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Faking the Evidence: Raising our game in the creative industries Philip Ely & Calum Mackenzie @ucapely #creativeecosystem

Faking the Evidence: Raising our game in the creative industries

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Faking the Evidence: Raising our game in the creative industries. Philip Ely & Calum Mackenzie @ucapely #creativeecosystem. Contents. Ubiquitous enterprise Getting the message across Being more influential Creative enterprise pedagogy Stakeholders Designing the ecosystem. - PowerPoint PPT Presentation

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Page 1: Faking the Evidence: Raising our game in the creative industries

Faking the Evidence: Raising our game in the creative industriesPhilip Ely & Calum Mackenzie

@ucapely #creativeecosystem

Page 2: Faking the Evidence: Raising our game in the creative industries

Contents

• Ubiquitous enterprise • Getting the message across• Being more influential• Creative enterprise pedagogy• Stakeholders• Designing the ecosystem

Page 3: Faking the Evidence: Raising our game in the creative industries
Page 4: Faking the Evidence: Raising our game in the creative industries

Ubiquitous enterprise

Live projects, work placements, staffconsultancy, spin-out support,

incubationspaces, visiting professional lectures

and thecurriculum

Page 5: Faking the Evidence: Raising our game in the creative industries

What do our students have access to now?

• Innovative projects• Specialist skills in design and creative

practice• Experimental space• Project management skills• Creative challenge• Historical and theoretical subject

knowledge

Page 6: Faking the Evidence: Raising our game in the creative industries

Live eventsvintage at goodwwod

Page 7: Faking the Evidence: Raising our game in the creative industries

Networking at the Fashion and Textile museum

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Erdem. Industry speakers

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Opportunism

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Professional competitionsgfw and river island

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Engaging in current issuesmake do and mend

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Internship through external competition. Peter jensen

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University figure heads and role models.

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Industrial liaison groups

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Getting the message across

• UCA/NCGE Survey: 75 business startups (2008/9); 86 in 2009/10

• ADM-HEA Subject Centre:– Creating Entrepreneurship:

entrepreneurship education for the creative industries (2007)

– Creative Graduates, Creative Futures (2010)

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Being more influential

• At national and international level• Using our networks?• Higher-level champions?

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Creative enterprise pedagogy• Courses still subject-centred courses

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Stakeholders

• NESTA, HEA-ADM, NCGE, GuildHE, CHEAD, CIHE, Design Council, Crafts Council, UUK

• Sector skills councils• Local councils• Banks• Coalition Government

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Designing the ecosystem

Design time.

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The Entrepreneur

Page 26: Faking the Evidence: Raising our game in the creative industries

University

The Creative Entrepreneur

Business Support Agencies

Funding Sources

Partners

Make connections

Knowledge & Asset register

Understand what mentoring is

Lower boundaries

Learn the language of creatives

Facilities: short-term, permanent & pay-as-you-go

Role models & mentors

Business advice & guidance

Inter-discipline

Alumni

External partners

Knowledge exchange & transfer

Exploitation of [existing] links with supported businesses

Access to equipment for graduates at ‘off-peak’ times

Utilising resources (projects) that only HEI can access to enable CE to travel, network & pursue opportunities

Community Angle: Access funding from Arts Council(could be tricky!)

Membership feesEmerging Designers pay for Advertising/Feature

Creative Enterprise Fund

Proof of Concept Fund Sponsorship