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Jurassic Park: An Essay
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Jurassic Park: An Essay
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MARCELO DALLE GRAVE S00701953
USING EMERGING TECHNOLOGIES BA (HONS) FILM, TV & DIGITAL MEDIA PRODUCTION
REGENT’S UNIVERSITY LONDON
JURASSIC PARK: AN ESSAY
ILLUSTRATIVE ESSAY BREAKING DOWN CROSS-PLATFORM BRAND EXTENSIONS OF AN EXISTING ENTERTAINMENT EXPERIENCE
Jurassic Park: An Essay
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JURASSIC PARK AN ESSAY
Jurassic Park: An Essay
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Jurassic Park: An Essay
Over two decades ago, Michael Crichton wrote a book that would end up revolutionising the
film industry in its technology, branding, and distribution scales. However, Jurassic Park was
never just a film; it was and still is a conglomeration of cultural texts that represents billions of
dollars and keeps spreading its wings despite of its age. Through books, films, comics, games,
rides, and much more, Jurassic Park has become a worldwide phenomenon. In 2013, twenty years
after its original record-breaking debut, Steven Spielberg's Jurassic Park was re-released in 3D and
did way better than expected – it grossed, in box office alone, more than a thousand percent over
its budget (Box Office Mojo, n.d.). For all this success after two decades, in a business well-known
for its fast-changing grounds and easily-bored audiences, one simple question should not be
ignored: how was that possible?
While Michael Crichton and Steven Spielberg were working on a script in 1989, the praised
director asked Crichton about his next book – Spielberg was instantly hooked by the idea of
making a sci-fi horror film with dinosaurs, and, alongside Universal Pictures, eventually won the
fight over Jurassic Park's film rights against other studios and directors (Traldsvik, 2010; Block
and Wilson, 2010). The novel was not yet published when Universal paid the author $1.5 million
plus a substantial percentage of the gross, in addition to a $500 thousand check for Crichton to
adapt his novel into screenplay (McBride, 2010). Raising funds is particularly difficult in the film
industry; it is not appealing to investors being asked for their money to be put in a product that
does not yet exist and can not be previewed. In that case, it is very curious that Universal Studios
was ready to invest in a production that cost estimated $63 million and a water ride of $110
million, accompanied by a $65 million marketing campaign before the promising novel was even
published and the audience tested (Traldsvik, 2010).
In the late 20th century, continuing the gradual corporealisation of the motion picture
industry initiated in the 1960's, giant media conglomerates were once again vertically oriented –
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Jurassic Park: An Essay
now in bigger scales – benefiting from several media outlets in broadcasting, communication,
entertainment, and publishing (Johnson, 2011). Now that studios were part of something much
bigger and films were being selected for their cross-platform brand possibilities instead of their
rich narratives, media conglomerates were convinced that they could profit much more
concentrating in big blockbuster films rather than creating a wide portfolio of smaller, low-risk
productions (ibid.). That vision started in 1975 with the success of Jaws, and gained strength
throughout the next 15 years with Star Wars and E.T.: The Extra-Terrestrial (Block and Wilson,
2010). As Steven Spielberg said, "I have no embarrassment in saying that with Jurassic [Park] I
was really just trying to make a good sequel to Jaws. On land" (McBride, 2010).
Films were becoming each time more lucrative through merchandising and licensing, and
less through box office receipts, however, to mega corporations, films were still the strongest
brand identification, being often considered tractors that pulled their much more lucrative brand
extensions (Bryman, 2004). This new model required high-stakes investments that were now
supported by a history of success. Jurassic Park was no exception, and its promising idea seems
to have emerged in perfect timing.
"Jurassic Park's publication in 1990 was an immediate sensation" (Block and Wilson, 2010).
The book instantly became a #1 New York Times Best Seller and thrived on the lists for years after
(Seago, 1993). However, it was not until the film’s release, in 1993, that Jurassic Park became the
sensation we all know today. As stated in TLC's Making Jurassic Park: The Ride, "Never before had
the motion picture industry experienced the magnitude with which Jurassic Park inspired, thrilled,
and terrorised audiences, by making the impossible seem possible" (TLC, n.d.). The
groundbreaking visual and special effects, combined with its engaging story, made of the original
film release a record-breaking smash at the box office, overhauling E.T.: The Extra Terrestrial as
the top grossing film in history, and making $920 million in worldwide box office (Block and
Wilson, 2010).
