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Graphics, Graphics, Hypermedia, Hypermedia, and and Multimedia Multimedia 7

Graphics, Hypermedia, and Multimedia 7. 2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

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Page 1: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

Graphics,Graphics, Hypermedia, Hypermedia,

and and MultimediaMultimedia

7

Page 2: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.2

Chapter Outline

• Focus on Computer Graphics

• Dynamic Media: Beyond the Printed Page

• Interactive Multimedia: Eye, Ear, Hand, and Mind

• Data Compression – How and Why

“If you look out in the future, you can see how best to make right choices.”

Doug Engelbart

Page 3: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.3

Focus on Computer Graphics

• Computer graphics include:

– Painting Software

– Digital Image Processing

– Drawing Software

– 3-D Modeling Software

– CAD/CAM

– Presentation Software

Page 4: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.4

Painting Software

GrAphicS

Pixels: tiny dots of white, black or color arranged on the screen

Bit-Mapped Graphics: pictures that are simple maps showing how the pixels should be arranged on the screen

J a r g o n

Resolution: the number of pixels (dots) per inch

Page 5: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.5

Use pointing devices to “paint” objects, shapes or freehand

script on the screen

Painting Software

Page 6: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.6

Painting Software

Painting tools are used to create drawings

A variety of special effects can be added

Page 7: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.7

Digital Image Processing:Photographic Editing by

Computer

Why Digital Imaging Software?

Provides a powerful way to edit high resolution images captured by digital cameras and scanners

Allows photographs to be edited and combined (think of the supermarket tabloids)

Offers a way to touch up pictures and make them look more professional and polished

Page 8: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.8

Digital Image Processing

Start with this photo…

Combine it with other images to create this… Or this…

Page 9: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.9

Drawing:Object-Oriented Graphics

Object-Oriented Software offers drawing tools similar to painting software

Page 10: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.10

Drawing

Shapes in Object-Oriented Software:– Are stored as formulas (not pixels)

that describe how to draw that shape

– Drawings are smoother and requires less memory than bit-mapped drawings

Page 11: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.11

Painting Pixels vs.Drawing Object Shapes

– You have more control over textures, shading, and fine detail

– Use for creating screendisplays (for video games, multimedia presentations, and Web pages)

When painting with pixels:

Page 12: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.12

Painting Pixels vs.Drawing Object Shapes

When painting with pixels:

– Use for simulatingnatural paint media

– Use to embellishphotographic images

Page 13: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.13

Painting Pixels vs.Drawing Object Shapes

When drawing object shapes:

– shapes and lines are cleaner and smoother

– use for creating printed graphs, charts, and illustrations

Page 14: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.14

Rules of Thumb: Creating Smart Art

• Use ready-made graphics (clip art) when available and appropriate

• Honor copyright laws (buy protected work or use copyright-free clip art)

• Protect your own work by including the copyright symbol

Page 15: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.15

3-D Modeling Software

Illustrators and designers use this software to add depth to two dimensional objects

Page 16: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.16

Objects can be stretched…rotated … and combined with other objects

3-D Modeling Software

Page 17: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.17

CAD/CAM: From Picturesto Products

Engineers,architects, and designersuse CAD/CAM software to designor manufacture products

Page 18: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.18

CAD/CAM: From Pictures to Products

– CAD (computer-aided design) is a modern drafting tool for designers

• Designs can be tested under various conditions before being built

– CAM (computer-aided manufacturing) is a program that controls the manufacturing of parts• CAM uses data from a CAD program

to build the part that was designed

Page 19: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.19

Presentation graphics software is used to create visual aids for:

– Lectures

– Training and education sessions

– Sales and product demonstrations

– Meetings

Presentation Graphics:Bringing Lectures to Life

Page 20: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.20

Presentation Graphics:Bringing Lectures to Life

– Users can Enter textin outline form

– Enhance text with font and style changes, clip art, audio, and videoclips

– Add Special effects and transitions to computer “slide shows”(like the one you are viewing)

Page 21: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.21

• Modern media often contains dynamic information that changes over time or in response to user input

Dynamic Media:Beyond the Printed Page

• The raw materials include:– Animation– Desktop video– Audio– Interactive applications– Authoring software

Page 22: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.22

Animation: Graphics in Time

Create the illusionof animation fromstill images with animated graphics

Page 23: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.23

Animation: Graphics in Time

• Tedious tasks have been automated with computers and animation software

• Toy Story was the first full-length animated movie created on a computer

• Each frame is a computer-drawn picture

• Some software allows for 3-D animation

Page 24: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.24

Rules of Thumb:Making Powerful

Presentations• Remember your goal

• Remember your audience

• Outline your ideas

• Be stingy with words and graphics

• Use a consistent design

• Keep slide focused

• Tell them what you’re going to tell them, then tell them, then tell them what you told them

Page 25: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.25

Desktop Video:Computers, Film and TV

Video digitizers allow you to capture analog video images as digital data that can be stored and manipulated in the computer’s memory

Page 26: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.26

Morphing software metamorphoses one image into another

– Click the picture to see this image morph to another image.

Morphing Software

Page 27: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.27

AUD

iO

Hypertext: a cross reference system that links related data

J a r g o n

The Synthetic Musician

MIDI: Musical Instrument Digital Interface

Hypermedia: Combination of text, sound, numbers, graphics, music,

animation, and other media in hyper-linked documents

Page 28: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.28

The Synthetic Musician: Computers and Audio

• Add sound to any multimedia project by using:

– digitized audio (music or any sound) from a CD or audio file

– synthesized audio (music or sound) using MIDI instrument

Page 29: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.29

• Hypertext and Hypermedia allow you to quickly go to other parts of a document or other related documents.

• Examples include:

– Help files that use hypertext to jump to different help screens

– Web pages that allow you to jump between documents over the Internet

Hypertext and Hypermedia

Page 30: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.30

Interactive Multimedia:Eye, Ear, Hand, and Mind

Combine text, graphics, animation, video, music, or sound effects in such a way that the user takes an active part in the experience

Page 31: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.31

Interactive Multimedia:Eye, Ear, Hand, and Mind

– Requirements: high-quality color monitors, fast processors, large memory, CD-ROM drives, speakers,and sound cards

– The user controls the flow of informationand is not apassive viewer

Page 32: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.32

Multimedia Authoring:Making Mixed Media

Create and edit multimedia projects.

– Begin with source documents (text, graphics, video clips, music, and sound files)

– Multimedia authoring software allows you to combine the individual sources

– Authoring software allows the project to be interactive (requiring the user to take an active role)

Page 33: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.33

• Be consistent

• Make it intuitive

• Strive for simplicity

• Keep it lively

• Make sure the message gets through

• Provide navigational aids

• Test the product on novices

Rules of Thumb:Making Interactive Multimedia

Work

Page 34: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive

2001 Prentice Hall 7.34

– may increase communication

– give people control over the flow of information

– allow participation in democratic decisionmaking

Interactive Media:Visions of the Future

Positive effects Negative effects– may further remove

us from books, people, and the natural world

“The future of writing is in space, not in time.”

William S. Burroughs

Page 35: Graphics, Hypermedia, and Multimedia 7.  2001 Prentice Hall7.2 Chapter Outline Focus on Computer Graphics Dynamic Media: Beyond the Printed Page Interactive