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Game Tuning Workshop Is this thing on?

Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

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Page 1: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Is this thing on?

Page 2: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Game Design and Tuning Workshop

Orientation

Marc “MAHK” LeBlanc

GDC 2004

Page 3: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Orientation Overview

Part I: Workshop Format

Part II: Outline Our Formal Approach

Part III: Formal Approach in Detail

Part IV: Tuning

Page 4: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Part I: Introduction

In this part we will:

• Explain the workshop high concept.

• Describe the format.

• Introduce the faculty.

Page 5: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

About The Worshop

• This is the fourth year.

• Hands-on

• Focused on tuning.

• Grounded in a formal approach to game design.

• Intended to be open-ended.

Page 6: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Things You Won’t Learn Here

• How to get a job as a game designer.

• How to write a design document.

• Where game ideas “come from.”

• How to get your game funded.

• How to use a level editor.

Page 7: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

In Other Words...

• It’s not about the Business.(Getting a job, pitching a game, getting funded)

Page 8: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

In Other Words...

• It’s not about the Business.(Getting a job, pitching a game, getting funded)

• It’s not about the Profession.(Writing documents, tracking bugs, using tools)

Page 9: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

In Other Words...

• It’s not about the Business.(Getting a job, pitching a game, getting funded)

• It’s not about the Profession.(Writing documents, tracking bugs, using tools)

• It’s about the Craft.(Making games that are fun)

Page 10: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

What You’ll be Doing

• Playing games.

• Analyzing games.

• Critiquing games.

• Modifying games.

• Refining games.

Page 11: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

A Few Ground Rules

• Please attend the whole thing.

• Collaborate, Share, and Encourage.

• Save the “meta-discussion” for the very end.

Page 12: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Workshop Format

• Small-group activities. Main Exercises (3) Electives (choose 1 from 3 each day)

Page 13: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Introducing the Faculty

• Myself

• Jonathan Hamel

• Robin Hunicke

• Frank Lantz

• Andrew Leker

• Steve Librande

• Art Min

• Harvey Smith

• Tim Stellmach

• Bernie Yee

Page 14: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Part II: A Formal Approach

In this section, we present

• A formal framework for game design.

• A view of the designer-player relationship

Page 15: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Game Design “Frameworks”

• Paradigms for organizing our understanding.

Page 16: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Game Design “Frameworks”

• Paradigms for organizing our understanding.

• Example Frameworks: The 400 Project Design Patterns

Page 17: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Game Design “Frameworks”

• Paradigms for organizing our understanding.

• Example Frameworks: The 400 Project Design Patterns

• Separate from the process.

Page 18: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Our Framework

• Grounded in a formal approach.

• Organized around the designer-player relationship.

Page 19: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

Page 20: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

Game

Page 21: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

GameCreates Consumes

Page 22: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

GameCreates Consumes

Book

Page 23: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

GameCreates Consumes

BookMovie

Page 24: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Definitions

• Mechanics: The rules and concepts that formally specify the game-as-system.

• Dynamics: The run-time behavior of the game-as-system.

Page 25: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

GameCreates Consumes

BookMovie

Painting

Page 26: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

GameCreates Consumes

BookMovie

Painting

Chair

Page 27: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

GameCreates Consumes

BookMovie

Painting

ChairCar

Page 28: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

GameCreates Consumes

BookMovie

Painting

ChairCar

Pizza

Page 29: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer-Player Relationship

Designer

Player

GameCreates Consumes

The difference is the way that games are consumed.

Page 30: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

An Extreme Opposite Example:A Theatrical Play

The “design team” knows:

• Script

• Lighting

• Acoustics

• Seating

• Intermissions

Page 31: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Games, on the Contrary

The designer doesn’t know:

• When will the player play? How often? For how long?

• Where? With Whom?

And most importantly...

• What will happen during the game?

Page 32: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Obligatory Editorial

This lack of predictability is the essence of play. It should be embraced, not eschewed.

Page 33: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

A Formal Model of“Game Consumption”

Rules “Fun”System

Behavior

Page 34: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Player-Designer Relationship, Revisited

Designer

Player

Rules “Fun”System

Behavior

Page 35: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The MDA Framework

Mechanics AestheticsDynamics

Page 36: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Definitions

• Mechanics: The rules and concepts that formally specify the game-as-system.

Page 37: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Definitions

• Mechanics: The rules and concepts that formally specify the game-as-system.

• Dynamics: The run-time behavior of the game-as-system.

• Aesthetics: The desirable emotional responses evoked by the game dynamics.

