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Immersive Virtual Reality Sébastien Kuntz http://cb.nowan.net/blog [email protected] Last update November 2012 Friday, November 16, 12

Immersive Virtual Reality

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Immersive Virtual Reality is slowly changing the way we build cars, treat phobias or train people. Here's an introduction to the applications of IVR, its immersive systems, the hardware and brain tricks that are used today.

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Page 1: Immersive Virtual Reality

Immersive Virtual RealitySébastien Kuntzhttp://cb.nowan.net/[email protected]

Last updateNovember 2012

Friday, November 16, 12

Page 2: Immersive Virtual Reality

License

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Under the following conditions:• Attribution — You must attribute the work in the

manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).

• You must attribute “Immersive VR introduction” to (with this link):• Sébastien Kuntz - http://cb.nowan.net/blog

”Immersive Virtual Reality Introduction” by Sebastien Kuntz is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. http://creativecommons.org/licenses/by/3.0/

• With the understanding that:• Waiver — Any of the above conditions can be

waived if you get permission from the copyright holder.

• Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.

• Other Rights — In no way are any of the following rights affected by the license:◦ Your fair dealing or fair use rights, or other

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• Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page.

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Plan

Definitions

VR Systems

Applications

Techniques

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WHO AM I ?• Founder editor of

• http://www.imin-vr.com

• AFRV - French VR association: Board member - http://www.af-rv.fr

• VR Geeks association: President - http://www.vrgeeks.org

• Blog: http://cb.nowan.net/blog

• Twitter : @Cb_VRGeek

• 10 years in VR

• Virtools / Dassault Systèmes

• SNCF - French railwaysFriday, November 16, 12

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What is VR for you ?

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Immersive Virtual Reality

Presence in a virtual world

(c) eMagin(c) Barco

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Immersive VR = iVR

iVR is the science and technology required for a user to feel present, via perceptive, cognitive

and functional immersion and interaction, in a (computer) generated  environment.

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Presence

Cognitive presence

Perceptive presence

Results

Natural interactions

Natural reactions

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What is VR ?

Realtime 3D != VR

Stereoscopy != VR

3D Tracking != VR

Haptics != VR

3D Sound != VR

3D Interactions != VR

But everything combined can be VR

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RidiculousIf it’s real VR, you probably

look ridiculous

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Already changing world in industry and research

Democratization

Are we in the future ? No ! We’re still in prehistory !

WE can make a difference, invent systems, applications, businesses, interactions

Why now ?

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Measure presence ?

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Measure presence ?

Can’t objectively measure presence (qualia)

What you can measure is if people respond to this Virtual Environment as if it is real, which is a result of presence

Compare real-life behavior vs virtual

If avatar: brain zone activates when user accepts the avatar as real

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Immersion parametersGraphics framerate

Extent of tracking

Tracking latency (measure?)

Quality of the images

Field of view

Plausibility of behaviors

Range of sensory modalities

... Friday, November 16, 12

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Paul Milgram

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VR Systems

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Projector based VR Systems

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CAVE

http://www.jamstec.go.jp/esc/research/Perception/vr.en.htmlFriday, November 16, 12

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Cave

(c) Sébastien Kuntz

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http://www.youtube.com/watch?v=Hb29bLHEjUgClarte - SAS Cube

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Immersia 3

(c) Sébastien KuntzFriday, November 16, 12

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Immersia 3 - IRISA Rennes

http://www.youtube.com/watch?v=cTd5DLe8KD0

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Calit2 - StarCave

http://www.scivee.tv/node/3648http://www.calit2.net/newsroom/release.php?id=1383

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Projector basedReality center - HoloStage

(c) Arnaud MutheletFriday, November 16, 12

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Projector based

Workbench © PSA Peugeot Citroën Mediatheque.

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Clarte R-Screen

http://www.youtube.com/watch?v=AcV5ma5nEVgFriday, November 16, 12

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Panoscope 360°

(c) MatsushitaFriday, November 16, 12

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La GéodeFriday, November 16, 12

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jDome

http://www.youtube.com/watch?v=rNsFSVhZi9wFriday, November 16, 12

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ToobImmersive dome

http://youtu.be/N6LiLaNOHHU

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Barco - RP-360

• 13 projectors

• Diamètre: 3.4m

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Barco - RP-360

http://www.youtube.com/watch?v=3EbrQwpOx24

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6 usersstereoscopy + tracking

• video

http://www.uni-weimar.de/cms/medien/vr/research/display-systems/c1x6-a-stereoscopic-six-user-display-for-co-located-collaboration-in-shared-virtual-environments.html

Weimar University (DE)Friday, November 16, 12

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Screen based

Full-scale NexCAVE developed and deployed by Calit2 for Saudi Arabia's King Abdullah University of Science and Technology - http://www.calit2.net/newsroom/release.php?id=1743

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Ultra-Short throw projectors

• Sanyo PDG-DWL2500

• 1280x800

• 2500 lumens

• Canon LV-8235 UST

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Ultra-Short throw projectors

http://www.youtube.com/watch?v=VSblSrTRJh0

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TV-3D - 154”

(c) Sébastien Kuntz

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Projector based VR Systems(-)

(Very) expensive !

