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Hasbro (NDQ: HAS) Sector: Consumer Goods Industry: Toys and Games Pitch: Value By: Matt Coffer, Evan Galt, Mitchell Honda Hasbro Key Statistics Recent Price $38.36 52-Week Range $22.27 - $39.59 Price Target $35.82 Percent Upside -7.0% Market Cap $4.4 Billion Beta 0.75 Relative P/E 0.85 P/E Ratio (Forward) 14.12 P/S Ratio (Forward) 1.03 ROE 23.50% ROA 9.60% Dividend Yield 2.10% Short Ratio 6.20% Hasbro is one of the world’s largest toy makers. Its main products include children’s toys and family/entertainment items licensed from third parties. It is based in the United States and outsources most of its manufacturing. Recommendation: Do Not Buy at Current Price The toy industry is stagnant, perhaps even in decline Most of our valuation models point to Hasbro being fully valued, if not overvalued Seasonalitya majority of sales come in Q3 and Q4 Concentrated customer base Discovery network venture could prove to be a classic case of “diworsification”

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Page 1: Hasbro Report

Hasbro (NDQ: HAS)

Sector: Consumer Goods Industry: Toys and Games Pitch: Value

By: Matt Coffer, Evan Galt, Mitchell Honda

Hasbro Key Statistics

Recent Price $38.36

52-Week Range $22.27 - $39.59

Price Target $35.82

Percent Upside -7.0%

Market Cap $4.4 Billion

Beta 0.75

Relative P/E 0.85

P/E Ratio (Forward) 14.12

P/S Ratio (Forward) 1.03

ROE 23.50%

ROA 9.60%

Dividend Yield 2.10%

Short Ratio 6.20%

Hasbro is one of the world’s largest toy makers.

Its main products include children’s toys and

family/entertainment items licensed from third

parties. It is based in the United States and

outsources most of its manufacturing.

Recommendation: Do Not Buy at Current Price

The toy industry is stagnant, perhaps even in decline

Most of our valuation models point to Hasbro being fully valued, if not overvalued

Seasonality—a majority of sales come in Q3 and Q4

Concentrated customer base

Discovery network venture could prove to be a classic case of “diworsification”

Page 2: Hasbro Report

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Table of Contents

Part I: Qualitative

Company Profile 3

Product Segments 3

Customers 4

Key Developments 4

Analysis of Strategy 5

Management 6

Investor Relations 8

Interview with CEO Brian Goldner 8

Competitors 10

SWOT 11

Part II: Macro Analysis

Macroeconomic Trends 13

Industry Analysis 14

Porter’s Five Forces 15

Part III Quantitative Analysis

Price Performance 16

Financial Ratio Analysis 17

Z-Score Model 19

Pro Forma Income Statement 20

Pro Forma Income Statement Explanation 20

Price Multiples Comparison 23

Discounted Cash Flow Analysis 24

Stylized Models 25

Valuation Summary 26

Conclusion 26

Appendix 27

Page 3: Hasbro Report

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P A R T I Q U A L I T A T I V E

Company Profile1

Hasbro is a worldwide leader in children's and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to hi-tech. Founded in 1923 by Henry and Helal Hassenfeld, the company grew from its first popular toy (Mr. Potato Head) to making G.I. Joe, My Little Pony, and the many other products that followed. The company’s name was shortened to “Hasbro” in 1968. Hasbro built its toys and games business through the following major acquisitions:

1984 – Milton Bradley Company (a producer of games and jigsaw puzzles) including its subsidiary Playskool

(which produced toys for infants and pre-school children)

1991 – Tonka Corporation, Kenner Toys and Parker Brothers Games The company's product range encompasses both games and toys. In the games sector it markets traditional board games, card games, handheld electronic games, trading card games, role-playing games, and computer games based on both plug-and-play devices and DVDs. In the toys sector, Hasbro markets boys' action figures, vehicles and play-sets, girls' toys, electronic toys, plush toys, toys for pre-school children and infants, children's consumer electronics, electronic interactive products and toys that encourage creative play.

Product Segments2

Boys’ Toys:

These include brands such as the Transformers and G.I. Joe toys, NERF sports/action toys, Star Wars, and

Marvel toys and accessories. Most popular in this category have been the merchandise relating to the

recent movies that have come out such as Ironman, G.I. Joe: The Rise of Cobra and Transformers: Revenge of

the Fallen. Other products in this category include Tonka and Supersoaker.

Girls’ Toys:

Covers traditional and play sets, such brands in this category are Little Pet Shop, My Little Pony, Furreal

Friends, Baby Alive, and Strawberry Shortcake . My Little Pony will be expanded when Hasbro begins its

collaboration with Discovery in the premiere of “The Hub” in Fall 2010.

Preschool Toys:

Most of these toys are marketed under the Playskool trademark, and include Mr. Potato Head, Weebles, Sit

‘n Spin, and Gloworm. Infant toys are also included here, as well as Play-Doh, and Tonka toys for toddlers.

Most recently Hasbro acquired rights to produce Sesame Street toys covering character such as Elmo and

Big Bird starting in 2011.

Games and Puzzles:3

Include Milton Bradley, Parker Brothers, Trivial Pursuit, Cranium, Avalon Hill and Wizards of the Coast.

These brand portfolios consist of a broad assortment of games for children, tweens, families and adults.

1 Hasbro 2009 10-K 2 Hasbro 2009 10-K 3 Hasbro 2009 10-K

Page 4: Hasbro Report

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Core game brands include Monopoly, Battleship, Life, Scrabble, Chutes and Ladders, Candy Land, Trouble,

Mousetrap, Operation, Hungry Hungry Hippos, Connect Four , Twister, Yahtzee, Cranium, Jenga, Simon, Clue,

Sorry!, Risk, Boggle, Trivial Pursuit, Guess Who? and Bop It!, as well as a line of puzzles for children and

adults, including the Big Ben and Croxely lines of puzzles. Wizards of the Coast offers trading card and role-

playing games, including Magic: The Gathering, Duel Masters and Dungeons and Dragons. We seek to keep

our game brands relevant through sustained marketing programs, such as Family Game Night, as well as

by offering consumers new ways to experience these brands.

*For further analysis of brands, please refer to the Revenue Breakdown section of the Appendix.

Customers4

Hasbro’s products mainly are concerned with the younger age groups who like to play with action figures, toy guns,

etc. Additionally the company markets itself to the family unit with its board games and DVD entertainment

products. Additionally Hasbro sells its products to stores such as Target, Wal-Mart, Toys R Us, and countless other

stores (toy, convenience, discount, etc).

The table below takes sales from Hasbro’s three largest customers and puts it into a percent of total revenue basis.

In 2009 Hasbro’s largest customer accounts for 25% of total revenue, while its three largest customers aggregated

together account for 49% of total revenue. While investors would like to see a decrease in the concentration of the

revenues, the figures are in-line with the characteristics of the toy-industry at large.

in Mil. 2009 2008 2007 2006 2005 2004

Wal-Mart 25% 25% 24% 24% 24% 21%

Target 13% 12% 12% 13% 12% 10%

Toys "R" Us 11% 10% 11% 11% 12% 15%

Total % of Rev. 49% 47% 47% 48% 48% 46%

Net Revenues (in $'s)

$2,010 2,009 2,008 2,007 2,006 2,005

% ∆ in Rev. 1.2% 4.8% 21.8% 2.1% 3.0% -

Key Developments5

Hasbro issued a complaint against Atari for breaches for fraud and five separate breaches of their licensing for the Dungeons and Dragons brand (owned by the Hasbro subsidiary Wizards of the Coast). Atari apparently was seeking to work with Namco Bandai to obtain digital rights for the Dungeons and Dragons. Hasbro, Inc. is seeking compensatory damages for economic losses suffered as well as a termination of the licensing agreement.” – Dec 16, 2009

“The Associated Press reported that Hasbro, Inc. said it will make and market toys and games based on well-

known Sesame Street characters, such as Elmo, Big Bird and Cookie Monster. The deal takes the license away from Hasbro rival Mattel Inc., which makes Sesame Street toys under its Fisher-Price brand under a deal lasting until 2010. Hasbro will start making the products in 2011. “ – Dec 7, 2009

4 Respective Hasbro 10-k’s 5 All articles from http://www.reuters.com/finance/stocks/keyDevelopments?symbol=HAS.N

Page 5: Hasbro Report

5

“Reuters reported that Hasbro, Inc. opened a representative office in Russia in order to improve brand

awareness and distribution in its market in Eastern Europe.” - September 23, 2009

“Lightning Gaming, Inc. announced that it has entered into a long-term licensing agreement with Hasbro, Inc. The agreement grants exclusive rights to Lighting Gaming, Inc. to develop and produce gaming machines based on Hasbro's SCRABBLE brand in the United States and Canada. The first gaming devices to be developed are expected to debut later this year.” – September 21, 2009

“Hasbro, Inc. and Discovery Communications announced an agreement to form a 50:50 joint venture, including a television network and website. At the closing of the transaction, Hasbro will purchase a 50% stake in the venture, which will hold the assets related to Discovery Kids Network in the U.S., for which Discovery Communications will receive $300 million. The joint venture`s rebranded network is expected to debut in late 2010 reaching approximately 60 million Nielsen households in the U.S. with programming geared to boys and girls 14 years of age and under. The joint venture also will participate in merchandising opportunities associated with on-air content.” – April 30, 2009

“Hasbro, Inc., Marvel Entertainment, Inc. and Spider-Man Merchandising L.P. announced that Hasbro will retain rights through 2017 to make toys and games based on new Marvel and Columbia Pictures theatrical releases and on Marvel's globally popular portfolio of Super Hero brands, including franchises such as Spider-Man, Iron Man, the Avengers, X-Men, Thor and Captain America. As part of the new agreement.” – Feb 17, 2009

Analysis of Strategy6

Hasbro’s current operating strategy is comprised of four main avenues:

1) Growing core owned and controlled brands.

The company continues to grow its core brands by expanding its business into countries previously untouched.

In recent years, the company has expanded into China, Brazil, Russia, Korea, Romania, and the Czech Republic.

In addition, the company continues to grow its controlled brands by means of acquisition. The most recent

acquisitions include Cranium, in 2008, and Trivial Pursuit, from which they have long-term license agreements.

The company also recognizes the growing importance of the digital world, and in 2007 entered into agreement

with Electronic Arts (EA) to create digital games for all platforms. This line of business will become

increasingly important for the business if it wishes to remain competitive.

2) Developing new and innovative products that respond to market insights.

One method of addressing this point is by entering into licensing agreements with other companies that own a

certain brand, but lack the capabilities or expertise to make products complementing the brand. Hasbro has

avoided over-reliance upon this form of business because of the inherent riskiness and lack of leverage within

the relationship. Currently, the company has agreements with Marvel Characters, Lucas Licensing (Star Wars),

and most recently the Sesame Workshop. In 2010, Iron Man 2, part of the Marvel Character brands, will debut;

Hasbro owns the rights to produce toys for this franchise.

6 Respective Hasbro 10k’s. The “Diworsification” concept is from Peter Lynch.

Page 6: Hasbro Report

6

3) Offering immersive entertainment experiences that allow consumers to experience the Company’s

brands across different forms and formats.

The company generally licenses out the rights to create movies based off of their core brands; most recently G.I.

Joe and Transformers have been remade as motion pictures. This strategy has revitalized the brands. The

company also notes that it has formed a strategic alliance with Universal Pictures to produce a minimum of

three movies based on their core brands, with the option of two additional films. The first film is due to be

released in 2012.

In addition to traditional alliances, the company has entered into a 50% stake venture with Discovery

Communications to create the television network, “The Hub”. Programming will include content from Hasbro,

Discovery, and from third parties. A major aspect of this venture is the possibility of reigniting a recently

stagnant girls’ toys segment by producing new television shows such as My Little Pony, which is to begin airing

in 2010. Hasbro’s programming will be overseen by a group formed by the company and an estimated 60

million homes are expected to be reached at debut in late fall of 2010. This venture can potentially increase the

visibility of HAS brands. However, this extension of Hasbro’s business reaches beyond its traditional scope of

expertise. “Diworsification” comes to mind.

*For additional information about the network venture, please refer to the appendix.

4) Optimizing efficiencies within the Company to reduce costs, increase operating profits and maintain a

strong balance sheet.

Hasbro 2009 2008 2007 2006 2005 2004 2003 2002

Gross Margin 58.8% 57.9% 58.9% 58.6% 58.3% 58.2% 59.0% 61.0%

Operating Margin 14.5% 12.3% 13.5% 11.9% 10.1% 9.8% 11.0% 7.8%

NI Margin 9.2% 7.6% 8.7% 7.3% 6.9% 9.8% 5.0% -6.1%

As the above table indicates Gross Margin has remained relatively flat while there has been a persistent,

increasing trend in HAS’ Operating Margin. The NI margin does not follow the Operating Margin trend and

could be indicative of poor debt management.

Management7

Position Name Age Salary Total

Compensation

Years spent at current position

Total years spent

at Company

Hasbro Chairman Alfred J. Verrecchia 67

$1,200,000

$15,018,011 2 45

President, CEO, and Director Brian Goldner 46

920,769 6,321,241 2 10

COO David D.R. Hargreaves 57

660,384 5,177,460 2 28

CFO Deborah Thomas 45

-

- 1 12

Global Chief Development Officer Duncan Billing 51

403,846 1,350,481 2 8

Global Chief Marketing Officer Jonathan Frascotti 49

400,480 890,727 2 2

7 Reuters, Hoovers, 10-K

Page 7: Hasbro Report

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Why bother analyzing management?

