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The Ultimate Everquest Guide
- 1 -
TRADE SKILLS
Your one stop guide into the world of EverQuest. This is what separates the noobs from
the experts.
All copyrights, trademarks, and other marks belong to their respective holders. All information contained herein is believed to belong
in the public domain. No copyright is expressed or implied by the author of this document.
The Ultimate Everquest Guide
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Guide to Trade Skills .......................................................................................................... 4
Introduction..................................................................................................................... 4 Alchemy.......................................................................................................................... 7
The Initial Step:........................................................................................................... 8 The Influence of Stats: ................................................................................................ 8 A Brief History of Alchemy ..................................................................................... 12 Frequently Asked Questions ..................................................................................... 14 What Do Alchemy Potions Do?................................................................................ 17 Alchemy Trade Supplies........................................................................................... 46
Baking ........................................................................................................................... 54 Guide to Power Baking............................................................................................. 56 Step 1: Batwing Crunchies........................................................................................ 58 Step 2: Fish Filets ..................................................................................................... 59 Step 3: Fish Rolls ...................................................................................................... 59 Step 4: Bat Wing Pie................................................................................................. 61 OPTIONAL Step 1 - 4 variant: Bear fillet................................................................ 62 Step 5: Cakes............................................................................................................. 63 Step 6: Pixie Powdered Cinnesticks ......................................................................... 63 Step 7: Dragon Steaks............................................................................................... 63 The Baking Cannibal's Guide to People Part Drops ................................................. 67 Baking Trade Supplies.............................................................................................. 93
Brewing....................................................................................................................... 110 An Overview of Brewing........................................................................................ 110 EQ Brewing Recipes............................................................................................... 111 Other Quest Recipes ............................................................................................... 125 Brewing Trade Supplies.......................................................................................... 126
Fishing......................................................................................................................... 141 Zone-specific Fishing.............................................................................................. 142
Fletching ..................................................................................................................... 146 Basic bowcraft information..................................................................................... 148 Fletching Trade Supplies ........................................................................................ 151 EQ Fletching Recipes ............................................................................................. 157
Foraging ...................................................................................................................... 166 Jewelcraft .................................................................................................................... 168
Step-By-Step Jewelcraft.......................................................................................... 169 Jewelcraft ................................................................................................................ 179 Jewelcraft Trade Supplies ....................................................................................... 184
Make Poison................................................................................................................ 194 Books on Poison ..................................................................................................... 195 Making Poisons....................................................................................................... 195 Tools of the Trade................................................................................................... 195 Applying your poison ............................................................................................. 196 Poison Table............................................................................................................ 197 Make Poison Trade Supplies .................................................................................. 201
Pottery ......................................................................................................................... 206
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Becoming A Master Potter on 30pp Or Less .......................................................... 208 Pottery Trade Supplies............................................................................................ 209 Pottery Secrets ........................................................................................................ 220
Smithing...................................................................................................................... 241 Notes on Advanced and Cultural Smithing ............................................................ 244 Basic Metalworking - Ore conversions, bits, studs, boning, etc............................. 245 Basic Metalworking - Tools and Implements......................................................... 250 Basic Weaponsmithing ........................................................................................... 252 Armorsmithing (Non-cultural)................................................................................ 261 Other Quest recipes:................................................................................................ 271 Tempers and Tanning Agents ................................................................................. 271 Known locations for temper materials:................................................................... 274 Known locations for tanning materials: .................................................................. 276 Non-Cultural Smithed Armor Stats ........................................................................ 276 Smithed Weapon Stats ............................................................................................ 286 Smithing Trade Supplies......................................................................................... 295 How to Become a Mistress ..................................................................................... 316
Tailoring...................................................................................................................... 319 For patchwork: ........................................................................................................ 319 For silk armor:......................................................................................................... 320 Studded/reinforced leather: ..................................................................................... 321 Bags and other containers: ...................................................................................... 321 How to Become a Mistress Tailor .......................................................................... 321
Glossary ...................................................................................................................... 321 A Non-Tailor's Guide to Getting Tailored Velious Armors ................................... 327 Tailored Armor Recipes.......................................................................................... 332 Pelts......................................................................................................................... 344 SILKS ..................................................................................................................... 345 WOLF PELTS ........................................................................................................ 346 CAT PELTS............................................................................................................ 347 BEAR PELTS ......................................................................................................... 348 Misc......................................................................................................................... 349 Luclin Tradeskill Drop Information........................................................................ 351
The Ultimate Everquest Guide
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GUIDE TO TRADE SKILLS
Introduction
If you've never tried a trade skill before, there are a several things that you should know.
• Remember that training points can only be spent on trade skills early on. Once
you hit a skill of 21 in the standard trade skills, you MUST gain skill increases
through hands-on-practice.
• While tradeskills in EQ increase with practice, trade skills cost you money (in
supplies), regardless of success or failure. For the more expensive skills (such as
jewelcraft), it's wise to not only stockpile some money in advance, but also spend
the training points to get to skill 20 before trying the skill.
• Low-level players: Before you even train in a trade skill, you should check to be
sure that the materials you will need to practice your skill are available nearby. If
they are not easily available, you have to make a hard decision -- do you want to
try the skill anyway or do you want to try another trade skill? For example, if you
want to bake, and the only baking supplies within the nearest several zones are
batwings, you'll realize you're going to be running through a lot of zones to get
some of your more basic supplies. This isn't meant to discourage you, but to make
sure you don't spend a lot of training points before you realize the scope of the
task ahead of you. (Higher level players tend to move around a lot, so this isn't as
much of an issue for them.)
• If you're getting a failure rate that will rapidly bankrupt you, find something that
trivials closer to your current skill to practice on. (i.e., don't try to make a silver
sapphire necklace the first time you try jewelcraft).
• For everything but fishing, sell your goods to other players as opposed to NPC
merchants where possible. If you sell to NPCs, you rarely will be paid what the
raw materials cost you, much less the value of the item. For example, you'd get
slightly over 1 gold for a piece of patchwork armor, when sold to an NPC
merchant. The going rate when selling directly to players is generally 2 gold or so,
depending on supply/demand and individual whimsy.
The Ultimate Everquest Guide
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• When a recipe calls for two or more of a single item, DO NOT STACK the items.
Have two (or more) single pieces of the item in your forge, brew barrel, etc., not
one pile of two. Stacked items count as a single item! If you put a stack of 20 of
an item in the tradeskill container during a combine, the container will count them
as a single item, and "eat" the extra.
• The main trade skills are not level-capped, meaning that with enough time and
raw materials, you could master the tradeskill at level 1. Other special skills, such
as fishing, make poison, and alchemy are limited based on your level, just like
your combat and other skills.
• When you see mention of a "trivial" on a chart, it means that at that skill level,
you will no longer gain skill increases from making the item. You will, however,
still continue to fail quite a bit when making the item. Just because something is
trivial does not mean you can do it in your sleep. Eventually, as your skill
improves, your chance of failing at making the item will decrease, but there's
generally always a chance of failure. (silk swatches and silk thread are an
exception to this). In addition, there are many spots on the recipes pages where
items are listed as <=X or >Y (or a combination of the two). Please remember
that: "<=" means less than or equal to -- all we know about the trivial is that
someone of X skill attempted the item and it was already trivial. It may be that the
trivial is 1 point below it, or it may be 100 points below. The only way we find
such trivials is by folks reporting in their skill levels and trivial status after they
make combine attempts. Similarly, if you see ">", it means greater than --
someone at Y skill attempted the combine, and it was not trivial. Again, there's no
way to easily tell if the trivial is 1 point or 100 points above that in trivial unless
folks actually report in their results.
• Grandmaster: Grandmaster (GM) in a tradeskill is generally considered someone
with a skill of 200+ in a specific tradeskill. Of the 7 main tradeskills (baking,
brewing, fletching, jewelcraft, pottery, smithing, tailoring) you may only have one
of them above 200 (up to 250), while the rest are capped at 200. Some folks
reserve the grandmaster title only for folks who have obtained skill 250 in their
tradeskill of choice
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• Specialized tradeskills are capped separately. Regardless of whether another skill
is above 200 or not, other specialized tradeskills are as follows: Alchemy 130
before level 51, 180 at 51+; Poison Making 200 pre-51, 250 post-51; Tinkering
250, Fishing 200
The Ultimate Everquest Guide
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Alchemy
I am a shamaness, a spiritdancer, from the frozen northlands. Over the years, the spirits
have spoken to me of many things, but one of the more interesting and unique things they
have taught me is the magic of herbs and potions.
With the knowledge granted by the spirits, as well as the proper herbs, a shaman of 25
trainings or more can mix powerful potions with the use of a medicine bag. The resultant
potions have a variety of uses, from the popular "Blood of the Wolf" potion which grants
the imbiber the Spirit of the Wolf, to the "Ants Potion" that will shrink the drinker,
regardless of their location. Some grant a fleeting strength, others invisibility to undead,
or a blistering damage shield. The very skilled elder shaman can even create potions that
will gate the drinker to a specific location.
Most of these herbs must be painstakingly collected and prepared in order to retain their
magical properties. Only a few souls have remembered the proper collection and
preparation techniques. Because of this, herbs you find on your own in the wild do not
work. Instead, you must seek out certain skilled herbalists to obtain the wares needed. Be
forewarned, their wares are not cheap, and this skill is not for the faint-of-heart, or the
empty of pocket.
The spirits are also sparing in their knowledge, and limit your rate of skill increase based
on your level of learning (i.e., there is a level cap to this skill). Apparently too much
power in the hands of the untrained can be dangerous, and lead to disastrous side-effects.
Once you have learned how to create potions using your newfound skill, you may find
yourself afloat in potions that do not pack together nicely. Again, the spirits have seen to
our needs. Tailors may make bearskin potion bags from the thick pelts of grizzlies, using
strong silk thread to stich and bind it. These potion bags, can be used to combine 5 or 10
of the same potion together to create a single multiple-charge potion. This currently only
works for potions made by a shaman, not store-purchased potions, but the combining in
the potion bag can be performed by anyone.
The Ultimate Everquest Guide
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At times, you may find that your alchemical skill will be called upon to create extracts for
armor dyes as well, though you'll find that if your alchemy skill is weak, you'll end up
wasting the components instead of making a colorful extract.
The Initial Step:
Alchemy is a shaman-only skill which shamans of level 25 or higher can learn, gaining
the unique ability to make potions. Unfortunately, unless you like throwing away money,
the skill cap on alchemy is so low at level 25 that you'll likely fail on most attempts to
make potions and lose your platinum very fast.
What is the skill cap on Alchemy? Put simply . . .
(Your character level minus 24) times 5
Hence, at level 25 the maximum alchemy skill you can achieve is 5 or [(25-24)*5]. At
level 26 the maximum skill is 10 or [(26-24)*5], and so on.
Since the easiest potions become trivial at 17 skill, we recommend that you reach level 29
before attempting any Alchemy. The trainer at any shaman guild will allow you to put 21
initial practice points into alchemy skill, but no more. This is true whether or not you
actually put any training points in before 21. Skill above that level must be obtained "in
the field", which means to get further skill increases above 21 you will need to attempt to
make potions. So unless you'd prefer to throw several hundred plat getting there the hard
way, be sure you've saved 21 guild practice points by the time you hit level 29.
The Influence of Stats:
Originally the general consensus was that Intelligence helped you gain skill faster, while
wisdom helped you successfully create items more often. This is incorrect.
When the Ruins of Kunark Guide came out, it explained that Intelligence affects how fast
you learn many skills. For a necromancer, wizard, magician, enchanter, shadow knight
or bard, it also affects maximum mana at each level. Wisdom affects how fast you learn
The Ultimate Everquest Guide
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specific skills. For a ranger, paladin, cleric, shaman or druid, it also affects maximum
mana at each level.
This is still not terrifically precise. Further clarification on the official message boards
and at various fan faires has led to the current, statistically supported belief:
Whichever attribute is higher, intelligence or wisdom, determines your rate of skill
increases. So, if your wisdom is 200 it does not matter whether your intelligence is 50,
100, or 150. Likewise if your intelligence is 200, any wisdom under that does not matter
as far as alchemy is concerned. However, since wisdom is important for shamans to
increase our mana pool, the logical thing is to focus on getting your wisdom up and
completely ignore intelligence. Your rate of success has nothing to do with stats and
can only be improved by improving your skill in alchemy. This, of course, can only be
done by actually practicing to get it up higher or by acquiring an item that gives a %
bonus to alchemy.
To Make your First "In the Field" Potion:
1) Go to the Herb Vendor of your choice. (Check the Alchemy Vendor List for vendor
names and locations).
2) Choose a potion to make. You will have a better chance of succeeding at one with a
low trivial, so use the Prices Chart sorted by trivial as your guide. Just be sure that your
chosen potion is not trivial below your current skill if you chose to put training points
into alchemy before starting.
3) Check the recipe for the potion you've selected on the Alchemy Recipes page and
purchase 5 or 6 of each of the two required herbs.
4) Purchase a Medicine Bag from the same vendor.
5) With the Medicine Bag in one of your 8 general inventory slots, right click on it to
open it.
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6) Place one of each of the herbs you purchased in step 3 into the Medicine Bag and hit
"Combine". Note: For this level of potions, there should only be two kinds of herbs (for
example, one Lucern herb and one Birthwart herb if you're attempting to make one
Lesser Vigor potion) in your Medicine Bag when you hit "Combine". If you put a stack of
2 or more herbs into the Medicine Bag, it will be treated as one herb when you combine.
So putting in a stack of Lucern and a stack of Birthwart will give you only one potion if
you succeed.
7) After hitting Combine, you will receive one of five possible messages and
success/failure outcome combinations in making a potion as follows:
a) You fail and receive a message indicating you do not have the skill to make that
potion. (Unfortunate, but it happens...a lot.)
b) You will fail and receive a message indicating your skill in alchemy has increased.
(Yay! You are getting better!)
c) You will succeed in making the potion and receive a message indicating you have
created something new, but receive no indication of whether the potion is trivial, which
means it is not trivial yet. (Good work, you are a succesful alchemist!)
d) You will succeed in making the potion and receive a message indicating your skill in
alchemy has increased. (Two rewards, excellent!)
e) You will succeed in making the potion and receive a message indicating that you can
no longer advance in skill from making this item, which means the potion is now trivial
for you to make. (Time to move on to the next harder potion!)
Optional Method #1: Blood of the Wolf
It has been suggested by some shamans that making only the Blood of Wolf potions from
skill 21 through 37 (trivial level for Blood of Wolf) would provide the alchemist with a
more viable product for sale to the public, thereby decreasing their learning costs as they
can recoup their platinum. This is a valid method and you may want to choose this
The Ultimate Everquest Guide
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method of increasing your alchemy skill. What generally happens when using this method
is your inventory becomes overloaded with Blood of the Wolf potions (commonly referred
to as SoW potions), forcing the shaman to sell quickly to clear up enough space to
continue making more potions and gain more skill increases. Naturally, this tends to
deflate the price charged in zones with the herb vendors. I've often seen shamans selling
SoW potions in Firiona Vie for 8 platinum per potion which, when you consider failure
rates, is very close to actual cost of making the SoW potions. It's all about supply and
demand. SoW is in high demand which tends to push the price up, but by overloading
supply in the SoW zones with herb vendors, the price is pushed down, at least in those
zones. Either method of increasing skill is valid, but as much as I hate to see one of our
best potions get undersold, I too would recommend the Blood of Wolf method to increase
skill from 21 to 37 to save the shaman some money in the learning process. Naturally, if
you're the only shaman in the zone selling SoW at that time, you can still charge a fair
market rate for the potions and will likely recover a greater amount of platinum for
furthering your skill, although it might take a little longer to sell out your inventory.
Optional Method #2: Dye Extracts
High end smiths use dyes to tint fine plate armor any of a variety of colors. Part of the
process of creating a dye requires a shaman using alchemy or a rogue using poison
making to turn the raw material into an extract of the appropriate color. Anyone can then
turn the extract into the appropriate dye. The great thing is that the extracts are trivial at
36 and only cost 2-3 silver pieces for ingredients. The downside is that one of those
ingredients is not standard vendor stock anywhere, so you will have to either do some
Merchant Mining or spend time collecting the ingredients from creatures and ground
spawns. I highly recommend this method to get you from 21 to 36 if you are of the right
level to be hunting in the areas where any extract ingredients are collected, or if you are
really strapped for cash. For recipes see the Alchemy Recipes - Dyes or see the Dye
Information for drop information and other details on use.
What Do I Do With the Potions I Made?:
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You have three basic choices:
1) Sell them to other players. The going rate is typically twice the cost of the component
herbs that go into it. This varies somewhat according to the usefulness and difficulty of
the potion, but is a good rule of thumb. See the Alchemy Prices guide for a handy
reference to actual cost per attempt.
2) Sell them back to the vendor for about one tenth of what you paid for the component
herbs.
3) Destroy or drink them.
Using the references on this website as a guide to trivial levels, recipes and herbs, and as
you level your shaman up and raise your skill cap, pick the next harder potion to make,
taking into account herb price differences in similar-level potions, and go for it!
A Brief History of Alchemy
In the beginning, there were two kinds of herb vendors. One was found in some shaman
cities and had a set of herbs that each could be combined with a different dropped item,
like a rat ear or undead froglok tongue. The other type of vendor was the gypsy vendors,
found in gypsy camps across Antonica. They had a different, smaller set of herbs that
each also could be combined with a different kind of dropped giant toe to make other
potions.
However, shaman guild trainers across Norrath refused to train their pupils in the fine art
of alchemy. It was well nigh a year before they received their instructions from On High
ensuring that they would finally consent to teach us the fundamentals of alchemy. The
herbs and potions at the time also were extremely expensive and of very limited
usefulness. (One of them with an herb cost of more than 30pp and requiring a drop from
the Plane of Hate had the oh-so-powerful effect of Endure Magic.) Therefore, when our
guildmasters were fixed so that we could train, our line of potions available was
completely changed in the revamp.
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All of the old shaman city vendor herbs were removed entirely, effectively removing
access to those potions. Only the gypsy vendors remained and their potions continued to
work. In the cities, the old herb vendors were replaced by a whole new set of herbs that
took up two vendors because there were so many. These are the herbs that are most
familiar to folks nowadays, the ones that can make sow potions and invis to undead
potions. For these potions, no dropped component is required, they are made entirely via
herbs bought from the vendors.
Thus the world remained, with Revamp Alchemy and Gypsy Alchemy composing the
entire line of alchemy available. Until Luclin.
With the advent of Luclin two additional sets of potions were added to a shaman's menu.
First was a whole new set of potions with brand new effects. These include the mana
potions and grow potion. These herbs are available in a few different places, all in Luclin.
The other set of potions...well, shamans exploring Shar Vahl came across these strange
herbs with naggingly familiar names...until it hit them. Old Alchemy. Now available in
Shar Vahl are the herbs used to make potions from the old, original, pre-revamp alchemy.
These are the ones that required the drops like rat ears and undead froglok tongues.
And this is where it stands, with four lines of alchemy potions:
1. Old Alchemy (requires dropped ingredients, herbs only found in Shar Vahl)
2. Gypsy Alchemy (requires dropped ingredients, herbs only found on gypsies)
3. Revamp Alchemy (no dropped ingredients, herbs found in many places)
4. Luclin Alchemy (no dropped ingredients, herbs found only on Luclin)
Bearskin Potion Bag
NOTE: The May 8th, 2002 patch changed the recipe for the bearskin potion bag. Instead
of the "grizzly bear skin" we now need a "thick grizzly bear skin". The "grizzly bear
skin" still drops but is for a Freeport quest and cannot be used to make any kind of potion
bag.
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This is the tailored container that allows shamans (or anyone else for that matter) to
combine several of the same potion in quantities of 5 or 10 into a single, multi-charge
potion.If you do not tailor and do not wish to learn, ask your local tailor to make it for
you. It trivials at 68 skill for tailors.
How to Use the Bearskin Potion Bag:
The bag will only combine identical potions into multi-dose potions in sets of 5 or 10.
Dissimilar potions or combining potions in a quantity other than 5 or 10 will not work.
1) Make 5 or 10 of the same kind of potion
2) Place 5 or 10 of those potions you just made into the Bearskin Bag
3) Hit Combine
There is no skill check for combining potions in the Bearskin Bag, so as long as you use
like potions in quantities of 5 or 10, you should never fail.
How to Use Multi-Charge Potions:
Just right-click to use the potion like you normally would. But now, instead of the potion
disappearing, it will have one less charge to it. When you use the final charge, the potion
will disappear. You can left-click a potion at any time to see how many charges remain.
Note: You cannot combine herbs in the Bearskin Bag, only potions. You will
therefore need to keep both your Medicine Bag (to make potions) and your Bearskin
Potion Bag (to combine potions into the 5 or 10 charge varieties).
Frequently Asked Questions
Who can make potions with alchemy?
Alchemy is a shaman-only skill.
When can I start working on alchemy? When should I start working on alchemy?
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You can start once your shaman is level 25. However, many shaman wait until they are
level 29. See our guide on Beginning Alchemy for more information.
Is there a skill cap on alchemy? What is the formula?
Yes. The formula for alchemy skill cap is:
(Your level minus 24) times 5.
See our guide on Beginning Alchemy for more information.
What do the individual herbs cost?
See our Herb Prices guide for detailed prices on herbs throughout Norrath.
Where can I buy herbs?
See our Herb Vendors guide for a complete list of known herb vendors throughout
Norrath.
Where do I find the recipes for known alchemy potions?
See our Recipes and Effects page for detailed recipes and effects.
What are the best potions to make in order to increase my alchemy skill?
Try to find a balance between potion trivial and herb component cost, taking into
consideration those potions that sell best to players (Blood of Wolf, Invisibility to
Undead and Shrink, etc.)
Also, see our guide on Beginning Alchemy for more information.
What attribute has the greatest effect on alchemy success rates and skill increases?
Wisdom.
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See our guide on Beginning Alchemy for more information.
Where do I find the various dropped ingredients used for certain alchemy potions?
For the most part, you can figure out what drops a given item by the name of the item
itself. Werewolves drop werewolf pelts and fire giants drop fire giant toes. Some of them
are not as obvious, however, or are downright misleading. Vampire dust is only dropped
by vampires in the Plane of Hate. Consult our guide to Dropped Ingredient Locations if
you're not sure. If you cannot yet kill that kind of creature or cannot easily get to them,
try checking vendors near those creatures to see if players have sold some off.
What the recipe for regular Invisibility potions?
There is currently no known recipe for making regular Invisibility potions in alchemy.
However, they and other non-alchemy potions can be vendor purchased in virtually every
city throughout Norrath at a potion merchant.
What is the best price to charge players for potions?
Market prices for one charge of a potion are typically twice the cost of the component
herbs for one attempt. Some shamans give a discount for customers buying 5 or 10
charged potions, or for potions that are hard to sell. Others increase the price if they are
have plenty of customers or if they are providing some extra service, such as selling the
potions in a remote location.
See our guide to Alchemy Prices for more information.
How do I make five-shot and ten-shot potions?
Combine 5 or 10 of the same type of alchemy potion in a tailored bearskin potion bag.
How do I make extracts and dyes for Fine Steel Plate armor?
See the Dye Recipes
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What Do Alchemy Potions Do?
In order to take full advantage of this intriguing aspect to Everquest, a complete
understanding of exactly what each potion will do is crucial.
When Verant first revamped the old alchemy into the new alchemy, many shamans on
many servers spent untold hours and many thousands of platinum discovering its secrets
by trial and error. Many potions have been discovered, and there are likely others still to
be discovered. For the time being, we do have quite a few potions (59 at last count) to
work with.
The following information will be vital in determining which potions you might need,
and which you do not.
Potion Categories
There are essentially three broad catagories of potions discovered so far:
1) Stat-enhancing potions (adjusts three stats from among Strength, Stamina, Agility,
Dexterity and/or Charisma)
2) Aura-enhancing potions (adjusts two stats from among Strength, Stamina, Agility,
Dexterity and/or Charisma, AND adjusts one stat from among Disease Resist, Poison
Resist, Heat Resist or Cold Resist)
3) Utility potions (provides you with some special, useful ability)
Stat-Enhancing Potions
Varieties:
All Stat-Enhancing Potions adjust two stats upward (favorably) and one stat downward
(unfavorably), and come in six known varieties:
1) Stability (strength, stamina and agility)
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2) Vigor (agility, strength and stamina)
3) Power (dexterity, strength and stamina)
4) Adroitness (agility, stamina and dexterity)
5) Cohesion (stamina, dexterity and agility)
6) Accuracy (agility, dexterity and stamina)
TIP: Pick a stat that you can take a negative "hit" on, and then determine if the two
positive stat "buffs" will be beneficial to you in a given situation.
Potencies:
Each of the above stat-enhancing potions comes in three potency levels:
1) Lesser Stat Potions ( + 5, + 5, - 5 )
2) Regular Stat Potions ( + 10, + 10, - 10 )
3) Greater Stat Potions (+ 15, + 25, - 20)
TIP: The more powerful the stat adjustment means the more expensive the herbs to make
it will be, increasing the likelihood of occasional shaman failure in making (just like gold
or platinum jewelcraft has higher failure rates than silver or electrum jewelry) and
therefore, the higher the end-potion price will be.
Aura-Enhancing Potions
Varieties:
In similar fashion to stat-enhancing potions, aura-enhancing potions come in five known
varieties, each variety adjusting two stats favorably, an one stat unfavorably:
1) Aura of Heat (stamina, cold resist and strength)
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2) Aura of Cold (agility, heat resist and stamina)
3) Aura of Purity (strength, poison resist and chrsm)
4) Aura of Null (dexterity, magic resist and agility)
5) Aura of Antibody (chrsm, disease resist and dexterity)
TIP: Pick a stat you can afford to take a negative "hit" on, then determine if the stat and
aura positive "buffs" will enhance your character in a given situation. Example: Aura of
Purity is great for melee battle since the negative charisma won't effect combat outcome.
If you're fighting a poisoning mob, so much the better Purity becomes.
TIP: Aura's of Cold and Heat might be a "must" before tackling Vox or Naggy. Purity
for deep Splitpaw excursions. Null or Antibody for battles against necromancers or other
disease-riddled mobs. It's all about having an edge. "You gonna draw them potions or just
whistle Dixie?"
Potencies:
Aura-enhancing potions also come in three potency levels:
1) Minor Aura Potions ( + 5, + 5, - 3 )
2) Regular Aura Potions ( + 15, + 15, - 8 )
3) Greater Aura Potions ( + 25, + 25, -15 )
TIP: As with the stat-enhancing potions, the more powerful aura-enhancing potions will
of necessity cost more to make, and will increase the purchase price and margin-over-cost
charged due to higher failure rates.
Utility Potions
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Utility potions are wonderful elixirs that will confer some special ability to your character
for varying lengths of time. They come in a plethora of varieties.
Varieties:
Adrenaline Tap bestows Quickness upon you to increase your attack speed for
approximately 5 minutes. Still an expensive potion at an average price of 100 pp even if
it has a slightly longer duration than Tamed Mercury.
AntiWeight grants you the ability to fly over lava, water, pits or canyons with Levitation
lasting approximately 12 minutes. You must have a batwing in your inventory as a
component before drinking this potion. Despite the necessity of a component, this is a
very popular potion in areas of deep canyons (Dagnor's Cauldron) or for crossing
expanses of water (Ocean of Tears) or lava (Sol A & B, Skyfire). To many players, well
worth the average price of 20 pp.
Ant's Potion will Shrink you to the size of a gnome and will last until you log, die or
zone. This potion will now work INDOORS or OUTDOORS. Very useful to all non-
shaman large races and well worth the average price of 20 pp.
Aquatic Haunting will give you the ability to Breath Underwater for approximately 30
minutes. You must have a fishscale in your inventory as a component before drinking this
potion. This is a "must-have" or "better-have" potion for underwater adventuring in
Kedge Keep or Lake of Ill Omen when your Enduring Breath caster goes link dead or
dies and you start to drown. Very handy for emergencies at an average price of 20 pp.
Blood of the Wolf gives you the benefit of Spirit of the Wolf spell, allowing you to run
much faster than normal in outdoors zones (although can be imbibbed outdoors and will
stay in effect after zoning into a dungeon) for approximately 40 minutes. Probably the
most popular potion in game for the broadest population of players, the long duration and
ability to outrun "most" mobs can save your life and at an average price of 12 to 15 pp
(10 shot multi-dose usually around 120 pp) is well-worth keeping a few around for any
non-sow-casting class.
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Bone Field will instantly Teleport you to location negative 2000 positive 350 in the Field
of Bones on Kunark with exactly a 30 second "casting" time. A crucial potion for non-
gating, non-porting, non-evacing classes and well worth the 375 pp average cost to
escape the planes or other high-level deep dungeons.
Dulsehound bestows + 18 Strength while also reducing Intelligence by - 25 and invoking
a 3 min Regeneration at 3 hp per tick. Drinking time (read: casting time) is virtually
instantaneous and duration is approximately 3 minutes. A nice potion to drink in the heat
of a tough battle if you can afford the average 70 pp price.
Etheria's Poison Antidote will Counteract Poison and works instantly. At an average
price of 12 pp 5 gp, a very handy potion to keep around for mid to high level players.
Stronger poisons may require drinking multiple gulps.
Frost will instantly Teleport you to Everfrost Peaks in the "3 igloos" area with exactly a
30 second "casting" time. A crucial potion for non-gating, non-porting, non-evacing
classes and well worth the pricy 375 pp average cost to escape the planes or other high-
level deep dungeons.
Graveyard Dust will add +27 to Strength, +20 to Agility and increase your attack speed,
the effects gradually wearing off over the course of approximately 1 minute, leaving you
a slightly negative effect of less strength and less agility after it's worn off than before
you drank it. Drinking or casting time is instantaneous.
Kilva's Blistering Flesh invokes a Scorching Skin damage shield lasting approximately
(level of the drinker/4) minutes. Damage is equivalent to the (level of the drinker/4) + 1.
Hence, a level 40 drinker would benefit from an approximate 10 minute (40 / 4) damage
shield doing 11 points of damage ( 40 / 4 + 1). At an average price of 17 pp, this potion is
more popular with higher level drinkers due to the increased damage and duration. Also
note that this damage shield WILL STACK with Mage and Druid damage shields.
Kilva's Skin of Flame invokes a Scorching Skin damage shield lasting approximately
(level of the drinker/4). Damage is equivalent to the (level of the drinker/2) + 1. Hence, a
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level 40 drinker would benefit from a approximate 10 minute (40 / 4) damage shield
doing 21 points of damage ( 40 / 2 + 1). At an average price of 30 pp, this potion is more
popular with higher level drinkers due to the increased damage and duration. Also note
that this damage shield WILL STACK with Mage and Druid damage shields.
Kithor's Disease Treatment will Counteract Disease and works instantly. At an average
price of 12 pp 5 gp, a very handy potion to keep around for mid to high level players.
Stronger diseases may require drinking multiple gulps.
Negation will Cancel Magic by removing the top-most spell effect on your screen
instantly, but then only sometimes. Until Verant fixes this "top most" spell removal to
"last cast" spell removal, this potion is fairly worthless if you have any other buffs cast
upon you at all.
Negation, Greater will Cancel Magic by removing the top two spell effects spell effects
in certain circumstances.
Rejuvenation, Lesser has the same affect as Chloroplast (regenerates your hit points at +
10 per tick for ~ 2 min ) but will reduce your strength and intelligence by - 10 and slow
your attack speed by - 9 while it is in effect. Fairly expensive at 40 pp or more for 200
points of damage healing.
Rejuvenation has the same affect as Chloroplast (regenerates your hit points at + 20 per
tick for ~ 2 min ) but will reduce your strength and intelligence by - 20 and slow your
attack speed while it is in effect. Expensive at 75 pp or more for 400 points of damage
healing.
Rejuvenation, Greater has the same affect as Chloroplast (regenerates your hit points at
+ 40 per tick for ~ 2 min ) but will reduce your strength and intelligence by - 40 and slow
your attack speed while it is in effect. Very expensive at 140 pp or more for 800 points of
damage healing.
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Serpent's Conviction grants you the effects of Serpent Sight, also known as Infravision.
A good potion for Barbarians, Humans and Erudites that have no "night-sight" spells and,
to many, worth the 18 pp average price per potion to keep a few around.
Serpent's Drink buffs your armor class by 6 points in the manner of Scale Skin spell and
has a duration of approximately 27 minutes. A fairly worthless potion, you must have a
snakescale in your inventory as a component before drinking this potion.
Spirit Shield buffs your armor class by 18 points in the manner of Shifting Shield spell
and has a duration of approximately 47 minutes. No component is needed, this potion
may prove moderately useful at an average price of 40 pp.
Stinging Wort grants an instantaneous 300 Hit Point boost both to total and current hit
points while adding 17 to Strength. The Strength and Hit Point boosts wear off gradually
in "damage over time" fashion over a 6 minute period. Another nice potion for melee
classes.
Swamp will instantly Teleport you to Innothule Swamp with exactly a 30 second
"casting" time. A crucial potion for non-gating, non-porting, non-evacing classes and
well worth the pricy 375 pp average cost to escape the planes or other high-level deep
dungeons.
Tamed Mercury bestows Quickness upon you to increase your attack speed for
approximately 3 minutes. While a very popular effect for melee'ers, a fairly expensive
potion at 55 pp average price considering the short duration.
Unlife Awareness makes you Invisible to Undead creatures. Like most invisible spells,
duration may fluctuate. Very useful in the areas like Lower Guk (dead side), Combine
City (Dreadlands), Keasora, and elsewhere. Worth the 20 pp average price in many
instances when you'd like to enter or leave an area without agro'ing everything in your
path.
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TIP: Whether you need a utility potion for some specific mission or raid, or whether you
just want to keep a few around for emergency purposes (the most likely reason), these
utility potions can give you the edge you need to survive, conquer or escape death and the
xp loss that death conjurs. Ask yourself, "Is it worth a half bubble of lost xp to gobble
down a potion at the right moment?" The answer is academic. A tank walking out of the
Frenzied room in Guk would find an Unlife Awareness potion handy. Being stuck alone
deep in a dungeon or on the planes after going link dead could be disastrous without a
gate potion. There are a thousand different situations where you may find yourself
needing a potion.
You can also find further details beyond recipes over on the Learn Alchemy page.
Stat & Aura
Potions Image Ingredients Trivial Effects
Lesser Stability
Lucern, Sage Leaf 17
+ 5 Stamina
+ 5 Strength
- 5 Agility
Duration ~ 21 min
Lesser Vigor
Lucern, Birthwart 17
+ 5 Agility
+ 5 Strength
- 5 Stamina
Duration ~ 21 min
Lesser Power
Lucern, Fenugreek 22
+ 5 Dexterity
+ 5 Strength
- 5 Stamina
Duration ~ 21 min
Lesser Adroitness
Sage Leaf, Birthwart 22
+ 5 Agility
+ 5 Stamina
- 5 Dexterity
Duration ~ 21 min
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Lesser Cohesion
Sage Leaf, Fenugreek 22
+ 5 Stamina
+ 5 Dexterity
- 5 Agility
Duration ~ 21 min
Lesser Accuracy
Birthwart, Fenugreek 22
+ 5 Agility
+ 5 Dexterity
- 5 Stamina
Duration ~ 21 min
Minor Aura of
Cold Birthwart, Allspice 27
+ 5 Agility
+ 5 Fire Resist
- 3 Stamina
Duration ~ 15 min
Minor Aura of
Antibody
Maidenhair Fern,
Mullein 27
+ 5 Charisma
+ 5 Disease Resist
- 3 Dexterity
Duration ~15 min
Minor Aura of
Heat Sage Leaf, Benzoin 32
+ 5 Stamina
+ 5 Cold Resist
- 3 Strength
Duration ~ 15 min
Minor Aura of
Purity Lucern, Night Shade 32
+ 5 Strength
+ 5 Poison Resist
- 3 Charisma
Duration ~ 15 min
Minor Aura of
Null
Fenugreek, Mandrake
Root 32
+ 5 Dexterity
+ 5 Magic Resist
- 3 Agility
Duration ~ 15 min
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Stability
Lucern, Sage Leaf,
Blue Vervain Bulb 76
+ 10 Stamina
+ 10 Strength
- 10 Agility
Duration ~30 min
Vigor
Lucern, Birthwart,
Blue Vervain Bulb 76
+ 10 Agility
+ 10 Strength
- 10 Stamina
Duration ~30 min
Cohesion
Sage Leaf, Fenugreek,
Blue Vervain Bulb 76
+ 10 Stamina
+ 10 Dexterity
- 10 Agility
Duration ~30 min
Power
Lucern, Fenugreek,
Blue Vervain Bulb 83
+ 10 Dexterity
+ 10 Strength
- 10 Stamina
Duration ~30 min
Adroitness
Sage Leaf, Birthwart,
Blue Vervain Bulb 83
+ 10 Agility
+ 10 Stamina
- 10 Dexterity
Duration ~30 min
Accuracy
Birthwart, Fenugreek,
Blue Vervain Bulb 83
+ 10 Agility
+ 10 Dexterity
- 10 Stamina
Duration ~30 min
Aura of Null
Fenugreek, Mandrake
Root, Blue Vervain
Bulb
90
+ 15 Dexterity
+ 15 Magic Resist
- 8 Agility
Aura of Antibody
Maidenhair Fern,
Mullein, Blue Vervain 90
+ 15 Charisma
+ 15 Disease Resist
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Bulb - 8 Dexterity
Aura of Heat
Sage Leaf, Benzoin,
Blue Vervain Bulb 96
+ 15 Stamina
+ 15 Cold Resist
- 8 Strength
Aura of Cold
Birthwart, Allspice,
Blue Vervain Bulb 96
+ 15 Agility
+ 15 Fire Resist
- 8 Stamina
Aura of Purity
Lucern, Night Shade,
Blue Vervain Bulb 103
+ 15 Strength
+ 15 Poison Resist
- 8 Charisma
Greater Stability
Lucern, Sage Leaf,
Valerian Root 143
+ 15 Stamina
+ 25 Strength
- 20 Agility
Greater Vigor
Lucern, Birthwart,
Valerian Root 143
+ 15 Agility
+ 25 Strength
- 20 Stamina
Greater Cohesion
Sage Leaf, Fenugreek,
Valerian Root 143
+ 15 Stamina
+ 25 Dexterity
- 20 Agility
Greater Power
Lucern, Fenugreek,
Valerian Root 150
+ 15 Dexterity
+ 25 Strength
- 20 Stamina
Greater Adroitness
Sage Leaf, Birthwart,
Valerian Root 150
+ 15 Agility
+ 25 Stamina
- 20 Dexterity
Greater Accuracy
Birthwart, Fenugreek,
Valerian Root 150
+ 15 Agility
+ 25 Dexterity
- 20 Stamina
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Greater Aura of
Cold
Birthwart, Allspice,
Valerian Root 156
+ 25 Agility
+ 25 Fire Resist
- 15 Stamina
Greater Aura of
Null
Fenugreek, Mandrake
Root, Valerian Root 156
+ 25 Dexterity
+ 25 Magic Resist
- 15 Agility
Greater Aura of
Antibody
Maidenhair Fern,
Mullein, Valerian Root156
+ 25 Charisma
+ 25 Disease Resist
- 15 Dexterity
Greater Aura of
Heat
Sage Leaf, Benzoin,
Valerian Root 163
+ 25 Stamina
+ 25 Cold Resist
- 15 Strength
Greater Aura of
Purity
Lucern, Night Shade,
Valerian Root 163
+ 25 Strength
+ 25 Poison Resist
- 15 Charisma
Utility Potions Image Ingredients Trivial Effects
Adrenaline Tap
Comfrey, Dhea 170
Flurry Quickness
(Haste)
Duration ~ 5 min
AntiWeight
Hydrangea, Sumbul 52
Levitate
(Requires bat wing
component when
consumed)
Duration ~12 min
Ant's Potion
Sumbul, Celandine
Herb 70
Shrink
(Useable both indoors and
outdoors)
Duration: until you die,
log or zone
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Aquatic Haunting
Jatamasi, Hydrangea 47
Enduring Breath
(Requires fish scale
component when
consumed)
Duration ~30 min
Blood of the Wolf
Birthwart, Fenugreek,
Wolf Blood 37
Spirit of the Wolf
Duration ~40 min
Bone Field
Sandalwood,
Heliotrope 170
Personal teleport to Field
of Bones
(Destination Loc: +340, -
1961, Ruins entrance
archway near Kaesora)
Duration: instant (30 sec
cast time)
Dulsehound
Hill Giant Toes, Balm
Leaves 131
Rage
(+18 STR, -25 INT, 180
hp Regen at 3/tick)
Duration ~3 min
Etheria's Poison
Antidote Lady's Mantle, Hyssop 57
Counteract Poison
Duration: instant
Frost
Heliotrope, Oakmoss 170
Personal teleport to
Everfrost Peaks
Duration: instant (30 sec
cast time)
(Destination Loc: -919,
+114, along mob path in
front of "Three Igloos")
Graveyard Dust
Fire Giant Toes,
Dragonwart >158
Agile Rage
(+27-48 STR [varies by
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level of drinker], +20
AGI, Haste)
Duration: 1 1/2 min dot
decline with reduced STR
& AGI afterwards
Kilva's Blistering
Flesh Jatamasi, Clubmoss 52
Scorching Skin
Damage Shield (Level of
Drinker/4) +1
Duration: Level of
Drinker/4 min
Kilva's Skin of
Flame
Jatamasi, Clubmoss,
Clover 136
Scorching Skin
Damage Shield (Level of
Drinker/2) +1
Duration: Level of
Drinker/4 min
Kithor's Disease
Treatment
Lady's Mantle,
Echinacea 57
Counteract Disease
Duration: instant
Negation
Mystic Ash
Mercury 47
Cancel Magic
(Removes the top spell
effect on you)
Duration: instant
Negation, Greater
Mystic Ash, Mystic
Ash, Mercury 122-123
Stronger Cancel Magic
(Removes top two spell
effects on you)
Duration: instant
Rejuvenation,
Lesser
Lucern, Sage Leaf,
Yarrow 37
Regeneration
(Stacks with casted regen
spells)
+ 10 HP/Tick, - 10
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STR/INT, - Attack Speed
Duration ~2 min
Rejuvenation
Lucern, Sage Leaf,
Figwort 103
Regeneration
(Stacks with casted regen
spells)
+ 20 HP/Tick, - 20
STR/INT, - Attack Speed
Duration ~2 min
NOTE: The Figwort from
Shar Vahl will NOT work
Rejuvenation,
Greater
Lucern, Sage Leaf,
Agrimony 163
Regeneration
(Stacks with casted regen
spells)
+ 40 HP/Tick, - 40
STR/INT, - Attack Speed
Duration ~2 min
Serpent's
Conviction
Fennel, Eucalyptus
Leaf 63
Night Vision
(Infravision)
Serpent's Drink
Sumbul, Clubmoss 63
Scale Skin
+6 AC
(Requires snake skin
component when
consumed)
Duration ~27 min
Spirit Shield
Sumbul, Clubmoss,
Clover 110
Shifting Shield
+18 AC
(No component needed)
Duration ~47 min
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Stinging Wort
Ice Giant Toes, Balm
Leaves 156
+17 STR, +300 HP
Duration: 6 min dot
decline
Swamp
Heliotrope,
Bladderwrack 170
Personal teleport to
Innothule Swamp
(Destination Loc: -483,
+985, inside the
Shadowed Men Camp)
Duration: instant (30 sec
casting)
Vial of Tamed
Mercury Comfrey, Mercury 70
Flurry Quickness
(Haste)
Duration ~3 min
Unlife Awareness
Fennel, Elderberry 42 Invisiblity to Undead
Duration: varies
Luclin Potions Image Ingredients Trivial Effects
Titan - Maliak Leaf, Tri-Fern
Leaf 180 Grow
Elixir of Divine
Endurance -
Blade Leaf,
Beltherium Bark >180 +10 to all saves
Greater Mystical
Infusion -
Yerbhimba, Sickle
Leaf >180 +100 to mana pool
Hawk's Eye Tonic - Star Reach Clover, Tri-
Fern Leaf >180
uncertain, possibly + to
archery skill
Elixir of
Concentration -
Yerbhimba, Violet Tri-
tube >180 Regen 2 mana per tick
Greater Elixir of
Concentration -
Duskglow Vine, Violet
Tri-tube >180 Regen 3 mana per tick
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Mystical Aptitude - Duskglow Vine,
Yerhimba >180
Intellectual Advancement
(raises effective casting
level +3,
thereby reducing fizzles)
Old Alchemy
Potions Image Ingredients Trivial Effects
Assailing - Bugbane, Cyclops Eye - BUGGED - no source of
cyclops eyes found
Calimony
Bugbane, Ice Giant
Toes 92-166
BUGGED - same effect
as Soluan's Vigor
Charming Deceit
Undead Froglok
Tongue, Mugwart <=70
+ Charisma, does NOT
stack with shaman
charisma buff
Copal's Demise
Evil Eye Eyestalk,
Horehound <=102 Cancel Magic
Fleeting Languor - Burdock Root, White
Wolf Skin <=155 Extinguish Fatigue
Frosty Insurgency
Polar Bear Skin,
Bistort <=155 Endure Cold
Gnomish Boils
Bat Fur, Eyebright <=70 Ultravision
Duration ~25 min
Gorging Toxin
Giant Wasp Venom
Sac, Boneset <=155 Cure Poison
Gulon's Impunity - Figwort, Lightstone <102
Levitate
(does NOT require bat
wing component)
NOTE: Must use Figwort
from vendors in Shar
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Vahl, the kind sold
elsewhere will NOT work
Shumar's Breath
Vampire Dust,
Horehound 101-155 Endure Magic
Skin of Ro - Vox's Dust, Fire Drake
Scale -
BUGGED - DNC with
fire drake scale
Soluan's Vigor - Werewolf Pelt, Vetiver
Root <=166
Regen +10 HP/tick,
slowed attack speed
Somber Origins - Alkanet, Rat Ear -
BUGGED - DNC with
regular rat ear or giant rat
ear
Soul of the
Incorporeal -
Aviak Feather,
Stinging Nettle -
BUGGED - DNC with
aviak feather or just
"feather"
Spurn Affliction
Zombie Skin, Reucoat
Herb <102 Cure Disease
Troll's Essence - Yebamente, Fairie
Wing -
BUGGED - DNC with
fairie wing or pixie wing
Undead's Recourse - Warbone Chips,
Damiana <91
+15 STR and +150 HP to
start, -5 HP fade per tick
(duration ~ 5 min)
Vampiric Spirit
Griffon Feathers,
Feverfew 115-127
HpToMana (-180 HP, +60
mana)
Vox's Vitality
Froglok Leg, Sea Spirit <102
Enduring Breath
(does NOT require fish
scale component)
Wolves Blood
High Quality Wolf
Skin, Sticklewart <=155
Increased rate of stamina
regeneration
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Wrackbane
Mammoth Meat,
Woundwart 115-127
ManaToHp (+54 HP, -?
mana)
Dye Extracts Image Ingredients Trivial Use
For information on extract use and ingredient locations, see the Dye Recipes.
Black Extract - Charcoal, Flask of
Water, Empty Vial 36
Used to make black dye
to tint fine plate armor
Black Extract -
Blue Slumber Fungus,
Flask of Water, Empty
Vial
36 Used to make black dye
to tint fine plate armor
Black Extract - Froglok Skin, Flask of
Water, Empty Vial 36
Used to make black dye
to tint fine plate armor
Black Extract -
Green Goblin Skin,
Flask of Water, Empty
Vial
36 Used to make black dye
to tint fine plate armor
Black Extract -
Red Cockatrice
Feather, Flask of
Water, Empty Vial
36 Used to make black dye
to tint fine plate armor
Blue Extract -
Permafrost Crystals,
Flask of Water, Empty
Vial
36 Used to make blue dye to
tint fine plate armor
Brown Extract - Russet Oxide, Flask of
Water, Empty Vial 36
Used to make brown dye
to tint fine plate armor
Green Extract -
Evergreen Leaves,
Flask of Water, Empty
Vial
36 Used to make green dye
to tint fine plate armor
Red Extract -
Sarcoscypha Fungus,
Flask of Water, Empty
Vial
36
Used to make berry red
dye to tint fine plate
armor
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Rust Red Extract - Iron Oxide, Flask of
Water, Empty Vial 36
Used to make rusty red
dye to tint fine plate
armor
Yellow Extract -
Jack-O-Lantern
Fungus, Flask of
Water, Empty Vial
36 Used to make yellow dye
to tint fine plate armor
Dyes can be used to color the visible pieces of fine steel plate armor. (No
other type of armor in-game can be dyed/colored.) The extracts needed for the
dyes are made by either a shaman or a rogue, using alchemy or make poison,
respectively. These extracts can then be used by anyone (no specific skill
check) to be combined into dyes. There is a smithing skill check when the
smith then applies the dye to the armor. If you still need clarification on the
following, please post to the message boards..
These are the VERY basic steps to creating dyes. See the detailed explanations
below for how to complete these steps
1. Make the extract
2. Make the dye
3. Dye the armor
Step 1. Make the Extract -- Extracts MUST be combined in either an alchemist's
medicine bag, or in a rogue's mortar and pestle. It appears that this may have recently
turned into lower trivial combine (it was trivial 36-ish). (i.e., supposedly non-rogues and
non-shamen can now perform this combine and get a trivial message, but it can still fail.)
The "empty vial" needed is sold by the dye supply merchants - you CANNOT use poison
vials for this recipe.
color main ingredient drop locations other
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extract ingredients
blue Permafrost crystals
many creatures in Permafrost, on
ground in Dire Wolf Pens in
Permafrost, ground spawn on the
golra island in Timorous Deep
empty vial,
flask of water
green Evergreen leaves
found lying on ground in Greater
Faydark, lighter shade of green,
uncommon and hard to see
empty vial,
flask of water
red
("berry") Sarcoscypha fungus
fungus types in Upper Guk &
Innothule Swamp, on ground in
LFay Faerie camp
empty vial,
flask of water
brown
rust
Russet oxide - there is
ONLY a 1-resin version
various elementals, also some
lying on ground in Steamfont,
elemental warriors in the Hole iron
& stone guardians in Nektulos
empty vial,
flask of water
red rust iron oxide -- there is
ONLY a 1-resin version
various elementals, also some
lying on ground in Steamfont,
elemental warriors in the Hole,
iron & stone guardians in Nektulos
empty vial,
flask of water
yellow jack o' lantern fungus
on ground in LFay Faerie camp,
scarecrow types in WK, Unrest,
etc.
empty vial,
flask of water
black
Charcoal OR blue
slumber fungus OR
green goblin skin OR
froglok skin OR red
cockatrice feather
charcoal: various elementals,
elemental warriors in the Hole,
iron & stone guardians in
Nektulos, golem-types, including
Terror (plane of Fear)
Blue slumber fungus: ground
empty vial,
flask of water
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spawn in LFay Faerie camp, drops
off mushroom folk in Sebilis
green goblin skins and red
cockatrice feathers are a Kunark
drop
The elementals (earth/air/fire/steam) for the oxide/charcoal drops can be found in places
like Steamfont, Lavastorm and Najena. Still stumped on where to find the ground spawn
dyes? Here's some hints on how to Find that Dye!
Step 2. Make the Dye - can be made by anyone, using the above extracts, and combining
them in a medium clay jar (made by a potter, this is a combineable container. You lose
the jar on combine) along with merchant-sold resin
• darker shade - 1 resin, 1 extract -- the LARGE bracer when dyed with 1 resin
black is slate (pale gray) in shade
• base color - 2 resins, 1 extract
• lighter shade - 3 resins, 1 extract
See color samples of the dyes.
Step 3. Dye your armor: Take a completed piece of fine steel plate armor, place it in the
forge along with 1 dye, 1 jar of acid, 1 jar of lacquer and combine. Once dyed, the color
cannot be removed. You CAN fail on this part of the process (it's a skill check versus
your smithing skill - trivial <150), read your combine message carefully. On a
failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and
acid.
Alchemy Prices
Alchemy supplies — Alchemy recipes
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Prices listed are using best charisma and faction. They are listed in platinum pieces in
decimal form preceded by a dollar sign: $9.524 would mean 9pp 5gp 2sp 4cp.
NOTE: There are two different herbs both called "Figwort". One is sold in Shar Vahl and
can ONLY be used for the old alchemy potion Gulon's Impunity. The other is sold in
many cities throughout Norrath and is used for the revamp potion Rejuvenation. The two
are NOT interchangeable. Hopefully one of them will get renamed soon.
Recipe Costs
Potion Trivial Cost Other Ingredients
Prices indicated do not include cost of dropped component.
lesser stability 17 $4.200
lesser vigor 17 $4.200
lesser accuracy 22 $4.200
lesser adroitness 22 $4.200
lesser cohesion 22 $4.200
lesser power 22 $4.200
minor aura of antibody 27 $4.200
minor aura of cold 27 $4.200
minor aura of heat 32 $4.200
minor aura of null 32 $4.200
minor aura of purity 32 $4.200
black extract 36 $0.020
charcoal or
blue slumber fungus or
froglok skin or
green goblin skin or
red cockatrice feather
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blue extract 36 $0.020 permafrost crystals
brown extract 36 $0.020 russet oxide
green extract 36 $0.020 evergreen leaves
red extract 36 $0.020 sarcoscypha fungus
rust red extract 36 $0.020 iron oxide
yellow extract 36 $0.020 jack-o-lantern fungus
blood of the wolf 37 $5.250
lesser rejuvenation 37 $30.450
unlife awareness 42 $10.500
aquatic haunting 47 $11.550
negation 47 $18.900
kilva's blistering flesh 52 $9.450
antiweight 52 $11.550
etheria's poison antidote 57 $6.300
kithor's disease treatment 57 $6.300
serpent's conviction 63 $6.300
serpent's drink 63 $9.450
ant's potion 70 $9.450
vial of tamed mercury 70 $32.550
cohesion 76 $8.400
stability 76 $8.400
vigor 76 $8.400
accuracy 83 $8.400
adroitness 83 $8.400
power 83 $8.400
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aura of antibody 90 $8.400
aura of null 90 $8.400
aura of cold 96 $8.400
aura of heat 96 $8.400
aura of purity 103 $8.400
rejuvenation 103 $56.700
spirit shield 110 $27.300
greater negation 122-123 $31.500
dulsehound 131 $33.155 hill giant toes
kilva's skin of flame 136 $27.300
greater cohesion 143 $17.850
greater stability 143 $17.850
greater vigor 143 $17.850
greater accuracy 150 $17.850
greater adroitness 150 $17.850
greater power 150 $17.850
greater aura of antibody 156 $17.850
greater aura of cold 156 $17.850
greater aura of null 156 $17.850
stinging wort 156 $33.155 ice giant toes
graveyard dust >158 $31.675 fire giant toes
greater aura of heat 163 $17.850
greater aura of purity 163 $17.850
greater rejuvenation 163 $109.200
adrenaline tap 170 $57.750
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bone field 170 $168.000
frost 170 $168.000
swamp 170 $168.000
titan 180 $10.500
hawk's eye tonic >180 $18.900
elixir of divine endurance >180 $63.000
greater mystical infusion >180 $67.200
elixir of concentration >180 $71.400
greater elixir of concentration >180 $87.150
mystical aptitude >180 $120.750
Old Alchemy Recipes
These will be put with the rest when we find closer trivials.
Prices indicated do not include cost of dropped component.
assailing (DNC) $30.382 cyclops eye
calimony <=166 $30.382 ice giant toes
charming deceit <=70 $7.350 undead froglok tongue
copal's demise <=102 $20.188 evil eye stalk
fleeting languor <=155 $13.352 white wolf skin
frosty insurgency <=155 $11.866 polar bear skin
gnomish boils <=103 $15.680 bat fur
gorging toxin <=155 $13.047 giant wasp venom sac
gulon's impunity <102 $21.222 lightstone
shumar's breath 101-155 $20.188 vampire dust
skin of ro (DNC) $14.392 fire drake scale
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soluan's vigor <=166 $24.080 werewolf pelt
somber origins (DNC) $0.026 rat ear
soul of the incorporeal (DNC) $16.726 aviak feather
spurn affliction <102 $95.550 zombie skin
troll's essence (DNC) $85.597 fairie wing
undead's recourse <91 $19.300 warbone chips
vampiric spirit 115-127 $27.553 griffon feathers
vox's vitality <102 $17.565 froglok leg
wolves blood <=155 $10.631 high quality wolf skin
wrackbone 115-127 $27.947 mammoth meat
Ingredients Costs
Stat & Utility Herb Cost
agrimony $105.000
allspice $2.100
benzoin $2.100
birthwart $2.100
bladderwrack $84.000
blue vervain bulb $4.200
celandine herb $5.250
clover $17.850
clubmoss $5.250
comfrey $26.250
dhea $31.500
echinacea $4.200
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elderberry $8.400
eucalyptus leaf $4.200
fennel $2.100
fenugreek $2.100
figwort $52.500
heliotrope $84.000
hydrangea $7.350
hyssop $4.200
jatamasi $4.200
lady's mantle $2.100
lucerne $2.100
maidenhair fern $2.100
mandrake root $2.100
mercury $6.300
mullein $2.100
mystic ash $12.600
night shade $2.100
oakmoss $84.000
sage leaf $2.100
sandalwood $84.000
sumbul $4.200
valerian root $13.650
wolf blood $1.050
yarrow $26.250
Gypsy Herb Cost
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balm leaves $33.155
dragonwart $31.675
Luclin Herb Cost
betherium bark $26.250
blade leaf $36.750
duskglow vine $68.250
maliak leaf $4.200
sickle leaf $14.700
star reach clover $12.600
tri-fern leaf $6.300
violet tri-tube $18.900
yerhimba $52.500
Old Alchemy Herb Cost
alkanet $0.026
bistort $11.866
boneset $13.047
bugbane $0.382
burdock root $13.352
damiana $19.300
eyebright $15.680
feverfew $27.553
figwort $21.222
horehound $20.188
mugwart $7.350
reucoat's $95.550
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sea spirit $17.565
sticklewart $10.631
stinging nettle $16.726
vetiver root $24.080
vox's dust $14.392
woundwart $27.947
yebamante $85.597
Alchemy Trade Supplies
Ak'anon
• medicine bag - clockwork weaponsmith (1313,-886), clockwork weaponsmith
(1330,-708 (inside metal building))
Cabilis (Kunark)
• medicine bag, Yvonne's Guide to Alchemy, mercury, comfrey, sumbul, fennel,
bladderwrack, eucalyptus leaf, clubmoss, echinacea, lady's mantle, hyssop,
jatamasi, hydrangea, mystic ash, elderberry, clover, dhea, heliotrope, oakmoss -
Jaxxtz (West, -37, 518)
• medicine bag, lucerne, sage leaf, birthwart, fenugreek, maidenhair fern, mandrake
root, allspice, benzoin, nightsharde, mullein, wolf blood, blue vervain bulb,
valerian root, yarrow, figwort, agrimony, celandine herb - Klok Scaleroot (West,
400, 515, near necro guild)
• sandalwood - Jondin (West, -35, 511)
East Commonlands
• bat fur - Katha Firespinner (Erudite in building next to 3rd inn)
Felwithe
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• sandalwood - Merchant Yisasan (shop just inside S. Felwithe zone)
Firiona Vie (docks) (Kunark)
• medicine bag - Shelae Wolfkin (building at -3898, 1663)
• medicine bag, lucerne, sage leaf, birthwart, fenugreek, maidenhair fern, mandrake
root, allspice, benzoin, nightsharde, mullein, wolf blood, blue vervain bulb,
valerian root, yarrow, figwort, agrimony, celandine herb - Marlyn McMerin
(building at -3898, 1663)
Freeport
• *sandalwood - Olyna Midel , Torlig Mudel (79, -899, W. Freeport)
• *medicine bag - Klan Smith, Gord Smith (Gord's Smithy, E. Freeport)
Grobb
• medicine bag, lucerne, sage leaf, birthwart, fenugreek, maidenhair fern, mandrake
root, allspice, benzoin, nightsharde, mullein, wolf blood, blue vervain bulb,
valerian root, yarrow, figwort, agrimony, celandine herb - Blergagg (Shaman
guild)
• medicine bag, mercury, comfrey, sumbul, fennel, bladderwrack, eucalyptus leaf,
clubmoss, echinacea, lady's mantle, hyssop, jatamasi, hydrangea, mystic ash,
clover, dhea, heliotrope, oakmoss, sandalwood - Grabah (Shaman guild)
• medicine bag - Zumzal (Shaman's Guild)
• sandalwood - Raztara (loc 448, -396, near shaman guild)
• medicine bag - Hartok (Krungs Clubs & Junk)
Halas
• medicine bag, lucerne, sage leaf, birthwart, fenugreek, maidenhair fern, mandrake
root, allspice, benzoin, nightsharde, mullein, wolf blood, blue vervain bulb,
valerian root, yarrow, figwort, agrimony, celandine herb - Dargon (outside
Shaman guild)
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• medicine bag, mercury, comfrey, sumbul, fennel, bladderwrack, eucalyptus leaf,
clubmoss, echinacea, lady's mantle, hyssop, jatamasi, hydrangea, mystic ash,
elderberry, clover, dhea, heliotrope, oakmoss - Spirita (outside Shaman guild)
• medicine bag - Holana O'Leary (Yee Majik)
• sandalwood - Murtog MacYee (Yee Majik)
High Keep
• How to Dye and Stain, jar of lacquer, resin, empty vial, jar of acid - Graham
Embersmith (basement, beside Miner Harton)
Highpass Hold
• medicine bag - Mardon Smith (Greenbane's Weapons)
Kaladim
• sandalwood - Baldoleky Rockfinder (252, -191, S. Kaladim)
Katta Castellum (Luclin)
• medicine bag, mercury, comfrey, sumbul, fennel, bladderwrack, eucalyptus leaf,
clubmoss, echinacea, lady's mantle, hyssop, jatamasi, hydrangea, mystic ash,
elderberry, clover, dhea, heliotrope, oakmoss, sandalwood - Margy O'Koyle (233,
-1163)
• medicine bag, lucerne, sage leaf, birthwart, fenugreek, maidenhair fern, mandrake
root, allspice, benzoin, night shade, mullein, wolf blood, blue vervain bulb,
valerian root, yarrow, figwart, agrimony, celandine herb - Morfesh O'Koyle (252,
-1147)
• medicine bag, maliak leaf, tri-fern leaf, star reach clover, sickle leaf, violet tri-
tube sap, betherium bark, yerbhimba, duskglow vine - Sharra O'Koyle (277, -
1170)
Kerra Isle
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• lucerne, sage leaf, birthwart, fenugreek, maidenhair fern, mandrake root, allspice,
benzoin, night shade, mullein - Melixis (522, 183)
Kithicor Forest
• balm leaves, elf leaf, larkspur, dragonwort - Elsbyth (-768. 3081)
North Karana
• balm leaves, elf leaf, larkspur, dragonwort - Romella (-677, -197, gypsy camp)
Oasis of Marr
• balm leaves, elf leaf, larkspur, dragonwort - Isslana (513, 66, gypsy camp)
Oggok
• medicine bag, lucerne, sage leaf, birthwart, fenugreek, madenhair fern, mandrake
root, allspice, benzoin, night shade, mullein, wolf blood, blue vervain bulb,
valerian root, yarrow, figwort, agrimony, celandine herb - Garakbar (unlabeled
room with skull floating in the middle of it)
• medicine bag, mercury, comfrey, sumbul, fennel, bladderwrack, eucalyptus leaf,
clubmoss, echinacea, lady's mantle, hyssop, jatamasi, hydrangea, mystic ash,
elderberry, clover, dhea, heliotrope, oakmoss - Pordopa (unlabeled room with
skull floating in the middle of it)
• medicine bag, Letters of Jonas (Vol. 1-5)- Rora Dirtstamp (unlabeled room with
skull floating in the middle of it)
Paineel
• medicine bag, Yvonne's Guide to Alchemy, mercury, comfrey, sumbul, fennel,
bladderwrack, eucalyptus leaf, clubmoss, echinacea, lady's mantle, hyssop,
jatamasi, hydrangea, mystic ash, elderberry, clover, dhea, heliotrope, oakmoss -
Yvonne Ani (The Poisoned Petal, upstairs from Superior Supplies)
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Rathe Mountains
• How To Dye And Stain, jar of lacquer, resin, empty vials, jar of acid - Ukla
(ogre/troll camp, 1730, 1300) used to make dye
Rivervale
• sandalwood - Bimble Babbinsbort (-163, -120), Byle Babbinsbort (-146, -115),
Kizzie Mintopp (-231, -211)
Shadow Haven (Luclin)
• sandalwood - Kolburn Inglewort (176, 632), Zimloro Jalobottle (-414, 1426)
• Medicine Bag, Lucerne, Sage Leaf, Birthwart, Fenugreek, Maidenhair Fern,
Mandrake Root, Allspice, Benzoin, Night Shade, Mullein, Wolf Blood, Blue
Vervain Bulb, Valerian Root, Yarrow, Figwort, Agrimony, Celandine Herb -
Callowolf MacFuller (122, 1236), Lemsen Frostherb (122, 1216)
• Medicine Bag, Mercury, Comfrey, Sumbul, Fennel, Bladderwrack, Eucalyptus
Leaf, Clubmoss, Echinacea, Lady's Mantle, Hyssop, Jatamasi, Hydrangea, Mystic
Ash, Elderberry, Clover, Dhea, Heliotrope, Oakmoss, Sandalwood - Polson
Medicinal (133, 1196)
• medicine bag, Maliak Leaf, Tri-Fern Leaf, Star Reach Clover, Sickle Leaf, Violet
Tri-Tube Sap, Betherium Bark, Blade Leaf, Yerbhimba, Duskglow Vine - Steaon
Alarenier (272, 1560)
• balm leaf, elf leaf, larkspur, dragon wart - Sneathe (-64, 24)
Shar Vahl (Luclin)
• Alkanet Root, Mugwart, Yebamante, Reucoat's, Sticklewort, Bistort, Boneset,
Vox's Dust, Eyebright, Sea Spirit, Burdock Root, Stinging Nettle, Damiana,
Figwort, Horehound, Vetiver Root, Bugbane, Feverfew, Woundwart, Medicine
Bag - Spiritist Ragnar (-284, -368), Kanaad (shaman guild), Mydi Darjik (-254, -
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389) note that Mydi's prices are far cheaper than the other two vendors, but you
must wait until she walks to the back right corner to buy and sell with her
• sandalwood - Alchemist Hikal (building at -284, -368)
Steamfont Mountains
• How To Dye And Stain, jar of lacquer, resin, empty vials, jar of acid - Godbin
Strumharp (windmill at /loc 51, -611) used to make dye
Thurgadin (Velious)
• medicine bag, lucerne, sage leaf, birthwart, fenugreek, maidenhair fern, mandrake
root, allspice, benzoin, nightsharde, mullein, wolf blood, blue vervain bulb,
valerian root, yarrow, figwort, agrimony, celandine herb - Hulda (bank)
• medicine bag, mercury, comfrey, sumbul, fennel, bladderwrack, eucalyptus leaf,
clubmoss, echinacea, lady's mantle, hyssop, jatamasi, hydrangea, mystic ash,
elderberry, clover, dhea, heliotrope, oakmoss - Brynjar (bank)
Alchemy Dropped Ingredient Locations
This is a listing of the drop locations for all alchemy ingredients that are not regular
vendor stock (except bat fur, which is listed because it is the only Old Alchemy
ingredient that is vendor stock.) You might still find them on vendors, however, if a
player sold it to that vendor. In fact, some of these are very commonly available on
merchants near the areas where the items drop most often. For example, zombie skin
and lightstones are both plentiful on Erud's Crossing, making that an excellent place
to do some Merchant Mining for those two items. If you have corrections or
additions, please post them on the Alchemy Message Board.
