14

Mandala games' pitch

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Page 1: Mandala games' pitch
Page 2: Mandala games' pitch

People spent $1.6 billion on virtual goods in 2009 Why?

Page 3: Mandala games' pitch
Page 4: Mandala games' pitch

Social games generate… social emotions!

Page 5: Mandala games' pitch

Friends are now accessible through the game

Page 6: Mandala games' pitch

Mandala is a social games publisher

Page 7: Mandala games' pitch

1. New type of social games 2. International ambition with multilingual games 3. R&D program to increase paying users conversion rate 4. Personal strong expertise on viral marketing strategy for video games

Why are we so special?

Page 8: Mandala games' pitch

Did you know?

20% have paid cash

for in-game benefits

50% of Facebook log-ins are specifically to play games

Page 9: Mandala games' pitch

Average social gamer: a 43 years old woman

69% women playing social games

31% men

Page 10: Mandala games' pitch

Business model: in-game transactions

Page 11: Mandala games' pitch

The most expanding market in the video game industry

$1,380,000,000 Invested into 87 specialized companies in 2009!

Nov 09: Playfish acquired by EA for $400M!June 10: Zynga raised $147M!July 10: Playdom acquired by Disney for $763M!

Page 12: Mandala games' pitch

Nadya JAHAN - CEO!

32 years old

Digital native & video games addict

Social networks pioneer

Former business developer in the video game industry

Early entrepreneur at 18

Technical background

Page 13: Mandala games' pitch

The team: video games experts

Vaghé Marketing manager

Guillaume Graphic Designer

Axel Graphic Designer

Florent Game designer

Renaud AS3 Developer

Davy Community manager

Nadya CEO & Business dev.

Page 14: Mandala games' pitch

Thanks!

@nadyajahan

[email protected]

Nadya JAHAN Founder & CEO