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The Adventures of Slick [Working Title] A Game pitch from [Carl Rutter] [16/01/13] [[email protected]] “These triple A titles are starting to bore me now.” - Myself

Games design presentation pitch

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Page 1: Games design presentation pitch

The Adventures of Slick [Working Title]

A Game pitch from [Carl Rutter] [16/01/13]

[[email protected]]

“These triple A titles are starting to bore me now.” - Myself

Page 2: Games design presentation pitch

Target Specifications

• An action-adventure platform game combined with a 2D Side-scroller experience.

• PG Rating

• Aimed at social gamers, simply a bit of fun.

• Simple Story with simple but effective mechanics. • Think Abe’s Oddysee & Crash Bandicoot but with gadgets.

Page 3: Games design presentation pitch

Influences • Crash Bandicoot (Game play)

• Abe’s Oddysee (Story)

• Super Mario Bros (2D Side-scroller layout)

• Lego video game franchise (3D Adventure layout)

Page 4: Games design presentation pitch

Character Summary

Slick Is an anthropomorphic golden retriever dog who takes no nonsense, a loyal ladies man who is proficient in kicking backside.

Design to be confirmed.

Page 5: Games design presentation pitch

Storyline Summary An evil and oversized egotistical Rottweiler by the name of Reks is kidnapping dogs all over the world for his own evil purposes. One day Slick while entertaining the ladies on the beach gym notices a helpless puppy being dragged away by Reks’ gang.

Slick must travel the world freeing prisoners, defeating Reks’ entourage and uncovering just why he’s enslaving dog-kind in the first place.

Page 6: Games design presentation pitch

Game play Summary Slick has a clever way of using regular dog-like attributes to move around 3D space, these allow for combat purposes as well as traversing the game world and serve him in good stead for puzzles encountered too, for example:

• Using his lead as a grappling device/whip

• Using extendable claws to allow wall jump manoeuvres

Page 7: Games design presentation pitch

Journeyman Aims

3 levels which should only take 5-10 minutes for the player to complete:

• One 2D Side-scroller level

• One 3D Platform/Adventure level

• One 3D ‘Chase’ level (Think back to Crash Bandicoot 2 when you used to run away from Boulders and Polar Bears, Indiana Jones style)

• Developed in UDK

Page 8: Games design presentation pitch

Journeyman Aims Cont’d

• Slick to be designed, modelled, textured and animated

• One NPC to be designed, modelled, textured & animated

• Two enemies to be designed, modelled, textured & animated

• One boss designed, modelled, textured & animated.

• Opening cinematic

• Boss prequel cinematic

Page 9: Games design presentation pitch

Why should you choose this game?

It has the potential to renew classic nostalgia elements with regards to games.

It’s achievable in the time frame we have for The Journeyman Project

It’s designed just for fun, and should be developed as such. (Not the case for play testers unfortunately!)

Thank you for your time and if there are any questions please feel free to email me at:

[email protected]