Note also that some of the usual vendor herbs drop from certain sarnaks and their
dogs in Chardok. Look for the sarnak herbalist, chokidai rootdigger, chokidai
herbsniffer, sarnak herbcollector, wizened herbcollector, apprentice herbalist, and
alchemist acolyte. As Chardok is a high level zone that requires a good group to get
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very far, it's probably not going to be enough to fill all of an alchemist's needs. It is,
however, a nice extra bit of loot that could help put the most expensive potions
within reach for the financially challenged among us.
Ingredient Zones Creatures Notes
Aviak Feather Ocean of Tears quest only
sometimes given as reward
for Pirate's Earring quest -
Recipe currently broken
Bat Fur Antonica, Faydwer,
and Odus Bats
NOT "Giant Bat Fur"
Also available from
numerous vendors around
Norrath!
Cyclops Eye unknown unknown possibly broken and not
dropping
Evil Eye
Eyestalk
Beholder, Runnyeye,
East Karana Evil Eyes
Fairie Wing Greater & Lesser
Faydarks various Fairies Recipe currently broken
Fire Drake
Scale Lavastorm Fire Drakes Recipe currently broken
Froglok Leg Upper & Lower Guk various
Frogloks
Giant Wasp
Venom Sack
Misty Thicket, Greater
& Lesser Faydarks various Wasps
Griffon
Feathers
North & East Karanas,
East & West
Commonlands
Griffons and
Griffins NOT Griffenne Feathers
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High Quality
Wolf Skin
Antonica, Greater
Faydark
various
Wolves
Ice Giant Toes Everfrost, Permafrost,
Ocean of Tears
Ice Giants,
Gornit
NOT Frost Giant or Storm
Giant Toes
Lightstone
Antonica, Erud's
Crossing, Greater
Faydark
Willowisps NOT Burned Out or
Greater Lightstones
Mammoth
Meat
Eastern Wastes,
Everfrost
various
Mammoths
Polar Bear
Skin Everfrost
various Polar
Bears
Rat Ear Antonica and Faydwer various Rats Recipe currently broken,
NOT Giant Rat Ears
Undead
Froglok
Tongue
Innothule, Upper &
Lower Guk, Sebilis
various
Frogloks
Vampire Dust Plane of Hate various
Vampire-types
Warbone
Chips Unrest
Warbone
Skeletons
Werewolf Pelt West Karana, West
Commonlands Werewolves
White Wolf
Skin Everfrost White Wolves
Zombie Skin Antonica, Faydwer and
Odus Zombies
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Baking
Baking is the art of turning various items into edible food. Many of you may be thinking
"but why not just buy food from the vendors?"
There are several reasons to pursue baked foods:
stats - several player-baked foods now grant statistics (gained when the item is the first
food item in your inventory). These stat bonuses stack with all buffs, and can be a boon
to those trying to eke out every point in a stat (or resist) that they can get
weight - this is especially true for monks, since most baked goods weigh less (0.1) than
most purchased foods
duration/yield - you can make long-lasting foods (hearty meals, banquets, etc.), as well
as make several of some items at a time
price - since many of the items are scrounged from mob drops, relying on baked goods
can save you money in the long run
satisfaction - now, truly, which would you rather bite into, an iron ration, or a nice juicy
steak off that mammoth you just killed?
A wee halfling lady stands atop an overturned vegetable crate, lecturing to a small
cooking class. She wields a large wooden meat tenderizer as if it was a weapon,
occasionally waving it at a student for emphasis.
"So, ye want tae be cooks, lads and lasses? Cooks are the unsung heroes of any great war,
as without food and drink, those brawny warriors cannae keep up their fighting strength."
She smiles impishly up at a large barbarian warrior as she says this, her brown eyes
glinting with merriment.
"What do ye need to bake? For the simplest of recipes, nothing more than body parts off
a couple critters that are found in many low-level hunting areas ... and an oven. (Most
every city has one or two ovens, if not more.) For more complex things, you'll actually
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need to buy some added ingredients, invest in some cookbooks, and mayhaps some
cooking pans."
"I warn ye now, lads and lasses, that cooking is nae a fast road to riches." She waggles
the meat tenderizer at a daydreaming student. "Rather, your rewards come in more
intangible ways. Ye can feed yourselves, your family, and your friends off items that,
without your expert touch, would be totally inedible. Ye can also add some extra flair to
events such as weddings and the like with some sweet treat they'd be unable tae find in
any shop ... and guarantee it's freshness as well. Most importantly, ye can rescue folks
from the dire tedium of eating rations day in and day out." She shudders expressively at
this last.
"Until I can be certain if certain foods are better for ye, and therefore last longer, than
other foods, I cannae give ye proper recommendations on marketing. Such wonders as
'edible goo' sell for less to a normal (NPC) merchant than that same merchant would pay
for the individual components. Other foods, such as 'fish rolls', can be sold to that
merchant for more than ye'd pay for a normal food ration, and as such, ye can make a
small profit. I've nae found the rhyme nor reason tae it ... yet."
"Now, ye bought yourself a cookbook, did ye lass?" Niami peers quizzically at a young
elf holding a large cookbook in her arms. "I hope ye study that well and take careful
notes on it. Once ye've scribed the recipes contained in it (4 recipes - 8 pages - per book,
at the current time), ye no longer need the book. Ye can locker it, sell it back, or whatever
ye wish with it."
"Mind ye, there are a LOT of recipe books available, and ye'll rapidly eat away at your
savings ... no pun intended ... if ye buy all the books yuirself. Find a couple other would-
be cooks and share the expense of the books, and the recipes! But if ye're not one of those
large folks (ogres, trolls) who eat other (player) races for dinner, then stay away from any
recipe books written by that 'Ghumin' feller." Niami mutters something nearly inaudible
and incomprehensible about programmers and Hot & Spicy Toelings and then continues
the lesson. (Note also that some of the recipes contained in the books have errors.
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Attempts have been made to make sure that this site's recipes page contains working
recipes, not just reprints of the recipe book information.)
"The main things to remember with the recipes are the ingredients and the cooking
implements needed. When in doubt, use an oven, but if it says to do it over a roasting
spit, mayhaps ye'll hae better luck than I at finding one."
"Ye do know how tae use an oven, don't ye?" One timid student shakes their head and
blushes. "Good grief, were ye orphaned at birth?" At the small affirmative nod, the tiny
halfling turns on the motherly charm. "Ye poor lad, I be sorry. Forgive me runaway
tongue. Ye'll see brick ovens, with windows in the front door of them and flames dancing
inside of them hiding in odd spots in town. But for the untrained, it is sometimes hard tae
tell an oven from a kiln . When in doubt, open it (stand in front of it and left click on the
flames) and inhale. Ye'll be able tae tell verra quickly if it be used for baking food, clay
or metals. Then ye just put the proper ingredients inside, pray tae your favorite deity, and
bake. (press that 'combine' button.) Ye'll also find spits being sold in various spots, an'
they can be used tae bake as well. Think of them as yuir own personal portable oven."
"Oh, and make sure that when they ask for a flask of water that ye use an actual flask of
water, not one of those magical globes of water."
"That's all for this class, but feel free tae contact me if ye need extra tutoring."
She notes one student lagging behind. "What, ye want me tae give ye all the recipes, too?
Pshaw, lad, any good cook can tell ye that experimentation is necessary. But I'll take pity
on ye this much -- yuir early attempts should be something simple. Why don't ye try
combining a fire beetle eye and a rat ear in that oven of yuirs and see what comes of it?"
Guide to Power Baking
This is a quick and dirty guide to getting your baking skill up as high as possible, as fast
as possible. This is definitely a spoiler; so if you want to figure things out for yourself,
stop reading now. It is a very step-by-step, hold your hand guide to mastering baking in
the shortest possible time.
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First a few general things for all trade skills
Gather Space: Empty all your bag slots into the bank, so you are carrying no bags. Go
to the gnome camp in Iceclad Ocean (get a port or take the boat from North Ro). Buy 8
deluxe toolboxes (10 giant slot, wt 4, perfect bank boxes, cost less than 2pp each). Go
back to your bank and switch the toolboxes for your normal bags. You now have 80 giant
slots in your bank, instead of 64 if you used all backpacks.
Boost Stats: Trade skills go up based on the higher of your int or wis. You may have
heard rumors that one affects skill and the other affects success. Let me squash that right
now. The ONLY thing that affects success rate is your skill level. Stats make NO
difference of any kind. For skill up purposes the engine looks at either your wis or your
int, whichever is higher. The other can be 0 for all you care.
Based on your class and race, decide which is easier for you to raise.
• For Magicians, Enchanters, Wizards, Necromancers, Shadow Knights and Bards
it is usually easier to boost int.
• For Clerics, Shamans, Druids, Rangers, Beastlords, and Paladins it is usually
easier to boost wis.
• For Warriors, Monks, and Rogues ... both stats will be low, pick whichever one
is easier for you to raise and boost it
You will see much faster skill ups with higher stats. Get a “training suit” with the most
int/wis you can afford that you can keep in the bank, and put it on when you are working
on trade skills.
Ok, on to the baking.
For all races except Iksar, the best place to power bake is the East Commonlands area.
For Iksar you have 2 choices: stay in the Cabilis area, or do a ton of faction work in
Freeport or Neriak. Due to the lack of fresh fish on vendors near Cabilis, I recommend
going to Freeport and getting faction or hiring a newbie/using a mule
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Step 1: Batwing Crunchies
If good
1. Go to East Commonlands
2. Katha Firespinner (inn 3): buy 10 stacks of Bat Wings
3. Parthar (inn 1): buy 10 stacks of frosting
If evil
1. Go to East Commonlands
2. Katha Firespinner (inn 3): buy 10 stacks of Bat Wings
3. Go to Neriak Commons
4. Niz L'Crit (refined palate, next to bank): buy 10 stacks of frosting
If Iksar
1. Go to Field of Bone
2. Klok Acet (near entrance to Cabilis): buy 10 stacks of Bat Wings
3. Go to East Cabilis
4. Klok Sweetie (near bank): buy 10 stacks of frosting
THEN:
1. Go to your favorite oven (or use a spit if you want to lug one around)
2. Make Batwing Crunchies till skill 46: 1 Bat Wing, 1 Frosting.
3. Sell leftover frosting and crunchies.
4. Keep extra wings
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Step 2: Fish Filets
If good
1. Go to East Commonlands
2. Parthar (inn 1): buy 30 stacks of jug of sauces
3. Go to East Freeport
4. Tanlok Harson (port authority at dock): buy 30 stacks of fish
If evil
1. Go to Neriak Commons
2. Niz L'Crit (refined palate, next to bank): buy 30 stacks of jug of sauces
3. Mariz Ixtaz (near Toadstool): buy 30 stacks of fish
If Iksar
1. Go to East Cabilis
2. Klok Sweetie (near bank): buy 30 stacks of jug of sauces
3. Check all vendors, and try to buy as much fresh fish as you can find.
4. Then grab a pole and hit the fishing button till you have 30 stacks. (I told you to
go to Freeport)
THEN:
1. Go to your favorite oven (or use a spit if you want to lug one around)
2. Make Fish Filets till skill 82: 1 Fresh Fish, 1 Jug of sauces
3. Sell extra sauces and filets.
4. Keep extra fish
Step 3: Fish Rolls
If good
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1. Go to East Commonlands
2. Katha Firespinner (inn 3): buy 20 stacks of Bat Wings (including leftovers from
step 1)
3. Go to E Freeport
4. Tanlok Harson (port authority at dock): buy 20 stacks of fish (including leftovers
from step 2)
If evil
1. Go to East Commonlands
2. Katha Firespinner (inn 2): buy 20 stacks of Bat Wings (including leftovers from
step 1)
3. Go to Neriak Commons
4. Mariz Ixtaz (near Toadstool): buy 20 stacks of fish (including leftovers from step
2)
If Iksar
1. Go to Field of Bone
2. Klok Acet (near entrance to Cabilis): buy 20 stacks of Bat Wings (including
leftovers from step 1)
3. Check all vendors, and try to buy as much fresh fish as you can find.
4. Then grab a pole and hit the fishing button till you have 20 stacks of fish
(including leftovers from step 2). (I told you to go to Freeport)
THEN:
1. Go to your favorite oven (or use a spit if you want to lug one around)
2. Make Fish Rolls till skill 135: 1 Bat Wing, 1 Fresh Fish
3. Sell all leftover Fish
4. Keep extra Batwings
5. Use Fish Rolls (these are very popular items, especially among monks)
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Step 4: Bat Wing Pie
If good
1. Go to Lavastorm
2. Kill lava basilisks till you get 15 eggs
3. Go to West Freeport
4. Pincia Brownloe (unlabeled building next to monk's guild, W Freeport): buy a
mixing bowl
5. Go to East Commonlands
6. Parthar (inn 1): buy 15 milk and 15 cups of flour, 10 stacks of spices
7. Go to East Commonlands
8. Katha Firespinner (inn 3): buy 10 stacks of Bat Wings (including leftovers from
step 3)
9. Acquire a pie tin (see smithing or pottery recipes for more info. Personally, I
recommend pottery. It is far easier and cheaper)
If evil
1. Go to Lavastorm
2. Kill lava basilisks till you get 15 eggs
3. Go to Neriak Foreign Quarter
4. Sal Drana (human side): buy a mixing bowl
5. Go to Neriak Commons
6. Niz L'Crit (refined palate, next to bank): buy 15 milk and 15 cups of flour, 10
stacks of spices
7. Go to East Commonlands
8. Katha Firespinner (inn 3): buy 10 stacks of Bat Wings (including leftovers from
step 3)
9. Acquire a pie tin (see smithing or pottery recipes for more info. Personally, I
recommend pottery. It is far easier and cheaper).
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If Iksar
1. Just go to Freeport. There are no eggs in Kunark. Sorry
THEN:
1. Make clumps of dough. They are long since trivial for you: 1 basilisk egg, 1 cup
of flour, 1 milk (yields 15 clumps of dough)
2. Make Bat Wing Pie till skill 142: 1 Bat Wing, 1 Clump of Dough, 1 Spices, 1 Pie
Tin (you get the tin back).
3. Sell extra wings and pies.
4. Keep extra dough.
OPTIONAL Step 1 - 4 variant: Bear fillet
Since the patch of May 8, 2002, a new skill up route has become available for bakers
all races:
1. Get a filleting knife (see smithing recipes for more info)
2. Go to Thurgadin (you didn't blow your Thurgadin faction yet, did you?)
3. Mordin Frostcleaver (Mordin's Meats): buy bear meat
(if your Thurgadin faction is bad, then go to Shadowhaven and buy bear meat from one
of the vendors that sells it)
THEN:
1. 1. Make Bear Fillet till skill 143: Bear meat, filleting knife
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Step 5: Cakes
All people
1. Go to Greater or Lesser Feydark
2. Hunt Brownies for their parts.
3. Make White Chocolate: 2 frosting, 1 spices, 1 brownie parts (in a mixing bowl)
4. And/or Make Winter Chocolate: 2 frosting, 1 brownie parts (in a mixing bowl)
THEN:
1. Make Birthday cakes till 162: 1 White Chocolate, 1 Frosting, 1 Clump of Dough
2. And/or Make Wedding cakes till 162: 1 Winter Chocolate, 1 Frosting, 1 Clump of
Dough
Step 6: Pixie Powdered Cinnesticks
All people
1. Go to Greater or Lesser Feydark
2. Buy or Forage Cinnamon Sticks
3. Hunt Pixies for Pixie dust
4. Make Pixie Powder Cinnesticks till trivial (>200): 3 Pixie Dust, 1 Cinnamon Stick
(in a mixing bowl)
Step 7: Dragon Steaks
All people
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1. Get Dragon meat however you can (it is a rare drop off Velious dragons), and
make Dragon Steaks till trivial.
2. Then come back and tell us what the trivial is: 1 Dragon Meat, 1 Jug of Sauces,
1 Spices.
Meadowflower's Method
Hi, I've just gotten my baking to 191 in a few days, and thought I would share the method
I used.
I am a Wood Elf Druid, and my main skill will be Fletching, but I am working on baking,
brewing, pottery, smithing, tailor, and fletching. Jewelcraft I think I will leave alone for
now =)
When I bake, my wisdom is 215, and when I sell my charisma is 132.
Preparation for any trade skill:
1) Find yourself as many 10 slot bags / boxes as you can, A good method is to go to
Iceclad and get the Deluxe tool boxes from the gnome camp there. they are 3.5 wt 10
giant slot containers for less than 1.2p and make great bank boxes, because unlike the
bazaar bags, they are light, and tradeable. Bear skin potion bags would work well too, if
you have a tailor friend or can make them yourself.
2) Get Smarter! Go to the bazaar and get some wisdom gear! Well this depends on your
class =) the highest of wisdom or intelligence applies to baking, so do what you need for
your class. Wisdom might be easier for the non-caster classes. Put your race/class and
wisdom(or int) as the stat to look for in the bazaar window, and shop to your hearts
content. you should be able to get 3-5 wis in every slot you have without much trouble,
Int, I don't know much about.
3) Brain food! Buy a few Misty thicket picnic's (str sta wis int 5) and a few Qeynos
afternoon tea (dex agi wis int 5), each one provides 5 wis or int, whichever you need. To
gain the benefit from these foods, they need to be the topmost food/drink in your gear.
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What I do is keep a giant-slot bag in the top left slot and keep my brain food in the top
two slots, below them I keep a stack of food and water. Why the food and water you ask
? As you work, occasionally force feed yourself food and water, to keep yourself full.
(place REGULAR food and drink in main inventory slot and right click to force feed) this
keeps you full, and you wont eat your brain food ! no need to buy stacks of it!.
3) Dress nice for the merchants! A pair of the opal encrusted steins will run you from
25pp to 100pp each, and at +25 charisma each, even the merchants that don't like
dwarves and halflings start to think they are really cute and ask for phone numbers =) I
have heard with indifferent faction, you only need about 107 charisma for best price. One
way is to keep a gem, that you know the best price for, the one I keep is peridot, best
possible price is 9p524c, Even if you start with a really low charisma, say 45, a pair of
opal steins and a pair of 7 charisma gold cats eye bracelets would take you to 109
charisma.
OK! down to cookin' !
4) Now we need something to cook with! You need to decide if you are going to run back
and forth to an oven (around 30 seconds from the meat merchant in shadowhaven) or take
a spit with you and sit at the merchant. Other items you will need are a fillet knife, and a
frying pan, both made by smithing, and can be found over on the smithing recipes page if
you can make them, or find a friend who can. Raising your smithing to 74 isn't too hard,
or expensive, at 74 smithing i made 5 out of 6 non-stick frying pans and got 3 skill
increases =)
5) Down to business, clean out all your bags as much as you can, bank too. Can prolly get
this down to 2-3 trips from Norrath to Luclin, including the trip to buy brain gear =).
6) Production line ready to go! Lets get some supplies. Count all the slots you have open,
divide by 2, then subtract 2. So if you have 100 slots open total this gives you the number
48 (I had half as many slots open when I did it) Go to town and buy 48 stacks of bread,
then go to Jaggedpine and get 48 stacks of cheese, this leaves you with 4 open slots to
move stuff around, and buy the meat, and stack finished products. Now, head up to
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Luclin, go find the Soulbinder in ShadowHaven, If you have gate, or can get translocated,
its faster than waiting for the port back to Luclin, if you need to get more supplies from
Norrath.
Across the pond from the Soulbinder are 2 halfling merchants, the cute one on the right
sells unlimited supplies of lion and bear meat, being a druid, I only used lion meat, so I
wouldn't support the killing of bears =)
skill 1 to 143:
Buy lion meat. Make lion fillet. recipe: lion meat, fillet knife, in spit or oven.
This is not for the faint of heart (or wrist)
Got that done ? that was the easy part =)
skill 143 to 191:
Buy lion meat. Make patty melts. recipe: lion meat, cheese, bread, non-stick frying pan,
in spit or oven.
Hopefully your bank was near empty and you got lots of bread and cheese and won't have
to make a trip back down to Norrath. If you do, try to figure out how many skill gains
you got on average per stack of attempts, then buy enough meat (or more) to get your to
191, and go back to Norrath, get more bread and cheese, and get back to work. I chose to
just go buy more bread and cheese, then gate back to Shadowhaven for meat because I
am working on pottery there right now too. Whichever works for you.
skill 191 to ???:
What comes after? For you I am not sure. I am only taking my baking to 200, so I have a
ranger out killing pixies and foraging cinnamon sticks (and morning dew) to make pixie
powdered cinnisticks ( 3 pixie dusts, 1 cinnamon sticks(foraged) in a mixing bowl trivial
202 skill. Others are using the Ohabah Truffles, which take foraged mushrooms, frosting,
and dark chocolate creme(cream, frosting, brown algae, eucalyptus) to make, same trivial
202. As you can see the Truffles require less chasing critters.
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After that its pretty much what you can get to cook with, ranging from brownie parts for
holy cake, to Tae Ew, Dragon, Anaconda, and griffon meat.
The Baking Cannibal's Guide to People Part Drops
This is not a complete list of every single being in Norrath who drops racial meat. It is
intended rather as a guide to some of the best places where racial meats can be found.
Keep in mind that most of the named folk listed are not necessarily up all the time. Some
of the parts listed here cannot yet be baked into anything but are included here in case
they should ever be added. Other races, like barbarians, fight far to fiercely to ever get
anything usable in the unlikely event that they should succumb. So, if a race is not listed
here at all, you can safely assume that you'll never get meat off of them. There may also
be some inconsistencies in the name of the parts. For some races it may be called meat or
flesh. I tried to use the right name here but could not verify all of them first, so do not be
alarmed if you find yourself looting Gnome Meat or some such. Whether flesh, meat, or
parts, it should still work.
If you have corrections or know of additional drop locations, please report them in the
Baking Forum. Please only report drops that you can personally confirm because not
every creature of a given race will drop parts. For example, the halflings in Nektulos
Forest do NOT drop halfling parts. Also, this list does not include brownie parts (or frost
giant or siren, etc.) because they are not one of the playable races and therefore don't
make you a cannibal. You can still discuss how to find them in the Baking Forum. Be
sure to scan the last few pages of posts first, however, as you're probably not the first
person who wants to know.
As a last tip, just because they taste good doesn't mean that they might not be generally
nice and useful people, right? So if you want to stay in the good graces of the race that's
on your menu, it is important to be selective in which of their kin you go after. Do a little
research, you can often find rebels and bandits who have been outcast by their home city.
Sometimes you will even become better liked in their home city for having taken out
these embarrassments to society. Likewise, if you have no desire to enter the city but
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would like to be able to associate freely with the outcasts, center your hunting efforts on
the more respectable members of that race. And of course, don't forget to check vendors
in the area of the creatures that drop the meat you want in case another hunter sold some.
For example, vendors in East Karana almost always have some halfling parts off of the
spiders, while wood elf vendors in Kelethin often have wood elf parts from the bandits
nearby.
Dark Elf Parts
• Dark elf casters in Najena
• Kizdean Gix in West Commons
• Dragoon Zytl in West Commons
• Coerced dark elves in Dalnir
• Dark elf pirates in Ocean of Tears
• Tempus in Upper Guk
• Giz Dintree in East Freeport
• Lockjaw the crocodile in Oasis
• Ambassador Dvinn in Crushbone
• Dark elves in Befallen
Dwarf Meat
• Butcherblock bandits
• Crushbone dwarven slaves
• Dwarven bandit in Highpass
• Bunk Odun in Innothule Swamp
• Coerced dwarves in Dalnir
• Dwarves on Sister Island in Ocean of Tears
• Dwarven pirate in Firiona Vie
Gnome Parts
• Retlon Brenclog in Crushbone
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• Gnome gnecromancer camp in Rathe Mountains
• Coerced gnomes in Dalnir
• Gnome pirates in the Ocean of Tears
• Lockjaw the crocodile in Oasis
• Gnomes in their Solusek A fortress
• Gnomish spelunker in Unrest
• Gnomes in Befallen
Halfling Parts
• Carrion Spiders in East Karana (also check area vendors for player-sold stock)
• Halfling pirates in Ocean of Tears
• Lockjaw the crocodile in Oasis
High Elf Flesh
• High elf slaves in Crushbone
• High elf paladins in Innothule
Human Parts (currently cannot be baked)
• Human paladins in Innothule
• Human pirates in Ocean of Tears
• Humans on shipwreck in Timorous
Ogre Flesh (currently cannot be baked)
• Boog and Goob Mudtoe in the Ocean of Tears
Troll Meat
• Troll Slayers and Lynuga in Innothule
• Troll prisoners in Upper Guk
• Rungupp in Toxxulia Forest
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• Lockjaw the crocodile in Oasis
• Bugglegupp in Steamfont Mountains
• Nerbilik in Ocean of Tears
Wood Elf Parts
• Wood Elf bandits in Greater and Lesser Faydarks
• Wood Elf slaves in Crushbone
• Rangers at station in Lesser Faydark
• Wood Elves on Sister Island in Ocean of Tears
• Lockjaw the crocodile in Oasis
EQ Baking Recipes
As with ALL trade skills, be very sure that a) you do NOT stack any items when
combining, and, b) you use water flasks (from a merchant), not summoned or foraged
water. Remember to use ALL items listed in the implements column for that particular
recipe. Except where noted, implements such as skewers, cake rounds, pie tins, etc. are
returned, regardless of success or failure of the recipe. Pie tins, skewers, muffin tins, pots,
cake rounds and cookie cutters are player-made (pottery and/or smithing). You will not
find the items sold on a merchant unless a player has made the item and sold it to the
merchant. Spits, on the other hand, are merchant-sold, and you will find merchant
information in the baking section of the Trade Supplies pages.
Foods have varying durations based on classification. The type/stats section will list if it
is known to be a snack, meal, hearty meal, or banquet. It will also note when the item has
any stat attributes assigned to it. Unless otherwise noted, all baked goods have a weight
of 0.1
Any recipe that requires any ingredient found only on Velious, Luclin, or the new
Cazic-Thule will be listed below the main recipes. Quest-related recipes are listed
below that. May 8 recipes are included in the below listings.
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Item Ingredients Implements Type/stats Yield Trivial
Anaconda
melt
anaconda meat, loaf of
bread, cheese
spit/oven,
non-stick
frying pan
feast; wt 0.1 1 >250
Anaconda stir
fry NEW
anaconda meat,
(foraged) vegetables,
(foraged) plant shoots
spit/oven,
non-stick
frying pan
banquet; STR
3, AGI 3 1
>192
<=250
Apricot
marmalade 3 frosting, foraged fruit spit/oven
meal, wt 0.1,
small,
none/none
6 99
Batwing
crunchies Batwings, frosting spit/oven meal 1 46
Batwing Pie clump of dough,
batwings, spices
pie tin,
spit/oven meal 4 142
Bear
sandwich Bear meat, bread spit/oven meal 1 31
Bear steak bear meat, spices, jug of
sauce spit/oven
hearty meal;
STR 1 1 41
Beer braised
bear
bear meat, short beer,
spices spit/oven
meal; STR 2,
INT -1 2 68
Beer braised
gator
Alligator meat, spices,
short beer spit/oven
meal, STR 2,
INT -1 2 68
Beer braised
mammoth
Mammoth meat, spices,
1 short beer spit/oven
banquet; STR
3, INT -1 2 68
Beer braised
lion
Lion meat, spices, short
beer spit/oven
meal; AGI 2,
INT -1 2 68
Beer braised
rat
Rat meat,spices, short
beer spit/oven
meal, DEX 2,
INT -1 2 68
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Beer braised
wolf
wolf meat, spices, short
beer spit/oven
meal; STA 2.
INT -1 2 68
Beetle eye pie Clump of dough, fire
beetle eye, spices
pie tin,
spit/oven meal 5 142
Berry pie Clump of dough,
(foraged) berries
pie tin,
spit/oven hearty meal 2 142
Birthday cake
Winter Chocolate,
Frosting, Clump of
Dough.
cake round,
spit/oven meal; wt 1.0 2 162
Birthday cake
slice
birthday cake (you can
use 2 birthday cakes,
unstacked, to receive a
yield of 20 slices)
spit/oven snack; wt1.0 10 15
Bixie
crunchies Bixie parts, frosting spit/oven meal 1 46
*Blackened
Tier'dal
dark elf meat, spices,
garnish spit/oven
meal; DEX 1,
INT 2, AGI 12 62
Bread
clump dough (weight
0.5), random chance of
ending up with a burnt
loaf of bread and losing
your bread tin
bread tin,
spit/oven meal 1 115
Bug Bites
wasp wings, bixie parts,
spider legs, fire beetle
eye
spit/oven meal 12 <=63
Candied
spider
Spider legs, frosting,
spices spit/oven snack 8 88
Canyar Nut trout ("any type" - but spit/oven banquet; STA 2 >94 <=143
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Stuffed Trout Rivervale trout does not
work), (foraged) bag of
Canyar nuts, garnish,
spices
2, sv disease
2
Cheesy
anaconda
casserole
NEW
cheese, noodles,
anaconda meat
casserole
dish,
spit/oven
feast, STA 4,
STR 4, wt 0.11 >250
Cheesy
griffon
casserole
NEW
cheese, noodles, griffon
meat
casserole
dish,
spit/oven
feast. STA 4,
WIS 4, wt 0.11 >250
Cheesy
vegetable
casserole
NEW
plant shoots, cheese,
noodles
casserole
dish,
spit/oven
feast, STA 4,
INT 4, wt 0.11 >250
Chocolate
cookies
clump of dough, spices,
frosting, winter
chocolate
spit/oven snack 2 148
Chocolate
Marr Cherries
3 (foraged) Marr
cherries, winter
chocolate (Cherries for
Miranda Quest)
mixing bowl snack; CHA
3; wt 0.6 6
>120
<=126
Chocolate
muffins
clump of dough,
(foraged) fruit, winter
chocolate
muffin tin,
spit/oven snack 2 155
Clump of
dough
flour, milk, egg*
• snake - yield 1 mixing bowl snack varies 17
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• aviak (looted
yield 7, foraged
yield 5)
• alligator (looted
yield 10,
foraged yield 5)
• cockatrice -
yield 5
• griffon - yield 7
• basilisk eggs
(looted yield 15,
foraged yields 5)
• dragon eggs,
milk, flour, in
mixing bowl =
yield 20
• drake eggs,
milk, flour, in
mixing bowl =
yield 12
• wurm eggs,
milk, flour, in
mixing bowl =
yield 14
cream
2 milk, benzoin
(alchemy supply), dairy
spoon
mixing bowl meal 8 83
creamy fennel
sauce
cream, fennel (alchemy
supply), flour mixing bowl meal 6 75
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Cookies
Clump dough, spices,
frosting (shaped cookie
cutter optional) - with
shaped cookies, all
yield 5 other than troll,
which yields 1
spit/oven snack 5/1*
102 normal,
115 for
shaped
Cupcakes Clump of dough, spices,
frosting
muffin tin,
spit/oven snack 6 135
Deadly
Medley
snake meat, wasp
wings, fire beetle eye spit/oven
meal; sv
poison 3 2 <=63
*Dwarf chops dwarf meat, spices,
garnish spit/oven
meal; STR 2,
STA 2 2 36
Dryad pate dryad parts, brandy,
plant shoot, spices spit/oven
banquet; WIS
4 1 >161
Edible goo Rat ears, fire beetle eye spit/oven meal 1 21
*Elven veal high elf parts, spices,
garnish spit/oven
meal; DEX 1,
WIS 1, AGI
1, INT 1
2 >104
fillet of ___
• wolf meat,
filleting knife -
yield 10
• bear meat,
filleting knife -
yield 1
• lion meat,
filleting knife -
yield 1
• mammoth meat,
filleting knife -
spit/oven meal varies 143
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yield 10
note new yield on fillet
of bear & lion
(Fish) Fillets
• Fish fillet: fish,
jug of sauces
• Carp fillet: Boar
carp, jug of
sauce
• Chub fillet:
Despair Chub,
jug of sauce
• Chub fillet:
Rujarkian chub,
jug of sauce
• Pike fillet:
Highland pike,
jug of sauce
• Pike fillet:
Hound pike, jug
of sauce
• Salmon fillet:
Greengill
salmon, jug of
sauce
• Salmon fillet:
Thunder salmon,
jug of sauce
• Trout fillet:
Bloodfin trout,
jug of sauce
spit/oven meal 2 82
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• Trout fillet:
Cauldron trout,
jug of sauce
• Trout fillet:
Fogwater trout,
jug of sauce
___ fillet in
cream
wolf/bear/lion/or
mammoth fillet, creamy
fennel sauce
spit/oven
hearty meal;
bear: STR 3,
INT -1; lion:
AGI 3; wolf:
STA 3;
mammoth
STR 3
1 152
Fish head
soup
fish, jug of sauce, flask
water
pot,
spit/oven hearty meal 1 68
fish in cream
sauce
creamy fennel sauce,
prepared fish spit/oven
banquet, wt
0.1, small,
none/none
2 151 (147?)
Fish rolls Fish, batwings spit/oven banquet 1 135
Fruit pie Clump dough, (foraged)
fruit
pie tin,
spit/oven meal 3 142
Gator rolls gator meat, wasp wings spit/oven banquet 1 135
Gator steaks Alligator meat, jug of
sauce, spices spit/oven meal, STR 1 1 41
Gnoll chops gnoll parts, spices,
garnish spit/oven
hearty meal,
STA 4, small,
wt 0.1
1 >179
<=191
*Gnome Gnome meat, spices, skewers, meal, DEX 2, 2 56
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kabob jug of sauce spit/oven INT 2
Green Gill
Juice
Greengill bones, flask
of water spit/oven
not edible, wt
0.1, small,
none/none
(used in
Fizzy Odus
Juice)
1 151
griffon melt griffon meat, loaf of
bread, cheese
spit/oven,
non-stick
frying pan
feast; wt 0.1 1 >216
griffon stir fry
NEW
griffon meat, (foraged)
vegetables, (foraged)
plant shoots
spit/oven,
non-stick
frying pan
banquet, INT
3, AGI 3; wt
0.1, small
1 >188
Grilled cheese
sandwich loaf of bread, cheese
spit/oven,
non-stick
frying pan
meal 4 >55 <=60
Halas 10 lb
meat pie
2 clumps dough, wolf
fillet in cream, bear
fillet in cream, lion
fillet in cream,
mammoth fillet in
cream, sage leaf
oven, pie tin
miraculous
meal, wt 7.2,
size GIANT,
DEX 5, STA
5, AGI 5, HP
30
6 226
hearty meat
sauce
anaconda meat, spices,
jug of sauces spit/oven meal, wt 0.3 1 <=135
holy cake
clump of dough, winter
chocolate, frosting,
eucalyptus, 3 celestial
essence, cake round
oven
miraculous
meal, 5 to all
saves, size
large
6 242
*Hot & spicy Halfling, spices, garnish spit/oven meal; DEX 2, 2 56
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toelings AGI 2
Hot cross
buns
(foraged) fruit, clump
dough, frosting
spit/oven,
muffin tin snack 8 142
jumjum cake
jumjum stalk, frosting,
clump of dough, winter
chocolate
spit/oven,
cake round hearty meal 20 166
jumjum cake
slice jumjum cake spit/oven meal 10 27
jumjum salad
lettuce, fennel, jumjum
stalk, foraged
vegetables
mixing bowl
hearty meal;
wt 0.1, small,
none/none
10 142
Kobold steaks kobold meat, spices, jug
of sauces spit/oven
meal; STR 1,
STA 1 1 41
kunzar glue water, kunzar bones spit/oven not edible 1 <=135
Large
Slumberfish
pie
wrass in cream sauce,
clump of dough, heavy
pie crock
(crock is consumed on
combine)
spit/oven
STR 4, STA
4, CHA 4,
miraculous
meal
2 >156
Lion steaks Lion meat, spices, jug
of sauces spit/oven
hearty meal;
AGI 1 1 41
liquidised
____ (meats)
gator meat, rat meat, or
snake meat, mandrake
root, jar of acid
mixing bowl
drink; wt 0.1,
small,
none/none
1 70
Lizard on a
stick
Lizard meat, spices, jug
sauce
skewers,
spit/oven meal 2 56
lotus pie thick lotus paste, clump spit/oven, miraculous 6 236
The Ultimate Everquest Guide
- 80 -
of dough pie tin meal, CHA 9
lucky cabbage wild cabbage, blessed
dust of karana mixing bowl
meal, CHA
10 1 182
Mammoth
sandwich Mammoth meat, bread spit/oven meal 5 31
Mammoth
steaks
Mammoth meat, spices,
jug of sauce spit/oven
hearty meal;
STR 2 5 41
Marinated
muskie
Rathe muskie, vinegar,
spices, snake egg oil,
fish wine
spit/oven
feast; STR 1,
sv poison 2,
sv disease 2
2 142
marmalade
sandwich
loaf of bread, apricot
marmalade mixing bowl
meal, wt 0.6,
small,
none/none
12 99
mature cheese 2 milk, rennet, dairy
spoon mixing bowl meal 10 84
Meat pie Clump of dough, chunk
of meat
pie tin,
spit/oven meal 3 142
misty thicket
picnic
mature cheese, royal
mints, jumjum salad,
jumjum spiced beer,
marmalade sandwich,
picnic basket, 2 slices
jumjum cake
oven
miraculous
meal, STR 5,
STA 5,WIS
5, INT 5, HP
20, mana 30;
wt 0.1,
none/none,
large
4 >250
Muffins
Clump of dough,
(foraged) fruit, muffin
tin
muffin tin,
spit/oven snack 6 135
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Noodles
NEW
cup of flour, water, egg
• snake egg -
yield 1
• rockhopper egg
- yield 1
• (foraged)
alligator egg -
yield 2
• (foraged?) aviak
egg - yield 2
• (looted) basilisk
egg - yield 2
• (foraged)
basilisk egg -
yield 2
• (foraged)
owlbear egg -
yield 3
• (foraged) silt
spider egg -
yield 3
• (foraged) drake
egg - yield 3
• (foraged)
cockatrice -
yield 3
• (foraged) griffon
egg - yield 4
• (foraged) wurm
egg - yield 4
spit/oven snack; wt 0.1,
tiny, all/all varies <=41
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• shissar egg (NO
DROP) - yield 6
• (foraged) dragon
egg - yield 8
Omelette du
fromage
egg, cheese
• snake egg -
yield 1
• (looted) basilisk
egg - yield 8
• (foraged)
basilisk egg -
yield 3
• (foraged)
alligator egg -
yield 3
• (foraged) aviak
egg - yield 3
DNC: dragon egg,
drake egg, wurm egg
spit/oven,
non-stick
frying pan
hearty meal;
wt 0.1, all/all,
small
varies <=141
Pasta with
cheese NEW
noodles, cheese, spices,
jug of sauce spit/oven
hearty meal;
wt 0.1, tiny 1
>188
<=191
Pasta with
meat sauce
NEW
noodles, hearty meat
sauce, spices spit/oven
hearty meal,
STR 3; wt
0.1, tiny
1 >188
<=194
Patty melt
bear meat OR lion meat
OR wolf meat, loaf of
bread, cheese
spit/oven,
non-stick
frying pan
banquet 1 191
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Pickled bixie Bixie parts, vinegar, jug
of sauces spit/oven meal 2 51
Pickled dryad dryad parts, vinegar, jug
of sauces spit/oven meal 1
Pickled
froglok
Froglok, vinegar, jug of
sauces spit/oven meal 1 51
Pickled gator Alligator meat, vinegar,
jug of sauces spit/oven meal 2 51
Pickled gnoll
parts
gnoll parts, vinegar, jug
of sauces spit/oven ? ? ?
Pickled lizard Lizard meat, vinegar,
jug of sauces spit/oven meal 2 51
*Pickled troll troll meat, vinegar, jug
of sauces spit/oven meal 2
Pinemyer
pasta NEW
noodles, jug of sauce,
spices spit/oven
hearty meal,
wt 0.1, tiny 1 191
Pixie Powder
Cinnesticks
3 pixie dust, 1
cinnamon stick mixing bowl
snack; AGI 2,
sv magic 2 6 202
Potemied pate brandy, potemied parts,
plant shoot, spices spit/oven meal; INT 4 1
>189
<=191
Pound cake Clump of dough, berry
pie, spices spit/oven meal 4 135
Rabbit stew Rabbit, flask of water pot,
spit/oven hearty meal 1 68
Rangers
Omelette
egg, cheese, plant shoot
• {foraged} aviak
egg - yield 3
spit/oven,
non-stick
frying pan
hearty meal,
DEX 2 varies <=105
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• (foraged) griffon
egg - yield 4
• (looted) basilisk
egg - yield 8
(awaiting word on
various egg yields)
Rat ear
turnover Clump dough, rat ears
pie tin,
spit/oven hearty meal 2 142
Rat ear
sandwich
rat ears, jug of sauces,
bread spit/oven meal 1 36
Rat kabobs Rat meat, spices, jug of
sauces
skewers,
spit/oven
meal; DEX 1,
AGI 1 1 26
Rat sandwich Rat meat, bread spit/oven meal 1 26
royal mints frosting, eucalyptus leaf mixing bowl
meal; CHA 3,
wt 0.1, small,
none/none
10 76
Scorpion
sandwich Scorpion meat, bread spit/oven
meal; sv
poison 1 1 26
Shark fillet Shark meat, spices, jug
of sauce spit/oven hearty meal 2 82
Shark rolls shark meat, batwings spit/oven banquet 1 135
Shellcracker's
seaside salad
arctic mussels, small
clams, arctic king crab,
cobalt abalone, arctic
scallops, cobalt rock
crab, vegetables,
snapper oil
oven
feast; DEX 5,
CHA 5, sv
cold 5,
6 180
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(all but the snapper oil
can be foraged)
Smoked shark shark meat, spices smoker,
spit/oven hearty meal 2 95
*Smoked
wood elf wood elf parts, spices
smoker,
spit/oven
meal; WIS 2,
AGI 2 2 95
Snake pickles snake meat, jug of
sauce, vinegar spit/oven
meal; AGI 1,
sv poison 1 2 51
Snake steak snake meat, jug of
sauce, spices spit/oven
meal; sv
poison 2 1 41
thick lotus
paste
sweet lotus sap*,
allspice, flour, cream
*(can also use sticky
lotus sap, soft lotus
petals, black lotus stem)
spit/oven meal; CHA 9 1 >101
<=141
thunder
salmon glue
water, thunder salmon
bones spit/oven not edible 1 <=142
thunder
salmon in
cream
creamy fennel sauce,
prepared salmon fillet spit/oven
banquet; wt
0.1, size
small
2 147
Vegetable
pasta NEW
plant shoots, jug of
sauce, spices, noodles spit/oven
hearty meal,
sv disease 3;
wt 0.1, size
small, all/all
1 >105
<=191
Vegetable pie Clump of dough,
(foraged) vegetables
pie tin,
spit/oven meal 6 142
Vegetable
soup
(foraged) vegetables,
jug of sauces, flask of
pot,
spit/oven hearty meal 1 68
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water
Wedding cake
white chocolate,
frosting, clump of
dough
cake round,
spit/oven meal; wt 1.0 2 157?
Wedding cake
slices wedding cake spit/oven snack; wt 1.0 10 15
White
chocolate
2 frosting, brownie
parts, spices mixing bowl snack 1 95
White
chocolate
cookies
clump of dough, spices,
frosting, white
chocolate
spit/oven snack 2 148
White
chocolate
muffins
clump of dough,
(foraged) fruit, white
chocolate
muffin tin,
spit/oven snack 2 155
Winter
chocolate
2 frosting, brownie
parts mixing bowl snack 1 95
Wolf
sandwich Wolf meat, bread spit/oven meal 1 31
Wolf steak wolf meat, spices, jug
of sauce spit/oven meal; STA 1 1 41
Woolie spider
crunchies
spider legs, frosting (no
need to chase woolie
spiders, any stackable
spider legs will do)
spit/oven meal; sv fire -
1, sv cold 2 1 46
wrass in
cream sauce
creamy fennel sauce,
prepared weary wrass spit/oven banquet 2 <=156
Velious Recipes (requires ingredients available only on Velious)
Beer braised mammoth meat, othmir spit/oven banquet; STR 2 ?
The Ultimate Everquest Guide
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mammoth algae ale, algae spices 3, INT -1
Beer braised
wolf
wolf meat, othmir algae
ale, algae spices spit/oven
meal; STA 2.
INT -1 2 ?
Blackened
panther
panther meat (from
black panthers in
Wakening Lands),
spices, garnish
spit/oven meal; AGI 2,
STA 1 2 62
Cobalt cup
cakes
clump of dough, algae
spices, plankton
frosting
muffin tin,
spit/oven
meal; sv
poison 3, sv
disease 3
4 135
dark chocolate
creme
cream, frosting, brown
algae, eucalyptus mixing bowl
meal; wt 0.1,
small,
none/none
6 138
Dragon steak dragon meat, spices, jug
of sauce spit/oven
hearty meal;
STR 4, DEX
4, STA 4,
AGI 4, WIS
4, INT 4,
CHA 4
5 >235
<=243
Frost giant
steaks
Frost giant meat, spices,
jug of sauces
**OR**
Frost giant meat, algae
spices, oyster sauces
(yields 5)
spit/oven banquet; STR
4, STA 1 1/5* 142
Mammoth
steaks
Mammoth meat, algae
spices, oyster sauces spit/oven
hearty meal;
STR 2 5 <=125
Ohabah dark chocolate cream, spit/oven miraculous 4 202
The Ultimate Everquest Guide
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truffles mushroom, frosting meal, DEX 6,
AGI 6, WIS -
1, INT -1, wt
0.1, small,
none/none
Orange
flavored cod
cobalt cod, oyster
sauces, kelp garnish,
emerald orange
(foraged)
spit/oven
meal; sv
disease 2, sv
poison 1
2 <=142
Pickled
dragon
dragon meat, oyster
sauces, seaweed vinegar spit/oven
meal; STR 3,
STA 3, DEX
3, CHA 3,
WIS 3, INT
3, AGI 3
2 <=135
Pickled drake drake meat, oyster
sauces, seaweed vinegar spit/oven
meal; WIS 2,
INT 2 2 >70 <=81
Pickled faun faun meat, oyster
sauces, seaweed vinegarspit/oven
meal; STA 3,
CHA 1, INT
2
2 >=86
Pickled frost
giant
frost giant meat,
seaweed vinegar, oyster
sauce
spit/oven meal, STR 3,
STA 3 2 88
Pickled siren siren meat, oyster
sauces, seaweed vinegarspit/oven meal; CHA 4 2 <=90
Pickled storm
giant
storm giant meat, oyster
sauces, seaweed vinegarspit/oven
meal; STR 3,
STA 3 2 88
Pickled
unicorn
unicorn meat, oyster
sauces, seaweed
vingegar
spit/oven
meal; CHA 3,
WIS 2, sv
magic 2
2 <=142
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Pickled wurm wurm meat, oyster
sauces, seaweed vinegarspit/oven
meal; STR 1,
DEX 1, STA
1, WIS 1,
INT 1,CHA
1, AGI 1
2 <=85
Pickled
wyvern
wyvern meat, oyster
sauces, seaweed vinegar spit/oven
meal; sv
magic 3 2 75
Raptor steaks raptor meat, jug of
sauce, spices spit/oven
meal; STR 2,
STA 1 1 <=70
Rolled
cutlassfish
Iceclad cutlassfish,
batwing spit/oven meal 1 142
Salty
whitefish fillet
Salty whitefish, jug of
oyster sauce spit/oven meal 2 88
Sea green
cookies
algae spices, plankton
frosting, clump of
dough
spit/oven
meal; sv
disease 2, sv
poison 2
1 102?
Shark fillet shark meat, algae
spices, oyster sauces spit/oven hearty meal 2 82
Sifaye Pickles sifaye meat, oyster
sauces, seaweed vinegarspit/oven
meal; DEX 2,
WIS 1, sv
magic 2
2 <=82
Storm giant
steaks
Storm giant meat,
spices, jug of sauces
**OR**
Storm giant meat, algae
spices, oyster sauces
(*yields 5)
spit/oven banquet; STR
4, STA 1 1/5* 142
Vegetable red roughy, vegetables spit/oven banquet; sv 2 <=137
The Ultimate Everquest Guide
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Roughy (foraged), jug of oyster
sauces, kelp garnish
disease 2, sv
poison 2
Yakman
steaks
yakman meat (from
tizmaks), jug of sauce,
spices
**OR**
yakman meat, jug of
oyster sauce, algae
spices (*yields 5)
spit/oven
hearty meal;
STR 2, STA
1
1/5* 75
Luclin Recipes (requires ingredients available only in Luclin)
owlbear
sandwich owlbear meat, bread spit/oven meal 1 31
sonic wolf
sandwich sonic wolf meat, bread spit/oven meal 1 31
owlbear steak owlbear meat, spices,
jug of sauce spit/oven
hearty meal;
STR 1 1 41
sonic wolf
steak
sonic wolf meat, spices,
jug of sauce spit/oven meal; STA 1 1 41
boiled
rockhopper
eggs
flask of water, rock
hopper egg (no drop),
spices
used in Vah Shir rogue
quest
spit/oven snack; STR 1
NO DROP 1 46
spicy fish
stew
flask of water, jug of
sauces, packet of spices,
2 wetfang steaks (mob
drop)
spit/oven,
large stewing
pot (no drop)
<=79
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used in Vah Shir rogue
quest
centi steaks centi meat, jug of sauce,
spices spit/oven
feast; STR 5,
HP 10; wt 1.02 188
centi toe stew centi toes, milk, spices spit/oven feast; STR 3,
HP 30; wt 1.02 188
mind worm
steak
mind worm meat,
spices, jug of sauce spit/oven
feast; STA 5,
mana 30 2 188
Cazic Thule Recipes
Tae Ew
skewers
chunk of Tae Ew meat,
spices, jug of sauce
spit/oven,
skewers
hearty meal,
weight 1.0 2 <=162
Tae Ew Roll chunk of Tae Ew meat,
bat wing spit/oven
miraculous
meal, weight
1.0
1 >203
<=215
Tae Ew
Sandwich
chunk of Tae Ew meat,
bread spit/oven
feast, weight
1.0 1
>185
<=188
Candied Tae
Ew
chunk of Tae Ew meat,
frosting, spice spit/oven
miraculous
meal, weight
1.0
8 250
Tae Ew Soup
chunk of Tae Ew meat,
water flask, jug of
sauces
spit/oven,
pot
miraculous
meal, weight
1.0
1 >233
<=247
Tae Ew Pie chunk of Tae Ew meat,
clump of dough
spit/oven, pie
tin
miraculous
meal, weight
1.0 (cookie
cutter icon
for the baked
pie)
2 >250
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Quest recipes
Chocolate
Marr Cherries
3 (foraged) Marr
cherries, winter
chocolate (Cherries for
Miranda Quest)
mixing bowl snack; CHA
3; wt 0.6 6
>120
<=126
unfinished rat
ear pie
giant rat ear or 2 regular
rat ears, flour (from S
Qeynos merchant),
baking spirits (found in
S Qeynos) (for the Paw
of Oppalla quest -- must
then be baked in a spit
or oven)
mixing bowl 1
trivial 28
for
unfinished,
142 to bake
it
HEHE meat
human ("chunk of"?)
meat, erudite meat, high
elf meat, flaming
Pungla (for Grobb
Cleaver quest - no
known source of erudite
meat)
spit/oven 1
spinefish
poison extract
gray ice (ground spawn
in Frontier Mts), 2
pondfish spines (off
pond sturgeon in Lake
of Ill Omen) (for iksar
warrior quest)
pot,
spit/oven 1 >21, <45
panther pate
(no drop)
panther liver (no drop),
finewine family brandy
(no drop), plant shoots
spit/oven
not edible,
lore, no drop,
wt 0.1, small,
1 <=136
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(foraged), spices -
Jaggedpine quest
all/all
Thurgadin Prayer Shawl Baking Quests (more details here)
tundra bear
sandwich
step 1: combine kodiak
meat and sauce in a
spit/oven (trivial <=63)
step 2: combine the results plus bread in a
mixing bowl
trivial: <=63
snow bunny
stew
step 1: combine 2
bunny meat and sauce
in a mixing bowl (trivial
<=63)
step 2: combine the results, plus spices, 2 flasks
of water and a pot in a spit/oven. NOTE: pot
lost during baking process
trivial: 68?
ulthork meat
pie
step 1: combine 2
ulthork meat, vinegar
and spices in a mixing
bowl (trivial 82)
step 2: combine the results, plus dough and a pie
tin in a spit/oven
NOTE: pie tin lost during baking process
trivial: 95
snow griffon
souffle
step 1: combine 4 snow
griffon eggs (no drop
loot off snow griffons)
plus spices in a
spit/oven
step 2: there is no step 2 to this recipe :)
trivial: <=127
* = cannibalistic food - click here for drop information
Baking Trade Supplies
Ak'Anon
• oven - inside palace (723, -116)
• short beer - 2 clockwork barkeeps (inside bar at 1258, -901)
• fresh fish - clockwork merchant (726, 152)
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• fresh fish, water flask - clockwork grocer (2nd floor of tower at 903, -285)
• milk, water flask- clockwork merchant near Priest of Discord (482, -111), 2
clockwork merchants by Forge of Defiance, clockwork merchant (1290, -917)
Bazaar (Luclin)
• oven - loc -610, 104
• bat wing - Dashelo Dalroshan (-744, 10)
• water flask - Gliblixl Rocktok (-685, -33), Gaelsori Heriseron, Tontoal Heriseron
(upstairs, loc -660, -18)
Butcherblock
• 13 recipe books, vinegar, spices, jug of sauce, garnish, frosting, flour, milk -
Urazun Thranon (2794, -883, 2nd shop on left out from Kaladim)
• spit - Nalda Gristbone (2716, -962, 3rd shop on left out from Kaladim)
Cabilis (Kunark)
• vinegar, spices, jug of sauce, frosting, flour, milk, 13 cookbooks - Klok Sweetie
(East, 547, 149)
• spit - Klok Gritchit (East, 592, 150)
• bread, water - Lybar (West, 290, 531)
• mixing bowl, 5 recipe books - Klok Unlar (East, 535, 157)
• oven - East (529, 154)
• fennel, eucalyptus leaf - Jaxxtz (West, -37, 518)
• allspice, benzoin - Klok Scaleroot (West, 400, 515, near necro guild)
Cobalt Scar (Velious)
• otter milk, algae spices, kelp garnish, oyster sauces, seaweed vinegar, plankton
frosting - Bloogy Shellcracker (othmir vendor, 183, -1512)
• brown algae - Blumblum Swigwater (othmir vendor, 235, -1481)
• oven at 151, -1527
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Crystal Caverns (Velious)
• milk, water - Grabble Coldheart (dwarven outpost, -262, 172), Milace Gemshard
(dwarven outpost, -260, 235)
• short beer - Gilliad Coldheart, Hardat Gemshard (dwarven outpost, -241, 185)
• 13 recipe books, vinegar, spices, jug of sauce, garnish, frosting, flour, milk - Praps
Gemshard (dwarven outpost, -260, 367)
East Commonlands
• bread, short beer, water - Innkeep Blaise (3rd inn, loc 330, 4846), Innkeep
Dolman ("orc camp inn", loc 1027, 3683), Innkeep Juna (2nd inn, loc -323, 3029),
Innkeep Harold (1st Inn, loc -181, 116)
• spices, vinegar, jug of sauces, garnish, frosting, flour, milk, 13 recipe books -
Parthar (next to Inn 1, loc -118, 236)
• bat wings, rat ears, fire beetle eyes - Katha Firespinner (next to Inn 3, loc 233,
4734)
East Karana
• bread - Lucetta & Balthazar (shop at 1311, -2704) and Iago & Paulina (shop at -
731, -186)
• fish - Sharna (barbarian fishing village, -3784, -2394)
Echo Caverns (Luclin)
• spit, bear meat, scorpion meat, lion meat, gator meat, snake meat, rat meat, bottle
of milk - Echo Tradesman (1601, -886)
• water flask - Echo Tradesman (1385, -609)
Erudin
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• bread, mixing bowl, Mixxy's Delicacies Vol 1, Mixxy's Delicacies Vol 2,
Binelen's Quick Treats, Binelen's Succulence, Delivered Note - Beth Breadmaker
(street merchant near docks), Helia BlueHawk (Blue Hawks)
• oven - outside Blue Hawks, outside bldg next to Erudin Surplus
• short beer - Geoard Bluehawk (Blue Hawks)
• fire beetle eye, bat wings - Jeliala Glimmercharm (Enchanter's guild),
• bat wings - Tika Shockstep (Wizard's guild)
• milk - Teria Finleather, Borge Finleather (Erudin Surplus)
Erud's Crossing
• fish, water - Renna (Kerra Isle, near dock)
Feerrott
• bread, short beer - Innkeep Morga (1139, -134), Innkeep Gub (1140, 1435)
• spices, vinegar, jug of sauces, garnish, frosting, flour, milk, recipe books - Bup
(1171, 122)
• fresh fish - Kogg (1048, 1463)
Felwithe
• oven - next to Bait & Tackle (N. Felwithe, loc 239, -603)
• water flask - Merchant Sorintal (Shop of All Holds, N. Felwithe)
• spices, garnish, jug of sauces, vinegar, frosting, flour, milk, spit, mixing bowl,
loaf of bread - Serenica Greenfinger (Shop of All Holds, N. Felwithe)
• water flask, fresh fish - Fishmonger Issa (Felwithe Fish House, N. Felwithe)
Field of Bone (Kunark)
• bat wings - Klok Acet (-2460, 2993)
Firiona Vie (docks) (Kunark)
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• bread, water, mixing bowl, 5 recipe books - Glinya Sweetpie (building at -2778,
2550)
• oven - loc -2859, 2682
• fish - Dorg McMerin (building at -3898, 1663)
• allspice, benzoin - Marlyn McMerin (building at -3898, 1663)
Freeport
• chunk of meat, short beer - Nesin Tapper (Chops & Hops, E. Freeport, loc -276,-
203)
• oven - in empty shop near Torligs Herbs & Medicines (W. Freeport, loc -50, -
1011), inside Grub & Grog Tavern (E. Freeport, loc 68, -750, tall folk will need to
circle the building and enter from the back), inside Traders Holiday (E. Freeport,
loc 98, -242), inside Chops & Hops (E. Freeport, loc -297, -187) inside unlabeled
inn near bank (N. Freeport, loc -145, -33), outside empty building diagonal from
Tassel's Tavern (N. Freeport, -66, -41)
• spices, garnish, jug of sauces, vinegar, frosting, cup of flour, milk, spit, mixing
bowl, bread - Pincia Brownloe (unlabled building next to monk's guild, W.
Freeport, loc -274, -699)
• Mixxy's Delicacies Vol 1, Mixxy's Delicacies Vol 2, Binelen's Quick Treats,
Binelen's Succulence, Xectia's Favored Flavors, Xectia's Hot Pie, Vaashar's Sweet
Treats, Vaashar's Sweet Revenge, Ghumim's Delights, Ghumim's Classical
Dishes, Rohand's Sea Treats, Rohand's Edibles, Sorin's Treats on the Go, Sorin's
Tasty Kills - Ran Brownloe (unlabled building next to monk's guild, W. Freeport,
loc -243, -710)
• bread, mixing bowl, water flask, Mixxy's Delicacies Vol 1, Mixxy's Delicacies
Vol 2, Binelin's Quick Treats, Binelin's Succlence, Delivered Note - Roshinda
Elore (2nd floor, Office of Landholders, N. Freeport, loc 289, 300)
• bread, water flask, short beer - Innkeep Evelona & Innkeep Rille (Jade Tigers
Den, N. Freeport, loc 70, 67), Gern Tassel (upstairs, Tassels Tavern, N. Freeport,
loc 67, -56), Innkeep Paola (-175, -58, N. Freeport)
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• water, bread - Innkeep Palola (unlabeled inn near bank, N. Freeport, loc -175, -
58), Innkeep Nasumi (Freeport Inn, E. Freeport loc -76, -716) , Innkeep Hunter
(Freeport Inn, E. Freeport, loc -76, -693); Innkeep Rastle (Condemned building,
E. Freeport, loc -20, -287), Innkeep Paggie (Condemned building, E. Freeport, loc
-5, -230), Winda Lylil (Grub N Grog, E. Freeport, loc 45, -729)
• spit - Tislan (Traders Holiday, E. Freeport, loc 136, -296)
• short beer - Nesin Tapper, Lynda Tapper (upstairs in Chops N Hops, E. Freeport,
loc -295,-214), Cloud Alemaker (3rd floor Trader's Holiday, loc 121, -259), River
Alemaker (Traders Holiday, E. Freeport, loc 127, -266), Sun Alemaker (Traders
Holiday, E. Freeport, loc 125,-251)
• bat wings, fire beetle eyes - Lysa Truegreen (2nd floor, Academy of Arcane
Sciences, W. Freeport, loc 119, -718)
• bat wings - Zasrin Blueflame (3rd floor, Academy of Arcane Sciences, W.