The decisions made by the “C-suite” can make or break a company. While it is difficult for an outsider to fully judge

the integrity and abilities of the C-suite, given the power this group holds, it still seems prudent to examine the

group with what little data is available.

Hasbro’s Management team:

As an outsider, a good sign to look for is a management team that promotes within and gives thought to successors.

Judging from this rudimentary data, Hasbro’s management team looks great. Overall, the team has spent a

multitude of years at Hasbro, and the different ages indicate a tendency to recruit and train future replacements.

Two years ago the ex-CEO, now Chairman, retired from his position and, in effect, everyone was promoted one

level up. This explains the minimal years spent at each position and indicates that the company likes to promote

within, when possible.

Position Name Age Salary Total

Compensation

Years spent at current position

Total years spent

at Company

Mattel Chairman and CEO Robert A. Eckert 54

$1,250,000

$6,999,051 10 10

CFO Kevin M. Farr 52

725,000 1,713,182 10 18

President - Mattel Brands Neil. B. Friedman 62

1,000,000 3,240,346 5 15

President - International Bryan Stockton 55

750,000 2,447,421 3 10

EVP Worldwide Operations Thomas A. Debrowski 59

710,000 2,078,420 10 10

EVP Mattel an President, American Girl

Ellen L. Brothers 54

-

- 10 10

How Hasbro’s Management team compares to competitors:

The data on Hasbro’s management team become even more useful when a comparison to similar companies is

possible. Looking at Mattel’s c-suite, one can note a stark contrast to Hasbro’s. The ages are relatively the same and

a majority of the executives have only spent 10 years at the company, with the most at 18 years. Before working at

Mattel many of the executives worked at Kraft Foods, a different business altogether, and 10 years ago there was a

mass migration to Mattel. Succession plans and promoting within both seem weaker in comparison to Hasbro.

This could hurt morale within Mattel and possibly affect long-term outlooks as well.

A successful businessman once said to pay employees more than they deserve. Many of these executives have

talent and can walk at any time. Thus, paying a generous, but not excessive, amount helps to retain the talent.

Hasbro seems to have a hierarchical compensation while Mattel has a flatter dispersion. If this is any indication of

compensation within the respective companies, Hasbro’s compensation method could possibly prove problematic

in retaining talent in the lower echelons of the company.

*See Appendix for an analysis of Hasbro’s Board of Governors.

Page 8: Hasbro Report

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Investor Relations Interview8

What would you describe as Hasbro’s Competitive Advantage?

What we focus on, our approach, is delivering innovative products that not only encompass the traditional

categories of toys such as board games and action figures, but also in electronic entertainment and our most recent

trend of making toys for recent movies such as Ironman and Transformers. The emphasis on licensing toys from

popular movies is helpful most in the idea that it will help offset the drop in sales after Christmas is over.

What do you expect with your recent stake in the Discovery Communications?

We see this as a chance to work with a successful television company and make a channel (Discovery Kids) that

will get the word out about our products and further increase sales in the future. (New programming will be based

on brands such as Romper Room, Trivial Pursuit, Scrabble, Cranium, My Little Pony, G.I Joe, Life, Tonka and Transformers,

among many others.)9 The Discovery Kids cable channel “The Hub” will show in 60 million households nationwide.

What do you see happening with your revenue in the future years?

We see our trend of growth of 5% still something that is maintainable over these coming years (as opposed to the

Toy industry’s average of 1%). Currently we are looking to expand our offices in Brazil, Russia, and China.

Interview with CEO Brian Goldner10

The following is an interview conducted by Wall Street Journal’s Willa Plank that appeared in his article “Cable-TV Shows and Hollywood Guide Hasbro's Toy Development” on December 22, 2009. It provides valuable information about the direction in which Hasbro is aiming to move for 2010. Some of Goldner’s descriptions of company strategy also played a role in estimating growth rates for product segments in our pro forma income statement analysis. WSJ: Tells us about the joint venture with Discovery.

Mr. Goldner: A lot of other kids networks seem to be focused on teenagers. We think there is a great opportunity to

focus on the six- to 12-year-old and their parents. And we have a lot of brands that we'll use. It's not just all Hasbro

programming. Certainly you will see My Little Pony and Tonka as some of the shows, but really at least a significant

portion will be new ideas. The network will launch in the fall of 2010.

Bob Orci and Alex Kurtzman, who wrote the "Transformers" movies, a "Star Trek" movie, and the TV show

"Fringe," are working on a show for us. Lauren Faust created the "Powerpuff Girls" and "Foster's Home for

Imaginary Friends." She's doing a show for us—the "My Little Pony" show. We are working with Overbrook, which

is Will Smith's and James Lassiter's company on two TV pilots.

WSJ: How has the recession affected Hasbro?

Mr. Goldner: The average purchase has shifted down from $30 retail to between $25 and $20. Part of that was self-

created because we are offering products at lower price points.

8 Matt Coffer spoke with Debbie Hancock, Investor Relations Director for Hasbro on April 1, 2010 at 11:00 AM. 9 http://www.hasbro.com/corporate/media/press-releases/hasbro-discovery-joint-venture.cfm 10 http://online.wsj.com/article/SB10001424052748704869304574596150227117662.html

Page 9: Hasbro Report

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I think you can see that consumers are very promotional oriented, even more so than prior years. We are focused

on that. We work with all of our retailers on major promotions this holiday season.

WSJ: So no $100 products this year?

Mr. Goldner: Maybe one. The [Transformer] Devastator is about $100. Most of our products are still a great value,

mostly $30, $20 and under. In fact 80% are $20 and under.

WSJ: What have you done that you would have done differently?

Mr. Goldner: Not everything works.... You can point to an item here or there that worked or didn't work: You

should have done fewer Butterscotches [plush ponies] or less Kotas [toy dinosaurs] or things along those lines. But

those are very small in comparison to the $4 billion in business that we did, and the thousands of items we put in

the marketplace or the entertainment initiatives we've begun.

WSJ: How has your management strategy changed?

Mr. Goldner: We had to rewire our organization. We actually reorganized the company to focus on our brand.

Before we were in the toys business, games business and international business. It was a much more

manufacturing-centered approach to the world. Now we've become more consumer-centric.

WSJ: What lessons did you take from the recession?

Mr. Goldner: We didn't take a decision that other companies took, which was to lay off employees. We didn't have

wholesale layoffs. Instead we asked everyone to take a pay freeze....We set a goal and objective to cut back on travel

and entertainment expenses....But at the same time, we haven't stopped opening key offices in Brazil, in Russia,

Czech Republic, Poland and China because that's where the future markets are.

WSJ: What opportunities are you pursuing in emerging markets?

Mr. Goldner: Brazil. It's a very young population and a population that is already predisposed to liking toys and

games. Our nearest competitors were marching ahead of us in Latin America—and they are hundreds of millions of

dollars ahead of us. We think we can catch up really quickly there. So there's an opportunity for us to put several

hundreds of millions of dollars of growth just by getting our fair market share in those territories.

The Czech Republic, Poland, Russia are all significant opportunities for growth for us, places where there are

already established toys and games markets. Transformers has been a tremendous growth business for us in China

and has been a great calling card for the company as we also launch other brands. A challenging financial time for

the company in 1999/2000 had us putting the pause button in international growth at that time.

WSJ: What do you see for the year ahead?

Mr. Goldner: We still believe that we can grow our business for the long-term, over the next several years, and over

a strategic plan we set for ourselves. And yet we have to be a little more conservative and careful about our

expectations for growth.

Page 10: Hasbro Report

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Competitors11

The traditional scope of the Toy Industry has changed dramatically over the years. What once were narrow

definitions of toys have now become greatly blurred with the proliferation of the internet, video games, and other

electronics. The phenomenon described by Hasbro of “children getting older younger”12 is a direct result from the

blurring of what children consider to be toys. Hasbro must not only compete with their traditional competitors, but

also face intensifying pressures from companies that are responsible for this trend. Toys do still sell, but children

getting older younger is an issue that could continue to haunt Hasbro in the future.

In terms of chief competitors, since the majority of Hasbro’s revenue comes from toys in the traditional sense, the

following is an analysis of global competitors that derive most of their revenue from these traditional toys or have

a large share of the traditional toy industry:

*For a complete list of segments and brands, please refer to appendix.

Mattel: The largest toy maker in the world and is pursuing strategies very similar to Hasbro’s. Mattel has a range of

established brands under its name including Barbie, Hot Wheels, UNO, and the Fisher-Price brands. The company

engages in strategic partnerships as well, notably WWE Wrestling, Disney/Pixar studios for Toy Story 3 & CARS,

and DC Comics (Batman).

Unlike Hasbro, Mattel oversees a majority of its manufacturing abroad, with plants located in China, Indonesia,

Thailand, Malaysia, and Mexico. While ties with film industries are present, no notable strategic alliance with a

gaming company, such as EA games, could be found. In addition, the company leverages its brand via animated T.V.

series (Barbie & Hot Wheels), but it has not had any recent major motion pictures based off its brands. It also has

not partaken in any ventures with any cable television networks.

In recent years, a string of bad news has struck Mattel. In 2007 the spur recalls from Chinese based products hit the

company especially hard, forcing Mattel to mass recall products on three separate occasions; major brands include

Dora the Explorer, Elmo, and Big Bird. The company also had an exclusive licensing with Sesame Street, but lost the

contract to Hasbro in 2009. On a positive note, Mattel finally won the legal battle over claims to the Bratz brand,

ending by receiving $100 Million in damage and the right to launch its own Bratz product line.

Namco Bandai Holdings: Based in Japan, the company was created in 2005 with the acquisition of Namco by

Bandai. The company makes toys and computer games, including Digimon, Gundam, Power Rangers, Tekken, and

Ridge Racer. In 2009, sales were $258.9 million with Net Income at $120.3 million. The company plans to expand

its global presence (currently 20% of total sales), which means it will start to compete with Hasbro more

competitively for market share. Namco Bandai does not trade on an American exchange through ADR’s.

Lego: The Lego company is privately owned and based originally out of Denmark. The company not only makes the

Lego play-sets, but also engages in strategic licensing agreements to create videogames, movies, television shows,

and computer games. Major company ties include NHL, NBA, Nike, Warner Bros. Home Entertainment Group,

Miramax Film Corp, Scholastic, and Mega Brands. The Bionicle brands and recent licensing agreements including

Harry Potter & Star Wars, have allowed the company to grow. This has amounted to sales in 2008 at $1,804 million

with $256.1 million in Net Income. Although Lego is not at Hasbro/Mattel levels in terms of sales, the fact that this

11 Respective Hasbro 10-k’s, Hoovers, Reuters 12 This describes the recent phenomenon that children cease playing with dolls, cars, etc. and instead turn to more adult forms of entertainment (i.e. videogames) at younger and younger ages.

Page 11: Hasbro Report

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company understands the trends of the industry, continues to form licensing agreements, and is trying to branch

off the traditional toy sector makes it an increasingly dangerous competitor.

Geobra Brandstätter: Started in 1876, the company’s biggest brand is the Playmobil set, invented in 1974. Its

primary business is molding plastic into different products. The company is privately owned and is headquartered

in Germany with 2009 sales at $567.4 Million. While not as popular within the U.S., Geobra Brandstätter maintains

a large presence within Europe. This could prove particularly challenging for Hasbro as it tries to penetrate new

European markets. The company also operates theme parks and does not trade on U.S. Stock exchanges.

Tomy: One of the largest toy producers in Japan, Tomy generates 90% of its revenue from Asia. The company

primarily makes toys, games, video games, and apparel for children. Net sales in 2009 were $865.1 million with a

net income of $15.6 million. It has a small presence in Europe and the U.S., and will likely continue to put pressure

on Hasbro by increasing its presence worldwide. Particularly attractive markets for Tomy include India and China.

Walt Disney Toys: While no data for traditional toys could be separated out, Disney is one company to watch out

for in the future. The company is well positioned for the changing toy industry trend, for it owns television

networks (ABC Family, Disney Channel, ESPN), film studios (Walt Disney Pictures, Touchstone, Pixar), and an

incredible brand reputation. Children worldwide recognize the Disney brand, and perhaps more importantly,

parents feel comfortable letting their children become immersed in the Disney experience. This is particularly

troubling for Hasbro because it does not have the universal rapport with parents that Disney does. Some parents

feel Hasbro products induce violence and shield their children from them.

Overall:

While many more competitors exist, it is evident that the traditional toy industry is highly competitive even

without the inclusion of the electronics industries. It is also apparent within the traditional toy industry that there

is a wide dispersion between the big players and the small. Hasbro and Mattel do dominate but should be very

watchful of the smaller players, and the 300 pound gorilla (or in this case, mouse), as these competitors continue

their expansion into Hasbro/Mattel waters. Within the big players one should also note the incredible similarities

between Hasbro and Mattel. Both giants are pursuing the same strategies, implying head-to-head competition, as

can be seen with the rivalry over the Sesame Street licensing. A head-to-head competition of this magnitude could

be especially problematic, as this generally tends to promote thinking in short-term results.

SWOT13

Strengths

Hasbro owns several iconic properties in the toys and games market, such as Monopoly, Scrabble, Transformers, Playskool, Tonka and My Little Pony.

Its alliance with major studios in Hollywood means that it has secured rights to key brands associated with movie franchises that are unlikely to disappoint at the box office.

Hasbro maintains a strong capital position, which means it is well placed to conduct expansion into emerging markets, mergers and acquisitions where desired, and to develop more innovatively— such as incorporating technology and online elements into its products.

13 Euromonitor Database

Page 12: Hasbro Report

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Weaknesses

The company is reliant upon a few major distributors for the majority of its revenue. Although these

distributors are market leaders, the company is clearly eager to develop its online presence to counter

the vulnerability this presents. Given current economic conditions, the narrow supply chain

leaves Hasbro particularly at risk if there is any change in the purchasing powers of its customers.

Hasbro is, to some extent, constantly speculating on the preferences of a youth market that can be fickle

in its choices. There is no guarantee that a particular brand will retain its popularity in spite of past

performance. Innovation is, therefore, constantly necessary; but, especially in the case of the increased

trend towards electronic games, innovation can cost more and take longer to develop. This may expose

the company to the risks of lower profit margins and potentially appearing outdated in the market.

Hasbro is also dependent on third party manufacturers abroad, meaning if there is any complication in

terms of production or supply, the company is likely to be affected instantly and adversely. This applies

to the manufacturing companies and also to more general economic concerns such as currency

fluctuations, legislative changes, and importation costs.

Opportunities

Hasbro has been quick to identify that its brands benefit from exposure across different media. In the

past, this has meant that the company has developed close ties with film studios, and these will continue

with big releases slated for 2011 that will doubtless bolster the company's performance.

The company has also been quick to seize the initiative in terms of technological integration, singing an

exclusive license with Electronic Arts. This will allow the software company to develop electronic

formats of Hasbro brands across all platforms, ranging from the market-leading electronic games

consoles (Xbox, Playstation and Wii) to mobile phones and portable games consoles.

In addition to the increased interaction with technology, Hasbro is also developing online versions of its

games and has been working, again with Electronic Arts, on using the social networking site Facebook to

promote and develop some of its key brands such as Monopoly.

Threats

The principal threat to Hasbro's economic performance in the coming year is the global recession

currently affecting all major areas of the world economy. As detailed above, the company is at higher risk

as it is a leisure company and it operates through only a few major distributors. As so many of its games

brands are so iconic, replacement cycles can be long and customers may be drawn elsewhere to newer

brands.

The company is also heavily dependent on holiday sales with 66% of its sales coming in the second half

of the year in 2007.

Increased dependence on technology is more expensive to pursue and develop and this is going to slim

down profit margins somewhat. Hasbro has already moved a great deal of manufacturing out to China

meaning that its room for maneuver to counter this is restricted.

Page 13: Hasbro Report

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P A R T I I M A CR O A N A L Y S I S

MACROECONOMIC TRENDS:14

Real GDP: Economic downturns that negatively impact the retail and credit markets, or that otherwise damage the financial health of retail customers and consumers, can harm Hasbro’s business and financial performance. Retail sales for companies such as HAS are driven by consumer spending, which is likewise driven by overall economic health. Forecasts for real GDP growth provide important data for Hasbro. After declining 6.4% in Q1 2009, real GDP is expected to return to a positive growth rate in 2010. GDP growth is estimated at 5.7% for Q4 2009. Some preliminary estimates place the growth between 2-3% for fiscal year 2010.

Disposable Personal Income: Consumption is the largest component of expenditure, but is forecasted to decrease relative to other components as U.S. consumers switch to saving their money. Growth in DPI indicates consumer ability to purchase nonessential goods. Hasbro’s sales grow as the income of its consumers grows. DPI increased 4.8% in Q4 2009, a sharp rise from its 1.2% increase in Q3 of the same year. This indicates a likely upturn in the willingness of consumers to purchase discretionary retail goods such as board games and toys, two staples of Hasbro’s product lines.

Consumer Confidence: A relatively high consumer confidence level indicates that consumers feel good about earnings potential in the upcoming year and the overall state of the economy. In turn, high confidence breeds increased borrowing and spending, specifically in the specialty retail sector. Consumer confidence was measured to be 68.4 in February, down from 70.1 in January but substantially higher than the 50.5 it recorded in January of 2009.

Retail Sales Indicator: This indicator tracks the dollar value of merchandise sold within the retail trade

by taking a sampling of companies, such as Hasbro, that sell “end products” to consumers. Between

January and February 2010, total sales volume increased 2.1%. Furthermore, YOY retail sales increased

3.5% in February. The growth was encapsulated entirely in non-food stores, which grew 8.4% in

contrast to -0.5% growth for food-stores. This uptick in retail sales is encouraging for Hasbro

shareholders, as the economy continues its momentum out of the recession.

So What? Overall economic indicators are bullish for Hasbro’s stock appreciation potential. As the

economy rebounds, retail sales should increase accordingly. Hasbro’s stockholders should continue to

watch these four macroeconomic indicators; as long as they indicate improvement in overall economic

health, both domestically and internationally, Hasbro’s downside risk is limited.

14 Standard & Poor’s Net Advantage Industry Survey

Page 14: Hasbro Report

14

INDUSTRY ANALYSIS:15

The Bad News?

Hasbro has traditionally been a toy maker with much of its consumer purchases located in the U.S. market. Many of its brands, including Monopoly, Clue, Risk, Candy Land, G.I. Joe, etc. developed strong reputations, contributing to a large moat around Hasbro’s business, even with rival Mattel in constant competition. But the domestic toy making industry has been a loser in recent years, especially to the relatively new electronic games industry. Retail sales in the U.S. toy industry decreased 3.1% from 2007 to 2008, from $22.32 to $21.64 billion. This trend continued in 2009, decreasing from $21.64 to $21.47 billion, a decline of 0.8%. In comparison, 2004 sales in the U.S. toy industry were $22.1 billion.

The Good News?

Not all hope is lost for Hasbro and the toy industry. While the market appears to be mature, Hasbro can continue to steal market share from competitors through its high quality brands. Although U.S. toy industry sales declined 3.1% in 2008, Hasbro’s sales rose 4.8% in 2008. Preliminary numbers for 2009 depict a 1.2% increase for HAS sales and a 0.8% decrease for the industry. This indicates an outperformance of the industry of 7.9% and 2.0%, respectively. Furthermore, year to date through March 12, the S&P Leisure Products Index advanced 16.8% compared to a 3.7% rise for the S&P 1500 Index (note that this is not the same as the SMF benchmark, the S&P 500).

To combat pressure from the electronic gaming industry, the company signed a "long-term strategic licensing alliance" with Electronic Arts, Inc. providing EA with the exclusive worldwide rights to develop digital games for all platforms based on Hasbro's intellectual properties. While it remains to be seen how successful Hasbro’s brands can be in the world of videogames, this appears to be a sensible step in diversification, rather than expansion into a market in which Hasbro is destined to fail. Along these lines, Hasbro is committed to developing presence in emerging markets, and to that end has recently opened offices in Brazil, Russia and China.

So What? It is true that Hasbro’s retail business has been highly seasonal and focused on toy making in the past. Were Hasbro to fail to recognize the maturation of the toy market in the U.S. and pursue alternative entertainment segments, the company’s business model would likely be destined for bankruptcy. However, CEO Brian Goldner has transformed the focus of the company. Since 2008, the company’s multimedia strategy has been investing in Hollywood—namely the releases of movies Transformers, Iron Man 2, and G.I. Joe. It also recently purchased a 50% stake in Discovery Communications for the creation of a website and a children’s cable network that airs programming featuring Hasbro’s brands. Admittedly, the venture with Discovery contains substantial risk because of the unknown territory into which Hasbro is treading. However, the potential upside of opening up this market could provide a substantial return. In sum, Hasbro’s new business model is potentially worrisome for risk-averse investors, but long-run stockholders could see above-average appreciation as it develops its hold in these emerging markets. If Hasbro fails to adapt and obtain market share outside the toy industry, shareholders could witness a slow-but-steady decline in share value in the foreseeable future.

15 Standard & Poor’s Net Advantage Industry Survey

Page 15: Hasbro Report

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PORTER’S FIVE FORCES :16

Barriers to Entry:

Low. New participants with a popular product idea or entertainment property can gain access to consumers and become a significant source of competition for Hasbro’s products. In some cases, competitors’ products may achieve greater market acceptance than Hasbro’s products, even with Hasbro’s strong brand recognition.

Supplier Power:

Medium. 25% of Hasbro’s product sales are to Wal-Mart, 13% are to Target, and 11% are to Toys R Us. With approximately 50% of sales to three different suppliers, Hasbro has little room to navigate should one of the companies become displeased with the quality of Hasbro’s products.

Threat of Substitutes:

High. Hasbro competes directly with Mattel on a variety of specific products, including boys’ action toys, girls’ toys, and games. Furthermore, Hasbro is increasingly competing with products from video game suppliers, consumer electronics companies and other businesses outside of the traditional toy and game industry.

Buyer Power:

High. Hasbro faces volatile, ever-evolving consumer preferences. This makes it difficult to maintain and build upon the success of existing products and product lines or introduce successful new products. Additionally, Hasbro management cites the financial health of its customers as one of its greatest threats in its 10-K report, as economic downturns can negatively impact discretionary income. This indicates Hasbro retains little power to affect buyer preferences for its products other than lowering prices and cutting into its profit margins.

Rivalry:

Medium. Hasbro traditionally competed head-to-head with fellow toy-maker Mattel, but in recent years has attempted to diversify into such segments as television, movies, and electronic games. With a more differentiated product base, Hasbro has opened itself to new competition from companies in these sectors, but its established brand allows it a competitive edge over less well known rivals.

So What?

Porter’s 5 Forces paint a fairly grim picture for the industry in which Hasbro competes. Low barriers to entry, a high threat of substitutes, and substantial buyer power restrict Hasbro’s operating margins and reveal consistent opportunity for competitors to steal market share from HAS. Furthermore, HAS must continually strengthen its brand against its main rival, Mattel, and venture into new markets without diworsifying. Nevertheless, it is encouraging for shareholders that Hasbro has continued to maintain strong sales in this difficult environment, increasing 5.8% versus a 3.1% decline in the toy industry in 2008.

16 Standard & Poor’s Net Advantage Industry Survey, 2009 Hasbro 10-k

Page 16: Hasbro Report

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P A R T I I I Q U A N T I T A T I VE A N A L Y S I S

PRICE PERFORMANCE17

Trailing 5-year Period, HAS vs. S&P 500

The above graph depicts a comparison of HAS to the S&P 500 over the last five years. HAS appreciated 88.3 % over the period, compared to -0.3% growth for the S&P. The stock closely mirrored the S&P 500 from 2005 to the beginning of the housing collapse at the end of ‘07. Hasbro withstood much of the recessionary pressure of ’07-’09, dipping only slightly in price and even gaining ground briefly during 2008. While this is somewhat unsurprising given the nature of Hasbro’s products (the demand for board games, cheap action figures, etc. is relatively inelastic), it should be noted that HAS’s stock price has continued its outperformance of the S&P 500 even during the expansion, maintaining a wide margin of appreciation.

17 Yahoo! Finance

Page 17: Hasbro Report

FINANCIAL RATIO ANALYSIS18,19,20

Liquidity: The story is mixed between Hasbro and Mattel for liquidity ratios. Hasbro has consistently (albeit slightly) outperformed Mattel in recent years in terms of

current ratio and quick ratio. The two companies hold similar amounts of cash to fund investment opportunities, although most of their funding for ventures comes in

the form of debt holdings. The Discovery venture for Hasbro is being financed almost entirely by debt.

Profitability: Hasbro has consistently improved its net income and operating margins. However, gross margins have remained relatively flat. This can be explained by

the stagnant growth of the toy industry over the last five years. Hasbro has increasingly earned a better rate of return on its assets and equity, increasing its ROA by

50% over the period and nearly doubling its ROE. Mattel has likewise made improvements in its NI and OM, but not to the extent that Hasbro’s management has. Part

of the reason Mattel currently has a higher NI margin than Hasbro is because of Mattel’s lower tax rate. Overall, in terms of profitability, the story is slightly in Hasbro’s

favor. Despite Mattel’s strong performance early in the period, it has failed to keep pace with Hasbro’s managerial changes, and may soon fall behind if Hasbro maintains

its cost-cutting effectiveness. The 5-year peer averages for profitability ratios reiterate why a head-to-head comparison of Hasbro to Mattel was more appropriate.

18 All numbers derived from respective 10-k’s of Hasbro and Mattel. 19 FCFF was calculated as EBIT- (1-T) + Dep. + Amort. - ∆NWC – CapEx (PP&E). 20 The financial ratio analysis only compares Hasbro to Mattel. An analysis of JAAKS Pacific and LeapFrog Enterprises was done in lieu of available data and comparability of the other direct competitors. Unfortunately when JAAKS and LeapFrog are included within the peer averages (as noted within the 5 yr. peer average), they distort the numbers to such an extent that it makes Hasbro seem better than they really are. For a better analysis Hasbro was compared to Mattel not only because the numbers reveal a more accurate picture of current financial health, but also because of the overlap in their stories and strategies.