Lots of space ! ( front and behind, AC... )

Not 360°

Cluster hard to program !

(+)

+/- Collaborative

Not much to wear

High resolution, big FOV

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HMDHead mounted displays

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Vuzix•640x480•32° FOV

•852x480•32° FOV

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eMagin Z800

800x600

40° FOV

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Sony

HMZ-T1

1280x1024

45°

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Sensics

piSight

Multiple screens

zSight

1280x1024

70° FOV

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NVIS

nVisor SX60

1280x1024

60° FOV

nVisor SX111

1280x1024

111° FOV

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Fakespace Labs

Wide5

150° horizontal FOV

1600x1200

Progressive

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• Developer kit

• 90° horizontal FOV

• 1280x800

• 640x800 per eye

OCULUS RIFT

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HMD(-)

Low resolution, low FOV

Must wear, adjust

No peripheral vision

(+)

Lightweight

Compact

Easier to program

360° tracking

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SummaryProjector/screen based

Cave, holostage, workbench

Collaborative, high FOV

Expensive, Complex

HMD

360°

“Cheap”

Low Fov/resolution

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Depth perception

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Depth perception

How do you perceive depth ?

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Stereoscopy ?

http://www.youtube.com/watch?v=Jd3-eiid-UwJohnny Lee - Head Tracking with a wiimote

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Stereoscopy ?

http://www.youtube.com/watch?v=nRYybo2WNwU

Esiea Virtual ShowcaseFriday, November 16, 12

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Stereoscopy

You perceived depth without stereoscopy !

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Depth perceptionStereoscopic cues :

eye accomodation

eye convergence angle

disparity between left and right images

Monoscopic cues :

perspective

atmospheric artifacts (fog)

relative sizes

occlusion

parallax

shadows

Parallax can be more important for depth perception!Stereoscopy is important for size and distance

evaluationFriday, November 16, 12

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Stereoscopy

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Stereoscopy

• Useful for

• Relative distance perception

• Detection of objects

• Discrimination between two objects

• Localisation

• But...

• Fusing problems

• Headaches

• Visual fatigue

• Accommodation / Vergence dissociation

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Different stereoscopic separation schemes

Active shutter glasses

Polarized glasses

Anaglyph

Infitec

Autostereoscopic

Holograms

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Active stereoscopy

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Passive Stereoscopy

Circular PolarizationLinear Polarization

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Anaglyph

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Infitec

- Eye separation by color spectrum -

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Light Efficiency

http://www.barco.com/projection_systems/downloads/Stereoscopic_technologies_overview.pdfFriday, November 16, 12

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Autostereoscopic

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Holograms

Stores ALL light interactions through an entire “window”

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Holograms

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Stereoscopy for multiple users ?

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Stereoscopy for multiple users ?

Active + polarized

Sequential

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6 usersstereoscopy + tracking

• video

http://www.uni-weimar.de/cms/medien/vr/research/display-systems/c1x6-a-stereoscopic-six-user-display-for-co-located-collaboration-in-shared-virtual-environments.html

Weimar University (DE)Friday, November 16, 12

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Multi-display

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What system can we create with only one graphics card?

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What can we do with one graphics card?

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Nvidia SLI - ATI CrossfireUse two graphics card for output on only one graphics cards

Alternate frame rendering

Split frame rendering

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Scalable graphicsImage decomposition ( ~= SLI )Useful if application is fill-rate limited

frame rate decreases with increasing number of pixels (i.e. when the image resolution increases)

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Scalable graphicsDatabase decompositionUseful if application is CPU limited

frame rate decreases with increasing size of 3D scenes

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Scalable graphicsStereoscopy

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How many displays with one computer ?

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Why multi-display ?

Multiple display surfaces

Cave

Increase display size

Increase brightness

CPU/GPU Bottlenecks

Cluster

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How ?Matrox DualHead2Go

Matrox TripleHead2Go

Multiple graphics card in a single PC

Often max 2 graphics cards

Cyviz

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Multiple graphics cards in one PC

Multi-pipe ~= Multi-GPU

One rendering context per GPU

Problems of resources sharing, threading

Need specific graphics engine adaptations

But best performances

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NVidia Quadro Plex•Up to :•4 GPU•4 outputs•16gb memory

•Can combine two Quadro Plex

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Quadro Mosaic ModeMosaic mode hides multi-gpu

Only shows one gpu to system

Can have 4 outputs with 1 plex without needing multi-pipe adaptation

Good performances

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ATI EyeFinity

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Increase size or brightnessMersive autocalibration

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What if need more displays ?

96 projectors ?

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Cluster !

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Cluster Synchronisation

Scene synchronisation (Scenelock)

Swap-Buffer synchronisation (Swaplock)

Eyes synchronisation (Genlock)

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Cluster

+

Scalable

Each node can be cheap

Easy node replacement

-

Complex to manage/program

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Tracking

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TrackingMechanical

Fakespace’s Boom

+

Precise

Fast

Help Lift weight

-

Big, discontinued

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TrackingMagnetic

Polhemus

Ascension

+

Precise, fast

-

Wires

Sensitive to metal

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TrackingInertial

SpacePoint Fusion

XSens Mocap

Accelerometers, Gyroscopes, magnetometers

+

Very fast

Light

-

Drift

Orientation onlyFriday, November 16, 12

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TrackingOptical

ART

ioTracker

OptiTrack

TrackIR

+

Wireless

No electronics

-

Install cameras

Line of sightFriday, November 16, 12

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Leap motion

https://www.youtube.com/watch?v=N6hCwjwzUHgFriday, November 16, 12

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TrackingMixing Optical

Intersense IS-900

Inertial + Ultrasound

IS-1200

Inertial + AR Patterns

Wiimote

Playstation Move

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Optical Body Tracking

4D Views

http://www.4dviews.com/

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Kinect fusion

http://www.youtube.com/watch?v=quGhaggn3cQ

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Gloves

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Haptics

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HapticsForce feedback

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HapticsForce feedback

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HapticsForce feedback

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TN Games - Gaming Vest

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Locomotion

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Locomotion

CirculaFloor

• http://www.youtube.com/watch?v=rYsvB2y2Ero

Virtusphere

• http://www.youtube.com/watch?v=qTnnJR-hS7k

OmniDirectionnal Treadmill

• http://www.youtube.com/watch?v=BQw1tsgrJOsFriday, November 16, 12

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Kuka robot

http://www.cyberneum.de/f1/Friday, November 16, 12

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Force Dynamics

http://www.force-dynamics.com/Friday, November 16, 12

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Wizdish

http://www.wizdish.com

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Applications

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IVR Applications

Design, prototyping

Marketing

Training

Medical

Research

Geoscience, finance, archeologie, urbanism, sport, art...

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iVR ApplicationsDesign, prototyping

Car, aircraft, boat, tractors, house appliances

Collaborative design review

Experience from user’s point of view

Easy and fast to prototype

More iterations, better products

(c) Peugeot PSA

(c) MieleFriday, November 16, 12

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PSA Peugeot-Citroen - http://www.youtube.com/watch?v=WhMh191RltQ

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FORD

http://cb.nowan.net/blog/2010/10/12/more-about-fords-vr-facilities/Friday, November 16, 12

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VR4D

http://vr4d.ingenierium.com/Friday, November 16, 12

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Ergo-Wide

http://www.clarte.asso.fr/realite-virtuelle.php/en/ERGOWIDE%C2%B3/https://www.youtube.com/watch?v=aczLiNtVyDI

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Lockheed Martin

http://www.youtube.com/watch?v=itOxIpj68MwFriday, November 16, 12

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Mockup-builder

http://www.youtube.com/watch?v=ZxJD9DXDB1EFriday, November 16, 12

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iVR ApplicationsMarketing

Product experience

Shopping experience

Procter&Gamble

Kimberley Clarke

(c) University of Gronigen

(c) Virtools

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iVR ApplicationsTraining

Repeatability

Controlled environment

Can practice rare / dangerous situations

Can analyze / quantify performance

No health risk for patients

Easy accessibility

Reduced costs

Adaptable difficulty and assistance

Multiple users trained at same time

Attractive

(c) SNCF

(c) University of Florida

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SNCF - Fiacre

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SNCF - Simurat

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http://www.youtube.com/watch?v=FEnalzHVmdI

