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Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and Information Technology University of California San Diego MURPA Seminar June 17, 2009

Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

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Page 1: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Immersive Virtual Reality Research at Calit2

Jürgen P. Schulze, Ph.D.

California Institute for Telecommunicationand Information Technology

University of California San Diego

MURPA Seminar – June 17, 2009

Page 2: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Overview• Introduction of IVL•Mission•Hardware Infrastructure• Research Projects

Page 3: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Overview• Introduction of IVL•Mission•Hardware Infrastructure• Research Projects

Page 4: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

UCSD• Founded 1960

• Jacobs School of Engineering ranks 10th internationally, according to the 2008 Academic Rankings of World Universities by Subject Field conducted by Shanghai Jiao Tong University in China

Page 5: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

UC San Diego

California Institute for Telecommunications and Information Technology (Calit2)

• New Laboratory Facilities

– Nanotech, Chips, Radio, Photonics, Grid, Data, Applications

– Virtual Reality, Digital Cinema, HDTV, Synthesis

• Over 1000 Researchers in Two Buildings

– Linked via Dedicated Optical Networks

– International Conferences and Testbeds

UC Irvine

Calit2’ Mission: Preparing for an world in which distance has been eliminated

Page 6: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Immersive Visualization Lab (IVL)

• 3 staff programmers

• 3 PhD students

• 5 undergraduate students

• research focus on virtual reality (VR) applications

Page 7: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Overview• Introduction of IVL•Mission•Hardware Infrastructure• Research Projects

Page 8: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Towards the Holodeck•The Holodeck is a simulated reality facility located on starships and star bases in Star Trek

Page 9: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Overview• Introduction of IVL•Mission•Hardware Infrastructure• Research Projects

Page 10: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Calit2 Digital Cinema Theater: 4k Video

200 Seats, 8.2 Sound, Sony SRX-R110, SGI

Prism w/21TB, 10GE to Computers/Data

Page 11: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Stereo Wall (C-Wall)• Dual HD resolution

(1920 x 2048 pixels) with JVC HD2k projectors

• 2 Linux PCs

• Passive stereo

• Ascension Flock of Birds tracking system

• Software framework: COVISE

• Programming language: C++

• APIs: OpenGL, OpenSceneGraph, OpenAL

Page 12: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

OptIPuter Scalable Display Systems

NCMIR

SIO

UIC USGS EDC

TAMU UCI

SARA KISTI

NCSA &

TRECC

CALIT2

AIST RINCON & Nortel

www.optiputer.net+ Dr. David Abramson’s tiled display walls!

Page 13: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Calit2’s 287 Megapixel HiPerSpace Tiled Display (70 30" displays)

Page 14: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Tiled Display Wall with Tracked Input Device

Page 15: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

The Varrier Wall• 12 x 5 array of autostereoscopic displays

• 15 Linux PCs with dual Nvidia GeForce 7900 graphics cards

• 1600 x 1200 pixels on each display

• 115 Megapixels total

• Optical tracking

Page 16: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

The StarCAVE• 18 Dell XPS PCs with Quad Core Intel

CPUs

• Dual Nvidia Quadro 5600 graphics cards per node

• CentOS 5.2 Linux

• 34 JVC HD2k (1920x1080 pixels), ~34 megapixels per eye

• Stereo: passive with circular polarization

• 15 screens on 5 walls, ~8 x 4 foot each, plus floor projection

• Optical tracking system with four cameras by ART

• Fifth wall on rails for full 360 degrees immersion

Page 17: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

34-Megapixel, 17-Screen StarCAVE

Page 18: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

4k Movie Research• 4k = 4096 pixels horizontally, 2160-2400 pixels vertically (~8 megapixels)

• Intensive use of 10Gbps networks: uncompressed 4k video is >600 MB/sec

• CinegridExchange: serve terabytes of 4k video and multi-channel audio to collaborators world wide

• Collaborating with iRods group at SDSC• www.cinegrid.org

Page 19: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Keio University

UCSD

4k Telepresence

Page 20: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Dozens of 10Gb Ethernet Links for R&E

Page 21: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Overview• Introduction of IVL•Mission•Hardware Infrastructure• Research Projects

Page 22: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Automated Building Extraction• Automatically reconstruct

building geometry

• Useful for:

– Visualisation, Simulation

• Used by:

– City Planning, Emergency Services, Tourism, Transport, etc, etc...

Gulch 1997Suveg and Vosselman 2004

Vosselman 1999

Page 23: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Automated Building Extraction

• Input:

– Aerial images

– Digital Surface Models

• Output:

– Building geometry

Sementation/Classification/

Building Reconstruction

Page 24: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

“How Much Information?” Project

• A study of how much information is being produced worldwide by businesses and consumers

• Visualization of large datasets from prominent IT driven companies (AT&T, Cisco, IBM, etc.)