17

HAS MAT 5 yr. Peer

Financial Analysis 2009 2008 2007 2006 2005 2009 2008 2007 2006 2005 5 Yr. AVG 5 yr. AVG Average

Liquidity

Current Ratio 2.51 2.14 2.13 1.90 2.01 \ 2.41 1.89 1.71 1.80 1.65 \ 2.14 1.89 \ 2.74

Quick Ratio ((C+A/R)/C.L) 2.05 1.55 1.61 1.40 1.61 1.76 1.18 1.20 1.36 1.20 1.65 1.56 2.07

Cash (in Millions) 636$ 630$ 774$ 715$ 942$ 1,117$ 618$ 901$ 1,206$ 998$ 740$ 760$ 357$

Cash as a % of C.A. 31.1% 36.8% 41.0% 41.6% 51.5% 43.7% 25.9% 34.8% 42.3% 41.4% 40.4% 42.3% 38.9%

Cash as % of F.A. 16.3% 19.9% 23.9% 23.1% 28.5% 23.4% 13.2% 18.8% 24.3% 22.8% 22.4% 23.6% 42.5%

NWC (in Millions) 1,229$ 914$ 1,001$ 812$ 919$ 1,494$ 1,127$ 1,023$ 1,268$ 949$

NWC less Cash 593$ 284$ 226$ 97$ (23)$ 377$ 509$ 121$ 62$ (48)$

Profitability

NI Margin 9.2% 7.6% 8.7% 7.3% 6.9% 9.7% 6.4% 10.0% 10.5% 8.1% 7.9% 7.7% -2.4%

Operating Margin 14.5% 12.3% 13.5% 11.9% 10.1% 13.5% 9.2% 12.2% 12.9% 12.8% 12.5% 12.1% -0.7%

Gross Margin 58.8% 57.9% 58.9% 58.6% 58.3% 50.0% 45.4% 46.5% 46.2% 45.8% 58.5% 58.5% 44.2%

ROA 9.6% 9.7% 10.3% 7.4% 6.4% 11.1% 8.1% 12.5% 12.0% 9.5% 8.7% 8.5% -2.7%

ROE 23.5% 22.1% 24.0% 15.0% 12.3% 20.9% 17.9% 26.0% 24.4% 19.8% 19.4% 18.5% -5.6%

Tax Rate 29.2% 30.4% 28.0% 32.6% 31.8% 19.9% 22.2% 14.7% 13.3% 36.0% 30.4% 30.7%

Hasbro (HAS) Mattel (MAT)

Page 18: Hasbro Report

18

Asset Management: The story here paints an almost identical picture for Hasbro against Mattel, especially when one observes the five year averages. Hasbro has lost

some ground to Mattel in this area, decreasing the rate at which the company collects payments from its customers and increasing its rate of payment to suppliers. Both

of these trends negatively impact financials for Hasbro, and may be explained by the moderate leverage that suppliers Wal-Mart, Target, etc. have over the company’s

products. This explanation can be countered by the observation that Mattel has resisted these trends. Total asset, fixed asset, and current asset turnover ratios are

nearly the same for the two rivals. Nevertheless, it seems that Hasbro has again been improving slowly over the last five years, while Mattel has stagnated.

Debt Management: Hasbro’s management has increased its reliance on debt as a form of financing over the last five years. This could be a result of recessionary

pressures and refinancing opportunities, which allowed Hasbro to take advantage of lower interest rates. From 2008-2009, the majority of the increase in long term

debt can be explained by the requirements of financing the Discovery venture. Mattel has also increased its holdings of long term debt over the period, but not as

aggressively as has Hasbro. Hasbro’s shareholders may be disconcerted by the level of debt that HAS currently holds, but, as will be indicated using the Z-score Model in

the next section, the company is in no real imminent danger of defaulting on its obligations. Risk-averse investors would be wise, however, to observe how effectively

Hasbro manages to pay off its debt in the near future. Should the Discovery venture fail to provide adequate returns over the next couple of years, Hasbro could begin to

scramble for corporate restructuring, refinancing, or begin to default on portions of its debt.

Du-Pont ROE: The Du-Pont ROE provides a snapshot of perhaps the most important parts of the ratio analysis that have been discussed thus far. It demonstrates that

Hasbro has been more effective than Mattel in improving its profit margins, total asset turnover, equity multiplier, and return on equity on a percentage growth basis.

Meanwhile, Mattel has decreased or remained stagnant in each of these categories. Overall, the last five years have seen the previously dominant Mattel lose ground to

Hasbro—a trend that could allow Hasbro to obtain the number one position in the toy industry in the near future.

HAS MAT 5 yr. Peer

Financial Analysis 2009 2008 2007 2006 2005 2009 2008 2007 2006 2005 5 Yr. AVG 5 yr. AVG Average

Asset Management

ACP (days) 92 55 61 64 61 50 53 60 60 53 67 61 79

Days Sales in Inv 45 64 59 56 50 47 54 48 45 48 55 57 64

APP (days) 37 39 43 44 43 46 39 50 45 34 41 42 50

TATO 1.04 1.27 1.19 1.02 0.94 1.14 1.27 1.24 1.14 1.18 1.09 1.10 1.09

FATO 2.20 2.76 2.85 2.29 2.10 2.44 2.59 2.70 2.68 2.64 2.44 2.49 4.21

CATO 1.99 2.35 2.03 1.83 1.69 2.13 2.48 2.30 1.98 2.15 1.98 1.98 1.71

Debt Management

LTD (in Millions) 1,132$ 710$ 710$ 495$ 496$ 700$ 750$ 550$ 636$ 525$ 708$ 624$ 360$

LTD as a % of Total Liabilities 49.2% 39.9% 38.3% 31.7% 31.4% 31.1% 29.3% 22.0% 25.2% 23.1% 38.1% 35.9% 36.0%

LT Debt-to-Assets 29.0% 22.4% 21.9% 16.0% 15.0% 14.6% 16.0% 11.4% 12.8% 12.0% 20.9% 19.2% 15.4%

Total Liabilites-to-Equity 1.44 1.28 1.34 1.01 0.92 0.89 1.21 1.08 1.04 1.08 1.20 1.15 0.69

Total Liabilities-to-Assets 59.1% 56.1% 57.2% 50.3% 47.8% 47.1% 54.7% 52.0% 50.9% 51.9% 54.1% 53.1% 39.2%

TIE 9.55 10.49 15.00 13.68 10.17 10.18 6.61 10.29 9.13 8.69 11.78 12.22 14.27

Du-Pont ROE

PM 9.2% 7.6% 8.7% 7.3% 6.9% 9.7% 6.4% 10.0% 10.5% 8.1% 7.9% 7.7% -2.4%

TATO 1.04 1.27 1.19 1.02 0.94 1.14 1.27 1.24 1.14 1.18 1.09 1.10 1.09

EM 2.44 2.28 2.34 2.01 1.92 1.89 2.21 2.08 2.04 2.08 2.20 2.15 1.70

ROE 23.5% 22.1% 24.0% 15.0% 12.3% 20.9% 17.9% 26.0% 24.4% 19.8% 19.4% 18.5% -5.5%

Hasbro (HAS) Mattel (MAT)

Page 19: Hasbro Report

Z-SCORE MODEL21

Hasbro maintains long term debt of $1.13 billion. With a market cap of just over $4 billion, this highly leveraged position is potentially worrisome to risk-averse investors who imagine a double-dip in the global recession. The Z-Score model is a financial analysis tool used to predict the probability that a firm will go bankrupt in the next two years. The model weights five variables and then sums them to arrive at the ”probability” of bankruptcy. We find the formula to be a more useful indicator of a firm’s near term financial soundness than a simple comparison of cash holdings to total long term debt. The formula is as follows (figures in millions of dollars):

Z = 1.2T1 + 1.4T2 + 3.3T3 + 0.6T4 + 0.999T5

Where: T1= Working Capital/Total Assets22

= 1,229/3,897 = 0.315

T2= Retained Earnings/Total Assets

= 2,721/3,897 = 0.698

T3= Earnings Before Interest and Taxes/Total Assets

= 588,598/3,896,892 = 0.151

T4= Market Value of Equity/Book Value of Total Liabilities

= 4,400/2,302 = 1.911

T5= Sales/Total Assets

= 4,068/ 3,897 = 1.044

Therefore, Z = 1.2(0.315) + 1.4(0.698) + 3.3(0.151) + 0.6(1.911) + 0.999(1.044)

Z = 4.043

Generally, the distribution of z-scores is divided into three zones: “safe,” “grey,” and “distress.” Companies in the safe zone have a Z-score greater than 2.99. Companies with a score between 1.8 and 2.99 are in the grey zone. Finally, a score below 1.8 indicates imminent financial distress. Indeed, since its development in 1968, the model has been 80-90% accurate in predicting bankruptcy one year prior to the company’s insolvency. Because Hasbro maintains a score of over 4, we are confident that downward pressures—both economic and industrial—pose little threat to the company’s ability to meet its debt obligations, despite its somewhat highly leveraged position.

21 Edward Altman, 1968

22 All figures are year-end 2009 data, and in 000’s of $US. 19

Page 20: Hasbro Report

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HASBRO PRO FORMA INCOME STATEMENT

2011 2010 2009 2008 2007

Revenue Net revenues $ 4,515,000 4,182,000 4,067,947 4,021,520 3,837,557

Cost of sales 1,851,150 1,714,620 1,676,336 1,692,728 1,576,621

Gross profit 2,663,850 2,467,380 2,391,611 2,328,792 2,260,936

Expenses

Amortization 49,000 49,000 85,029 78,265 67,716

Royalties 361,200 334,560 330,651 312,986 316,807

Research and product development 203,175 188,190 181,195 191,424 167,194

Advertising 496,650 460,020 412,580 454,612 434,742

Selling, distribution and administration 889,455 823,854 793,558 797,209 755,127

Total expenses 1,999,480 1,855,624 1,803,013 1,834,496 1,741,586

Operating profit 664,370 611,756 588,598 494,296 519,350

Nonoperating (income) expense

Interest expense 54,180 50,184 61,603 47,143 34,618

Interest income 0 0 -2,858 -17,654 -29,973

Other (income) expense, net 0 0 156 23,752 52,323

Total nonoperating expense (net) 54,180 50,184 58,901 53,241 56,968

EBT 610,190 561,572 529,697 441,055 462,382

Income taxes 183,057 168,472 154,767 134,289 129,379

Net earnings $ 427,133 393,100 374,930 306,766 333,003

Shares Outstanding 136,000,000 138,000,000 139,379,182 140,718,349 156,339,437

Earnings Per Share

Basic $ 3.14 2.85 2.69 2.18 2.13

Diluted $ 2.89 2.62 2.48 2.00 1.97

Cash dividends declared $ 0.80 0.80 0.80 0.80 0.64

PRO FORMA INCOME STATEMENT EXPLANATION 23

The process by which we projected 2010 and 2011 sales revenue for Hasbro first required breaking down its various product segments. A growth rate for each segment was obtained and then applied to that segment’s 2009 revenues to obtain total sales revenue for 2010. Subsequently, we projected growth rates for each segment in 2011 and applied these separate growth rates to our 2010 estimates to arrive at total sales revenue for 2011. The following indicates our reasoning behind each growth rate.

*For a complete breakdown of Revenue and further notes on the pro-forma, please refer to the Appendix.

23 The 50/50 joint venture with Discovery is supposed to launch in fall of 2010. We can calculate sales growth projections for Hasbro without considering the merits of this venture, at least for 2010, because its programming will not begin airing until the fourth quarter of the fiscal year.

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Sales revenue growth rates breakdown 2010:

Games and Puzzles: 1% Weighted average growth rate of 1.0% (40% weight for 2009, 30% for 2008, 20% for 2007, and

5% for 2006 and 2005 revenues for this division). Scrabble and Lightning Game, Inc. teamed up to develop and produce gaming devices which are to be released in 2010. The assumption of a 1% growth rate appears to be reasonable given the flat sales projection of the industry.

Boys’ Action Toys: 5%

Releases for 2010 include a multitude of possible outlets for selling boys’ action figures. Among these are Iron Man 2 and TV Shows Super Hero Squad, Star Wars-based Clone Wars, and Beyblade. We anticipate similar sales growth to 2008 (5.8%) in this segment. In that year, Hasbro’s releases included the original Iron Man, Incredible Hulk, Star Wars: Clone Wars, and other hits. We also expect residual earnings from the 2009 sales of Transformers and G.I. Joe to positively affect Hasbro’s top line in this area.

Girls’ Toys: 2% This segment is likely to mirror the flat-line sales of the toy industry throughout 2009. “Girls’

toys” seems to be a fairly resilient segment regardless of economic conditions or new releases. We do expect slight positive growth, however, with the development of the new animated TV show My Little Pony.

Preschool: 2.6%

Sales for the “preschool” division of Hasbro’s products were projected at 2.6% based on a weighted average growth rate for 2005-2009, similar to the projections for “games and puzzles.” Sales for this division account for only 11% of the revenue for HAS, so a miscalculation in this area will be unlikely to materially affect Hasbro’s top line.

Tweens Toys: N/A.