Freeport, loc 148, -764)
• fish - Tanlok Harson (upstairs in Port Authority, E. Freeport, loc 85, -847), Iseba
Gargurd & Tarker Gargurd (Port Authority, E. Freeport, loc 58, -892)
• milk, water flask - Yellus Gravien & Gibbon Morfield (Office of Landholders, N.
Freeport, loc 291, 272), Alec Greenglade (blue building next to bank, N. Freeport,
loc -92, -128), Ran Greenglade (blue building next to bank, N. Freeport, loc -111,
-119)
• short beer - Swin Blackeye (Hog Caller's Inn, W. Freeport, loc -116, -472), Drona
Whystlethin (Hog Caller's Inn, W. Freeport, loc -154, -526); Judicia Riverfield &
Shonia Tassel (Tassel's Tavern, N. Freeport, loc 77, -33)
• water flask, short beer - Gregor Nasin (Seafarer's Roost, loc -235, -833)
Fungus Grove (Luclin)
• bottle of milk, water flask, rennet , Snoworb's Dairy Diary - Cen Snoworb (-1216,
-988)
• mixing bowl, Mixxy's Delicacies Vol 1, Mixxy's Delicacies Vol 2, Binelen's
Quick Treats, Binelen's Succulence, Delivered Note - Rebecca Cabbageleaf (-
1450, -799)
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• bat wings - Esti Elvenblood (-1497, -954), Samfort Ruggen (-1668, -918)
Grimling Forest (Luclin)
• water flask - Merchant Hammar (-482, -1197)
Grobb
• milk, water- Ootok (street vendor near warrior's guild), Bimuk (outside Krungs
Clubs & Junk)
• oven - 200, 180 (alcove with a pair of Bouncers), loc 534, -398
• spices, garnish, jug of sauces, vinegar, frosting, cup of flour, milk, spit, mixing
bowl, loaf of bread - Chopper Blerga (outside Gunthak's Bench)
• spit - Garklog (outside Krungs Clubs & Junk)
• allspice, benzoin - Blergagg (Shaman guild)
• fennel, eucalyptus leaf - Grabah (Shaman guild)
Halas
• water flask, bread, mixing bowl, Mixxy's Delicacies Vol 1, Mixxy's Delicacies
Vol 2, Binelin's Quick Treats, Binelin's Succulence, Delivered Note - Teria
O'Danos, next to dock
• oven - outside McDaniels Smokes & Spirits
• vinegar, spices, jug of sauces, garnish, frosting, flour, milk, 13 cookbooks - Sissia
(McDaniels Smokes and Spirits)
• spit - Jill McDaniel (McDaniel's Smokes and Spirits)
• bread, water flask, short beer - Hetie McDonald (McDonalds Fine Cider)
• short beer - Brandyn McDonald (Mcdonalds Fine Cider), Donald McQuaid
(McQuaids Fine Cider) , Scon McDaniel (McDaniels Smokes and Spirits)
• fish - Quillion O'Zinn (The Found Mermaid)
• milk, water flask - Doc (Doc's Cigars), Greta Terillon (outside McDaniels Smokes
& Spirits)
• allspice, benzoin - Dargon (Shaman's guild)
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• fennel, eucalyptus leaf - Spirita (Shaman's guild)
High Keep
• bread, mixing bowl, 4 recipe books, Delivered Note - Baker Jena (2nd floor, 42, -
258)
• oven (2nd floor, 31, -216)
Highpass Hold
• oven - inside Tigers Roar, inside The Lumber Yard (upstairs), 2 in smuggler area
(41, 143 and 53, 322)
• bread - Gornolin (2nd floor, Golden Rooster)
• milk - Maign Greyeagle (shop at /loc 202, 507)
• water flask - Sernn Rosook (Serpent Supply), Maign Greyeagle (shop at /loc 202,
507)
Hollowshade Moor (Luclin)
• flask of water - Tokk Smippah (1058, 1997), Rittuh Purrik (1069, 2027)
Jaggedpine Forest
• bat wings - Selia Wetstone (1115, 2045), Quartermaster Garucks (-1100, 3236,
Brell gnoll temple)
• vinegar, spices, jug of sauces, garnish, frosting, cup of flour, bottle of milk,
Mixxy's Delicacies Vol 1, Mixxy's Delicacies Vol 2, Binelin's Quick Treats,
Binelin's Succulence, Ghumim's Delights, Ghumim's Classical Dishes, Xectia's
Favored Flavors, Xectia's Hot Pie, Vaashar's Sweet Treats, Vaashar's Sweet
Revenge, Rohand's Sea Treats, Rohand's Edibles, Sorin's Treats on the Go -
Nerdala Darkcloud (1082, 2088)
• water flask, loaf of bread, fresh fish, cheese - Pergan Darkcloud (1070, 2085),
Chef Brargus (-1100, 3500)
• spit - Tallien Brightflash (1089, 2022), Dunari (-1048, 3454, Brell gnoll temple)
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Kael Drakkel (Velious)
• batwings - Ymik (-1738, 1925 ... behind King Tormax)
Kaladim
• oven - outside Gurtha's Ware (S. Kaladim), outside Greybloom Farm (N.
Kaladim)
• mixing bowl - Tissin Greybloom & Serenk Greybloom (Greybloom Farm, N.
Kaladim)
• short beer - Dura Darkfoam, Hanamaf Darkfoam (Pub Kal, S. Kaladim)
• bread - Greta Mottle (Irontoe's Eats, S. Kaladim))
• water flask, milk - Doranafi Ratsbone (street merchant near cleric guild, N.
Kaladim)
Katta Castellum (Luclin)
• spit - Mahri Matuya (230, -1276)
• vinegar, spices, jug of sauces, garnish, frosting, cup of flour, bottle of milk,
mixing bowl - Yolanda Honeyjar (232, -1375)
• water flask - Kitty Barleou (225, -1115)
• oven - loc 290, -1313
• batwings - Wendel Starshiner (-704, 253, third floor of caster guild)
• fennel, eucalyptus leaf - Margy O'Koyle (233, -1163)
• allspice, benzoin - Morfesh O'Koyle (252, -1147)
Kelethin
• bread - Merchant Kanoldar (749, 358), Innkeep Anisyla (Inn, -249, -427), Innkeep
Wuleran (Inn, -336, 135), Innkeep Linen (Sleepy Willow Inn), Innkeep Larya
(Inn near orc lift, 942, 309)
• oven (391, 343)
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• milk - Merchant Iiudarae (newbie lift platform, -34, -143), Merchant Aianya
(Goods shop, 242, 608), Merchant Kwein (PoD lift platform, 155, 340)
• spit - Merchant Uaylain (near Packwearers Goods)
Kerra Isle
• bottle of milk, water flask, fresh fish - Melixis (522, 183)
Kithicor Forest
• bread, short beer - Innkeep Lynnie (-303, 3797), Innkeep Darvon (1137, -676),
Innkeep Jurn (-289, 3822), Innkeep Min (1457, 2381), Innkeep Morgan (1447,
2385), Innkeep Grace (1100, -680)
• bat wings, fire beetle eyes - Jeena Firechaser (-215, 3820)
Lake of Ill Omen (Kunark)
• bat wings - Klok Gnask (6398, -6348)
Lake Rathe
• milk - Turga (ogre camp, NE corner of zone)
Lesser Faydark
• bread, short beer, water - Anelia Thrywiel (-318, 1248)
Misty Thicket
• spices, vinegar, frosting, jug of sauces, garnish, milk, flour and cookbooks - Bim
Buskin, /loc 905.00, -2344.00
Neriak
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• oven - outside Drana's Bread and Butcher NFQ, outside Bites 'n Pieces SFQ,
outside The Refined Palate COM, outside Cuisine Excelsior 3G, COM loc 62, -
861
• bread, mixing bowl, numerous cookbooks - Sal Drana & Tal Drana (Drana's
Bread & Butcher NFQ)
• spices, vinegar, jug of sauces, garnish, frosting, flour, milk, 13 recipe books - Niz
L'Crit (The Refined Palate, Neriak Down Under COM)
• Mixxy's Delicacies Volume I - Bronk (shop at bottom of entrance ramp SFQ)
• bread - Volkoon D'Dbth (House of D'Dbth COM), Dunred M'Trik (Refined Palate
COM), Bull Crusher (Warrior Guild SFQ)
• milk - Smaka & The Gobbler (Bites & Pieces SFQ), Yala Thiss, Sera Buelle,
Dran 'slug' Rembo & Vala Tambor (Slug's Tavern SFQ)
• short ale - Tenso H'Rugla & Rista S'Ion (Toadstool COM), Rysva To'Biath &
Marenkor To'Biath (The Blind Fish COM), Grazis L'Crit & Katrara L'Crit
(Cuisine Excelsior 3G), Cecile KJartan (Maidens Fancy 3G), Tala & Darin Felton
(Smuggler's Inn NFQ), Damar Nislan, Tanai Tambor, Uawn Betell (Slug's Tavern
NFQ), Slunga (Warrior's guild SFQ)
• fish - Mariz Ixtaz (near Toadstool COM)
North Karana
• bread, short beer - Innkeep James, Innkeep Disda (building at 110, 1418)
• short beer - Romi (gypsy camp)
• bread, short ale, water - Bilbis Briar (stone bridge tower)
Northern Desert of Ro
• fresh fish - Tia Sandfisher, Juni Sandfisher (edge of ocean)
Ocean of Tears
• bread, water - Cleonae Kalen (Erollisi Isle)
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• milk, water - Endan Halson (inn, Zachariah Reigh's Island - first stop from
Kaladim to Freeport)
Oggok
• bread, fish - Chef Dooga (Meet and Drink Tew Bie) - note that Dooga will KOS
non-ogres, so beware
• bread, water, short beer - Crunga & Erung (unmarked shop down hall from armor
merchants, 529, -190)
• oven - next to Crunga & Erung in unmarked shop down hall from armor
merchants (529, -190)
• bat wings - Hrak (shaman guild)
• short beer - Clurg (255, -247)
• allspice, benzoin - Garakbar (unlabeled room with skull floating in the middle of
it)
• fennel, eucalyptus leaf - Pordopa (unlabeled room with skull floating in the
middle of it)
The Overthere (Kunark)
• Vinegar, spices, jug of sauces, garnish, frosting, cup of flour, milk, 13 recipe
books - Tin Merchant XI, 2652, 2542
• oven - 2697, 2367
Paineel
• bread, mixing bowl, 4 recipe books, A Delivered Note - Iva Tersala, Gorng
Alusnein (Good Iva's Tasty Treats)
• short beer - Taralani Rahnta (Shackled Spirits)
• fennel, eucalyptus leaf - Yvonne Ani (The Poisoned Petal, upstairs from Superior
Supplies)
Qeynos
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• flour, mixing bowl, bread, baking spirits - Karn Tassen, Voleen Tassen (Voleen's
Fine Baked Goods, S. Qeynos)
• oven - inside Voleen's Fine Baked Goods (S. Qeynos)
• milk - Sneed & Tanlyn Galliway (Galliways Trading Post, N. Qeynos)
Qeynos Hills
• spit - Mira Sayer (cottage)
Rathe Mountains
• short beer, water, bread - Innkeep Serge & Innkeep Troy (4295, 840), Sven Drinn
& Philicia Drinn (inns near paladin camp, 3985, -1376. Note that the Drinn's are
badly overpriced on selling and don't pay well on buying)
Rivervale
• oven - /loc -188, -157; /loc -75, -420 (druid area)
• milk, water flask - Wibble Bramblebush (next to dock)
• fresh fish - Fiddy Bobbick (next to dock), dock merchant (214, -223)
• recipe books (Mixxy's Delicacies Vol 1 & 2, Binelin's Quick Treats, Binelin's
Succulence, Xectia's Favored Flavors, Xectia's Hot Pies, Vaashar's Sweet Treats,
Vaashar's Sweet Revenge, Ghumim's Delights, Ghumim's Classical Dishes,
Rohand's Sea Treats, Rohand's Edibles, Sorin's Treats on the Go, Sorin's Tasty
Kills) - Uma Sweetcookie (-180, -145)
• spit - Yola Sweetcookie (-218, -131)
• spices, garnish, jug of sauces, vinegar, frosting, cup of flour, bottle of milk, spit,
mixing bowl, bread - Bartle Barnick (druid area, -138, -350)
• water flask, jumjum stalk, lettuce - Daleen Leafsway (druid area , loc -95, -345)
Runnyeye (sneak is generally needed to shop here)
• bread, mixing bowl, 4 recipe books, a Delivered Note - goblin merchant (74, 90)
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Sanctus Seru (Luclin)
• spices, garnish, jug of sauces, vinegar, frosting, cup of flour, bottle of milk, spit,
mixing bowl - Milner McHazlo (298, -529)
• bat wings - Gaston Facetmaker (-53, 1018)
Shadeweaver's Thicket (Luclin)
• Spit, Spices, Jug of Sauces, Garnish, Frosting, Cup of Flour, Bottle of Milk,
Vinegar - Saren Kaja (hut at -1427, -2790)
Shadow Haven (Luclin)
• oven - loc 262, 1085, in the Lost Turnip (-341, 1627), loc -460, 250
• spit, meat (scorpion, bear, lion, gator, rat, snake), bottle of milk - Nicoela (144,
101), Daliea Saeiersa (54, 1709), Samotal Sedmians (1150, 0)
• meat (scorpion, bear, lion, gator, rat, snake), water flask, bread - Eiles (163, -46)
• spit - Eustace Dakes (445, 1991), Jolan (136, 175)
• vinegar, spices, jug of sauces, garnish, cup of flour, frosting, bottle of milk,
Mixxy's Delicacies Vol 1, Mixxy's Delicacies Vol 2, Binelen's Quick Treats,
Binelen's Succulence, Ghumim's Delights, Ghumim's Classical Dishes, Xectia's
Favored Flavors, Xectia's Hot Pie, Vaashar's Sweet Treats, Vaashar's Sweet
Revenge, Rohand's Sea Treats, Rohand's Edibles, Sorin's Treats on the Go -
Akeral (204, -23)
• water flask - Adept Delf (28, -250), Merchant: Sanderson (-78, 31), Innkeep
Alviva (25, 431), Henriala Hobialon (232, 1786), Innkeep Zara (33, 1741), Hintol
Balkortak (-436, 1385), Fitonas Galaofon (1215, -239), Healian (1213, 0),
Sneathe (-65, 12), Sanderson (-78, 37)
• water flask, bottle of milk, rennet, Snoworb's Dairy Diary, Brother Dreymoon's
Meditations - Granger Kenforth (16, 1166)
• loaf of bread, water flask - Talida Furrytoes (-437, 1756)
• bat wings - Bargain Merchant (212, 287), Sedaitan Cournsian (318, -82)
• water flask, jumjum stalk, lettuce - Alorob Bolrodo (Lost Turnip)
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• allpspice, benzoin - Callowolf MacFuller (122, 1236), Lemsen Frostherb (122,
1216)
• fennel, eucalyptus leaf - Polson Medicinal (133, 1196)
Shar Vahl (Luclin)
• Mixxy's Delicacies Vol 1, Mixxy's Delicacies Vol 2, Binelen's Quick Treats,
Binelen's Succulence, Xectia's Favored Flavors, Xectia's Hot Pie, Vaashar's Sweet
Treats, Vaashar's Sweet Revenge, Ghumim's Delights, Ghumim's Classical
Dishes, Rohand's Sea Treats, Rohand's Edibles, Sorin's Treats on the Go, Sorin's
Tasty Kills - Trade Historian Hajika (-111, 66), Cook Mylis (castle, 460, -163)
• mixing bowl - Merchant Gamouz (building at 249, -254)
• mixing bowl, water flask, lettuce - Brokh (building at 249, -254)
• bat wings - Alchemist Hikal (building at -284, -368)
• bottle of milk, water flask - Jheral Alezya (-456, -33), Ulman Talmil (370, -20)
• oven - loc -476, 1, loc -139, 433, loc -201, -178, 2 at loc 382, 29
• water flask - Ahahd Tolm (-405, 217), Gawra (-347, 313), Dharr Nadim (-350,
125), Mahj Hujara (443, -53)
• Spices, Garnish, Jug of Sauces, Vinegar, Frosting, Cup of Flour, Bottle of Milk,
Spit, Mixing Bowl - Cook Yalkiin (castle, 460, -163), Supply Master Guresh
(451, 118)
• loaf of bread, water flask - Jharia Talmil (370, -20)
Skyshrine (Velious)
• bread, water, mixing bowl, 4 recipe books, A Delivered Note - Grudash the
Baker, RuRu the Cook (-170, -475)
• bread, water, scorpion meat, bear meat, lion meat, gator meat, rat meat, snake
meat - Raelrik (358, -627)
Southern Desert of Ro
• bread, water - Rathmana Allin (1208,1400)
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Steamfont Mountains
• spices, vinegar, jug of sauces, garnish, frosting, flour, milk, recipe books - Finkel
Rardobaen (-1517, -1843)
• spit - Oren Furdenbline (2nd building from right of entrance to Ak'Anon)
• milk - Glen Garginbur (1st building on right from entrance to Ak'Anon, -1788,
3142)
Stonebrunt Mountains
• vinegar, spices, jug of sauces, garnish, frosting, flour, milk, 13 cookbooks - Chef
Stead (1347, -491)
• oven - 1343, -497
Surefall Glade
• spit - Frannie (just inside entrance)
Swamp of No Hope (Kunark)
• bat wings - Klok Migo (2472, 2920)
Thurgadin (Velious)
• short beer - Durgan Bottlenip, Fogerty Bottlenip (Broken Glacier), Adia
Coldbeard and Karey (The Icy Mug), Doogle McBanik (Doogles Drinks), Bixx &
Klarp Bartleby and Celtir Gronback (Vellium keg)
• spit - Wevil Doughbeard (bank)
• 13 recipe books, vinegar, spices, jug of sauces, garnish, frosting, flour, milk -
Perkins Doughbeard (bank)
• water, bread, meat (bear, scorpion, lion, gator, rat, snake) - Mordin Frostcleaver
(Mordin's Meats)
• oven - Mordin's Meats (-226, -205)
• allspice, benzoin - Hulda (bank)
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• fennel, eucalyptus leaf - Brynjar (bank)
Timorous Deep (Kunark)
• milk - Seloris Windweaver (-4870, -3440)
Toxxulia Forest
• 13 cookbooks, spices, seasoning, garnish, frosting, vinegar, jug of sauces, flour -
Quana Rainsparkle (shop to left of entrance to hunting area)
Warslik Woods
• bat wings - Klok Gragin (-1651, -712)
West Commonlands
• bread - Innkeep Roster (inn near toll gate), Innkeep Olissa (inn near lake)
West Karana
• bread - Innkeep Danin (-1514, -12998), Innkeep Rislarn (327, -4419)
• spices, vinegar, jug of sauces, garnish, frosting, flour, milk, 13 recipe books -
Chrislin Baker (1036, -1990)
• fish - Misla McManus (barbarian fishing village, near -4021, -2224)
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Brewing
An Overview of Brewing
Brewing has been updated in the last year. The following is intended as a guide for those
interested in advancing brewing skills with a minimum of begging for foraged items and
running around gathering things that don't stack (like fire beetle eyes). I can recommend
Qeynos as a town to learn in, but others are similar in their suitability. With decent INT.,
one can advance in this skill relatively quickly, just don't drink while you're brewing!
(Ed: Drinking does not affect Wisdom, if your wisdom is higher than your Intelligence
then that is the stat your skill increases will be based off of, so feel free to sample the
goods! (Ed. Ed.: Drinking has been updated to affect Wisdom now, so don't touch until
you're done brewing!))
Don't train any points in this skill unless you just have some to spare (I never did). Snake
scales are too easy to come by, and Bog Juice will take you to skill 21. Here's the
progression (non-bold steps can be skipped if you are willing to fail a bit more often to
avoid collecting items or dealing with casks that don't stack):
• Bog Juice to 21
• Short Beer to 31 (requires casks)
• Heady Kiola to 46 (Sell this to Tailors for use in making Cured Silk Armor)
• Short Ale to 51 (requires casks)
• Fish Wine to 62
• Gnomish Spirits to 101 (requires spider legs & rat ears)
• Ol' Tujim's Fierce Brew to 135
• Faydwer Shaker to 188 (Elven Wine & Gnomish Spirits are available in various
locations, requires casks)
• Minotaur Hero's Brew to > 200 (requires casks)
Note that you can easily acquire the snakes scales and fish while leveling early on. If you
work Tailoring while you level, and fish during healing/medding time (yes, you can fish
while medding), you can easily get to the point where your tailoring skill is just
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beginning to need the Heady Kiolas when you're at the skill level to start making them.
Of course, if you save a stack of whatever you're brewing lately, you can keep your
alcohol tolerance maxed as well. Cheers!
EQ Brewing Recipes
As with ALL trade skills, be very sure that a) do NOT stack any items when combining,
and, b) you use water flasks (from a merchant), not summoned or foraged water. Trivial
levels listed are player-provided. Please post to the message boards any trivial
levels/yields that you are aware of.
Alcoholic Drinks - Non-Alchoholic Drinks - Nondrinkable brewing - Luclin Brewing
Recipes - Other stray brewing recipes
Brewing Supply Locations - Temper & Tanning Recipes for Smithing & Tailoring
Zone-specific foraged item information (good for finding info on morning dew, etc.)
Please remember to add the proper item from the "Container" column below to
your recipe, if there is one mentioned.
Alcoholic Drinks
Item Ingredients Container Yield trivial
Ale barley, malt, water cask 3 68
Armadillo simmer
ale
Armadillo meat, ogre swill, vinegar,
malt, yeast
armadillo
husk 1 148
Bleeding brain vodka, spices, fire beetle eye shotglass 2 168
Bog juice water, snake scale bottle 1 21
Boot beer
large leather boot, swamp vegetables
(ground spawn on ground in
Innothule swamp), innothule
(none - the
boot is the
container)
2 >158,
<=168
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mushrooms (ground spawn in
Innothule swamp in the water), malt,
water, milk (failure returns the boot)
Brandy 2 red wine, (foraged) vegetables,
spices shotglass 3 122
champagne
• sec champagne: 1 grapes,
wine yeast, soda water
• demi-sec champagne: 2
grapes, wine yeast, soda
water
• brut champagne: 3 grapes,
wine yeast, soda water
magnum is NOT returned on success
or failure
champagne
magnum 1
250 for
sec &
demi-sec,
brut >250
Double brewed
double stout
dwarven ale
2 dwarven ale, 2 short beer cask 2 142
Egg Nog XXX
1 egg nog (recipe below in
nonalcoholic drinks section), 1
brandy
bottle 2 55
Elven wine morning dew, (foraged) berries,
wine yeast bottle 1 115
Emerald orange
schnapps NEW
steamfont springwater, 2 emerald
oranges, wine yeast bottle 2 <=168
Faydwer schnapps
NEW
steamfont springwater, 2 sylvan
berries, wine yeast bottle 2
>125
<=167
Faydwer shaker elven wine, gnomish spirits,
dwarven ale, mead (failure yields cask 1 188
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cask + 4 bottles, success yields 1
shaker and 4 bottles)
Faydwer stinger giant wasp stinger, elven wine,
gnomish spirits bottle 1
>170
<=201
Faydwer port
2 elven wine, red wine, white wine
(failure yields cask + 4 bottles,
success yields 1 porter and 4 bottles)
cask 1 68
Fish wine water, grapes, fish bottle 3 62
Ginesh foraged vegetables, water, short beer shotglass 2 168
"Gnomish cleaning
fluid" (yields
superior lichen
spirits & a pot of
cleaning paste)
moss covered drake scale (ground
spawn in Steamfont), water, pot
the spirits are drinkable, the paste is
non-drinkable, non-stackable -- pot
is lost on combine (success or fail)
bottle 1/1 >136
Gnomish spirits rice, spider legs, rat ears bottle 2 102
Gruppa's poppin
ale
2 bottles fizzlepop, 2 bottles
gnomish spirits, infected rat liver,
pixie dust
cask 2 160
Gypsy porter 4 gypsy wine (failure returns 4
bottles and a cask) cask 1 68
Gypsy wine grapes, wine yeast, fire beetle eye bottle 2 68
Halas Heater spider legs, vodka cask 3 135
Halfling stouter vodka, spices, berries shotglass 3 135
Heady kiola 2 packets of kiola sap, water (used
for tailoring) bottle 1 46
Honey mead hops, royal jelly, water cask 1 40
Hulgarsh 2 vodka, water, fishing bait cask 3 155
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jumjum spiced
beer
barley, hops, spices, jumjum stalk,
water bottle 10 162
Khalish foraged fruit, foraged vegetables,
water bottle 1 30
Mead yeast, hops, malt cask 1 41
Minotaur Hero's
Brew
3 malt, yeast, 2 flask water, 2 short
beer (success yields 1 brew and 2
empty bottles, failure yields 1 cask
and 2 empty bottles)
cask 1 248
Ogre swill malt, yeast, froglok meat cask 1 51
Ol' Tujim's Fierce
Brew barley, hops, yeast, malt cask 2 135
Othmir Algae Ale white algae, ochre algae, azure algae
(ingredients sold in Cobalt Scar) cask 1 31
Red port 4 bottles red wine (success yields 1
port, 4 empty bottles) cask 1 68
Red wine grapes, wine yeast, (foraged) berries bottle 1 95
Ro port
2 bottles red wine, 2 bottles elven
wine (success yields 1 port, 4 empty
bottles)
cask 1 68
Short ale barley, hops, water cask 1 51
Short beer barley, hops, malt cask 1 31
Skull ale vinegar, spices, short beer, cyclops
skull (returned on success or failure)(none) 2 151
Skunk breath ale
2 skunk glands, gnomish spirits,
short beer, malt, yeast (returns the
ale plus 2 empty bottles on success)
(Skunk glands were obtained from
cask 1 155
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large skunks in Butcherblock)
Tail kicker lager 2 lizard tail, vinegar, malt, yeast, 2
flasks water (none) 2 142
Thubr's Darkened
Ale
A strange dark fungus (ground
spawn at Greybloom Farms, North
Kaladim), malt, barley, yeast
cask 1 102
Tumpy's tonic kiola nut, water (none) 1 135
Underfoot Brown
4 underfoot mushroom (ground
spawn in North Kaladim), flask
water, malt, short beer (look for blue
mushrooms in the area next to
Greybloom Farms) Also returns an
empty bottle on success, as well as
the brew
cask 1 168
Vodka 2 short beers, water, foraged
vegetables bottle 1 135
White wine grapes, wine yeast, foraged fruit bottle 1 82
**granite powder: 2 bone chips, 1 granite pebble, 1 forging hammer (sold in Cabilis) -
combined in a forge
Nonalcoholic drinks (can be used in place of water)
Item Ingredients Container Type/stats Yield Trivial
Egg Nog
spices, malted
milk (recipe
below), 2
aviak eggs
bottle drink 2 55
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fizzlepop
soda water,
fruit juice
(random
chance of
recieving back
a fruit juice
on a failure)
bottle drink 2 142
Fizzy Odus
Juice
soda water,
sea horse roe,
celestial
essence, green
gill juice
bottle,
cork,
corking
device
flowing drink,
AGI 4, DEX 4,
INT 4
2 >179 <=207
Flask of
water
4 foraged
pods of water bottle drink 1 21
Grobb
Liquidised
Meat
soda water,
malt,
liquidised
gator,
liquidised rat,
liquidised
snake
cask, cork,
corking
device
miraculous
drink, STR 6,
STA 6, WIS -1,
INT -1, wt 0.1,
small
(none/none)
6 216
Innothule
Triple Bile
putrid bile,
underbulk
bile, skyash
bile, Lothran's
ancient
absinthe
poison
vial, cork,
corking
device
drink type not
provided, sv
magic 5
6 >179
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juices and
teas from
foraged
goodies
• berry
juice:
2
berries
, 1
flask
water
• fruit
juice:
2 fruit,
1 flask
water
• Karana
brown
tea: 2
forage
d tea
leaves,
flask
water
• orange
juice:
2
emeral
d
orange
s, flask
water
• rathe
berry
(none)
all are "drink"
• Karana
brown
tea: +1 sv
poison
• Sylvan
berry
juice:
AGI 1
• orange
juice +1
sv
disease
5
• berry
21
• fruit
24
• sylvan
berry
26
• karana
brown
tea 29
• orange
35
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juice:
2 rathe
berries
, flask
water
• sylvan
berry
juice:
2
forage
d
sylvan
berries
, flask
water
Kaladim
Constitutional
celestial
essence, soda
water,
fermented
yarrow,
underfoot
mushroom
(Kaladim
ground
spawn), a
strange dark
fungus
(Kaladim
ground
spawn)
bottle,
cork,
corking
device
miraculous
drink, STA 5, 5
to all saves
4 >250
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Malted milk
malt, milk
(non-alcoholic
drink)
bottle whistle wetter 1 26
Qeynos
Afternoon
Tea
tea leaves,
cream, water,
eucalyptus,
celestial
essence,
Bayle's
Delight
(none)
miraculous
drink, DEX 5,
WIS 5, INT 5,
AGI 5,
recommended
level 1, wt 0.1,
size
small(none/none)
6 226
Root beer
float
stormguard
root beer,
frosting,
chunk of ice
(off golras in
Timorous
Deep)
(none) drink 1 <=101
Stormguard
root beer
2 (foraged)
roots, spices,
yeast, water
bottle drink 1 24
soda water soda, water
flask (none)
drink, wt 0.1,
small, none/none1 58
Surefall
Ranger's Trail
Juice
air sealed
arador,
surefall sap,
celestial
essence -
arador is
(none)
miraculous
drink, DEX 4,
STA 4, WIS 4
2 >202 <=205
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NOT returned
on a
successful
combine
Nondrinkable Brewing
Item Ingredients Container Notes Yield Trivial
Bayle's
Delight
griffon feather, water,
king's thorn (none)
used in
Qeynos
Afternoon Tea
12 >146
<=155
Dragon
egg oil dragon egg, water flask (none)
used to make
treated silk
fibres
1 150
Fermented
yarrow yarrow, water (none)
used in
Kaladim
Constitutional
6 <=81
Fish oils
(see the zone-specific
fish listing for sources of
the various fish)
• cod oil: cobalt
cod, water (trivial
68 - used in
Velious tailoring)
• snapper oil:
dragon bay
snapper, water
(trivial 150, used
(none) not drinkable 1 varies
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in Shellcrackers
Seaside Salad)
**[zone]
essence
• Everfrost
Essence: frost
turnip (foraged),
water flask, triv
186
• Cabilis essence:
deadbone barley
(foraged), water
flask, triv >180
<=187
• Vale essence:
black root
(foraged), water
flask, triv 122
• Vital essence:
surefall sap
(foraged), water
flask, triv >102
<=135
• Spiteful essence:
cactus pulp
(foraged), flask
of water, trivial
<=135
• Faydark essence:
cinnamon stick
(foraged), flask
of water 122
(none)
used for
pottery spirit
stones
1 varies
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• Marr essence:
bag of sea salt
(foraged), flask
of water <=122
• Nektulos essence:
glow lichen
(foraged), flask
of water, triv
<=127
• Fetid essence:
fishing grub
(foraged), flask
of water, triv 122
• Butcherblock
essence:
stonefish, water,
trivial 122
• Clockwork
Essence:
clockwork koi,
water, trivial 122
• Paineel Essence:
hatch dace, water,
trivial <=124
• Thunder essence:
Thunder salmon,
water, trivial 122
• Innothule
essence:
innothule
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mushroom or
swamp
vegetables
(ground spawn,
Innothule), water,
trivial 186
• Erud's essence:
barren flounder,
water, trivial
<=132
Lothran's
ancient
absinthe
wormwood, brandy,
brimstone
wt 0.1, size small,
none/none
(none)
used in
Innothule
Triple Bile
4 143
Snake egg
oil snake egg, water (none)
used in
marinated
muskie
1
Vegetable
oil
foraged vegetables,
water (none) no known use 1 102
Luclin Brewing Recipes
item ingredients container trivial/notes
heady paeala 2 packets paeala sap,
flask of water bottle 46; used in tailoring
sweetwater (no
drop)
xakra bile (no drop),
scorpion blood (no drop),
>38 <=45; used in Vah Shir
shaman quest
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flask of water
paeala bark
tannin
paeala bark, flask of
water
102; used in tailoring (bark
vendor-sold)
zelniak oil zelniak fat, flask of water bottle
trivial >92 <=106; Katta
Castellum quest recipe; wt 0.1,
small, all/all
Flarra's
soothing tonic
2 muck digger hearts,
flask of water
trivial 68; used in Vah Shir
shaman quest
murky liquid
dulfis mushroom (no
drop ground spawn,
Pauldal caverns), flask of
water
trivial 88; used in Vah Shir
shaman quest
crystal clear
water (no drop)
bottle of fresh water (no
drop), acrylia sand filter
(no drop)
trivial 36; used in Vah Shir
brewing quest
gravel pit tea
(no drop)
crystal clear water (no
drop), gravel pit leaves
(no drop)
trivial >107 <=110; used in Vah
Shir brewing quest
hollow palm
tea (no drop)
hollow palm root, crystal
clear water (no drop),
metal strainer (no drop)
trivial >142; used in Vah Shir
brewing quest
spiced hollow
palm tea (no
drop)
hollow palm root, spices,
crystal clear water, runed
metal strainer (no drop)
or
hollow palm root, spices,
water flask, acrylia
trivial 162; whistle wetter, WIS 2,
sv disease 10 (when equipped in
ranged slot); part of the Vah Shir
brewing quest
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handled strainer
spiced grimroot
tea (no drop)
grim root, crystal clear
water (no drop), spices,
runed metal strainer (no
drop)
or
grimroot, spices, water
flask, acrylia handled
strainer
trivial 162 whistle wetter, WIS 2,
sv poison 10 (when equipped in
ranged slot); used in Vah Shir
brewing quest
Other Quest Recipes
Item Ingredients Container Yield Trivial
Legion Lager
giant blood sac (no drop off giant leeches in
Swamp of No Hope), bloodwater (sold in
Cabilis), dead bone barley (foraged in Field
of Bones)
bottle 1 36
Embalming fluid
(no drop)
rubbing alcohol (sold in Cabilis), 2 bog
juice, granite powder** (used for the 3rd
rank necro skullcap quest in Cabilis)
(none) 1 21
tainted
avalanche ale
(for a Coldain
ring quest)
iceball (off snow dervishes in EW), ice
wyvern stinger (no drop off arctic wyverns
in CS), arctic mussels (ground spawn in
Cobalt Scar), seahorse scales, runed seashell
(drops in Siren's Grotto), vial of mind melt
(rogue-made poison)
bottle >247
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Brewing Trade Supplies
Ak'anon
• cask, bottle - clockwork merchant at 1264, -773
• brew barrel - inside bar at 1258, -901
• cask, shotglass, short beer, mead, brandy, gnomish spirits - clockwork barkeeps
(inside bar at 1258, -901)
• water flask, bottle, mead - clockwork merchant near Priest of Discord (482, -111),
2 clockwork merchants by Forge of Defiance, clockwork merchant (1290, -917)
• flask of water - clockwork grocer (2nd floor of tower at 903, -285)
• barley, hops, rice, malt, yeast, wine yeast, Natures Beverages, bottle, shotglass,
cask, grapes - clockwork brewmaster (1261, -918)
Bazaar
• water flask - Gliblixl Rocktok (-685, -33), Gaelsori Heriseron, Tontoal Heriseron
(upstairs, loc -660, -18)
Butcherblock
• barley, hops, malt, rice yeast, wine yeast, Nature's Beverages - Indudul Dumirgun
(2839, -648, 1st shop on left out from Kaladim)
• Pages from Brodders Diary I, III, IV, V, VI - Iglan Thranon (2801, -900, 2nd shop
out on left from Kaladim entrance)
Cabilis (Kunark)
• Bottle, cask - Klok Vednir (East, 61, -12)
• short ale, grapes, shotglass, bottle, keg, kiola sap - Klok Sass (East, 663, -32)
• barley, hops, rice, malt, yeast, wine yeast - Brewer Prixal (East, 671, 30)
• brew barrel - East, 678, -14; Side room in Tink N Babble (East, 915, -66)
• water - Lybar (West, 290, 531)
• shotglass, cask, bottle - Klok Poklan (East, Tink N Babble, 908, -73)
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• mistletoe - Jondin (West, -35, 511)
• allspice, yarrow - Klok Scaleroot (West, 400, 515, near necro guild)
Cobalt Scar (Velious)
• Cask, bottle, fish wine, 4 types of algae (azure, ochre, brown, white) - Blumblum
Swigwater (othmir vendor, 235, -1481)
• brew barrel 259, -1500
Crystal Caverns (Velious)
• water, bottle - Grabble Coldheart (dwarven outpost, -262, 172), Milace Gemshard
(dwarven outpost, -260, 235)
• cask, shotglass, brewers limericks, short beer, dwarven ale, gnomish spirits -
Hardat Gemshard (dwarven outpost, -241, 185)
• short beer, shotglass, grapes, packet of kiola sap, cask -Gilliad Coldheart
(dwarven outpost)
Dawnshroud Peaks (Luclin)
• barley, hops, rice, malt, yeast, wine yeast, packet of paeala sap, bottle, shotglass,
cask, paeala bark - Tharzia Spiritis (-900, 1357)
• barley, hops, rice, malt, yeast, wine yeast, Natures Beverages, bottle, shotglass,
cask, grapes - Yharrv Valorus (-953, 1356)
East Commonlands
• water, mead, short beer - Innkeep Blaise (3rd inn, loc 330, 4846), Innkeep
Dolman ("orc camp inn", loc 1027, 3683), Innkeep Juna (2nd inn, loc -323, 3029),
Innkeep Harold (1st Inn, loc -181, 116)
• grapes, bottle, cask, kiola sap, short beer, mead, fish wine, red wine white wine,
brandy, shotglass - Innkeep Calen (3rd inn, loc 315, 488), Innkeep Fenia ("orc
camp inn", loc 1020, 3725), Innkeep Leo (2nd inn, loc -318, 2979), Innkeep Elora
(1st Inn, loc -188, 67)
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• rat ears, fire beetle eyes - Katha Firespinner (next to Inn 3, loc 233, 4734)
East Karana
• bottle - Bradly & Julie (shop at -833, -109)
Echo Caverns (Luclin)
• water flask - Echo Tradesman (1385, -609)
Erudin
• bottle, cask - Nerth Sailwind (street merchant near docks), Reihan Wilhemson
(bldg next to Erudin Surplus), Luren Renthalis (Vasty Deep Inn), Kisrin
Breezeshadow & Reko Saltamer (Erudin Port Authority), Tan & Judge Monosty,
Vall Stonewisp (Erudin City Office)
• brew barrel - inside Blue Hawks, upstairs inside bldg next to Erudin Surplus
• bottle - Borge Finleather & Teria Finleather (Erudin Surplus), Rem Knarjon
(Temple of Divine Light)
Felwithe
• cask, bottle - Merchant Issynal (Shop of All Holds, N. Felwithe)
• brew barrel - basement of Tovaniks Venom (N. Felwithe)
• white wine, red wine, elven wine, shotglass, cask - Wela Muselender & Tyle
Songwhisper (Tovaniks Venom, N. Felwithe)
• barley, hops, rice, malt, yeast, wine yeast, Nature's Beverages, bottle, cask,
shotglass, grapes - Feraniel Leafsway (Tovaniks Venom, N. Felwithe)
• water flask, mead - Merchant Sorintal (Shop of All Holds, N. Felwithe)
• cask - Fishmonger Jassa (Bait & Tackle, N. Felwithe)
• mistletoe - Merchant Yisasan (shop just inside S. Felwithe zone)
Field of Bone (Kunark)
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• snake scales - Klok Acet (-2460, 2993)
Firiona Vie (docks) (Kunark)
• bottle, cask - Broawn Gosheart (building at -3898, 1663), Dom Pathfinder
(building at -2817, 2656)
• shotglass, grapes, bottle, cask, kiola sap, short beer - Samson (building at -3037,
2984)
• barley, hops, rice, malt, yeast, wine yeast - Frothy (building at -3037, 2984)
• brew barrel - inside building at -3037, 2984
• yarrow, allspice - Marlyn McMerin (building at -3898, 1663)
Freeport
• barley, hops, rice, malt, yeast, wine yeast, Natures Beverages, bottle, shotglass,
cask, grapes - Krystin Charcoal (between West Gate and zone to North Freeport)
• brew barrel - outside Hog Callers Inn (W. Freeport, loc -175, -483), inside
Seafarers Roost (E. Freeport, loc -206, -856), inside Grub & Grog Tavern (E.
Freeport, loc 19, -722), inside Traders Holiday (E. Freeport, loc 140, -328), inside
Tassel's Tavern (N. Freeport, loc 65, 6), inside unlabeled inn near bank (N.
Freeport, loc -202, -59)
• grapes, bottle, cask, shot glass, packet of kiola sap, red wine, short beer, short ale,
mead, red wine, white wine, brandy, fish wine - Cloud Alemaker (3rd floor
Trader's Holiday, loc 121, -259), River Alemaker (Traders Holiday, E. Freeport,
loc 127, -266), Sun Alemaker (Traders Holiday, E. Freeport, loc 125,-251) ;
Judicia Riverfield (Tassel's Tavern, N. Freeport, loc 67, -23), Shonia Tassel
(Tassel's Tavern, N. Freeport, loc 86, -25); Swin Blackeye & Drona Whystlethin
(Hog Caller's Inn, W. Freeport); Lynda Tapper (Chops N Hops, E. Freeport)
• bottle, water flask, mead - Tradesman Lyna, Tradesman Tulan (Coalition of
Tradesfolk, N. Freeport),Yellus Gravien & Gibbon Morfield (Office of
Landholders, N. Freeport), Alec & Ran Greenglade (blue building next to bank,
N. Freeport)
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• bottle, cask, short beer, mead - Jaleel Hoglomp (Grub N Grog - East Freeport, loc
32, -741)
• white wine, gnomish spirits, dwarven ale, elven wine, ogre swill - Myrissa
O'Donner (Velithe & Bardo's Imported Goods, E. Freeport, loc 91, -437), Ston
O'Donner (upstairs Velithe & Bardo's Imported Goods, E. Freeport, loc 95, -416),
Monita O'Donner (Velithe & Bardo's Imported Goods, E. Freeport, loc 104, -387)
• water flask, short beer - Innkeep Evelona, Innkeep Rille (Jade Tigers Den, N.
Freeport), Innkeep Paola (-175, -58, N. Freeport)
• water flask, short beer, mead - Gern Tassel (upstairs, Tassels Tavern, N. Freeport,
loc 67, -56)
• bottle, shotglass, mead - Galio (-177, -36, N. Freeport)
• short beer, red wine, white wine, mead, brandy, fish wine - Nesin Tapper (Chops
& Hops, E. Freeport, loc -276, -213), Lunce Nasin (upstairs Seafarer's Roost, loc -
243, -862)
• keg - Tanlok Harson, Iseba Gargurd, Tarker Gargurd (Port Authority, E. Freeport)
• mistletoe - Olyna Midel , Torlig Mudel (79, -899, W. Freeport)
• fish wine - Tanlok Harson (upstairs Port Authority, E. Freeport, loc 87, -846),
Iseba Gargurd (Port Authority, E. Freeport, loc 62, -883), Tarker Gargurd (Port
Authority, E. Freeport, loc 64, -888)
• water flask, mead, red wine, white wine, short beer, brandy, elven wine, dwarven
ale, gnomish spirits, ogre swill, fish wine - Gregor Nasin (Seafarer's Roost, loc -
228, -835)
Fungus Grove (Luclin)
• ogre swill, dwarven ale, gnomish spirits, elven wine - Jolly Arval (-1193, -548)
• bottle, water flask, Wandering Drogard's Brew Book (vol 1 & 2) - Cen Snoworb
(-1216, -988), Thar Anson (-1339, -800)
• snake scales - Samfort Ruggen (-1668, -918)
Grimling Forest (Luclin)
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• water flask - Merchant Hammar (-482, -1197)
Grobb
• barley, hops, rice, malt, yeast, wine yeast, Nature's Beverages, bottle, shotglass,
cask, grapes - Gartonka (Gunthaks Bench)
• bottle, water, mead - Ootok (street vendor near warrior's guild), Bimuk (outside
Krungs Clubs & Junk)
• bottle, cask - Graktak (Gunthaks Bench)
• mead, ogre swill, ale, water flask - Zatok & Wista (Gunthak's Bench)
• brew barrel - inside Gunthak's Bench (95, -334)
• mistletoe - Raztara (loc 448, -396, near shaman guild)
• allspice, yarrow - Blergagg (Shaman guild)
Halas
• brew barrels - in McDonald's Fine Cider (225, -142) and in McQuaid's Dark &
Stout (117, -260)
• barley, hops, rice, malt, yeast, wine yeast, Natures Beverages, bottle, shotglass,
cask, grapes - Becka McGuzzlin (McDonald's Fine Cider, loc 225, -142)
• cask, shotglass, short beer, mead, fish wine, brandy - Brandyn McDonald
(McDonald's Cider, loc 179, -153), Scon McDaniel (McDaniel's Smokes, loc 343,
-343), Brin McQuaid (McQuaid's Dark & Stout, loc 93, -218), Donald McQuaid
(McQuaid's Dark & Stout, loc 89, -207)
• cask, bottle - Rose McDowell (loc 397, 165, between wolf pens & shaman's
guild)
• empty bottles - Dok (Dok's Cigars, loc 211, 271), Greta Terrilon (outside
McDaniels Smokes, loc 282, -324)
• allspice, yarrow - Dargon (Shaman's guild, loc 350, 353)
Hidden Thicket (Luclin)
• brew barrel - near loc -2684, 950
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High Keep
• bottle, cask - Merchant Dominik (outside building)
• barley, hops, rice, malt, yeast, wine yeast - a clerk (1st floor, -73, -185), dealers
(2nd floor, -94, -321 and -68, -354)
• brew barrel (2nd floor, 54, -216, across from the gambling area)
Highpass Hold
• bottle, cask, grapes, short beer, shotglass, kiola sap - bartenders (Golden
Roosters), bartender (Tigers Roar)
• bottle, cask, grapes, shotglass, kiola sap - Bartholemew & Paulina (The Lumber
Yard)
• barley, hops, rice, malt, yeast, wine yeast - dealers (Golden Roosters),
• barley, hops, rice, malt, yeast, wine yeast, Nature's Beverages - Lyn Tarburner
(Tigers Roar)
• brew barrel - inside Tigers Roar, inside The Lumber Yard (2 - upstairs and down),
in smuggler area (58, 316)
• ogre swill (ogre temper ingredient), dwarven ale (dwarven temper ingredient),
white wine, gnomish spirits, dwarven ale, elven wine - Dyn Tarburner (2nd floor,
Tigers Roar)
• bottle, water flask - Maign Greyeagle (shop at /loc 202, 507)
• water flask - Sernn Rossook (Serpent Supply)
Hollowshade Moor (Luclin)
• flask of water - Tokk Smippah (1058, 1997), Rittuh Purrik (1069, 2027)
Jaggedpine Forest
• mead - Selia Wetstone (1115, 2045), Quartermaster Garucks (-1100, 3236, Brell
gnoll temple)
Kaladim
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• Brewers Limericks (book), cask, shot glass, short beer, gnomish spirits, brandy -
Dura Darkfoam, Hanamaf Darkfoam (Pub Kal, S. Kaladim)
• bottle, cask, grapes, kiola sap, shot glass, brandy, mead, red wine, white wine -
Tumpy Irontoe (Irontoe's Eats, S. Kaladim)
• bottle, cask - Aarina Ratsbone (unmarked bldg., S. Kaladim at 181, -146))
• brew barrel (Pub Kal, S. Kaladim), inside Greybloom Farm (N. Kaladim)
• grapes - Tisin Greybloom, Serenk Greybloom (Greybloom Farm, N. Kaladim)
• dwarven ale (for earth temper) - Dura Darkfoam, Hanamaf Darkfoam (Pub Kal, S.
Kaladim)
• water flask, mead, bottle - Doranafi Ratsbone (street merchant near cleric guild,
N. Kaladim)
• underfoot mushroom (blue mushroom ground spawn icon), a strange dark fungus
(red mushroom ground spawn icon) - ground spawn next to Greybloom Farm (N.
Kaladim)
• mistletoe - Baldoleky Rockfinder (252, -191, S. Kaladim)
Katta Castellum (Luclin)
• barley, hops, rice, malt, yeast, wine yeast, packet of paeala sap, bottle, shotglass,
cask, paeala bark - Gaerock Rednose (247, -1370)
• bottle, cask - Nannette Farcloud (245, -1115)
• water flask - Kitty Barleou (225, -1115)
• brew barrel at loc -290, -878
• allspice, yarrow - Morfesh O'Koyle (252, -1147)
• cork - Blaylock Geerlock (-810, -223)
Kelethin
• cask, bottle - Merchant Tilluen(Packwearers Goods, -81, 269), Merchant Aluuvila
(Packwearers Goods, -91, 224), Merchant Aildien (-492, -133)
• bottle - Merchant Iludarae (next to first lift), Merchant Kwein (155, 332)
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• shotglass, bottle, cask - Barkeep Lysslan (Tavern, 130, 800), Merchant Malawen
(Heartwood Tavern, 332, 540), Merchant Ulianu (Heartwood Tavern, 288, 520)
• grapes, shotglass, bottle, cask, kiola sap- Barkeep Tuviena (Tavern, 130, 800)
• cask, shotglass - Barkeep Sissya (-559, -556), Barkeep Myrisa (400, 677),
Barkeep Syntan (872, 93)
• brew barrel - near Soldiers of Tunare, -525, 199
• gnomish spirits - Barkeep Aanlawen ("Tavern", 603, 688)
Kerra Isle
• short beer, mead, short ale, red wine, white wine, brandy, shotglass, grapes,
bottle, keg, packet of kiola sap - Raarrk (110, 126)
Kithicor Forest
• bottle, cask - Eithne Walker (loc 1429, -828)
• short beer - Innkeep Lynnie (-303, 3797), Innkeep Darvon (1137, -676), Innkeep
Jurn (-289, 3822), Innkeep Min (1457, 2381), Innkeep Morgan (1447, 2385)
Lake of Ill Omen (Kunark)
• snake scales - Klok Gnask (6398, -6348)
Lake Rathe
• bottle, cask - Srynda (gypsy camp, -502, 635)
• bottle - Turga (ogre camp, NE corner of zone)
Neriak
• brew barrel - outside Slugs Tavern NFQ, inside basement of The Blind Fish
COM, inside Maidens Fancy 3G
• barley, hops, rice, malt, yeast, wine yeast - Wiska (Smuggler's Inn, balcony
NFQ)
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• grapes, shot glass, bottle, cask, kiola sap - Tenso H'Rugla & Rista S'Ion
(Toadstool COM), Rysva To'Biath & Marenkor To'Biath (The Blind Fish COM),
Grazis L'Crit & Katrara L'Crit (Cuisine Excelsior 3G), Cecile KJartan (Maidens
Fancy 3G), Tala & Darin Felton (Smuggler's Inn NFQ), Damar Nislan, Tanai
Tambor, Uawn Betell (Slug's Tavern NFQ), Slunga (Warrior's guild SFQ)
• bottle - Yala Thiss, Sera Buelle, Dran 'slug' Rembo, Vala Tambor (Slug's Tavern
NFQ), Slunga (Warrior's guild SFQ)
• bottle, cask - Palais Derekor (outside Smuggler's Inn NFQ)
North Karana
• grapes, shot glass, bottle, cask, kiola sap- Barkeep Milo & Barkeep Jeny (building
at 459, 2233)
• bottle, cask - Mrysila (gypsy camp)
Northern Desert of Ro
• grapes, bottle, cask - Innkeep Tozie (Inn south of Freeport)
Oasis of Marr
• Bottle, cask - Synthan (gypsy encampment)
Ocean of Tears
• kiola nut - Cleonae Kalen (Erollisi Isle)
Oggok
• cask, bottle - Brokk Boxtripper (near Priest of Discord)
• bottle - Angrog (next to tunnel leading to Feerott)
• brew barrel - next to Clurg (Meet and Drink Tew Bie)
• snake scales - Hrak (shaman guild)
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• ogre swill (needed for smithing temper), elven wine, brandy, red wine, white
wine, short beer - Clurg (255, -247)
• barley, hops, rice, malt, yeast, wine yeast, Nature's Beverages, bottle, shotglass,
cask, grapes - Korgag Swillchugger (180, -240)
• water, mead, short beer - Crunga & Erung (unmarked shop down hall from armor
merchants, 529, -190)
• allspice, yarrow - Garakbar (unlabeled room with skull floating in the middle of
it)
The Overthere (Kunark)
• bottle, cask - Tin Merchant II, 2682, 2578
• brew barrel - 2700, 2384
• cork - Tin Merchant V, 2615, 2537
Paineel
• brew barrel - shackled Spirits
• grapes, bottle, cask, shot glass, kiola sap - Taralani Rahnta (Shackled Spirits)
Qeynos
• barley, hops, rice, malt, yeast, wine yeast - Heidi Grainsifter (Voleen's Fine Baked
Goods, S. Qeynos)
• bottle, cask - Fellesha Varshen & Raheim Varshen (Bag N Barrel, S, Qeynos),
Basanio Weekin & Gahna Salbeen (street vendors south of Fire Prides, S.
Qeynos)
• bottle, grapes, shot glass, cask, kiola sap - Nug Rellash. Earron Huntlan, Tasya
Huntlan (Lions Mane Tavern & Inn, S. Qeynos), Sunsa Jocub, Fish Ranamer
(Fish's Ale, S. Qeynos), Sabnie Blagard (Crow's Pub, N. Qeynos)
• brew barrel - Lions Mane Tavern (S. Qeynos), Crow's Pub (N. Qeynos), Fish's
Ale (S. Qeynos)
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• water - Karn Tassen, Voleen Tassen (Voleen's Fine Baked Goods, S. Qeynos),
Tanlyn Galliway, Sneed Galliway (Galliway's Trading Post, N. Qeynos)
Rathe Mountains
• bottle, cask - Roshmael Tandre (gypsy camp near Feerrott, 1560, -883)
Rivervale
• brew barrel - next to Meeka Diggs (near Fools Gold), on second floor of Fools
Gold
• bottle, mead, water flask - Wibble Bramblebush (next to dock)
• bottle, cask - bag merchant (across river from dock, 214, -223)
• mead, red wine, white wine, packet of kiola sap, bottle, cask, shot glass, grapes -
Mac Deeppockets & Flyndia Deeppockets (Fools Gold)
• barley, hops, rice, malt, yeast, wine yeast, Nature's Beverages, bottle, shotglass,
cask, grapes - Burtle Barrelbelly (2nd floor, Fools Gold)
• water flask - Daleen Leafsway - druid area
• mistletoe - Bimble Babbinsbort (-163, -120), Byle Babbinsbort (-146, -115),
Kizzie Mintopp (-231, -211)
Runnyeye Citadel
• short beer, shotglass, grapes, bottle, cask, kiola sap - goblin bartender
Sanctus Seru (Luclin)
• bottle, cask, grapes, brandy, shotglass, white wine, red wine, fish wine, ale, short
ale, short beer, mead - Top McCallto (loc not available)
• brew barrels at loc -671,-1476; loc 803,-788 ; and loc -673, 992
• Brewer's Limericks, short beer, short ale, gnomish spirits, brandy, dwarven ale,
cask, shotglass - Jaeger Mort (loc not available)
• bottle, cask, grapes, brandy, shotglass, white wine, red wine, fish wine, ale, short
ale, short beer, mead, packet of kiola sap - Miklos Tiost (-673, 992)
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Shadeweaver's Thicket (Luclin)
• brew barrel at loc -2195, 1423 (in Gor Taku caves, be wary of faction)
Shadow Haven (Luclin)
• water flask - Adept Delf (28, -250), Merchant: Sanderson (-78, 31), Innkeep
Alviva (25, 431), Henriala Hobialon (232, 1786), Innkeep Zara (33, 1741), Hintol
Balkortak (-436, 1385), Fitonas Galaofon (1215, -239), Healian (1213, 0),
Sneathe (-65, 12), Sanderson (-78, 37), Eiles (163, -46)
• brew barrel - upstairs at loc 71, 408, upstairs at loc -22, 317, at loc 419, 1418
• Barley, Hops, Rice, Malt, Yeast Wine, Yeast, Packet of Paeala Sap, Bottle, Cask,
Shotglass, Paeala Bark - Lander Furthers (172, 330)
• water flask, bottle, Wandering Drogard's Brew Book, Vol (2 volumes, neither
numbered) - Granger Kenforth (16, 1166)
• water flask, short ale - Talida Furrytoes (-437, 1756)
• soda - River Mudhands (-424, 1378)
• mistletoe - Kolburn Inglewort (176, 632), Zimloro Jalobottle (-414, 1426)
• short beer, mead, fish wine, short ale, gnomish spirits, brandy, cask, shotglass -
Bilkel Biddinight (188, 915)
• allspice, yarrow - Callowolf MacFuller (122, 1236), Lemsen Frostherb (122,
1216)
• cork - Marchap Biddinight (116, 1042)
• grapes - Lesia Furthers (157, 310)
Shar Vahl (Luclin)
• Brewer's Limericks, Garsen's Brewing List, Garsen's Notes, Garsen's Secret
Brews - Librarian Almasa (125, 67)
• grapes - Merchant Gamouz (building at 249, -254)
• Barley, Hops, Rice, Malt, Yeast, Wine Yeast, Natures Beverages - Salla (building
at 249, -254), Brewmaster Hizier (-205, -223), Brewer Mikkis (-205, -223)
• bottle, cask - Arrin Murij (building at 249, -254), Kojik (-497, 44)
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• snake scales - Alchemist Hikal (building at -284, -368)
• water flask - Brokh (building at 249, -254), Jheral Alezya (-456, -33), Ahahd
Tolm (-405, 217), Gawra (-347, 313), Dharr Nadim (-350, 125), Mahj Hujara
(443, -53)
• brew barrel - 3 at loc -201, -178
• short beer, water flask - Jharia Talmil (370, -20)
• water flask, bottle - Ulman Talmil (370, -20)
• barley, hops, rice, malt, yeast, wine yeast, packet of paeala sap, bottle, shotglass,
cask, paeala bark - Brewer Mikkis (-196, -177), Brewmaster Hizier (-208, -228)
• mistletoe - Alchemist Hikal (building at -284, -368)
Steamfont Mountains
• bottle - Glen Garginbur (1st building on right from entrance to Ak'Anon, -1788,
3142)
• bundle of wormwood, brimstone - Ennixi Fennor (1371, -835)
• cork - Bom Knotwood (windmill at /loc 165, -881)
• king's thorn - Ennixi Fennor (1371, -835)
Swamp of No Hope (Kunark)
• snake scales - Klok Migo (2472, 2920)
Thurgadin (Velious)
• barley, hops, rice, malt, yeast, wine yeast, Natures Beverages - Tobart Dirkins
(Broken Glacier)
• shot glass, bottle, keg - Durgan Bottlenip, Fogerty Bottlenip (Broken Glacier),
Adia Coldbeard (The Icy Mug), Loremaster Fronden (Holy Harbinger), Bixx &
Klarp Bartleby and Celtir Gronback (Vellium keg), Karey (The Icy Mug)
• short beer, mead, short ale, fish wine, brandy, cask, shotglass, bottle, keg - Doogle
McBanik (Doogles Drinks)
• brew barrel - Vellium Keg (96, -389)
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• bottle, cask - Agar (Agar's Adventurin' Supplies)
• short beer, brandy - Bixx & Klarp Bartleby (the Velium Keg)
• allspice, yarrow - Hulda (bank)
• Adia Coldbeard (loc -51, 107), also Karey (loc -36, 85)
Timorous Deep (Kunark)
• short beer, shot glass, grapes, bottle, cask, packet of kiola sap, mead, fish wine,
red wine, white wine, brandy, - Micus Vloren (-5195, -4330)
• bottle, water flask, mead - Seloris Windweaver (-4870, -3440)
Toxxulia Forest
• bottle, cask - Emil Parsini, Stylla Parsini (shop to right of entrance to hunting
area)
Warslik Woods (Kunark)
• snake scales - Klok Gragin (-1651, -712)
West Commonlands
• bottle, grapes, cask, shot glass, kiola sap - Innkeep Seke (inn near toll gate),
Innkeep Redthorn (inn near lake)
West Karana
• barley, hops, rice, malt, yeast, wine yeast - Cleet Miller (-2252, -4118 ... but he
wanders off his farm a lot, so it may be hard to find him)
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Fishing
Fishing is the easiest trade skill to master and the quickest one to turn a profit. It also has
the added benefit of being a cheap trade skill you can avoid spending training points on,
and still keep your profit margin in the manageable ranges.
Fishing can keep you fed. At low levels, fishing can earn you coins enough to buy those
spells or supplies you need in order to practice your more difficult/costly trade skills. For
those who don't like /gems, it also gives you something to do when you're recovering
mana/health, practicing spell skills, etc. Later in life, fishing will also have a better
chance of netting you special items that are needed in other tradeskills (such as tanning
and temper agents for tailoring and smithing, special fish for baking exotic dishes, fish
that can be turned into eggs and scales for a quest, etc.).
What do you need in order to fish? A fishing pole, some bait, some open inventory spots
in order to transport your booty to the nearest shopkeeper, and a stream/river/lake or
ocean to fish in. The pole will cost you over 2 gold, and it can/will break on you at some
point, so be prepared for the need to replace it. The bait will cost you a few copper per
bait, and you'll need at least one bait per fish you hope to catch. You can also use fishing
lures to catch fish, but while they enhance your ability to catch fish, they will cost you
added money.
As mentioned briefly above, you can net yourself some special fish. As with real life
fishing, however, you have to know where to find those special fish, as they each have
their favorite spots to swim. The fish by zone listing can help you know which zones
have special fish in them. Some of these fish will be worth more coin than fresh fish,
others will be sought after by tradesfolk for various reasons.
Make sure when you are trying to fish that your pole is held in your primary weapon
hand, that you're standing/sitting at the edge of the water, and facing the water. (You can
also meditate while fishing, as long as you've equipped the pole in advance, and are
sitting on the shoreline.) Then just cast your line and wait for the fish to bite. Cast. Wait.
Cast. Wait. Eventually, you should catch... something. Yep, that's right. There's more
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than just fish available in the water. You can sometimes find fish scales and other
oddities snagged on your hook. Don't throw them away, as you can sell them to any
(NPC) merchant to add to your slowly growing profits. (The most common nonfish items
you will catch are tattered sandals, rusty daggers, and fish scales.) As you continue to
fish, your fishing skill should improve... to a point. The fishing skill is level capped (level
times 5 plus 5), so there's only so far it will improve, especially if you're low level.
When I had a couple hours of fishing under my belt, and about 20 ranks in fishing, I
made a profit of over 6 gold in half an hour. It's still a very slow way to make money, but
it's relaxing and if you're truly a broke newbie, it's a great way to earn some money.
When you're a spellcaster just learning how to meditate, it can be relaxing and profitable
to plant yourself next to a safe body of water, spellcast your mana down to 0, and fish
while meditating.
When you're done fishing for the day, stow that fishing pole and some bait (or some extra
coins) in the bank. You never know when you're going to end up with your corpse on one
continent, and yourself on another continent with no gear, and no way to get to your
corpse without food and money. Being able to run to the bank and fish your way into
food and coins can make all the difference in the world. (On more developed servers,
fishing for your food gives you something to do while you're waiting for your res, tp back
to your corpse, etc.)
