Lect3 bresenham circlesandpolygons

28of43

The Mid-Point Circle Algorithm

MID-POINT CIRCLE ALGORITHM• Input radius r and circle centre (xc, yc), then set the

coordinates for the first point on the circumference of acircle centred on the origin as:

• Calculate the initial value of the decision parameter as:

• Starting with k = 0 at each position xk, perform thefollowing test. If pk < 0, the next point along the circlecentred on (0, 0) is (xk+1, yk) and:

),0(),( 00 ryx =

rp -= 45

0

12 11 ++= ++ kkk xpp

Page 29: Lect3 bresenham circlesandpolygons

29of43

The Mid-Point Circle Algorithm (cont…)

Otherwise the next point along the circle is (xk+1, yk-1)and:

4. Determine symmetry points in the other seven octants5. Move each calculated pixel position (x, y) onto the

circular path centred at (xc, yc) to plot the coordinatevalues:

6. Repeat steps 3 to 5 until x >= y

111 212 +++ -++= kkkk yxpp

cxxx += cyyy +=

Page 30: Lect3 bresenham circlesandpolygons

30of43

Mid-Point Circle Algorithm Example

To see the mid-point circle algorithm inaction lets use it to draw a circle centred at(0,0) with radius 10

Page 31: Lect3 bresenham circlesandpolygons

31of43

Mid-Point Circle Algorithm Example(cont…)

9

7

6

5

4

3

2

1

0

8

976543210 8 10

10 k pk (xk+1,yk+1) 2xk+1 2yk+1

0

1

2

3

4

5

6

Page 32: Lect3 bresenham circlesandpolygons

32of43

Mid-Point Circle Algorithm Exercise

Use the mid-point circle algorithm to drawthe circle centred at (0,0) with radius 15

Page 33: Lect3 bresenham circlesandpolygons

33of43

Mid-Point Circle Algorithm Example(cont…)

k pk (xk+1,yk+1) 2xk+1 2yk+1

0

1

2

3

4

5

6

7

8

9

10

11

12

9

76543210

8

976543210 8 10

10

131211 14

15

1312

14

11

16

1516

Page 34: Lect3 bresenham circlesandpolygons

34of43

Mid-Point Circle Algorithm Summary

The key insights in the mid-point circlealgorithm are:

– Eight-way symmetry can hugely reduce thework in drawing a circle

– Moving in unit steps along the x axis at eachpoint along the circle’s edge we need tochoose between two possible y coordinates

Page 35: Lect3 bresenham circlesandpolygons

35of43

Filling Polygons

So we can figure out how to draw lines andcirclesHow do we go about drawing polygons?We use an incremental algorithm known asthe scan-line algorithm

Page 36: Lect3 bresenham circlesandpolygons

36of43

Scan-Line Polygon Fill Algorithm

2

4

6

8

10 Scan Line

0 2 4 6 8 10 12 14 16

Page 37: Lect3 bresenham circlesandpolygons

37of43

Scan-Line Polygon Fill Algorithm

The basic scan-line algorithm is as follows:– Find the intersections of the scan line with all

edges of the polygon– Sort the intersections by increasing x

coordinate– Fill in all pixels between pairs of intersections

that lie interior to the polygon

Page 38: Lect3 bresenham circlesandpolygons

38of43

Scan-Line Polygon Fill Algorithm(cont…)

Page 39: Lect3 bresenham circlesandpolygons

39of43

Line Drawing Summary

Over the last couple of lectures we havelooked at the idea of scan converting linesThe key thing to remember is this has to beFASTFor lines we have either DDA or BresenhamFor circles the mid-point algorithm

Page 40: Lect3 bresenham circlesandpolygons

40of43

Mid-Point Circle Algorithm (cont…)

6

2 3 41

5

4

3

Page 41: Lect3 bresenham circlesandpolygons

41of43

Mid-Point Circle Algorithm (cont…)

M

6

2 3 41

5

4

3

Page 42: Lect3 bresenham circlesandpolygons

42of43

Mid-Point Circle Algorithm (cont…)

M6

2 3 41

5

4

3

Page 43: Lect3 bresenham circlesandpolygons

43of43

Blank Grid

9

7

6

5

4

3

2

1

0

8

976543210 8 10

10