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Introduction
Open Call Information Teleconference16-17 May 2013
Michael Boniface, IT Innovation([email protected])
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20122
Who’s who?
IT InnovationMichael Boniface – Project CoordinatorStephen Phillips – Project Manager
ICCS / NTUA – Technical ManagerThanos Voulodimos
JRS – Experiment Activity LeaderSandra Murg
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20123
Information Call Agenda
Project overview Michael Boniface
Open call process Stephen Phillips
Technical overview Thanos Voulodimos
Venue overview Peter Höflehner (Schladming) – 16 May 2013 Dimi Christop (FHW), Josep Escoda (CAR) – 17 May 2013
Questions and answers Over to you!
Exploring “live” Social and Networked Interaction with the Future Media Internet
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20125
Media a key driver for Internet usage
Real-time experiences increased value in real-time vs recorded content
User centricity important for RTD of successful products and services
Web and Internet Observation understanding how and why human activity occurs at
locations offers large socio-economic potential
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20126
Three important socio-economic sectors tourism and
entertainment culture and education high performance
sports Six Future Media
Internet (FMI) technology areas testbed management social media user generated
content high quality content augmented reality 3D Internet
EXPERIMEDIA Project
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20127
Challenges
Engage users from culturally diverse communities through R&D cycles
Understand social, economic, legal, and ethical consequences
Consider socially driven systems, complexity and uncertainty of use
www.flickr.com/photos/paolomargari/450873331
Accelerate research, development and exploitation of innovative Future Media Internet services through testbeds that support experimentation of new forms of social interaction and experience in online and real world communities.
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20128
EXPERIMEDIA is Unique in FIRE
We are investigating what the FI will be used for
.....not just how it will be operated
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20129
EXPERIMEDIA Testbed Concept
A place where people go for experiences, learning and social interaction
A place supporting four foundation elements for experiments Smart Venue Smart Community Live Events Baseline Future Media
Internet Technologies A hub for innovation A target ecosystem
Smart Venue
Smart CommunityLive Events
Baseline FMI Technologies
10
EXPERIMEDIA Smart Venues
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
Schladming Ski Resort
Foundation for the Hellenic World
CAR High Performance Sports Training Centre
11
EXPERIMEDIA Smart Venues
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
Schladming Ski Resort
Foundation for the Hellenic World
CAR High Performance Sports Traning Centre
Schladming
participative community experiences
social media, content delivery, augmented reality, open data
large scale public
local authorities, event managers, network operators, service providers, app developers, advertisers
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Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201212
Stakeholder Impact Prioritiesfor Experimenters
Experience Sustainability
Participant
Locations(Venues)
Observation &
Measurement
FMI Technology
Real and Online
Communities
VenueOperator
TechnologyProvider
UnderstandingOpportunity
TechnologyDeveloper
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201213
Experimental Technologies
The EXPERIMEDIA Approach
Smart Venue Ecosystems
Infrastructure Services
FMI Architectural Vision
Baseline FMI Technologies supportingMixed Content Lifecycles
Experiment Content Com
ponent
Outcom
e
Social ContentCom
ponent
Audio/Visual Content Com
ponent
Pervasive ContentCom
ponent
3D Content
Component
insights into thebehaviour of FMI
systems
socio-economicimpact on target
ecosystem
Experimental FM
I SystemD
esign
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201214
Objectives of the Call Experiments that want to trial FMI technologies
SMEs with beta technology academics with innovative technology (ideally with letters of support from interested commerical
parties) Each experiment:
must target a single venue and demonstrate impact to stakeholders (e.g. quality of life through communication, visitor experience, sports performance, learning/education, etc)
must include users and motivations/incentives for their participation including where appropriate how such participation would scale throughout the experiment;
must consider the relationship between real-world and online interaction where real-world actions have real-world impact through the FMI;
must explore the relationship between QoS and QoE using EXPERIMEDIA methodology and tools; must use two or more EXPERIMEDIA baseline components together as enablers of the experiment; must demonstrate access to the necessary data required for the experiment; must contribute to the future vision of the FMI and drive the evolution of the EXPERIMEDIA facility; must have a clear route route to market and exploitation at least within, but ideally beyond the
target venue context. Innovative usage scenarios exploiting the multiple dimensions and scale of the EXPERIMEDIA
facility, including system level experiments A clear positive impact for users and other stakeholders within the venue ecosystems.
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201215
SchladmingRequirements Technical ConstraintsExperiments must aim to enhance visitor experience in the region during winter and/or summer sporting activities. Specific areas of interest include augmented reality goggles supporting real-time hands-free skier navigation, wearable sensor technologies and mobile devices supporting new types of individual and community ski training applications, route planning applications and services incorporating live tracking and congestion monitoring, crowd sourcing and participatory sensing for real-time environment monitoring.
Tracking, training narratives and POI management where appropriate must be done using the PCC. Community activation and analysis must be achieved using the SCC. Experiment control and monitoring must be done using the ECC to capture and understand relationships between QoS, QoE and QoC metrics Where mobile applications are required they are expected to be published in the relevant application market place.
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201216
CARRequirements Technical ConstraintsExperiments must aim to enhance training sessions by using technology to improve the performance of athletes and help sports scientists design training plans through detailed multi-factor monitoring of biomechanics and physiology. Sports considered include: WaterPolo, Taekwondo, Strength Training and Conditioning., Gymnastics Swimming, Trampoline, Table Tennis, Diving Specific technical areas of interest are advanced techniques to manage athlete performance data acquired from cameras and multiple WiFi based sensors including 1) systems for high quality video acquisition and management targeting non-invasive real-time sports analytics and 2) multiple sensor-based performance tracking delivered via personal mobile and / or WiFi sensor gateways. Acquired data must be synchronized and integrated to provide multi-factor views on athletes’ training sessions
AVCC must be used for management of video data. Experiment control and monitoring must be done using the ECC to capture and understand relationships between QoS and QoE metrics
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201217
FHWRequirements Technical ConstraintsExperiments must aim to enhance learning experiences related to the Historical and Cultural Centre.
Areas of interest include novel ways to deliver learning experiences to distributed communities using 3D content where human actors (e.g. teachers, experts, students, etc) participate/interact in virtual worlds as live reconstructions or animations.
Techniques for compression and streaming of 3D models, and rendering and visualization targeting online (e.g. threejs) and immersive presentation technologies (e.g. PowerWall, Cave, Tholos) must be provided.
3DCC must be used for depth, skeleton and RGB acquisition of human actors.
Experiment control and monitoring must be done using the ECC to capture and understand relationships between QoS, QoE and QoC metrics
Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201218
Funding
Target Venue
Total Funding (Euros)
Number of Experiments
Funding Per Experiment (Euros)
Schladming 200,000 2 100,000
CAR 160,000 2 80,000
FHW 100,000 1 100,000
Total 460,000 5