Hasbro recently broke up the “tweens toys” division of its product line and distributed its assets to the other product segments.

Other: 0.0%

Because we have limited information about this division of Hasbro’s sales, and because it accounts for < 1% of total revenue, we left the growth rate of this segment at 0%. There appears to be little justification for significantly altering this, either positively or negatively.

Projected Total Sales Revenue Growth for 2010: 2.8%, to $4,182,00024

Sales revenue breakdown 2011:

Games and Puzzles: 2% We anticipate this division again following a trend of flat sales for the toy industry. However,

with the production of the movie Battleship, we forecast a slight increase in growth as sales of games, specifically the game after which the movie is named, edge higher.

24 This growth rate was weighted by each segment’s total revenue.

Page 22: Hasbro Report

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Boys’ Action Toys: 15%

With such blockbusters as Transformers 3, Spiderman, Thor, Captain America, Stretch Armstrong, and Battleship all scheduled to be released in 2011, we anticipate robust growth in this division of Hasbro’s product line. In 2005, the release of Star Wars Episode III: Revenge of the Sith propelled growth in this division 22%. We are tempering our projections with the weighted average calculation of growth rates in this division from 2005-2009, and with the trend of decreasing sales in the toys industry over the last five years.

Girls’ Toys: 4%

The launch of “The Hub” programming network in Q4 of 2010 should boost sales for this division, at least in the short term. Even if the venture ultimately fails, we anticipate increased interest in Hasbro’s product lines with this additional avenue for advertisement.

Preschool: 9%

Sales in this segment were forecasted on the basis of the release of Sesame Street toys in 2011. Hasbro took over rights to the franchise, including all Sesame Street characters, after it was owned by rival Mattel. We justify this growth rate because of the decades of success retained by the Sesame Street brand in the preschool age group.

Tweens Toys: N/A Other: 0%

Again, with little information about this division, we are hesitant to project either an uptick in revenue or a downturn. In any case, the total revenue for this segment is immaterial for our total sales projections for 2011.

Projected Total Sales Revenue Growth for 2011: 8.0%, to $4,515,000

While this figure may seem a little high, as recently as 2007 Hasbro experienced 21.8% growth in sales revenue. Because we are confident in our analysis of each of the components of total sales revenue, we think 8% growth for 2011 is both reasonable and probable.

Other than sales revenue, all items were projected on a percentage of sales basis as a compound annual growth

rate over the 2007-2009 period.

We recognize that a majority of acquisitions negatively impact companies’ bottom lines, and that this decrease in

net income should be accounted for in the pro forma evaluation. However, preliminary revenue from the project

will not begin cash flow to Hasbro until fall of 2010. Thus, we have limited data on which we can base a solid

estimate of profit or loss this early in the life of the Discovery venture. We neglected to include either a non-

operating income or expense based on this acquisition because of this. The possibility that this venture will fail has,

nevertheless, been incorporated into conservative estimates of sales revenue growth for each of Hasbro’s product

segments, as well as a decision to maintain constant operating margins despite Hasbro’s continued trend towards

improving its bottom line.

Page 23: Hasbro Report

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PRICE MULTIPLES COMPARISON25

The above table depicts a valuation of Hasbro’s stock based on five metrics. We computed straight and

weighted averages26 for 2005-2009 for each metric and then multiplied the result by our projections

from the pro forma income statement to derive the “value according to projections.” The margin of safety

column compares this value to the most recent stock price (at the time of writing) of $38.36. We

computed margins of safety for Hasbro, Hasbro and Mattel combined, and the entire peer group to

observe how Hasbro was performing relative to its industry.

So What?

Notably, the largest margin of safety resulting from this analysis is a mere 3.13% using projections of

Hasbro’s P/E ratio in 2010. A majority of the margins are negative, implying that Hasbro’s stock price

may currently be overvalued. While relative valuation is perhaps not as financially convincing as

intrinsic methods of stock price analysis, the fact that all five measures provided weak margins of safety

is a red flag moving forward.

25 All numbers from respective 10-ks. 26 Weights were 40% for 2009, 30% for 2008, 20% for 2007, and 5% for 2006/2005.

Multiples projected Simple Weighted Simple Weighted Simple Weighted

for 2010 5 yr. AVG 5 yr. AVG 5 yr. AVG 5 yr. AVG 5 yr. AVG 5 yr. AVG

P/E Just HAS 15.10 14.12 39.56 36.98 3.13% -3.59%

(Has + MAT) 14.94 14.39 39.14 37.69 2.04% -1.75%

All Peer 12.47 11.37 32.67 29.79 -14.83% -22.34%

S&P 500 P/E (12/31/09) 20.21

P/S Just HAS 1.08 1.03 33.29 31.68 13.21% -17.41%

(Has + MAT) 1.18 1.10 36.30 33.90 -5.37% -11.64%

All Peer 1.05 0.95 32.40 29.14 -15.54% -24.02%

P/BV Just HAS 2.60 2.72 30.44 31.86 -20.64% -16.95%

(Has + MAT) 2.87 2.80 33.70 32.88 -12.15% -14.29%

All Peer 2.25 2.13 26.43 24.98 -31.11% -34.89%

EV/EBITDA Just HAS 7.55 7.45 5,718 5,642 0.08% -1.24%

(Has + MAT) 7.81 7.58 5,915 5,737 3.54% 0.42%

All Peer 5.33 4.71 4,037 3,565 -29.34% -37.60%

EV/Revenue Just HAS 1.28 1.30 5,373 5,455 -5.94% -4.51%

(Has + MAT) 1.25 1.22 5,231 5,088 -8.43% -10.93%

All Peer 1.00 0.92 4,185 3,846 -26.74% -32.68%

Multiples Target Price Margin of Safety

Page 24: Hasbro Report

Discounted Cash Flow Analysis27

in Mil. $'s. 2014 2013 2012 2011 2010

2009 2008 2007 2006 2005 2004

Sales Growth 3.0% 3.0% 3.0% 8.0% 2.8%

1.2% 4.8% 21.8% 2.1% 3.0% Sales $4,934 4,790 4,650 4,515 4,182

4,068 4,022 3,838 3,151 3,088 2,998

EBIT $731 708 683 664 612

589 494 519 376 311 293

(1-T) 70.0% 70.0% 70.0% 70.0% 70.0%

70.8% 69.6% 72.0% 67.40% 68.20% 75.40%

Depr of PP&E $113 110 107 104 96

96 88 89 68 78 76

Amortization. $49 50 52 49 49

85 78 68 79 102 71

Cap Ex - PP&E $(276) (268) (260) (253) (234)

(104) (117) (92) (82) (71) (79)

∆ NWC $37 36 35 85 (159)

315 (86) 188 (107) 350 (9)

FCFF $361 352 342 280 498

179 479 251 425 (29) 297

Terminal Value $5,779

Projected

Implied

Value

Value

WACC 9.43% 9.43% 9.43% 9.43% 9.43%

Net Debt (496)

(496)

PV of CF $3,913 245 261 233 455

Sum of the PVCF's 5,107

5,713

Total Value of firm 4,611

5,217

# of Shares 136

136

Price Per Share $33.91

$38.36

*For accompanying notes to DCF please refer to Appendix.

Based on the respective variables, the intrinsic value per share was calculated to be $33.91 a share. The current price (as of close April 2,

2010) is $38.36, which is above the calculated price and suggests the stock to be overvalued. As a point of reference one can work backwards from the current $38.36 per share price to figure out how much difference there is in Market Capitalization (Implied Value). The current price suggests a Market capitalization of $5,217 million, with the projected intrinsic value at $5,107million, resulting in $606 million unaccounted for.

27 Historical numbers were based off respective Hasbro 10-k’s. 24

Page 25: Hasbro Report

Stylized Models:28

In the preceding sections, the different models (pro-forma, multiples, and the spreadsheet DCF) used conservative

assumptions and pointed to the firm being fully-valued, if not over-valued.

Instead of simply regurgitating the same findings, the following stylized models attempt to provide a different

perspective by taking an optimistic stance and relaxing the conservative assumptions made with the other models. For

example, the stylized models assume that the network venture, movies, and licensing agreements work out

spectacularly for Hasbro and translate over into higher growth rates.

H-Model:

Equation:

V = [FCFF x (1 + Gl) / (WACC - Gl) ] + [ FCFF x H x (Gs-Gl) / ( WACC – Gl ) ]

Assumptions

Analysis

FCFF $267

V $5,193

WACC 9.43%

Net Debt (496)

H 1.5

# of shares 136

Gs 17.70%

Price/share $34.53

Gl 3.00% *Please refer to the appendix for definitions & explanation of the respective variables.

Three-Stage FCFF valuation model with declining growth in stage 2:

Year: 1 2 3 4 4

Growth Rate 17.70% 17.70% 8.20% 8.20% 3%

FCFF $314 370 400 433

TV

$6,937

PV at 9.43% $287 309 305 302 4,837

Assumptions:

Analysis:

FCFF $267

Value (V) $6,041

WACC 9.43%

Net Debt (496)

g1 17.70%

# of shares 136

g2 8.20%

Price per share

$ 40.77 g3 3%

*Please refer to the appendix for definitions & explanation of the respective variables.

28 Figures in millions of Dollars. 25

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Analysis:

One should bear in mind the growth rates apply to growth in FCFF and not sales. With the liberal assumptions made the

H-model results in an intrinsic value of $34.53 per share, while the 3-stage model calculates a $40.77 per share. With the

current price at $38.36 per share (as of close April 2, 2010), this translates into a margin of Safety of -9.98% and 6.28%

respectively. While one of the models results in a positive value, even with the liberal assumptions this does not surpass

the minimum margin of safety threshold.

Valuation Summary29

Metrics: Values

P/E

$38.34

P/S

35.45

P/BV

33.79

EV/EBITDA

33.13

EV/Revenue

32.22

DCF

38.36

H-Model

34.53

3-Stage Model 40.77

Value

$35.82

The current price (as of 4/2/10) is $38.36. At an implied value of $35.82, this indicates Hasbro is overvalued by 7.0% (a

margin of safety of -7.0%). Our recommendation thus must be to not buy the stock at its current value. However,

should the stock decline to a price of $28.66 without significant negative change in Hasbro’s fundamentals, the

economic outlook, and other variables analyzed in this report, this price would provide a margin of safety of 25%

according to our valuation. Under these circumstances, we would be confident in issuing a buy recommendation for

Hasbro.

Conclusion

The Good:

Sesame Street brand ownership

Well balanced portfolio of assets

Exclusive licensing agreements with EA, Marvel, and production studios

Expanding into untapped markets (Brazil, India, Eastern Europe, etc)

Company promotes from within

Outsources most of its manufacturing so it can focus on its core business

Slated to release a number of movies and animated T.V. shows leveraging core brands in 2011

29 The multiple values were derived by averaging the 5 year simple average for Has, the 5 year weighted average for Has, the 5 year simple average for (Has + Mat), and the 5 year weighted average for (Has + Mat). In addition, the final value was derived by averaging all of the different metrics.

Page 27: Hasbro Report

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The Bad:

Seasonality—a majority of sales come in Q3 and Q4

Concentrated customer base

Discovery network venture could prove to be a classic case of “diworsification”

The trend of kids becoming “older younger”

The Ugly:

The toy industry is stagnant, perhaps even in decline

Most of our valuation models point to Hasbro being fully valued, if not overvalued

Appendix

Network Venture Article:30

Overcrowding A Problem For Kids

Children's TV marketplace expected to be flat despite new entrants

By Claire Atkinson -- Broadcasting & Cable, 3/1/2010 12:16:52 PM

The smackdown for the attention of young viewers will get some new heavyweights in 2010. Discovery

Communications' “The Hub”-its rebrand for Discovery Kids-and SyFy will look to crack open a piece of

the billion-dollar-plus market.

But as the kids upfront pitches get started on March 11 with Nickelodeon's presentation in New York, the

emergence of new players doesn't necessarily mean there's any more money to go around. While the

scatter market is running as much as 30% above upfront levels in other sectors, in the kids marketplace

scatter is just a tick above upfront rates. The 2009 kids upfront was pegged at $850 million, according to

industry estimates, and few see that-or the total ad spend figure-increasing.

"I would say 2010 is going to be down versus 2009 as far as calendar-year spending," says Francois Lee,

VP and activation director at MediaVest USA. Lee does note that major toy companies reported decent

fourth-quarter earnings, and the annual New York toy fair has generated some buzz.

Kantar Media figures puts the overall children's cable TV market at $1.175 billion in 2009, down from

$1.281 billion in 2008. The company tracks Nickelodeon, Nick Tunes, Cartoon Network and Walt Disney

Co.'s Disney Tunes/XD, but not Discovery Kids.

Discovery has said little as yet about its rebranded kids entrant. A year ago, the factual giant sold a half-

share in Discovery Kids to toy retailer Hasbro, and will turn the channel into “The Hub” this fall under the

30 http://www.broadcastingcable.com/article/449399-Overcrowding_A_Problem_For_Kids.php

Page 28: Hasbro Report

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aegis of former Fox Kids Network chief Margaret Loesch. Hasbro paid $300 million for its share of the

channel, but it's unclear whether the company, which owns properties such as G.I. Joe and My Little Pony,

will continue to spend as widely with other services as a result of its big media investment.

