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Hello, we’re Toyno. We design experiences out of space. Our story began with a donkey… We started out by designing a cardboard donkey, one with personality and we realised that people spoke to him. Then we brought our product’s informality and empathy to learning spaces. And we understood how environments influence behaviours and stepped into designing the workplace experience. Those spaces lead us to writing content and so we started creating interactive exhibitions that became experiences to interact with knowledge. But we feel we won’t be stopping here… We believe that: 1. The best design is based in knowledge and we don’t know everything. But we sure wish we did! 2. Playfulness can be an incentive to learning, creating and sharing. That’s why it’s always present in our design and methodology. 3. Design can be a tool for social transformation and we like to work in experiences that are socially, physically and intellectually inclusive. 4. Great design is simple and seamless and we are the ones who need to figure out how to get there! 5. There’s no more space in the world for boring things. We search for the meaning of things by exploring its nonsense side. Our field of work: Cultural experience design We Design experiences that connect people to the world through knowledge and art. Learning experience design We create experiences which promote enjoyable and effective learning experiences. Work experience design We design work spaces that increase the focus, well-being and inspiration of people. Brand experience design We help brands creating emotional connections to consumers, raising visibility and differentiation. Check some of our projects! Dóing The augmented workshop Project Tinkering and maker space 524m 2 Learning experience design Client Pavilion of Knowledge - Ciência Viva Year 2013 +info here Challenge: To create an unconventional experimentation space where parents, children and geeks are all that same level. What have we done: 7 spaces for experimentation. 1 maker space of 100m2. 1 designated workshop area. Furniture and modular partitions. Brand creation and communication content. A space where it’s okay to fail! What did we achieve? Bigger visitors’ permanence time when compared to other exhibitions. More interactions between adults and children. Visitor loyalty. There is no room for “I can’t do it!” Viral A contagious experience Project Travelling exhibition 600m 2 Cultural experience design Client The Pavillion of Knowledge - Ciência Viva in consortium with Universcience (France) and Heureka - The Finnish Science Centre (Finland) Year 2015 +info here Challenge: Creating a highly interactive exhibition about contagion able to infect everybody. What have we done: Research and scientific validation with experts and researchers. Creating the exhibition’s concept and narrative. 5 themed areas. 24 interactive modules. Brand and communication content. A contagious experience What did we achieve? 420 000 visitors. Exhibition in 3 major European Science Centres: The Knowledge Pavillion - Ciência Viva ( Lisbon, Portugal) Palai de La Découverte (Paris, France) Heureka - The Finnish Science Centre (Vantaa, Finland) International recognition as a Notable Exhibition in the informal education category by CAISE Informal Science. Morcegos às claras Project Travelling exhibition Cultural experience design Client Alviela’s Science Center Year 2016 +info here Challenge: Creating a travelling exhibition to visit secondary schools, capable of explaining all about bats! What have we done: Teamed up with researchers during the desktop research phase. Workshop delivery with the Science Centre team. 3 interactive modules. 4 informative modules. Created the exhibition content in a clear and easy to understand language. Brand and communication contents. What did we achieve? Versatile and resistant modules (if it survives a high school, it can withstand anything!). Visited 11 schools, 2 environmental interpretation centres and 2 science centres (it’s still going!) More than 3000 visits! Made of Lisboa at the Web Summit Project Stand 24m 2 Brand experience design Client Lisbon’s City Council Year 2017 +info here Challenge: Creating a stand where people could visit and hang out but at the same time, the City Council’s and start-up representatives could showcase their work. What did we achieve? An interactive experience influenced by the visitors; Memorable visuals that differentiate the brand amongst thousands of others at the Web Summit; A stand that reflects the brand’s concept and values: Made of Lisboa. Strong social media brand engagement and increase in the use of #madeoflisboa hashtag. VdA Legal Partners Law firm Project Innovation spaces 150m 2 Work experience design Client Vda Legal Partners Year 2017 +info here Challenge: Changing the way VdA’s employees live the workspace, strengthening the company’s culture and sparking the development of innovation projects. Work in progress What are we doing: A workspace with an immersive experience into VdA’s culture. This room showcases the firm’s international’s presence, mapping out all communications between Vda’s offices — reinforcing a stronger cohesion between colleagues in different locations. Expected conclusion date: Decembre 2017 CEiiA Collision ground Project Collision ground 450m 2 Work experience design Client CEiiA Year 2017 +info here Challenge: Creating an innovation workspace that illustrates CEiiA’s working culture. Work in progress What are we doing: We developed a framework adapted to CEiiA’s needs. We created a new category for work spaces: Collision Ground — Unlimited Space. We designed an interactive space, that promoted the collision of thoughts and actions, enhancing co-creating and sharing ideas. Expected conclusion date: January 2018 Toyno’s methodology 1.Research Planning and research What do we do? We interview and do a kick off workshop with clients, experts and users. We analyse homologues and analogous examples. 2.Synthesise Analysis and synthesis What do we do? We analyse information and create some narratives to define the guiding concept. 3. Imagining Ideation and test What do we do? Ideate and design experiences. We validate with specialized teams and test it with technical teams. 4.Prototyping Drawing and prototyping What do we do? Developing technical drawings for the production team. Prototyping experiences with users. 5.Ta-dah! Implementation and production follow up What do we do? We follow up every step during production and installation. We evaluate the results. Joana Brgido CEO and creative director Ana Novais Experience and development designer Joo Pedro Martins Project manager Leonel Alegre Content and experience manager Toyno® Team Mariana Cardoso Experience and concept designer Nuno Marcos Architect Roberta Mansur Architect and interior designer Rui Quinta Partner and strategist Some of our clients