Page 38: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Three “Views” of Games

Mechanics AestheticsDynamics

But they are causally linked.

Page 39: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Building Blocks: Formal Models

• No Grand Unified Theory

• Instead, lots of little models

• Models can be formulas or abstractions.

• We can think of models as “lenses.”

• Discovering new models is an ongoing process.

Page 40: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

MDA is a “Taxonomy” for Models

• Knowledge of Aesthetics

• Knowledge of Dynamics

• Knowledge of Mechanics

• Knowledge of the interactions between them.

Page 41: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Properties of Good Models

We want our models to be:

• Formal (i.e. well-defined).

• Abstract (i.e. widely applicable).

• Proven (i.e. known to work).

On any given game, we expect to use several different abstractions, not one big one.

Page 42: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Part III: MDA in detail

In this part, we discuss Aesthetics, Dynamics and Mechanics in detail.

Page 43: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Player’s Perspective

Mechanics AestheticsDynamics

Page 44: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Designer’s Perspective

Mechanics AestheticsDynamics

Page 45: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Understanding Aesthetics

We need to get past words like “fun” and “gameplay.”

• What kinds of “fun” are there?

• How will we know a particular kind of “fun” when we see it?

Page 46: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of “Fun”

Page 47: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of "Fun"

1. SensationGame as sense-pleasure

Page 48: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of "Fun"

1. SensationGame as sense-pleasure

2. FantasyGame as make-believe

Page 49: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of "Fun"

1. SensationGame as sense-pleasure

2. FantasyGame as make-believe

3. NarrativeGame as drama

Page 50: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of "Fun"

1. SensationGame as sense-pleasure

2. FantasyGame as make-believe

3. NarrativeGame as drama

4. ChallengeGame as obstacle course

Page 51: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of "Fun"

1. SensationGame as sense-pleasure

2. FantasyGame as make-believe

3. NarrativeGame as drama

4. ChallengeGame as obstacle course

5. FellowshipGame as social framework

Page 52: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of "Fun"

1. SensationGame as sense-pleasure

2. FantasyGame as make-believe

3. NarrativeGame as drama

4. ChallengeGame as obstacle course

5. FellowshipGame as social framework

6. DiscoveryGame as uncharted territory

Page 53: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of "Fun"

1. SensationGame as sense-pleasure

2. FantasyGame as make-believe

3. NarrativeGame as drama

4. ChallengeGame as obstacle course

5. FellowshipGame as social framework

6. DiscoveryGame as uncharted territory

7. ExpressionGame as self-discovery

Page 54: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Eight Kinds of "Fun"

1. SensationGame as sense-pleasure

2. FantasyGame as make-believe

3. NarrativeGame as drama

4. ChallengeGame as obstacle course

5. FellowshipGame as social framework

6. DiscoveryGame as uncharted territory

7. ExpressionGame as self-discovery

8. SubmissionGame as pastime

Page 55: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Clarifying Our Aesthetics

• Charades is “fun.”

• Quake is “fun.”

• Final Fantasy is “fun.”

Page 56: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Clarifying Our Aesthetics

• Charades: Fellowship, Expression, Challenge

• Quake: Challenge, Sensation, Competition, Fantasy

• Final Fantasy: Fantasy, Narrative, Expression, Discovery, Challenge, Masochism

• Each game pursues multiple aesthetics.

• Again, there is no Game Unified Theory.

Page 57: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Clarifying Our Goals

• As designers, we can choose certain aesthetics as goals for our game design.

• We need more than a one-word definition of our goals.

Page 58: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

What is an “Aesthetic Model?”

• A rigorous definition of an aesthetic goal.

• States criteria for success and failure.

• Serves as an “aesthetic compass.”

Some examples…

Page 59: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Goal: Competition

Model: A game is competitive if players are emotionally invested in defeating each other.

Success: Players are adversaries. Players want to win.

Failure: A player feels that he can’t win. A player can’t measure his progress.

Page 60: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Goal: Realistic Flight Simulation

Model: Flight dynamics match user expectations.

Success: Match a mathematical formula, or, Pass our “realism checklist,”

Failure: Counter-intuitive system behavior.

Page 61: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Goal: Drama

Model: A game is dramatic if:• Its central conflict creates dramatic tension.• The dramatic tension builds towards a climax.

Dra

ma

tic

Te

nsi

on

Narrative Time

Conflict Resolution

Climax

Page 62: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Goal: Drama

Success: A sense of uncertainty A sense of inevitability Tension increases towards a climax

Failure: The conflict’s outcome is obvious (no uncertainty). No sense of forward progress (no inevitability). Player doesn’t care how the conflict resolves.