Just DO remember to stow that fishing pole and re-equip your weapon before you go
wandering. As I can attest, from personal experience, trying to attack a monster with a
fishing pole does little... other than cause folks to laugh at you. I know of no monster yet
that has been clubbed to death with a fishing pole...
Zone-specific Fishing
When fishing in various zones, you will find a wide variety of items being reeled in on
your line. Post to the fishing message boards with any new fish that should be added to
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this list. (Several zones still have fresh fish as their main fishing items, so bakers need not
despair that they'll run out of normal fish for baking anytime soon.)
Also note that there are several fish that you have to kill to get. They are not fished - you
have to jump in the water and give them a chance to bite you back if you want them.
These include: Rivervale Trout (Rivervale), Pirahnas (N. Freeport Hall of Truth?),
Cabilis Barracuda (Cabilis), and the infamous koalindl (N. Qeynos). Unsurprisingly,
since the koalindl is a sacred fish, certain residents of Qeynos take offense if you kill it,
so beware of faction hits, and guards that will try to kill you if you attack one of these
little fish.
Zone items reeled in
Ak'Anon Clockwork Koi (can be brewed into an essence)
Blackburrow Hound Pike (can be baked into a fillet)
Butcherblock Stonefish (can be brewed into an essence)
Cabilis Fetid Bass (varying sizes), Gigantic Fetid Bass (no
drop), Large Fetid Bass, Sewer Catfish
Chardok Chokai Bass (from a pool at the base of the waterfall
on the way to the royals area)
City of Mist Fogwater Trout (can be baked into a fillet), Ikfish
Cobalt Scar
Cobalt Cod (can be used for cod oil or baked into
Orange Flavored Cod), Dragon Bay Snapper (can be
brewed into Snapper Oil)
Crystal Caverns Crystallized Cave Fish
Crushbone Boar Carp (can be baked into a fillet)
Dagnor's Cauldron Cauldron Trout (can be baked into a fillet)
Eastern Wastes Rygorrian Toothfish
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Erud's Crossing Barren Flounder
Feerrott Thulian Mudskipper
Felwithe Koada Cichlid
Firiona Vie Fetid Bass (varying sizes), Gigantic Fetid Bass (no
drop), Sewer Catfish
Highhold Pass Highland Pike (can be baked into a fillet)
Hole, The Hatch Dace (can be brewed into an essence)
Iceclad Ocean
Iceclad Cutlassfish (can be used for 7th Coldain
Prayer Shawl or baked into Rolled Cutlassfish), Salty
Whitefish (can be baked into a fillet)
Innothule Rujarkian Chub (can be baked into a fillet), Thulian
Mudskipper
Jaggedpine Forest
Thunder Salmon (can be baked into a fillet, converted
into fish eggs and fish scales, turned into Prepared
Salmon Fillet and Thunder Bones, or brewed into an
essence)
Karnor's Keep Wulf Fish
Kael Drakkel Frosty Cave Trout
Kedge Keep Kedge Carp (apparently there are spots in the zone
that you can fish from if you are levitating <boggle>)
Kerra Ridge Kerra Catfish
Lake of Ill Omen none (Bloodfin Trout used to be available in this zone,
but now appear to be extinct)
Lake Rathe Rathe Muskie (can be baked into Marinated Muskie)
Mines of Nurga Cave Guppy, Sponge Mushroom
North Karana, South
Karana, West Karana,
Thunder Salmon (can be baked into a fillet, converted
into fish eggs and fish scales, turned into Prepared
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East Karana Salmon Fillet and Thunder Bones, or brewed into an
essence)
Ocean of Tears Gunthak Mackerel (can be turned into bait), Saltwater
Seaweed (no drop, used for Sea Temper)
Overthere, The Danak Grouper
Sebilis Kunzar Koi (can be turned into Prepared Kunzar Fillet
and Kunzar Bones)
Siren's Grotto Grotto Bluegill
Sleepers Tomb Weary Wrass
Surefall Glade Pine Cichlid
Swamp of No Hope Despair Chub (can be baked into a fillet), Krup Guppy
Timorous Deep Saltwater Seaweed (no drop, used for Sea Temper),
Timorous Tuna
Tower of Frozen
Shadow Grotto Bluegill
Toxxulia Forest
Green Gill Salmon (can be baked into a fillet,
converted into fish eggs and fish scales, or turned into
Prepared Greengill Fillet & Greengill Bones)
Warslik Woods Evergreen Salmon
Western Wastes Red Roughy (can be baked into Vegetable Roughy)
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Fletching
Using the fletching skill, a player may make bows and arrows of better quality, range and
damage than what can be purchased from a merchant.
I have good news for fletchers. I have designed a clockwork fletching kit, which will not
only make bows and arrows for you but actually go out and gather the necessary raw
materials based on how you have set a series of selection levers. Sadly, ever since an
unfortunate incident in which my first prototype suffered a malfunction involving King
Ak'anon, his favorite feather duster, two score drunk dwarves, and a rather large clump of
dough, I have been unable to find a patron willing to fund my research. Until that blessed
day arrives, it will continue to be necessary to craft one's bows and arrows by hand. To
that end I have come here to provide you with instruction.
The first thing every fletcher should know is that arrows are for learning and bows are for
selling. As arrows are much cheaper to make than a bow of similar difficulty level, you
can make many more arrows, and thus have many more chances to improve your skill at
fletching, than bows for the same amount of money. Thus, when trying to improve your
skill, you should always work on arrows instead of bows.
Fletching is a very easy skill to learn in terms of time spent on it. Everything you need to
master the skill is available from a merchant so that you don't have to run around hunting
creatures that no longer provide you experience in order to gather needed components.
There are really only two recipes to learn, one for arrows and the other for bows, so you
don't have to keep a lot of different recipes straight. Difficulty levels for crafting items
rises in a logical progression removing a certain degree of guesswork in deciding what to
work on next after mastering a particular item. The more expensive the components used
to make a particular arrow or bow, the more difficult that item is to make. At present we
don't even need any items crafted by another trade skill.
Arrows are composed of four parts; tip, shaft, feathers, and nock. To make an arrow,
simply place one of each component type in your fletching kit and press the combine
button. For each successful attempt you will receive five arrows back. Each component
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has a specific effect on the arrows. The more expensive the tip and/or shaft used, the
more damage the arrow will do. Furthermore, silver tips will make the arrows magical in
nature so that they can hit willowisps and similar creatures. The smaller the nock, the
greater the range of the arrow. Feathers affect both range and damage with parabolic
feathers increasing the range and shield cut feathers increasing the damage. Vanes take
the place of feathers in the higher end arrows and increase both range and damage.
Bows, at their most basic, are composed of a bow staff and a string. The more expensive
the staff is, the greater the bow's base damage, range, and delay will be. The more
expensive the string is the lower the bow's damage and delay. There are several other
items such as whittling knives, planing tools, and cams that are completely optional. Each
of these optional items has the effect of further lowering the bow's damage and delay.
Note that you can't use both a whittling knife and a planing tool on a bow. It has to be one
or the other. Also note that you can't use one of the optional items on a bow staff that is
cheaper than the optional item. You cannot, for example, use a whittling knife on a
hickory bow staff.
With that knowledge under your belt, you are now ready to begin practicing fletching.
The very first arrow you should begin with is with a field tip, wood shaft, round feathers,
and large nocks. This is the easiest and cheapest arrow to make and all subsequent arrows
that you make will be variations upon it. Once you've mastered this particular arrow, visit
your arrow merchant, make a list of the remaining components, and order it by price.
This is the order in which you will work on mastering the remaining components. The
difficulty of making an arrow is based on the single most expensive component of the
arrow, not the sum of the components. Thus a field tip, steel shaft, round feather, large
nock arrow is the same difficulty as a hooked tip, steel shaft, parabolic feather, small
nock arrow. Therefore you should only swap out one component from the basic arrow
recipe at a time when trying to learn. When mastering small nocks, make field-wood-
round-small. When mastering bone vanes, make field-wood-bone vane-large. If you
practice in this manner, you will maximize your skill at the least cost.
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To repeat what I said earlier, do not practice with bows to raise your skills. Bows are very
expensive relative to arrows. If you practice with bows you're just throwing your money
away and if you've got that much money to waste you ought to be giving it to me instead
so that I can complete my clockwork fletching kit research.
Basic bowcraft information
Each bow consists of:
• Bow Staff (Hickory, Elm, Ashwood, Oak, Darkwood)
• String (Hemp, Twine, Silk)
Optional:
• Tool (Whittling Knife or Planing Tool)
- Whittling knives can only be used on Elm or better bows
- Planing tools can only be used on Ashwood or better bows
- Tools are returned to you on combine failure, but not on success.
• One or more Bow Cams
- One cam may be used on Oak or better bows
- Two cams may be used on Darkwood bows
The base statistics on a Rough bow using hemp string of each type are:
Hickory: 10/50/50 (trivial ~35)
Elm: 13/51/75 (trivial ~80)
Ashwood: 16/58/100 (trivial 126)
Oak: 21/65/125 (trivial ~185)
Darkwood: 25/68/150 (trivial >202)
-Component effects-
Each possible component included is additional modifier to the bow, reducing
the damage and delay (but not affecting range, which is only determined by
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which staff you use)
Strings:
Hemp: -0 / -0
Twine: -1 / -4
Silk: -2 / -8
Strings do not seem to affect bow difficulty
Tools:
Whittling Knife: -1 / -4
Planing Tool: -2 / -9
These seem to only affect bow difficulty on elm and ashwood bows
respectively; I believe it works similar to arrows in that the most
difficult staff/tool determines the difficulty of the combine attempt. So
making a shaped oak is no more difficult than making a rough oak. I haven't
fully tested this however, so I could be wrong.
Cams are -1 / -5
Cams give the best bonus but are also the most expensive and add
significantly to the difficulty of the bow. I recommend finding a tinker
you like and having them supply you with cams, as you can get them
significantly cheaper than store-bought in this way. These seem to always
add to bow difficulty, however, again, I haven't fully tested this.
-Naming-
A bow is named "<tool type> <staff type> <cam type> Bow"
Tool types:
None: Rough
Whittling Knife: Carved
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Planing Tool: Shaped
Staff types:
Hickory, Elm, Ashwood, Oak, Darkwood
Cam types:
None: Recurve
One: 1-Cam
Two: Compound
The string used has no effect on the bow name.
-Selling-
I find I usually am only able to sell the most damaging and the best bow of
each type--nobody seems to want one in between. These are listed here:
Hickory + Hemp: 10/50 range 50
Hickory is an exception in that nobody wants fast hickory; the ratio is
actually worse than the slower one. I usually keep a couple of these in the
bank to give away/sell cheap to newbies.
Elm + Hemp: 13/51 range 75
Elm + Silk + Whittling Knife: 10/39 range 75 - these sell well to people
looking to improve their archery skill as they are very fast and relatively
inexpensive. I usually keep 2-4 of these in the bank.
Ashwood + Hemp: 16/58 range 100 - these seem to be somewhat popular, and I
keep 2 in the bank on the chance someone wants one.
Ashwood + Silk + Planing Tool: 12/41 range 100
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Oak + Hemp: 21/65 range 125
Oak + Silk + Planing Tool + Cam: 16/43 range 125
Darkwood + Hemp: 25/68 range 150
Darkwood + Silk + Planing Tool + Cam + Cam: 19/41 range 150
Fletching Trade Supplies
Ak'Anon
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - clockwork
bowyer inside 1245, -895
Cabilis (Kunark)
• groove nocks (3), bow staff (5), whittling blade, planing tool, standard bow cam,
twine (3), fletching kit, A Bowyer's Guide - Klok Gogon (East, 132, -200)
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3), fletching kit -
Zotalz (West, 351, 538)
East Commonlands
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Joryd Longarms
(next to inn between orc camps, /loc 985, 3760)
East Karana
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Bryan (-840, -
16)
Feerrott
• groove nocks (3), bow staff (5), whittling blade, planing tool, standard bow
cam, twine, string (2), fletching kit, A Bowyers Guide - Fugla (964, 1256)
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Felwithe
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Merchant
Longarrow (Faydark's Bane, N. Felwithe)
Firiona Vie (docks)
• groove nocks (3), bow staff (5), whittling blade, planing tool, standard bow cam,
twine (3), fletching kit - Jessica Winter (building at -3381, 3320)
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3), fletching kit,
Fletching book - Fleceal Summer (building at -3381, 3320)
Freeport
• * bow staff (hickory, elm, ashwood, oak, darkwood, shadewood), whittling blade,
planing tool, standard bow cam, hemp twine, linen string, silk string, fletching kit,
A Bowyers Guide - Timor Strongbranch (-98, -55, N. Freeport)
• *arrowheads (field point, hooked, silver tipped), bundled arrow shafts (wooden,
bone, ceramic, steel), fletchings (shield cut, round cut, parabolic cut), arrow vanes
(wooden, bone, ceramic), Fletching, groove nocks (small, medium, large),
fletching kit - Valla Strongbranch (-79, -41, N. Freeport)
Grobb
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Zazhar (outside
Krungs Clubs & Junk)
Halas
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Rain
(McPherson's Bloody Blades)
Kaladim
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• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Alanury
Stormhammer (Staff & Spear, S. Kaladim)
Katta Castellum (Luclin)
• Field Point Arrowheads, Hooked Arrowheads, Tipped Arrowheads, Bundled
Wooden Arrow Shafts, Bundled Bone Arrow Shafts, Bundled Ceramic Arrow
Shafts, Bundled Steel Arrow Shafts, Several Round Cut Fletchings, Several
Parabolic Cut Fletchings, Several Shield Cut Fletchings, Set of Wooden Arrow
Vanes, Set of Bone Arrow Vanes, Set of Ceramic Arrow Vanes, Fletching
(Book), Large Groove Nocks, Medium Groove Nocks, Small Groove Nocks,
Fletching Kit, Tailoring Quivers (book), Arrow Shaft Mold - Marko Wolfeye (-
140, -670)
• Hickory Bow Staff, Elm Bow Staff, Ashwood Bow Staff, Oak Bow Staf,
Darkwood Bow Staff, Whittling Blade, Planing Tool, Standard Bow Cam, Hemp
Twine, Linen String, Silk String, Fletching Kit, A Bowyers Guide - Rebecca
Wolfeye (-138, -679)
Kelethin
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Merchant
Tiladnya (Trueshot Bows, -361, -610)
• groove nocks (3), bow staff (5), whittling blade, planing tool, standard bow
cam, hemp twine, linen & silk string, A Bowyers Guide, fletching kit -
Merchant Sylnis (-411, -520)
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3), Fletching book -
Merchant Lanin (412, 328)
Kithicor Forest
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Krile
Arrowsmith (-325, 3879)
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Neriak
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Dianax C'Luzz
(The Bleek Fletcher COM)
Oggok
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Praak (Bouncer
Keep)
The Overthere (Kunark)
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3), fletching kit,
Fletching book - Tin Merchant X, 2704, 2611
Qeynos
• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Danon Fletcher
(behind Nestiff's Wooden Weapons, S. Qeynos)
Rivervale
• bow staff (hickory, elm, ashwood, oak, darkwood, shadewood), whittling blade,
planing tool, standard bow cam, hemp twine, linen string, silk string, fletching kit,
A Bowyers Guide - Gerb Jinklebelly (-211, -80)
• arrowheads (filed point, hooked, silver tipped), bundled arrow shafts (wooden,
bone, ceramic, steel), fletchings (round cut, parabolic, shield cut), arrow vanes
(wooden, bone, ceramic), Fletching, groove nocks (small, medium, large),
fletching kit - Joana Jinklebelly (-229, -79)
Sanctus Seru (Luclin)
• field point arrowheads, hooked arrowheads, silver tipped arrowheads, bundled
wooden arrow shafts, bundled bone arrow shafts, bundled ceramic arrow shafts,
bundled steel arrow shafts, several round cut fletchings, several parabolic cut
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fletchings, several shield cut fletchings, set of wooden arrow vanes, set of bone
arrow vanes, set of ceramic arrow vanes, Fletching, groove nocks (small, medium,
large), fletching kit , Tailoring Quivers - Fareye Yewback (-121, 485)
Shadow Haven (Luclin)
• Shadewood Bow Staff, Hickory Bow Staff, Elm Bow Staff, Ashwood Bow Staff,
Oak Bow Staff, Darkwood Bow Staff, Whittling Blade, Planing Tool, Standard
Bow Cam, Hemp Twine, Linen String, Silk String, Fletching Kit, A Bowyers
Guide - Junun Rawkins (260, 955), Narmase Flecher (246, 1194)
• Field Point Arrowheads, Hooked Arrowheads, Silver Tipped Arrowheads,
Bundled Wooden Arrow Shafts, Bundled Bone Arrow Shafts, Bundled Ceramic
Arrow Shafts, Bundled Steel Arrow Shafts, Several Round Cut Fletchings,
Several Parabolic Cut Fletchings, Several Shield Cut Fletchings, Set of Wooden
Arrow Vanes, Set of Bone Arrow Vanes, Set of Ceramic Arrow Vanes, Fletching,
Large Groove Nocks, Medium Groove Nocks, Small Groove Nocks, Fletching
Kit, Tailoring Quivers - Tabart Tailforth (263, 976), Sroj Arrowsmith (219, 1182)
Shar Vahl (Luclin)
• A Bowyers Guide, Fletching - Librarian Almasa (125, 67)
• Field Point Arrowheads, Hooked Arrowheads, Silver Tipped Arrowheads,
Bundled Wooden Arrow Shafts, Bundled Bone Arrow Shafts, Bundled Ceramic
Arrow Shafts, Bundled Steel Arrow Shafts, Several Round Cut Fletchings,
Several Parabolic Cut Fletchings, Several Shield Cut Fletchings, Set of Wooden
Arrow Vanes, Set of Bone Arrow Vanes, Set of Ceramic Arrow Vanes, Fletching,
Large Groove Nocks, Medium Groove Nocks, Small Groove Nocks, Fletching
Kit, Tailoring Quivers - Rytan (-403, 410)
• Hickory Bow Staff, Elm Bow Staff, Ashwood Bow Staff, Oak Bow Staff,
Darkwood Bow Staff, Whittling Blade, Planing Tool, Standard Bow Cam, Hemp
Twine, Linen String, Silk String, Fletching Kit, A Bowyers Guide - Hokar (-384,
454)
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South Karana
• groove nock (3), bow staff (5), whittling blade, planing tool, standard bow
cam, twine, string (2), fletching kit, A Bowyer's Guide - Ulan Meadowgreen
(123, -2185) - this is a centaur merchant in the middle of the centaur village
Steamfont Mountains
• field point arrowheads, hooked arrowheads, silver tipped arrowheads, bundled
arrowshafts (wooden, bone, ceramic, steel), fletchings (shield cut, round cut,
parabolic cut), arrow vanes (wooden, bone, ceramic). Fletching, groove nocks
(small, medium, large), arrow shaft mold - a clockwork fletcher (second windmill,
loc 76, -656)
• bow staff (hickory, elm, ashwood, oak, darkwood, shadewood), whittling blade,
planing tool, standard bow cam, hemp twine, linen string, silk string, fletching kit,
A Bowyer's Guide - a clockwork bowyer (2nd windmill, loc 97, -659)
Surefall Glade
• bow staff (6), whittling blade, planing tools, standard bow cam, hemp twine, linen
string, silk string, fletching kit, Bowyers Guide - Tonsia (inside Ranger guild)
• arrowheads (3), arrow shafts (4), fletches (3), arrow vanes (3), "Fletching" book,
groove nocks (3), fletching kit - Jarse Kedison (Archery Range), Livam T'Lant
(inside Druid guild)
Thurgadin (Velious)
• A Bowyer's Guide, groove nocks (3), Bow staff (5), whittling blade, planing tool,
bow cam, hemp twine, linen string, silk string, fletching kit, Tailoring Quivers -
Argash (Argash's House of Carpentry)
• fletching kit, Tailoring Quivers, groove nock (3), vanes (3), fletchings (3), arrow
shafts (4), arrowheads (3), fletching (book) - Tavir (Argash's House of Carpentry)
West Karana
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• arrowheads (3), shafts (4), fletch (3), vane (3), groove nock (3) - Brenzl
McMannus (-1965, -8964) ALSO located at (-3685, -2000)
EQ Fletching Recipes
Arrows — Bows — Darts — Quest Recipes —
Learn to Fletch — Fletching Prices — Wood Elven Cultural (including fletching)
Arrows:
Naming
Old world arrows are named by three of their components, in order that they appear in
the name, fletch, shaft, and arrowhead. For instance, an arrow made with wooden vanes,
ceramic shafts, and hooked tips would be called a CLASS 4 Ceramic Hooked Arrow.
The new Luclin arrows, on the other hand, are simply called Condensed Substance
Acrylia Arrows, where Substance is one of Shadow, Flame, or Ice.
The nock never changes the name of an arrow.
Class Shaft Tip
Arrow
Name Component
Arrow
Name Component
Arrow
Name Component
CLASS 1 Several Round Cut
Fletchings Wood
Bundled Wooden
Arrow Shafts Point
Field Point
Arrowheads
CLASS 2 Several Parabolic
Cut Fletchings Bone
Bundled Bone
Arrow Shafts Hooked
Hooked
Arrowheads
CLASS 3 Several Shield Cut
Fletchings Ceramic
Bundled Ceramic
Arrow Shafts Silver
Silver Tipped
Arrowheads
CLASS 4 Set of Wooden Steel Bundled Steel
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Arrow Vanes Arrow Shafts
CLASS 5 Set of Bone Arrow
Vanes
CLASS 6 Set of Ceramic
Arrow Vanes
Assembly
Arrows are assembled from four components, one each of arrowhead, arrow shaft, fletch,
and nock. Each of these components contributes some combination of damage and range
to the arrow produced. To find the stats any combination will produce, simply add up the
stats from each of the components in the table below, and add to the "base arrow", of
damage 1 and range 50. For instance, using the above example of CLASS 4 Ceramic
Hooked Arrows with Small Grooved Nocks, you would have +1 dmg from Hooked
Arrowheads, +2 dmg from Ceramic Arrow Shafts, +1 dmg and -25 range from Wooden
Arrow Vanes, and +50 range from Small Grooved Nocks, for a total of +4 damage and
+25 range. Add to 1 dmg and 50 range, and you have an arrow of 5 damage and 75
range.
The trivial to make an arrow is the highest trivial value of the four components. For
instance, to make the CLASS 4 Ceramic Hooked Arrow with Small Groove Nocks, the
trivial of each component would be 102 for Hooked, 135 for Ceramic Arrow Shafts, 122
for Wooden Arrow Vanes (the CLASS 4), and 56 for the Small Groove Nocks. Since 135
is the highest of these, that would be the trival value of the arrow.
Most arrow combinations return 5 arrows upon success. However, arrows with silver
tips, and condensed substance acrylia arrows, return 10 arrows instead. Additionally,
these arrows are magic, and can hit targets only affected by magic weapons.
Note that acrylia arrow shafts and condensed substance arrowheads only combine with
each other, a shield cut fletching, and a small nock. The "Condensed Substance" can be
one of Condensed Shadow, Condensed Flame, or Condensed Ice, which result in an
arrow that does an additional 4 damage if the target fails to save against magic, fire, or
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cold, respectively. These shafts and arrowheads are made by Smithing.
All arrows have a weight of 0.1.
Arrowhead Damage Magic Damage Range Trivial
Field Point +0 - - 16
Hooked +1 - - 102
Silver Tipped +2 - - 182
Condensed Substance +3 4 - >250
Arrow Shaft Damage Magic Damage Range Trivial
Wooden +0 - - 16
Bone +1 - - 68
Ceramic +2 - - 135
Steel +3 - - 202
Acrylia +5 - +75 >250
Fletch Damage Magic Damage Range Trivial
Round Cut +0 - +0 16
Parabolic Cut +0 - +50 46
Shield Cut +1 - -50 82
Wooden Vanes +1 - -25 122
Bone Vanes +1 - +25 162
Ceramic Vanes +2 - +0 202
Nock Damage Magic Damage Range Trivial
Large Groove - - +0 16
Medium Groove - - +25 36
Small Groove - - +50 56
Base Arrow Damage Magic Damage Range Trivial
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1 - 50 16
Bows:
Naming
A bow is named by the tool with which it was made (if any), the material from which it
was made, and the cams included or lack thereof. Much like the nocks of arrows, the
string is not reflected in the name of a bow. For instance, a bow made with an Oak Bow
Staff, Whittling Blade, one Standard Bow Cam, and any string would be called a Carved
Oak 1-Cam Bow.
Again, a table of components and the resulting names:
Tool Staff Cam(s)
Bow
Name Component Bow Name Component
Bow
Name Component
Rough (no tool) Hickory Hickory Bow
Staff Recurve (no cam)
Carved Whittling
Blade Elm Elm Bow Staff 1-Cam
Standard Bow
Cam
Shaped Planing Tool Ashwood Ashwood Bow
Staff Compound
2 Standard Bow
Cams
Oak Oak Bow Staff
Darkwood Darkwood Bow
Staff
ShadewoodShadewood Bow
Staff
Assembly
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Bows are made by combining from two to five components in your fletching kit. All bows
include a bow staff and a string; additionally, you may be able to add a tool and one or
two cams, depending on the bow staff material. If your bow staff is made of elm or better,
you may use a Whittling Blade. If your staff is ashwood or better, you may use a Planing
Tool. If your staff is oak or better, you may use a single cam, and if it's darkwood or
shadewood, you can use two cams to produce a compound bow. Unlike all other bow
components, a tool is returned on failure, but consumed on success.
Much like arrows, you can take the values for the individual bow components from the
table below and add or subtract them to figure the stats of the resulting bow. Note that,
although all the "extras" actually reduce damage, they also reduce delay, usually enough
that the overall damage/delay ratio is improved. And, again, the trivial of the bow is the
highest trivial of its components (with the complication that two cam compound bows
have a different trivial than single cam bows). For instance, making the Carved Oak 1-
Cam Bow mentioned above, with a Silk String, would have a base 21 dmg, 65 delay, 125
range from the Oak Bow Staff, minus 2 dmg 8 dly for the Silk String, minus 1 dmg 4 dly
for the Whittling Tool, minus 1 dmg 5 dly for the Standard Bow Cam, for a total of 17
dmg, 48 dly, 125 range. Trivial would be 192, the single cam trivial being higher than the
others.
All player made bows have a weight of 4.0, excepting the quested Trueshot.
Staff Damage Delay Range Trivial
Hickory 10 50 50 16
Elm 13 51 75 68
Ashwood 16 58 100 129
Oak 21 65 125 168
Darkwood 25 68 150 215
Shadewood 27 66 200* 250
String Damage Delay Range Trivial
Hemp 0 0 - 16
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Linen -1 -4 - 32
Silk -2 -8 - 46
Tool Damage Delay Range Trivial
Whittling Blade -1 -4 - 102
Planing Tool -2 -9 - 148
Cam(s) Damage Delay Range Trivial
Single -1 -5 - 192
Compound (2) -2 -10 - 235
* Note that the range of a shadewood bow depends also on the number of cams. A
shadewood bow with no cams has a range of 150, with one cam has a range of 175, and
with two cams a range of 200.
Restringing
Bows can be restrung for a slight modification to damage and delay. Just combine the
bow and the new string in your fletching kit. The string must be a different type than the
bow is already strung with, and the combine never fails. Trivial is thought to be 16.
Darts
item ingredients trivial/comments
fishbone
dart
fish bone dart tool,
fish bones
throwing: 2/20, wt 0.1, range 225, size small, rec
level 1; WAR, PAL, RNG, SHD, MNK, BRD, ROG,
BST; ALL, trivial 162, yield 5
whittled
fishbone
darts
high quality fish
bones, fishbone dart
tool
throwing: 3/20, wt 0.1, range 250, size small, rec
level 1; WAR, PAL, RNG, SHD, MNK, BRD, ROG,
BST; ALL, trivial 182, yield 5
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Quest Recipes:
Trueshot Longbow
To obtain a Treant Bow Staff (note that this is LORE, but not NO DROP), you must speak
with Maesyn Trueshot in Faydark's Champions, the Rangers' Guild in Kelethin. Get a
components bag from him, and combine a Spiderling Silk, Micro Servo, Wooden Shards,
and Dwarven Wire.
• Spiderling Silk is obtained by killing spiderlings anywhere, naturally.
Spiderling Silks are stackable and tradeable. You will need one per Trueshot
attempt.
• Micro Servos are dropped by Rogue Clockworks in the Steamfont Mountains.
Micro Servos are stackable but NO DROP. You will need two for every Trueshot
attempt.
• Get Wooden Shards by giving a small lantern to Hyle Windshots in Hogcaller's
Inn in West Freeport—don't be fooled by the Jyle in East Freeport! There is a
chance (perhaps 1 in 20) that Jyle may give you a Wooden Heart instead of
Wooden Shards. If you're a ranger yourself, hold on to this; it's used in the
Raincaller upgrade of the Trueshot. If you aren't, you might as well destroy it
because it's NO DROP.
If you're evil, you can also get Wooden Shards by killing treants, but this can
make it hard to pay Maesyn a visit later. But you can often find them on
merchants in areas where players kill treants, if you find your warm welcome in
Freeport is a little bit uncomfortable due to one faction or another.
Wooden Shards are stackable and tradeable. You will need one for each Trueshot
attempt.
• Getting the Dwarven Wire is a small quest itself. It's easiest to do this on the way
back from getting the Wooden Shards in Freeport. Get off the ship at Erollisi Isle
in the Ocean of Tears, run into the nearest hut, and buy Kiola Nuts. You will need
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four Kiola Nuts per Trueshot attempt; these cost at least 1gp 7sp 3cp each.
Hopefully you can do this quickly enough to run back to the ship before it leaves;
if not, wait around and catch the next one.
When you get to Butcherblock, go to South Kaladim and give Tumpy Irontoe in
Irontoe Eats one Kiola Nut and one Flask of Water at a time. He will give you
back one Tumpy Tonic for each of these. Now go to North Kaladim, and locate
Trantor Everhot. He wanders, so you might have to search or track a bit. Give
him two Tumpy Tonics at a time, and he'll give you one Dwarven Wire for every
two tonics.
Dwarven Wire is stackable, but NO DROP. Get two Dwarven Wire for each
Trueshot attempt.
When you have combined these in the bag, give it to Maesyn (make SURE you've
combined it first!) and he will return to you a Treant Bow Staff (LORE, but not NO
DROP).
Now, in your fletching kit combine this Treant Bow Staff, another Micro Servo, another
Dwarven Wire, and a Planing Tool (bought from bowyer vendors, costs at least 10pp 7gp
1sp). If you're either very skilled or very lucky, you'll have your new Trueshot Longbow!
The combine is trivial at 235.
Trueshot Longbow: LORE, DMG: 20, Delay: 45, Range: 100, weight 3.0, Class: RNG,
Race: HUM ELF HEF
Luclin Quest Recipes
All these quests start with Merchant Rytan in Shar Vahl, on the southwest side of town at
loc -403, 410. Full writeup on this quest can be found here
Item Ingredients Trivial
Grimling Bone Shaft (NO
DROP)
produces 3 shafts
Skeletal Grimling Femur (NO DROP),
Xakra Dart Crafting Tool (LORE, NO DROP) or
Grimling Dart Crafting Tool (LORE, NO DROP)
36
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Xakra tooth dart
(dmg 5, dly 26, range 75)
Grimling Bone Shaft (NO DROP), xakra tooth
(NO DROP),
Xakra Dart Crafting Tool (LORE, NO DROP)
46
Grimling Dart Crafting
Tool (LORE, NO DROP)
Xakra Dart Crafting Tool (LORE, NO DROP),
Crafting Tool Shaft Attachment <=48
Grimling Fang Dart (NO
DROP)
(dmg 7, range 85, Archery)
Grimling Bone Shaft, grimling fang (NO DROP),
Grimling Dart Crafting Tool (LORE, NO DROP) >54
Rockhopper Dart Crafting
Tool (LORE, NO DROP)
Grimling Dart Crafting Tool (LORE, NO DROP),
Crafting Tool Hook Attachment (LORE, NO
DROP
<=48
Rockhopper Talon Dart
(NO DROP)
(dmg 10, dly 0, range 95)
Rockhopper Dart Crafting Tool (LORE, NO
DROP), Rockhopper Foot (LORE, NO DROP) <=110
Owlbear Dart Crafting Tool
(LORE, NO DROP)
Rockhopper Dart Crafting Tool (LORE, NO
DROP), Crafting Tool Handle Attachment
(LORE, NO DROP
<=48
Owlbear Feather Dart
(dmg 12, dly 0, range 120)
Owlbear Feather, Owlbear Dart Crafting Tool
(LORE, NO DROP)
>120
<=139
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Foraging
Foraging is not really a tradeskill. However, since foraged items are used for several
tradeskills, I felt it wise to finally say something about it here.
Foraging is an ability that is granted to three character classes (ranger, druid, bard), and
two races (wood elf, iksar). Some of these races/classes can forage "zone specials" (see
below) and others cannot.
If you have gained the ability to forage only due to your race, you will never see a skill
increase in your forage ability. (I believe racial forage is at a skill level of 50 for both
iksar and wood elves, though I may be wrong.) If you are a ranger, druid or bard, you will
be able to increase your foraging by practice, with 5 added points gained per level until
you reach your maximum ability. (Bards have a very low forage cap, while druids and
rangers have a higher forage ability.)
There are several basic items that can be foraged from almost any zone in the game: pod
of water, vegetables, fruit, berries, rabbit meat, fishing grubs. Other than the fishing
grubs, these items cannot be sold to merchants, but can be used as drink and food, as well
as used in various other recipes. (The pods of water can be brewed into water flasks for
use in other tradeskills. The veggies, fruit, berries and rabbit meat can all be cooked, and
the veggies, fruit and berries can also be brewed into drinks.)
Many non-city zones have one or more specific items that can be foraged from that zone,
but not from any other zone. In order to have a chance to randomly forage these items,
you must have a forage skill of over 100 or be an iksar. Some of the foraged items can be
eaten, some can be sold to merchants for cash, some are for quests, some are used for
tradeskills (brewing, tailoring, smithing), and some just plain ... perplex ... me. (Like the
iksar phalange [dagger] foraged in Field of Bone)
While having a character that can forage is NOT a requirement for practicing tradeskills,
it makes several of them, especially baking and brewing, much easier and cheaper to
accomplish.
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Of course, those of us who can forage, such as my ranger, tend to run out of pack space
quickly, as I tend to press the forage button every time it pops, whether I need more food
and drink or not. Others tend to leave "druid" droppings all over the place, foraging an
item and instantly dropping it on the ground if they don't like/want the item. ... this leads
to an interesting way for a non-tracker to find a druid or ranger ... just follow the trail of
foraged goodies on the ground. ;)
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Jewelcraft
Jewelry making is not for the faint of heart, or the empty of pocket. Rather, it is a skill
that will take a lot of time, training, patience and financial resources before you can excel
in it. However, once you excel in it, you will find that your wares will command a high
price indeed.
At first glance, it may seem that much jewelry is "just fluff". In many cases it is.
However, this is a role playing environment, and I'd be willing to bet that moon-eyed
fellow in the corner would love an engagement ring to present to his beloved. And what
about wedding rings for that big ceremony if she says yes? And what about a lovely
gaudy show of wealth for that vain elf over there?
If that were all there were to it, however, it would not be that popular a trade skill. Like
tailoring, greater skill and better materials allow you to make more valuable items...
including enchanted jewelry. By enchanted jewelry, I mean jewelry that will enhance
stats when worn. (e.g., +5 mana, +4 save vs. poison, +4 strength, to name a few.) You
must use enchanted metals to make enchanted jewelry (you will need to hire an enchanter
that can cast the proper enchant spell, if you're not an enchanter yourself).
Now that I've got you drooling and mentally counting the riches that could be yours, let
me inject more reality into the picture. There are 5 basic metals to use in jewelry making:
silver, electrum, gold, platinum and velium. These are listed in order of cost and in order
of difficulty. If you have problems making a simple silver bar and a cheap piece of
malachite combine into a ring, don't even think of trying out electrum or the others.
Cheap gems are also easier to work with than the really expensive ones.
However, with a lot of training in the skill before you start trying to make anything, and a
careful squirreling away of any pretty stones you find along the way, you should be able
to progress well.
By the time I had a jewelry skill of 30, I was able to make a (very) few different electrum
pieces, and a good chunk of silver and gem combinations. I'd made some very lovely
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pieces of jewelry that took my breath away, and whimpered when I destroyed a gem that
cost over a platinum on a failure.
How did I do it? Start small, with silver and lesser stones, and work your way up to more
expensive stones before you try the same thing with electrum. Keep good notes of what
combinations of stone and metal bar make what. My recommendation is to just work with
plain silver and gems for the first little while, to get your skill up. Once you have relative
ease with making a certain item, then get a piece of enchanted silver and try the magical
version of the item. Find other folks working in jewelry and compare notes. You can both
save yourselves some costly experiments if you share your knowledge.
The basics: You need a jeweler's kit (sold where the silver/electrum/gold/platinum metal
bars are sold -- it looks like a small sack), a metal bar (start with silver) and a gemstone
(start with the cheapest - malachite). Put the single metal bar, and a single stone, in your
jeweler's kit, close your eyes, pray to your chosen deity, and press combine. I'd
recommend training yourself up to 20 ranks in the skill, or as close as you can, before
you start trying anything (to save yourself coin). Malachite and silver will become trivial
at skill rank 21, at which time you start using another cheap gem, such as lapis or
turquoise for practice.
Step-By-Step Jewelcraft
When I started jewelcraft I wanted a guide that would take me step by step through the
process. While there are many guides which are helpful, none were as detailed as what I
was looking for. In this guide I walk a new jeweler step by step from a skill of zero to
191, when it is too expensive to make jewelry for practice. I specifically tell you what to
make and why, how much things cost, and how much they sell for.
A couple of warnings to start. First, I do not recommend jewelcraft for anyone except
enchanters. Only enchanters can enchant metal bars. Only jewelry made with enchanted
metal bars has any magical properties. Only jewelry with magical properties is worth
wearing. If you cannot enchant the metals yourself you face the added expense and
difficulty of having bars enchanted. Don't let the ease of obtaining enchanted silver fool
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you, players at that level are often poor and willing to sit and cast for a few platinum. By
the time an enchanter can handle electrum bars, it is not worth his time. My advice is
phrased as though you are an enchanter. The second warning is that, whether you are an
enchanter or not, you should be a character who possesses a high intelligence, since
jewelcraft is very expensive. Intelligence determines how often you get skill increases,
and so how much it costs to improve. Be sure to wear the best intelligence gear you can
when jewelcrafting, which, you being a jeweler and all, should be pretty good. Some time
back Verant authoritatively said that Wisdom did not affect the chance of success in
skills, squashing an old rumor. In September of 2000 they said that the higher of Int or
Wis will help you succeed. I suggest you check here or the message boards for the latest.
Getting your enchant metal spells is tricky if you are not a Dark Elf. The spells are only
sold in Neriak in the Library in Neriak Third gate. (Ed: The spells are now sold in
Felwithe as well.) If you worship a good god (enchanters should be agnostic anyway) you
should not enter Neriak. If you are new to Neriak I suggest making a newbie Dark Elf to
learn your way around the city before taking your enchanter in. You have to zone three
times, and your illusion drops when you zone. So you have to invis, zone, check for
guards, and re-illusion yourself each time. Illusion Dark Elf is good in Neriak, but
illusion Gnome works also. You should have a steady source of income before you start
jewelcraft. I do not mean to be negative, and if you are extremely patient you can make
jewelcraft pay from the start. However, it is best to be realistic, and recognize that
although huge profits await you later, it will cost more than you make for a long time. It
will cost around 1500 to 2000 platinum in failures to get to 191.
I give advice in this guide on prices. Prices vary from server to server, older servers have
more jewelers and more older jewelry and lower prices, new servers are the opposite. The
prices I list are average. I tend to price things so that I will sell many items at a modest
profit, rather than a few items at a large profit. I want people who bought silver jewelry
from me to come back to me for platinum jewelry, not regret having dealt with me
because they found out later that they overpaid. For this reason I spend most of my time
selling things that are well below my skill level, so that I seldom fail and can make
money with low prices. Remember when auctioning stats or prices to put a space between
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any number and a letter. If you don't, some numbers will be dropped, even though the
message looks fine to you. So say "WTS 2 Int rings 4 p" NOT "WTS 2int rings 4p"
which people will often see as "WTS int rings p."
Start by spending 21 practice points on jewelcraft with your guildmaster, the maximum.
If you start jewelcraft late enough in life to have so much money that twenty or thirty
platinum does not mean much, then make silver malachite until it becomes trivial at 16.
Verant no longer uses the phrase "This item is trivial for someone of your skill to make",
but we still refer to the point when a combination cannot increase your skill as the trivial,
or triv, level. Remember, you get one item from a stack by holding down control when
you click on the stack. The most important factor to recognize in any trade skill is that the
closer your current skill level is to the trivial level of the item you are working on, the
less likely you are to fail, and the more likely you are to get skill increases. If your skill
level is only three or four points below the triv level of the item you are making, then
your failures will be fewer, and your skill increases more likely than if you were ten or
twenty skill levels below the item you are working on. It is critical to understand this, it's
the key to all you will be doing. In jewelcraft it is best to make many items which you
will never use, and which no sensible player is ever going to want. Jewelcraft has a very
nice progression of trivial levels, since there are so many gems, so you can always be
working on items that triv a few levels from your current skill. The only exceptions are
jumping from one metal to the next.
Merchants will pay you roughly what the components cost when you successfully make
an item, assuming decent faction and good charisma (above 100). So you lose nothing on
a success sold to a merchant. Failure destroys the gem and the metal bar. Merchants pay a
little extra for enchanted items, but not enough to justify enchanting bars for items you
will sell to the merchants.
Start your real jewelcraft career by making silver cats eye agate necklaces. These cost
about seven gold per attempt, five for the bar and two for the gem, and yield a +3
charisma necklace. I suggest enchanting some of the bars for the cat's eye agate
necklaces. There is not as much of a market among players for these as there should be,
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but these can be sold for 2p each. The trouble these days is that Splitpaw necklaces are +5
charisma and are lore, so they tend to be cheap. Silver cat's eye agate triv out at jewelcraft
skill of 24. Make bloodstone silver next, which trivs at 26. With luck you will only need
to make a few bloodstone and sell your successes back to the merchant.
Next make a few onyx bracelets, which triv at 28, cost over a plat per attempt, and are
also not worth selling to players. Then make silver Jasper, a +2 Wisdom ring, which trivs
at 30 and makes your first truly useful bit of jewelry. These cost about a plat and a
quarter to attempt, and sell for about three plat each. Next make Silver Carnelian, which
is a +2 Agility ring, trivs at 32. You can sell some now and then for about 3p. Next go to
star rose quartz, which makes a +2 Intelligence ring, and costs a plat and a half per
attempt, and trivs at 34. These sell for about four plat each. Both the wisdom and
intelligence rings have a good market if you travel around selling your wares. Up to this
point, with decent success and patience selling what you create, you can break even on
jewelcraft. You can either be patient and sell lots of rings, or get an outside source of
funds (I was extremely lucky, can you say "toolboxes"?).
Selling is easier if you make the items only when you have a buyer. When I travel I carry
stacks of enchanted metal bars, and partial stacks of gems, and I only make the items
when I need them. Jewelry never stacks, so each item you make takes up a slot, whereas
all your gems and metal take eight or ten slots total. Just keep enough extra gems and
bars for failures. The exceptions are the more expensive items. Also, enchant all of the
bars you carry, or none. Having two sets means that you will accidentally sell someone
an unenchanted item at some point, which is very tough to explain.
Now you can go to Silver Amber Rings, which are +2 strength, cost over three platinum
per attempt, and trivs out at 36. These are tough to sell because the players who could use
just two strength can seldom afford the five or six plat you need to charge for these rings,
counting failures. The next step up is Jade. Later in your career, Jade will make really
nice bracelets when combined with electrum which will pay for much of your jewelry
making. However, with silver all you get is a 5 mana 5 hitpoint, 1 AC ring that there is
not much demand for. Your wis/int rings provide the same mana to casters, and it is
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difficult to justify twelve to fifteen plat a pair for the extra ten hitpoints and 2 AC. The
mana of a 2 int or wis ring increases as the players level, but jade rings stay at 5 mana
forever. On the other hand, hybrids (Rangers, Paladins, ShadowKnights), who get a
whopping 20 mana at level 9 (Ed: Huh? Even at base stats, more like 135.), could use the
mana, the hitpoints and the AC the rings give. Jade can be purchased in Highhold Keep,
from Merchant Edina who is on your right just before you turn left to go down the stairs
to the bank (she also is the closest place to Freeport that I found Topaz, Emeralds, Opals
or Rubies). These rings triv out at 40, and cost more than four platinum per attempt. In
my first stab at these I tried ten Silver Jaded rings, failed on seven and got no skill
increases (my int was around 135). In other words I spent 41 plat to get 12 plat worth of
rings and gained nothing for my loss of 29 platinum. Ouch.
At level 40 you face a choice. You can continue with silver and expensive gems, or
switch to electrum and cheap gems. Electrum Malachite costs under three plat per
attempt. Silver pearl costs over five plat per attempt, but it trivs out at 42, only two levels
above your current skill. I got lucky with pearl, I failed four times out of five, but got two
skill increases, and trived the combo out for a cost of 20 platinum. Then you can make
silver topaz, which cost nearly six plat per attempt, but which triv out at 44. I tried
seventeen times, failed on seven, got one skill up. So I lost 37 plat for one skill increase.
Later I ran across a Topaz someone had sold to Pardor the Blessed, took it as an omen,
and bought the only one he had. I succeeded and got a skill increase. The move from 43
to skill level 44 netted me a profit of a quarter of a platinum selling the enchanted item to
a merchant.
To review up to this point, the main thing we learn is that luck plays a huge part if you
look at only a few skill increases. With decent luck and sales you can get to a skill of 34
for free, or nearly so. The increase from 34 to 44 cost me about one hundred platinum, 10
plat per increase. Another bit of advice on practicing: although the Freeport area is better
than Qeynos for selling, with all the high levels around the bank, and the constant bazaar
in East Commonlands, Qeynos is better for practicing. The Jewelbox inside Ironforges in
North Qeynos has a merchant with most of the gems you need and a merchant with metal
bars a few feet apart, whereas in Freeport you have to zone, North Freeport has metal
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bars and West Freeport has gems. Also in Freeport many gems must be bought either in
East Commonlands (Katha Firespinner) or even Highkeep.
The next step, whenever you stop using silver, is electrum malachite, which cost two and
three quarters plat per attempt, but which trivs out at 74. Since this is 30 points above
your current skill, it will therefore fail a lot and give few skill increases. Silver items triv
out every few skill levels, peridot (ten plat) 46, emerald (13 plat) 48, but the cost of the
gems is too high to make it worthwhile. Silver ruby makes a very nice veil, 4 strength and
4 wisdom, and it trivs out at around 75 or 80, but costs 132 plat per attempt. Do not try
silver Ruby until you have mastered jewelcraft, or you will never make money on them,
as they sell for 175-200 plat. In fact, a skill of 150 is best working with silver and
expensive gems. So you take your money from the bank, bite the bullet, and make
Electrum malachite bracelets, which triv at 74. Lapis lazuli trivs at 76, turquoise 79,
hematite 82, cat's eye agate (4 charisma bracelets which can sell for 10p a pair) 84,
bloodstone 87, onyx 90 all will get you the few points of skill for each gem with
relatively few attempts.
Jasper electrum makes a +2 wisdom earring, which costs three and a half plat per attempt,
and should fetch 6 or 7p each on a fairly regular basis. Electrum star rose quartz, on the
other hand, trivs at 98, costs under 4 plat to try, but produces a 2 int necklace which will
not sell because blackened iron medallions (+3 Int +3 wis) sell for 20p or less.
When I Mastered jewelcraft and started work on Jaded Electrum Bracelets I had an
epiphany, a revelation. I had always known that the random number generator in EQ was
very streaky: I once failed ten consecutive times on an item that was trivial to me.
However, I experienced success with the first few bracelets, and got good skill ups, so I
kept at it. I went ten for twelve, with skill increases on both failures and five skill ups
total. So for 75 plat I got five skill increases and five pairs of bracelets I easily sold for
125 plat. More importantly I learned a valuable lesson - when the rolls are with you keep
rolling, use up your gems til the tide turns. If you start at another time and fail, say two of
your first three, stop. Wait a few minutes, make jewelry later and see how the random
number generator is feeling. Shortly after this I heard a jeweler shout that at skill of 198
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he had just blown 2000 plat trying to make platinum ruby veils (235 plat per attempt). I
know why, and I know that this will not be happening to me. You can stop it happening
to you.
Through all my enchanting to skill 150 I made most of my money on one item - Jaded
Electrum Bracelets, 10 Mana 10 Hitpoints, 2 Armor Class wrist item, which any player
can wear. They cost about 6 and a quarter plat per attempt and sell for 25 plat a pair
easily. I auction the stats, not the name, and sell these constantly. Electrum Jade trivs at
106, then go to Pearl 108, Topaz 111, Peridot 113, Emerald 116, and maybe Opal 119,
which costs 20 plat a pop. At this point you are switching to a more expensive metal,
again, and cheap gems. Gold Malachite costs ten and a half plat per attempt. I tried 100
times in one sitting. I failed 25 times but went from 125 to 138 in skill. So it was around
20 p per skill increase. When you near 150 in skill you can think about Silver Ruby Veils,
and other expensive gems combined with silver. This is the phase of your career that
causes other players to think all enchanters are rich. You will enjoy it. In fact, it will
probably change your idea of "rich" so much that you'll feel poor with 1k in the bank and
another k in merchandise in your backpacks.
Silver Ruby Veils are a 4 Wisdom 4 Strength item that Clerics, Druids and Shaman all
love, and that Rangers and Paladins find useful as well. These cost 132 platinum to
attempt, but are tough to sell for more than 180 platinum each, though 200 is possible.
You should just make these and carry the finished product around with you. With a price
of 180 you need a success rate of 75% just to break even. At a skill of 139 I failed one of
two attempts. At around 145 I was on a good random number streak and made one with
no problem. Once I hit 150 my failures were few and far between (better than 90%
success). That's why you wait so long to make these. Remember, it is still worth it for the
very best jewelers to make Silver Ruby, so you're competing with people who can't
remember the last time they failed. Plus, there are a lot of these around, almost everyone
who buys a Platinum Ruby veil sells a silver ruby veil, so many of your customers will
remember someone trying to dump silver ruby for 150 plat (merchants pay 137).
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Silver Star Ruby costs 70 plat and makes a 5 charisma 5 dexterity veil that you are
probably wearing. So you can always sell yours for 100 or 110 plat and make a new one
later. Silver Sapphire costs 105 plat and makes a 4 intelligence 4 strength necklace that
has a decent market at around 150 plat. In Gold the progression is the same as for
Electrum and will take you to 191 in skill. Gold Malachite trivs at 146, Lapis Lazuli 148,
Turquoise 151, Hematite 156, Cats Eye (7 CHA bracelets, sell for around 35p a pair) 156,
Bloodstone 159, Onyx 162, Jasper 164. The Jasper make a 3 Wisdom Earring that sells
well for around 20p each or 35p a pair. Gold carnelian trivs at 167 (5 Agility ring, 35p a
pair). Star Rose Quartz makes a 4 Int necklace and trivs at 170. Caster's realm lists Gold
Star Rose Quartz as bugged, with far more fails that normal and I have had so many
problems that I stopped selling them more than once. Because of failures you can get 25p
or even 30p for these necklaces, few jewelers sell them. Do not make these for practice,
save yourself some aggravation. I switched to Amber (3 Strength earring 40 to 45 p a
pair) which trived at 172. Next comes Jade (15 HP 15 Mana 2 AC Bracelet 45 p a pair)
178, Pearl 180, Topaz 183 (3 AC earring 45p a pair), Peridot (21p per attempt)186,
Emerald (24 p per attempt) 188, and Opal (28 p per attempt) 191.
When you get above 180 in skill you can start thinking about electrum and expensive
gems. Star Ruby makes a great enchanter ring, 7 Charisma 5 Dexterity which sells for
around 100-120. Sapphire makes a 4 Strength 2 Intelligence earring, but these are not that
great because golden ear studs (a quest reward, I think) give 3 int for around 30 plat, and
electrum sapphire has to sell for 150 to 175. Likewise electrum ruby is not that great, 4
str 2 wis, 200p or so. Your real money at this point is still silver and expensive gems, or
many common gold items.
You will notice as you get to around 175 it takes more and more attempts to get a skill
up. I tried 100 gold jade at skill 176 without an increase! An odd thing is that as you work
with harder and harder combinations you fail less because your skill is so high. On those
100 gold jade tries I failed only once. On gold emerald on the other hand I was 28 of 28
with three skill ups. These were all with an int of 157. You should expect a skill up for
about every two or three stacks. Platinum currently never trivs, so each skill increase past
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191 will be a lucky bonus to making jewelry because the higher gold combos, and all
platinum combos, are too expensive to be used just for practice.
Gold and expensive gems are also fairly disappointing, and should only be made when
you have a buyer. Gold Sapphire earrings, 4 Int 2 Str are the only exception (wear them
and sell yours), they sell for 180-200p. Gold Star Ruby makes a 5 Cha 7 Dex ring, nice
for rogues, and sells for around 120-140. Gold Ruby makes a 2 Str 4 Wis ring that is
strictly special order, around 200-220. Gold Fire Emerald makes a 5 Str 3 Dex bracelet,
selling for around 150-175. Platinum is where you make your real money, and a
sympathetic enchanter might enchant a few bars for 10p a piece so you can make these in
the long wait from level 24 to 34. These are where the money truly lies, and the failure
rate will show you why. An experienced jeweler I know says that even near skill 200
Platinum Ruby fails 60% of the time. Treat platinum like gambling, only use money you
can afford to lose. I failed my first two platinum ruby at skill 191 and it made a big dent
in my bank account. Platinum Jasper, 6 Wisdom ring, sells for around 200, though I have
seen 300 a pair. Platinum Star Rose, 4 Intelligence ring, sells for 200 or 225. Platinum
Sapphire Necklace, 7 Int 7 Str, sells for around 700. Platinum Star Ruby Veil, 9 Cha 9
Dex veil, sells for 650, but not often, I saw one at a vendor in East Commons <cries>.
Platinum Ruby veils, 7 Wis 7 Str sell for around 800, and is the most demanded of the
high end items.
The trade skill patch is very recent as I write this. It will have a varied effect on most
jewelers, though buyers of jewelry will be happy. Since skill can now go to 250, the
failure rate for high end jewelers will be reduced dramatically. On the other hand, only a
few very rich jewelers can afford to spend the money to practice with platinum bars, so
the rest of us will be taking price cuts even though our success rate is the same. We may
well be priced out of all the better platinum items, and left making only things that the
best jewelers don't bother with. I will update this when the prices have stabilized in a few
months.
There are more exotic gems that generally don't get made with silver or electrum that you
can attempt when your skill reaches 180 to 190. The trouble is that most are so rare that
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they really should be combined with Platinum. These are not sold by any gem merchant,
they are dropped by fairly high level mobs. The lowest of these is Black Pearl, and it sells
for 40 to 50 plat as I write this. I sold the first one I ever looted for 200p. Black Pearl
makes a dexterity/agility item, gold is 7/7 necklace, platinum is 6/6 ring. Fire Opals are
nice in that they can be bought. They cost 55 plat (NPC says gold only, it does NOT have
to be in gold!) from Genni in the Temple of Solusek Ro (right side, third level) and can
be used to make rings, 2AC 30HP for silver, electrum 3/35, gold 4/45 or platinum 5/55.
The plat rings seem to sell for 1k a pair, the gold 250-300 a pair. Black sapphire is a drop
and makes HP mana necklace (silver and platinum) and earrings. I have seen Platinum
Black Sapphire necklaces, 55 HP 55 Mana, auctioned for 2k, but I am not sure of their
true value. There are also Jacinth (AC/save magic) and Diamond (all saves) drops. These
you will have to learn more about on your own.
I hope this walk through helps in your jewelcraft career. The main thing about being a
jeweler is to remember that you are a merchant as well as an player. Avoid getting into
arguments. Never try to rip off your customers. Be prepared for people to try to rip you
off, however: you advertise 180, player says "I'll take it", then he says"How about 170?",
then he says "All I have is 165" after you've been waiting where he said to meet you for
ten minutes. I try to insist on not getting ripped without turning it into an argument. It's
tough to do when someone in an Oracle Robe is jerking your chain for a few plat, or five
gold (I have had it happen). Still, it does not pay to do anything more than walk away. I
always advertise my price, so that people don't feel like they might be getting ripped off.
If your price were way out of line you'd get shouts about that fact. Auctioning your prices
shows confidence in your prices, reduces silly tells, and allows potential buyers to
compare your price to others. If someone gives you grief about not knocking 30% off
your price, it will happen, just say "Sorry, I have to cover failures" and leave it at that.
Help people whenever you can. Give often to newbies but never to beggars.
Clarity/Breeze people as you pass, and all your customers who can use it. No sense
running around with full mana. You'll be passing through many zones, and a good deed
now and then is rewarding on its own and will help you become known. When you're rich
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and powerful remember when you were poor and weak. Finally, remember to go out and
play some.
Jewelcraft
Please excuse the short-term clutter on this page. We'll work on making it prettier as time
and resources permit
Standard Jewelry Combinations -- Special Jewelcraft from May 8, 2002 patch
-- Imbued Jewelry -- Cazic Thule Jewelry
Standard Jewelry Combinations
The gems are sorted in order of difficulty per metal, so it's easier to see where you are on
the skill scale. However, due to printability issues, trivials are not listed here. Until such
time as we can get FTP access to the site sorted out, the most accurate trivial list can be
found on Gumkak's site. I won't include it here, as it will make this page pretty
unprintable for most folks.
Gem &
Attribute
Enchanted
Silver
Enchanted
Electrum
Enchanted
Gold
Enchanted
Platinum
Enchanted
Velium
Malachite, sv.
vs poison +2, ring +3, bracelet +5, bracelet +7, ring +8, ring
Lapis Lazuli,
sv. vs disease
+2,
necklace +3, earring +5, earring +7, necklace +8, necklace
Turquoise, sv.
vs cold +2, bracelet +3, ring +5, ring +7, bracelet +8, bracelet
Hematite, sv. vs
fire +2, ring +4, necklace +7, necklace +7, ring +9, ring
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Agate - cat's
eye, CHA
+3,
necklace +4, bracelet +7, bracelet +9, necklace +10, necklace
Bloodstone,
STA +2, earring +3, necklace +5, necklace +6, earring +7, earring
Onyx, DEX +2, bracelet +3, necklace +5, necklace +6, bracelet +7, bracelet
Jasper, WIS +2, ring +2, earring +3, earring +6, ring +7, ring
Carnelian, AGI
+2,
wedding
ring
+3, wedding
ring
+5, wedding
ring
+7, wedding
ring +8, ring
Star rose
quartz, INT
+2,
engagement
ring
+2, necklace +4, necklace
+4,
engagement
ring
+5, ring
Amber, STR +2, ring +1 earring +3, earring +4, ring +5, ring
Agate - wolf's
eye, sv. vs
magic
+4,
necklace +4, bracelet +7, bracelet +9, necklace +10, necklace
Jade,
HP/mana/AC
+5/+5/1,
ring
+10/+10/2,
bracelet
+15/+15/2,
bracelet
+20/+20/4,
ring +30/+30/5, ring
Pearl, sv vs
poison/AC +4/2, ring
+6/3,
necklace
+9/5,
necklace +10/4, ring +11/5, ring
Topaz, sv vs
disease/AC
+5/3,
necklace +5/2, earring +8/3, earring
+13/5,
necklace +14/6necklace
Peridot, sv vs
cold/AC +5/2, ring
+4/3,
bracelet
+6/4,
bracelet +10/4, ring +11/5, ring
Emerald, sv vs
fire/AC +5/2, ring
+4/3,
bracelet
+6/4,
bracelet +10/4, ring 11/5, ring
Opal, AGI/STA +2/+3
engagement
+3/+4,
necklace
+6/+9,
necklace
+5/+7,
engagement +6/+8, ring
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ring ring
Black pearl,
DEX/AGI +3/+3, ring
+4/+4,
necklace
+7/+7,
necklace +6/+6, ring +7/+7, ring
Fire opal,
AC/HP
+2/+30,
ring +3/+35, ring +4/+45, ring +5/+55, ring +6/+65. ring
Star ruby,
CHA/DEX +5/+5, veil +7+/5, ring +5/+7, ring +9/+9, veil +10/+10, veil
Fire emerald,
STR/DEX +3/+3, ring
+3/+5,
bracelet
+5/+3,
bracelet +5/+5, ring +6/+6, ring
sapphire,
STR/INT
+4/+4,
necklace
+4/+2,
earring
+2/+4,
earring
+7/+7,
necklace +8/+8, necklace
Ruby,
STR/WIS +4/+4, veil +4/+2, ring +2/+4, ring +7/+7, veil +8/+8, veil
Jacinth, AC/Sv-
Magic +10/-7, ring +7/-3, ring +3/+7, ring +0/+13, ring 0/+14, ring
Black sapphire,
AC/Mana/HP
+3/+30/+30,
necklace
+2/+25/+35,
earring
+0/+35/+25,
earring
+0/+55/+55,
necklace
+0/+65/+65,
necklace
Diamond, Sv-
M/F/C/D/P +3 all, ring
+3/5/5/10/10,
veil
+3/10/10/5/5,
veil +7 all, ring +8 all, ring
blue diamond,
mana, Sv
M/F/C/D/P
ring, +10,
+4 all
resists
earring, +15,
4/6/6/11/11
necklace,
+20,
4/11/11/6/6
tiara, +25,
+8 all resists
bracelet, +30,
9/9/11/9/9
Stones that do NOT make jewelry include: dufrenite, star of Odus, aquamarine, flawless
aquamarine, fulgurating stone of Innoruuk, and any of the Velious-only, or Luclin-only
"gem" drops
May 8 - Special Jewelcraft Recipes
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The May 8, 2002 patch introduced several new specialized jewelcraft recipes into the
game...
item ingredients trivial/comments
champagne
magnum enchanted gold, opal, bottle - in jeweler's kit 196, used in brewing
imbued royal
velium armor
• Bracer = Royal Velium Bracer + Faceted
Sapphire + Etching Tools = AC 10, WIS
5, INT 3, sv cold 3
• Boots = Royal Velium Boots + Faceted
Emerald + Etching Tools = AC 19, sv
magic 5, sv cold 5
• Vambraces= Royal Velium Vambraces +
Faceted Sapphire + Etching Tools = AC
18 Sta 3 Agi 3 SvC 5 SvP 2
• Gauntlets = Royal Velium Gauntlets +
Faceted Emerald + Etching Tools = AC
15 STA 5 HP 25 sv cold 5
• Helm = Royal Velium Helm + Faceted
Emerald + Etching Tools = AC17 STR 2
sv dis 3, sv cold 3
• Breastplate = Royal Velium Breastplate +
Faceted Diamond + Etching Tools =
AC32 STR7 DEX5 STA5 sv cold 5 10 sv
magic 4
• Greaves = Royal Velium Greaves +
Faceted Diamond + Etching Tools =
AC19 STR7 HP 30, sv cold 5
177-182, lore (other
than bracer), NO
DROP, plate classes
only
This is part of the 8th
Coldain Prayer Shawl
Quest
Yes, you combine it in a
jeweler's kit. :)
engraved imbued royal velium armor piece (no drop) + trivial:
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royal velium
armor
etching tool
this is tradeable versions of the imbued royal
velium armor (same stats as imbued royal velium
listed directly above). This version cannot be
used for the shawl quest. It is a dark blue in color
• <=195?