How visible Hasbro's own brands will be on the new channel is of keen interest to TV buyers. "We have to

see what programming they put on and how directly or indirectly they support it," Lee says. "I'm sure

they'll maintain a presence on other networks. If there's preferential treatment, I think it would create

issues for other advertisers."

Also joining the fray will be NBC Universal's SyFy. "As of fourth quarter, 13 million 2-11-year-olds were

watching, with 25 million adults living with a child of those ages," says Alan Seiffert, senior VP of SyFy

Ventures. "The kids side in many ways has not been well served, and we're in a unique place because our

channel is very special."

SyFy is looking to break out of its tight niche as a service for science-fiction aficionados and aims to

embrace the wider theme of imagination. "What better audience to grow that with than children," Seiffert

adds. Kids programming will launch first online and then is likely to appear on the channel in the next six

months.

Not all players in the space are linear networks. Comcast, an owner of PBS Sprout, is also out selling

advertisers on its growing video-on-demand catalog, which has gained notable traction in the sector.

Diana Kerekes, VP of video content at Comcast Cable, reports that customers ordered up a monthly

average of 25 million hours of kids-themed content in 2009. In terms of usage, customers viewed kids

content 70 million times over the same period.

"On Demand is huge for kids; it is our most-viewed area within the On Demand system," Kerekes says.

Between 2005 and 2010, Comcast says it has experienced a 370% increase in views of kids shows.

Board of Governors:31

Why bother analyzing the Board of Governors?

A strong board can prove to be an invaluable asset, while a weak board can materially hurt the company.

It thus seems prudent to examine the board for any glaring negative points. In general, one would like a

strong board to have a range of backgrounds in regard to experience, age, and sex. It is also important for

the board to be vested in the company’s future, in equities, and to have a good number of people from the

company itself. Too many other board affiliations are generally a negative sign, as this has a tendency to

distract focus on the company.

31Hoovers (HAS, MAT), http://phx.corporate-ir.net/phoenix.zhtml?c=68329&p=irol-govboard, http://corporate.mattel.com/about-us/bios.aspx

Page 29: Hasbro Report

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Hasbro Name Age Sex

Number of other board

affiliations Previously work experience

Alfred j. Verrechia 67 M 1 Hasbro

Basil L. Anderson 63 M 5 Staples; Campbell, etc

Alan R. Batkin 63 M 3 Eton Park Capital Management; Kissinger Associates

Frank J. Biondi, Jr 63 M 4 WaterView Advisors

Kenneth A. Bronfin 48 M 0 Hearst Interactive Media

Jack M. Connors 65 M 1 Hill, Holliday, Connors Cosmopulos Inc

Michael W.O. Garrett 65 M 4 Nestle

E. Gordon Gee 64 M 3 Ohio State University

Brian Goldner 46 M 0 Hasbro

Jack M. Greenberg 65 M 4 Western Union Company; McDonald's

Alan G. Hassenfeld 59 M 0 Hasbro

Tracy Leinbach 48 F 2 Ryder

Edward M. Philip 42 M 0 Highland Consumer Fund

Paula Stern 63 F 1 Stern Group

Mattel

Robert A. Eckert 54 M 1 Mattel, Kraft

Dominic Ng 51 M 1 East West Bancorp

Vasant M. Prabhu 50 M 1 Starwood Hotels and Resorts Worldwide

Andrea L. Rich 65 F 2 Log Angeles County Museum of Art

Ronald L. Sargent 53 M 2 Staples, Corporate Express NV

Dean A. Scarborough 54 M 0 Avery Dennison Corporation

Christopher A. Sinclair 58 M 2 Scandent Holdings; Cambridge Solutions

G. Craig Sullivan 70 M 2 Clorox Company

Kathy Brittain White 58 F 1 Horizon Institue of Technology; Rural Sourcing

Desired

Size Current Board #

Retirement Age

Term Limits

Company ownership

by Directors

Limitations to serving

on other Boards

Hasbro 12-15 14 72 None Mandatory None

Mattel 10-12 9 72 None Mandatory None

Analysis: The facts reveal a wide range of backgrounds in both companies. If there is any weakness apparent from the data, it would have to be Mattel’s lack of directors who are ex-Mattel employees. It is important to have a good number of people from inside the company, for they have a tendency to better understand the company and can offer insider-perspectives.

Takeover Defenses: No current information on takeover defense could be found for either company. In 1989, Hasbro enacted

shareholder defenses, including a poison pill and staggered board, which may or may not be still in effect.

Page 30: Hasbro Report

Financial Ratios for JAAKS and LeapFrog.

30

JAKK LF JAKK LF

Finacial Analysis 2009 2008 2007 2006 2005 2009 2008 2007 2006 2005 MRY MRY 5 yr. AVG 5 yr. AVG

Liquidity

Current Ratio 3.26 3.17 3.09 2.64 3.43 \ 2.51 2.40 2.78 3.97 4.41 \ 1.89 1.71 \ 3.12 3.22

Quick Ratio ((C+A/R)/C.L) 2.47 2.12 2.45 1.98 2.64 2.13 1.69 2.11 2.97 2.74 1.18 1.20 2.33 2.33

Cash (in Millions) 255$ 170$ 241$ 185$ 240$ 62$ 79$ 105$ 148$ 72$ 618$ 901$ 218$ 93$

Cash as a % of C.A. 50.2% 35.7% 45.8% 40.9% 56.5% 25.0% 33.0% 32.9% 38.2% 13.6% 25.9% 34.8% 45.8% 28.5%

Cash as % of F.A. 202.4% 30.7% 52.7% 43.0% 72.9% 20.1% 25.8% 27.5% 32.9% 11.9% 13.2% 18.8% 80.4% 23.6%

NWC (in Millions) 352$ 325$ 356$ 281$ 301$ 148$ 140$ 203$ 290$ 411$ 1,127$ 1,023$

NWC less Cash 97$ 155$ 115$ 96$ 61$ 87$ 61$ 99$ 142$ 339$ 509$ 121$

Profitability

NI Margin -48.0% 8.4% 10.4% 9.5% 9.6% -0.7% -14.9% -22.9% -28.9% 2.7% 6.4% 10.0% -2.0% -12.9%

Operating Margin -56.3% 7.9% 12.5% 12.0% 13.3% -2.2% -13.1% -22.9% -24.8% 3.2% 9.2% 12.2% -2.1% -12.0%

Gross Margin 25.2% 35.5% 37.8% 38.6% 40.3% 41.6% 39.5% 39.2% 29.3% 43.0% 45.4% 46.5% 35.5% 38.5%

ROA -37.5% 7.4% 9.1% 8.2% 8.4% -0.9% -22.3% -26.7% -32.2% 2.9% 8.1% 12.5% -0.9% -15.8%

ROE -103.8% 10.2% 12.9% 11.9% 12.1% -1.4% -38.0% -41.6% -43.4% 3.8% 17.9% 26.0% -11.3% -24.1%

Tax Rate credit 14.4% 31.5% 32.1% 34.2% credit credit credit credit credit 22.2% 14.7%

Asset Management

ACP (days) 58 59 74 72 47 140 71 112 102 143 53 60 62 113

Days Sales in Inv 21 54 51 59 61 45 74 70 74 164 54 48 49 85

APP (days) 23 35 36 50 46 94 71 63 48 72 39 50 38 70

TATO 1.27 0.88 0.87 0.87 0.88 1.24 1.50 1.16 1.12 1.07 1.27 1.24 0.95 1.22

FATO 6.38 1.63 1.88 1.78 2.01 6.44 6.95 7.02 7.97 8.67 2.59 2.70 2.74 7.41

CATO 1.58 1.90 1.63 1.69 1.56 1.54 1.91 1.39 1.30 1.22 2.48 2.30 1.67 1.47

Debt Management

LTD (in Millions) 87$ 98$ 98$ 98$ 98$ - - - - - 750$ 550$ 96$ -

LTD as a % of Total Liabilities 33.2% 34.9% 33.6% 35.9% 42.8% - - - - - 29.3% 22.0% 36.1% -

LT Debt-to-Assets 13.7% 9.5% 10.0% 11.1% 13.0% - - - - - 16.0% 11.4% 11.5% -

Total Liabilites-to-Equity 0.70 0.38 0.42 0.45 0.44 0.51 0.56 0.56 0.35 0.30 1.21 1.08 0.48 0.46

Total Liabilities-to-Assets 41.3% 27.3% 29.7% 31.0% 30.4% 36.9% 41.2% 35.8% 25.8% 23.1% 54.7% 52.0% 31.9% 32.6%

TIE (50.33) 29.21 19.45 20.36 62.86 - - - - - 6.61 10.29 16.31

Du-Pont ROE

PM -48.0% 8.4% 10.4% 9.5% 9.6% -0.7% -14.9% -22.9% -28.9% 2.7% 6.4% 10.0% -2.0% -12.9%

TATO 1.27 0.88 0.87 0.87 0.88 1.24 1.50 1.16 1.12 1.07 1.27 1.24 0.95 1.22

EM 1.70 1.38 1.42 1.45 1.44 1.51 1.59 1.56 1.35 1.30 2.21 2.08 1.48 1.46

ROE -103.7% 10.2% 12.9% 11.9% 12.1% -1.3% -35.4% -41.6% -43.5% 3.8% 17.9% 26.0% -11.3% -23.6%

JAKKS Pacific (JAKK) LeapFrog Enterpsies (LF)

Financial Analysis

Page 31: Hasbro Report

Notes to Pro-Forma Income Statement Explanation:

Revenue Breakdown:

This segment attempts to comprehensively breakdown revenue, so as to better understand the company trends.

Furthermore, the revenue breakdown aid in the interpretation of the valuation section, most notably the Pro-

Forma Income Statement.

From year 2006 through 2010 (proj.) From year 2005 through 2009

Simple 5 year Weighted35 Simple 5 year Weighted36

Sales by Operations 5 yr. AVG CAGR 5 yr. AVG 5 yr. AVG CAGR 5 yr. AVG

Games and Puzzles 1.68% 1.67% 1.16% 0.4% 0.4% 1.0%

Boys 20.84% 16.44% 16.77% 24.2% 20.0% 31.7%

Girls 13.08% 12.54% 5.98% 17.0% 16.5% 12.0%

Preschool 7.09% 6.71% 2.74% 4.1% 3.4% 2.6%

Tweens Toys excluded excluded

Other -10.08% -27.25% -26.70% -4.7% -23.7% -27.6%

Analysis:

The above tables aided our calculations of projected total sales revenue for the pro forma income statement

analysis. We computed compound annual growth rates for each product segment between the years 2004-2009

32 The bolded 2010 and 2011 numbers are projections. 33 Due to the decision in 2009 (footnote below), the girls toys sale figure is skewed and one would have probably seen a decline in sales with the raw number. 34 In 2009 the Tween Toys segment was dissolved and the brands were re-categorized under the different segments. 35 Weighed average calculated as [(2009x40%) + (2008x30%) + (2007x20%) + (2006x5%) + (2005x5%)]

36 Weighed average calculated as [(2010x40%) + (2009x30%) + (2008x20%) + (2007x5%) + (2006x5%)] 31

Sales by Operations 2011 201032 2009 2008 2007 2006 2005 2004

In Mil. $'s Games and Puzzles 1,381 1,354 1,341 1,315 1,324 1,294 1,246 1,316

Boys 1,776 1,545 1,471 1,083 1,024 576 722 592

Girls 839 807 79133 791 697 540 447 368

Preschool 505 463 451 481 435 407 335 381

Tweens Toys34 - - - 270 252 267 270 287

Other 14 14 14 81 106 68 68 54

Net Revenues 4,515 4,182 4,068 4,022 3,838 3,151 3,088 2,998

1 yr. Games and Puzzles 2.0% 1.0% 1.9% -0.6% 2.3% 3.8% -5.3% -

Growth Boys 15.0% 5.0% 35.8% 5.8% 77.8% -20.2% 22.0% -

Girls 4.0% 2.0% 0.0% 13.4% 29.1% 20.9% 21.5% -

Preschool 9.0% 2.6% -6.1% 10.5% 6.9% 21.5% -12.2% -

Tweens Toys - - 0.0% 7.2% -5.5% -1.1% -6.0% -

Other 0.0% 0.0% -83.0% -22.9% 56.0% -0.5% 26.7% -

Net Revenues 8.0% 2.8% 1.2% 4.8% 21.8% 2.1% 3.0% -

Page 32: Hasbro Report

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and combined this information with industry news, macroeconomic forecasting, and press releases from Hasbro

about upcoming product developments to arrive at sales growth rates for 2010 and 2011. The top section depicts

annual sales for each product segment. The 1 year growth rates depicts annual growth rates for the sales in each

division.

Further Revenue Breakdown:

Sales by Operations37 200938 2008 200739 2006 200540 2004

Total Revenue (in Mil.)