On to Dynamics...

Page 63: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Understanding Dynamics

• What about the game’s behavior can we predict before we go to playtest?

• How can we explain the behavior that we observe?

Page 64: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Formalizing Game Dynamics

RulesInput Output

State(Player)

(Graphics/Sound)

The “State Machine” Model

Examples: Chess, Quake

Page 65: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Models of Game Dynamics

• Again, no Grand Unified Theory

• Instead, a collection of many Dynamic Models.

• Dynamics models are analytical in nature.

Some examples…

Page 66: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Example: Random Variable

This is a model of 2d6:

2 3 4 5 6 7 8 9 10 11 12

Chance

in 3

6

Die roll

Page 67: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Example: Feedback SystemA feedback system monitors and regulates its own state.

Room

Too Cold

Too Hot

An Ideal Thermostat

Thermometer

Controller

Cooler

Heater

Page 68: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Example: Operant Conditioning

• The player is part of the system, too!

• Psychology gives us models to explain and predict the player’s behavior.

Page 69: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Where Models Come From

• Analysis of existing games.

• Other Fields: Math, Psychology, Engineering…

• Our own experience.

On to Mechanics...

Page 70: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Understanding Mechanics

• There’s a vast library of common game mechanics.

Page 71: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Examples

• Cards: Shuffling, Trick-Taking, Bidding

• Shooters: Ammunition, Spawn Points

• Golf: Sand Traps, Water Hazards

Page 72: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Mechanics vs. Dynamics

• There’s a grey area. Some behaviors are direct consequences of rules. Others are indirect. “Dynamics” usually means the latter.

Page 73: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Mechanics vs. Dynamics

• There’s a grey area. Some behaviors are direct consequences of rules. Others are indirect. “Dynamics” usually means the latter.

• Dynamics and Mechanics are different views of games.

Page 74: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Mechanics vs. Dynamics

• There’s a grey area. Some behaviors are direct consequences of rules. Others are indirect. “Dynamics” usually means the latter.

• Dynamics and Mechanics are different views of games.

• Dynamics emerge from Mechanics.

Page 75: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Interaction Models

• How do specific dynamics emerge from specific mechanics?

• How do specific dynamics evoke specific aesthetics?

Page 76: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Example: Time Pressure

• “Time pressure” is a dynamic.

• It can create dramatic tension.

• Various mechanics create time pressure: Simple time limit “Pace” monster Depleting resource

Page 77: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Moving Forward…

Let’s hope the future brings us:

• A rich aesthetic vocabulary.

• A eclectic library of game mechanics.

• A catalog of formal models: Aesthetic, Dynamic, Interaction

In other words,

“Formal Abstract Design Tools.”

Page 78: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Part IV: Tuning

In this part we will:

• Define tuning.

• Present a formal approach.

Page 79: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

What we mean by “Tuning:”

Tuning is an iterative process.

Test Analyze

Revise

Page 80: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

We’re not limited to:

• Parameter tweaking

• “Fiddling with knobs”

Page 81: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

MDA in the Tuning Process

Aesthetic Models help us:• Articulate our goals. • Point out our game’s flaws.• Measure our progress.

Dynamic Models help us:• Pinpoint our problems.

Both kinds help us:• Evaluate possible revisions.

Page 82: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Learning From the Tuning Process

Between iterations, we re-evaluate:

• Our goals.

• Our models

• Our assumptions.

Sometimes we need to revise our own thinking as well.

Page 83: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

The Tuning Process

Before we start:• Know our aesthetic goals.

While we iterate:• Aesthetic and dynamics models guide our way.

Between Iterations• Learn from the process.

Page 84: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Time for Coffee...

After the break, go to the classroom that matches the color of your poker chip:

Blue C1

Red C3

White C4

Page 85: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Part V: Some Common Themes

Here are some themes you’ll see throughout the workshop.

Page 86: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Theme: Dynamics and Fantasy

• Our game dynamics have meaning within our game’s core fantasy.

• That meaning may or may not be compatible.

• In order to remain faithful to our subject matter, dynamics and fantasy must be in alignment.

Page 87: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

© Steve Jackson Gameswww.sjgames.com

Page 88: Game Tuning Workshop Is this thing on?. Game Tuning Workshop Game Design and Tuning Workshop Orientation Marc “MAHK” LeBlanc GDC 2004

Game Tuning Workshop

Theme: State Space and Design Flexibility

• The state space of a game is the set of possible states the system can be in.

• The larger the state space, the easier it is to make changes.

• As we modify our design, we can expect the state space to grow.