Upload
carl-rutter
View
215
Download
0
Embed Size (px)
DESCRIPTION
Games design presentation pitch
Citation preview
The Adventures of Slick [Working Title]
A Game pitch from [Carl Rutter] [16/01/13]
“These triple A titles are starting to bore me now.” - Myself
Target Specifications
• An action-adventure platform game combined with a 2D Side-scroller experience.
• PG Rating
• Aimed at social gamers, simply a bit of fun.
• Simple Story with simple but effective mechanics. • Think Abe’s Oddysee & Crash Bandicoot but with gadgets.
Influences • Crash Bandicoot (Game play)
• Abe’s Oddysee (Story)
• Super Mario Bros (2D Side-scroller layout)
• Lego video game franchise (3D Adventure layout)
Character Summary
Slick Is an anthropomorphic golden retriever dog who takes no nonsense, a loyal ladies man who is proficient in kicking backside.
Design to be confirmed.
Storyline Summary An evil and oversized egotistical Rottweiler by the name of Reks is kidnapping dogs all over the world for his own evil purposes. One day Slick while entertaining the ladies on the beach gym notices a helpless puppy being dragged away by Reks’ gang.
Slick must travel the world freeing prisoners, defeating Reks’ entourage and uncovering just why he’s enslaving dog-kind in the first place.
Game play Summary Slick has a clever way of using regular dog-like attributes to move around 3D space, these allow for combat purposes as well as traversing the game world and serve him in good stead for puzzles encountered too, for example:
• Using his lead as a grappling device/whip
• Using extendable claws to allow wall jump manoeuvres
Journeyman Aims
3 levels which should only take 5-10 minutes for the player to complete:
• One 2D Side-scroller level
• One 3D Platform/Adventure level
• One 3D ‘Chase’ level (Think back to Crash Bandicoot 2 when you used to run away from Boulders and Polar Bears, Indiana Jones style)
• Developed in UDK
Journeyman Aims Cont’d
• Slick to be designed, modelled, textured and animated
• One NPC to be designed, modelled, textured & animated
• Two enemies to be designed, modelled, textured & animated
• One boss designed, modelled, textured & animated.
• Opening cinematic
• Boss prequel cinematic
Why should you choose this game?
It has the potential to renew classic nostalgia elements with regards to games.
It’s achievable in the time frame we have for The Journeyman Project
It’s designed just for fun, and should be developed as such. (Not the case for play testers unfortunately!)
Thank you for your time and if there are any questions please feel free to email me at: