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Hello, we’re Toyno.We design experiences out of space.
Our story began with a donkey…
We started out by designing a cardboard
donkey, one with personality and we
realised that people spoke to him.
Then we brought our product’s
informality and empathy to learning spaces.
And we understood how environments
influence behaviours and stepped into
designing the workplace experience.
Those spaces lead us to writing content
and so we started creating interactive exhibitions that became experiences to
interact with knowledge.
But we feel we won’t be stopping here…
We believe that:
1. The best design is based in knowledge and we don’t know everything. But we sure wish we did!
2.Playfulness can be an incentive to learning, creating and sharing. That’s why it’s always present in our design and methodology.
3.Design can be a tool for social transformation and we like to work in experiences that are socially, physically and intellectually inclusive.
4. Great design is simple and seamless and we are the ones who need to figure out how to get there!
5. There’s no more space in the world for boring things. We search for the meaning of things by exploring its nonsense side.
Our field of work:
Culturalexperiencedesign
We Design experiences that connect people to the world through knowledge and art.
Learningexperiencedesign
We create experiences which promote enjoyable and effective learning experiences.
Workexperiencedesign
We design work spaces that increase the focus, well-being and inspiration of people.
Brandexperiencedesign
We help brands creating emotional connections to consumers, raising visibility and differentiation.
Check some of our projects!
DóingThe augmented workshop
ProjectTinkering and maker space
524m2
Learning experience design
ClientPavilion of Knowledge
- Ciência Viva
Year2013
+info here
Challenge:To create an unconventional experimentation space where parents, children and geeks are all that same level.
What have we done:
7 spaces for experimentation.1 maker space of 100m2.1 designated workshop area.Furniture and modular partitions.Brand creation and communication content.
A space where it’s okay to fail!
What did we achieve?Bigger visitors’ permanence time when compared to other exhibitions.More interactions between adults and children.Visitor loyalty.
There is no roomfor “I can’t do it!”
ViralA contagious experience
ProjectTravelling exhibition
600m2
Culturalexperience design
ClientThe Pavillion of Knowledge
- Ciência Viva in consortium
with Universcience (France)
and Heureka - The Finnish
Science Centre (Finland)
Year2015
+info here
Challenge:Creating a highly interactive exhibition about contagion able to infect everybody.
What have we done:Research and scientific validation with experts and researchers.Creating the exhibition’s concept and narrative.5 themed areas.24 interactive modules.Brand and communication content.
A contagious experience
What did we achieve?420 000 visitors.Exhibition in 3 major European Science Centres:
The Knowledge Pavillion - Ciência Viva ( Lisbon, Portugal)Palai de La Découverte (Paris, France)Heureka - The Finnish Science Centre (Vantaa, Finland)
International recognition as a Notable Exhibition in the informal education category by CAISE Informal Science.
Morcegos às claras
ProjectTravelling exhibition
Culturalexperience design
ClientAlviela’s Science Center
Year2016
+info here
Challenge:Creating a travelling exhibition to visit secondary schools, capable of explaining all about bats!
What have we done:Teamed up with researchers during the desktop research phase.Workshop delivery with the Science Centre team.3 interactive modules.4 informative modules.Created the exhibition content in a clear and easy to understand language.Brand and communication contents.
What did we achieve?Versatile and resistant modules (if it survives a high school, it can withstand anything!).Visited 11 schools, 2 environmental interpretation centres and 2 science centres (it’s still going!)
More than 3000 visits!
Made of Lisboa at the Web Summit
ProjectStand
24m2
Brandexperience design
ClientLisbon’s City Council
Year2017
+info here
Challenge:Creating a stand where people could visit and hang out but at the same time, the City Council’s and start-up representatives could showcase their work.
What did we achieve?An interactive experience influenced by the visitors;Memorable visuals that differentiate the brand amongst thousands of others at the Web Summit;A stand that reflects the brand’s concept and values: Made of Lisboa.Strong social media brand engagement and increase in the use of #madeoflisboa hashtag.
VdA Legal PartnersLaw firm
ProjectInnovation spaces
150m2
Workexperience design
ClientVda Legal Partners
Year2017
+info here
Challenge:Changing the way VdA’s employees live the workspace, strengthening the company’s culture and sparking the development of innovation projects.
Work in progress
What are we doing:A workspace with an immersive experience into VdA’s culture. This room showcases the firm’s international’s presence, mapping out all communications between Vda’s offices — reinforcing a stronger cohesion between colleagues in different locations.
Expected conclusion date: Decembre 2017
CEiiACollision ground
ProjectCollision ground
450m2
Workexperience design
ClientCEiiA
Year2017
+info here
Challenge:Creating an innovation workspace that illustrates CEiiA’s working culture.
Work in progress
What are we doing:We developed a framework adapted to CEiiA’s needs.We created a new category for work spaces: Collision Ground — Unlimited Space.We designed an interactive space, that promoted the collision of thoughts and actions, enhancing co-creating and sharing ideas.
Expected conclusion date: January 2018
Toyno’s methodology
1.Research
Planning and research
What do we do?We interview and do a kick off workshop with clients, experts and users.We analyse homologues and analogous examples.
2.Synthesise
Analysis and synthesis
What do we do?We analyse information and create some narratives to define the guiding concept.
3. Imagining
Ideation and test
What do we do?Ideate and design experiences.We validate with specialized teams and test it with technical teams.
4.Prototyping
Drawing and prototyping
What do we do?Developing technical drawings for the production team.Prototyping experiences with users.
5.Ta-dah!
Implementation and production follow up
What do we do?We follow up every step during production and installation.We evaluate the results.
Joana Brigido CEO and creative director
Ana Novais Experience anddevelopment designer
Joao Pedro Martins Project manager
Leonel Alegre Content and experience manager
Toyno®Team
Mariana Cardoso Experience andconcept designer
Nuno Marcos Architect
Roberta Mansur Architect and interior designer
Rui Quinta Partner and strategist
Some of our clients