$4,068 4,022 3,838 3,151 3,088 2,998

Rev. from products of Hit Movie

$592

482

494 % of Rev. from Hit Movies

14.0%

12.6%

16.0%

Full list of movies by year: 2010: Iron Man 2 (Marvel) 2009:Transformers: Revenge of the Fallen, G.I. Joe: The rise of Cobra, X-men Origins: Wolverine 2008: Iron Man, Incredible Hulk, Star Wars: Clone Wars, Indiana Jones and the Kingdom of the Crystal Skull 2007: Spider-Man 3, Transformers 2006: None 2005: Star Wars Episode III: Revenge of the Sith 2004: None Commentary: Most of the movies that have hit the theatre thus far have come from brands within the Boys segment of the company and can have a considerable impact on the revenue, as noted in the table below in conjunction with the table above. It is no wonder then Hasbro has pursued a strategy to leverage its core brands through brig screens. As of right now right, the most a single hit movie has contributed is 16% of total revenue, which is quite considerable and could become a risky strategy if a larger percent of revenue comes from hit movies. Competitor Mattel has recently started to pursue this strategy, but Hasbro has a leg up on them, and this should prove useful to some degree. Brand Maturity Analysis:

The point of the table is to breakdown revenue to better project the Pro-Forma Income statement and have a better

understanding of the different stages of the where the different brands rest in their maturity.

Games and Puzzles: The flat trending growth rates suggest a mature product line. CashCow.

Boys: The recent spike in revenue comes from toys tied to hit movies. This segment has the potential to continue to

leverage is brands through new outlets. Rising star.

Girls: The girls segment took a hit in 2009. Hasbro has plans to broadcast my little pony in 2010 but currently has no

other animated television series in this segment. In comparison to boys toys, the girls segment has fewer brands overall,

which represents a weakness that hopefully will be addressed by Hasbro in the future. Question Mark.

37 Only movies that contributed to T.R. by 10% or more were provided with detailed information. 38 2009 hit movie: Transformers: Revenge of the Fallen 39 2007 hit movie: Transformers 40 2005 hit movie: Star Wars Episode III: Revenge of the Sith

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Preschool: This segment also took a hit in 2009, but has been growing moderately overall. With the licensing of Sesame

Street investors should see an uptrend in growth. Transition: Questions Mark -> Star

Other: While this segment largely declined it currently represents an immaterial amount of revenue (less than 1%) and

should not be worried about. Dog.

Overall: We like what we see. Hasbro has a cash- cow segment to finance the growth of the other segments. We see a

rising star in making that that has in effect proved how dramatically tying brands to films helps to bolster sales. In terms

of question marks Hasbro has two. One is on its way to becoming a star, the other is entirely up in the air. Finally, we see

one dog within the portfolio but since it is immaterial in nature, there is no need for concern. Overall Hasbro has a pretty

good portfolio of assets. The portfolio has cash-cows with which can fund the other segments and the company has also

has stars/ question marks in the making, which could pave the way for the company in the future.

Sales breakdown by Regions:

Sales by Region 2009 2008 2007 2006 2005 2004

In Mil. $'s United States $2,364 2,339 2,211 1,899 1,846 1,782

International $1,704 1,682 1,627 1,253 1,241 1,215

Total $4,068 4,022 3,838 3,151 3,088 2,998

as a % United States 58.1% 58.2% 57.6% 60.3% 59.8% 59.5%

International 41.9% 41.8% 42.4% 39.7% 40.2% 40.5%

Total 100.0% 100.0% 100.0% 100.0% 100.0% 100.0%

Growth United States 1.0% 5.8% 16.4% 2.9% 3.6% -

International 1.3% 3.4% 29.9% 0.9% 2.2% -

Total 1.2% 4.8% 21.8% 2.1% 3.0% -

Assets by Region 2009 2008 2007 2006 2005 2004

In Mil. $'s United States $1,059 1,080 1,012 1,051 1,127 1,152

International $192 175 134 133 117 163

Total $1,251 1,255 1,145 1,184 1,245 1,315

FATO41 United States 2.23 2.17 2.19 1.81 1.64 1.55

by International 8.88 9.63 12.17 9.43 10.57 7.47

Region Total 3.25 3.21 3.35 2.66 2.48 2.28

Analysis:

In above table, one can note how the international arena is gradually becoming increasingly important as a percent of

revenue. This trend should continue onward with the expansion into untapped markets, such as Brazil, Eastern Europe,

India, etc. Aside from the occasional spike, growth rates in both areas seem quite low, perhaps indicative of the status of

the industry. Data was available on the amount of assets within the region, which allowed for a regional FATO ratio. This

41 FATO = Sales / (Assets by region). This is measure to gauge how efficiently the company is employing assets within the respective regions.

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34

ratio reveals the difference between the turnover rates in each region. As one can note the U.S. has increased its

efficiency, in terms of turnover, which probably helps to explain the higher margins seen within recent years. The

international FATO show an incredibly higher rate, as compared to the U.S., and also reveals how erratic the turnover

has been in recent years.

Notes to DCF Spreadsheet:

Growth: Information on 2010 and 2011 growth rates can be found in the notes to the Pro-Forma Income Statement,

addressed earlier.

2009 2008 2007 2006 2005 2004

Sales (in Mil) $ 4,068 4,022 3,838 3,151 3,088 2,998

1 yr CAGR 1.2% 4.8% 21.8% 2.1% 3.0% 3 yr CAGR 8.9% 9.2% 8.6%

5 yr CAGR 6.3%

The table above calculates the respective historical CAGR’s for Hasbro and as one can note, the numbers are largely

skewed because of the extraordinarily high growth experienced in 2007. Based on this data, the 2012, 2013, and 2014

growth rates could not be simply extrapolated on a historical basis. In addition the unpredictable outcomes of the

network venture, success of the movies based on Hasbro core brands, and the recent licensing agreements make growth

rates extremely uncertain. Given these uncertainties it seems inappropriate to apply a growth rate above what historical

levels of GDP and the company, in slow years, grows at.

EBIT: All expenses, with the exception of amortization, were calculated on a percentage of sales basis. Amortization

forecasts were obtained from the February, 2010 10-K report for Hasbro. Net expenses were then subtracted from

gross profit to arrive at EBIT.

Tax Rate: Falls in-line with historical rates.

Depreciation of PP&E: This took was taken as a % of sales, for a strong relationship was seen between the two.

Amortization: In the 2009 10-k Management forecasted out the amortization amounts through 2014. This seemed the

most appropriate number to use.

∆ NWC: A strong relationship could be seen so NWC was taken as a percentage of sales. The varying percents were

averaged together to result in a NWC capital as a percent of sales of 25.6%. The change was then calculated by simply

subtracting the previous from the current NWC.

CapEx – PP&E: A strong relationship was found when PP&E was taken as a percent of sales also. The percents from

2004-2009 were averaged together to obtain PP&E as a percent of sales of 25.60%.

WACC: The Weighted Average Cost of Capital was calculated using the difference of the average rate of return for the

S&P 500 and the risk-free rate, in this case taken to be the T-bond rate, multiplied by Hasbro’s current beta, the product

of which was then added back to the risk-free rate. The numbers used were 11.0% for the S&P annual return, 4.73% for

the T-Bond rate, and 0.75 for Hasbro’s beta. Typical figures for S&P annualized returns lie between 10 and 12%, and the

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35

T-bond rate was taken as the 30-year rate for April of 2010. This number was subsequently weighted based on percent

of debt to capital structure and added to the cost of debt to result in a 9.43% Weighted Average Cost of Capital.

Terminal Value: The terminal value uses a 3% growth rate and no change to WACC.

Notes to Stylized Valuation Models:

Notes to H-Model:

FCFF = Current FCFF. This number is derived from averaging the FCFF’s from 2004-2009. The 2009 FCFF was badly

skewed because of the large one-time increase in NWC levels and would misstate the value of the firm, using that FCFF.

WACC = Defined as the half-life in years of the high-growth period. The number was based off of calculations done in the

DCF Spreadsheet Models.

H = Defined as the initial short-term FCFF growth rate. 1.5 (3 year period) assumes the network venture, the different

movies, and licensing agreements experiences an initial high growth, followed by a gradual decline. No other

information could be found to potentially justify the extension of the horizon beyond 3 years.

Gs = 17.70%. While this number seems extremely high, one should that this is FCFF growth and not Sales growth. This

number was arrived at by determining the 3 year CAGR of FCFF from 2006-2009.

Gl = 3.00%. Defined as the normal long-term FCFF growth rate after Year 2H. This is in-line with GDP growth.

Notes to 3-stage FCFF valuation model with declining growth in stage 2:

g1= Refer to the explanation in the H-model for why 17.70% was chosen.

g2 = The FCFF growth rates for 2005 was 8.2% and in 2006 it was 8.5%. Historically, these are the lowest historical

growth rates for FCFF (aside from -7.9% growth in 2008) from 2004-2009. 8.2% was chosen because it is considerably

lower than the g1 growth, in-line with historical sales growth, and it was the more conservative of the two.

g3 = Again, chosen because GDP has historically grown at this rate.

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36

HASBRO, INC. AND SUBSIDIARIES

Consolidated Balance Sheets December 27, 2009 and December 28, 2008

(Thousands of Dollars Except Share Data)

2009 2008

ASSETS Current assets Cash and cash equivalents $ 636,045 630,390 Accounts receivable, less allowance for doubtful accounts of $32,800 in 2009

and $32,400 in 2008 1,038,802 611,766 Inventories 207,895 300,463 Prepaid expenses and other current assets 162,290 171,387

Total current assets 2,045,032 1,714,006 Property, plant and equipment, net 220,706 211,707

Other assets Goodwill 475,931 474,497 Other intangibles, net 554,567 568,412 Other 600,656 200,175

Total other assets 1,631,154 1,243,084

Total assets $ 3,896,892 3,168,797

LIABILITIES AND SHAREHOLDERS’ EQUITY

Current liabilities Short-term borrowings $ 14,113 7,586 Accounts payable 173,388 184,453 Accrued liabilities 628,387 607,853

Total current liabilities 815,888 799,892 Long-term debt 1,131,998 709,723 Other liabilities 354,234 268,396

Total liabilities 2,302,120 1,778,011

Shareholders’ equity Preference stock of $2.50 par value. Authorized 5,000,000 shares; none issued — — Common stock of $0.50 par value. Authorized 600,000,000 shares; issued

209,694,630 shares in 2009 and 2008 104,847 104,847 Additional paid-in capital 467,183 450,155 Retained earnings 2,720,549 2,456,650 Accumulated other comprehensive earnings 58,631 62,256 Treasury stock, at cost, 72,597,140 shares in 2009 and 70,465,216 shares in

2008 (1,756,438 ) (1,683,122 )

Total shareholders’ equity 1,594,772 1,390,786

Total liabilities and shareholders’ equity $ 3,896,892 3,168,797

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37

HASBRO, INC. AND SUBSIDIARIES

Consolidated Statements of Operations Fiscal Years Ended in December

(Thousands of Dollars Except Per Share Data)

2009 2008 2007

Net revenues $ 4,067,947 4,021,520 3,837,557 Cost of sales 1,676,336 1,692,728 1,576,621

Gross profit 2,391,611 2,328,792 2,260,936

Expenses Amortization 85,029 78,265 67,716 Royalties 330,651 312,986 316,807 Research and product development 181,195 191,424 167,194 Advertising 412,580 454,612 434,742 Selling, distribution and administration 793,558 797,209 755,127

Total expenses 1,803,013 1,834,496 1,741,586

Operating profit 588,598 494,296 519,350

Nonoperating (income) expense Interest expense 61,603 47,143 34,618 Interest income (2,858 ) (17,654 ) (29,973 ) Other (income) expense, net 156 23,752 52,323

Total nonoperating expense, net 58,901 53,241 56,968

Earnings before income taxes 529,697 441,055 462,382 Income taxes 154,767 134,289 129,379

Net earnings $ 374,930 306,766 333,003

Per common share Net earnings Basic $ 2.69 2.18 2.13

Diluted $ 2.48 2.00 1.97

Cash dividends declared $ 0.80 0.80 0.64

Page 38: Hasbro Report

38

HASBRO, INC. AND SUBSIDIARIES

Consolidated Statements of Cash Flows Fiscal Years Ended in December

(Thousands of Dollars)

2009 2008 2007

C Cash flows from operating activities Net earnings $ 374,930 306,766 333,003 Adjustments to reconcile net earnings to net cash provided by operating activities: Depreciation of plant and equipment 95,934 87,873 88,804 Amortization 85,029 78,265 67,716 Change in fair value of liabilities potentially settleable in common stock — — 44,370 Deferred income taxes 19,136 24,994 37,578 Stock-based compensation 29,912 35,221 29,402 Change in operating assets and liabilities: Increase in accounts receivable (422,560 ) (14,220 ) (74,941 ) Decrease (increase) in inventories 105,329 (69,871 ) (44,267 ) Decrease in prepaid expenses and other current assets 35,702 74,734 79,247 Increase in accounts payable and accrued liabilities 5,966 56,143 64,936 Other, including long-term advances (63,755 ) 13,280 (24,054 )

Net cash provided by operating activities 265,623 593,185 601,794

Cash flows from investing activities Additions to property, plant and equipment (104,129 ) (117,143 ) (91,532 ) Investments and acquisitions, net of cash acquired (371,482 ) (154,757 ) (18,000 ) Purchases of short-term investments (18,000 ) (42,000 ) (43,700 ) Proceeds from sales of short-term investments — 42,000 43,700 Other (3,898 ) (20 ) (2,933 )

Net cash utilized by investing activities (497,509 ) (271,920 ) (112,465 )