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Jurassic Park: An Essay
Included in the $65 million marketing campaign, were deals with hundreds of companies
around the world to market a thousand Jurassic Park-themed products. The first of those brand
extensions came out in tandem with the film release: McDonald's dino-sized meals, accompanying
Jurassic Park-themed collector's cups (Bryman, 2004). That was followed by deals with game
developers Ocean Software and Sega, who created and distributed Jurassic Park video games for
a series of gaming platforms; comic books distributed by Topps Comics; a toy line distributed by
Hasbro; and much more (Traldsvik, 2010). Sales exploded with the release of Jurassic Park in
VHS, and gathered more than 68 million viewers when NBC broadcasted the film in 1995 for the
first time, representing 34% of all available viewers that night (ibid.). After the brand's extreme
success, Michael Crichton wrote a sequel to the original novel, The Lost World, which resulted in
the film The Lost World: Jurassic Park in 1997. Together with more games, merchandising, and a
vast list of other extensions, the brand Jurassic Park had already totalised $5 billion in sales by
1999 (Gad, 2000).
According to Thomas Gad, inventor of 4D Branding model, "Involvement and relationships
can be sparked off by providing customers with entertainment. Bringing a smile to people's faces
creates a bond” (Gad, 2001). That bond is more likely to come about and, especially, last when you
surround your audience with content in a 360-degree range. As previously discussed, in the late
20th century, giant media conglomerates brought with them the idea of cross-platform branding,
resulting in a phenomenon termed cross-promotion, in which a brand uses its own products to
promote and sell its own products.
Journalist Jodi Duckett, from The Morning Call, used Jurassic Park as an "example of media
snowball effect" when in 1993, three years after first published, the novel Jurassic Park
reappeared on The New York Times best seller lists and remained there for months, with 4 million
copies in print two months prior to the film release, and even more after its astonishing success
(Duckett, 1993). This phenomenon, though, was not a mere coincidence. Bearing in mind that
there were millions of copies of the book in print before the demand had actually risen, it is clear
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Jurassic Park: An Essay
that cross-promotion was predicted and intended (Duckett, 1993). A rise in demand for Jurassic
Park-related content is expected whenever a new Jurassic Park product is released, in whatever
platform. However, even with successful cross-promotion, comparing the brand's moves in
present days to the ones made two decades ago (TLC, n.d.), it is explicit that something has
negatively changed in its release behaviour.
In the genesis of Jurassic Park, Universal Studios invested around $240 million in over a
thousand products before even testing audiences; now, their products are being released
separately, or in smaller packages with bigger gaps between releases (Traldsvik, 2010). While
Jurassic Park's first three films had 4-year brackets in between each other, Jurassic Park 3D came
out 12 years later. The market for blockbuster films and cross-platform media has not changed a
lot – in fact, it has only expanded (Block and Wilson, 2010) – so why has Jurassic Park suddenly
changed its behaviour?
While in other businesses there is the wrong idea that a brand should last forever, the high-
risk entertainment industry has adapted to the notion that a brand has a beginning and an end
(Gad, 2001). The idea behind these time-framed branding projects is that it is more realistic to
work with a brand set to last for five or ten years rather than trying to project your brand on the
infinite; it can then be extended based on demand or even revived after a down period (ibid.).
Even without making huge investments for 12 years, Jurassic Park has still released video
games, comics, DVDs, blu-rays, an app in 2012 and, one year later, the $10 million redo, Jurassic
Park 3D. What raises curiosity about it is that, together with the financial success of the redo came
the confirmation from Universal that the franchise's fourth movie, Jurassic World, was in pre-
production and would be released in April 2015. Its budget? Estimated $190 million (IMDB, n.d.b).
That is more than twice the first film's budget and, in addition to its marketing campaign, should
overhaul the primordial $240 million investment.
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Jurassic Park: An Essay
Many people have been fooled by the big success of its 3D rerelease, but what really
represents the revival of Jurassic Park is yet to come. The entertainment industry is indeed right in
giving brands a lifespan – Jurassic Park had one itself. After a decade, the brand started being
more strategic about its releases, and with a diversity of smaller moves, it has managed to keep
its audience interested. However, according to The Hollywood Reporter, what has financially
allowed its comeback is that Universal used Jurassic Park 3D to prime the audiences for the
ridiculously bigger project that Jurassic World is (McClintock, 2013).
On Jurassic Park's prevail, ingenious Thomas Gad affirmed: "Without very well-defined brand
values this would not have been possible" (Gad, 2001). Its infecting cross-promotion, sharply-
calculated releases, and intelligently-planned lifespan can be amassed into one word: branding.
