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Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation ([email protected])

Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation ([email protected])

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Page 1: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Introduction

Open Call Information Teleconference16-17 May 2013

Michael Boniface, IT Innovation([email protected])

Page 2: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20122

Who’s who?

IT InnovationMichael Boniface – Project CoordinatorStephen Phillips – Project Manager

ICCS / NTUA – Technical ManagerThanos Voulodimos

JRS – Experiment Activity LeaderSandra Murg

Page 3: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20123

Information Call Agenda

Project overview Michael Boniface

Open call process Stephen Phillips

Technical overview Thanos Voulodimos

Venue overview Peter Höflehner (Schladming) – 16 May 2013 Dimi Christop (FHW), Josep Escoda (CAR) – 17 May 2013

Questions and answers Over to you!

Page 4: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Exploring “live” Social and Networked Interaction with the Future Media Internet

Page 5: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20125

Media a key driver for Internet usage

Real-time experiences increased value in real-time vs recorded content

User centricity important for RTD of successful products and services

Web and Internet Observation understanding how and why human activity occurs at

locations offers large socio-economic potential

Page 6: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20126

Three important socio-economic sectors tourism and

entertainment culture and education high performance

sports Six Future Media

Internet (FMI) technology areas testbed management social media user generated

content high quality content augmented reality 3D Internet

EXPERIMEDIA Project

Page 7: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20127

Challenges

Engage users from culturally diverse communities through R&D cycles

Understand social, economic, legal, and ethical consequences

Consider socially driven systems, complexity and uncertainty of use

www.flickr.com/photos/paolomargari/450873331

Accelerate research, development and exploitation of innovative Future Media Internet services through testbeds that support experimentation of new forms of social interaction and experience in online and real world communities.

Page 8: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20128

EXPERIMEDIA is Unique in FIRE

We are investigating what the FI will be used for

.....not just how it will be operated

Page 9: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 20129

EXPERIMEDIA Testbed Concept

A place where people go for experiences, learning and social interaction

A place supporting four foundation elements for experiments Smart Venue Smart Community Live Events Baseline Future Media

Internet Technologies A hub for innovation A target ecosystem

Smart Venue

Smart CommunityLive Events

Baseline FMI Technologies

Page 10: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

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EXPERIMEDIA Smart Venues

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012

Schladming Ski Resort

Foundation for the Hellenic World

CAR High Performance Sports Training Centre

Page 11: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

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EXPERIMEDIA Smart Venues

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012

Schladming Ski Resort

Foundation for the Hellenic World

CAR High Performance Sports Traning Centre

Schladming

participative community experiences

social media, content delivery, augmented reality, open data

large scale public

local authorities, event managers, network operators, service providers, app developers, advertisers

the

expe

rienc

eth

ete

chth

esc

ale

the

ecos

yste

m

Page 12: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201212

Stakeholder Impact Prioritiesfor Experimenters

Experience Sustainability

Participant

Locations(Venues)

Observation &

Measurement

FMI Technology

Real and Online

Communities

VenueOperator

TechnologyProvider

UnderstandingOpportunity

TechnologyDeveloper

Page 13: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201213

Experimental Technologies

The EXPERIMEDIA Approach

Smart Venue Ecosystems

Infrastructure Services

FMI Architectural Vision

Baseline FMI Technologies supportingMixed Content Lifecycles

Experiment Content Com

ponent

Outcom

e

Social ContentCom

ponent

Audio/Visual Content Com

ponent

Pervasive ContentCom

ponent

3D Content

Component

insights into thebehaviour of FMI

systems

socio-economicimpact on target

ecosystem

Experimental FM

I SystemD

esign

Page 14: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201214

Objectives of the Call Experiments that want to trial FMI technologies

SMEs with beta technology academics with innovative technology (ideally with letters of support from interested commerical

parties) Each experiment:

must target a single venue and demonstrate impact to stakeholders (e.g. quality of life through communication, visitor experience, sports performance, learning/education, etc)

must include users and motivations/incentives for their participation including where appropriate how such participation would scale throughout the experiment;

must consider the relationship between real-world and online interaction where real-world actions have real-world impact through the FMI;

must explore the relationship between QoS and QoE using EXPERIMEDIA methodology and tools; must use two or more EXPERIMEDIA baseline components together as enablers of the experiment; must demonstrate access to the necessary data required for the experiment; must contribute to the future vision of the FMI and drive the evolution of the EXPERIMEDIA facility; must have a clear route route to market and exploitation at least within, but ideally beyond the

target venue context. Innovative usage scenarios exploiting the multiple dimensions and scale of the EXPERIMEDIA

facility, including system level experiments A clear positive impact for users and other stakeholders within the venue ecosystems.

Page 15: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201215

SchladmingRequirements Technical ConstraintsExperiments must aim to enhance visitor experience in the region during winter and/or summer sporting activities. Specific areas of interest include augmented reality goggles supporting real-time hands-free skier navigation, wearable sensor technologies and mobile devices supporting new types of individual and community ski training applications, route planning applications and services incorporating live tracking and congestion monitoring, crowd sourcing and participatory sensing for real-time environment monitoring.

Tracking, training narratives and POI management where appropriate must be done using the PCC. Community activation and analysis must be achieved using the SCC. Experiment control and monitoring must be done using the ECC to capture and understand relationships between QoS, QoE and QoC metrics Where mobile applications are required they are expected to be published in the relevant application market place.

Page 16: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201216

CARRequirements Technical ConstraintsExperiments must aim to enhance training sessions by using technology to improve the performance of athletes and help sports scientists design training plans through detailed multi-factor monitoring of biomechanics and physiology. Sports considered include: WaterPolo, Taekwondo, Strength Training and Conditioning., Gymnastics Swimming, Trampoline, Table Tennis, Diving Specific technical areas of interest are advanced techniques to manage athlete performance data acquired from cameras and multiple WiFi based sensors including 1) systems for high quality video acquisition and management targeting non-invasive real-time sports analytics and 2) multiple sensor-based performance tracking delivered via personal mobile and / or WiFi sensor gateways. Acquired data must be synchronized and integrated to provide multi-factor views on athletes’ training sessions

AVCC must be used for management of video data. Experiment control and monitoring must be done using the ECC to capture and understand relationships between QoS and QoE metrics

Page 17: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201217

FHWRequirements Technical ConstraintsExperiments must aim to enhance learning experiences related to the Historical and Cultural Centre.

Areas of interest include novel ways to deliver learning experiences to distributed communities using 3D content where human actors (e.g. teachers, experts, students, etc) participate/interact in virtual worlds as live reconstructions or animations.

Techniques for compression and streaming of 3D models, and rendering and visualization targeting online (e.g. threejs) and immersive presentation technologies (e.g. PowerWall, Cave, Tholos) must be provided.

3DCC must be used for depth, skeleton and RGB acquisition of human actors.

Experiment control and monitoring must be done using the ECC to capture and understand relationships between QoS, QoE and QoC metrics

Page 18: Introduction Open Call Information Teleconference 16-17 May 2013 Michael Boniface, IT Innovation (mjb@it-innovation.soton.ac.uk)

Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 201218

Funding

Target Venue

Total Funding (Euros)

Number of Experiments

Funding Per Experiment (Euros)

Schladming 200,000 2 100,000

CAR 160,000 2 80,000

FHW 100,000 1 100,000

Total 460,000 5