Hello, we’re Toyno.toyno.com/portfolio.pdf · 2018. 1. 15. · Hello, we’re Toyno. We design experiences out of space. Our story began with a donkey… We started out by designing

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Page 1: Hello, we’re Toyno.toyno.com/portfolio.pdf · 2018. 1. 15. · Hello, we’re Toyno. We design experiences out of space. Our story began with a donkey… We started out by designing

Hello, we’re Toyno.We design experiences out of space.

Our story began with a donkey…

We started out by designing a cardboard

donkey, one with personality and we

realised that people spoke to him.

Then we brought our product’s

informality and empathy to learning spaces.

And we understood how environments

influence behaviours and stepped into

designing the workplace experience.

Those spaces lead us to writing content

and so we started creating interactive exhibitions that became experiences to

interact with knowledge.

But we feel we won’t be stopping here…

We believe that:

1. The best design is based in knowledge and we don’t know everything. But we sure wish we did!

2.Playfulness can be an incentive to learning, creating and sharing. That’s why it’s always present in our design and methodology.

3.Design can be a tool for social transformation and we like to work in experiences that are socially, physically and intellectually inclusive.

4. Great design is simple and seamless and we are the ones who need to figure out how to get there!

5. There’s no more space in the world for boring things. We search for the meaning of things by exploring its nonsense side.

Our field of work:

Culturalexperiencedesign

We Design experiences that connect people to the world through knowledge and art.

Learningexperiencedesign

We create experiences which promote enjoyable and effective learning experiences.

Workexperiencedesign

We design work spaces that increase the focus, well-being and inspiration of people.

Brandexperiencedesign

We help brands creating emotional connections to consumers, raising visibility and differentiation.

Check some of our projects!

DóingThe augmented workshop

ProjectTinkering and maker space

524m2

Learning experience design

ClientPavilion of Knowledge

- Ciência Viva

Year2013

+info here

Challenge:To create an unconventional experimentation space where parents, children and geeks are all that same level.

What have we done:

7 spaces for experimentation.1 maker space of 100m2.1 designated workshop area.Furniture and modular partitions.Brand creation and communication content.

A space where it’s okay to fail!

What did we achieve?Bigger visitors’ permanence time when compared to other exhibitions.More interactions between adults and children.Visitor loyalty.

There is no roomfor “I can’t do it!”