WAR, CLR, PAL,
RNG, SHD, BRD,
ROG, SHM; ALL
faceted gems
unrefined diamond/emerald/sapphire (no drop),
etching tools
(this is part of the 8th Coldain Prayer Shawl
Quest)
trivials:
• diamond: 182-
184
• emerald <=171
• sapphire: 173-
177
mounted
[gem]
2 bars of velium, [1 gem] (diamond, blue
diamond, black sapphire, jacinth)
trivial <=151 (diamond
<=128) used for
tradeskill trophies
Jewelcraft Recipes for the PoTC Quest
lacquered
gems
jar of lacquer, gem (verified: pearl, peridot, opal,
star ruby, emerald, fire opal)
used in pottery steins &
ceramic bands
trivials:
• pearl 110
• peridot 115
• opal 120
• star ruby 128
• emerald > 73
gem studded
chain worked silver chain, sapphire, ruby, emerald trivial >250
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Jewelcraft Trade Supplies
Note that anywhere it mentions "18 gems", the following gems will be found on the
merchant: malachite, lapis, turquoise, hematite, cats eye agate, bloodstone, onyx, jasper,
carnelian, star rose quartz, amber, jade, pearl, topaz, peridot, emerald, opal, ruby.
Also note that the following jewelcraft gems are loot drop only, and will not be found on
normal vendors (unless they were sold to the vendor by a player): ivory, diamond, blue
diamond, black sapphire, jacinth, black pearl
Ak'Anon
• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, jewelers kit, star ruby,
fire emerald, sapphire - two clockwork jewelers inside 1340, -906
• malachite, lapis, turquoise, hematite, cats eye agate, bloodstone, onyx, jasper,
carnelian, star rose quartz, amber, jade, pearl, topaz, peridot, emerald, opal, ruby,
jewelers kit, Legacy of Jewelcraft - clockwork jeweler in bank (1352, -883)
• cats eye agate, hematite, jasper, peridot - clockwork merchant next to Useah
Harnbock (Library Mechanamagica)
• peridot, wolfs eye agate - clockwork merchant near Tergon Brenclog (Library
Mechanamagica)
• scroll of imbue ruby [cleric: Brell Sirilis], scroll of imbue peridot [cleric:
Bristlebane] - a clockwork merchant (1221,-187 in Abbey of Deep Musing (cleric
guild hall)
Bazaar (Luclin)
• malachite, cat's eye agate, bloodstone, pearl, jasper, peridot, emerald - Dashelo
Dalroshan (-744, 10)
• jar of lacquer - Sateal Deirosap (-670, -35)
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Cabilis (Kunark)
• 17 gems, Legacy of Jewelcraft - Klok Ixmid (East, 655, 147)
• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, jewelers kit, fire
emerald, carnelian, turquoise - Klok Oxmod (East, 641, 152)
• scroll of imbue: amber [Shaman: Cazic-Thule] - Vessel Grymm (shaman guild)
East Commonlands
• peridot, hematite, jasper - Pardor the Blessed (one of the first buildings out from
Freeport, loc -120, -781)
• carnelian, malachite, peridot, lapis, turquoise, hematite, bloodstone, jasper, star
rose quartz, amber, pearl, cats eye agate, onyx - Katha Firespinner (next to Inn 3,
loc 233, 4734)
• peridot, wolf's eye agate - Lyth Spellstar (next to Inn 3, loc 269, 4906)
Echo Caverns (Luclin)
• Legacy of Jewelcraft, Jeweller's kit, silver/electrum/gold/platinum bars - Echo
Tradesman (1336, -799)
• malachite - Echo Tradesman 1596, -767)
• Malachite, Lapis Lazuli, Hematite, Turquoise, Cat's Eye Agate, Bloodstone,
Jasper, Onyx, Carnelian, Star Rose Quartz, Jade, Amber, Jeweller's Kit, Legacy of
Jewel Craft, Ruby, Opal, Peridot, Emerald, Topaz, Pearl - Echo Tradesman (1318,
-545)
Erudin
• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, jewelers kit, star ruby,
fire emerald, sapphire - Sothure Gemcutter (Sothure's Fine Gems, Erudin Palace)
• 16 gems, jewelers kit, Legacy of Jewelcraft - Anite Gemcutter (Sothure's Fine
Gems, Erudin Palace), Elbsin Denuen & Myrcin Denuen (Vials of Vitality,
Erudin Palace)
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• cat's eye agate, bloodstone, jasper, peridot, star rose quartz- Gwynora Armista
(Enchanters Guild, Erudin Palace)
• cat's eye agate, bloodstone, jasper, peridot - Andane Starinen (Wizard's Guild,
Erudin Palace)
• peridot, lapis lazuli, hematite, bloodstone, jasper, amber - Tika Shockstep
(Wizard's Guild, Erudin Palace)
• peridot, wolf's eye agate, aquamarine, malachite - Harbon Ranflash (Mage Guild,
Erudin Palace)
• carnelian, malachite, peridot, lapis lazuli, turquoise, bloodstone, rose quartz,
amber, cat's eye agate, wolf's eye agate, aquamarine - Frena Runeflash (Mage
Guild, Erudin Palace)
• peridot, star rose quartz - Jeliala Glimmercharm (Enchanters Guild, Erudin
Palace)
• imbue topaz [cleric: Quellious] spell, imbue black pearl spell [cleric: Prexus] -
Stolace Printell (balcony of temple of Quellious)
Felwithe
• malachite, lapis, turquoise, hematite, cats eye agate, bloodstone, onyx, jasper,
carnelian, star rose quartz, amber, jade, pearl, topaz, peridot, emerald, opal, ruby,
jewelers kit, Legacy of Jewelcraft - Merchant Tyslin (Shop of All Holds, N.
Felwithe -- also same exact merchant located in building just inside entrance to S.
Felwithe)
• metal bars (silver, electrum, gold, platinum), Legacy of Jewelcraft, jewelers kit,
star ruby, fire emerald, sapphire - Merchant Silspin (next to Bait & Tackle, N.
Felwithe)
• cats eye agate, bloodstone, jasper, peridot, star rose quartz - Merchant Lyssia
(Enchanters Guild, S. Felwithe)
• peridot, wolfs eye agate, malachite - Merchant Jewyln (outside mage guild, S.
Felwithe)
• enchant silver, enchant electrum, enchant gold, enchant platinum - Alicia
Starshimmer (Enchanters Guild, S. Felwithe)
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• imbue: emerald spell [cleric/druid: Tunare] - Allia Moondancer (cleric guild, N.
Felwithe)
Firiona Vie (docks) (Kunark)
• 18 gems, jewelers kit, Legacy of Jewelcraft - Drake Mountainstorm (building at -
3622, 2431)
• fire emerald,stary ruby, sapphire, silver/electrum/gold/platinum bars, jewelers kit
- Brisla Fyrestone (building at -3622, 2431)
Freeport
• carnelian, malachite, peridot, lapis lazuli, turquoise, bloodstone, star rose quartz,
amber, cats eye agate, wolf's eye agate, aquamarine - Lysin Smokkan (Academy
of Arcane Sciences, W. Freeport)
• peridot, star rose quartz - Lysa Truegreen (Academy of Arcane Sciences, W.
Freeport)
• peridot, wolf's eye agate, malachite, aquamarine - Mekoma Buma (Academy of
Arcane Sciences, W. Freeport)
• peridot, lapis, hematite, bloodstone, jasper, carneliam - Zasrin Blueflame
(Academy of Arcane Sciences, W. Freeport)
• cats eye agate, bloodstone, jasper, peridot, star rose quartz - Dulia Jestes
• cats eye agate, bloodstone, jasper, peridot - Voglan Dransed (Academy of Arcane
Sciences, W. Freeport)
• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, jewellers kit, star ruby,
fire opal, fire emerald- Amber (upstairs in unlabeled blue building just outside the
Freeport Market, N. Freeport, loc -167, 195)
• imbue diamond spell [cleric: Mithaniel Marr], imbue rose quartz spell [cleric:
Erollisi Marr] - Locarme Zennix (Cleric/pally guild, N. Freeport)
• carneliam, malachite, lapis lazuli, turquoise, hematite, bloodstone, jasper, star rose
quartz, amber, jade, pearl, topaz, cat's eye agate, onyx, peridot, emerald, opal, fire
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opal, sapphire, ruby - Jade (unlabeled blue building just outside the Freeport
Market, N. Freeport, loc -167, 195, Aimie Moonspin (bank, N. Freeport)
• jar of lacquer - Trudie Steelbone (Groflah's Forge, N. Freeport)
Fungus Grove (Luclin)
• malachite, cat's eye agate, bloodstone, jasper, peridot, pearl, emerald - Esti
Elvenblood (-1497, -954)
Grobb
• carnelian, malachite, lapis, turquoise, hematite, bloodstone, jasper, star rose
quartz, carnelian, jade, pearl, topaz, cats eye agate, onyx, peridot, emerald, opal,
fire opal, sapphire, ruby, jewelers kit, Legacy of Jewelcraft - Rezslog (outside
Krungs Clubs & Junk), Uzak (loc 553, -318)
• imbue: amber spell [Cazic-Thule] - Barsk (shaman guild)
Halas
• Imbue Ivory spell [shaman: The Tribunal] - Boraskor (shaman guild)
High Keep
• 18 gems, jewelers kit, Legacy of Jewelcraft - Merchant Edina (1st floor, -91, -
294)
• jar of lacquer - Graham Embersmith (basement)
Icewell Keep (Velious)
• 18 gems, Legacy of Jewelcraft, jewelry kit - Coldain Outcast (under keep, 53,
920)
Kaladim
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• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, jewelers kit, star ruby,
fire emerald, sapphire - Aanina Rockfinder (Everhot Forge, N. Kaladim)
• malachite, lapis lazuli, turquoise, hematite, cats eye agate, bloodstone, onyx,
jasper, carnelian, star rose quartz, amber, jade, pearl, topaz, peridot, emerald,
opal, ruby, jeweler's kit, Legacy of Jewelcraft - Bonaf Norkhitter (inside mine, N.
Kaladim)
• Imbue Ruby spell [Brell Serilis] - Duppa Pickstone (cleric guild)
Katta Castellum (Luclin)
• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, jeweller's kit, fire opal,
star ruby, fire emerald - Monika Helsin (601, -168)
• malachite, cat's eye agate, bloodstone, pearl, jasper, peridot, emerald - Wendel
Starshiner (-704, 253, third floor of caster guild)
• jar of lacquer - Bole Bricktop (52, -1530)
Kelethin
• metal bars (silver, electrum, gold, platinum),, Legacy of Jewelcraft, jewelers kit,
star ruby, fire emerald, sapphire - Merchant Kweilli (Sparkling Glass, 414, 293)
• 18 gems, jewelers kit, Legacy of Jewelcraft - Merchant Laedar (610, 537)
Kithicor Forest
• Peridot, bloodstone - Jeena Firechaser (-215, 3820)
Neriak
• carnelian , amber - Tanai Tambor (Slug's Tavern NFQ)
• star rose quartz - Ungia (bottom of entrance ramp SFQ), Bull Crusher (Warrior's
guild SFQ), Canarie (Shinie Tings SFQ)
• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, jewelers kit, star ruby,
fire emerald, sapphire - Canarie (Shinie Tings SFQ), Zartox Ru'Sae (upstairs,
Forge House, COM)
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• 18 gems, Legacy of Jewelcraft, jewelers kit - Telnor D'Unnar (The Bauble 3G),
Nekola N'Ryt (upstairs, Forge House, COM)
• enchant silver, enchant electrum, enchant gold, enchant platinum - Mizr
N'Mar (Library, 3G)
• imbue sapphire spell (cleric: Innoruuk) - Svlia C'Luzz (next to Cleric
Guildmaster, 3G)
• Jar of lacquer - Treven Rue'Soe (45, -902, COM)
North Karana
• imbue plains pebble spell [druid/cleric: Karana], imbue emerald [druid/cleric:
Tunare] - Tak Whistler (druid circle)
Oggok
• peridot - Hrak (entry to shaman guild)
• imbue jade spell [shaman: Rallos Zek] spell - Barsk (shaman guild)
The Overthere (Kunark)
• 18 gems, jewelers kit, Legacy of Jewelcraft - Tin Merchant IV, 2634, 2525
• Legacy of Jewelcraft, silver/electrum/gold/platinum bars, jewelers kit, star ruby,
fire emerald, sapphire - Tin Merchant III, 2671, 2557
Paineel
• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, jewelers kit, star ruby,
fire emerald, sapphire - Dannis Faleet (Fortune's Fancy)
• Pearl, Cats Eye Agate, Bloodstone, Jasper, and Peridot - Keletha Nightweaver &
Linnlue Brackmar (the Abbatoir, 735, 845)
Qeynos
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• metal bars (silver, electrum, gold, platinum), Legacy of Jewelcraft, jewelers kit,
star ruby, fire emerald, sapphire - Ziska Ironforge (The Jewel Box, N. Qeynos)
• peridot, wolfs eye agate - Hanlore Escaval (The Herb Jar, S. Qeynos)
• 18 gemstones, jewelers kit, Legacy of Jewelcraft - Svena Ironforge (The Jewel
Box, N. Qeynos)
• imbue: opal spell [cleric: Rodcet Nife] - Balhallia (cleric guild "saucer", N.
Qeynos)
• imbue: black sapphire spell [cleric: Bertoxxulous] - Tessia Sowtsui (temple of
Bertoxx, sewers, 340, -433)
Rathe Mountains
• 18 gems, jeweler's kit, Legacy of Jewelcraft - Darfumpel Zirubbel (side building
next to inns, 4100, 900)
Rivervale
• Imbue Peridot spell [cleric: Bristlebane] - Blippo Stumbletoe (Cleric guild)
Sanctus Seru (Luclin)
• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, jeweller's kit, fire opal,
star ruby, fire emerald - Asotha Balais (-934, -944)
• malachite, cat's eye agate, bloodstone, pearl, jasper, peridot, emerald - Gaston
Facetmaker (-53, 1018)
• jar of lacquer - Wulan Goldsmith (7, 1016), Melda Goldsmith
Shadow Haven (Luclin)
• silver/electrum/gold/platinum bars, jeweller's kit, Legacy of Jewelcraft - Garn
Allonode (-12, 652)
• malachite, lapis lazuli, turquoise, hematite, cat's eye agate, bloodstone, onyx,
jasper, carnelian, star rose quartz, amber, jade, pearl, topaz, peridot, emerald,
opal, ruby, jeweller's kit, Legacy of Jewelcraft - Adinson Allonode (-11, 634),
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Pilop Stolarix (-715, 1581), Eriska Malosona (1169, 45, second floor, caster
guild)
• malachite, cat's eye agate, bloodstone, pearl, jasper, peridot, emerald - Bargain
Merchant (212, 287), Sedaitan Cournsian (318, -82)
• silver/electrum/gold/platinum bars, Legacy of Jewelcraft, star ruby, fire emerald,
sapphire - Aeksola Faerlonifer (1195, 46)
Shar Vahl (Luclin)
• silver/electrum/gold/platinum bars, jeweller's kit, Legacy of Jewelcraft, fire opal,
star ruby, fire emerald - Jhimis Khadwi (300, -367), Katja (-215, -27)
• Carnelian, Malachite, Lapis Lazuli, Turquoise, Hematite, Bloodstone, Jasper, Star
Rose Quartz, Amber, Jade, Pearl, Topaz, Cat's Eye Agate, Onyx, Peridot,
Emerald, Opal, Fire Opal, Sapphire, Ruby - Uhlma Mareesh (219, -367)
Skyshrine
• 18 gems, Legacy of Jewelcraft, jewelers Kit - Tulgadin (380, -626)
Solusek B
• imbue fire opal spell [Solusek Ro] Zordak Ragefire (merchant that spawns in
Nagafen's spot after Nagafen dies)
Steamfont Mountains
• 18 gems, jewelers kit, Legacy of Jewelcraft - Torodrane Frompwaddle (-1599, -
1839)
• jar of lacquer - Godbin Strumharp (windmill at /loc 51, -611)
• imbue plains pebble [druid/cleric spell: Karana] - merchant at druid ring (name?)
Temple of Solusek Ro
• fire opal - Genni (quest-based, she will sell one to you for 550 gold)
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Thurgadin (Velious)
• 18 gems, jewelers kit, Legacy of Jewelcraft - Meg Tucter (-348, -59)
• metal bars (silver, electrum, gold, platinum, velium), Legacy of Jewelcraft, star
ruby, fire emerald, sapphire - Talem Tucter (-337, -59)
• enchant velium (spell) - Nimren Stonecutter (46, -113)
Toxxulia Forest
• cats eye agate, jasper, bloodstone, peridot - Islan Hetstan (shop near ocean),
• cats eye agate, jasper, bloodstone, peridot, star rose quartz - Xylania Rainsparkle
(shop to left of entrance to hunting area)
West Commonlands
• metal bars (silver, electrum, gold, platinum), Legacy of Jewelcraft, jewelers kit,
star ruby, fire emerald - Naresa Sparkle (building near entrance to Befallen) - I've
not yet figured out her faction, but she is different than the other merchants in the
area, and is seriously overpriced.
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Make Poison
Poisons are a rogue's toy for death. They come in 16 different flavors.
Berserker Madness - Target bonus STR and AC, does small Direct Damage and good
DoT.
Blind - minus to ATK.
Brittle Haste - bonus to ATK Speed, lowers AC and STR.
Contact - Direct Damage.
Dizzy - lowers AGI, lowers AC.
Feeble Mind - Reduces targets Mana.
Flesh Rot - small Direct Damage, Long term DoT (more like a disease).
Injected - small Direct Damage, 30 second DoT.
Liquid Silver - Heavy damage Contact poison for UNDEAD only.
Lower Resist - just what it says, lowers resist except for poison.
Muscle Lock - Slows Movement (snare).
Paralyzing Root - Lowers Attack Speed (like shaman/enchanter slows).
Poison Animal - Heavy damage contact spell, for animal type monsters ONLY.
Poison Summoned - Heavy damage contact spell for summoned ONLY.
System Shock - good Direct Damage, pushes target back, and stuns/interrupts spells.
Weaken - Reduces target strength.
Poisons have an interesting way of deciding how much damage/results you will get with
the actual poison you have. First off, is the level of the poison. We will use Contact
poisons as an example. Contact Poisons currently have 4 levels of strength. Contact I, II,
III, and IV. The amount of damage is decided by the level of player, and the TOP end of
that is decided by the poisons level. Below is an example.
Contact I - DD for 5 to 141 damage, Level 35
Contact II - DD for 5 to 177 damage, Level 44
Contact III - DD for 13 to 221 damage, Level 55
Contact IV - DD for 13 to 445 damage, Level 55
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The difference? The top end of the poison. Contact one tops out at 141 for a level 35
Rogue. Any level above 35 will still do 141 damage. Now, a Contact II will also do 141
for a level 35 rogue, BUT at level 36 the contact II poison will do more damage. The
Contact II poison tops out at level 44, where you will have to use a Contact II to do more
damage. Notice that Contact III and IV both top out at level 55. The difference in these
two is how much damage they do at what level. At level 35, Contact IV WILL do more
damage than Contact II, even though the Rogue has not topped out either poison, this is
due to the damage range of the poison.
Listing of Poison Effects
Books on Poison
As far as I know (this is a guide not a definitive writing) There are 11 different books on
poisons. Most of them are straight forward on how to make the poison but do not hint at
how hard they are to make, or what level of poison they will be. (Note: these books are
not all written in Common)
Making Poisons
First and foremost, poison making is not something you do with a few spare plat, because
you want to be badass in combat. Poisons will make you more effective, but you MUST
realize the penalty for using them. First, Poisons are expensive and time consuming. You
WILL blow a lot of money on em even if you make your own vials. Most components are
dropped off monsters so you will have to go out and 'farm' if you wanna keep any kind of
supply on you. You have to SIT and apply the poison, you must remain seated while it is
applying. (this checks your apply poison skill... you rarely fail to apply a poison you can
make, but the higher your apply poison skill the faster you can get the poison on your
blade and stand back up.) Now if you still aren't shying away from poison making, You
are ready to roll.
Tools of the Trade
To actually make the poison, you will combine 3 (or more) things in a Mortar and Pestle.
You can pick one of these up in 3 places. Dagnors Cauldron, Firiona Vie, and West
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Karanas. You will combine a poison vial (Regular, Lined, or Sealed), a Suspension
(Regular, Constrict, Larent, or Ethereal), and finally the actual component that you
farmed or bought. The first poison that you should try just to get used to it is known as
"Spider Venom" this is a Weaken I type poison, and is fairly useless, but it is cheap to
make, easy to farm the items, and helps bring up your apply skill if you haven't used
poisons before.
In your Mortar and Pestle, put one suspension, one poison vial, and 2 UNSTACKED
spider venom sacs. (gotten off almost any spider larger than a spiderling.) Then press
Combine. One of two things will happen. This poison trivials out at 20, so it should be
pretty much trivial to you already. If you succeed, then you now have an unstackable
poison bottle, if you failed you will be given your vial back, and the rest of the items
destroyed.
Applying your poison
Once you have your poison, to apply your poison to your blade, just right click the
poison. Unlike drinking you can also do this from inside bags. You will get either a "you
have successfully applied" or "you have failed to apply" message. If you fail, your blade
is not poisoned, and your poison is GONE. If you are standing when you try to apply, you
will automaticaly sit down and start applying.
IMPORTANT NOTES -
1. Once your poison is applied to your weapon, the poison is gone, you can not
retrieve it.
2. Poisoned blades do not last through zoning. (if you zone, the poison on the blade
is GONE)
3. Poisons are uninterruptable, and will fire off on the first successful hit, that is not
a backstab.
4. The way the game works is to apply the poison to your primary hand slot, you can
not poison one blade, move it to secondary and then poison another blade. The
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game is not actually poisoning the weapon, just the weapon slot. You can prove
this by poisoning with a contact poison then removing your weapons.
5. Injected poisons MUST have a piercing weapon to proc.
6. Poisons CAN be resisted, and the resists are based off of the level you are to the
monster, and its resist to POISON, even flesh rot is a POISON.
Poison Table The codes for the vials are: V=Poison Vial, L=Lined Vial, S=Sealed Vial. The codes for
suspensions are: S=Regular Suspension, C=Constrict Suspension, L=Larent Suspension,
E=Etheral Suspension. The prices are given for indifferent with charisma 95 in coppers
(and will be reviewed soon). If you have missing informations or corrections please post
it on the poison-board. The make and apply are the skill where working with that poison
becomes trivial. They are not perfectly accurate and will be updated as soon as any
mistakes will show up.
Poisons Tier I
Poison Type Make Vial/Susp Price Ingredients
Spider Venom Weaken 20 V/S 528 2x Spider Venom Sac
Giant Wasp
Venom Contact 20 V/S 528 3x Giant Wasp Venom Sac
Regalis Poison Weaken 22 V/S 528 Froglok Poison Gland,
Uriticating Hairs
Snake Venom Injected 23 V/S 528 2x Snake Venom Sac
Asp Poison Contact 24 V/S 528 2x Asp Poison Sac
Retinal
Deactivator Blind 24 L/S 1053 Asp Poison Sac, Coyote Tail
Spine Break Paralyze 32 L/C 2520 Delphinium, Thorny Egot
Basilisk Poison Muscle Lock >40 L/S 528 2x Basilisk Eyestalk
Solvent Gangrene Flesh Rot 40 V/S 528 2x Grave Mold
Crystal Eritus System Shock <43 L/S 528 2x Crystallized Marrows
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Cyclan Butil Feeble Mind 48 L/S 528 2x Cyclamine Corms, Snake
Venom Sac
Putrid Bane Injected 56 L/S 528 2x Putrid Bile
Delusional
Swiftness Brittle Haste >58 V/S 528
Giant Wasp Venom Sac, 2x
Vampirebat Saliva
Sweet Lathyris Dizzy 68 L/S 528 Giant Wasp Venom Sac, 2x
Ichor
Rancid Wolf
Killer Animal 77 L/S 2210 2x Dogbane, Chunk of Meat
Anti-Elemental Summoned 77 L/S 2963 Ground Garlic, Red Hellbore
Lixt Wing Dust Liquid Silver 84 L/S 528 2x Embalming Dust
Maddening Sap Berserker
Madness 89 L/S 528 2x Succulent Sap
Festering Nettle Lower Resist 95 L/S 528 2x Ashroot
Poisons Tier II
Poison Type Make Vial/Susp Price Ingredients
Athropic Sap Weaken 98 L/C 3150 2x Alocassia Root
Aching Blood Contact 108 L/C 5252 2x Lactera
Eyeburn Solution Blind 108 L/C 2100 2x Coyote Tail, Muddite Mud
Kinetic
Suppressent Paralyze 117 L/C 2940
2x Delphinium, Basilisk
Eyestalk
Lethargic Bliss Muscle Lock 117 L/C 1050 2x Whore's Bane
Leprous Puss Flesh Rot 109-
129 L/C 2268
Bundle of Wormwood,
Darkbone Marrow, Grave
Mold
Brain Freeze System Shock 131 S/C 6132 2x Gelsenium Root
Powdered
Banality Feeble Mind 140 S/C 9237 3x Gelsenium Petals
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Choking Asmag Injected 150 S/C 1050 2x Asmag Weed
Xegony's Curse Brittle Haste 162 L/C 1050 Ash Hornet Venom, Cinder
Hornet Pollen
Beast
Stalker</A< td> Animal
166-
172 S/C 3374
Castorbean, Hounds Tongue,
Chunk of Meat
Corrosive Solvent Summoned 168 S/C 3485 Putrid Bile, Ground Garlic,
Red Hellbore
Languid Lixtwing Dizzy 169 S/C 1050 2x Lixt Wing Stalks
Calcium Rot Liquid Silver 172 S/C 3485 2x Kings Thorn
Dilapidating Ash Lower Resist 181 S/C 1050 2x Sooth Hemlock
Zek Frost Berserker
Madness 183 S/C 4074
2x Crystal Nightshade,
Succulent Sap
Poisons Tier III
Poison Type Make Vial/Susp Price Ingredients
Shadowveil
Hemlock Blind
183-
201 S/L 2626
Sooth Hemlock, Coyotetail,
Burnt out Lightstone
Monk's Hood
Aconite Weaken
190-
194 S/L 3150 2x Wolve's Bane
Visionistic Pain Contact 199-
204 S/L 2101 2x White Hellbore
Stiffening Ergot Paralyze 204 S/L 2101 2x Heartsting Venom Sac
Pacifying
Whisper Muscle Lock
210-
217 S/C 4116
Gelsenium Root, Thorny
Ergot, Wolve's Bane
Metallic Alkaloid System Shock213-
218 S/L 7109
Lead Peroxide, Quicksilver,
White Lead
Cranial
Cryofreeze Feeble Mind
221-
226 S/L 2101 3x Frosty Datura
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Visceral Rot Flesh Rot 231-
236 S/L 6303
Darkbone Marrow, Grave
Mold, Woodrose
Amnesic Lolium Injected 233-
236 S/L 2101
2x Tare's Lichen, Snowfall
Algae
Essence of Rallos Berserker
Madness >243 S/L 2101
2x Amanita Phalloidae, Pixie
Dust
Crippling Peptide Dizzy >245 S/L 2101 2x Death Cap, Black Henbane
Acidic Dissolver Summoned >245 S/L 3887 Putrid Bile, Red Hellbore,
Sooth Hemlock
Temporal Rot Liquid Silver >245 S/L 7658 Wood Rose, Embalming Dust,
King's Thorn
Cyclic Vertigo Lower Resist >245 S/L 162132x Snowcap Amanita, Crystal
Nightshade
Carnivore Mortis Animal >245 S/L 4940 Black Henbane, Snake Head
Iris, Chunk of Meat
Paradoxial
Peptide Brittle Haste >250 S/C 1050
Chromadrac Wing, Skyash
Bile
Poisons Tier IV
Poison Type Make Vial/Susp Price Ingredients
Iron Dimethy System Shock >216 S/L 7678 2x Quicksilver, Iron Sulphide
Soul Burn Contact >250 S/E ? 2x Scorpico Venom Sac
Spirit of Sloth Muscle Lock >250 S/E ? 2x Creeper Ivy
Rending
Swiftness Brittle Haste >250 S/E ?
2x Spiroc Bonedust, Skyash
Bile
Mages Bane Feeble Mind >250 S/E ? 2x Ivory Poppy, Frosty Datura
Warlords Rage Berserker
Madness >250 S/E ?
2x Crystallized Sulfur,
Succulent Sap
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Susceptible
Essence
Lower Resist
IV >250 S/E ?
2x Nohope Moss, Snowcap
Amanita
Twisting
Disorientation Dizzy IV >250 S/E ?
Crystal Nightshade, Black
Henbane, Death Cap
Horrendous
Atrophy Weaken IV >250 S/E ? 2x Shriveled flesh
Smoldering
Cyanide Injected >250 S/E ? 2x Emeraldberry Cyanide
Poisons Tier V
Poison Type Make Vial/Susp Price Ingredients
Mind Melt System Shock >250 S/E ? 2x Mount Death Salts,
Quicksilver
Inferno Blood Injected >250 S/E ? 2x Blood Thorn Extract,
Emeraldberry Cyanide
Make Poison Trade Supplies
Ak'Anon
• scent of marr - Clockwork Merchant (Library Mechanamagica, 1075, -1040, near
Tergon Brenclog) used for celestial essence
Bazaar (Luclin)
• celestial solvent - Dashelo Dalroshan (-744, 10)
Dagnor's Cauldron
• An Old Delivered Book, suspension, mortar/pestle, constrict suspension, larent
suspension, poison vial, lined poison vial, sealed poison vial, Conium's Notebook
Parts 1 & 2 - Conium Darkblade (dwarf on island)
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East Commonlands
• scent of marr - Lyth Spellstar (building next to Inn 3, loc 269, 4906), used for
celestial essence
Echo Caverns (Luclin)
• An Old Delivered Book, Suspension, Constrict Suspension, Mortar and Pestle,
Larent Suspension, Poison Vial, Sealed Poison Vial, Lined Poison Vial - Olowakn
Telrok (1409, -855)
Firiona Vie (docks) (Kunark)
• old delivered book, suspension, mortar & pestle, constrict suspension, larent
suspension, poison vial, lined poison vial, sealed poison vial - Brak Daggermist
(building at -3560, 2350)
Freeport
• mortar/pestle, suspension, constrict suspension, larent suspension, poison vial,
lined poison vial, sealed poison vial - Toxdil (In Sewers in W. Freeport - head out
the gate, hug the right wall until you find the secret sewer entrance)
Fungus Grove(Luclin)
• celestial solvent - Esti Elvenblood
Halas
• Secrets of the White Rose, gelsemium petals, gelsemium root, snowfall algae -
Elona McMahon (above the bank)
High Keep
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• How to Dye and Stain, jar of lacquer, resin, empty vial, jar of acid - Graham
Embersmith (basement, beside Miner Harton) - used by rogues to make dye
Kaladim
• Miner's Guide to Toxicology, limestone, lead sulphide, cinnabar - Myre (near
bank, North Kaladim)
Katta Catellum (Luclin)
• celestial solvent - Wendel Starshiner (3rd floor, caster guild)
Lake of Ill Omen (Kunark)
• poison vial (3), suspension, larent suspension, constrict suspension, Poisons of the
Lost Continent, crystal nightshade, snowcap amanita, ethereal suspension - Nubs
Blackgranite (Windmill, -2542, -2941) -- this is a dwarf merchant, unsure of
faction, con carefully as there is also an erudite within this windmill.
Lesser Faydark
• dogbane, castorbean, hounds tongue, snake head iris, Scouts Poisons - Anelia
Thrywiel (-318, 1248)
Neriak
• Weapons of the Black Mask, ground garlic, red hellebore - Jerris W'Selo, Kanthu
M'Rekkor (rogue's guild, 3G)
Qeynos
• Renux's Translations - Pleshia Thuxpire (rogue's guild, NQ)
• scent of Marr - Hanlore Escaval, (Herb Jar, S. Qeynos, 305, -570) used in celestial
essence
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Rathe Mountains
• How To Dye And Stain, jar of lacquer, resin, empty vials, jar of acid - Ukla
(ogre/troll camp, 1730, 1300) used by rogues to make dye
Shadow Haven (Luclin)
• An Old Delivered Book, Suspension, Mortar and Pestle, Constrict Suspension,
Larent Suspension, Poison Vial, Lined Poison Vial, Sealed Poison Vial - Ferusal
(206, -44)
• celestial solvent - Bargain Merchant, Sedaitam Cournsian (318, -82)
Shar Vahl (Luclin)
• Miners Guide to Toxicology, Poisons of the Lost Continent, Renux's Translations,
Scouts Poisons, Secrets of the White Rose, Study of Ethereal Suspension -
Toxicologist Tariid (-85, 54)
• An Old Delivered Book, suspension, mortar and pestle, constrict suspension,
larent suspension, poison vial, lined poison vial, sealed poison vial - Mugdah (-
348, 503)
Steamfont Mountains
• king's thorn, blood rose, bundle of wormwood, brimstone, Cobals Cures of the
Undeath, Kaxon's Beauty Tips - Ennixi Frennor (1371, -835)
• How To Dye And Stain, jar of lacquer, resin, empty vials, jar of acid - Godbin
Strumharp (windmill at /loc 51, -611) used to make dye
Thurgadin
• Ethereal Suspension, suspension, constrict suspension, larent suspension, Study
of Ethereal Suspension - Clara (shop at 47, -118)
West Karana
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• old delivered book, suspension, mortar/pestle, constrict suspension, larent
suspension, poison vial (3), coyotetail, thorny ergot, alocasia root, lactera,
delphinium - Gindlin Toxfodder (-2989 , -13399)
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Pottery
Pottery is a unique trade skill in a number of ways. First of all, pottery seems to be the
only trade skill aimed at enhancing another trade skill. Most of the goods you'll
manufacture with this skill will only be of interest to bakers. Second of all, it is the only
trade skill, to the best of my knowledge, that requires you to make two skill attempts in
order to manufacture goods. Third, it’s incredibly easy to raise. Finally, you can make a
good profit off this skill just selling goods to vendors though you'll have to have a high
skill level before this is possible.
To start with, first verify that everything you need to practice pottery is readily available.
That means you'll need to find a pottery wheel, kiln, and vendors to buy sketches, clay,
and firing sheets from. When I first started practicing pottery I was using a pottery wheel
and kiln in South Qeynos, buying my clay and firing sheets in West Karana, and was
getting my sketches from a barbarian shaman who was making frequent trips between
Halas and Qeynos. Trust me when I say it was a very frustrating period for me and I
eventually just relocated to Halas, where I paid higher prices for raw materials and
received lower prices for finished goods, just to have all of my pottery needs met in one
small area. You'll eventually also want glass shards and bits of metal for more advanced
pottery but you can worry about that when the time comes.
Next you'll want to spend a practice point on pottery just to get it started. Once you start
practicing you'll find that pottery raises fairly easily and I certainly wouldn't spend more
than 1 practice point on it. Certainly not before trying it a few times just to see what sort
of raises you get on your own. Buy the basic pottery book for the instructions and
"recipes."
The actual practice of pottery is a two-stage process. First you place a sketch, a flask of
water, don't use the globes of water some casters can summon or the pods of water that
woodsy types can forage for, the appropriate amount of clay, and any necessary extras
like glass shards on a pottery wheel and click combine. If you're successful you'll be
rewarded with an unfired product that you can then place in a kiln with the appropriate
type of firing sheet(s) and combine to get your end product. When practicing keep
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working with an item until the pottery wheel returns the message that the item is trivial
for someone of your skill level to make but ignore the kiln if it tells you that an item is
trivial. It is harder to turn something out on the pottery wheel than it is to put it in the kiln
to harden. The kiln will tell you something is trivial to make long before it’s trivial to
make on the pottery wheel.
Clay, firing sheets, and some sketches don't stack so when buying trade supplies you may
find yourself pressed for space. Because of this I recommend that you don't buy firing
sheets until you actually have unfired products ready to put in the kiln. Otherwise you'll
probably wind up dragging around excess firing sheets that are filling inventory slots that
could be better used carrying clay.
What to make? The first few items in the pottery book, skewers, ceramic linings, and clay
jars, are good starts. After those, however, there's a sharp increase in prices. I've never
made a pot because I can't find a pot sketch but it also calls for metal bits and a smith
friend has told me that they cost around 7 gp to make. Smoker and cookie cutter sketches
are expensive as well, running in the 5 to 6 gp range. As you can see, at this point failures
become very costly and you may want to jump ahead to more difficult but cheaper items.
As of this writing, the recipe for small bowls appears to be broken. At least I get the
message that "those items don't appear to combine in those quantities" when I try it.
However, the next recipe, pie tins, works just fine and, even better news, actually turns a
tidy profit when successful. It costs me slightly under 2 gp to make a pie tin and I can sell
it to a merchant for slightly over 5 gp for a profit of 3 gp and mind you I'm dealing with
merchants who give me bad prices because they don't like me. Cake rounds are slightly
more expensive to make since they require glass shards but they also return a profit.
Beyond that, I don't know the profit potential of the larger bowls because I haven't tried
them yet and probably won't until pie tins and cake rounds become trivial. I suspect some
of them will be quite profitable too, especially mixing bowls which may actually have a
player market now that the baker's recipe for clump of dough has been fixed.
Now if you'll excuse me, my cookies are about ready and they're always best straight out
of the oven. (I like to bite the heads off the troll shaped ones.)
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Since the writing of this pottery guide, Verant has implemented a patch which has
effectively made pottery non-viable as a trade skill. NPC merchants now pay below cost,
in some cases as much as 1 to 2 pp below, on all items listed in the basic pottery book.
NPC merchants also sell some pottery goods, primarily those that other players would be
interested in buying, for less than a potter can make them. Which means that you will
lose significant amounts of money practicing pottery, even when you successfully make
whatever item it you're attempting, and then be unable to sell your goods to anyone but
NPCs because players will prefer buying pottery goods at the lower NPC prices.
If you choose to be a potter then I urge you not to sell any of your more saleable goods
(skewers, pie tins, cake rounds, muffin tins, mixing bowls, vials, etc.) to NPC merchants.
They don't normally stock pottery goods so if we don't sell to them then they won't be
able to undercut the prices we're now forced to charge in order to make a profit. When
you generate excess stock of these items through practice, bank what you can to sell later
and destroy the rest. I know that sounds bad but when you reach my skill level and are
looking at expending 40-60 pp just to master large bowls, which are not a saleable item,
you'll be thankful for the existence of a player market for your wares and that market can
only exist if the merchants aren't undercutting us. Hopefully Verant will make pottery
more viable some day but in the meantime this is what we have to do if we're to pay for
our craft.
Becoming A Master Potter on 30pp Or Less
Would you like to become a Master Potter in just over 4 hours, for less than 30 platinum?
Here’s how I did it.
Since your Pottery books tell you how to make the items, let's skip to the good stuff. (If
you need more information on that, just visit the main Pottery page.) All prices are with
apprehensive faction with the merchants and a charisma of 45.
What I Bought
50 Medium JAR sketches
200 Medium BOWL sketches
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1 water flask per sketch (summoned and foraged items don't work...grrr)
1 Medium block of clay per sketch
Don't worry about the firing sheets at this time. (Will explain shortly.)
What I Did
Start on the pottery wheel with the med JARS, continue till it becomes a trivial thing for
you (You can't make med BOWLS till then). Next move to the med BOWLS and
continue till you become a Master Potter. At this point you can move to the more
profitable and nifty items.
Why No Firing Sheets?
Sheets are pricey, and you just never fail at the kiln. It’s best to destroy your successes
since you’ll loose money if you fire up and sell the med JARS and BOWLS (at least I
did).
My cost thus far has been:
50 med JAR sketches at 1s8c each
200 med BOWL sketches at 3s7c each
250 water flasks at 1s5c each
250 med block of clays at 6s each
For a grand total of: 27p5s.
But if I had bought a high quality firing sheet at 5g1c apiece for each success, the price
would have shot through the roof.
Just learn the lay of the land, find your supplies and have fun.
Pottery Trade Supplies
Ak'Anon
• pottery wheel, kiln - clockwork merchant inside Akanon's castle (727, -148)
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• scroll of imbue ruby [cleric: Brell Sirilis], scroll of imbue peridot [cleric:
Bristlebane] - a clockwork merchant (1221,-187 in Abbey of Deep Musing (cleric
guild hall)
• sketches (skewers, small jar, medium jar, large jar, bowl, pot, small deity, smoker,
pie tin, cake round, muffin tin, medium bowl, large bowl, ceramic lining,
barbarian template, gnome template, troll template, animal template, idol) -
clockwork sketcher (756, -145)
• clay (small block, block, large block), firing sheets (firing, quality firing, high
quality firing), glass shard, Basic Pottery, sketches (small deity, vial, lined vial,
sealed vial, ceramic lining), sculpting tools, glaze mortar - Clockwork Potter (754,
-173)
• clay (small block, block, large block) - clockwork miner (756, -145)
Bazaar (Luclin)
• pottery wheel - loc -638, -94
• kiln - loc -637, -191
• water flask - Gliblixl Rocktok (-685, -33), Gaelsori Heriseron, Tontoal Heriseron
(upstairs, loc -660, -18)
• jar of acid - Sateal Deirosap (-670, -35)
Butcherblock
• block of clay (3), firing sheet (3), glass shard, Basic Pottery book, vial sketches
(3) - Izbal Brightblade (-1281, -1967)
Cabilis (Kunark)
• blocks of clay (3) - Klok Toren (East, 198, -300)
• kiln - East, 256, -224
• pottery wheel - East, 237, -197
• blocks of clay (3), firing sheets (3), glass shard, Basic Pottery, vial sketches -
Klok Hoga (East, 250, -200)
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• water - Lybar (West, 290, 531)
• sketches - Klok Grots (East, 240, -273)
• scroll of imbue: amber [Shaman: Cazic-Thule] - Vessel Grymm (shaman guild)
East Commonlands
• clay (3), firing sheets (3), glass shard, Basic Pottery book, vial sketches (3) -
Merra Clayfinger (1st Inn, loc -136, 25)
Echo Caverns (Luclin)
• water flask - Echo Tradesman (1385, -609)
Erudin
• pottery wheel, kiln - beside Erudin Surplus
• blocks of clay (3) - Shinan Orefinder (outside City Armory)
• imbue topaz [cleric: Quellious] spell, imbue black pearl spell [cleric: Prexus] -
Stolace Printell (balcony of temple of Quellious)
Felwithe
• pottery wheel, kiln - behind Faydark's Bane
• enchant clay spell - Alicia Starshimmer (Enchanters Guild, S. Felwithe)
• imbue: emerald spell [cleric/druid: Tunare] - Allia Moondancer (cleric guild, N.
Felwithe)
• sketches (skewers, small jar, medium jar, large jar, bowl, pot, small diety, smoker,
pie tin, cake round, muffin tin, medium bowl, large bowl, ceramic lining,
barbarian template, gnome template, troll template, animal template, idol) -
Alladria Skyetcher (Shop of All Holds, N. Felwithe)
• clay (small block, block, large block) - Bedida Claygrinder (upstairs, Shop of All
Holds, N. Felwithe)
Freeport
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• blocks of clay (sm/med/lg) - Kyrin Steelbone (Groflah's Forge, N. Freeport, loc -
21, 474)
• kiln - near monk's guild (W. Freeport, loc -214, -670), across from Hogcaller's Inn
(W. Freeport, loc -241, -348), outside unlabeled inn near bank (N. Freeport, loc -
171, 35), outside condemned building (E. Freeport, -112, -214)
• pottery wheel - near monk's guild (W. Freeport, loc -220, -671), inside unlabeled
weapon shop (W. Freeport, across from Hogcaller's Inn, loc -223, -339), outside
unlabeled inn near bank (N. Freeport, loc -148, 39), outside condemned building
(E. Freeport, -122, -231)
• imbue diamond spell [cleric: Mithaniel Marr], imbue rose quartz spell [cleric:
Erollisi Marr] - Locarme Zennix (Temple of Marr, N. Freeport, loc 105, 287)
• sketches: skewers, small jar, medium jar, large jar, bowl, pot, small diety, smoker,
pie tin, cake round, muffin tin, medium bowl, large bowl, ceramic lining,
barbarian template, gnome template, troll template, animal template, idol sketch -
Jynsa Smithson (W. Freeport, -172, -338), Winoyn (inside unmarked building to
south of bank, N Freeport)
• clay (small block, block, large block), firing sheets (firing, quality firing, high
quality firing), glass shard, Basic Pottery, vial sketches (vial, lined vial, sealed
vial), sculpting tools, glaze mortar, idol sketch, ceramic lining sketch, small deity
sketch - Gurb Smithson (W. Freeport, -178, -329)
• enchant steel [enchanter] spell - Voglan Dransed (Academy of Arcane Sciences,
W. Freeport)
• jar of acid - Trudie Steelbone (Groflah's Forge, N. Freeport, loc -31, 472)
Fungus Grove (Luclin)
• water flask - Cen Snoworb (-1216, -988), Thar Anson (-1339, -800)
Grimling Forest (Luclin)
• water flask - Merchant Hammar (-482, -1197)
Grobb
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• clay (block, small block, large block)) - Okun (outside Night Keep)
• imbue: amber spell [Cazic-Thule] - Barsk (shaman guild)
• pottery wheel at loc 447, -140 (near Krungs Clubs & Junk)
• kiln at loc 484, -150 (near Krungs Clubs & Junk)
• sketches (skewers, small jar, medium jar, large jar, bowl, pot, small deity, smoker,
pie tin, cake round, muffin tin, medium bowl, large bowl, ceramic lining, idol),
cookie templates (barbarian, troll, gnome, animal) - Vynugga (outside Krungs
Clubs & Junk)
Halas
• sketches - Skoni (next to dock)
• kiln - behind Golden Torc
• pottery wheel - inside the Golden Torc
• blocks of clay (3), firing sheets (3), glass shard, Basic Pottery book, vial sketches
(3), sculpting tools, glaze mortar, idol sketch, ceramic lining sketch, small deity
sketch - Merin (Dok's Cigars)
• Imbue Ivory spell [shaman: The Tribunal] - Boraskor (shaman guild)
• clay (small block, block, large block) - Greta O'Reilly (70, -245)
High Keep
• blocks of clay (3) - Miner Harton (basement, 43, -274)
• jar of acid - Graham Embersmith (basement)
Highpass Hold
• pottery wheel, kiln - outside Serpent Supply, in smuggler area (58, 316)
• kiln (/loc 198, 515)
• pottery sketches, cookie cutter templates - Min Greyeagle (shop at /loc 202, 507)
• pottery wheel - inside shop at /loc 202, 507
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• clay (3), firing sheets (3), glass shard, Basic Pottery, vial sketches (3), sculpting
tools, glaze mortar, Art of Idol Sculpting - Winn Greenbane (Greenbane's
Weapons)
• water flask - Sernn Rosook (Serpent Supply), Maign Greyeagle (shop at /loc 202,
507)
Hollowshade Moor (Luclin)
• flask of water - Tokk Smippah (1058, 1997), Rittuh Purrik (1069, 2027)
Jaggedpine Forest
• sketches (large bowl, bowl, skewers, small jar, medium jar, large jar, pot, small
deity, smoker, pie tin, cake round, muffin tin, medium bowl, large bowl, ceramic
lining, barbarian template, gnome template, troll template, animal template,
casserole dish) - Morgan Wetstone (2209, 2022), Karka (-1122, 3269, Brell gnoll
temple)
Kaladim
• blocks of clay (3), firing sheets (3), glass shard, Basic Pottery book, vial sketches
(3), sculpting tools, glaze mortar, Art of Idol Sculpting - Dooni (Gurtha's Ware, S.
Kaladim)
• pottery wheel, kiln - beside bridge, east section of S. Kaladim; near mine
entrance, N. Kaladim
• kiln - near bank, N. Kaladim
• Imbue Ruby spell [Brell Serilis] - Duppa Pickstone (cleric guild)
• water flask - Doranafi Ratsbone (street merchant near cleric guild, N. Kaladim)
Katta Castellum (Luclin)
• Kiln - loc -332, -679
• Pottery wheel - loc -310, -663
• water flask - Kitty Barleou (225, -1115)
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• clay (small block, block, large block) - Gundal Bronzebrow (-404, -662)
• clay (small block, block, large block), firing sheets (firing, quality firing, high
quality firing), glass shard, Basic Pottery, vial sketch, lined vial sketch, sealed vial
sketch, scultping tools, glaze mortar, idol sketch, ceramic lining sketch, small
deity sketch - Arabella Augustleaf (-403, -676)
• sketches: skewers, small jar, medium jar, large jar, bowl, pot, small deity, smoker,
pie tin, cake round, muffin tin, medium bowl, large bowl, ceramic lining, idol;
barbarian template, gnome template, troll template, animal template - Dianna
Dilsm (-368, -680)
• jar of acid - Bole Bricktop (52, -1530)
Kelethin
• pottery wheel (-189, -540)
• kiln (-179, -547)
• blocks of clay (3), firing sheet (3), glass shard, Basic Pottery, vial sketches (3),
sculpting tools, glaze mortar, Art of Idol Sculpting- Merchant Legweie (418, 373)
• pottery sketches - Merchant Nildar (near orc lift, 860, 199)
Misty Thicket
• blocks of clay (3), firing sheets (3), Basic Pottery book, glass shard, vial sketches
(3) - Topper Drodo, /loc 585.00, -2356.00
Neriak
• kiln & pottery wheel - outside Smuggler's Inn NFQ
• blocks of clay (3), firing sheets (3), glass shard, Basic Pottery , vial sketches (3),
sculpting tools, glaze mortar, Art of Idol Sculpting - Chon Chon (Smuggler's Inn
NFQ)
• blocks of clay (3) - Glazin D'Unnar (Blind Fish, Neriak Down Under COM)
• Enchant: Clay (spell) - - Mizr N'Mar (Library, 3G)
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• imbue sapphire spell (cleric: Innoruuk) - Svlia C'Luzz (next to Cleric
Guildmaster, 3G)
• Jar of Acid - Treven Rue'Soe (45, -902, COM)
North Karana
• imbue plains pebble spell [druid/cleric: Karana], imbue emerald [druid/cleric:
Tunare] - Tak Whistler (druid circle)
Oggok
• pottery wheel, kiln - inside first tunnel on left (facing the wall of tunnels)
• imbue jade spell [shaman: Rallos Zek] spell - Barsk (shaman guild)
• clay (small block, block, large block) - Blergerda (195, 910, near the Oggok
cultural forge)
• sketch, sealed vial sketch, sculpting tools, glaze mortar, idol sketch, ceramic
lining sketch, small diety sketch - Helgara Dirtcarver (230, 740)
• sketches (skewers, small jar, medium jar, large jar, bowl, pot, small diety, smoker,
pie tin, cake round, muffin tin, medium bowl, large bowl, ceramic lining,
barbarian template, gnome template, troll template, idol) - Kerplooe Dirtcarver
(245, 750)
The Overthere (Kunark)
• clay (3), firing sheets (3), glass shard, Basic Pottery, vial sketches (3) - Tin
Merchant VI, 2612, 2568
• pottery wheel - 2873, 2399
• kiln - 2870, 2373
Paineel
• blocks of clay (3), firing sheets (3), glass shard, vial sketches, Basic Pottery,
sculpting tools, glaze mortar, Art of Idol Sculpting - Tara Clayspinner, Evus
Dovcamal (False Idols)
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• blocks of clay (3) - Tentus Brackmar (False Idols)
• kiln - False Idols
Qeynos
• kiln, pottery wheel - inside Bag N Barrel, (S. Qeynos)
• imbue: opal spell [cleric: Rodcet Nife] - Balhallia (cleric guild "saucer", N.
Qeynos)
• imbue: black sapphire spell [cleric: Bertoxxulous] - Tessia Sowtsui (temple of
Bertoxx, sewers, 340, -433)
Rivervale
• pottery wheel - /loc -159.08, -77.75
• pottery wheel & kiln - /loc 391.65, -468.49 (near deputy Shelmy)
• Imbue Peridot spell [Bristlebane] - Blippo Stumbletoe (Cleric guild)
• sketches (skewers, small jar, medium jar, large jar, bowl, pot, small deity, smoker,
pie tin, cake round, muffin tin, medium bowl, large bowl, ceramic lining, idol)
and cookie cutter templates (barbarian, gnome, troll, animal) - Marta Claytoe (-
160. -84)
• water flask - Daleen Leafsway - druid area, Wibble Bramblebush (next to dock)
• clay (small block, block, large block) - Bodbin Gimple (druid guild, -87, -367)
• spell: lesser succor - Staria Longhair (druid guild, -65, -403)
Sanctus Seru (Luclin)
• Skewers Sketch, Small Jar Sketch, Medium Jar Sketch, Large Jar Sketch, Bowl
Sketch, Pot Sketch, Small Deity Sketch, Smoker Sketch, Pie Tin Sketch, Cake
Round Sketch, Muffin Tin Sketch, Medium Bowl Sketch, Large Bowl Sketch,
Ceramic Lining Sketch, Barbarian Template, Gnome Template, Troll Template,
Animal Template, Idol Sketch - Rhowick Dragur (loc not available)
• clay (small block, block, large block), firing sheets (firing, quality firing, high
quality firing), glass shard, Basic Pottery, vial sketches (vial, lined vial, sealed
The Ultimate Everquest Guide
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vial), sculpting tools, glaze mortar, idol sketch, ceramic lining sketch, small diety
sketch - Thecia Sulter (-748, -953)
• pottery wheel at loc -672, -985
• kiln at loc -681, -926
• jar of acid - Wulan Goldsmith (7, 1016), Melda Goldsmith
Shadow Haven (Luclin)
• water flask - Adept Delf (28, -250), Merchant: Sanderson (-78, 31), Innkeep
Alviva (25, 431), Granger Kenforth (16, 1166), Henriala Hobialon (232, 1786),
Innkeep Zara (33, 1741), Hintol Balkortak (-436, 1385), Talida Furrytoes (-437,
1756), Fitonas Galaofon (1215, -239), Healian (1213, 0), Sneathe (-65, 12),
Sanderson (-78, 37), Eiles (163, -46)
• Small Jar Sketch, Skewers Sketch, Medium Jar Sketch, Large Jar Sketch, Bowl
Sketch, Pot Sketch, Small Deity Sketch, Smoker Sketch, Pie Tin Sketch, Cake
Round Sketch, Muffin Tin Sketch, Medium Bowl Sketch, Large Bowl Sketch,
Ceramic Lining Sketch, Barbarian Template, Gnome Template, Troll Template,
Animal Template, Idol Sketch - Oxon Essencebinder (199, 629)
• clay (small block, block, large block), - Smithy Firehand (33, 1306), Hardam
Stonegrinder (-314, 1460)
• kiln at loc -392, 1405
• pottery wheel at loc -404, 1371
• clay (small block, block, large block), firing sheets (firing, quality firing, high
quality firing), glass shard, Basic Pottery, vial sketches (vial, lined vial, sealed
vial), sculpting tools, glaze mortar, idol sketch, ceramic lining sketch, small diety
sketch - Wayke Mudhands (-415, 1584)
• Skewers Sketch, Small Jar Sketch, Medium Jar Sketch, Large Jar Sketch, Bowl
Sketch, Pot Sketch, Small Deity Sketch, Smoker Sketch, Pie Tin Sketch, Cake
Round Sketch, Muffin Tin Sketch, Medium Bowl Sketch, Large Bowl Sketch,
Ceramic Lining Sketch, Barbarian Template, Gnome Template, Troll Template,
Animal Template, Idol Sketch, River's Hastily Scribbled Note - River Mudhands
(-424, 1378)
The Ultimate Everquest Guide
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Shar Vahl (Luclin)
• Basic Pottery - Librarian Almasa (125, 67)
• water flask - Brokh (building at 249, -254), Jheral Alezya (-456, -33), Ahahd
Tolm (-405, 217), Gawra (-347, 313), Dharr Nadim (-350, 125), Jharia & Ulman
Talmil (370, -20), Mahj Hujara (443, -53)
• Skewers Sketch, Small Jar Sketch, Medium Jar Sketch, Large Jar Sketch, Bowl
Sketch, Pot Sketch, Small Deity Sketch, Smoker Sketch, Pie Tin Sketch, Cake
Round Sketch, Muffin Tin Sketch, Medium Bowl Sketch, Large Bowl Sketch,
Ceramic Lining Sketch, Barbarian Template, Gnome Template, Troll Template,
Animal Template, Idol Sketch - Larken (building at 273, -455)
• clay (block, small block, large block) - Nocia (building at 273, -455)
• clay (small block, block, large block), firing sheets (firing, quality firing, high
quality firing), Glass Shard, Basic Pottery, Vial Sketch, Lined Vial Sketch, Sealed
Vial Sketch, Sculpting Tools, Glaze Mortar, Idol Sketch, Ceramic Lining Sketch,
Small Deity Sketch - Gherick Alarhun (building at 273, -455), Chogar (-483, -
313)
• 3 pottery wheels, 3 kilns - building at 273, -455
• pottery wheel - loc -488, -312
• Vah Shir model sketch - Merchant Ayyad (240, -187)
Solusek B
• imbue fire opal spell [Solusek Ro] Zordak Ragefire (merchant that spawns in
Nagafen's spot after Nagafen dies)
Southern Desert of Ro
• clay (3), firing sheets (3), glass shard. Basic Pottery book, vial sketches (3),
sculpting tools, glaze mortar, Art of Idol Sculpting - Merchant Ulyssa (128, 478)
[dark elf, but humans have no problems dealing with her]
• pottery sketches - Artist Kassia (141, 443) [dark elf, but humans have no
problems dealing with her]
The Ultimate Everquest Guide
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Steamfont Mountains
• block of clay (3), jar of acid - Godbin Strumharp (windmill at /loc 51, -611)
• imbue plains pebble [druid/cleric spell: Karana] - merchant at druid ring (name?)
Stonebrunt Mountains
• block of clay (3) - Kevar Claypaws (1386, -578)
• block of clay (3), vial sketch (3), glass shard, firing sheet (3), sculpting tool, Basic
Pottery, sculpting tools, glaze mortar, idol sketch, ceramic lining sketch, small
deity sketch - Jaimou Claypaws (1391, -540)
• kiln - 1360, -531
• pottery wheel - 1390, -564
Thurgadin (Velious)
• Pottery wheel - bank (-267, 192)
• Kiln - bank (-265, 171)
• all pottery sketches other than vials - Brina Snowfox (bank)
• block of clay (3), firing sheet (3), glass shard, Basic Pottery, vial sketch (3),
sculpting tools, glaze mortar, Art of Idol Sculpting - Gilthan Brittleblade (bank)
• block of clay (3) - Nimren Stonecutter (shop at 41, -111)
• water - Mordin Frostcleaver (Mordin's Meats)
West Karana
• blocks of clay (3), firing sheets (3), glass shard, Basic Pottery book, vial sketches
(3) - Tarnar (1002, -2079)
Pottery Secrets
Pottery is generally produced in two stages. In the first stage you combine the appropriate
sketch and a flask of water with clay and other materials on a pottery wheel. You then
take the result and combine it with firing sheets in the kiln to make a finished product.
The Ultimate Everquest Guide
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As with ALL trade skills, be very sure that a) you do NOT stack any items when
combining, and, b) you use water flasks (from a merchant), not summoned or foraged
water
Trivial levels listed are player-provided. Please post to the message boards with any
trivial updates. All trivials listed are for the combination on the pottery wheel, unless
otherwise specified. The actual firing of the piece always has a much lower trivial level.
item clay sketch extra items firing
sheet(s) trivial / notes
skewers block skewer
sketch water flask
quality
firing
sheet
21
fused
dragon
crystal
(none) (none)
4 dragon
crystals (4
different
dragon
crystals
foraged in
skyfire):
combine in
kiln
(none)
<=31; imbued gem for
Veeshan, Used in human
cultural smithing
ceramic
lining
small
block
ceramic
lining
sketch
water flask
quality
firing
sheet
36
clay jar block jar sketch water flask
quality
firing
sheet
31(S), 36(M), 41(L)
The Ultimate Everquest Guide
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pot large
block pot sketch
water flask,
metal bits
(made by a
smith)
high
quality
firing
sheet
56
small
protection
deity
block deity
sketch
water flask,
carnelian
(AC3, CLR,
DRU, SHM)
- equips in
ranged or
secondary
slot
firing
sheet 68
smoker large
block
smoker
sketch water flask
2 high
quality
firing
sheets
82
blue
diamond
powder
(none) (none)
blue
diamond, jar
of acid:
combine in
KILN
(none) <=93
small bowl small
block
bowl
sketch water flask
high
quality
firing
sheet
102
cookie
cutters
small
block
appropriate
cookie
template
water flask
high
quality
firing
sheet
102
The Ultimate Everquest Guide
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Blessed
dust of
Karana
(none) (none)
celestial
essence,
imbued
plains
pebble, jar of
acid:
combine in
KILN
(none) 103
Blessed
dust of
Tunare
(none) (none)
celestial
essence,
imbued
emerald, jar
of acid:
combine in
KILN
(none) 103
small
resisting
deity
small
block
deity
sketch
water flask,
wolfs eye
agate
(CHA2,
+2vsDisease
+2vsMagic,
CLR, DRU,
SHM) -
equips in
ranged or
secondary
slot
high
quality
firing
sheet
102
pie tin 2 blocks pie tin
sketch water flask
high
quality
firing
115
The Ultimate Everquest Guide
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sheet
cake round block cake round
sketch
water flask,
glass shard
high
quality
firing
sheet
115
artisan's
seal
small
block (none)
mounted
blue
diamond,
mounted
diamond,
mounted
black
sapphire,
mounted
jacinth, vial
of purified
mana, water
flask
high
quality
firing
sheet
<=117, used for tradeskill
trophies
Opal
powder (none) (none)
combine in
kiln: 1 opal,
1 jar of acid
(none) <=122
medium
bowl block
medium
bowl
sketch
water flask
2 high
quality
firing
sheets
122
muffin tin block muffin tin
sketch
water flask,
metal bits
(made by a
smith)
high
quality
firing
sheet
122
The Ultimate Everquest Guide
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mixing
bowl
2 large
blocks
LARGE
bowl
sketch
water flask firing
sheet 128
small
wisdom
deity
large
block
deity
sketch
water flask,
sands of Ro
(+2 WIS,
CLR, DRU)
equips in
ranged
high
quality
firing
sheet
135
large bowl large
block
large bowl
sketch
water flask,
glass shards
high
quality
firing
sheet
148
poison vial small
block vial sketch
water flask,
<old world
pelt or skin
other than
ruined or
low quality,
including
zombie
skins**>
high
quality
firing
sheet
148
lined
poison vial
small
block
lined vial
sketch
water flask,
<old world
pelt or skin
other than
ruined or
low quality,
including
zombie
high
quality 168
The Ultimate Everquest Guide
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skins**>
Air sealed
Arador
large
block
medium
jar sketch
water, metal
twine,
thunder
salmon glue
high
quality
182; yield 6; used in
Surefall Ranger's Trail
Juice
heavy pie
crock
large
block
pie tin
sketch
water, heavy
clay (rare
drop off
muddites in
the Gorge of
King Xorbb)
high
quality
<=188; used in slumberfish
pie
sealed
poison vial
small
block
sealed vial
sketch
water flask,
<old world
pelt or skin
other than
ruined or
low quality,
including
zombie
skins**>
high
quality 188
casserole
dish NEW
large
block
casserole
dish sketch
water flask,
ceramic
lining
high
quality 199
imbued
idols
large
block of
magic clay
idol sketch
vial of clear
mana,
sculpting
tools,
imbued gem
high
quality
firing
sheet,
divine
crystalline
>210; Stats can be found
here
one report of <=190 on
July 26, awaiting
confirmation
The Ultimate Everquest Guide
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glaze
encrusted
steins
large
block of
magic clay
ceramic
lining
sketch
water flask,
sculpting
tools,
celestial
essence,
lacquered
gem
high
quality
firing
sheet
steins can go in primary or
secondary slot, and are not
lore
• pearl: CHA 3, INT
1, WIS 1, triv
<=148
• peridot: CHA 5,
INT 3, WIS 3, triv
182
• opal: CHA 25,
mana 10, triv 222
• star ruby: CHA 5,
mana 20, 10 all
saves, triv >250
ceramic
bands
small
block (none)
water flask,
sculpting
tools,
celestial
essence, vial
of mana
(based on
ring type),
lacquered
gem (based
on ring type)
• blue
band:
high
quality
recommended level 20,
finger slot, can be
activated from inventory.
