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L.A. : ES 1...L.A. : ES 1 GETTING STARTED After navigating the opening menu screens, you will begin L.A. Noire: The VR Case Files in Cole Phelps’ office, where you can interact with

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Page 1: L.A. : ES 1...L.A. : ES 1 GETTING STARTED After navigating the opening menu screens, you will begin L.A. Noire: The VR Case Files in Cole Phelps’ office, where you can interact with
Page 2: L.A. : ES 1...L.A. : ES 1 GETTING STARTED After navigating the opening menu screens, you will begin L.A. Noire: The VR Case Files in Cole Phelps’ office, where you can interact with

L.A. NOIRE: THE VR CASE FILES 1

GETTING STARTEDAfter navigating the opening menu screens, you will begin L.A. Noire: The VR Case Files in Cole Phelps’ office, where you can interact with many objects and ultimately choose which case you’d like to play. First-time players will be prompted with completing the tutorial first by selecting “Start.”

Objects that you can interact with in the office (and in the world) will be outlined when looked at. When an object is outlined in yellow, press the A button to navigate to that object. When an object is outlined in white (in the office) or blue (in the world), you can press either the Trigger or the Grip button to interact with it. To interact with a person, press the A button while they are outlined. To start a case, reach for the case folder on the desk and press the Grip button to grasp it. Point to the respective case name and pull the Trigger to start.

Information on the case can be reviewed in the notebook. Your notebook is in your left shirt pocket. Inventory items such as the notebook use a toggle Grip. Reach for it and press the Grip button. To interact with the notebook, point at an entry with your pencil and use the Trigger to select it. To exit your Notebook, press the B button or reach for your left shirt pocket and press the Grip button.

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You may re-center your view by pressing the Right Thumbstick. You can fully recalibrate by press and holding Right Thumbstick.

The Pause Menu can be accessed by pressing the Left Menu button. You can also press Trigger while hovering over the wrist watch to open the Pause Menu. You can use either Thumbstick to navigate the Pause Menu and press the Trigger to confirm a selection. Press the B button to back out.

MOVEMENTL.A. Noire: The VR Case Files has several different movement modes. Choose the movement style that is most comfortable to you as some modes may cause players discomfort. Please note, at specific times throughout the game, certain modes of movement will be unavailable to use.

RETICULE NAVIGATION

In this mode, you can navigate to a specific position by placing a destination reticule on the ground. Double Click the A button to bring up the destination reticule and look to the area where you want to go to position the reticule. Finally, click the A button to navigate to the position where the reticule is placed.

HIGHLIGHT MOVEMENT

This mode allows you to move from place to place using key highlighted objects. Key areas and objects will glow in yellow; navigate to those by looking at them and clicking the A button.

ARM SWING

This mode will allow you to traverse freely in any direction by using your arm movements to mimic walking in the real world. Hold down the A button, look in the direction you want to go and swing your arms naturally by your side to walk. To stop moving, stop swinging your arms or let go of the A button. To move faster, hold down the Right Trigger while walking to sprint.

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SMOOTH MOTION

The Pause Menu provides an additional option to walk freely. Press the menu button to bring up the Pause Menu and choose Options, then Controls and finally select Walking Mode. Here you can choose between Arm Swing (default), Head or Hand.

When Head is selected Press the Right Thumbstick to move in the pressed direction, relative to your head or hold A to move forward, relative to your head.

When Hand is selected Press the Right Thumbstick to move in the pressed direction, relative to your hand or hold A to move forward, relative to your hand.

FINER ADJUSTMENTS

ROTATETo rotate your view point move the Left Thumbstick left or right. To turn around 180 degrees move the Left Thumbstick down.

MICROSTEPPING You can adjust your position by pushing up, down, left or right on the Right Thumbstick to microstep in that direction.

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CLUE INTERACTIONIn L.A. Noire: The VR Case Files, you have to examine crime scenes to find evidence to solve the case.

Investigation music plays when you enter a crime scene or location of interest. Search locations thoroughly to discover clues. Talk to witnesses to gain clues, hints and information. You can look at your partner while on foot and he will automatically provide verbal tips about what to do next.

When investigating a clue, reach for an outlined item and grasp it by holding the Grip button. Inspect the clue by rotating your hand. Note that some clues need to be closely inspected by pressing the B button or by looking at them close-up to reveal key information. Release the Grip button to drop the clue and exit the inspection.

Grip preference can be changed in the Options Menu. Press the menu button to bring up the Pause Menu and choose Options, then Controls and finally select Grip Mode. Here you can choose between Toggle (Default) and Hold

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INTERVIEWS AND INTERROGATIONSInterviews are conducted using the notebook. Witness details are displayed on the left. Questions are listed as case details on the right. Lines of questioning will update automatically. Use your pencil to choose a specific detail from the case that you want to question the person of interest about and press the Trigger to select it.

You can select ‘Review Evidence’ during an interview to refresh your memory of critical information.

Observe the witness closely as they make their statement. You will need to choose your interrogation tactic. Look at your selection and click the A button to confirm:

• If you think the witness is telling the truth, select Good Cop.• If you think the witness is lying but you lack proof, select Bad Cop.• If you think the witness is lying and you have proof, select Accuse. To accuse a witness of lying, you will need to present evidence.