Saint-Gobain & Clarte

Use less material

Environment friendly

No water, nothing to clean

Faster to setup

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RE-lion

http://vimeo.com/25032061Friday, November 16, 12

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ESCIN - Sivic - Crime scene investigation

http://www.youtube.com/watch?v=FC0gHv-Snmw

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iVR ApplicationsResearch

Heal

Exposure therapy

PTSD, Phobias

Rehabilitation : motor, addictions

Create Empathy

Pain Distractionhttp://www.youtube.com/watch?v=SinlgK5Q4v4

Crescent - Acrophobia

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Burn pain - Snow World

http://www.youtube.com/watch?v=jNIqyyypojgFriday, November 16, 12

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Fear of flight

Arte - “A chacun sa réalité”

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Summary

IVR strengths

Controlled / adaptable / safe environment

Natural interactions / reactions

Analyze

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iVR Games ?

Cave Quake 3 (c) Paul Rajlich

Cave Unreal Tournament(c) Jeffrey Jacobson

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https://www.youtube.com/watch?v=r580mzSxSp8

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http://vimeo.com/9549613

Immersive rail shooter

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VR Angry-bot

http://www.youtube.com/watch?v=QSXxjr1SnqAFriday, November 16, 12

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Battlefield 3 simulator

www.youtube.com/watch?v=nQR49JGySTM

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3D User Interactions

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VR Techniques3D User Interactions

Bowman classification for generic interactionsSelection

Specifying one or more objects from a setManipulation

Modifying object properties (position, orientation, scale, shape, color, texture, behavior, etc.)Navigation

TravelWayfinding

System ControlMenusIssuing commandChanging modeChoosing tool

Symbolic InputOther interactions

Measuring… ? http://www.3dui.org

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Navidget

http://www.youtube.com/watch?v=wpaKjLZll80Friday, November 16, 12

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http://cb.nowan.net/blog/2010/03/25/3dui-grand-prize-2010-the-winners/

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http://cb.nowan.net/blog/2010/03/25/3dui-grand-prize-2010-the-winners/

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World builder

http://www.youtube.com/watch?v=VzFpg271sm8Friday, November 16, 12

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Perceptive illusions

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Body representation in VR

Proteus effect : virtual appearance can transform our behaviors towards other people ( Jeremy Bailenson )

It seems possible to transfer our body in virtual bodies

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Rubber hand illusion

http://www.youtube.com/watch?v=TCQbygjG0RUFriday, November 16, 12

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Body transfer

http://www.youtube.com/watch?v=8oF8sQvnTlMFriday, November 16, 12

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Barbie doll illusion

http://www.youtube.com/watch?v=_z8pSTMfGSoFriday, November 16, 12

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First person VR illusion

http://www.youtube.com/watch?v=DlbSVnVRLTUFriday, November 16, 12

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Perceptive IlusionsPseudo haptics

http://www.irisa.fr/tactiles

http://kaji-lab.jp/ja/index.php?research

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Perceptive IlusionsPseudo haptics

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Perceptive IllusionsPlay with perception’s limits

Our perception is dominated by visual sense

Balance

Redirected Walking :

(c) Franck SteinickeFriday, November 16, 12

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Perceptive illusions

Change blindness :

(c) Evan Suma - USC/ICTFriday, November 16, 12

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https://www.youtube.com/watch?v=FTWVjJ4um4A

Institute of creative technologies - change blindess

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Perceptive IllusionsPassive haptics

(c) Luv KohliFriday, November 16, 12

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Passive haptics

Ford PVM

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Perceptive illusions

Learn about human perception through its limitations

Improve VR experience by taking advantage of those limitations

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Conclusion

It is possible to transfer your body in VR

Reality is not what you think

VR is just another reality

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http://www.af-rv.frFriday, November 16, 12

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AFRV

http://www.youtube.com/watch?v=lHZltjDZBJo&feature=plcp

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http://www.vrgeeks.org/vr-experiences/vrescapeFriday, November 16, 12

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http://www.vrgeeks.org/vr-experiences/vrsadisticFriday, November 16, 12

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http://www.vrgeeks.org/vr-experiences/insnaketionFriday, November 16, 12

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VR ChallengesWhat we must solve

VR is mainly a SOFTWARE problem

“3DUI is a hard and unexplored software engineering (and ergonomic) problem”

Markerless tracking

Minimum latency

HMDs

Lightweight

Wide FOV

Wireless

Full body haptics

Multi-sensorial experience

Locomotion

Avatars

VR For AllFriday, November 16, 12

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VR “Experiences”

Your goal :

Create presence

And don’t break it !!!

Verdun 1916-Time machinehttp://www.youtube.com/watch?v=ZBfYIefenp0

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Conclusion

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Friday, November 16, 12