Note: green band
currently lists no
recommended level, but
cannot be equipped until
level 20
• blue band: ENC,
effect: Shallow
Breath, trivial 202
• black band: NEC,
effect: Lifetap,
The Ultimate Everquest Guide
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lacqu
ered
pearl,
vial
of
clear
mana
• black
band:
lacqu
ered
perid
ot,
vial
of
clear
mana
• green
band:
laque
red
emer
ald,
vial
of
cloud
y
mana
• white
band:
trivial 211
• green band: CLR,
effect: Strike,
trivial 222
• white band:
DRU/MAG/SHM,
effect: Burst of
Flame, trivial 231
• red band: WIz,
effect: Shock of
Frost (cast time
3.0), trivial 242
The Ultimate Everquest Guide
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lacqu
ered
opal,
vial
of
cloud
y
mana
• red
band:
lacqu
ered
fire
opal,
vial
of
cloud
y
mana
Misty
glazing (none) (none)
combine in
glaze
mortar: 2
opal powder,
sarcoscypha
fungus,
kunzar glue
(none) >201** (may be a no-fail
combine?)
crucible of
escape
heavy clay
(rare drop
off
bowl
sketch
sculpting
tools, scroll
of lesser
high
quality,
misty
WIZ/DRU, recommended
level 20, effect: Lesser
succor, can be activated
The Ultimate Everquest Guide
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muddites
in
Beholders)
succor,
celestial
essence
glazing from inventory, trivial 236
spiritstones
/
faithstones
large
block of
magic clay
idol sketch
flask of
water, vial of
distilled
mana,
sculpting
tools,
celestial
essence,
appropriate
zone essence
(Everfrost,
Cabilis,
Vale, Vital,
Clockwork,
Faydark,
Hate etc.)
HQ firing
sheet,
divine
crystalline
glaze
All are recommended level
51. Spiritstones (shaman)
are weight 20.0 and fit
primary, secondary and
ranged. Faithstones (cleric)
are weight 0.1, and fit
primary and secondary
only. Both can also be
activated from inventory.
Cast time is 30.0 Trivial
appears to be >250 for all
• Spiritstone of
Everfrost: Effect:
Frost Port,
SHM/BAR
(Everfrost essence)
• Faithstone of
Deep Musing:
Effect: Prayer to
the Deep Muses;
GNM/CLR
(clockwork
essence)
• Faithstone of
Nature: Effect:
Prayer of Tunare;
HIE/CLR (Faydark
The Ultimate Everquest Guide
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Essence)
• Faithstone of
Hate: Effect:
Prayer to Innoruuk,
wt 0.1, DEF/CLR
(Nektulos Essence)
• Faithstone of
Underfoot: Effect:
Prayer to Brell,
DWF/CLR
(Butcherblock
essence)
• Faithstone of
Decay: Effect
Prayer to Bertoxx,
HUM, CLR (uses
fetid essence)
• Faithstone of
Courage: Effect:
Prayer to Marr,
HUM, CLR (marr
essence)
• Faithstone of Life:
Effect: Prayer to
Rodcet Nife, HUM,
CLR (vital essence)
• Faithstone of
Fear: Effect:
Prayer to Cazic-
Thule, ERU, CLR,
The Ultimate Everquest Guide
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Cazic-Thule
(Paineel essence)
• Faithstone of
Spite: Effect:
Prayer to Darkness,
HUM, CLR,
Innoruuk (spiteful
essence)
• Faithstone of
Thunder: Effect:
Prayer to Karana.
HUM, CLR,
Karana (thunder
essence)
• Spiritstone of
Cabilis: Effect:
Field of Bone port,
SHM, IKS
• Spiritstone of
Innothule: Swamp
Port, SHM; TRL,
OGR
• Faithstone of
Mischief: Effect:
Prayer to
Bristlebane, HFL,
CLR (Vale
essence)
• Faithstone of the
Learned: Effect:
The Ultimate Everquest Guide
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Prayer to Odus,
ERU, CLR (uses
Erud's essence)
golden
idols
large
block of
magic clay
idol sketch
celestial
essence,
water flask,
imbued gem,
vial distilled
mana,
sculpting
tools, bar of
gold
HQ firing
sheet,
divine
crystalline
glaze
All are
primary/secondary/ranged,
no verification yet that all
have the same
recommended level (20).
All are ALL/ALL,
restricted to the specific
deity listed. The full name
of these is "Golden Idol of
___" (fill in the blank with
the deity name). Wt is 1.1,
they are small items.
• Bertoxxulous
(black sapphire):
AC 4, WIS 5, INT
5, mana 40, sv
disease 9, trivial
>250
• Bristlebane
(peridot): AC 7,
STR 9, DEX 5,
AGI 5, trivial >240
• Brell (ruby): AC 7,
STR 7, STA 7,
WIS 4, trivial >250
• Cazic Thule
The Ultimate Everquest Guide
- 234 -
(amber): AC 5,
STR 7, WIS 5, INT
5, mana 30, trivial
>250
• Erollisi Marr (star
rose quartz): AC 8,
CHA 5, WIS 5, sv
disease 9, mana 40,
trivial >240
• Innoruuk
(sapphire): AC 4,
INT 5, sv magic 9,
mana 40, trivial
>240
• Karana (plains
pebble): AC 4,
STA 4, WIS 5,
mana 40, trivial
>250
• Mithaniel Marr
(diamond): AC 9,
STA 10, WIS 4,
HP 30, trivial >250
• Prexus (black
pearl): AC 4, INT
5, mana 40, sv cold
9, trivial >250
• Quellious (topaz):
AC 6, STR 7, DEX
6, AGI 6, HP 20 ,
The Ultimate Everquest Guide
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trivial >250
• Rallos Zek (jade):
AC 10, STR 9,
STA 5, HP 20
• Rodcet Nife (opal):
AC 9, STA 5, WIS
5, mana 40, trivial
>250
• Solusek Ro (fire
opal): AC 4, INT 6,
mana 40, sv fire 9,
trivial >250
• Tunare(emerald):
AC 4, WIS 5, mana
40, sv disease 6, sv
poison 6, trivial
242
• Tribunal (ivory):
AC 5, WIS 5, HP
10, mana 40,
recommended level
20, trivial >240
• A large block of magic clay is made by an enchanter using the level 8 Enchant
Clay spell. It requires a large block of clay as a material component
• Mana vials (more details can be found here):
o The vial of cloudy mana is made by an enchanter using the level 20
Crysallize Mana spell. It requires a poison vial and a peridot as material
components
The Ultimate Everquest Guide
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o The vial of clear mana is made by an enchanter using the level 29 Clarify
Mana spell. It requires a poison vial and an emerald as material
components
o The vial of distilled mana is made by an enchanter using the level 39
Distill Mana spell. It requires a poison vial and 2 sapphires as material
components
o The vial of purified mana is made by an enchanter using the level 49
Purify Mana spell. It requires a poison vial and 4 rubies as material
components.
• The divine crystalline glaze is made by mixing white lead, flask of water, iron
oxide, and permafrost crystals in a glaze mortar, and is a no-fail combine
• White lead is rmade by combining lead sulfide and limestone in a mortar and
pestle, and is a no-fail combine
• celestial essence is made by combining celestial solvent with a high-end research
component in a mortar & pestle
• **The following pelts have been found to NOT work for the poison vials: low
quality cat pelt, catman skin, large Snake skin, ruined lion skin, shadow wolf pelt,
shark skin, froglok skin, kobold hides, cougar pelts, dire wolf skins, scaled
curskin, scaled wolf hide, ulthork hide, giant rat pelt, giant snake skin, kerra guard
skin, arctic wyvern hide, tiger mane, tiger hides (any type), walrus skin (it appears
that no Velious or Kunark skins or pelts work for this recipe, but many of the "old
world" pelts and skins don't work either)
Special Quest items
item ingredients in/on pottery
wheel notes
claywater
mixture
small block of clay, flask of
water
trivial 26, used in the Spirit of Garzicor
quest
The Ultimate Everquest Guide
- 237 -
blank rune
enchanted velium powder,
water; fire results in kiln with
a high quality firing sheet and
a flask of water
This is part of the Coldain Prayer Shawl
quest
velium vial
small brick of velium, 3
crystalline silks, 2 glass
shards; fire results in kiln with
a high quality firing sheet
once you have created the vial, combine it
with two small pieces of velium in a
special quest jar from Frundle Frenkler to
make a vial of velium vapors (magic, lore,
no drop, effect: Thurgadin Gate.
Intermediary stages, including the unfired
vial, are also no drop)
trivial 122
This is part of the Coldain Prayer Shawl
quest
bowl of the
Jharin
1. 4 grimling femurs,
combined in special
(no drop) mortar =
grimling femur powder
2. grimling femur
powder, water flask,
xakra bile (no drop),
combined in special no
drop mortar = glowing
bile clay
3. glowing bile clay, flask
of water, special bowl
sketch - combined on
pottery wheel
• step 2 > 83
• step 3 <=83
• firing <=22
Vah Shir bard quest
The Ultimate Everquest Guide
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reconstructed
vase
block of clay, flask of water,
vase sketch (no drop?) -
combine on pottery wheel,
then fire result with quality
firing sheet
trivial >85 <=95
firing <=85
Vah Shir bard quest
grey jar
• 2 grey mud, xakra bile
(no drop), flask of
water, combine in
Ayyad's clay bowl =
clay ball
• clay ball, water flask,
grey jar sketch,
combine on pottery
wheel = unfired jar
(sketch returned)
• unfired jar, firing sheet,
combine in kiln = grey
jar
trivial 41 for unfired portion
Vah Shir progressive pottery quest
runed grey jar
gray jar, basic runequill set
(can also use novice or finely
crafted runequill sets) , xakra
bile (no drop) - combine in
kiln
6 slot, weight 4.0, medium,
lore
trivial >105 <=108
Vah Shir progressive pottery quest
xakra runed
jar (lore)
grey jar, novice runequill set
(or finely crafted runequill
set), xakra blood (no drop) -
trivial 188
Vah Shir progressive pottery quest
The Ultimate Everquest Guide
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combine in kiln (6 slot,
medium, weight 4.0, 10%
weight reduction)
fine xakra
runed jar
grey jar, finely crafted
runequill set, sonic wolf blood
- combine in kiln
6 slot, large, weight 4.0, 35%
weight reduction
trivial >188
Vah Shir progressive pottery quest
Vah Shir
Figurine
1. grey clay, rockhopper
blood, combine on
pottery wheel = block
of reddish clay
2. block of reddish clay,
Vah Shir model sketch,
combine on pottery
wheel = (unfired) Vah
Shir figurine
3. (unfired) Vah Shir
figurine, high quality
firing sheet, combine in
kiln = finished Vah
Shir Figurine
4. finished Vah Shir
figurine, finely crafted
runequill set, grimling
blood, water flask,
combine in a kiln =
Vah Shir Figurine
failure in the final combine
• reddish clay <=101
• unfired figurine >122
• figurine >129 <=148
Vah Shir progressive pottery quest
The Ultimate Everquest Guide
- 240 -
will cause loss of the finely
crafted runequill set, as of the
Feb 13 patch
the figurine is a CHA 5 ranged
item. BAR, TRL, OGR, VAH;
BST, ROG, BRD, SHM, WAR
Clay conversions
end result ingredients trivial
block of clay 3 small blocks clay, flask of water 21
large block of clay 3 blocks of clay, flask of water 21
3 small blocks of clay 1 block of clay, flask of water 21
2 blocks of clay 1 large block of clay, flask of water 21
block of magic clay 3 small blocks of magic clay, flask of water <=148
2 blocks of magic clay large block of magic clay, flask of water <=148
3 small blocks of magic clay block of magic clay, flask of water <=148
A good "free" source of varying sizes of clay is the Gorge of King Xorbb (aka
"Beholder") and the muddites that roam through it.
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Smithing
Since June 5th, 2002, pretty much all smithing trivials were altered in some way. As a
result, this guide takes the new trivial levels into consideration, as well as cost of
supplies. Each of the steps outlined below are suggested based on cheap cost and readily-
available supplies. These steps are designed for the beginner in smithing, who wishes to
increase his or her skill at a relatively cheap cost to themselves. This guide suggests steps
to a smithing skill of about 110.
First things first: increase your stats! If you are a caster, raise your intelligence/wisdom
(whichever is your primary stat) as high as you can before attempting to smith. Melees
can do this, but strength may substitute for wisdom/intelligence. So get either wisdom,
intelligence, or strength as high as you possibly can. There is no need to max out all three
stats; just pick one that should be easy to increase. Recall that spells may also alter stats,
not just armor and weapons.
Why do you want to increase your stats? As your stat increases, so does your chance of
getting a skill-up in smithing. This is not to be confused with the actual creation of a new
item. Whether or not you succeed when trying to create a new item depends on your
smithing skill level. If your smithing skill is 25, you have the exact same chance of
creating a steel boning whether your intelligence is 120 or 180. However, with a 180
intelligence, you will be more likely to improve your smithing skill to 26.
The following is what I have done in order to master smithing. My charisma (affects
prices from merchants) has fluctuated between 75 and 92, and my wisdom (primary stat)
fluctuated between the 120's and 160's. Most merchants I dealt with were indifferent to
me.
(Begin Steps in Guide)
Sharpen rusty weapons (sharpening stone + rusty weapon) until the mid-20's. The first
rusty weapons begin to trivial at a skill level of 18, but you can take your skill up to 24
with a rusty longsword. Sharpening stones may be bought in a few locations, including
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Erudin, Ak'Anon, Felwithe, and Freeport to name a few. You can sharpen some rusty
weapons all the way to 26, but I think it's ok to move on to steel boning at 24. You can
sell tarnished weapons and recover the cheap cost of the sharpening stones; you find
enough rusty weapons at low levels off of enemies so you shouldn't have to buy any.
Alternately you can make metal bits (2 small pieces of ore, flask of water) to 18, but if so,
you will need to buy the ore. Rusty weapons are free.
Create steel boning (small brick ore, file, flask of water) until 37. If you don't see a file
for sale, you can make one (1 metal bits, file mold, flask of water; trivial at 21). If you are
also interested in tailoring, you may alternately make studs (3 metal bits, file, flask of
water) until 35 and then boning until 37. However, I tried this, and for whatever reason I
got skill-ups with almost every boning attempt, while studs took more time to prepare
and gave me fewer skill-ups. Steel boning may be saved if you are a tailor, or sold back
to recover some of the cost of the ore.
Create lanterns (1 metal bits, lantern casing mold, bottle, flask water) until 68. This is
surprisingly cheap. It will take you a while to make a few stacks of metal bits, but
otherwise this is not too costly (several plat). The lantern casing molds are not stackable,
so have a few empty backpacks/containers with you. The only nuisance here is that
lanterns do not give you much money when you sell them back to a merchant.
Create dairy spoons (2 metal bits, scalar mold, flask of water) until 74. Same as before;
these sell back for even less than the lanterns. However, they, too, are fairly cheap to
make.
Create banded gorgets (1 sheet metal, gorget mold, flask of water) until 92. Finally, you
can make something that you may actually be able to sell; banded armor! I suggest
making banded gorgets (these are cheapest) until your skill hits in the mid-80's. At that
point, try auctioning your smith skills to other people. Offer to make custom banded
armor for whoever wants some and is willing to pay. (Check with some people to find out
what is a standard price for banded armor on your server; the price varies.) Be fair; do not
ask for more money than what is fair. Why? No matter what, you're going to get more
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money from players than from merchants, so why be greedy? So not only are your
customers gaining banded armor, you may continue to get skill-ups while filling orders
and you recover more of your lost money than you would selling back to merchants. It's a
win-win situation. I have found that when your smithing skill is in the mid-80's, you are
able to make most banded pieces within three attempts, so buy three molds per order and
sell back any unused molds to merchants.
Continue with banded helmets (2 sheet metal, helm mold, flask of water) until 106, or
continue to fill orders for banded armor until you trivial it. The only two banded pieces
that trivial above 106 are the leggings (108) and the mail (110), but these take 3 sheets of
metal and their molds are more expensive than most. Sheets of metal can be made (2
small bricks of ore, flask of water) and are stackable; molds are not stackable. Sheets of
metal can sometimes be bought from merchants (Freeport, for example). I am planning
on stopping at 106 when the helmets trivial and moving on to more expensive armor,
rather than spending more money on leggings and mail.
(End Steps in Guide)
Congratulations! At this point you have become a master smith! I have bought most of
my supplies from merchants and have probably spent 200pp so far (my skill is 104 as of
July 2nd). However, I have been making a profit on banded armor, so I've only lost about
100pp total to get my skill up to master level. At this point you can offer to make banded
armor to people, studs and boning to tailors, and tools such as skinning knives and filet
knives to others. On my particular server, a full suit of banded armor costs 92pp, and
considering I am out almost 100pp but now able to make banded armor for profit, I am
really surprised more people don't take the extra time to smith.
In general, you won't often see a profit as a smith. You certainly will lose money up until
the point that you can make armor, and even now I don't see people wanting to buy
banded very often. However, smithing, like all tradeskills, is a fun way to take a break
from the normal routine of raids and soloing.
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Notes on Advanced and Cultural Smithing
There has been a lot of excitement, and even more confusion, over cultural smithing.
Hopefully this guide will help to clarify some of the more commonly asked questions.
What is cultural smithing? Cultural smithing is race-specific smithing. It must be
performed at a specific cultural forge, by a smith of that same race. Enchanters cannot
fool cultural forges by using illusion. (Cultural smithing recipes can be found here.)
I heard someone mention dyes - can I dye my banded/cultural/etc. armor? Currently,
only fine steel plate armor (shortened to "fine steel" by many) can be dyed. Some of the
cultural armors have colors of their own, but this is not done by dyeing process. Dye
making for fine steel is a multi-step process that adds significant time and expense to the
smithing process. (More information on dyes can be found here. Recipes for fine steel
plate can be found here.)
What about this imbue and enchant thing? Any race that has cultural smithing also
have some "normal" cultural recipes, and then either imbued versions of the recipes OR
enchanted and enchanted/imbued versions of the recipes.
Imbuing is the process of calling the blessings of a specific god down upon an item,
limiting it to use by followers of only that deity. While we originally thought that there
would be imbued armor for pretty much every race/deity combination, this is not turning
out to be the case. Imbuing is performed by a cleric/shaman/druid on the specific gem for
that deity. (See the imbued gems list for information on the gem for each deity.) The
imbued gem can then be used by a smith of any religious background, provided that
the recipe in question accepts that gem as a valid recipe. The end result will only be
able to be worn by a person who meets the race/class AND deity restrictions of the end
result. (Exception to the above info is the Solusek Ro imbue, which is performed by
wizards of Solusek Ro.) Races that have non-enchanted imbued items include:
barbarians, iksar, ogres and wood elves, plus some Freeport human recipes. These groups
have no enchanted versions of their armor/weapons.
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Enchanting is the process of granting magical bonuses to an item without deity
restrictions. Several races have enchanted versions of their armor and sometimes
weapons. These items can often also be imbued, though, again, seem to have some odd
limits to what gems will work, leaving many gaps in that race's armor for different valid
deities. Each enchanted ore requires a level 49 enchanter to cast the spell as well as a
large brick of the proper type of ore. If an enchanted folded sheet is needed, then all three
large bricks that go into the making of the block must be enchanted.
Basic Metalworking - Ore conversions, bits, studs, boning, etc
All recipes must be combined in a normal forge (cultural forges will not work for these
recipes) Note: many trivials changed with the June 5 patch. Understandably, it's going to
take time for updated information to be put in place.
The Basics
item ingredients old
trivial new trivial
metal bits 2 small pieces of ore (stackable), flask water 21 18
velium bits 2 small pieces of velium (stackable, not the
foraged stuff), coldain velium temper 47
high quality metal bits
2 small pieces of high quality ore
(stackable), flask water (only known use is
for halfling cultural tailoring)
22-54
acrylia bits 2 small pieces of acrylia, flask of water trivial
<=56
small pieces of ___ ore
small brick of ___ ore, smithing chisel
(works with ore, medium quality ore, high
quality ore, acrylia ore, velium) Yield 2
27
small brick of ___ ore large brick of ____ ore, smithing chisel
or 27
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3 small pieces of ___ ore, water
(works with ore, medium quality ore, high
quality ore, acrylia ore)
small brick of velium
large brick of velium ore, smithing chisel
or
3 small pieces of velium, coldain velium
temper
30
large brick of ___ ore
3 small bricks of ____ ore, flask water
or
block of ____ ore, smithing chisel
(works with ore, medium quality ore, high
quality ore, acrylia ore)
21 27
large brick of velium
3 small bricks of velium, coldain velium
temper
or
block of velium , smithing chisel
<=88 expected 27
block of ___ ore
3 large bricks of ____ore, flask water (works
with ore, medium quality ore, high quality
ore, acrylia ore)
<=31 <=27
block of velium 3 large bricks of velium, coldain velium
temper <=88
studs (stackable) 3 metal bits, file, flask water (yield 2) 41 35
velium studs
(stackable)
3 velium bits, file, coldain velium temper
(yield 2) 51 expected 35
acrylia studs
(stackable) 3 acrylia bits, flask of water, file (yield 2)
trivial
<=56 45
steel boning
(stackable) small brick ore, file, flask water 41 37
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velium boning
(stackable)
small brick of velium, file, coldain velium
temper
>73
<=111
<=94
(expected
37)
acrylia boning
(stackable) small brick acrylia, flask water, file
trivial
50 or
51
expected 37
small enchanted brick
of HQ ore
1 brick of enchanted ore, water (NOTE: this
does NOT work with nonenchanted ore)
brick is made by casting the level 49 enchant
steel spell on a large brick of high quality
ore
<=51
enchanted block of ore 3 bricks of enchanted ore, water <=150
sheet of metal 2 small bricks of ore, flask water (stackable) 56 31
sheet of velium 2 small bricks of velium, coldain velium
temper <=101
sheet of acrylia 2 small bricks of acrylia, flask water
(stackable) <=79
sheet of deathsteel
NEW 2 bricks of deathsteel ore, goblin temper n/a <=95
firey sheet of metal
NEW 2 bricks of firey ore, firey temper n/a
sheet of black acrylia
NEW 2 bricks black acrylia, black acrylia temper n/a <=171
enchanted sheet of
metal
2 small enchanted bricks of high quality ore,
water (use with enchanted small bricks,
above, in silvered weapons)
>52 <=181
folded sheet of metal block of ore, flask water, smithy hammer >=51 <=41
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medium quality folded
sheet
1 block of medium quality ore, water,
smithy hammer 68 <=73
high quality folded
sheet
1 block of high quality ore, water, smithy
hammer <=115 <=87
enchanted folded sheet
of metal
enchanted block of ore, water, smithy
hammer
folded sheet of acrylia 1 block of acrylia, water, smithy hammer
(stackable) <=130
folded sheet of velium 1 block of velium, coldain velium temper,
smithy hammer <=88
metal rings
flask of water, large brick of ore, file
(enchanted rings are created by having the
enchanter enchant the ore before forging)
(yield 2, stackable)
82 40
medium quality rings flask of water, large brick of medium quality
ore, file (yield 2, stackable) 82 60
high quality rings flask of water, large brick of high quality
ore, file (yield 2, stackable) 82
velium rings large brick of velium, file, coldain velium
temper (yield 2, stackable) <=88
acrylia rings large brick of acrylia, flask of water, file
(yield 2, stackable) <=102 <=116
Enchanted HQ ring brick of enchanted ore, file, flask water <=115
chain jointing
flask of water, metal rings, smithy hammer,
file
NOTE: both smithy hammer AND file are
returned, success or failure
95 95
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acrylia chain jointing
NEW
acrylia rings, water, combine smithy
hammer, file <=123
medium quality chain
jointing NEW
flask of water, medium quality ring, smithy
hammer, file
(used in barbarian & Freeport human
cultural smithing, but can be made in a
normal forge)
100
Enchanted chain
jointing
enchanted HQ ring, file, smithy hammer,
flask water
fine steel weapon
conversion NEW
fine steel weapon, water flask
• fine steel warhammer, or fine steel
spear, or fine steel short sword =
small piece high quality ore, small
brick high quality ore
• fine steel morningstar, or fine steel
great staff, or fine steel rapier, or fine
steel scimitar, or fine steel long
sword, or fine steel dagger = small
brick high quality ore
• fine steel two-handed sword = small
brick high quality ore + small piece
high quality ore
appears to
be 21 on all
tarnished weapon
conversions NEW
tarnished weapon, water flask
• tarnished short sword, or tarnished
dagger, or tarnished axe, or tarnished
shortened spear, or tarnished rapier =
small piece of ore
conflicting
reports.
Some state
21 for all,
some state
broadsword
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• tarnished battleaxe, or tarnished
mace, or tarnished scimitar, or
tarnished long sword, or tarnished
sheer blade, or tarnished
morningstar, or tarnished
warhammer, or tarnished broadsword
= small brick of ore
• tarnished scythe = 2 small pieces ore
• tarnish 2-handed sword = large brick
of ore
>24
Basic Metalworking - Tools and Implements
All items must be combined in a normal forge (they will not work in a cultural forge).
New smithing trivials were added with the June 5 patch. Understandably, it will take time
to get complete updated stats. Please post to the smithing trivials thread if you have
further information.
item ingredients old
trivial
new
trivial
file metal bits, file mold, flask water 21 21
metal containers
metal bits, hinge mold, appropriate container
mold, appropriate container lid mold, flask
water
small
37,
medium
42,
large 46
muffin tin metal bits, muffin tin mold, ceramic lining
(made by a potter), flask water 115 35
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pie tin metal bits, pie tin mold, ceramic lining (made
by a potter), flask water 115 35
skewers metal bits, skewer mold, flask water 115 38
cake round metal bits, cake round mold, ceramic lining
(made by a potter), flask water 115 <=41
skinning knife dagger blade mold, hilt mold, small brick of
ore, water (used in tailoring) 41 <=41
bread tin metal bits, bread tin mold, ceramic lining,
flask water 135 <=41
scaler metal bits, scaler mold, flask water (beats us
what it's used for, though ;D) 41 41
shaped cookie cutters appropriately shaped mold, metal bits, flask
water 56 40
smoker metal bits, skewers, smoker base mold,
smoker support mold, flask water 115 50
pot metal bits, pot mold, standing legs mold, flask
water 122 50
sewing kit metal bits, needle mold, thimble mold, flask
water 135 51
tool box metal bits, small brick of ore, toolbox mold,
flask water 51
>50
<=53
lantern metal bits, lantern casing mold, bottle, flask
water 68 68
dairy spoon 2 metal bits, scaler mold, flask water 86 74
filleting knife 3 metal bits, scaler mold, water 87 76
nonstick frying pan
NEW
metal bits, frying pan mold, flask water,
ceramic lining 91
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lockpicks metal bits, lockpick mold, flask water 88 75
embroidering needle needle mold, metal bits, celestial essence,
flask water
>114
<=175 122
fishbone dart tool 2 velium bits, scaler mold, coldain velium
temper <=178
>139
<=156
Smithing Recipes for the PoTC Quest
blessed sickle blade
sheet metal, smithy hammer, celestial essence,
blessed dust of tunare, emerald, mistletoe
temper, curved blade mold
183
blessed sickle pommel
sheet metal, smithy hammer, celestial essence,
sapphire, blessed dust of tunare, mistletoe
temper, pommel mold
182
blessed sickle hilt
sheet metal, smithy hammer, celestial essence,
ruby, blessed dust of tunare, mistletoe temper,
hilt mold
180
Mistletoe cutting sickle
blessed sickle blade, blessed sickle hilt,
blessed sickle pommel, smithy hammer
1HS, 8/22, WIS 5, mana 20, sv magic 5, wt
5.4, DRU/ALL, recommended level 20
>250
spool 2 velium bits, sandalwood (alchemy supply) trivial
<=109
worked silver chain enchanted silver bar, metal bits, water 111
Basic Weaponsmithing
All items must be combined in a normal forge.
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Trivials have changed due to the June 5 patch. It will take time for updated information to
become available here. It will also take time for all the new weapons (firey, forged
deathsteel, acrylia) to be sorted out here, and on the weapons stats page. Please have
patience.
item ingredients old trivial new trivial
tarnished
weapons
rusty weapon, sharpening
stone
(rusty halberd and rusty
two handed hammer
unable to be sharpened at
last check, trivials not
available for rusy Kunark
weapons. One note to
Kunark smiths: Half the
weapons you loot of Kunark
skeletons and the like will
already be tarnished, NOT
rusty. You cannot sharpen a
tarnished weapon further)
On a skill fail, you lose the
sharpening stone, the
weapon is returned to you.
tarnished weapons grant a
weapon speed increase of 1
over the rusty version of the
same weapon, and sell back
to the vendor for slightly
more coin
• 21: Axe,
Broad
Sword,
Dagger,
Mace,
Rapier,
Short
Sword,
Warhammer
• 26: Bastard
Sword,
Battle Axe,
Long Sword,
Scimitar,
Scythe,
Shortened
Spear, Spear
• 31: Two
Handed
Sword
• dagger 18
• mace 21
• spear >20 <=23
• shortened spear
<=20
• longsword 23
• broadsword,
rapier, short
sword,
warhammer
<=21
• scimitar <=24
• morning star
<=24
• bastard sword
>24
• battle axe >24
• two-handed
sword 25
• scythe 26
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field point
arrowheads
metal bits, water, file
(yields 20, stackable) 41 41
condensed
shadow
arrowheads
chunk of condensed
shadow, flask of water, file
(yield 2, magic)
trivial 135 116
condensed
flame
arrowheads
chunk of condensed flame,
water flask, file (yield 2,
magic)
trivial 135 116
condensed
ice
arrowheads
chunk of condensed ice,
water flask, file (yield 2,
magic)
trivial <=140
116
acrylia
bundled
arrow shafts
arrow shaft mold, flask of
water, small brick of acrylia
ore (yield 2)
trivial 108 <=105
hooked
arrowheads
3 small bricks of ore, file,
water (yields 5, stackable) 68 <=44
steel
arrowshafts
file, 2 large bricks of
medium quality ore, water
(yields 5)
135 <=52
silver tipped
arrowheads
silver bar, file, block of
medium quality ore, water
(yields 5)
168 >53 <=91
forged
throwing
knife
throwing knife mold, sheet
metal, flask water, (yields
10, stackable)
62 53
forged
dagger
dagger mold, hilt mold,
pommel mold, sheet metal,
flask water
68
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forged
velium
dagger
dagger mold, hilt mold,
pommel mold, sheet of
velium, coldain velium
temper
>76
forged spear spear head mold, oak shaft,
sheet metal, flask water >=49, <=63 >57 <=63
forged
throwing axe
(stackable)
throwing axe mold, sheet
metal, flask water (yields 5)75 56
forged
velium
throwing axe
(stackable)
throwing axe mold, sheet of
velium, coldain velium
temper (yields 15)
forged
javelin
(stackable)
javelin mold, sheet metal,
flask water (yields 2) 82 60
forged
velium
throwing
spear
(stackable)
javelin mold, sheet of
velium, coldain velium
temper (yields 15)
>102 <=133 <=106
forged
shuriken
shiruken mold, sheet metal,
flask water (yields 10) 82 58
forged
velium
shiruken
(stackable)
shuriken mold, sheet of
velium, coldain velium
temper (yields 20)
<=158
forged
bastard
water, sheet metal, pommel
mold, hilt mold, dual edged 82 68
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sword blade mold
forged pick pick head mold, oak shaft,
sheet metal, flask water 82 <=52
forged short
sword
short blade mold, hilt mold,
pommel mold, sheet metal,
flask water
82
forged
velium short
sword
short blade mold, hilt mold,
pommel mold, sheet of
velium, coldain velium
temper
forged
morning star
water, hilt mold, sheet
metal, spiked ball mold 95 68
forged
velium
morning star
hilt mold, spiked ball mold,
sheet of velium, coldain
velium temper
<=162 <=73
forged 2-
handed
sword
water, sheet metal, pommel
mold, hilt mold, heavy steel
blade mold
95 >73 <=76
forged
velium 2-
handed
sword
pommel mold, hilt mold,
heavy steel blade mold,
sheet of velium, coldain
velium temper
<141
forged
scimitar
curved blade mold, hilt
mold, pommel mold, sheet
metal, flask water
<=95 <=73
forged
velium
scimitar
curved blade mold, hilt
mold, pommel mold, sheet
of velium, coldain velium
<=73
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temper
forged battle
axe
axe head mold, oak shaft,
sheet metal, flask water 95 <=73
forged
halberd
halberd head mold, oak
shaft, sheet metal, flask
water
114 <=87
forged mace mace head mold, oak shaft,
sheet metal, flask water >65 <=82 <=68
forged long
sword
long blade mold, hilt mold,
pommel mold, sheet metal,
flask water
<=95 68
forged
velium long
sword
long blade mold, hilt mold,
pommel mold, sheet of
velium, coldain velium
temper
forged rapier
thin blade mold, hilt mold,
pommel mold, sheet metal,
flask water
>88 <=95 <=73
forged war
hammer
hammer head mold, oak
shaft, sheet metal, flask
water
>90 <=95 >52 <=68
silvered
weapons
appropriate molds,
enchanted sheet of metal
(from HQ ore), enchanted
bar of silver, flask of water
(use forged weapon recipes
above to determine which
molds to use)
• <=175 on
javelin
• >187 <=189
on scimitar
• <=189 on
longsword,
mace, rapier,
short
• all <=115
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(recipe orginally required
that enchanted sheets of
metal be forged only by
human smiths in a human
cultural forge. This was
reported to have been fixed
in June 5)
The following are NOT
valid silvered weapons: two
handed sword, bastard
sword, morning star
sword,battle
axe,
warhammer
throwing
axe, pick,
dagger,
shuriken,
throwing
knife
• >192
halberd
forged
deathsteel
weapons
NEW
deathsteel sheet, goblin
temper, appropriate weapon
molds (as per forged
weapon recipes above with
the following exceptions:
rapier and dagger do NOT
use a pommel mold)
n/a
• dagger 131
• short sword 143
• spear 147
• long sword 150
• scimitar 150
• bastard sword
154
• two-handed
sword 156
• morning star
>152 <=157
• pick <=151
• mace >146
<=151
• halberd 163
forged
firebrand /
firey forged
firey sheet of metal, firey
temper, appropriate weapon
molds (as per forged
n/a
• longsword
<=156
• battle axe <=168
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weapons
NEW
weapon recipes above, with
the following exceptions:
rapier & dagger recipes do
NOT use a pommel mold)
• two-handed
sword <=175
• bastard sword
>119 <=152
• dagger 121
• halberd <=175
• mace <=136
• rapier <=136
• scimitar >105
<=176
• spear <=136
• pick <=136
• warhammer 121
combine
acrylia
weapons
NEW
combine acrylia temper,
sheet of acrylia, appropriate
weapon molds (as per
forged weapon recipes
above with the following
exception: rapier recipe
does NOT use a pommel
mold)
n/a
• shortsword >177
<=184
• longsword >185
<=190
• bastard sword
<=190
• battleaxe 191
• rapier 182
• halberd 202
• warhammer
<=226
• mace <=226
• morning star
<=201
• two-handed
sword >196
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<=202
trivial information not
provided for scimitar or
spear
black acrylia
weapons
NEW
black acrylia temper, sheet
of black acrylia, appropriate
weapon molds (as per
forged weapon recipes
above with the following
exceptions: rapier and
dagger recipes do NOT use
a pommel mold)
n/a
• dagger >244
• bastard sword
>218
• scimitar >242
• longsword >235
• morning star
>242
• halberd >250
• spear >250
• battle axe >250
• battlehammer
>245
• pick >242
• rapier >242
<=250
• short sword
>250
trivial information not
provided for, dagger,
mace, warhammer or 2-
handed sword
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Armorsmithing (Non-cultural)
All recipes must be combined in a normal forge. (Cultural forges do not work for these
recipes)
Armor stats for these pieces are listed on the armor stats page
item ingredients OLD trivial NEW trivial
buckler
shield
flask of water, smithy
hammer, buckler mold
(S/M/L), sheet of metal
82 62
round shield
flask of water, smithy
hammer, round shield mold
(S/M/L), 2 sheets of metal
115 68
targ shield
flask of water, smithy
hammer, targ shield mold
(S/M/L), folded sheet of metal
135 79
kite shield
flask of water, smithy
hammer, kite shield mold
(S/M/L), 2 medium quality
sheets of metal
155 82
tower shield
flask of water, smithy
hammer, tower shield mold
(S/M/L), 1 medium quality
folded sheet of metal
175 88
Banded armor
gorget,
bracers,
boots
1 sheet of metal, proper mold
(i.e., "bracer mold", "large
boot mold", etc), flask water
bracer 102, gorget
102, boot 135
• gorget 92
• bracers 95
• boots 95
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belt, cloak,
helm, mask,
mantle,
sleeves,
gauntlets
2 sheets of metal, proper mold
(i.e., "bracer mold", "large
boot mold", etc), flask water
belt 135, sleeves,
helm 135, mask 135,
cloak 175, mantle
168, gauntlets 168
• belt 95
• cloak 102
• gauntlets
102
• helm 106
• mask 90
• mantle 95
• sleeves 102
leggings &
mail (tunic)
3 sheets of metal, proper mold
(i.e., "bracer mold", "large
boot mold", etc), flask water
mail 135, leggings
168
• leggings 108
• mail 115
Ornate Chain (there is no velium version of this armor)
ornate chain
(original
recipe)
appropriate chainmail pattern,
smithy hammer, silver bar,
flask water, high quality rings
in varying quantities:
• gorget, bracers, mask:
1 high quality ring
• belt, helm, mantle,
sleeves, gauntlets,
boots: 2 high quality
rings
• leggings, cloak, mail:
3 high quality rings
• gorget,
bracers, mask
155
• belt, sleeves >
165 <=168
• coif 170
• boots, gloves,
mantle 182
• leggings >166
<=175
• tunic 195
• cloak 222
• veil 116
• gorget 119
• bracer 122
• gauntlets
128
• mantle 122
• cloak 128
• sleeves 122
• boots 122
• coif 132
• leggings 135
• skirt 122
• tunic 142
• all other
pieces
<=139
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electrum
ornate chain
appropriate chainmail pattern,
smithy hammer, electrum bar,
flask water, high quality rings
in varying quantities:
• gorget, bracers, mask:
1 high quality ring
• belt, helm, mantle,
sleeves, gauntlets,
boots: 2 high quality
rings
• leggings, cloak, mail:
3 high quality rings
n/a
• veil 123
• gorget 126
• bracer 128
• sleeves
>124 <=128
• gloves 135
• mantle
<=129
• leggings 142
• boots 128
• skirt 128
• coif 139
• mail 146
gold ornate
chain
appropriate chainmail pattern,
smithy hammer, gold bar,
flask water, high quality rings
in varying quantities:
• gorget, bracers, mask:
1 high quality ring
• belt, helm, mantle,
sleeves, gauntlets,
boots: 2 high quality
rings
• leggings, cloak, mail:
3 high quality rings
n/a
• mask 130
• gorget 132
• mantle >131
<=135
• bracer 135
• boots 135
• gloves 142
or 143
• skirt >131
<=139
• coif 146
• sleeves 142
• leggings 148
• cloak >139
<=142
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• mail 155
platinum
ornate chain
appropriate chainmail pattern,
smithy hammer, platinum bar,
flask water, high quality rings
in varying quantities:
• gorget, bracers, veil: 1
high quality ring
• belt, helm, mantle,
sleeves, gauntlets,
boots: 2 high quality
rings
• leggings, cloak, mail:
3 high quality rings
n/a
• bracer 142
• mask <=142
• boots<=142
• belt <=142
• mantle
<=142
• gloves 148
• coif 152
• sleeves 148
• cloak <=152
• leggings 155
• mail 162
• all other
pieces
<=158
Fine (Steel) Plate
collar,
bracer, visor
(mask)
smithy hammer, leather
padding, flask of water,
appropriate plate mold, and 1
medium quality folded sheet
of metal
• collar 182
• visor 195
• bracer 208
• bracer 168
• gorget 166
• visor 163
helm,
pauldron,
girdle,
vambrace,
gauntlets,
boots
smithy hammer, leather
padding, flask of water,
appropriate plate mold, and 2
medium quality folded sheets
of metal
• helm 188
• pauldron 222
• boots,
vambraces,
belt 228
• gauntlets 235
• boots 167-
168
• gauntlets
175
• pauldron
168
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• helm 179
• vambraces
175
• girdle 167-
168
breastplate,
cloak,
greaves
smithy hammer, leather
padding, flask of water,
appropriate plate mold, and 3
medium quality folded sheets
of metal
• breastplate,
greaves 228
• cloak 242
• greaves 182
• cloak 175
• breastplate
188
Please make sure you are using medium quality folded sheets, from the recipe listed here.
Normal ore made into folded sheets will not work, it must be medium quality ore made
into folded MQ sheets.
Acrylia Armor
Acrylia
Chain Armor
NEW
combine smithing hammer,
combine acrylia temper,
appropriate chain pattern,
appropriate number of acrylia
rings
• veil, bracelet, gorget: 1
ring
• sleeves, skirt, boots,
gloves, coif, mantle: 2
acrylia rings
• leggings, tunic, cloak:
3 acrylia rings
n/a
• bracelet
<=177
• boots >190
<=196
• gorget >189
<=192
• veil >189
<=192
• mantle >189
• sleeves
>202 <=208
• cloak >196
<=202
• skirt >187
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<=205
• leggings 208
• gloves >198
• tunic 215
Acrylia Plate
Armor NEW
combine smithing hammer,
combine acrylia temper,
acrylia chain jointing, leather
padding, appropriate plate
mold, appropriate number of
folded acrylia sheets
• bracer, collar, visor: 1
folded acrylia sheet
• vambraces, helm,
girdle, gauntlets,
boots, pauldrons: 2
folded acrylia sheets
• breastplate, greaves,
cloak: 3 folded acrylia
sheets
n/a
• bracer >204
<=206
• visor >213
• girdle >203
• collar >183
<=241
• gauntlets
>221 <=247
• vambraces
229?
• pauldrons
>221 <=226
• boots >221
<=226
• greaves 235
• cloak >213
<=241
• helm >221
<=241
• breastplate
242
royal velium
armor
This is part of the 8th Coldain
Prayer Shawl Quest. All
pieces are lore (other than
bracer), no drop, wearable by
• boots 176
• vambraces,
helm,
bracer: 178
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plate and chain classes only
• Bracer = Velium Rings
+ 1 Folded Sheet of
Velium + Soft Fur
Padding + Velium
Smithing Hammer +
Plate Bracer Mold
7ac 1int wis
• Boots = Velium Rings
+ 1 Folded Sheet of
Velium + Soft Fur
Padding + Velium
Smithing Hammer +
Plate Boot Mold
12ac 3sv cold magic
• Vambraces = Velium
Rings + 2 Folded
Sheets of Velium +
Soft Fur Padding +
Velium Smithing
Hammer + Plate
Armplate Mold
12ac 1sta agi sv poison
• Gauntlets = Velium
Rings + 2 Folded
Sheets of Velium +
Soft Fur Padding +
Velium Smithing
Hammer + Plate
Gauntlet Mold
• gauntlets
>181 <=188
• BP 187
• greaves: 187
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10ac 2sta 10hp 2sv
cold
• Helm = Velium Rings
+ 2 Folded Sheets of
Velium + Soft Fur
Padding + Velium
Smithing Hammer +
Plate Helm Mold
• Breastplate = Velium
Rings + 3 Folded
Sheets of Velium +
Soft Fur Padding +
Velium Smithing
Hammer + Plate
Breastplate Mold
25ac 3str 2dex sta 5sv
cold/magic
• Greaves = Velium
Rings + 3 Folded
Sheets of Velium +
Soft Fur Padding +
Velium Smithing
Hammer + Plate
Greaves Mold
12ac 3str 15hp 3sv
cold
Other Luclin Recipes
bloodling
plate armor
appropriate banded armor
mold, nepeta oil extract, 31
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proper number of bloodling
carapace plates
• 1 plate: mask, helm,
gorget, gauntlet, boots,
mantle, sleeves, bracer
• 2 plates: cloak,
leggings, tunic
plates are made by combining
8 bloodling carapaces inside a
carapace shield frame (sold in
Shar Vahl) to make a shield.
Then return the shield to
Master Barkhem (who sold
you the shield frame) for the
bloodling carapace plate.
shadow
scream steel
armor
swirling shadows, humming
luclinite mallet (no drop), vah
shir anvil (no drop), humming
orbs (recipe below), (medium)
banded armor mold, water
flask
• mask (1 humming orb,
3 swirling shadows)
• bracer (1 humming
orb, 2 swirling
shadows)
• belt (1 humming orb, 3
swirling shadows)
trivials:
• bracers, collar
<=239
• belt, helm,
mask, sleeves,
tunic, boots -
248
• cloak >249
• gauntlets,
leggings,
mantle >250
• gorget 206
• helm >208
• belt >202
• bracer >224
<=230
• boots >237
• mantle >238
• leggings
>237
• tunic >224
• sleeves
>208
• cloak >229
• gauntlets
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• collar (1 humming orb,
2 swirling shadows)
• boots (1 humming orb,
2 swirling shadows)
• mantle (1 humming
orb, 3 swirling
shadows)
• gloves (1 humming
orb, 2 swirling
shadows)
• sleeves (1 humming
orb, 3 swirling
shadows)
• cloak (1 humming orb,
3 swirling shadows)
• leggings (2 humming
orbs, 2 swirling
shadows)
• helm (1 humming orb,
3 swirling shadows)
• tunic (2 humming
orbs, 2 swirling
shadows)
>250?
shadow disk
swirling shadows (no rent),
metal bits, vah shir apprentice
mallet (no drop), vah shir
anvil (no drop)
trivial 108
Vah Shir smithing
quest
humming orb wailing substance (no drop), trivial 168
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shrieking substance, vah shir
anvil (no drop), luclinite
mallet OR humming luclinite
mallet (no drop), metal rings
orbs carry 1 charge of "sonic
feedback" (15 point damage
shield)
Vah Shir smithing
quest
Other Quest recipes:
Cabilis, Shestar's Scaled Coif - combine unfinished coif (from Trooper Shestar in East
Cabilis for 3 loose scales and 5gp) and 3 loose scales in a forge to get a Shestar's Coif.
(trivial 23)
Tempers and Tanning Agents
Cultural smithing, racial tailoring and Velious tailoring require several brewed tempers
and tanning agents. Note that ALL smithing tempers can be brewed by brewers of ALL
races. Race restrictions are only for the smith working on the appropriate racial smithing
item. These items are all combined in a brew barrel.
Please post any corrections/changes on the message boards.
June 5 tempers recipes are included below
Smithing Tempers
item ingredients trivial
shadow temper (dark
elven) elf blood, neriak nectar, 2 essence of shadows 135
earthen temper (dwarven) dwarven ale, lava rock, 2 drops of mercury 135
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royal temper (human -
Qeynos) rain water, griffene's blood, 2 essence of sunlight 135
scale temper (iksar) sarnak blood, froglok blood, iksar blood,
bloodwater 135
frost temper (barbarian) brandy, ice goblin blood, 2 essence of winter 135
moonlight temper (high
elven)
morning dew, swirling mist, 2 essence of
moonlight 135
blood temper (ogre) ogre swill, elf blood, human blood, dwarf blood 135
sea temper (human -
Freeport)
2 mugs of sea foam, saltwater seaweed (no
drop), bottle of fish wine 135
Broog's Old peculiar water, undead froglok tongue, malt, cask 158
Bile temper (troll)
Broog's Old Peculiar, swamp vegetables (ground
spawn, Innothule), innothule mushrooms
(foraged)
<=142
lizard blood temper (Cazic
Thule smithing)
Thul Tae Ew Blood (no stack), scale temper
(recipe above) <=153
coldain heater water, allspice, brown algae, shotglass 158
coldain velium temper
(velium metalworking) coldain heater, 4 celestial essence 136
goblin temper (forged
deathsteel weapons)
grinning goblin brew, mountain death minerals
salts <=101
firey temper (firey
weapons)
essence of fire, crushed flame agate, imp blood
(2 flame agates are first crushed by combining in
a mortar & pestle)
>85 <=114
combine acrylia temper
(acrylia armor/weapons)
essence of wind, crushed windstone, vial of clear
mana (2 windstones are first crushed by
combing in a mortar & pestle)
122
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black acrylia temper
(black acrylia weapons)
essence of darkness, akheva blood, vial of
distilled mana
>134
<=140
purified water 2 water flasks, celestial essence <=117
celestial temper purified water, blue diamond powder* 136
mistletoe temper
(mistletoe cutting sickle) elven wine, celestial essence, mistletoe 136
Tanning Agents (Tailoring)
item ingredients trivial
heady kiola (cured silk) 2 packets of kiola sap (vendor sold), water 46
heady paeala (cured shade
silk) 2 paeala sap (vendor sold), water 46
cod oil (velium leathers) cobalt cod, flask water 68
yew leaf tannin (velium
leathers) yew leaf, flask water 68
drake egg oil (velium
leathers) drake egg, flask water <=86
dragon egg oil (treated silk
fibres) dragon egg, water flask 150
acorn oil (halfling) misty acorn, flask water 102
oak bark tannin (wood elf) oak bark, flask water 102
aviak egg oil (fleeting
quiver) aviak egg, water flask 102
paeala bark tannin (acrylia
leathers) paeala bark (vendor sold), water 102
*blue diamond powder = blue diamond, jar of acid (combine in kiln, trivial <=93)
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Known locations for temper materials:
• akheva blood: drops off Xin Thal Centians in Maiden's Eye, off "bleeding"
undead in Akheva, Shadow Masters in Grieg's End
• blood water: merchant sold, also given out in some iksar newbie quests
• coldain velium temper - on top of the recipe above, it is also merchant sold
• drops of mercury: drops off various elementals (Steamfont, Najena, the Hole,
etc.), eart elementals in Twilight Sea
• dwarf blood: if you guessed from dwarves, you'd be correct! For the faction
conscious, try the dvarven bandits in Butcherblock
• dwarven ale: sold at various alcohol vendors
• elf blood: off a variety of elves (Sister Isle in OOT, Wood elves in Timorous
Deep, etc., are commonly "farmed" for blood)
• essence of darkness: Dark Assassins & Dark Masters in Umbral, Centi Dators &
Transients in Akheva, Greater Spire Spirits in Mons Letalis
• essence of fire: guardian elementals in Solusek A, fire elementals in Lavastorm &
Najena, lava elementals in Sol B
• essence of moonlight: many mobs in the castle of Mistmoore (no longer just the
vampires), dread wolves in Kithicor Forest
• essence of shadows: shadowed men (any zone that has them: EC, Lavastorm, SK
...)
• essence of sunlight: found on Sand Giants in South Ro, the Squire in Upper Guk,
chromadracs in Skyfire, fairy dragons in Wakening Lands
• essence of wind: drops off air elementals in Twilight Sea, crag li & meeda hune in
in Tenebrous Mountains, crag li in Scarlet Desert
• essence of winter: ice giants (Permafrost and Everfrost), tundra yeti (Dreadlands)
• fish wine: sold at various alcohol vendors, can also be brewed
• flame agate: drops off various goblins in Solusek A, ice giants in Everfrost,
pandas in Stonebrunt, mobs in Mistmoore, various mobs in Lower Guk, aviaks in
South Karana ... and many others
• froglok blood: found off frogloks in Upper Guk, some frogoloks in Kunark
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• griffene blood: rare drop off griffenes and griffons in North Karana, as well as
timber griffawns and griffons in Jaggedpine Forest. Also reported as dropping off
the sphinx on isle 6 (drake isle), plane of air
• grinning goblin brew:- drops in Temple of Droga off backbiters
• human blood: found on humans. For the faction conscious, try bandits, dervish
cutthroats, raiders, etc.
• ice goblin blood: from various ice gobbies in Permafrost/Everfrost
• iksar blood: various iksar, with spellcasting ones seeming more likely to drop it
(i.e., iksar necromancers in Sebilis jail)
• imp blood: fire imps in Lavastorm (hint: fire elementals will kill fire imps if they
find the imps before you do, so be sure to go on killing sprees), imp protectors in
Sol B (Nagafen's Lair)
• lava rock - fire elementals (Lavastorm, Najena, etc.), Fire Giants (Solusek B),
wyverns in Skyfire, fire elementals in Twilight Sea
• morning dew: foraged in Greater and Lesser Faydark at any time of the day, also
some ground spawns in LFay
• mt death mineral salts: drops in Temple of Droga
• mug of sea foam: found on seafury cyclops in OOT, isle goblin chieftan in OOT
• neriak nectar: sold at various alcohol vendors
• ogre swill: sold at some booze merchants in Oggok and Freeport, possibly other
locations as well
• rain water: gnolls in South Karana, Lake Rathe, and East Karana
• saltwater seaweed: fished in OOT - this is a NO DROP item, whomever is doing
the brewing for this must do the fishing for it as well. This has also been reported
as fished in Timorous Deep.
• sarnak blood: found on various sarnaks in Kunark
• swirling mist: found off steam elementals in Steamfont (extremely rare), mist
elementals in Najena, "Huge Water Elemental" in LGuk; A Crystalline Cloud and
A Gust of Wind on Gorgolosk Island in Plane of Air, Water Elementals in
Twilight Sea
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• Tae Ew blood: NO DROP item from the "new" Cazic Thule zone, extremely,
extremely rare drop
• windstone: grimlings in grimling mines in Tenebrous Mountains, Moktar
Tribesmen in Umbral Plains
Known locations for tanning materials:
• aviak eggs - foraged in Butcherblock Mountains
• cobalt cod - fished in Cobalt Scar
• drake eggs - foraged in Skyshrine, Western Wastes, Temple of Veeshan, also rare
drop off named drakes in Skyshrine
• misty acorn - ground spawn in Misty Thicket, also can be foraged in Misty
Thicket
• oak bark - foraged in Kithicor Forest, Warslik's Woods, ground spawn in
Butcherblock
• paeala bark - sold by merchants
• yew leaves - ground spawn in Wakening Lands; rare forage in Wakening Lands
Non-Cultural Smithed Armor Stats
Please feel free to submit feedback on the smithing board for all smithed armor pieces
that are currently missing stats. (Recipes for the below items can be found on the Smithed
Armor Recipes page) Any stats in bold on the below listings are changes from the June
12, 2002 patch
Cultural armor stats can be found via the nav buttons to the left.
Item Stats Restrictions
banded armor
(Weights are listed in
small/medium/large order)
• Mask AC 4, wt 0.8/1.0/1.3, size
• Small fits HFL,
GNM, DWF, HIE,
ELF,DEF
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small
• Gorget AC 5, wt 1.5/2.0/2.5, size
small
• Belt AC 6, wt 1.9/2.5/3.1, size
small
• Bracer AC 6, wt 1.5/2.0/2.5, size
small
• Boots AC 6, wt 3.8/5.0/6.2, size
medium
• Mantle AC 6, wt 2.6/3.5/4.4, size
small
• Cloak AC 7, wt 3.0/4.0/5.0, size
large
• Gauntlets AC 7, wt 3.0/4.0/5.0,
size small
• Sleeves AC 7, wt 2.6/3.5/4.4,
size small
• Helm AC 8, wt 3.4/4.5/5.6, size
small
• Leggings AC 8, wt 4.1/5.5/6.9,
size medium
• Mail (tunic) AC 15, wt
5.6/7.5/9.4, size medium
• Med fits HUM, HEF,
ERU, BAR, HIE,
IKS, DEF
• Large fits BAR,
TRO, OGR, VAH
classes: WAR, ROG, RNG,
PAL, CLR, SHD, BRD,
SHM
ornate (silver)
chain
weights are: (small), medium, [large]
• veil AC 5, wt (0.3), 0.5, [0.8]
• gorget AC 6, wt (1.0), 1.5, [2.0]
• boots AC 7, wt (3.3), 4.5, [5.8]
• mantle AC 7, wt (2.1), 3.0, [3.9]
WAR CLR PAL RNG ROG
BRD SHD SHM
• small fits: ELF HIE
DEF DWF HFL
GNM
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• skirt (belt) AC 7, wt (1.4), 2.0,
[2.6]
• bracelet AC 7, wt (1.0), 1.5,
[2.0]
• gloves AC 8, wt (2.5), 3.5, [4.5]
• sleeves AC 8, wt (2.1), 3.0. [3.9]
• cloak AC 8, wt (2.5), 3.5, [4.5]
• coif AC 9, wt (2.9), 4.0, [5.1]
• leggings AC 9, wt (3.6), 5.0,
[6.4]
• mail AC 16, wt (5.1), 7.0, [8.9]
• med fits: HUM,
BAR, ERU, HEF,
ELF, HIE, DEF, IKS,
VAH
• large fits: BAR TRL
OGR VAH
ornate electrum
chain NEW
weights are: (small), medium, [large]
• veil AC 5, CHA 1, wt (0.3), 0.5,
[0.8], size small
• gorget AC 6, CHA 1, wt (1.0),
1.5, [2.0], size small
• bracelet AC 7, CHA 1, wt (1.0),
1.5, [2.0], size small
• boots AC 7, CHA 1, wt (3.3),
4.5, [5.8], size med
• mantle AC 7, CHA 1, wt (2.1),
3.0, [3.9], size small
• skirt (belt) AC 7, CHA 1, wt
(1.4), 2.0, [2.6], size small
• cloak AC 8, CHA 2, wt (2.5),
3.5, [4.5], size large
• gloves AC 8, CHA 3, wt (2.5),
3.5, [4.5], size small
• sleeves AC 8, CHA 2, wt (2.1),
WAR CLR PAL RNG ROG
BRD SHD SHM
• small fits: ELF HIE
DEF DWF HFL
GNM
• med fits: HUM,
BAR, ERU, HEF,
ELF, HIE, DEF, IKS,
VAH
• large fits: BAR TRL
OGR VAH
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3.0. [3.9], size small
• coif AC 9, CHA 3, wt (2.9), 4.0,
[5.1], size small
• leggings AC 9, CHA 2, wt (3.6),
5.0, [6.4], size med
• mail (tunic) AC 16, CHA 5, wt
(5.1), 7.0, [8.9], size med
tinted a "light shade of green"
ornate gold chain
NEW
weights are: (small), medium, [large]
• veil AC 6, CHA 2, wt (0.3), 0.5,
[0.8], size small
• gorget AC 7, CHA 2, wt (1.0),
1.5, [2.0], size small
• bracelet AC 8, CHA 2, wt (1.0),
1.5, [2.0], size small
• boots AC 8, CHA 3, wt (3.3),
4.5, [5.8], size med
• skirt AC 8, CHA 2, wt (1.4), 2.0,
[2.6], size small
• mantle AC 8, CHA 2, wt (2.1),
3.0, [3.9], size small
• gloves AC 9, CHA 4, wt (2.5),
3.5, [4.5], size small
• sleeves AC 9, CHA 3, wt (2.1),
3.0. [3.9], size small
• cloak AC 9, CHA 3, wt (2.5),
3.5, [4.5], size large
• leggings AC 10, CHA3, wt (3.6),
5.0, [6.4], size med
WAR CLR PAL RNG ROG
BRD SHD SHM
• small fits: ELF HIE
DEF DWF HFL
GNM
• med fits: HUM,
BAR, ERU, HEF,
ELF, HIE, DEF, IKS,
VAH
• large fits: BAR TRL
OGR VAH
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• coif AC 10, CHA 4, wt (2.9),
4.0, [5.1], size small
• mail (tunic) AC 17, CHA 6, wt
(5.1), 7.0, [8.9], size med
tinted gold
ornate platinum
chain NEW
weights are: (small), medium, [large]
• veil AC 6, CHA 3, wt (0.3), 0.5,
[0.8], size small
• gorget AC 7, CHA 3, wt (1.0),
1.5, [2.0], size small
• bracelet AC 8, CHA 3, wt (1.0),
1.5, [2.0], size small
• boots AC 8, CHA 3, wt (3.3),
4.5, [5.8], size med
• skirt AC 8, CHA 3, wt (1.4), 2.0,
[2.6], size small
• mantle AC 8, CHA 3, wt (2.1),
3.0, [3.9], size small
• sleeves AC 9, CHA 4, wt (2.1),
3.0. [3.9], size small
• cloak AC 9, CHA 4, wt (2.5),
3.5, [4.5], size large
• gloves AC 9, CHA 5, sv magic
1, wt (2.5), 3.5, [4.5], size small
• coif AC 10, CHA 5, sv magic 1,
wt (2.9), 4.0, [5.1], size small
• leggings AC 10, CHA 4, wt
(3.6), 5.0, [6.4], size med
• mail AC 17, CHA 7, sv magic 2,
WAR CLR PAL RNG ROG
BRD SHD SHM
• small fits: ELF HIE
DEF DWF HFL
GNM
• med fits: HUM,
BAR, ERU, HEF,
ELF, HIE, DEF, IKS,
VAH
• large fits: BAR TRL
OGR VAH
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wt (5.1), 7.0, [8.9], size med
tinted a light blue/purple
fine plate armor
(Weights are listed in
small/medium/large order)
• Visor (mask) AC 7, wt
1.1/1.5/1.9, size small
• Collar AC 8, wt 3.0/4.0/5.0, size
small
• Bracer AC 9, wt 3.0/4.0/5.0, size
small
• Girdle (belt) AC 9, wt
3.0/4.0/5.0, size small
• Boots AC 10, wt 4.9/6.5/8.1, size
medium
• Vambraces (sleeves) AC 10, wt
4.9/6.5/8.1, size small
• Pauldron (shoulder) AC 10, wt
3.4/4.5/5.6, size small
• Cloak AC 10, wt 4.1/5.5/6.9,
size large (named "fine splinted
cloak")
• Gauntlets AC 11, wt 3.8/5.0/6.2,
size small
• Greaves AC 12 (legs), wt
5.6/7.5/9.4, size large
• Helm AC 12, wt 4.5/6.0/7.5, size
small
• Breastplate AC 19, wt
BRD, CLR, PAL, SHD,
WAR
• Small fits HFL,
GNM, DWF, HIE,
ELF,DEF
• Med fits HUM, HEF,
ERU, BAR, HIE,
DEF, VAH
• Large fits BAR,
TRL, OGR, VAH
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7.5/10.0/12.5, size large
acrylia chain
armor NEW
weights are: (small), medium, [large]
• veil AC 9, sv fire 2, sv cold 2, wt
(0.3), 0.5, [0.8], size small
• gorget AC 10, sv poison 4, wt
(1.0), 1.5, [2.0], size small
• bracelet AC 11, sv magic 2, wt
(1.0), 1.5, [2.0], size small
• mantle AC 11, sv fire 2, sv cold
2,(2.1), 3.0, [3.9], size small
• skirt AC 11, sv poison 2, sv dis 2
wt (1.4), 2.0, [2.6], size small
• cloak AC 12, INT 2, WIS 2, HP
10, sv fire 5, sv cold 5, wt (2.5),
3.5, [4.5], size large
• boots AC 12, STR 2, sv cold 2,
sv magic 2, wt (3.3), 4.5, [5.8],
size medium
• gloves AC 12, STR 2, HP 5, sv
fire 2, sv cold 2, wt (2.5), 3.5,
[4.5], size small
• sleeves AC 12, STR 2, AGI 2,
HP 10, sv fire 2, sv cold 2, sv
magic 2, wt (2.1), 3.0. [3.0], size
small
• coif AC 14, INT 2, HP 5, sv
magic 5, wt (2.9), 4.0, [5.1], size
small
WAR, CLR, PAL, RNG,
SHD, BRD, ROG, SHM;
magic items
• small fits ELF, HIE,
DEF, DWF, HFL,
GNM
• medium fits HUM,
BAR, ERU, HEF,
ELF, HIE, DEF, IKS,
VAH
• large fits BAR, TRL,
OGR, VAH
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• leggings AC 14, AGI 4, HP 10,
sv fire 2, sv cold 2, sv disease 2,
wt (3.6), 5.0, [6.4], size medium
• mail (tunic) AC 22, STR 5, HP
15, sv magic 10, wt (5.1), 7.0,
[8.9], size medium
acrylia plate
armor NEW
(weights are listed in
small/medium/large order)
• Visor AC 10, sv cold 2, sv fire 2,
wt 1.1/1.5/1.9, size small
• Collar AC 10, sv poison 4, wt
3.0/4.0/5.0, size small
• Girdle AC 12, sv dis 2, sv pois 2,
wt 3.0/4.0/5.0, size small
• Boots AC 15, STR 2, sv cold 2,
sv magic 2, wt 4.9/6.5/8.1, size
medium
• Bracer AC 14, sv magic 2, wt
3.0/4.0/5.0, size small
• Pauldron AC 15, sv fire 2, sv
cold 2, wt 3.4/4.5/?, size small
• Gauntlets AC 16, STR 2, HP 5,
sv fire 2, sv cold 2, wt
3.8/5.0/6.2, size small
• Vambraces AC 16, STR 2, AGI
2, HP 10, sv fire 2, sv cold 2, sv
magic 2, wt 4.9/6.5/8.1, size
small
• acrylia plate splinted cloak AC
WAR, CLR, PAL, SHD,
BRD; magic items
• small fits ELF, HIE,
DEF, DWF, HFL,
GNM
• medium fits HUM,
BAR, ERU, HEF,
ELF, HIE, DEF,
HEF, VAH
• large fits BAR, TRL,
OGR, VAH
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16, WIS 2, INT 2, HP 10, sv fire
5, sv cold 5, wt 4.1/5.5/6.9, size
large
• Helm AC 17, INT 2, HP 5, sv
magic 5, wt 4.5/6.0/7.5, size
small
• Greaves AC 20, AGI 4, HP 10,
sv fire 2, sv dis 2, sv cold 2, wt
5.6/7.5/9.4, size large
• Breastplate AC 30, STR 5, HP
15, sv magic 10, wt
7.5/10.0/12.0
shadowscream
steel
• veil: AC 6, sv disease 3, sv
magic 5, sv poison 2, wt 0.5, size
small
• bracer: AC 7, DEX 2, AGI 1, sv
magic 2, wt 0.7, size small
• belt: AC 7, DEX 1, STA 2, sv
disease 5, sv magic 3, wt 0.3,
size small
• collar: AC 7, DEX 1, AGI 1, sv
magic 4, wt 0.5, size small
• boots: AC 8, DEX 1, AGI 3, sv
magic 2, wt 2.0, size medium
• mantle: AC 8, STR 2, DEX 2,
AGI 1, sv magic 3, wt 1.5, size
medium
• gloves: AC 9, STR 1, DEX 3, sv
magic 3, wt 1.0, size small
• sleeves: AC 9, STR 1 DEX 2,
WAR, CLR, PAL, RNG,
SHD, BRD, ROG, SHM;
ALL
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AGI 1, sv magic 3, wt 1.5, size
medium
• cloak: AC 9, STA 2, AGI 3,
DEX 2, sv magic 5, wt 1.5, size
large
• leggings: AC 12, DEX 2, STA 1,
AGI 2, sv magic 3, wt 2.5, size
medium
• helm: AC 9, AGI 1, sv magic 6,
wt 1.0; 5 charges of obscure,
size medium
• tunic: AC 18, STR 3, STA 3, sv
magic 4, wt 3.0, size large
forged shields
(weights are listed in
small/medium/large order)
• buckler AC 5, wt: 2.2/3.0/3.8,
size small
• round shield AC 7, wt:
3.7/5.0/6.2, size medium
• targ shield AC 8, wt: 5.6/7.5/9.3,
size medium
• kite shield AC 10, wt:
7.5/10.0/12.5, size large
• tower shield AC 11, wt:
11.2/15.0/18.7, size large
WAR, CLR, PAL, RNG,
SHD, DRU, BRD, ROG,
SHM, BST, MNK
• Small fits HFL,
GNM, DWF, HIE,
ELF,DEF
• Med fits DEF, HUM,
HEF, ERU, BAR,
HIE, IKS, VAH
• Large fits BAR,
TRL, OGR, VAH
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Smithed Weapon Stats
Please make sure to post corrections/updates/additions to the smithing message board.
