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Kodu Final Presentation Team Members: Kenzie, Carson, and Katherine

Kodu Final Presentation Team Members: Kenzie, Carson, and Katherine

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Page 1: Kodu Final Presentation Team Members: Kenzie, Carson, and Katherine

Kodu Final Presentation

Team Members:Kenzie, Carson, and Katherine

Page 2: Kodu Final Presentation Team Members: Kenzie, Carson, and Katherine

Pros and Cons

Pros:Movement It was easy if you know controls, and it waseasy to insert items.

SoundThe choosing tables were in plain sight whichhelped a lot when we had to find it, and listening andchoosing the sounds was a fast task.

Background and SequencingIt was very easy to insert a solid color backgroundand a scene background, once you found out how todelete and change things.

Cons:Movement Sometimes we got confused when it came tomoving the character around the screen. Many timeswe got left and right mixed up.

Sound It was extremely complicated when it came tomaking the character talk. We didn’t know how toput voice in, and there were no tutorials or buttonsshowing how to do it.

Background and SequencingMany times it was hard to find the choosing table forthe backgrounds, and when you wanted to changethe background from one to another, you had todelete the present background, and go through thechoosing process all over again.

Page 3: Kodu Final Presentation Team Members: Kenzie, Carson, and Katherine

Screen Shots of Kodu

Page 4: Kodu Final Presentation Team Members: Kenzie, Carson, and Katherine

Kodu Game LabKodu Game Lab can be easy to use, it is easy to add landforms in the Kodu ‘world’. We added a big mountain in our world and all you had to do is scroll up with the mouse when in the landform mode. It is easy if you know the controls and where the choosing tables are. It can be complicated at first, but when you try a couple of times you get the hang of it.

Page 5: Kodu Final Presentation Team Members: Kenzie, Carson, and Katherine

Our Tool Ratings

Background import: Easy/Medium- Background importing was easy to medium because at times it was hard to find the choosing tables and menus, but after finding them, you just had to click the one you want, and the one you clicked would show up on the screen.

Movement: Easy- Movement was easy to use because the only thing you had to do to move the Kodu character was use the circle pad on the controller either left, right, up, or down and the Kodu guy would walk in that direction.

Sound: Medium/Hard- Sound was medium to hard because most of the time, we were clueless. We couldn’t find the menu for sound anywhere, and when we did, many times it wouldn’t let us in for some reason. When it came to choosing the sounds I was pretty easy. But there was a lot of switching and deleting involved.

Page 6: Kodu Final Presentation Team Members: Kenzie, Carson, and Katherine

The Future of Kodu

Page 7: Kodu Final Presentation Team Members: Kenzie, Carson, and Katherine

OUR RATINGOverall, we rate Kodu game design website a three out of five stars.