Cash flows from financing activities Net proceeds from borrowings with original maturities of more than three months 421,309 — 346,009 Repayments of borrowings with original maturities of more than three months — (135,092 ) — Net proceeds (repayments) of other short-term borrowings 4,114 (645 ) (1,150 ) Purchases of common stock (88,112 ) (360,244 ) (584,349 ) Purchase of Lucas warrants — — (200,000 ) Stock option transactions 9,193 120,895 82,661 Excess tax benefits from stock-based compensation 1,733 24,760 17,009 Dividends paid (111,458 ) (107,065 ) (94,097 )

Net cash provided (utilized) by financing activities 236,779 (457,391 ) (433,917 )

Effect of exchange rate changes on cash 762 (7,942 ) 3,646

Increase (decrease) in cash and cash equivalents 5,655 (144,068 ) 59,058 Cash and cash equivalents at beginning of year 630,390 774,458 715,400

Cash and cash equivalents at end of year $ 636,045 630,390 774,458

Supplemental information Interest paid $ 54,578 50,696 27,374

Income taxes paid $ 107,948 49,152 123,325

Page 39: Hasbro Report

8060504030252015

107.5

Percentsharestraded

302010

Target Price Range2012 2013 2014

HASBRO, INC. NYSE-HAS 31.96 14.3 15.917.0 0.85 2.5%

TIMELINESS 2 Raised 1/1/10

SAFETY 2 Raised 2/13/09

TECHNICAL 3 Lowered 2/12/10BETA .75 (1.00 = Market)

2012-14 PROJECTIONSAnn’l Total

Price Gain ReturnHigh 50 (+55%) 14%Low 40 (+25%) 8%Insider Decisions

M A M J J A S O Nto Buy 0 0 2 0 0 0 0 0 1Options 0 0 0 0 0 0 0 0 0to Sell 0 0 0 0 0 0 0 0 0Institutional Decisions

1Q2009 2Q2009 3Q2009to Buy 161 181 154to Sell 171 164 182Hld’s(000) 122278 117718 119303

High: 27.3 37.0 18.6 18.4 17.3 22.6 23.3 22.3 27.7 33.5 41.7 32.6Low: 18.7 16.9 8.4 10.3 9.9 11.2 16.9 17.8 17.0 25.3 21.6 21.1

% TOT. RETURN 1/10THIS VL ARITH.

STOCK INDEX1 yr. 30.2 69.73 yr. 16.2 -3.55 yr. 75.0 26.8

CAPITAL STRUCTURE as of 9/27/09Total Debt $1167.8 mill. Due in 5 Yrs $450.0 mill.LT Debt $1134.7 mill. LT Interest $65.0 mill.

(43% of Cap’l)(Total interest coverage: 9.5x)

Leases, Uncapitalized Annual rentals $30.9 mill.Pension Assets-12/08 $231.7 mill.

Oblig. $300.3 mill.Pfd Stock None

Common Stock 138,412,246 shs.(As of 10/20/09)Market Cap: $4.4 billion (Mid Cap)CURRENT POSITION 2007 2008 9/27/09

($MILL.)Cash Assets 774.5 630.4 297.4Receivables 654.8 611.8 1116.0Inventory (FIFO) 259.1 300.5 399.9Other 199.8 171.3 178.6Current Assets 1888.2 1714.0 1991.9Accts Payable 186.2 184.5 225.2Debt Due 145.5 7.6 33.1Other 556.0 607.8 628.8Current Liab. 887.7 799.9 887.1

ANNUAL RATES Past Past Est’d ’06-’08of change (per sh) 10 Yrs. 5 Yrs. to ’12-’14Sales 4.5% 8.0% 6.5%‘‘Cash Flow’’ 5.0% 11.0% 6.5%Earnings 5.0% 19.5% 8.0%Dividends 12.0% 38.5% 5.5%Book Value .5% 5.0% 5.5%

Cal- Fullendar Year

QUARTERLY SALES ($ mill.)AMar.Per Jun.Per Sep.Per Dec.Per

2006 468.2 527.8 1039.1 1116.0 3151.12007 625.4 691.4 1223.0 1297.8 3837.62008 704.2 784.3 1302.0 1231.0 4021.52009 621.3 792.2 1279.2 1357.3 40502010 625 800 1300 1300 4025Cal- Full

endar YearEARNINGS PER SHARE A B

Mar.Per Jun.Per Sep.Per Dec.Per2006 d.03 .07 .58 .62 1.242007 .19 .24 .78 .84 2.052008 .25 .25 .88 .62 2.002009 .14 .26 .99 .81 2.202010 .17 .27 .94 .77 2.15Cal- Full

endar YearQUARTERLY DIVIDENDS PAID C ■

Mar.31 Jun.30 Sep.30 Dec.312006 .09 .12 .12 .12 .452007 .12 .16 .16 .16 .602008 .16 .20 .20 .20 .762009 .20 .20 .20 .20 .802010

1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 200613.91 13.56 14.54 15.53 15.93 16.84 21.93 21.96 16.51 16.26 17.88 16.91 17.35 19.621.57 1.50 1.55 1.75 1.97 1.99 2.73 1.40 1.65 1.67 2.16 2.05 2.35 2.351.04 .86 .88 1.01 1.13 1.08 1.42 d.13 .35 .62 1.20 1.08 1.22 1.24.11 .12 .14 .18 .21 .21 .24 .24 .12 .12 .12 .24 .36 .45.51 .56 .51 .53 .50 .72 .56 .73 .29 .34 .36 .45 .40 .51

6.46 7.09 7.76 8.55 9.18 9.91 9.74 7.70 7.82 6.88 8.01 9.25 9.69 9.57197.54 196.94 196.53 193.29 200.16 196.17 192.98 172.44 172.96 173.17 175.50 177.32 177.95 160.62

15.2 16.6 15.8 16.2 16.7 21.9 17.9 - - 41.7 22.0 14.3 18.1 16.6 16.7.90 1.09 1.06 1.01 .96 1.14 1.02 - - 2.14 1.20 .82 .96 .88 .90

.7% .9% 1.0% 1.1% 1.1% .9% .9% 1.7% .8% .9% .7% 1.2% 1.8% 2.1%

4232.3 3787.2 2856.3 2816.2 3138.7 2997.5 3087.6 3151.116.7% 11.2% 15.2% 14.6% 16.2% 15.5% 15.9% 16.6%238.9 264.2 225.9 183.8 164.1 146.2 180.1 146.7288.0 d22.9 59.7 105.7 214.4 218.0 237.9 230.1

30.7% - - 49.1% 31.6% 34.2% 23.7% 23.5% 32.6%6.8% NMF 2.1% 3.8% 6.8% 7.3% 7.7% 7.3%60.4 340.4 610.0 464.7 579.2 569.6 919.5 812.4

420.7 1167.8 1165.6 857.3 686.9 302.7 495.6 494.91879.0 1327.4 1352.9 1191.4 1405.2 1639.7 1723.5 1537.913.1% NMF 3.2% 5.9% 10.7% 12.0% 11.4% 12.0%15.3% NMF 4.4% 8.9% 15.3% 13.3% 13.8% 15.0%12.9% NMF 2.9% 7.1% 13.8% 11.0% 10.4% 10.1%

16% NMF 35% 20% 10% 17% 25% 33%

2007 2008 2009 2010 © VALUE LINE PUB., INC. 12-1426.43 28.88 29.35 29.60 Sales per sh A 36.353.47 3.40 3.70 3.65 ‘‘Cash Flow’’ per sh 4.452.05 2.00 2.20 2.15 Earnings per sh B 2.80.64 .76 .80 .80 Div’ds Decl’d per sh C ■ .86.63 .84 .70 .75 Cap’l Spending per sh .90

9.54 9.99 11.00 11.80 Book Value per sh D 13.55145.21 139.23 138.00 136.00 Common Shs Outst’g E 130.00

14.2 15.9 12.1 Avg Ann’l P/E Ratio 16.0.75 .97 .80 Relative P/E Ratio 1.05

2.2% 2.4% 3.0% Avg Ann’l Div’d Yield 1.9%

3837.6 4021.5 4050 4025 Sales ($mill) A 472518.8% 16.4% 17.5% 17.5% Operating Margin 17.5%156.5 166.1 175 180 Depreciation ($mill) 195346.7 306.8 335 320 Net Profit ($mill) 385

31.6% 30.4% 30.5% 30.0% Income Tax Rate 30.0%9.0% 7.6% 8.3% 7.9% Net Profit Margin 8.2%

1000.5 914.1 1125 1325 Working Cap’l ($mill) 1700709.7 709.7 1125 1100 Long-Term Debt ($mill) 1025

1385.1 1390.8 1525 1600 Shr. Equity ($mill) D 175017.4% 15.7% 14.0% 13.0% Return on Total Cap’l 15.5%25.0% 22.1% 22.0% 20.0% Return on Shr. Equity 22.0%18.2% 14.4% 14.0% 12.5% Retained to Com Eq 15.0%

27% 35% 36% 37% All Div’ds to Net Prof 31%

Company’s Financial Strength B++Stock’s Price Stability 90Price Growth Persistence 75Earnings Predictability 75

(A) Fiscal year ends last Sunday in December.(B) Primary earnings until ’96. Diluted earningsthereafter. Quarterly earnings may not sum tototal due to rounding. Excludes net nonrecur-

ring items: ’93, d7¢; ’94, 1¢; ’95, d15¢; ’98,d10¢; ’99, d49¢; ’00, d95¢; ’02, ($1.60); ’03,(32¢); ’04, (12¢); ’05, (10¢); ’07, (8¢); ’08, (5¢).Next egs. report due mid-April. (C) Dividends

historically paid mid-February, May, August,and November. ■ Div’d reinvestment plan avail.(D) Incl. intangibles. In ’08: $1,052.9 mill.,$7.49/sh. (E) In mill., adj. for stock splits.

BUSINESS: Hasbro, Inc. is one of the world’s largest toy makers.Manufactures and markets preschool toys (Playskool), girls’ toys,boys’ action toys, and games (Milton Bradley, Parker Bros.). Corebrands include: G.I. Joe, My Little Pony, and Monopoly. AcquiredWaddington Games and game & puzzle assets of Western Publish-ing, ’94; OddzOn and Cap Toys, ’97; Tiger Electronics, 4/98,

Wizards of the Coast, 9/99. International: 42% of ’08 sales. Alan G.Hassenfeld owns 10.1% of stock; other officers & directors, 2.7%;Barclays Global Investors, 3.0%; FMR LLC, 13.4%; Barclays GlobalInvestors, 5.1% (4/09 Proxy). President & Chief Executive Officer:Brian Goldner. Inc.: RI. Address: 1027 Newport Ave., Pawtucket, RI02862. Tel.: 401-431-8697. Internet: www.hasbro.com.

Hasbro likely ended 2009 in goodform. (Note: December-period resultswere scheduled to be reported shortly afterthis review went to press.) A good part ofthe estimated 10% increase in share netfor the year was driven by entertainmentproperties. Namely, the Transformersmovie was a big success, raking in over$800 million at the box office while spur-ring sales of related toys and licensed mer-chandise. And G.I. Joe: Rise of Cobra, withover $300 million in ticket sales, did wellenough to warrant a sequel. Although ad-ditional entertainment projects are in theworks, earnings will likely moderateslightly this year, due to spending on Has-bro’s TV initiative (more below).Entertainment-backed toys will play agrowing part in the company’s plans.This year will feature the theatricalrelease of Iron Man 2, while TV supportwill be provided by Marvel’s Super HeroSquad, the Star Wars-based Clone Wars,and the launch of a Beyblade animated se-ries. This will be followed in 2011 withTransformers 3, and cinematic releasesbased on Marvel’s Spiderman, Thor, andCaptain America, as well as Hasbro’s own

Stretch Armstrong and Battleship.Television will also play a major role.Through its joint venture with DiscoveryCommunications, a new network (brandedDiscovery Kids) will be launched this fall.Programming will include Hasbro-brandedcontent, as well as selections from Dis-covery’s library and third-party offerings.Though not yet quantifiable, company-branded programming has the potential togenerate hundreds of millions in in-cremental revenues within a few years.For now, related investment will probablytrim about $0.28 a share from 2010 earn-ings.These shares are now ranked to out-perform the broader market averagesover the year ahead, reflecting recentprice momentum. Over the 2012–2014 ho-rizon, we project that Hasbro will generateannual earnings growth of around8%–10%, which is a bit better than it aver-aged over the past 10 years. However, themarket already appears to have priced ina good portion of this growth. As such, thestock does not stand out for 3- to 5-yearappreciation potential.Mario Ferro February 12, 2010

LEGENDS10.0 x ″Cash Flow″ p sh. . . . Relative Price Strength

3-for-2 split 3/973-for-2 split 3/99Options: YesShaded area: prior recession

Latest recession began 12/07

© 2010, Value Line Publishing, Inc. All rights reserved. Factual material is obtained from sources believed to be reliable and is provided without warranties of any kind.THE PUBLISHER IS NOT RESPONSIBLE FOR ANY ERRORS OR OMISSIONS HEREIN. This publication is strictly for subscriber’s own, non-commercial, internal use. No partof it may be reproduced, resold, stored or transmitted in any printed, electronic or other form, or used for generating or marketing any printed or electronic publication, service or product.

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