This list now includes only non-cultural weapon stats. For cultural weapon stats, use the
links on the left.
Item Statistics Restrictions/notes
forged scimitar 1HS: damage 5, delay 24, wt 7.5, size
medium
WAR PAL RNG SHD
DRU BRD ROG / ALL
forged velium
scimitar
1HS: damage 6, delay 24, effect: velium
shards, weight 4.5, size medium
WAR PAL RNG SHD
DRU BRD ROG / ALL
forged bastard
sword
1HS: damage 7, delay 33, wt 6.5, size
medium
WAR PAL RNG SHD
DRU BRD ROG / ALL
forged battle
axe
1HS: damage 7, delay 34, wt 8.5, range 40,
size medium
WAR PAL RNG SHD
BRD ROG / ALL
forged short
sword
1HS: damage 4, delay 24, wt 5, size
medium
WAR PAL RNG SHD
BRD ROG / ALL
forged velium
short sword
1HS: damage 5, delay 23, wt 3.5, effect:
velium shards, size medium
WAR PAL RNG SHD
BRD ROG / ALL
forged long
sword
1HS: damage 6, delay 28, wt 7.5, size
medium
WAR PAL RNG SHD
BRD ROG / ALL
forged velium
long sword
1HS: damage 7, delay 28, wt 4.5, effect:
velium shards, size medium
WAR PAL RNG SHD
BRD ROG / ALL
forged pick 1HS: damage 6, delay 35, wt 6.5, size
medium
WAR PAL RNG SHD
BRD ROG SHM / ALL
forged mace 1HB: damage 7, delay 36, wt 8, range 40,
size medium
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
forged 1HB: damage 8, delay 38, wt 9, size WAR CLR PAL RNG
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morning star medium SHD DRU MNK BRD
ROG SHM / ALL
forged velium
morning star
1HB: damage 9, delay 38, wt 9.5, effect:
velium shards, size medium
WAR CLR PAL RNG
SHD DRU MNK BRD
ROG SHM / ALL
forged
warhammer
1HB: damage 6, delay 30, wt 7.5, range 40,
size medium
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
forged dagger piercing: damage 3, delay 21, range 40, wt
2.5, size small
WAR RNG SHD BRD
ROG NEC WIZ MAG
ENC BST / All
forged velium
dagger
piercing: damage 3, delay 18, wt 3.9, , range
40, effect: velium shards
WAR RNG SHD BRD
ROG NEC WIZ MAG
ENC BST / All
forged spear piercing: damage 6, delay 28, wt 7, range
55, size large
WAR RNG SHD BRD
ROG SHM BST / ALL
forged rapier piercing: damage 5, delay 26, wt 5, size
medium
WAR RNG SHD BRD
ROG / ALL
forged two
handed sword 2HS: damage 12, delay 44, wt 11, size large
WAR PAL RNG SHD /
ALL
forged velium
2-handed
sword
2HS: damage 13, delay 43, effect: velium
shards, size large
WAR PAL RNG SHD /
ALL
forged halberd 2HS: damage 14, delay 48, wt 14, size giantWAR PAL RNG SHD /
ALL
forged javelin throwing: damage 7, delay 33, range 205,
weight 2.0, size large
WAR RNG MNK BRD
ROG / ALL
forged velium throwing: (magic) damage 8, delay 32, WAR, RNG, MNK, BRD,
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throwing spear range 215, wt 1.5, size large ROG; ALL
forged
throwing axe
throwing: damage 6, delay 29, wt 1, range
125, size medium
WAR, RNG, MNK, BRD,
ROG, NEC, WIZ, MAG,
ENC, BST; ALL
forged velium
throwing axe
thowing: (magic) damage 7, delay 28, range
135, size medium
WAR, RNG, MNK, BRD,
ROG, NEC, WIZ, MAG,
ENC, BST; ALL
forged
shuriken
throwing: damage 4, delay 25, wt 0.5, range
65, size small, stackable
WAR, RNG, MNK, BRD,
ROG, NEC, WIZ, MAG,
ENC, BST; ALL
forged velium
shuriken
throwing: (magic) damage 5, delay 24,
range 75, size small, stackable
WAR, RNG, MNK, BRD,
ROG, NEC, WIZ, MAG,
ENC, BST; ALL
forged
throwing knife
throwing: damage 5, delay 35, range 60, wt
0.5, size small
WAR, RNG, MNK, BRD,
ROG, NEC, WIZ, MAG,
ENC, BST; ALL
silvered mace 1HB: damage 8, delay 34, magic, wt 8.0,
range 40, size medium
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
silvered
warhammer
1HB: damage 7, delay 29, magic, wt 7.5,
range 40, size medium
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
silvered spear piercing: damage 7, delay 27, range 55, wt
7.0, size large, magic
WAR, RNG, SHD, BRD,
ROG, SHM, BST; ALL
silvered rapier piercing: damage 6, delay 24, magic, wt 5.0,
size medium
WAR, RNG, SHD, BRD,
ROG; ALL
silvered dagger piercing: damage 4, delay 19, wt 2.5, range
40, magic, size small
WAR, RNG, SHD, BRD,
ROG, NEC, WIZ, MAG,
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ENC, BST; ALL
silvered pick 1HS: damage 7, delay 33, magic, wt 6.5,
size medium
WAR, PAL, RND, SHD,
BRD, ROG, SHM; ALL
silvered long
sword
1HS: damage 7, delay 27, magic, wt 7.5,
size medium
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
silvered
scimitar
1HS: damage 6, delay 23, magic, wt 7.5,
size medium, magic
WAR, PAL, RNG, SHD,
BRD, ROG, DRU; ALL
silvered short
sword
1HS: damage 5, delay 23, magic, wt 5.0,
size medium
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
silvered battle
axe
1HS: damage 8, delay 32, magic, wt 8.5,
size medium
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
silvered
throwing axe
throwing: damage 7, delay27, magic, wt
1.0, range 125, NOT stackable
WAR, RNG, SHD, MNK,
BRD, ROG, NEC, WIZ,
MAG, ENC, BST; ALL
silvered javelin
throwing: damage 8, delay 31, magic, wt
2.0, range 205, size large, magic, NOT
stackable
WAR, RNG, MNK, BRD
ROG; ALL
silvered
shuriken
throwing: damage 5, delay 23, magic, wt
0.5, range 65, stackable (yield 10), size
small
WAR, RNG, SHD, MNK,
BRD, ROG, NEC, WIZ,
MAG, ENC, BST; ALL
silvered
throwing knife
throwing: damage 6, delay 33, magic, wt
0.5 range 20 (yield 10), size small
WAR, RNG, SHD, MNK,
BRD, ROG, NEC, WIZ,
MAG, ENC, BST; ALL
silvered
halberd
2HS: damage 15, delay 46, magic, wt 14.0,
size giant
WAR, PAL, RNG, SHD;
ALL
forged
deathsteel 2-
handed sword
2HS: damage 15, delay 42, wt 11.0, size
medium (primary)
WAR, PAL, RNG, SHD,
BRD; ALL
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forged
deathsteel long
sword
1HS: damage 9, delay 26, wt 7.5, size
medium (primary/secondary)
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
forged
deathsteel
short sword
1HS: damage 7, delay 22, wt 5.0, size
medium (primary/secondary)
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
forged
deathsteel
morning star
1HB: damage 11, delay 36, wt 9.0, size
medium (primary/secondary)
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
forged
deathsteel pick
1HS: damage 10, delay 34, wt 6.5, size
medium (primary/secondary)
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
forged
deathsteel
spear
Piercing: damage 7, delay 25, wt 7.0, size
medium (primary/secondary)
WAR, PAL, RNG, SHD,
BRD, ROG, SHM, BST;
ALL
forged death
steel dagger
piercing: damage 6, delay 18, wt 1.0,
(primary/secondary), size medium
WAR, SHD, BRD, ROG,
PAL, WIZ, NEC, MAG,
ENC; ALL
forged
deathsteel
rapier
piercing: damage 7, delay 22, wt 5.0.
(primary/secondary), size medium
WAR, PAL, RNG, BRD,
SHD; ALL
forged steel
warhammer
2 HB: damage 12, delay 37, wt 7.5
(primary, size not provided)
WAR, DRU, PAL, RNG,
SHD, CLR, MNK, BRD,
ROG, SHM, BST; ALL
forged
deathsteel axe
1HS: damage 10, delay 32, wt 8.5
(primary/secondary, size not provided)
WAR, PAL, RNG, BRD,
SHD, ROG; ALL
forged
deathsteel
scimitar
1HS: damage 8, delay 23, wt 7.5
(primary/secondary), size not provided)
WAR, PAL, RNG, SHD,
DRU, BRD, ROG; ALL
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forged
(deathsteel)
bastard sword
1HS: damage 9, delay 30, wt 6.5
(primary/secondary, size not provided -
name is listed by the submitting smith as
"forged bastard sword", unable to verify
proper name)
WAR , PAL, RNG, SHD,
BRD, ROG; ALL
forged
firebrand
longsword
1HS: damage 7, delay 26, fire damage 2, wt
7.5 (primary/secondary), size medium,
magic
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
forged
firebrand 2-
handed sword
2HS: damage 12, delay 42, fire damage 3
(primary), wt 11, size medium, magic
WAR, PAL, RNG, SHD,
BRD; ALL
fiery forged
battle axe
1HS: damage 8, delay 32, fire damage 2, wt
8.5 (primary/secondary), size not provided,
magic
WAR, PAL, SHD, BRD,
ROG, RNG; ALL
fire forged
bastard sword
1HS: damage 7, delay 32, fire damage 3,
weight 6.5, magic, size not provided
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
forged fireband
mace
1HB: damage 8, delay 35, fire damage 2,
weight 8.0, size medium (primary,
secondary), magic
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
forged
firebrand
halberd
2HS: damage 14, delay 48, fire damage 4,
wt 14.0, size medium (primary), magic
WAR, RNG, PAL, SHD,
BRD; ALL
forged
firebrand
rapier
piercing: damage 6, delay 23, fire damage 1,
wt 5.0, size medium (primary, secondary),
magic
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
forged
firebrand
scimitar
1HS: damage 6, delay 23, fire damage 1, wt
7.5, size medium (primary, secondary),
magic
WAR, PAL, RNG, SHD,
DRU, BRD, ROG; ALL
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forged
firebrand spear
piercing: damage 7, delay 27, fire damage 1,
wt 7.0, magic, (primary, secondary), size
not provided
WAR, PAL, RNG, SHD,
BRD, ROG, SHM, BST;
ALL
forged
firebrand pick
1HS: damage 8, delay 34, fire damage 1, wt
7.5, magic, (primary, secondary), size not
provided
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
forged fireband
warhammer
2HB: damage 7, delay 30, fire damage 2, wt
7.5, magic, (primary, secondary), size not
provided
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
forged
firebrand
dagger
piercing: damage 3, delay 18, fire damage 1,
wt 1, size medium, magic
WAR PAL RNG SHD
BRD ROG NEC WIZ
MAG ENC BST; ALL
combine
acrylia short
sword NEW
1HS: damage 9, delay 20, wt 5.0, magic,
size medium (primary/secondary)
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
combine
acrylia long
sword
1HS: damage 10, delay 22, wt 7.5, magic,
size medium (primary/secondary)
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
combine
acrylia scimitar
1HS: damage 10, delay 23, wt 7.5, magic
size medium
WAR PAL RNG SHD
DRU BRD ROG / ALL
combine
acrylia
morning star
1HB: damage 9, delay 24, wt 9.0, magic,
size medium (primary/secondary)
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
combine
acrylia halberd
2HS: damage 30, delay 48, primary, size
large, wt 14, magic
WAR, PAL, RNG, SHD;
ALL
combine
acrylia spear
Piercing: damage 10, delay 25, primary,
secondary, magic, size medium, wt 7.0
WAR RNG SHD BRD
ROG SHM BST / ALL
combine 1HS: damage 12, delay 30, magic, primary, WAR PAL RNG SHD
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acrylia bastard
sword
secondary ... size/weight not provided DRU BRD ROG / ALL
combine
acrylia battle
axe
1HS: damage 14, delay 32, magic, wt 8.5,
size medium
WAR PAL RNG SHD
BRD ROG / ALL
combine
acrylia rapier
piercing: damage 8, delay 22, wt 5.0, magic,
size medium (primary/secondary)
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
combine
acrylia
warhammer
2HB: damage 18, delay 36, wt 7.5, magic,
size large (primary)
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
combine
acrylia mace
1HB: damage 14, delay 35, wt 8.0, magic,
size medium (primary/secondary)
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
combine
acrylia 2-
handed sword
2HS: damage 25, delay 42, wt 11, magic,
size medium, (primary)
WAR, PAL, RNG, SHD,
BRD, ALL
black acrylia
bastard sword
1HS: damage 14, delay 30, magic damage
2, effect: lifedraw (combat), wt 6.5, size
medium, magic, lore, recommended level
45
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
black acrylia
scimitar
1HS: damage10, delay 22, magic damage 1,
effect: lifedraw (combat), wt 7.5, size
medium, magic, lore, primary/secondary,
recommended level 45
WAR, PAL, RNG, SHD,
DRU, BRD, ROG; ALL
black acrylia
warhammer
2HB: damage 23, delay 35, magic damage
4, effect: lifedraw (combat), wt 7.5, magic,
lore, primary, size medium, recommended
level 45
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
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black acrylia
longsword
1HS: damage 12, delay 25, magic damage
2, effect: lifedraw (combat), wt ?, lore,
primary/secondary, recommended level 45,
size ?
WAR PAL RNG SHD
BRD ROG / ALL
black acrylia
short sword
1HS: damage 8, delay 20, magic damage 2,
effect: lifedraw (combat), magic, lore,
primary, secondary, recommended level 45,
weight and size not provided
WAR PAL RNG SHD
BRD ROG / ALL
black acrylia
dagger
piercing: damage 11, delay 25, magic
damage 1, effect: lifedraw (combat), magic,
lore, primary, secondary, recommended
level 45, weight and size not provided
WAR RNG SHD BRD
ROG NEC WIZ MAG
ENC BST / ALL
black acrylia
2-handed
sword
2HS: damage 31, delay 42, magic damage
4, effect: lifedraw (combat), magic, lore,
recommended level 45, weight 11, primary,
size ??
WAR, PAL, SHD, RNG,
BRD; ALL
black acrylia
morning star
1HB: damage 9, delay 21, magic damage 2,
effect: lifedraw (combat), magic, lore,
recommended level 45, weight 9.0, size:
medium
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
black acrylia
halberd
2HS: damage 40, delay 48, magic damage
4, effect: lifedraw (combat), magic, lore,
recommended level 45, weight 14, size:
medium
WAR, PAL, SHD, RNG,
BRD; ALL
black acrylia
spear
piercing: damage 10, delay 22, magic
damage 1, effect: lifedraw (combat), magic,
lore, recommended level 45, weight 7.0,
size medium
WAR, PAL, RNG, SHD,
BRD, ROG, SHM, BST;
ALL
black acrylia 1HS: damage 14, delay 32, magic damage WAR, PAL, RNG, SHD,
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battle axe 3, effect: lifedraw (combat), magic, lore,
recommended level 45, weight 8.5, size
medium
BRD, ROG; ALL
black acrylia
pick
1HS: damage 12, delay 32, magic damage
3, effect: lifedraw (combat), magic, lore,
recommended level 45, weight 6.5, size
medium
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
black acrylia
mace
1HB: damage 15, delay 35, magic damage
2, effect: lifedraw (combat), magic, lore,
recommended level 45, weight 8.0, size
medium
WAR, CLR, PAL, RNG,
SHD, DRU, MNK, BRD,
ROG, SHM, BST; ALL
black acrylia
rapier
piercing: damage 9, delay 20, magic
damage 2, effect: lifedraw (combat), magic,
lore, recommended level 45, weight 5.0,
size medium
WAR, PAL, RNG, SHD,
BRD, ROG; ALL
Smithing Trade Supplies
Ak'Anon
• Ak'Anon Forge - outside Forge of Defiance
• flask of water - clockwork merchant near Priest of Discord (482, -111), 2
clockwork merchants by Forge of Defiance, clockwork grocer (2nd floor of tower
at 903, -285)
• scroll of imbue ruby [cleric: Brell Sirilis], scroll of imbue peridot [cleric:
Bristlebane] - a clockwork merchant (1221,-187 in Abbey of Deep Musing (cleric
guild hall))
• enchant brellium - clockwork merchant (enchanter's guild)
• forge at loc 1254, -705
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• ore (small piece, small brick, large brick), sharpening stone, smithy hammer, oak
shaft - clockwork miner (756, -145)
• weapon molds (spiked ball, dual-edged blade, heavy steel blade, hilt, pommel,
dagger blade, thin blade, short blade, axe head, halberd head, curved blade, mace
head, throwing knife, javelin, shuriken, throwing axe, long blade, hammer head,
spear head, pick head) - clockwork smith (2163, -544)
• molds (file, hinge, container base, container lid, small container base, small
container lid, large container base, large container lid, lantern casing, needle,
thimble) - clockwork merchant (1176, -742)
• small plate armor molds, small shield molds (buckler, round, targ, kite, tower),
hilt mold - clockwork merchant (1217, -710)
• small chainmail patterns - clockwork armorer (1329, -733)
Bazaar (Luclin)
• forge - loc -514, 206, loc -348, -120, loc -691, -116
• medium quality sheet metal, block medium quality ore, large & small bricks
medium quality ore, smithy hammer, How to Dye and Stain, jar of lacquer, resin,
empty vial, jar of acid - Sateal Deirosap (-670, -35)
• small plate armor molds, small buckler mold, small round shield mold, small targ
shield mold, small kite shield mold, small tower shield mold, Ikthars Fine Steel
Skin, Fireprides Guide to Shield Craft, Rings, Chains, and Arrowheads - Stinak
Goldknuckle (-686, 10)
• (medium) plate armor molds, Ikthars Fine Steel Skin - Alabaer Escorioan (-670,
10)
• large plate armor molds - Galarono McHalorsos (-649, 10)
• high quality ore (small brick, large brick, block), medium quality ore (small
brick, large brick, block), smithy hammer, water flask - Gliblixl Rocktok (-685, -
33) (Note: only has 75 blocks, 150 large bricks, and 300 small bricks of HQ ore
when spawned - to restock, do the Unrefined Ore quest
• water flask - Gaelsori Heriseron, Tontoal Heriseron (upstairs, loc -660, -18)
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Butcherblock Mountains
• container molds, Armor & Weapons Guide, Basic Blacksmithing, weapon molds
(pommel, hilt, dual-edged blade, heavy steel blade, spiked ball), Dirge of
Forgefire, lantern casing mold - Kaila Rucksack (2797, -694, 1st shop on left out
from Kaladim)
• small (banded) armor molds, lantern casing mold - Ayen Rindlor (2821, -677, 1st
shop on left out from Kaladim)
• cooking molds, Basic Blacksmithing, lantern casing mold, scaler mold - Nalda
Gristbone (2716, -962, 3rd shop on left out from Kaladim)
• needle & thimble molds - Alga Bruntbuckler (-1183, -1951)
Cabilis (Kunark)
• (banded) armor molds, sheet metal, Basic Blacksmithing, Armor & Weapons
Guide - Klok Nalgoz (East, 230, -294)
• forge - (East) 224, -301, (East, near warrior guild) -371, -44
• ore (3), sharpening stones - Klok Toren (East, 198, -300)
• needle mold, thimble mold - Klok Stitch (East, 125, -15)
• baking molds, Basic Blacksmithing - Klok Gritchit (East, 592, 150)
• water - Lybar (West, 290, 531)
• (quest items - iron rod, steel rod, titanium rod, pike head, mancatcher crown, Of
Pike and Mancatcher), forging hammer - Weaponsmith Grugal (East - near
warrior guild, -422, -35)
• weapon molds (dagger blade, thin blade, short blade, axe head, halberd head,
curved blade, mace head, throwing knife, javelin, shuriken, throwing axe, long
blade, hammer head, spear head, pick head, shan'tok blade, fer'esh blade, sheer
blade), oak shaft - Smithy Krikt (East, warrior guild, -428, -202)
• small/large bricks of skyiron, small block of skyiron, skyiron sheet - Smithy
Xzatik (East, 2nd floor, warrior guild, -533, 21)
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• shield molds (buckler, round shield, targ shield, kite shield, tower shield),
Firepride's Guide to Shield Craft - Smithy Zern (East, 2nd floor of warrior guild, -
516, 13)
• lantern casing mold, file mold, weapon molds (dual edged blade, heavy steel
blade, spiked ball, hilt, pommel), Dirge of the Fireforge - Smithy Vyx (East,
warrior guild, -433, -205)
• scroll of imbue: amber [Shaman: Cazic-Thule] - Vessel Grymm (shaman guild)
• Cabilis forge - East, 2nd floor of warrior guild, loc -530, -15
Dawnshroud Peaks (Luclin)
• (medium) chainmail patterns - Mikhal Young (1340, -1282)
• small chainmail patterns - David Dextor (1404, -1375)
Echo Caverns (Luclin)
• water flask - Echo Tradesman (1385, -609)
Erudin
• forge - behind Deepwater Knights
• Erud forge - outside City Armory (-740, -268) (racial forge, cannnot be used for
normal smithing)
• bricks of ore (3), sharpening stone, smithy hammer, smithing chisel, forging
hammer, - Shinan Orefinder (outside City Armory)
• imbue topaz spell [cleric: Quellious] spell, imbue black pearl spell [cleric:
Prexus] - Stolace Printell (balcony of temple of Quellious)
• needle & thimble molds - Gayle Weaven (street vendor near Port Authority)
Everfrost
• large banded armor molds - Dansie McVicker (in cave between Everfrost and
Halas)
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Feerrott
• needle & thimble molds - Murga (1139, -134)
• large banded armor molds, lantern mold - Mugu (974, 1239)
• weapon molds (dagger blade, thin blade, short blade, axe head, halberd head,
curved blade, mace head, throwing knife, javelin, shuriken, throwing axe, long
blade, hammer head, spear head, pick head), oak shaft - Murg (1001, 1236)
Felwithe
• mithril bricks (small/large) mithril blocks, small piece of mithril, sheets of
mithril, elven smithy hammer, (medium) chainmail patterns - Tanalin Silverkale
(upstairs, Shop of All Holds, N. Felwithe) (also hail him for information on
mithril chainmail)
• shield molds - Mearchant Tearlin (Emerald Armor, N. Felwithe)
• weapon molds (dagger blade, thin blade, short blade, axe head, halberd head,
curved blade, mace head, throwing knife, javelin, shuriken, throwing axe, long
blade, hammer head, spear head, pick head), oak shaft - Opal Leganyn (Emerald
Armor, N. Felwithe)
• plate armor molds, Ikthar's Fine Steel Skin, Firepride's Guide to Shieldcraft -
Nerisia Irontree (upstairs, Emerald Armor, N. Felwithe)
• imbue: emerald spell [cleric/druid: Tunare] - Allia Moondancer (cleric guild, N.
Felwithe)
• enchant: mithril [enchanter] - Merchant Lyssia (enchanter guild, S. Felwithe)
• koada'dal forge - inside Emerald Armor
• ore (small piece, small block, large brick), sharpening stone, smithy hammer, oak
shaft - Bedida Claygrinder (upstairs, Shop of All Holds, N. Felwithe)
• sandalwood - Merchant Yisasan (shop just inside S. Felwithe zone)
Firiona Vie (docks)
• needle & thimble molds -Dionin Needlespin (building at -3644, 2054)
• forge - -2784, 2883
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Freeport
• molds (container base & lids in small, {medium} and large, file, lantern, needle,
thimble, toolbox) - Jilian Dayson (Vilithe & Bardo's Imported Goods, E. Freeport,
loc 153, -373)
• cooking molds (cookie, muffin tin, cake round, skewer, pot, bread tin, smoker
support, standing legs, smoker base, hinge, scaler, pie tin), lantern casing mold,
Basic Blacksmithing - Tislan (Traders Holiday, E. Freeport, loc 136, -296)
• (medium) banded armor molds, Basic Blacksmithing, Armor & Weapons Guide,
sheet metal - Issilyn Ristan (Armor by Ithkar, E. Freeport)
• ore (sm & lg bricks, small pieces), sharpening stone, smithy hammer,
smithing chisel, forging hammer - Kyrin Steelbone (Groflah's Forge, N.
Freeport, loc -21, 474)
• medium quality sheet metal, medium quality ore (small piece, small brick, large
brick, block), smithy hammer, How to Dye and Stain, jar of lacquer, resin, empty
vial, jar of acid (Trudie Steelbone, Groflah's Forge, N. Freeport, loc -31, 472)
• forge - outside Groflah's Forge (N. Freeport, loc -53, 534), outside Armor by
Ithkar (E. Freeport), outside The Emporium (N. Freeport), 2nd floor of Freeport
Militia (W. Freeport), behind the Warrior's Guild (W. Freeport), outside Gord's
Smithy (E. Freeport)
• Freeport (cultural) forge - on a platform behind the Warrior's Guild (W.
Freeport)
• Shield molds (buckler, round, targ, kite, tower) in large, medium and small sizes,
Firepride's Guide to Shield Craft, "Rings, Chains & Arrowheads" - Kif (Armor by
Ithkar, East Freeport, loc 52, -182)
• weapon molds (Dagger blade, thin blade, short blade, axe head, halberd head,
curved blade, throwing knife, mace head, javelin, shuriken, throwing axe, long
blade, hammer head, spear head, pick head, hilt) and oak shaft - Jenna Smith
(upstairs, Gord's Smithy, E. Freeport, loc -169, -168)
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• (medium) Plate armor molds, Ikthar's Fine Steel Skin, Fireprides Guide to
Shieldcraft - Valentin Fireheart (2nd floor of Ikthar's Forge, E. Freeport, loc 56, -
170)
• imbue diamond spell [cleric: Mithaniel Marr], imbue rose quartz spell [cleric:
Erollisi Marr] - Locarme Zennix (Cleric/pally guild, N. Freeport)
• information on Seafarers' weapons and Seafarers' Buckler [hail him] - Gord Smith
(Gord's Smithy, E. Freeport, loc -175, -137)
• arrow shaft mold - Valla Strongbranch (-79, -41, N. Freeport)
• (medium) chainmail patterns - Daria Smith (2nd floor of Ikthar's Forge, E.
Freeport, loc 48, -219)
• rusty weapons - Tohsan Hallard (Hallard's Resales, E. Freeport, loc -79, -455),
Harg Tonicka (Hallard's Resales, E. Freeport, loc -41, -489), Rolfic Gohar
(Slums, E. Freeport, loc -185, -279)
• sandalwood - Olyna Midel , Torlig Mudel (Torligs Herbs & Medicines, loc 79, -
899, W. Freeport)
• (medium) leather armor for seafarer's armor (skullcap, mask, gorget, tunic,
shoulderpads, cloak, belt, sleeves, wristbands, gloves, leggings) - Winlar Tanner
(Leather & Hide, E. Freeport, loc 42, -562), Winsa Tanner (Leather & Hide, E.
Freeport, loc 40, -542), Sanhan Tanner (Leather & Hide, E. Freeport, loc 69, -
568)
Fungus Grove (Luclin)
• flask of bloodwater (for iksar cultural) - Thom the Fish (-942, -470)
• ogre swill (for ogre cultural) - Jolly Arval (-1193, -548)
• water flask - Cen Snoworb (-1216, -988), Thar Anson (-1339, -800)
• lockpick mold - Jasan Fiay (-1470, -991)
Grimling Forest (Luclin)
• water flask - Merchant Hammar (-482, -1197)
Grobb
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• ores (small piece, small brick, large brick), sharpening stone, smithy
hammer, forging hammer, smithing chisel - Okun (outside Knight Keep)
• imbue: amber spell [Cazic-Thule] - Barsk (shaman guild)
• Grobb forge - 539, -225 (no known use at this time ... really!)
• molds (barbarian, troll, gnome & animal cookie, muffin tin, pie tin, cake round,
skewer, bread tin, pot, smoker base, standing legs, smoker support, hinge, scaler,
lantern casing), Basic Blacksmithing - Garklog (outside Krungs Clubs & Junk)
• forge - Krungs Clubs & Junk
• sandalwood - Grabah (Shaman guild)
Halas
• forge - 2 outside McPherson's Bloody Blades (loc 238, -291 plus loc 182, -255)
• Northman Forge (barbarian only) - outside McPherson's Bloody Blades (loc 232,
-316)
• cooking molds, lantern/hinge molds, Basic Blacksmithing - Jil McDaniel (2nd
floor McDaniel's Smokes and Spirits, loc 364, -290)
• Imbue Ivory [The Tribunal] - Boraskor (shaman guild)
• 12 large plate armor molds, 5 large shield molds, Fireprides Guide to Shieldcraft,
Ikthars Fine Steel Skin, smithy hammer, hilt mold - Ambril McRohrer (2nd floor
McDaniel's Smokes and Spirits, loc 319, -305)
• large chainmail patterns - Lynda McDobbs (McDaniel's Smokes and Spirits, 2nd
floor, loc 364, -290)
• Weapon molds (dagger blade, thin blade, short blade, axe head, halberd head,
curved blade, mace head, throwing knife, javelin, shuriken, throwing axe, long
blade, hammer head, spear head, pick head, oak shaft, hilt) - April (McPherson's
Bloody Blades)
• ore (small pieces, small bricks, large bricks), sharpening stone, smithy hammer,
file mold - Greta O'Reilly (70, -245)
• sandalwood - Spirita (Shaman's guild, loc 346, 34)
• large leather armor for barbarian cultural (skullcap, mask, tunic, shoulderpads,
cloak, belt, sleeves, wristbands, gloves, boots) - Cindl (Macs Kilts, loc 273, -171)
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Hidden Thicket (Luclin)
• forge - near loc -2684, 950
High Keep
• ore (3), sharpening stone, smithy hammer - Miner Harton (basement, 43, -274)
• medium quality sheet metal, block/brick/small brick medium quality ore,
smithy hammer, How to Dye and Stain, jar of lacquer, resin, empty vial, jar of
acid - Graham Embersmith (basement, beside Miner Harton)
• high quality ore: loot drop off goblins
Highpass Hold
• forge - inside Serpent Supply (next to Dyona Rossook), outside Greenbane's
Weapons
• needle & thimble mold - Dyona Rossook (Serpent Supply)
• water flask - Sernn Rosook (Serpent Supply), Maign Greyeagle (shop at /loc 202,
507)
Hollowshade Moor (Luclin)
• flask of water - Tokk Smippah (1058, 1997), Rittuh Purrik (1069, 2027)
Icewell Keep (Velious)
• small banded armor molds, lantern casing mold - Coldain Oucast (under keep, 12,
894)
• forge - 20, 888 (under keep)
Jaggedpine Forest
• molds (barbarian cookie, gnome cookies, troll cookie, animal cookie, muffin tin,
pie tin, cake round, skewer, bread tin, pot, smoker base, standing legs, smoker
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support, hinge, scaler, lantern casing, frying pan), Basic Blacksmithing - Tallien
Brightflash (1089, 2022), Dunari (-1048, 3454, Brell gnoll temple)
Kaladim
• forge - outside Redfists Metal (S. Kaladim), outside Everhot Forge (N. Kaladim)
• Dwarven forge - outside Redfists Metal
• small plate armor molds, small shield molds, Ikthar's Fine Steel Skin, Firepride's
Guide to Shield Craft, "Rings, Chains & Arrowheads" (book) - Tortuk Everhot
(Everhot Forge, N. Kaladim)
• weapon molds (dagger blade, thin blade, short blade, axe head, halberd head,
curved blade, mace head, throwing knife, javelin, shuriken, throwing axe, long
blade, hammer head, spear head, pick head, oak shaft) - Bndainy Everhot (second
floor, Everhot Forge, N. Kaladim)
• Imbue Ruby spell [Brell Serilis] - Duppa Pickstone (cleric guild)
• bricks, blocks, and sheets of Brellium, Dwarven Smithy Hammer, small piece
of ore, small/large bricks of ore, sharpening stone - Bloarn Norkhitter (inside
mine, N. Kaladim)
• high quality ore (small brick, large brick, block), medium quality ore (small
brick, large brick, block), water flask, smithy hammer - Harnoff Splitrock (inside
mine, N. Kaladim) (Note: only has 75 blocks, 150 large bricks, and 300 small
bricks of HQ ore when spawned - to restock, do the Unrefined Ore quest
• sandalwood - Baldoleky Rockfinder (252, -191, S. Kaladim)
• water flask - Doranafi Ratsbone (street merchant near cleric guild, N. Kaladim)
Katta Castellum (Luclin)
• Forge - loc 19, -1538; loc -42, -1541
• container molds, file mold, needle mold, thimble mold, lantern casing mold -
Tsuia Matuya (229, -1210)
• cookie molds (barbarian, gnome, troll, animal), muffin tin mold, pie tin mold,
cake round mold, skewer mold, bread tin mold, pot mold, smoker base mold,
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standing legs mold, smoker support mold, hinge mold, scaler mold, lantern casing
mold, Basic Blacksmithing - Mahri Matuya (230, -1276)
• water flask - Kitty Barleou (225, -1115)
• medium quality sheet metal, block of medium quality ore, large brick of medium
quality ore, small brick of medium quality ore, smithy hammer, How to Dye and
Stain, jar of lacquer, resin, empty vial, jar of acid - Bole Bricktop (52, -1530)
• dual-edged blade mold, heavy steel blade mold, spiked ball mold, hilt mold,
pommel mold, dagger blade mold, thin blade mold, short blade mold, axe head
mold, halberd head mold, curved blade mold, mace head mold, throwing knife
mold, javelin mold, shuriken mold, throwing axe mold, long blade mold, hammer
head mold, spear head mold, pick head mold - Berda Granitefist (16, -1502)
• (medium) banded armor molds - Harvin Talbson (-75, -1533)
• Basic Blacksmithing, Armor and Weapons Guide, Dirge of the ForgeFire, Ikthars
Fine Steel Skin, Fireprides Guide to Shield Craft, Rings, Chains, and Arrowheads
- Yanni Talbson (Lightening Blades Smithy: -103, -1503)
• (medium) chainmail patterns - Mercusius Farcloud ( -109, -1475)
• (medium) plate molds - Marda Granitefist (-144, -1489)
• ore (small piece, small brick, large brick), sharpening stone, smithy hammer, oak
shaft, smithing chisel - Gundal Bronzebrow (-404, -662)
• combine smithy hammer - Granic Malicus (100, -1480)
• sandalwood - Margy O'Koyle (233, -1163)
• toolbox mold - Tsuia Mataya (226, -1198)
Kelethin
• thimble & needle mold - Merchant Gaeadin (-116, -130)
• container, lantern, hinge & file molds, Basic Blacksmithing, Armor & Weapons
Guide, weapon molds (pommel, hilt, dual-edged blade, heavy steel blade, spiked
ball), Dirge of Forgefire - Merchant Nluolian (-107, -563)
• forge (-249, 62)
• Fier'dal forge (-480, 79)
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• cookie molds, other cooking molds, skewer mold, Basic Blacksmithing -
Merchant Uaylain (near Packwearers Goods, -25, 114)
• (medium banded) armor molds, lantern casing mold, Basic Blacksmithing, Armor
& Weapon Guide, sheet metal - Merchant Linolyen (108, 343)
• small chainmail patterns - Merchant Ninwiny (-191, 133)
• arrow shaft mold - Merchant Lanin (412, 328)
Kithicor Forest
• leather boots - Clomen Walker (1438, -840)
Lesser Faydark
• thicken mana, crystalize mana, distill mana, purify mana, clarify mana spells
(enchanter) - brownie merchant in brownie village (these spells needed by
enchanters to enchant your armor - be aware that brownies hate most everyone
and that extreme caution should be used shopping here)
Misty Thicket
• small banded armor molds - Hanga Wiskin, /loc 332.00, -2270.00
• needle & thimble molds - Tipa Lighten, /loc 581.00, -2201.00
Neriak
• forge - outside Pig Sticker SFQ, outside shop at bottom of entrance ramp SFQ,
near Adamant Armor COM
• molds (hinges, container (3), lid (3), file, lantern casing, toolbox) - Ungia (bottom
of entrance ramp SFQ)
• ore (3), sharpening stone, smithy hammer, chisel - Glazin D'Unnar (Blind Fish,
Neriak Down Under COM)
• small banded armor molds, lantern casing mold - Halvn B'Doph (Toadstool,
COM)
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• large chainmail patterns, About Ogre Splintmail (written in ogre) - Putad (ramp, -
214, -293 NFQ)
• Weapon molds (dagger blade, thin blade, short blade, axe head, halberd head,
curved blade, mace head, throwing knife, javelin, shuriken, throwing axe, long
blade, hammer head, spear head, pick head, oak shaft) - Sivy G'Noir (basement of
Blind Fish, Neriak Down Under COM)
• information on Adamantite Armor and Dragoon Shields [hail him] - Felok N'Tan
(Adamant Armor COM)
• information on Indigo Sabres [hail him]- Zanotix Ixtaz (BF- the weapons shop
COM)
• small plate armor molds, shield molds, Ikthar's Fine Steel Skin, Firepride's Guide
to Shield Craft, "Rings, Chains & Arrowheads" - Kristianna N'Ryt (860, neg
1505, 3G)
• Tier'Dal Forge (835, neg 1570, 3G)
• imbue sapphire spell (cleric: Innoruuk) - Svlia C'Luzz (next to Cleric
Guildmaster, 3G)
• Enchant Adamantite spell (enchanter: lvl 49) - Mizr N'Mar(Bottom floor of
Library, 3G)
• small and large bricks of adamantite ore, block of admantite ore, sheet of
adamantite, Teir`Dal smithy hammer, 12 chainmail patterns - Draan N'Ryt
(700, -1750, 3G)
• neriak nectar (for smithing temper) - Cecile KJartan (Maidens Fancy, upstairs,
3G), Belyea Kjartan (Maidens Fancy, downstairs, 3G)
• medium quality sheet metal, medium quality ore (block, large brick, small brick),
smithy hammer, How to Dye and Stain, Jar of Lacquer, Resin, Empty Vial, Jar of
Acid - Treven Rue'Soe (45, -902, COM)
• small plate armor molds, small shield molds (tower shield, buckler, round shield,
targ shield, kite shield), hilt mold - Trista N'Ryt (66, -855, COM)
North Karana
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• imbue plains pebble spell [druid/cleric: Karana], imbue emerald [druid/cleric:
Tunare] - Tak Whistler (druid circle)
Northern Desert of Ro
• thimble mold, needle mold - Spoolie Gee (Inn south of Freeport)
Ocean of Tears
• About Seafarer Ringmail - Sanian Shearsin (Zachariah Reigh's Island, building at
-2103, 7796) and Craven Jonsbrow (Zachariah Reigh's Island, on the beach by the
dock -2256, 7596)
Oggok
• forge - inside Metil Armer
• imbue jade spell [shaman: Rallos Zek] spell - Barsk (shaman guild)
• Oggok Forge (cultural forge) - 141, 931 ("end of let of 3 tunnels" or so says the
ogre who sent this in)
• large chainmail patterns - Pugla (98, 849)
• information on ogre cultural weapons [hail him] - Varrok Neckchopper (321, -
206)
• information on ogre armor and shields [hail him] - Zarg Knightbane (245, -194)
• large plate molds, large shield molds, smithy hammer, Ikthar's Fine Steel Skin,
Firepride's Guide to Shieldcraft - Bubbgrib (291, -206)
• ore (small piece, small and large block), smithy hammer, sharpening stone, oak
shaft - Blergerda (195, 910, near the still-useless Oggok cultural forge)
The Overthere (Kunark)
• needle & thimble molds - Tin Merchant IX, 2673, 2613
• forge at 2498, 3247
Paineel
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• forge - Shadowknight guild (933, 425)
• Erud forge - Shadowknight guild, beside the normal forge
• ore (3), sharpening stone - Tentus Brackmar (False Idols)
Permafrost
• high quality ore: loot drop off goblins
Qeynos
• forge - outside Tin Soldier (S. Qeynos), outside Fire Prides (S. Qeynos), behind
Ironforge's (N. Qeynos)
• Royal Forge - near clock tower, S. Qeynos
• shield molds - Ton Firepride (Firepride's, S. Qeynos)
• weapon molds (Dagger blade, thin blade, short blade, axe head, halbard head,
curved blade, throwing knife, mace head, javelin, shuriken, throwing axe, long
blade, hammer head, spear head, pick head) and oak shaft - Dren Ironforge
(Ironforge's, N. Qeynos)
• chainmail patterns (med)- Connie Link (street vendor across from Ironforge's, N.
Qeynos)
• plate armor molds, Ikthar's Fine Steel Skin - Liln Sedder (upstairs, Tin Soldier, S.
Qeynos)
• full plate armor mold, The Legend of Full Plate - Mar Sedder (downstairs, Tin
Soldier, S. Qeynos)
• imbue: opal spell [cleric: Rodcet Nife] - Balhallia (cleric guild "saucer", N.
Qeynos)
• imbue: black sapphire spell [cleric: Bertoxxulous] - Tessia Sowtsui (temple of
Bertoxx, sewers, 340, -433)
• enchant: steel [enchanter] - Moreo O'Meek (behind caster's guild, S. Qeynos)
• water - Karn Tassen, Voleen Tassen (Voleen's Fine Baked Goods, S. Qeynos),
Tanlyn Galliway, Sneed Galliway (Galliway's Trading Post, N. Qeynos)
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• high quality ore (small brick, large brick, block), medium quality ore (small
brick, large brick, block), smithy hammer, flask of water - Yakum Oreslinger
(Tin Soldier, S. Qeynos) (Note: only has 75 blocks, 150 large bricks, and 300
small bricks of HQ ore when spawned - to restock, do the Unrefined Ore quest
Qeynos Hills
• banded armor molds, sheet metal - Marton Sayer (cottage)
• baking molds - Mira Sayer (cottage)
Rathe Mountains
• small/large bricks of medium quality ore, blocks of medium quality ore, smithing
hammer, empty vials, resin, lacquer, acid, How to Dye and Stain - Ukla (ogre/troll
camp, 1730, 1300)
Rivervale
• forge - next to druid's guild
• Imbue Peridot spell [Bristlebane] - Blippo Stumbletoe (Cleric guild)
• small chainmail patterns - Charlotte Diggs (-180, -230, near Kevlin Diggs)
• books: Basic Blacksmithing, Armor and Weapons Guide, Dirge of the Forgefire,
Ikthar's Fine Steel Skin, Firepride's Guide to Shieldcraft; Rings, Chains and
Arrowheads - Frankle Ironhair (-250, -109)
• small plate armor molds - Jimji Bottletoe (-258, -116)
• molds (barbarian cookie, gnome cookie, troll cookie, animal cookie, muffin tin,
pie tin, cake round, skewer, bread tin, pot, standing legs, smoker base, smoker
support, hinge, scaler, lantern casing), Basic Blacksmithing - Yola Sweetcookie (-
218, -131)
• molds (hinge, container base, small container base, small container lid, large
container base, large container lid, lantern casing, file, thimble, needle, thimble) -
Betty Brickbaker (-280, -122)
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• molds (dual-edged blade, heavy steel blade, spiked ball, hilt, pommel, dagger
blade, thin blade, short blade, axe head, halberd head, curved blade, mace head,
throwing knife, javelin, shuriken, throwing axe, long blade, hammer head, spear
head, pick head) - Bipdo Hargin (-218, -70)
• arrow shaft mold - Joana Jinklebelly (-229, -79)
• water flask - Daleen Leafsway - druid area, Wibble Bramblebush (next to dock)
• Vale forge - 178, -176 (near bard)
• ore (small piece, small brick, large brick), sharpening stone, smithy hammer, oak
shaft, smithing chisel - Bodbin Gimple (druid guild, -87, -367)
• sandalwood - Bimble Babbinsbort (-163, -120), Byle Babbinsbort (-146, -115),
Kizzie Mintopp (-231, -211)
Runnyeye
• high quality ore: loot drop off goblins
Sanctus Seru (Luclin)
• Dual-Edged Blade Mold, Heavy Steel Blade Mold, Spiked Ball Mold, Hilt Mold,
Pommel Mold, Dagger Blade Mold, Thin Blade Mold, Short Blade Mold, Axe
Head Mold, Halberd Head Mold, Curved Blade Mold, Mace Head Mold,
Throwing Knife Mold, Javelin Mold, Shuriken Mold, Throwing Axe Mold, Long
Blade Mold, Hammer Head Mold, Spear Head Mold, Pick Head Mold - Boloth
Daeron (298, -742)
• forge at loc -985, 542
• (medium) chainmail patterns (boot, coif, veil, neckguard, tunic, mantle, cloak,
skirt, sleeve, bracelet, glove, pant) - Faber Hintoa (87, -937)
• arrow shaft mold - Fareye Yewback (loc not available)
• Basic Blacksmithing, Armor and Weapons Guide, Dirge of the ForgeFire, Ikthars
Fine Steel Skin, Fireprides Guide to Shield Craft, Rings Chains and Arrowheads -
Armorer Caedus (84, 500)
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• (medium) plate armor molds (gorget, bracer, boot, helm, visor, pauldron, belt,
vambrace, greaves, breastplate, gauntlet, cloak), buckler mold, targ shield mold,
kite shield mold, tower shield mold - Dolus Rical (137, 535)
• Medium Quality Sheet Metal, Block of Medium Quality Ore, Large Brick of
Medium Quality Ore, Small Brick of Medium Quality Ore, Smithy Hammer, How
to Dye and Stain, Jar of Lacquer, Resin, Empty Vial, Jar of Acid - Wulan
Goldsmith (7, 1016), Melda Goldsmith
Shadeweaver's Thicket
• brew barrel at loc -2195, 1423 (in Gor Taku caves, be wary of faction)
Shadow Haven (Luclin)
• weapon molds: dagger blade, thin blade, short blade, axe head, halberd head,
curved blade, mace head, throwing knife, javelin, shuriken, throwing axe, long
blade, hammer head, spear, pick head, oak shaft - Galoran Precon (25, -318)
• water flask - Adept Delf (28, -250), Merchant: Sanderson (-78, 31), Innkeep
Alviva (25, 431), Granger Kenforth (16, 1166), Henriala Hobialon (232, 1786),
Innkeep Zara (33, 1741), Hintol Balkortak (-436, 1385), Talida Furrytoes (-437,
1756), Fitonas Galaofon (1215, -239), Healian (1213, 0), Sneathe (-65, 12),
Sanderson (-78, 37), Eiles (163, -46)
• arrow shaft mold - Tabart Tailforth (263, 976), Sroj Arrowsmith (219, 1182)
• ore (small piece, small brick, large brick), sharpening stone, smithy hammer,
small brick of medium quality ore, large brick of medium quality ore, medium
quality sheet metal, How to Dye and Stain, jar of lacquer, resin, empty vial, jar of
acid, smithing chisel, forging hammer - Smithy Firehand (33, 1306), Hardam
Stonegrinder (-314, 1460), Smithy Edcar (128, 136)
• forge - loc 31, 1308, loc -336, 1465, loc 124, 143
• Fireprides Guide to Shieldcraft, Rings Chains and Arrowheads (book), shield
molds in all three sizes (small, medium, large): buckler mold, round shield mold,
targ shield mold, kite shield mold, tower shield mold - Jiovfer Precon (312, 1425)
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• small banded armor molds, lantern casing mold - Bronklad Stoneshaper (-334,
1451)
• needle mold, thimble mold - Gelson (154, -48)
• molds (hinge, container base, container lid, small container base, small container
lid, large container base, large container lid, lantern casing, file, dual-edged blade,
heavy steel blade, spiked ball, hilt, pommel, toolbox), Dirge of the Forgefire -
Kelly Blackhand (163, 177)
• sheet metal, large banded armor molds, Armor and Weapons Guide, lantern
casing mold, Basic Blacksmithing - Robert Blackhand (179, 115)
• sheet metal, (medium) banded armor molds, Basic Blacksmithing, Armor and
Weapons Guide - Rusty Blackhand (194, 118)
• molds (barbarian cookie, gnome cookie, troll cookie, animal cookie, muffin tin,
pie tin, cake round, skewer, bread tin, pot, smoker base, standing legs, smoker
support, hinge, scaler, lantern casing), Basic Blacksmithing - Jolan (136, 175)
• sandalwood - Kolburn Inglewort (176, 632), Zimloro Jalobottle (-414, 1426),
Polson Medicinal (133, 1196)
• imbue plains pebble spell [druid/cleric: Karana] - Ealerel Tidebringer (druid
guild, loc 281, 1250)
Shar Vahl (Luclin)
• Armor and Weapons Guide - Librarian Almasa (125, 67)
• Basic Blacksmithing; Armor and Weapons Guide; Dirge of the ForgeFire; Ikthars
Fine Steel Skin; Fireprides Guide to Shield; Craft Rings, Chains, and Arrowheads
- Trade Historian Hajika (-111, 66)
• Wolf Bane Lore: Volume. I, Wolf Bane Lore: Volume. II, Wolf Bane Lore:
Volume. III, Weapon Assembly Kit - Arms Historian Qua (-177, 51)
• Hinge Mold, Container Base Mold, Container Lid Mold, Small Container Lid
Mold, Small Container Base Mold, Large Container Base Mold, Large Container
Lid Mold, Lantern Casing Mold, File Mold, Dual-Edged Blade Mold, Heavy
Steel Blade Mold, Spiked Ball Mold, Hilt Mold, Pommel Mold, Dirge of the
ForgeFire - Master Barkhem (building at 179, -156)
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• Barbarian Cookie Mold, Gnome Cookie Mold, Troll Cookie Mold, Animal
Cookie Mold, Muffin Tin Mold, Pie Tin Mold, Cake Round Mold, Skewer Mold,
Bread Tin Mold, Pot Mold, Smoker Base Mold, Standing Legs Mold, Smoker
Support Mold, Hinge Mold, Scaler Mold, Lantern Casing Mold, Basic
Blacksmithing, Spit - Apprentice Kafy (building at 179, -156)
• sheet metal, (medium) banded armor molds, Basic Blacksmithing, Armor and
Weapons Guide - Apprentice Garr (building at 179, -156)
• water flask - Brokh (building at 249, -254), Jheral Alezya (-456, -33), Ahahd
Tolm (-405, 217), Gawra (-347, 313), Dharr Nadim (-350, 125), Jharia & Ulman
Talmil (370, -20),
• needle mold, thimble mold - Jala (upstairs, -302, -367)
• ore (small piece, small & large brick), sharpening stone, smithy hammer, smithing
chisel, forging hammer, sheet metal - Nocia (building at 273, -455), Supply
Sergean Ker'Far (417, 396)
• nepeta oil extract - Chialle (-501, 116), Jolod Amulek (461, 217)
• forge - loc 284, -201, 2 at loc 413, 403
• sandalwood - Alchemist Hikal (building at -284, -368)
Solusek A
• high quality ore: loot drop off goblins
Solusek B
• imbue fire opal spell [Solusek Ro] Zordak Ragefire (merchant that spawns in
Nagafen's spot after Nagafen dies)
Steamfont Mountains
• thimble & needle molds - Freed Fimplefur (2nd building from left of entrance to
Ak'Anon)
• small banded armor molds, lantern mold - Fodin Frugrin (1st building from left of
entrance to Ak'Anon)
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• cooking molds, Basic Blacksmithing - Oren Furdenbline (2nd building from right
of entrance to Ak'Anon)
• ore (3), sharpening stone, smithy hammer, small/large bricks of medium
quality ore, medium quality sheet metal, book:How To Dye And Stain, jar of
lacquer, resin, empty vials, jar of acid, steel wire(?) - Godbin Strumharp
(windmill at /loc 51, -611)
• imbue plains pebble [druid/cleric spell: Karana] - merchant at druid ring (name?)
Stonebrunt Mountains
• forge - 1352, -592
• weapon molds (dagger blade, thin blade, short blade, axe head, halberd head,
curved blade, mace head, throwing knife, javelin, shuriken, throwing axe, long
blade, hammer head, spear head, pick head), oak shaft- Kalaarno Steelclaws
(1375, -586)
• ore (3), sharpening stones, smithy hammer, smithing chisel, forging hammer -
Kevar Claypaws (1386, -578 )
Surefall Glade
• baking molds, scaler mold, Basic Blacksmithing - Frannie (just inside entrance)
Thurgadin (Velious)
• forge - Underbelly's Arms (-430, -111)
• small (banded) armor molds - Brimgald Brightsteel (Scars Edge)
• cooking molds, Basic Blacksmithing, lantern casing mold, scaler mold - Wevil
Doughbeard (bank)
• needle mold, thimble mold - Rexx Frostweaver (bank)
• ore (piece, small block, large block, brick), sharpening stone, smithy hammer,
velium smithy hammer, coldain velium temper - Nimren Stonecutter (shop at 41,
-111)
• water - Mordin Frostcleaver (Mordin's Meats)
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Toxxulia Forest
• banded armor molds, sheet metal, Basic Blacksmithing, Armor & Weapon Guide,
lantern casing mold - Win Karnam (shop near ocean)
West Karana
• large banded armor molds, lantern casing mold, Armor & Weapons Guide, Basic
Blacksmithing, About Northman Ringmail - Sera McMannus (-4021, -2224)
• file mold, container molds, lantern mold, Armor & Weapons Guide, Basic
Blacksmithing, weapon molds (pommel, hilt, dual-edged blade, heavy steel blade,
spiked ball), Dirge of Forgefire - Spinner (-1454, -12841)
• needle & thimble molds - Alysa (425, -4362)
How to Become a Mistress
Ah, smithing. The forging of weapons and armor to protect ones body, or to fatten one’s
bank account. A trade that many a warrior, cleric, or paladin undertakes. One that takes
strength and stamina.
So, what chance in hell does a Dark Elven Necromancer, like me, have to succeed in
smithing?
Logic aside, I’ve found smithing to be a rewarding trade by far, and wish to share my
knowledge with the rest of Norrath, and guide others onto the path of smithing mastery.
0-21
So, you want to smith, do ya? Well, before you can make that full suit of enchanted
imbued cultural armor, you’ve got to do the grunt work first, young apprentice. Most take
two paths in approaching their first 21 points in smithing. The least expensive is to
sharpen weapons. This takes 1 sharpening stone and a rusty weapon; both placed inside
of the forge. Click the ‘combine’ button: on a success, you lose the sharpening stone, and
get a tarnished weapon in return, which has a delay that’s 2 less than its original (faster);
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a failure costs you the sharpening stone and returns the rusty weapon. The drawbacks to
this method are that it’s time consuming, especially if you need to zone multiple times to
get the stones, and rusty weapons are heavy. The other way is to dump points into
smithing until it won’t let you anymore… crude and more expensive than sharpening, but
effective nonetheless. (You can sharpen long swords up to 26 and two handed swords up
to 31 - Ed.)
22-51
Now begins the hand cramping stages, as you need to start making metal bits. To make a
metal bit, put 2 small pieces of ore, not stacked, into the forge along with one flask of
water. Click ‘combine’.On a failure, you get laughed at by the gods of fate, on a success
you get a metal bit. Better make room in your schedule, as for my guide you’ll need at
least a 10-slot backpack full of metal bits. After you’ve made these, and they’ll be trivial
long before 51, you will make toolboxes. Toolboxes are very easy, as they take 1 flask of
water and 1 metal bit. The problem is, they are containers, and they don’t sell for very
much, so you’ll either waste time selling the boxes or money tossing them aside.
Toolboxes become trivial at 51.
52-115
Big jump, isn’t it? That’s because there are two paths for this leg of your journey. If you
have faction in a good aligned city (Qeynos faction is VERY easy, I’m dubious with the
Clerics and Corrupt Guards in N Qey, warmly with everyone else), then skewers will be
what takes you to 115. You will fail a lot early on, but it’s not as costly or annoying as
the alternative listed below. To make skewers, it takes a metal bit, a flask of water, and a
skewer mold in the forge. The molds don’t stack, by the way, and are used up on a
success or fail. Skewers are trivial at 115.
For those of you that don’t have faction in a good city, your next step is lanterns.
Lanterns take 1 metal bit, 1 flask of water, 1 bottle, and a lantern mold. These are trivial
at 68. At this point, you’ll sorely wish you had faction in a good city, as the next step is
banded, which takes sheets of metal. To make a sheet of metal, put two small bricks of
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ore and 1 flask of water into the forge and click combine. They will be trivial long before
68, but failures are all too common. Make either banded gorgets (easier and cheaper,
fewer raises), boots (costly and more difficult, faster raises), or bracers (in between), each
taking 1 sheet of metal, the appropriate mold, and a flask of water.
116-175
This is the money-wasting step, as there is no other reasonable way to make it to 175.
Make metal sheets, or buy ‘em from vendors in Qeynos Hills, among other places, and
make Banded Cloaks. They take 2 sheets of metal, a flask of water, and a banded cloak
mold. You’ll get some failures, but can counteract them by selling easier to make pieces
to other PCs.
175 and beyond
Get a fairly large monetary base before attempting this. Fine Plate will be the best path to
reach the 200’s, as most of the materials can be purchased easily. First, smith a Skinning
Knife (a large brick of ore, 1 flask of water, a dagger mold, and a hilt mold), then make
your way to Everfrost with a sewing kit of any size. You will need to make leather
backings first, as Fine Plate and some cultural armors require them. Leather Backings
take a Silk Thread (2 spiderling silks in a sewing kit, trivial at Tailoring (15), never fails)
and a Low Quality wolf/bear/cat pelt. Everfrost has both spiderlings and wolves/bears,
just wandering around saying ‘skin me!’, so oblige! The Skinning Knife is used to lower
the quality of a pelt. Put a Skinning Knife and a pelt of any quality other than ruined into
the kit and click ‘combine’: to my knowledge, this never fails. You can easily get 4 or 5
stacks of leather padding (trivial in the 30’s, but lots of failures until the 50s in Tailoring)
killing these yourself, or buying them from newbies. Fine Steel plate takes Medium
Quality Ore, sold in only 3 places in the world: Steamfont, Highpass, and Rathe
Mountains. Smelt the ore into Folded Medium Quality Sheet Metal by combining in a
forge 1 Block (20pp) of MQ ore, 1 smithy hammer (not the cultural one), and a flask of
water. For each piece of FS Plate, you need a plate mold (sold in every city save Cabilis
and Surefall), 1 leather backing, the smithy hammer (which is always returned unless you
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botch the recipe), 1 flask of water, and MQ Folded metal sheets (1 for bracers and
gorgets, 3 for breastplates, greaves, and cloaks, and 2 for everything else). Lighter than
bronze and similar to the class specific quest armors as far as AC is concerned, FS plate
is a good alternative to those that can’t afford the various Crafted or Lambent or what
have you. In addition, it can be dyed, but I have not attempted to do so as of yet.
Tailoring
Tailoring
Tailoring is the art of working with pelts, hides, and silks in order to make armor and
various containers. It is one of the easier skills to get started, but one of the hardest
tradeskills in which to grandmaster. Three races (halflings, wood elves and erudites) also
have tailoring as their cultural specialty.
If you wish to make non-metal armor for yourself and others, tailoring is the skill you
need to learn. Your first finished products will be patchwork armor for the non-casters,
and silk swatches and raw silk armor for the pure spellcasters and monks.
While some folks have expressed an interest in learning simply to make themselves some
armor, in order to develop enough skill to make yourself armor, you might as well
continue working on the skill enough to pay for all those pelts and patterns you ruined in
the process.
I'm not going to tell you everything there is to know about tailoring, but here's some basic
information to save you a lot of mis-spent money.
For patchwork:
First, lets clear some misconceptions and confusions: a) Small sewing kits can be used to
make armor for all size folks. The size of the sewing kit does NOT affect the size of the
armor being made. (I've seen a lot of humans running around looking for "medium
sewing kits" to no avail.) b) Somewhere along the way, the powers that be did a name
change on things, so some pelts will be called pelts, others will be called "skins". As long
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as the other part of the description matches the pelt you need, it's the one you want. (e.g.,
ruined bear pelt, high quality bear skin, etc.)
