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Isometric strategy game
STORYAfter Ejen Ali got bounded with IRIS. MATA has decided he needs to buck up.
MATA has a high tech digital training simulator that can recreate any scenario. (like the Danger Room in X-Men)
Think of it like going to tuition.
Navigate through multiple training rooms that the other agents of MATA created to learn skill, intelligence and cunning.
Learn more about Ali, Comot, MATA, Bakar, the Villains and the world of CYBERAYA through these simulations.
KECEMASAN!!
BIG PICTUREThe game is going to be Isometric Strategy.
Play as Ejen Ali and Comot! Cooperate with each other
Let IRIS guide you
Use gadgets and outsmart, outmaneuver and outlast.
Earn gadgets from in game and out of game through Transmedia Promotions.
The game is built modularly. With a strong set of rules, and colour coding to identify easily
New cards can be unlocked multiple ways, but what is the most exciting is through the show itself.
TRANSMEDIA - CONCEPT
TV SHOW
GAME
MERCHANDISE
WEBSITE
TRANSMEDIA - GADGET CODES
QZ4 A71EPISODE 1
CODE ACCEPTEDQZ4A71
NEW GADGET CARD!!Watching an episode gets you a
code, if you miss the show, you might need to find out from friends or the internet.
TRANSMEDIA - GADGET CODES
EJEN ALI ACTION FIGURE(Redeem Gaget Code in the Mobile Game)
FRO-YO-YO CODE
REDEEMED
By purchasing an Ejen Ali merchandise you redeem a new card!
GAMEPLAY RULESObjective:● Escape the Facility● Look for a Key Object● Without being seen / engagement (Bonus)Life
Lose Condition (it's a simulation, dont worry)● If you are attacked or captured by the enemy, you lose the game● If you fail to complete the objective before a certain condition, you lose the
game.
Turn Order● Ali > Comot > Enemy > Repeat● Each turn, you can MOVE, perform an ACTION or SKIP
ISOMETRIC STRATEGY - MOVEMENTTile Based Navigation● Characters moves in tiles● Tap and go on selected tiles
Ali is small kid, and not so agile.3 Tile Movement
Comot is nimble and quick.5 Tile Movement
GAMEPLAY - CARD BASED (ACTION)Perform actions using a deck of cards.Cards can affect Environments, Enemies, Movement
GAMEPLAY - CARD BASED (ACTION)
NAME
TYPE● KOMBAT● INVISO● TECHNO● NEUROACTION
● Environment● Enemies● Movement RANGE
Keep information consistent to make card types easily recognisable
GAMEPLAY - CARD DESIGNS
MINIONS
Example: All Inviso Cards, Techno, Neuro and Kombat must be easily identifiable. SPELLS WEAPONS
GAMEPLAY - CARDS HAVE RANGE
GAMEPLAY - CARD BASED (ACTION)
GAMEPLAY - CARD BASED (ACTION)
INTERFACE - POINT AND CLICK
EJEN ALI
INTERFACE - POINT AND CLICK
EJEN ALI
INTERFACE - POINT AND CLICK
EJEN ALI
INTERFACE - POINT AND CLICK
EJEN ALI
INTERFACE - POINT AND CLICK
EJEN ALI
INTERFACE - POINT AND CLICK
EJEN ALI
INTERFACE - POINT AND CLICK
EJEN ALI
INTERFACE - POINT AND CLICK
EJEN ALI
INTERFACE - POINT AND CLICK
EJEN ALI
STRATEGY -HOW IRIS WORKS
IRIS:OFF
Enemy Vision
Ali’s Movement
Breakable Walls
IRIS:ON
COOPERATIVE GAMEPLAY WITH COMOT
Switch
Doo
r
EJEN ALI
COMOT
ENEMY
COOPERATIVE GAMEPLAY WITH COMOT
Switch
Doo
r
IRIS:ON
Key areas and items detected
Comot:
● Collect the key.
● Disable the enemy.
Switch
Doo
r
1
2
1
2
Ejen Ali:
● Unlock the door.
● Break the wall
Switch
Doo
r
4
3
3
4
Comot:
● Enter the wall
● Turn on the Switch to open the door.
Switch
Doo
r
5
65
6
Ejen Ali and Comot Escapes!!
Switch
Art Direction
Art Direction
Cell Shaded 3DCartoonish
EXPANDING THE GAME
MODULAR LEVEL DESIGNCheck out Level 1Introduce new game elements on different tiles. As long as rules are followed, you can build creative levels. (Add height for more options)
MOVEMENT HAZARDS SWITCHES DOORS
MODULAR LEVEL DESIGN● Maze● Switch Puzzle● Conveyer Belt Puzzle● Teleport Puzzle● Navigation Puzzle● Save Hostage● Disable All Enemies / Switches● Countdown Mission● Race with another Character● Corner a Character● Lure Missions● And So On...
MORE CARD TYPES
Introduce expansions with more cards