• Microsoft dataset: 70,000+ hard drive scans containing 500+ GB of file system information taken from 2000 - 2004

Page 25: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

ORION visualization pipeline • Interactive real-time modeling and

visualization of oceanic data sets

• Pipeline spans data acquisition to 3D real-time visualization

• Continuous real-time data collection from ocean sensors (e.g. temperature, salinity and current)

• IsoSurface and streamline creation via user defined parameters

Page 26: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Tower Footing

• Structural Steel built in China. Transported and assembled in Corpus Christi, Texas

• Massive Section of the Tower Footing Crossing the Panama Canal 22 Feb. 2007

• Arrives to San Francisco Bay 7 Mar. 2007

Page 27: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

The Virtual Reality Application

Page 28: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Collision Detection - Constructability

Page 29: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Hot Spot Mitigation• In projected screen enviroments, like the StarCAVE or also the Osaka CAVE:The point where the line from the projector to the viewer intersects the screen will be the brightest point on the screen.

• Can we mitigate this effect with software?

Page 30: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Hot Spot Mitigation - Results

•This shows the inverse mitigation pattern rendered at full intensity.

•The red dots mark the centers of the hotspots.

original mitigated

Page 31: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

CAMERA Meta-Data Visualization• Uses GOS (Global Ocean Survey) data set

• Can show CAMERA server activity

• Visualize GOS meta-data on globe

• Offers various visualization and statistics modes

Page 32: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

PDB and TOPSAN Databank Access• Protein structure visualization based on PyMol•On-line access to Wiki with protein meta-data

Page 33: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Archaeology• Area M excavation site in Jordan

• Users can interactively walk or fly through a real-time to-scale rendition of the excavation site

• Hi-precision radiocarbon dates (blue, red and yellow spheres) link the site to the 10th and 9th century B.C.E.

Page 34: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Multi-Spectral Artwork Visualization• Interactive visualization of gigapixel images and beyond

Page 35: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Calit2 Dynamic Building Model

Sensors detect user’s interactions with elevator and controls elevator’s operation.

• Built using 3ds Max, VRML, JavaScript

• Allows to see the Calit2 building’s architectural structure in VR

• Interact with automatic doors, elevators, light switches

• Conduct neuroscientific experiments

Implementation of sunlight allows the user to change the sunlight direction

according to the hour of the day.

Page 36: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Neuroscience in Architecture• EEG with 256 electrodes• 3D model of Calit2 building•Wayfinding task

Page 37: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Spatialized Sound• Audio system developed at Calit2

• Uses Dolby 5.1 speaker system or 42-speaker Yamaha YSP-4000 Digital Sound Projector

• System supports reverb, attenuation, Doppler effect

Page 38: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Biological Volume Rendering• Rendering large confocal image stacks•Superimpose multiple volume data sets•Supports data sizes greater than system RAM•Supports time series

Confocal and electron microscope image stacks superimposed

Page 39: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Medical Volume Rendering

Collaboration with Childrens Hospital in San Diego

Developing software tools to facilitate work with CT and MRI image stacks

Page 40: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Collaborative VR Applications

• Collaborative work in single VR environment• Collaborative work in networked VR environments

Page 41: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

3D Teleconferencing• Collaboration with Osaka University (Drs. Date and Takemura) and NCHC (Dr. Lin)

• Driven by PRIME Students at Osaka U. and NCHC in summer 2008 and 2009

• Rendering of time series of 3D point clouds, scanned by array of video cameras

• Focus on user interface in VR environment (StarCAVE)

Page 42: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Data Flow

Page 43: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Our Camera Capturing Setup

Page 44: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Real-Time Point Rendering

• Implemented for COVISE

• Based on Stanford’s Qsplat algorithm

• Major contributions from PRIME students 2008

• Runs in StarCAVE and Osaka University’s CAVE

Page 45: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

ATLAS in Silico: Multimedia Art• Visualization of CAMERA data

• Exhibited at SIGGRAPH 2007 (on Varrier), Ingenuity Festival Cleveland 2008 (on C-Wall)

• Funded by American National Science Foundation (NSF)

Page 46: Immersive Virtual Reality Research at Calit2 · 2016-10-24 · Immersive Virtual Reality Research at Calit2 Jürgen P. Schulze, Ph.D. California Institute for Telecommunication and

Thank You!

More information:

• http://www.calit2.net/~jschulze/• http://ivl.calit2.net/wiki/• [email protected]