Misreading a response can cause a witness to give false leads which may affect your path through a case. Accusing someone with the wrong evidence can also result in them giving you false information and can also affect your route through a case.

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Evidence is key to discrediting false statements and finding the truth. Keep your evidence in mind during an interview in order to identify false statements. Accusing with incorrect evidence will hurt your credibility and make the witness more uncooperative.

Press the B button to back out of an accusation if needed.

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ACTIONMELEE

Sometimes Phelps must resort to fisticuffs to subdue an adversary.

Hold the Grip and Trigger to make a fist. Punch by extending your arm and time your punches to make contact when an opening appears when an opening appears near the head, chest or groin. Block by raising your arms towards an incoming attack. Duck and dodge your opponent’s attacks to avoid damage. You may also slap with an open hand gesture.

SIDEARM

Phelps has a sidearm in his holster that he can use during gunfights.

To equip the sidearm, Grip the weapon to unholster it. By default, all weapons use a toggle Grip. Grip preference can be changed in the Options Menu. Press the menu button to bring up the Pause Menu and choose Options, then Controls and finally select Weapon Grip. Here you can choose between Toggle (Default) and Hold. Point the gun at your target and use the Trigger to shoot.

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During a shootout, if the SIDEARM is dropped at any time it will respawn in your holster.

Press the B button (Right handed)/ Y button (Left handed), with your armed hand to eject the chamber or magazine manually. If using the Revolver, tilt the gun back to empty the shells. With your empty hand, press and hold the Grip near your hip to spawn ammo into your hand. While holding the ammo, move your hand towards the gun to reload. If using the Revolver, flick your wrist to close the chamber. If using the M1911 pistol, Grip the top of the gun and pull it back to cock it.

SHOTGUN

Phelps may also have a shotgun to use during gunfights.

Aim the shotgun using either hand. To improve your aim, place your free hand on the pump. Hold the Grip button to grab the pump. After each shot, Grip the pump and pull it backwards and forward to pump the shotgun. Point the shotgun to aim and pull the respective Trigger to shoot.

Take your other hand off the pump to reload. Press and hold the Grip near your hip to spawn ammo into your hand. Move the ammo shell towards the back of the shotgun to reload automatically. Feed four rounds into the shotgun to fully reload.

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TAKING COVER

Stay out of view and keep your head down to avoid being shot. Remember, this may involve physically ducking down.

To move between cover points, look for outlined objects and click the A button to move to the highlighted area of cover. Reach around the cover and press the Trigger to blind fire.

DRIVINGPhelps and his partner often need to travel between the police precinct, crime scenes and interview locations.

To enter your vehicle, highlight it and press the A button to automatically get in, or Grip the car door handle and pull to open.

To start the engine, Grip the ignition key and turn it clockwise.

By default, the steering wheel uses a toggle Grip. Grip the wheel to steer. Press the Grip button again to release the steering wheel. Turn the wheel to steer. Grip preference can be changed in the Options Menu. Press the Menu button to bring up the Pause Menu and choose Options, then Controls and finally select Steering Grip. Here you can choose between Toggle (Default) and Hold.

Press the Right Trigger to accelerate and the Left Trigger to brake. Hold the Left Trigger to reverse. Grip and pull the lever on the lower left of the dash to engage the hand brake.

Grip the door handle and push out to exit.

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VEHICLE INTERACTIONS

Destinations are set using your Notebook. Use the pencil and press the Trigger on “Set as Destination.” Your destination is the yellow marker on the mini map. Grip and pull the warp lever under the mini map to automatically skip to the destination. You can also warp directly to the location selected via the Locations page in the Notebook by selecting “Warp to Destination.”

Grip the radio to call dispatch or answer a dispatch call.

Press your hand on the center of the wheel to sound the horn.

You can roll down the window by gripping the handle and moving clockwise in a circular motion.

You can look at your partner while driving and he will automatically provide verbal directions.

The police siren can be utilized while driving. Locate the button on the lower left of the vehicle dash and toggle the siren on and off with both the Trigger and Grip button.

ADVANCED GAMEPLAY OPTIONSSeveral gameplay options can be customized to suit different needs and playstyles. You can access these by going to the Pause Menu, selecting Options and finally Gameplay.

CLUE MUSIC

Auto (default) - Music will automatically fade down when all clues in a location are discovered. This will not affect already completed locations. On – Music will play continuously while investigating a location. This will not affect already completed locations.

ACTION SKIP

Off (default) - Gunfights, brawls, chases and tailing sequences must be completed in order to progress. On - Gunfights, brawls, chases and tailing sequences can be bypassed after several failed attempts.

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PLAYER HEIGHT

Player (default) - Experience L.A. Noire: The VR Case Files at your real world height.Phelps - Experience L.A. Noire: The VR Case Files from Phelps’ height.

SIMPLE VEHICLES

Off – Manually shift to forward and reverse when driving. On (default) – Automatically shift to forward and reverser when driving.

COMFORT MODE

Off – Disables screen blackouts during high speed collisions.On (default) – Enables screen blackouts to maximize user comfort.

LEFT HANDED

Off (default) – Uses the right hand as the primary. On – Uses the left hand as the primary.

EXTENDED REACH

Auto (default) – Make it easier to interact with objects near the ground. Automatically enabled for Anchored mode.Off – Make me crouch down to interact with objects near the ground. On – Make is easier to interact with objects near the ground.