Jurassic Park's tremendous triumph over time is something to be admired and followed by many,
and although strong content and perfect timing is what has made of Jurassic Park a success,
branding strategy is what has filled theatre seats all around the globe two decades later.
Jurassic Park is back, and as its avaricious character had predicted twenty years ago: "We're
gonna make a fortune with this place." - Donald Gennaro, Jurassic Park, 1993.
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Jurassic Park: An Essay
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Jurassic Park: An Essay
REFERENCES
A. Block, A. and Wilson, L. (2010) George Luca's Blockbusting. 1st ed. New York: It Books.
B. Box Office Mojo (n.d.) Jurassic Park 3D [Online]. Retrieved from: http://
www.boxofficemojo.com/movies/?page=main&id=jurassicpark3d.htm and http://
www.boxofficemojo.com/movies/?page=intl&id=jurassicpark3d.htm [Accessed 12 October
2014].
C. Bryman, A. (2004) The Disneyization of Society. 1st ed. London: Sage Publications Ltd.
D. Duckett, J. (1993) 'Jurassic Park' Example of Media Snowball Effect [Online]. The
Morning Call. Retrieved from: http://articles.mcall.com/1993-04-08/features/
2924224_1_jurassic-park-carol-fass-ballantine-books [Accessed 14 October 2014].
E. Gad, T. (2001) 4D Branding: Cracking the Corporate Code of the Network Economy. 1st
ed. London: Financial Times/Prentice Hall.
F. IMDB (n.d.a) Box office/business for Jurassic Park [Online]. Retrieved from: http://
www.imdb.com/title/tt0107290/business?ref_=tt_dt_bus [Accessed 4 October 2014].
G. IMDB (n.d.b) Box office/business for Jurassic World [Online]. Retrieved from: http://
www.imdb.com/title/tt0369610/business?ref_=tt_dt_bus [Accessed 18 October 2014].
H. Johnston, K. (2011) Science Fiction Film: A Critical Introduction. 1st ed. London:
Bloomsbury Academic.
I. McBride, J. (2010) Steven Spielberg: A Biography. 2nd ed. Jackson: Univ. Press of
Mississippi.
J. McClintock, P. (2013) Box Office Report: 'Evil Dead' Rises With $30.5 Million; 'Jurassic
Park' 3D Naps $21.2 Million [Online]. Retrieved from: http://www.hollywoodreporter.com/
news/box-office-report-evil-dead-434524 [Accessed 4 October 2014].
K. Seago, K. (1993) Sales For 'Jurassic Park' Still Roaring At Bookstores [Online]. Los
Angeles Daily News. Retrieved from: http://articles.orlandosentinel.com/1993-05-31/lifestyle/
9305290179_1_jurassic-park-paperback-edition-hardcover [Accessed 15 October 2014].
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Jurassic Park: An Essay
L. TLC (n.d.) Making Jurassic Park: The Ride [Online]. Off-air recording. Retrieved from:
https://www.youtube.com/watch?v=lD3O3OSMRYA&list=UUnCAENS4x7uRztANI3iBjSg
[Accessed 10 October 2014].
M. Traldsvik, M. (2010) A Sci-fi Movie Lexicon II. 1st ed. Raleigh: Lulu.com.
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Jurassic Park: An Essay
BIBLIOGRAPHY
A. Bergan, R. (2011) The Film Book: A Complete Guide to the World of Cinema. 1st ed. New
York: DK Publishing.
B. Block, A. and Wilson, L. (2010) George Luca's Blockbusting. 1st ed. New York: It Books.
C. Bryman, A. (2004) The Disneyization of Society. 1st ed. London: Sage Publications Ltd.
D. Crichton, M. (1990) Jurassic Park. 1st ed. New York: Alfred A. Knopf.
E. Gad, T. (2001) 4D Branding: Cracking the Corporate Code of the Network Economy. 1st
ed. London: Financial Times/Prentice Hall.
F. Gorman, L. and McLean, D. (2009) Media and Society into the 21st Century: a historical
introduction. 2nd ed. Hoboken: Wiley-Blackwell.
G. Jurassic Park (1993) Directed by Steven Spielberg. 127 mins. Universal Studios Inc. DVD.
H. TLC (n.d.) Making Jurassic Park: The Ride [Online]. Off-air recording. Retrieved from:
https://www.youtube.com/watch?v=lD3O3OSMRYA&list=UUnCAENS4x7uRztANI3iBjSg
[Accessed 10 October 2014].
I. Traldsvik, M. (2010) A Sci-fi Movie Lexicon II. 1st ed. Raleigh: lulu.com.
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