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Immersive Virtual Reality : Engineering Application in
Space Environment Author: Matthew Lau
Supervisor: Mr. John Page, Dr. Nathan Kinkaid
Research Theme: The Digital Future
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Background:
Immersive virtual reality is a fast developing technology in which the user is ‘tricked’ into a computer simulated environment by means of
manipulating the user’s senses, mainly through sight, hearing and touch. The user will feel his/her presence in the virtual environment rather
than the physical world and hence the user is immersed into a virtual reality. Immersion technology has found its use in different fields
including the gaming, medical and military fields.
Future Improvements:
Improving textures and physics interaction to enhance realism of the
immersion
Integration with other sensory controls such as a data glove that provides
input and feedback
Adding avatars to simulate human interactions
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Methodology:
Aim:
Investigate the current immersion technology for space engineering
applications
Assess current virtual reality engines based on their suitability for
engineering purposes
Explore the effect of immersion experience in stimulating innovative space
design
Results and Discussions:
o Precise physics needs to be implemented in the engine for meaningful engineering use, in addition quality of the texture significantly affects the realism of the immersed
environment
o Immersion enabled the user to experience the virtual environment and hence allowing a deeper understanding to what the user previously perceived, stimulating
potential innovative designs
o Motion sickness is a major concern due to the disorientation within the immersed space environment
o Most commercially available virtual reality engines are gaming engines, however they are capable of delivering accurate physics required for engineering applications.
o The realism of the immersion experience can be enhanced by integrating with suitable devices depending on the applications
o Engineering software generates models that have better control over physical properties such as dimensions however less capable of applying textures when compared
to models generated from graphics design software
Conclusion:
Immersive virtual reality has shown potential in engineering application in a space environment however future
improvements are needed to provide more sense of realism
There is a lack of available engineering virtual reality engines however gaming engines are viable substitutes
The use of immersion has potential in stimulating innovative design due to the user’s experience in unfamiliar
environments
Texture and
Physics
Implementation
Model
Importation
into Engine
Virtual Reality
Engine
Experimentation
Engineering
Model
Construction Immersion
Testing
Existing Virtual
Models
Motivation:
Despite the many great uses of immersive virtual reality, there has been a lack of engineering
application of this technology.
Currently, immersion technology has trended towards the gaming industry which focused on
graphics more than physics which is the opposite for ideal engineering applications
Space environment is hostile and unknown to many, including engineers thus it is difficult to
enable efficient space design
Refinement Refinement
Figure 5.) Immersion testing set-up
Joystick – movement
control
Oculus Rift - Head Mounted
Display
Unity3d – Virtual Reality
software
Figure 1.)
Immersive Virtual
Reality
Figure 2.) CATIA model of
the International Space
Station
Figure 3.) Virtual Reality
Engines
Figure 4.) Immersion
testing with Oculus Rift
Figure 6.) Virtual
Environment outside the
International Space
Station