ViralA contagious experience

ProjectTravelling exhibition

600m2

Culturalexperience design

ClientThe Pavillion of Knowledge

- Ciência Viva in consortium

with Universcience (France)

and Heureka - The Finnish

Science Centre (Finland)

Year2015

+info here

Challenge:Creating a highly interactive exhibition about contagion able to infect everybody.

What have we done:Research and scientific validation with experts and researchers.Creating the exhibition’s concept and narrative.5 themed areas.24 interactive modules.Brand and communication content.

A contagious experience

What did we achieve?420 000 visitors.Exhibition in 3 major European Science Centres:

The Knowledge Pavillion - Ciência Viva ( Lisbon, Portugal)Palai de La Découverte (Paris, France)Heureka - The Finnish Science Centre (Vantaa, Finland)

International recognition as a Notable Exhibition in the informal education category by CAISE Informal Science.

Morcegos às claras

ProjectTravelling exhibition

Culturalexperience design

ClientAlviela’s Science Center

Year2016

+info here

Challenge:Creating a travelling exhibition to visit secondary schools, capable of explaining all about bats!

What have we done:Teamed up with researchers during the desktop research phase.Workshop delivery with the Science Centre team.3 interactive modules.4 informative modules.Created the exhibition content in a clear and easy to understand language.Brand and communication contents.

What did we achieve?Versatile and resistant modules (if it survives a high school, it can withstand anything!).Visited 11 schools, 2 environmental interpretation centres and 2 science centres (it’s still going!)

More than 3000 visits!

Made of Lisboa at the Web Summit

ProjectStand

24m2

Brandexperience design

ClientLisbon’s City Council

Year2017

+info here

Challenge:Creating a stand where people could visit and hang out but at the same time, the City Council’s and start-up representatives could showcase their work.

What did we achieve?An interactive experience influenced by the visitors;Memorable visuals that differentiate the brand amongst thousands of others at the Web Summit;A stand that reflects the brand’s concept and values: Made of Lisboa.Strong social media brand engagement and increase in the use of #madeoflisboa hashtag.

VdA Legal PartnersLaw firm

ProjectInnovation spaces

150m2

Workexperience design

ClientVda Legal Partners

Year2017

+info here

Challenge:Changing the way VdA’s employees live the workspace, strengthening the company’s culture and sparking the development of innovation projects.

Work in progress

What are we doing:A workspace with an immersive experience into VdA’s culture. This room showcases the firm’s international’s presence, mapping out all communications between Vda’s offices — reinforcing a stronger cohesion between colleagues in different locations.

Expected conclusion date: Decembre 2017

CEiiACollision ground

ProjectCollision ground

450m2

Workexperience design

ClientCEiiA

Year2017

+info here

Challenge:Creating an innovation workspace that illustrates CEiiA’s working culture.

Work in progress

What are we doing:We developed a framework adapted to CEiiA’s needs.We created a new category for work spaces: Collision Ground — Unlimited Space.We designed an interactive space, that promoted the collision of thoughts and actions, enhancing co-creating and sharing ideas.

Expected conclusion date: January 2018

Toyno’s methodology

1.Research

Planning and research

What do we do?We interview and do a kick off workshop with clients, experts and users.We analyse homologues and analogous examples.

2.Synthesise

Analysis and synthesis

What do we do?We analyse information and create some narratives to define the guiding concept.

3. Imagining

Ideation and test

What do we do?Ideate and design experiences.We validate with specialized teams and test it with technical teams.

4.Prototyping

Drawing and prototyping

What do we do?Developing technical drawings for the production team.Prototyping experiences with users.

5.Ta-dah!

Implementation and production follow up

What do we do?We follow up every step during production and installation.We evaluate the results.

Joana Brigido CEO and creative director

Ana Novais Experience anddevelopment designer

Joao Pedro Martins Project manager

Leonel Alegre Content and experience manager

Toyno®Team

Mariana Cardoso Experience andconcept designer

Nuno Marcos Architect

Roberta Mansur Architect and interior designer

Rui Quinta Partner and strategist

Some of our clients