The pelt or skin determines the size of the armor made. (Wolf for the wee folks, cat for
the medium folks, and bear for the large folks.) Ruined pelts are for patchwork, which
makes sense, since patchwork is bits and pieces, and you mangled the pelt while skinning
it. Better pelts/skin, plus the large sewing kit mix with patterns and certain metal objects,
to make studded leather and reinforced leather armor. Of course, these sorts of things are
a lot more difficult to make, and so on, so forget about it for now. Just focus on the basics
— patchwork. By the time you have mastered that, and have a tailoring skill of 26, then
you can start asking around to find someone willing to teach you the tricks to the better
leather armors. Until that time, you'll waste a lot of materials, and frustrate yourself
unduly.
For silk armor: The first thing you're going to need is spider silk, and lots of it. Now,
we're not talking of mugging spiderlings here, as their silk is too small to do any good for
armor (there are tailoring uses for spiderling silk, and this guide WILL be rewritten with
that information once the DenMother is back from vacation). You need the bigger spiders
to pull this off: large spiders, giant spiders, carrion spiders, crag spiders, wooly spiders,
etc. You can get your skill in tailoring from 0 to somewhere in the teens by just taking
two pieces of spider silk and combining them in either size sewing kit. Set the resulting
silk swatch aside — you're going to need lots of it. Once your sewing skill is in the teens
(or sooner if you want to risk ruining more silk swatches and patterns), you combine silk
swatches and patterns in the large kit to produce raw silk armor that spellcasters and
monks can wear. The number of swatches you need varies with the item being made, but
always, always, with any trade skill, remember that if something needs 2 or more of an
item, that those items must be unstacked in your kit before you combine. Once raw silk
armor is trivial for you, then you can start teaming up with a brewer to make cured silk
armor, and with an enchanter to make Wu's Fighting Gauntlets for the monks (the only
piece of "glowing silk" armor in the game so far), but definitely don't even think of trying
to learn how to tailor on the more advanced items unless you have a lot of money you're
willing to waste as you ruin things.
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Studded/reinforced leather: At one point, studded and reinforced leather armor were
the main tailored armor upgrade for druids. With the addition of halfling and wood elf
cultural tailoring, especially the imbued versions which cover the druidic deities, this is
no longer the case. While these items are good for skill increases, it's unlikely you'll find
much of a market for them.
Bags and other containers: There are several containers that you can make via
tailoring. Some, such as handmade (10-slot) backpacks and bearskin potion bags (for
combining several single-charge alchemy potions into one multiple-charge potion) will
have a market.
What's next?: There's still a LOT more you can make with tailoring from this point
onwards, but it will be expensive to your pocketbook as well as eat a lot of your time. If
you're looking for the "cheapest" path to mastery after cured silk, your best bet is likely to
work on quivers until they go trivial at 115, and then work on the crystalline silks from
Velious until skill 131. There is no cheap and easy way to grandmaster level tailoring
from 131 onwards at this time. All other "advanced" tailoring from this point onwards
requires serious amounts of time spent collecting components and serious amounts of
cash investments... plus high failure rates. There are many nice items that can be made by
highly-skilled tailors, and you may be one of the treasured few who works their way to
becoming a grandmaster (200+) tailor, but please, don't say you weren't warned that it
would be a difficult and expensive path. :)
How to Become a Mistress Tailor
Tailoring is the fine art of skinning helpless and not so helpless animals of their pelts and
sewing them into garments to provide warmth, protection, or glamor. Fortunately for us
Norrathians, Greenpeace doesn’t exist to stop us professional furriers, so I’ve taken it
upon myself to guide the future fashion experts on this fine art.
Glossary
• Arctic Wyvern—Shaman-only armor made from arctic wyvern hides. Studded.
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• Black Pantherskin—Monk- and Beastlord-only armor made from Black
Pantherskins. Reinforced.
• Cobalt Drake—made from cobalt drake hides. Can be worn by all except
intelligence-based casters.
• Fizzle—failing the creation of a trivial item. Regardless of skill, there is always
a 5% fail rate on any given item, even if it is trivial, unless it is no-fail.
• Fur—see Pelt.
• Haze Pantherskin—Rogue-only armor made from haze pantherskins.
Reinforced.
• Hide—see Pelt.
• Ice Silk—Caster-only armor made from the silk from Ice Burrowers. Silk.
• Imbued—to bless a piece of armor or a weapon with a diety’s power. This is
usually accomplished by putting an imbued gem with the rest of the items when
doing the combine.
• Infused—the most powerful version of a cultural armor. Requires much more
expensive components.
• Leather—armor designed from hides, pelts, skins and furs, designed for monks,
druids, and other leather-wearing classes.
• Leatherfoot Bags—made by Halflings. These bags come in various sizes, and
are all 100% weight reduction.
• Mana Vial—always entitled ‘vial of [adjective] mana’, these are made by
enchanters. They require a poison vial and an appropriate gem:
o Viscous: pearl, Thicken Mana (level 12)
o Clear: emerald, Clarify Mana (level 29)
o Distilled: 2 sapphires, Distill Mana (level 39)
o Purified: 4 rubies, Purify Mana (level 49)
• Mithril Leather—also known as wood elven cultural. Can be studded or
reinforced, made from sabretooth tiger hides. Made by wood elves, humans,
wood elves, and high elves can wear. Can be imbued with Tunare’s power only.
• No-fail—regardless of skill, no fail items will always result in successful
combines. Currently, only silk swatches and silk threads are no fail.
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• Oil—see Tannin.
• Pelt—the skin, hide, or fur used in the construction of the leather-class of tailored
armors.
• Random Number Generator—or RNG, it is the bane of all tradeskillers. It is
the last word on the success or failure of any combine.
• Reinforced—armor made from regular, velium, or acrylia bonings.
• Silk—armor designed from silk, designed for monks, beastlords, and intelligence-
based casters.
• Skin—see Pelt.
• Steelsilk—also known as Erudite Cultural. Made from Terrorantula Silks. Can
be worn only by Erudites, and can be imbued with Prexus’, Quellious’, or Cazic-
Thule’s power. Plate and chain classes only.
• Steelweave—the infused version of Erudite cultural. Same restrictions as
Steelsilk, but humans may wear as well.
• Stormreapers—the infused halfling cultural armor. Available in reinforced for
druids, chain-type for rangers and plate-type for paladins. Halfling, human, and
half elf wearable, it can only be imbued with Karana’s power.
• Studded—armor made from regular, acrylia, or velium studs.
• Swatch—two silks of the same types combined together.
• Tannin—the ‘temper’ used in some leatherworking.
• Thread—two lesser silks (usually has the suffix –ling in its name) combined
together.
• Trivial—when you can no longer raise skill through the manufacture of a given
item.
• Tunarean Soldier—a special armor made by wood elves. It is the upgrade to
reinforced mithril leather.
• Vale Leather—also known as Halfling Cultural. Available in studded and
reinforced, and made with brute hides. Halflings, humans, wood and half elves
can wear, and it can be imbued with Karana’s power.
• Woven Platinum—infused Erudite Cultural armor that can be worn only by
intelligence casters. Same restrictions as Steelsilk.
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So, you want to be a Tailor, do ya?
For the beginning tailor, you will require at the very least a small sewing kit. These are
sold in most cities on Norrath, but I recommend upgrading to a large kit asap, as most of
the advanced recipies require them. Large kits are located in the inn in North Ro, the
Feerrott, Qeynos Hills, Thurgadin, and many other locales that one should easily be able
to access.
Here, kitty, wolfie, teddy, spidery…(0-36)
At this point, you are given several options. If you have the points to spare, you can
simply train your way to 26, and proceed to the next step. If you wish to save your
training points, however, you will have to make raw silken materials or patchwork. The
raw silken materials, silk threads and silk swatches, are made by combining 2 spiderling
silks for silk thread, or 2 spider silks for a silk swatch, in a sewing kit. This never fails,
and becomes trivial at 15 skill. These will both be used for important items later on, so
you may wish to stockpile them. Patchwork/tattered armor is made by combining a
ruined cat, bear, or wolf pelt and a clothing pattern in a sewing kit. These all trivial at
26. The type of pelt will determine the size of the garment: cat for medium, bear for
large, wolf for small.
After patchwork becomes trivial, you’ll be putting those silk swatches to good use with
the manufacture of raw silk garments. To make these, combine a clothing pattern and 2
non-stacked silk swatches for tunics and leggings in a sewing kit. For every other raw
silk piece, only 1 silk swatch is needed. These become trivial at 36, and at that point,
you’ll be ready to move on.
Uh…what’s this metaly thing? (37-84)
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For this step, you may want to make friends with a brewer and a smith, or if you’re a
perfectionist like me, become one yourself, as this step requires items from both of those
trades. Also, you will learn quickly that the mask pattern is your best friend…
From 37 to 56, you will want to make studded masks, which take a mask pattern, a
medium quality wolf, cat, or bear pelt, and 1 stud, which is made through smithing. I
suggested masks, as they require the fewest studs. Studded masks become trivial at 56.
From 57 to 84, you’ll want to sell off your remaining studs, and buy or make heady
koila, which is brewed. You’ll now be making cured silk masks, which require 1 silk
swatch, 1 heady koila, and a mask pattern. Again, I suggested the mask pattern, as they
require the fewest koilas and the fewest swatches.
Side note: Once you reach 84 skill, hand made backpacks (backpack patteren and high
quality bearskin) and Wu’s Fighting Gauntlets (glove pattern, greater lightstone, silk
swatch, 4 heady koilas, vial of viscous mana) become trivial. These items, especially the
10 slot backpack are highly prized and popular, and will sell well.
Redirect all my mail to the Karanas (85-115)
Load up on quiver patterns and get to East Karana, you’re going to be there a while. This
is the step that seperates the men from the non-men, as you’ll be making quivers from
now until 115. (Note: make certain that you purchase the Quiver Pattern, not Fleeting
Quiver Pattern.) Combine in a sewing kit, a quiver pattern and a high quality cat pelt.
Quivers are containers that will only hold arrows (bah!), so you’ll have to decide on
wether or not to resale them to merchants or drop them to the ground. These become
trivial at 115.
As an alternate to making quivers, you can make reinforced armor. Once again, mask
patterns are the absolute best: combine 1 mask pattern, a high quality wolf/cat/bear pelt,
and a steel boning (made by a smith) in the sewing kit. These will also take you to 115,
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but are a hassle to make, and considering that high quality cat pelts would be better suited
for quivers (fewer ingredients needed) and high quality bear pelts make better and more
profitable backpacks, and high quality wolfskins are so rare…
S-so C-c-cold (100-131)
With the addition of Scars of Velious™, new sets of tailoring recipies were introduced.
Over the course of several patches, it became painfully clear that unless you were a wood
elf or halfling, you’d never be able to make the darn things with a reasonable success rate
without spending lots of platinum. Finally, a new product was added to attempt to bridge
the gap; unfortunately, it only goes a third of the way. Still, we take what we can get,
like the trained harbor seals we are. Ranting aside, I now present to you Crystalline Silk
Garments.
Crystalline Silk is harvested off of various crystal spiders in Thurgadin’s mines,
Velktor’s Labyrinth, and Crystal Caverns. It’s stackable, but cant be used in this form;
you must make it into swatches. Combine 2 crystalline silks, not stacked, mind you, in a
sewing kit. This never fails, and becomes trivial at 26. To make the garments, combine
in a sewing kit a clothing pattern, 1 silver thread (purchased in Thurgadin, possibly
Erudin?) and 1-3 crystalline swatches (1 for caps, masks, gorgets, shoulders, and
wristbands, 2 for sashes, sleeves, gloves, and slippers, 3 for tunics, cloaks, and legs). The
best way to get the most skill for your silk is to make mantles (1 swatch) until 118, then
sleeves (2 swatches) until 124, and finally tunics (3 swatches) until 131.
Koila’s bite! (128-158)
The elusive Master Wu, after years of silence and mystery, has finally released the
remainder of his ensamble…or, more importantly, the recipes on how to make them. To
create Wu’s Fighting Armor, you need a recipe similar to the already existing gloves;
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combine in a tailor’s kit a pattern, a vial of viscous mana (enchanter made), 4 bottles of
heady koila (brewed), and silk swatches. For best results, follow the same progression
you did with Crystalline Silks.
Not that forge thing again! (159-242)
Shadows of Luclin™ added a new set of tailoring recipies to make it slightly easier to
bridge the gap on the road to grand mastery; Acrylia Studded (trivial 188 on all pieces)
and acrylia reinforced (trivial 242 on all pieces). Acrylia studded armor is made by
combining together a superb rockhopper hide, the appropriate pattern, a paeala bark
tannin (brewed), and 1 to 5 acrylia studs. Acrylia reinforced armor is made much in the
same manner, except a flawless rockhopper hide is used instead of a superb one, and 1-4
acrylia bonings (instead of studs) are used in it’s creation. Once again, the mask pattern
will become your constant companion (if you are going for skill alone), as each mask
type takes only one stud or boning.
A Non-Tailor's Guide to Getting Tailored Velious Armors
For those non-tailors who are interested in Velious items, some advice - some of the
components needed are relatively easy to get and others represent the real gating factor in
getting that super item you want. Having 25 Tigeraptor hides doesn't help a tailor when
the holdup is gathering 300 small pieces of velium (and buying the 200 coldain tempers
at 27 pp each) for the 25 studded Tigeraptor hide cloaks you'd like attempted.
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Here is a list of velious armors and the relative difficulties in acquiring components for
them. If you are intent upon collecting components so that your local tailor can make
attempts at a specific piece of armor, focus on getting the tough stuff first.
1. Tigeraptor Armor: Tigeraptor Hides (easy), Drake Eggs (hard), Velium
Studs(hard)
2. Wyvern Hide: Wyvern Hides (easy), Codfish Oil (easy), Velium Studs (hard)
3. Cobalt Drake Armor: Cobalt Drake Hides (hard), Drake Eggs (hard), Velium
Boning (easy)
4. Black Panther Armor: Panther Skins (easy), Yew Leaves (VERY hard), Velium
Boning (easy)
5. Haze Panther Armor: Haze Panther Skins (very hard), Yew Leaves (VERY hard),
Velium Boning (easy)
6. Othmir Fur Items: Othmir Fur (hard), Clear Vials of Mana (Easy), Silver Thread
(Very Easy)
7. Holgresh Fur Items: Holgresh Pelts (hard), Distilled Vials of Mana (hard), Gold
Thread (easy)
8. Velium Hound Items: Velium Hound Furs (hard), Purified mana (hard), Platinum
Thread (easy - but expensive!)
9. Ice Silk Armor: Ice Burrower Silk (very hard), Purified mana (hard), Platinum
Thread (easy - but expensive!)
Velium Boning is easy because small velium bricks drop fairly frequently off of miners
in Crystal Caverns and each brick makes one boning and requires only one coldain
temper.
Velium Studs are hard because small velium pieces drop slightly less frequently than the
bricks do and it take 6 pieces and four coldain tempers to make two studs. (They can only
be made two at a time.) Therefore they are more than three times harder to acquire than
boning and cost twice as much.
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Othmir pelts should be easier to get, but few people choose to hunt the cute little fez
wearing bipeds, seeing as they are the only merchants in Cobalt Scar and they give out
nice quests to people friendly to them
If you focus on gathering, buying or stealing the hard components for your friendly high
level tailor, they will be able to make more attempts at the armor you're after. If you
collect the easy components, then you're just asking to have your bank, mule and friends
characters all filled with hides for months while said tailor scrounges for the hard items
they need to use your pelts...
The Basics
item ingredients trivial
silk thread 2 spiderling silks 15
*shade silk thread 2 shadeling silks 15
silk swatch 2 spider silk 15
*shade silk swatch 2 shade silk <=35
pelt conversion
Convert HQ pelts to MQ,
MQ to LQ, and/or LQ to
ruined. Works ONLY on
bear, wolf, cat pelts and
*rockhopper.
quality bear, wolf, cat or *rockhopper pelt (high,
medium or low quality), skinning knife
(smithed). Skinning knife returned on valid
combine
15
silk bandages 2 silk threads 21
*shade silk bandage 2 shade silk threads 21
silk cord 3 silk threads 26
*shade silk cord 3 shade silk threads 26
leather padding silk thread, low quality cat/bear/wolf skin
*NO recipe has been found to turn Velious pelts 31
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into padding
handmade whip whip pattern, medium quality wolf or cat pelt, 4
heady kiolas (damage 7, delay 33) 36
*thin leather straps HQ rockhopper hide, small stone blade (no drop
Vah Shir beastmaster quest item)
>=43
Vah Shir
beastlord
quest
bearskin potion bag thick grizzly bear skin, silk cord (used in
alchemy) (note pelt name change as of May 8!!) 68
quiver quiver pattern, high quality cat pelt (6 slots, holds
only arrows, wt 0.4) 115
fleeting quiver fleeting quiver pattern, aviak egg oil, high quality
lion skin, vial of distilled mana, griffon feather 222
Containers (10% weight reduction on all but Rallic pack)
item ingredients trivial
*Rallic pack
rallic pack pattern, shade silk cord, shade silk
thread, perfect owlbear pelt
10 slot container, holds Giant items, 85% weight
reduction, wt 1.0
>7 <=15
tailored wrist pouch (4 tiny
slots, weight 0.3)
silk cord, ruined wolf pelt
or
*shade silk cord, ruined rockhopper hide
26
tailored small bag (4
medium slots, weight 0.4)
silk cord, low quality wolf pelt
or
*shade silk cord, low quality rockhopper hide
31
tailored large belt pouch (6
medium slots, weight 0.6)
silk cord, low quality cat skin
or 36
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*shade silk cord, medium quality rockhopper
hide
large tailored bag (6 slots,
weight 0.8)
silk cord, low quality bear skin
or
*shade silk cord, high quality hopper hide
41
handmade backpack (10
large slots, weight 3.0)
backpack pattern, high quality bear skin
or
*backpack pattern, high quality hopper hide
88
Quest Tailoring
quest/item ingredients trivial
8th prayer shawl: soft fur
padding (NO DROP) velium hound fur, silver thread 176
shadow-bound armor, robe
of the lost circle: shadow
silk
shadow wolf pelt, silk swatch, spell: gather
shadows (NEC) <=38
shadow-bound armor: large
shadow silk
2 shadow wolf pelts, silk swatch, spell: gather
shadows (NEC)
shadow-bound armor: inky
silk
shadow wolf pelt, silk swatch, 2 copies spell:
gather shadows (NEC) 39?
Cabilis necro 2nd rank
skullcap: mended tapestry
(lore, no drop)
torn tapestry, ripped tapestry (drop off sarnak
hatchlings, Lake of Ill Omen) 23
Cabilis: monk training
bag 3 granite pebbles, prepared leech husk 1 or 2
Cabilis: monk training
bag (added details)
prepared leech husk - Get a leech husk bag from
Master Bain (Court of Pain), fill with 4 leech
husks, combine, return to Klok Mugruk; get the
granite pebbles from the Toilmaster by returning
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2 broken froglok shackles for a pile of granite
pebbles
Coldain ring 1: blanket 2 HQ tundra kodiak hides, 2 HQ snow cougar
pelts >40
gnoll fur patch 4 patches of gnoll fur 21
gnoll fur patch quarter 4 gnoll fur patches <=28
patched gnoll fur bundle 4 gnoll fur patch quarters; AC 4, sv cold 5, wt
4.0, back slot >31 <=33
Tailoring Recipes for the PoTC Quest
treated silk fibres dragon egg oil, silk cord 150
sacred Tunare silk silk swatch, celestial essence, blessed dust of
tunare 135
ceremonial solstice robe
3 sacred Tunarean silk, tunic pattern, gemmed
studded chain, embroidery needle. Needle
returned on success, gem studded chain and
needle returned on failure. CHA 5, DRU/HUM
>250
woven mandrake 2 mandrake roots (alchemy supply) 66
picnic basket (snack) woven mandrake, boning (yield 10) 76
Tailored Armor Recipes
(See the Velious Recipes section for Velious tailored armors - due to the number of
special instructions that go with those armors, they get their own sections.)
Note that in many places, I mention HQ and MQ "pelts", but some of them may be named
"skins" or "hide" instead. Please do not let Verant's naming process confuse you. If the
rest of the name is correct (high quality cat, ruined wolf, etc.), then it is the correct item.
(For example, it's an HQ bear skin, not an HQ bear pelt, but it works properly in the
recipe)
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Any item in the below list with an asterisk (*) before the listing requires items that are
found only in Luclin.
item ingredients trivial
patchwork
armor
1 ruined wolf/cat/bear pelt (wolf = small, cat =
medium, bear = large - pelts other than those
listed do not work) plus appropriate pattern
26
*tattered
hopperhide
armor
1 damaged hopper hide plus appropriate pattern
belt AC 2, wt 1.0; skullcap AC 3; sleeves AC
3; pants AC 4; tunic AC 6; all medium/large
races; all leather-wearing classes
26
raw silk armor
pants and tunic: 2 silk swatches + pattern; all
other pieces 1 silk swatch + pattern [wearable
by pure casters and monks]
36
*raw shade silk
armor
pants and tunic: 2 shade silk swatches +
pattern; all other pieces 1 silk swatch + pattern
stats (ALL/ALL, wt 0.4):
• gorget - AC 2, CHA 1
• wristband - AC 2, DEX 1
• mantle - AC 2, WIS 1
• mask AC 2, CHA 1
• sash AC 2, STR 1
• cloak AC 3, AGI 1
• headband AC 3, INT 1
• sleeves AC 3, STR 1
• gloves AC 3, DEX 1
• sandals AC 3. STA 1
• leggings AC 4, STA 1
<=38
(gorget confirmed at
36)
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• tunic - AC 6, AGI 1
*shaded hopper
armor
tattered hopper armor (tailored), claw needle,
matching xakra kel armor piece (no rent, piece
must match the tattered armor piece - pants
with pants, etc.)
• mask AC 2, sv magic, wt 0.3
• belt AC 2, sv magic 1, wt 0.9
• gorget AC 2, sv magic 1, wt 0.4
• bracer AC 2, sv magic 1, wt 0.9
• shoulderpads AC 2, sv magic 1, wt 1.4
• skullcap AC 4, sv magic 1, wt 0.5
• cloak AC 4, sv magic 1, wt 1.9
• gloves AC 4, sv magic 1, wt 1.4
• sleeves AC 4, sv magic 1, wt 1.4
• boots AC 4, sv magic 1, magic, wt 2.4
• pants AC 6, sv magic 1, wt 3.9
• tunic AC 8, sv magic 1, wt 3.4
wearable by all medium- and large-sized races,
ALL classes
36
studded leather
armor
medium quality wolf/cat/bear pelt, pattern,
varying numbers of metal studs
• mask - 1 stud
• belt, bracer, gorget - 2 studs
• cap, shoulderpad, sleeves - 3 studs
• boots, cloak, gloves, pants - 4 studs
• tunic - 5 studs
56
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*studded
hopperhide
armor
medium quality hopper hide, pattern, varying
numbers of metal studs
• mask - 1 stud
• belt, bracer, gorget - 2 studs
• cap, shoulderpad, sleeves - 3 studs
• boots, cloak, gloves, pants - 4 studs
• tunic - 5 studs
56
cured silk armor
(monk and
beastlord only
armor)
pattern, varying numbers of silk swatches &
heady kiolas
• cap (AC 4) - 1 silk swatch, 3 heady
kiolas, pattern
• cloak (AC 4) - 2 silk swatches, 2 heady
kiolas, pattern
• gi [tunic] (AC 8) - 3 silk swatches, 2
heady kiolas, pattern
• gorget (AC 3) - 1 silk swatch, 2 heady
kiolas, pattern
• handwraps [glove] (AC 4) - 2 silk
swatches, 2 heady kiolas, pattern
• mantle [shoulderpad] (AC 3) - 2 silk
swatches, 2 heady kiolas, pattern
• mask (AC 2) - 1 silk swatch, 1 heady
kiola, pattern
• pants (AC 5) - 2 silk swatches, 3 heady
kiolas, pattern
• sandals [boot] (AC 4) - 1 silk swatch, 2
heady kiolas, pattern
• sash [belt] (AC 3) - 1 silk swatch, 2
82
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heady kiolas, pattern
• sleeves (AC 4) - 2 silk swatches, 2
heady kiolas, pattern
• wristbands (AC 3) - 1 silk swatches, 2
heady kiolas, pattern
*cured shade
silk armor
pattern, varying numbers of shade silk
swatches & heady paeala
• cap - 1 silk swatch, 3 heady payalas,
pattern
• cloak - 2 silk swatches, 2 heady
payalas, pattern
• gi [tunic] - 3 silk swatches, 2 heady
payalas, pattern
• gorget - 1 silk swatch, 2 heady payalas,
pattern
• handwraps [glove] - 2 silk swatches, 2
heady payalas, pattern
• mantle [shoulderpad] - 2 silk swatches,
2 heady payalas, pattern
• mask - 1 silk swatch, 1 heady payala,
pattern
• pants - 2 silk swatches, 3 heady payalas,
pattern
• sandals [boot] - 1 silk swatch, 2 heady
payalas, pattern
• sash [belt] - 1 silk swatch, 2 heady
payalas, pattern
• sleeves - 2 silk swatches, 2 heady
payalas, pattern
82
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• wristbands - 1 silk swatches, 2 heady
payalas, pattern
stats (MNK, BST; HUM, BAR, TRL, OGR,
IKS, VAH; wt 0.1):
• gorget - AC 3
• boots - AC 4
• cloak - AC 4
• sleeves - AC 4
• gloves - AC 4
• legs - AC 5
• robe - AC 8
*greyhopper
armor
• 1 greyhopper hide plus pattern for
mask, gorget, wristband, sleeve, gloves,
belt, boot, shoulderpad, helmet, cloak
• 2 greyhopper hides plus pattern for
tunic, pants
WAR, CLR, PAL, RNG, SHD, DRU, MNK,
BRD, ROG, SHM, BST
• mask AC 5, wt 0.5
• gorget AC 5, wt 0.5
• wristband AC 5, wt 0.5
• belt AC 6, wt 0.8
• gloves AC 6, wt 0.5
• helmet AC 6, wt 0.8
• boots AC 6, wt 1.0 (2% to safe fall)
• cape AC 6, wt 1.0
• sleeves AC 7, wt 1.0
• mask, gorget,
wristband, belt,
gloves, cape,
sleeves,
shoulderpads
88
• helmet >86
<=88
• pants, tunic,
boots 95
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• shoulderpads AC 8, wt 0.2
• pants AC 8. wt 1.5
• tunic AC 12, wt 2.0
Wu's fighting
armor (monk
and BST armor)
vial of viscous mana, appropriate pattern, 4
heady kiolas (brewed), appropriate number of
silk swatches:
• gorget, cap, mask, bracer, mantle - 1
swatch
• belt, boots, sleeves - 2 swatches
• tunic, pants, cloak - 3 swatches
All are weight 0.1, and magic items: mask AC
3, AGI 1; mantle AC 4, AGI 3; sash AC 4, AGI
2; wristband AC 4, AGI 1; gorget AC 4, AGI 2;
slippers AC 5, AGI 2; cap AC 5, AGI 3; cloak
AC 5, AGI 4; sleeves AC 5, AGI 3; pantaloons
AC 6, AGI 4; shirt AC 9, AGI 4
• gorget 128
• belt 128
• mask 135
• bracer 135
• cloak 135
• cap 142
• boots 142
• shoulder 144
• sleeves 151
• legs 155
• tunic 158
wu's fighting
gauntlets
4 heady kiolas, 1 greater lightstone, 1 silk
swatch, 1 glove pattern, 1 vial viscous mana
monk and beastlord only gloves, magic, also
act as weak light source; AC 4, weight 0.1
88
reinforced
leather armor
high quality wolf/cat/bear pelt, pattern, varying
numbers of steel boning
• bracer, gorget, mask - 1boning
• belt, cap, cloak, gloves, shoulderpads,
sleeves - 2 boning
• boots, pants - 3 boning
108-ish
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• tunic - 4 boning
*reinforced
hopperhide
armor
high quality hopper hide, pattern, varying
amounts of steel boning
• bracer, gorget, mask - 1boning
• belt, cap, cloak, gloves, shoulderpads,
sleeves - 2 boning
• boots, pants - 3 boning
• tunic - 4 boning
WAR CLR PAL SHD RNG DRU MNK BRD
ROG SHM BST; HUM BAR ERU ELF HIE
DEF HEF TRL OGR IKS VAH
• mask AC 4, wt 0.4
• gorget AC 5, wt 0.5
• wristbands AC 5, wt 1.0
• belt AC 5, wt 1.0
• shoulderpads AC 5, wt 1.5
• gloves AC 6, wt 1.5
• sleeves AC 6, wt 1.5
• cloak AC 6, wt 2.0
• boots AC 6, wt 2.5
• pants AC 7, wt 4.0
• tunic AC11, wt 3.5
trivial: 108
*studded acrylia
armor
superb rockhopper hide, paeala bark tannin
(brewed), pattern, acrylia studs in the following
amounts: 188 for all
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• mask - 1 stud
• belt, bracer, gorget - 2 studs
• cap, shoulderpad, sleeves - 3 studs
• boots, cloak, gloves, pants - 4 studs
• tunic - 5 studs
WAR, CLR, PAL, RNG, SHD, DRU, MNK,
BRD, ROG, SHM, BST; ALL
• mask: AC 5, WIS 5, CHA 5, wt 0.1
• gorget: AC 6, STR 5, WIS 3, 0.2
• bracer: AC 6, DEX 4, sv magic 2, wt
0.3
• belt: AC 6, STR 2, STA 2, AGI 5, wt
0.3
• shoulderpads AC 6, STA 5, AGI 3, wt
0.4
• boots AC 7, STR 4, DEX 6, STA 9, wt
0.7
• gloves AC 7, STR 6, DEX 6, wt 0.4
• cloak AC 7, STR 3, DEX 5, WIS 10, wt
0.5
• cap AC 7, DEX 4, AGI 4, sv magic 4,
wt 0.2
• sleeves AC 7, STR 4, STA 5, WIS 4, wt
0.4
• leggings AC 8, STA 6, WIS 4, DEX 4,
wt 0.9
• tunic AC 11, STR 8, DEX 12, WIS 8,
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wt 0.7
*acrylia
reinforced
armor
flawless rockhopper hide, paeala bark tannin
(brewed), pattern, acrylia boning in the
following amounts:
• 1 boning: mask, bracer, gorget
• 2 boning: belt, cap, cloak, gloves,
shoulderpads, sleeves
• 3 boning: boots, pants
• 4 boning: tunic
WAR, CLR, PAL, RNG, SHD, DRU, MNK,
BRD, ROG, SHM, BST; ALL
• mask AC 7, CHA 4, WIS 3, HP 6, wt
0.1
• gorget AC 8, STR 2, WIS 2, HP 8, wt
0.2
• bracer AC 8, STR 3, sv magic 3, wt 0.3
• shoulderpads AC 8, STA 5, HP 10, wt
0.4
• belt AC 8, STR 3, STA 3, AGI 3, wt 0.3
• gloves AC 9, STR 7, DEX 4, wt 0.4
• sleeves AC 9, STR 5,STA 5, WIS 2, wt
0.4
• boots AC 9, STR 6, STA 6, wt 0.7
• cloak AC 9, STR 3, STA 5, WIS 5, sv
magic 2, wt 0.5
• cap AC 9, STR 4, STA 4, sv magic 4,
wt 0.2
trivial: 242 for all
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• leggings AC 10, STR 4, STA 5, WIS 2,
wt 0.9
• tunic AC 14, STR 10, STA 10, WIS 6,
wt 0.7
*shaded hide
armor
appropriate piece of shaded armor (no drop), 1-
2-3(?) mind worm hides, shade silk thread
• gorget (1 hide, 1 thread) AC 6, STR 3,
mana 30, sv cold 7, wt 0.5
• belt (1 hide, 1 thread) AC 7, CHA 10,
HP 20, sv poison 5, wt 0.6
• amice [shoulders] (1 hide, 1 thread) AC
7, INT 4, sv disease 5, wt 0.5
• mask (1 hide, 1 thread) AC 8, INT 3,
STA 6, sv cold 5, wt 1.5
• gloves (2 hides, 1 thread) AC 8, DEX 5,
STA 5, HP 30, sv poison 7, wt 1.5
• cap (2 hides, 1 thread) AC 8, INT 4,
mana 10, sv magic 5, wt 0.5
• cloak (1 hide, 1 thread) AC 10, STA 5,
INT 4, mana 20, sv fire 5, wt 1.5
• boots (2 hides, 1 thread) AC 10, STR 3,
CHA 5, INT 4, sv disease 7, wt 1.5
• leggings (3 hides, 1 thread) AC 10, INT
4, STR 3, sv fire 7, wt 1.5
• sleeves (2 hides, 1 thread) AC 12, STR
4, STA 3, AGI 5, HP 10, sv magic 7, wt
1.5
• wristband (1 hide, 1 thread) AC 12,
• all pieces >182
<=221
• mask >204
• tunic >210
• sleeves >210
report received that
gloves <=160,
awaiting confirmation
on this conflicting
trivial
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STR 3, INT 3, sv fire 3, sv disease 3, sv
cold 3, sv poison 3, sv magic 3, wt 0.5
• tunic (3 hides, 1 thread) AC 22, STR
10, STA 7, CHA 5, INT 8, HP 20, mana
20, all saves +5, wt 0.7
pieces are magic, lore (wristband NOT lore),
ALL/ALL and have a recommended level of 40
*rough belt
strap
MQ rockhopper hide, Vah Shir skinning knife
(no drop)
AC 3, wt 0.6, ALL/ALL
36
*black chitin
belt (lore, no
drop)
rough belt strap, scorpion shell (no drop, Shar
Vahl pit), shade silk thread, Vah Shir needle set
(you can also use the acrylia needle, or the
acrylia thimble & needle set in place of the Vah
Shir needle set)
AC 3, STR 3, wt 0.7; WAR, BRD, ROG, SHM,
BST; BAR, TRL, OGR, IKS, VAH
56
*bone beaded
belt (lore, no
drop)
rough belt strap (recipe above), grimling
fingerbone, silk thread, Vah Shir needle set
(you can also use the acrylia needle, or the
acrylia thimble & needle set in place of the Vah
Shir needle set)
AC 4, STA 3, sv magic 3), wt 0.8; WAR, BRD,
ROG, SHM, BST; BAR, TRL, OGR, IKS,
VAH
>64 <=68
*owlbear
feathered
owlbear feather, sonic wolf pelt, 2 shade silk
threads, acrylia needle (you can also use the 95
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leggings (lore,
no drop)
acrylia thimble & needle set in place of the
acrylia needle)
AC 6, STR 2, STA 2, sv magic 5, wt 0.3;
WAR, BRD, ROG, SHM, BST; BAR, TRL,
OGR, IKS, VAH
*owlbear tunic
(no drop)
2 owlbear pelts, 2 shade silk threads, tunic
pattern, acrylia thimble & needle set
AC 6, STR 2, STA 2, CHA 10, sv magic 5, wt
0.3; WAR BRD ROG SHM BST; BAR, TRL,
OGR, IKS, VAH
>135 <=144
Pelts
This is a list of various different dropped skins, silks, pelts, hides, flesh, items that
sort of sound like they could be used for tailoring or already have tailoring uses, and
where they are found and what they are for that I know of. It is kind of a list to check if
you find a pelt you aren't familiar with and want to know if you can combine it in your
sewing kit, or turn it in for faction, or experiment with it a little. A couple disclaimers:
this isn't a complete tell all list, I didn't spend 3 months checking every EverQuest link
and hundreds of hours killing every monster to see if they drop pelts. Its fairly large
though, and somewhat organized by type, with info on if its from an expansion, a general
idea of what zone(s) (if I know) it drops in. If its only off one type of mob, I might
mention that if the mob's name isn't on the pelt (i.e., LQ, MQ, and HQ lion skins would
get mentioned that they come off highland lions, Scrounge's pelt would just say named
coyote since its name is Scrounge) Not all quests are listed, not all recipes are listed. For
more recipe info and trivials check the tailoring pages. Not all info is verified by me, I
might misspell a few words and put hide instead of skin or pelt in place of hide or
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whatever. Anyway hopefully this will help some of the tailoring community on some of
the more unique pelts and less seen items.
Some abbreviations-
• K = found in the Ruins of Kunark expansion
• V = found in the Scars of Velious expansion
• OE = Old EverQuest (Odus, Antonica, and Faydwer)
• TOSRo = temple of solusek ro
• QH = Qeynos hills
• QA = Qeynos aquaducts/sewers
• ICO = Iceclad Ocean
• LQ/MQ/HQ = Low/medium/high quality
• Sm = small
• Med = Medium
• Lg = Large
• St = Stackable
• ND = No drop
• PV = can be used to make a poison vial
• LP = can be used to make leather padding
SILKS
• spiderling silk - makes silk thread (which in turn makes silk bandages, silk cords,
and leather padding) also, for research training runes. drops off various level 2-6
ish spiderlings in OE
• Spider silk - makes silk swatches (for Wu's fighting armor, raw silk, cured silk,
necro TOSRo quest silks including inky silk, lg shadow silk and shadow silk) can
be found off level 9-40 ish spiders in DL, FV, Kaesora, Nurga/Droga (not
confirmed), EK, WK, QA, Najena, NK, Upper Guk, Lower Guk, EC, WC, N Ro,
S Ro, Oasis, Misty Thicket, lots of places
• Drachnid silk (ND) K, foraged in DL and FV, for iksar quest
• Drachnid silk (tradeable) K, foraged in DL and FV, no known use
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• Crystalline silk - V, St, makes crystalline silk swatches for crystalline silk armor,
can be found in Thurgadin mines, Velketors lab, Crystal Caverns, maybe off the
invis spiders in Skyshrine havent seen one yet off them though
• Crystalline silk threads - V, off crystalline hunters/devourers/watchers in
Velketors lab, for 5th Coldain prayer shawl quest- makes silk fiber (ND) which
make glowing silk things which make shawl
• Crystalline silk net- off spiders in CC, 2 charges of ensnaring roots, no other
known uses
• Cryosilk swatches- drop in Plane of Fear, no known uses
• Strathbone healer silk (ND)- K, Kaesora, for druid's charm plant spell quest, has a
charge of lt healing on it I think, no other known uses
• Ice burrower silk- for making ice silk swatches for ice silk armor, drops off level
60-62 mobs in Western Wastes
WOLF PELTS
• Ruined wolf pelts- for Sm. patchwork armor, tailored bag, (ruined-HQ wolf pelts
drop off all sorts of wolves in OE)
• LQ wolf pelt- LP, PV, QH quest, Tailored bag
• MQ wolf pelt- PV, QH quest, tailored whip, sm. studded
• HQ wolf pelt- PV, QH quest, sm. reinforced, QA quest
• White wolf pelt- PV, drops in Everfrost off winter wolves
• Mist wolf pelt- off mist wolf types in Karanas, PV
• Shadow wolf pelt- EC, nek forest, for making the 3 different shadow silks for the
necro TOSRo quests
• Black wolf pelt- Greater Fay, Commons, Misty Thicket, PV, for Felwithe quest,
Rivervale cleric quest
• Superb wolf pelt- Off named wolf (Ashenpaw) in NK no known uses
• Giant dire wolf pelt- Permafrost bear caves, no known uses
• Diseased wolf pelt (ND) drops off rabid wolves in QH for Qeynos cleric quest
• Dire wolf pelt (or black dire wolf pelt) ND, for shaman epic quest sow booties,
drops off level 45ish Black dire wolf in Mistmoore
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• Tuft of dire wolf fur- V, St, foraged in many velious zones, halfling cultural bags
• Ruined dire wolf pelt- V, no known uses, (dire wolves are found in a few velious
zones, including ICO, EW, GD and Kael drakkal)
• LQ dire wolf pelt- V, ICO gnoll quest
• MQ dire wolf pelt- V, ICO gnoll quest, fishing lure
• HQ dire wolf pelt- V, ICO chain quest
• Werewolf skin- ND, for everfrost quest, may drop off werewolves in kithicor,
MM, WK and NK
• Velium hound fur- V, Western wastes, makes Velium hound fur cap/cloak/boots
• Scrounge's pelt- off named coyote in S Ro, no known use
• Curscale skin- K, for Cabilis quest
• Scaled wolf skin- K, for Cabilis quest
CAT PELTS
• Ruined cat pelts- Med. patchwork armor (ruined- HQ cat pelts are found on
various pumas, lions, and tiger types in OE and kunark. quality pelts found on
felines in Stonebrunt Mountains)
• LQ cat pelts- LP, tailored bag
• MQ cat pelts- PV, Sm. studded, tailored whip
• HQ cat pelts- PV, Sm. reinforced, tailored quivers
• Ruined Lion skin- lions in NK/SK/EK no known use
• LQ lion skin- off highland lions in NK, no known use
• MQ lion skin - off highland lions in NK, PV
• HQ lion skin- off highland lions in NK, PV, for Kithicor quest and for tailoring
fleeting quivers
• Puma skin- PV, off cougars, pumas
• Superb Lion skin- off named lion in NK, no known uses
• Ruined snow cougar pelt- V, no known uses (snow cougars are found in Velious,
particularly in EW and ICO)
• LQ snow cougar pelt- V, ICO gnoll quest
• MQ snow cougar pelt- V, ICO gnoll quest
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• HQ snow cougar pelt- V, ICO gnoll quest, for tailoring the 1st coldain ring quest
• Black panther skin- V, Wakening lands, for making monk velious leather
• Haze panther skin - V, Wakening lands, for making rogue velious leather
• Corrupted panther skin- V, Wakening Lands, for PoGrowth quest
• Tiger skin- for Kerra Ridge quest, found in ak'anon zoo and on tigers in Kerra
Ridge
• Sabertooth tiger mane - K, for illusion iksar quest
• Sabertooth tiger hide- K, for wood elf studded armor
• Excellent sabertooth tiger hide- K, for wood elf reinforced armor
• Manticore mane- V, EW, for 6th coldain prayer shawl quest (tailoring)
• Catman skin- wisp island in Eruds Crossing for qeynos fighter quest i think
• Ruined catman skin- wisp island in Eruds Crossing, no known uses
• Kerra guard skin- Kerra Ridge, no known uses
BEAR PELTS
• Ruined bear pelt- LG patchwork, (ruined - HQ bear pelts are found on bears all
over antonica; everfrost, rathe mts, ec/wc kithicor, misty thicket, NK/WK etc etc)
• LQ bear pelt- QH quest, LP, PV, tailored bag
• MQ bear pelt- QH quest, PV, Lg. studded
• HQ bear pelt- QH quest, PV, Lg. reinforced, QA quest, handmade backpacks,
Kithicor quest
• HQ bear skin (ND) off Mammoth, named bear in Surefall Glade, for Bayless list
quest for Qeynos/Surefall, I think
• Superb bear hide- off named bear in NK, no known uses
• Giant polar bear skin- permafrost bear caves, no known use
• Polar bear skin- Everfrost, for 3 quests, one in EF, one in Halas, and Leatherfoot
Raiders skullcap, PV
• thick grizzly bear skin- tailored potion bag, PV
• Rabid Grizzly skin (ND) off rabid grizzlies in QH for qeynos cleric quest
• Glacier bear skin (ND) off bear in caves under ice in everfrost for totemic helm
quest
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• Kodiak pelt- V, GD, no known uses
• Ruined Tundra Kodiak- V, no known uses, (ruined - HQ kodiak pelts come off
tundra kodiaks in Eastern wastes)
• LQ Tundra Kodiak pelt- no known uses
• MQ tundra kodiak pelt- no known uses
• HQ tundra kodiak pelt- tailored into 1st coldain ring quest item
• Rabid Kodiak pelt- (ND) V, off rabid kodiak for 2nd coldain ring quest
Misc
• **various LQ, MQ, HQ wolf/cat/bear pelts reported as dropping off
poachers in Jaggedpine Forest
• Cobalt Drake hide- V, Cobalt Scar, for tailored (multiclass) cobalt drake armor
• Tigeraptor hide- V, Wakening Lands, for tailored ranger armor
• Arctic Wyvern hide- V, Cobalt Scar, for tailored shaman armor
• Ruined walrus pelt- V, EW, No known use
• LQ walrus pelt- V, EW, no known use
• MQ walrus pelt- V, EW, no known use
• HQ walrus pelt- V, EW, smithed for 3rd Coldain ring quest
• Ulthork pelt- V, EW, maybe Sirens Grotto too, no known use
• Bulthor hide- V, Cobalt Scar, maybe Sirens Grotto too, no known use
• Molokor hide- V, Sirens grotto, Thurgadin 7th shawl quest
• Snow bunny pelt- V, EW, no known use
• Wooly Rhino hide- V, EW, no known use
• Bearpaw's pelt- Warrens, maybe for Paineel quest
• Dunedigger's pelt- named armadillo in N Ro, no known use
• Mammoth calf hide- Everfrost, for rogue quest in Halas
• Armadillo husk - Oggok, N Ro, used in brewing, no other known uses
• Kobold Hide- various kobolds in Odus not sure if ones in Steamfont drop these or
not too, for Qeynos warrior quest
• Brute hide- K, for studded Vale (halfling) armor
• HQ Brute hide - K, for reinforced Vale armor
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• Giant rat pelt- for Kaladim, Qeynos, and Kithicor quests
• Ruined black burrow pelt- no known use, off gnolls in Blackburrow
• Blackburrow gnoll pelt- bb, for 3rd (?) monk headband quest
• Blackburrow gnoll skin- bb off elites, for 3rd monk headband quest, rogue
Burning Rapier quest
• Patch of gnoll fur- St, for tailoring (eventually need 64 furs if no failures) a cloak
that can be turned in for a rogue dagger in Halas, fishing lure
• alligator skin- off bull alligators in Innothule for Rivervale quest
• white spider fur- V, Velketors Lab, St, no known uses
• Holgresh fur- V, Wakening Lands, for holgresh fur cap/cloak/boots
• Othmir fur- V, Cobalt Scar, for othmir fur cap/cloak/boots
• Golra skin (ND?) K, off golras on glacier in Timorous Deep, for iksar SK quest
• Gorilla hair- Cazic Thule, for Raincaller bow quest
• Leech husk- K, for iksar monk quest
• Skin of the Garou- V, drop off rare mob in ICO for nice 1hblunt quest
• Sphinx hide - plane of sky? not sure
• Nightmare hide- Lavastorm, worn as a cloak
• Green goblin skin- K (and maybe OE) goblins, can be used to make black dye.
• Green froglok skin- K and OE frogloks, can be used to make black dye
• Shark skin- St, Research Magi Runes, Freeport paladin quest, Leatherfoot Raider
skullcap quest
• Zombie skin- St, PV, Research Training runes, Erudin Deepwater Knights quest
• Water logged flesh- Rivervale anklet quest
• Algae covered flesh- Rivervale anklet quest
• Swollen flesh- Rivervale anklet quest
• Tanned splitpaw skin- more of a letter than a hide, from gnolls in SK and infected
paw, maybe bb too
• Piece of dried leather- not sure
• Ogreskin chamois (ND) from Cazic Thule, for totemic helm quest
• Lock of widowmistress hair- (ND?) from Najena for rogue dagger i think
• Lock of mermaid hair- Kedge Keep, for Raincaller (bow) quest
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• Clump of gorilla hair - Kerra Ridge, I think not sure
• Lg snake skin- no known uses
• Giant snake skin- no known uses
• Rat fur- St, minor caster guild quest in Qeynos I think, fishing lure
• Bat fur- St, minor quests in Qeynos Ithink, also for Research journeyman runes,
fishing lure
• Giant bat fur- St, fishing lure
• Corrupted Faun skin- Wakening lands, PoGrowth quest
• Corrupted Unicorn skin- WL, PoG quest
• Fetid skin- Dark elf necro quest
• Froglok tadpole fleshies- 2 newbie quests in Grobb/Oggok no other known uses
(troll racial tailoring? *smirk*) St
• Gnoll pup scalp- 1st monk head band quest in Qeynos, St
• Gnoll scalp (ND) - St, High Hold quest
• Orc Scalp (ND) - St, High Hold quest
• Deathfist pawn scalp- St, Freeport monk quest
• Ry'gorr scalp - V, EW, no known use yet
• Ice paw scalp- V, Velketors lab, St, Kael quest?
• A very large pelt- OE, off named kobold in Innothule Swamp, Felwithe paladin
shield quest
• fire goblin skin- OE, Solusek A, TOSRo mage robe quest
• frost goblin skin- OE, Permafrost, TOSRo mage robe quest
• Terrorantula silk- OE, S Ro, used for Erudite cultural tailoring
Luclin Tradeskill Drop Information
List collated by Caell. Updates and corrections can be made in this thread
Item Use(s) Locations Stacks?No
Drop? Notes
Acrylia, Small
piece
Smithing
including
• Grol Baku,
Grimlings, other
Yes No
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armor,
weapons, and
supplies for
Tailoring &
Tinkering
tribes, Tenebrous
Mountains
• Underbulks and
Outcasts, The
Deep
• Grimlings,
Grimling Forest
(caverns)
• Gorangas,
Maiden's Eye
• Bloodtribes,
Scarlet Desert
• grimlings in
Hollowshade
Moor
Acrylia: Small
brick, large
brick, block
Smithing
including
armor,
weapons, and
supplies for
Tailoring &
Tinkering
• Grol Baku,
Grimlings, other
tribes, Tenebrous
Mountains
• Underbulks and
Outcasts, The
Deep
• Grimlings,
Grimling Forest
(caverns)
• Gorangas,
Maiden's Eye
• Bloodtribes,
Scarlet Desert
• "tribal types",
No No
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Dawnshroud
Peaks
• grimlings in
Hollowshade
Moor
Akheva Blood smithing
temper
• Xin Thall
Centiens,
Maiden's Eye
• Shadow Masters,
Grieg's End
Ashes of Dark
Ritual
Sonic Wolf
Bane
Weapons,
pottery
component
(Bard)
Grimling Mystics,
Hollowshade Moor
Yes Yes
Bag of White
Sand
Sonic Wolf
Bane
Weapons,
smithing
component
(Warrior)
Grimling Fishermen,
Mystics, Chieftan,
Hollowshade Moor
Yes Yes
Belt of
Leathery
Fungus Flesh
Tinkering Plerg Phlarg Fiends,
Paludal Cavern
No No
Black Acrylia Smithed
Weapons
grimlings in Acrylia
Caverns
No No
Black Silt Clay Sonic Wolf Ground spawn under Yes Yes
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Bane
Weapons,
pottery
component
(Bard)
lake, Hollowshade Moor
Blackened Salt
Crystals
Sonic Wolf
Bane
Weapons,
brewing
component
(Shaman)
Grimling Mystics,
Hollowshade Moor
Yes Yes
Bluecapped
Mushroom
Vah Shir
Warrior quest
Ground spawn, Shar
Vahl pit
No Yes Lore
Centi meat Baking Umbrous Toilers,
Maiden's Eye & Akheva
Yes No
Chitterling
Barb
Tinkering Chitterlings,
Shadeweaver's Thicket
Shik Nar Hatchlings,
Mons Letalis
No No
Chunk of
Condensed
Shadow
Smithing to
make supplies
for Fletching
Centi, Akheva
Umbrous Toilers,
Maiden's Eye & Akheva
Shak Dratha,
Shadeweaver's Thicket
Yes No
Chunk of
Condensed
Flame
Smithing to
make supplies
for Fletching
Tro Jeg, Scarlet Desert? Yes No
Chunk of
Condensed Ice
Smithing to
make supplies
Vas Ren, Twilight Sea
Vas Ren & other
Yes No
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for Fletching tribesmen, Tenebrous
Mountains
Chunk of
Porous Ore
Sonic Wolf
Bane
Weapons,
smithing
component
(Warrior)
Ground spawn,
Hollowshade Moor
Yes Yes
Crystalized
Ygri Root
Sonic Wolf
Bane
Weapons,
brewing
component
(Shaman)
Ground spawn near
Sonic Wolf caves,
Hollowshade moor
Yes Yes
Darkclaw
Claw
Tinkering Saurek Darkclaws,
Shadeweaver's Thicket
No No
Digested Night
Palm
Sonic Wolf
Bane
Weapons,
brewing
component
(Shaman)
Owlbear Cubs,
Hollowshade Moor
Yes Yes
Digested
Salass Moss
Sonic Wolf
Bane
Weapons,
baking
component
(Rogue)
Owlbears, Hollowshade
Moor
Yes Yes
Dulfis Vah Shir Ground spawn, Paludal Yes Yes
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Mushroom Shaman Quest Caverns (approx. -3450,
-220)
Essence of
Darkness
smithing
temper
• Xi Vius, Maidens
Eye
• "some named
warlord", Umbral
Plains
• Centi Dators &
Transients,
Akheva
• Greater Spire
Spirits, Mons
Letalis
Yes No
Essence of
Wind
smithing
temper
• air elementals,
Twilight Sea
• Crag Li & Meeda
Hune Soldiers,
Warlords,
Tenebrous Mts
• Crag Li, Scarlet
Desert
Yes No
Fatty Owlbear
Meat
Vah Shir
Rogue Quest
Owlbears Cubs,
Hollowshade Moor
No Yes
Fish Oil
Soaked Rags
Sonic Wolf
Bane
Weapons,
tailoring
component
Grimling Fishermen &
Chieftan, Hollowshade
Moor
Yes Yes
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(Beastlord)
Flame Agate smithing
temper
• grol baku,
Tenebrous Mts
• crag lis,
Tenebrous Mts
• as well as too
many old word
locations to list
them all.
Apparently has
been added to the
medium-value
gem drop table
Glowing Heart
Stone
Vah Shir
Beastlord
Quest
Glowing Muckdigger,
Paludal Caverns
No Yes Lore
Gravel Tea
Leaf
Shar Vahl
Progressive
Brewing Quest
Young Rockhoppers,
Shar Vahl pits
Yes Yes
Gray Mud Shar Vahl
Progressive
Pottery Quest
Vah Shir
Shaman Quest
Rhinobeetle Hatchlings,
Shar Vahl pits
Ground spawns, Shar
Vahl pits
No Yes
Greyhopper
Hides
Tailoring Greyhoppers, Marus
Seru
Yes No
Grimling
Blood
Shar Vahl
Progressive
Pottery Quest
Grimlings, Tenebrous
Mountains
Grimling Runts, Shar
Yes Yes Grimling
Runts
rare
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Vahl pit spawn
Grimling Fang Shar Vahl
fletching dart
quest
Grimling Runts, Shar
Vahl pit
unknown Yes? Grimling
Runts
rare
spawn
Grimling
Fingerbone
Shar Vahl
Progressive
Tailoring
Quest
Grimlings, Hollowshade
Moor, Grimling Forest
No Yes
Grimroot Shar Vahl
Progressive
Brewing Quest
Ground spawn in
Grimling huts,
Hollowshade Moor
unknown unknown
Hairless
Hopper Hides
Vah Shir
Shaman Quest
Needle Clawed Hoppers,
Shar Vahl pits
No? Yes?
Hollow Palm
Root
Shar Vahl
Progressive
Brewing Quest
Hollowshade Moor
groundspawn
Yes Yes
Howling
Substance
Shar Vahl
Progressive
Smithing
Quest
Owlbears, Pauldal
Caverns & Hollowshade
Moor
Yes Yes
Kelp Salts Sonic Wolf
Bane
Weapons,
tailoring
component
(Beastlord)
Moor Tortoises,
Hollowshade Moor
Yes Yes
Mind Worm
Meat
Baking Mind Worms, Akheva &
Maidens Eye
Yes No
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Mind Worm
Hides
Tailoring Mind Worms, Akheva Yes No
Muck Digger
Heart
Vah Shir
Shaman Quest
Muckdiggers, Paludal
Caverns
No Yes
Needle Thin
Claw
Claw Needle
for making
shaded hopper
armor
Needle Clawed Hoppers,
Shadeweaver's Thicket,
Shar Vahl Pit
No No
Nepeta Oil
Extract
Shar Vahl
Progressive
Smithing
Quest
Merchant Sold Yes No
Owlbear
Feather
Shar Vahl
fletching dart
quest
Shar Vahl
Progressive
Tailoring
Quest
Vah Shir Bard
Quest
Owlbears, various zones Yes No
Owlbear Guts Vah Shir Bard
Quest
Owlbear Cubs,
Hollowshade Moor
No Yes
Owlbear Meat Baking Owlbears, various zones Yes No
Owlbear
Tendons
Sonic Wolf
Bane
Weapons,
tailoring
component
Owlbears, Hollowshade
Moor, other zones?
Yes Yes
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(Beastlord)
Owlbear Pelt Shar Vahl
Progressive
Tailoring
Quest
Owlbears, Hollowshade
Moor
Other zones?
Yes No
Owlbear Pelt,
Perfect
Rallic Pack Owlbears in Grimling
Forest, Hollowshade
Moor, Paludal Caverns
(named bears
confirmed), other zones?
Yes No
Paeala Bark Brewing to
make supplies
for Tailoring
Vendor-sold Yes No
Pinch of
Scarlet Moss
Vah Shir
Warrior quest
Ground spawn, Shar
Vahl pit
No Yes Lore
Poison Dart
Felt
Sonic Wolf
Bane
Weapons,
baking
component
(Rogue)
Grimling Spiritists,
Overseers, Mystics,
Hollowshade Moor
Yes Yes
Porous
Mineral Block
Tinkering ?, Netherbian Lair No No
Powdered
Wolf Claws
Sonic Wolf
Bane
Weapons,
smithing
component
(Warrior)
Sonic Wolves,
Hollowshade Moor,
other zones?
Yes Yes
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Redcapped
Mushroom
Vah Shir
Warrior quest
Ground spawn, Shar
Vahl pit
No Yes Lore
Rockhopper
Blood
Shar Vahl
Progressive
Pottery Quest
Greyhoppers, Marus
Seru
Various Hoppers,
Shadeweaver's Thicket
Yes Yes
Rockhopper
Claw
Vah Shir
Beastlord
Quest
Young Rockhoppers,
Shar Vahl pit
No Yes
Rockhopper
Egg
Vah Shir
Rogue Quest
Young Rockhoppers,
Shar Vahl pit
Greyhoppers, Marus
Seru
Yes Yes A Snack
Rockhopper
Foot
Shar Vahl
fletching dart
quest
Rockhoppers,
Hollowshade Moor
No Yes Lore
Rockhopper
Hides,
Damaged,
Low-,
Medium- and
High-quality
Tailoring
HQ Hides for
Vah Shir
Beastlord
Quest
MQ Hides for
Shar Vahl
Progressive
Tailoring
Quest
Various Hoppers in
Shadeweaver's Thicket,
Dawnshroud Peaks,
Mons Letalis,
Hollowshade Moor,
Scarlet Desert
Low Quality also drop
from Greyhoppers in
Marus Seru
Yes No
Rockhopper
Hides, Superb
and Flawless
Acrylia
Tailoring
Rockhoppers in
Dawnshroud Peaks
Adult and Mature
Yes No
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Rockhoppers in Mons
Letalis
Scarlet Hoppers in
Scarlet Desert
Rockhopper
Tail
Vah Shir
Beastlord
Quest
Rockhoppers in
Hollowshade Moor
No Yes
Scorpion
Blood
Vah Shir
Shaman Quest
Scorpions and Whiptail
Scorpions, Shar Vahl Pit
Yes Yes
Scorpion Legs Vah Shir
Beastlord
Quest
Scorpions, Shar Vahl pit No Yes
Scorpion Shell Shar Vahl
Progressive
Tailoring
Quest
Scorpions, Shar Vahl pit No Yes
Sensate Reishi
Lens
Tinkering Sensate Reishis, Paludal
Caverns
No No
Shaded Armor Tailoring "spectre-types", Akheva,
Maiden's Eye (Xi Vius,
etc.)
No Yes
Shade Silks Tailoring Shake Dratha,
Shadeweaver's Thicket
Yes No
Shadeling
Silks
Tailoring
Vah Shir
Beastlord
Quest
Rallic Pack
Xakra Larvae, Shar Vahl
pits
Xakra Silkworms, Lesser
Shades, Shadeweaver's
Thicket
Yes No
Shak Dratha Vah Shir Shak Dratha Senthiens, No? Yes?
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Skulls Rogue Quest Shadeweaver's Thicket
Shrieking
Substance (no
drop)
Shar Vahl
Progressive
Smithing
Quest
Katta
Castellum
quest
• Dire Sonic
Wolves,
Tenebrous
Mountains
• Sonic wolves,
Katta Castellum
• likely other sonic
wolves as well
Yes Yes
Skeletal
Grimling
Femur
Shar Vahl
fletching dart
quest
Vah Shir Bard
quest
Vah Shir
Warrior dquest
Grimling Skeletons, Shar
Vahl pit
No Yes
Small
Bloodling
Carapace
Bloodling
Carapace
Shield
Shar Vahl
Progressive
Smithing
Quest
Cht'Thk Bloodlings,
Shadeweaver's Thicket
No No
Small Owlbear
Claw
Vah Shir
Beastlord
Quest
Owlbear Cubs,
Hollowshade Moor
No Yes Very
Rare
Soft Chitin
Shell (name?)
Vah Shir
Rogue Quest
Rhinobeetle Hatchlings,
Shar Vahl pit
No Yes?
Sonic Wolf Shar Vahl Sonic Wolves, Yes Yes
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Blood Progressive
Pottery Quest
Sonic Wolf
Bane Weapons
Tenebrous Mountains,
Hollowshade Moor
Sonic Wolf
Brain
Sonic Wolf
Bane
Weapons,
brewing
component
(Shaman)
Sonic Wolves,
Hollowshade Moor,
other zones?
Yes Yes
Sonic Wolf
Jawbone
Vah Shir Bard
quest
Sonic Wolves,
Hollowshade Moor,
other zones?
No Yes
Sonic Wolf
Meat
Baking Sonic Wolves, various
zones
Yes No
Sonic Wolf
Molar
Vah Shir
Beastlord
Quest
Sonic Wolflings,
Hollowshade Moor
No Yes
Sonic Wolf
Paws
Vah Shir
Shaman Quest
Sonic Wolves,
Tenebrous Mountains,
Hollowshade Moor
Other zones?
Yes No
Sonic Wolf
Pelt
Shar Vahl
Progressive
Tailoring
Quest
Sonic Wolves,
Tenebrous Mountains,
Hollowshade Moor
Other zones?
Yes No
Sonic Wolf
Tendons
Sonic Wolf
Bane
Weapons,
Sonic Wolves,
Hollowshade Moor,
other zones?
Yes Yes
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tailoring
component
(Beastlord)
Sonic Wolf
Tongue
Vah Shir
Rogue Quest
Sonic Wolves,
Hollowshade Moor,
other zones?
No Yes
Sweet Lotus
Sap, sticky
lotus sap, Soft
lotus petals,
black lotus
stem
Baking Deep Cavern Lotus,
Fungus Grove
Yes No used to
make
thick
lotus
paste
Swirling
Shadows
Shar Vahl
Progressive
Smithing
Quest
Lesser Shades,
Shadeweaver's Thicket
Yes No No Rent
Tortoise Saliva Sonic Wolf
Bane
Weapons,
baking
component
(Rogue)
Moor Tortoises,
Hollowshade Moor
Yes Yes
Underbulk
Bile
brewing recipe Underbulks and
Crinthea, Echo Caverns
Yes No
Vial of
Owlbear Bile
Sonic Wolf
Bane
Weapons,
pottery
component
Owlbears, Hollowshade
Moor
Yes Yes
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(Bard)
Wailing
Substance
Shar Vahl
Progressive
Smithing
Quest
Grimy Owlbears,
Yelloweyes, Paludal
Caverns
Owlbears in
Hollowshade Moor
(rarer)
Yes Yes
Wetfang Eyes Vah Shir
Shaman Quest
Large Wetfangs, Paludal
Caverns
No Yes
Wetfang
Steaks
Vah Shir
Rogue Quest
Large Wetfangs, Paludal
Caverns
No? Yes?
Windstone smithing
temper
• Grimlings, Crag
Li & Meeda
Hune Soldiers
and Warlords,
Tenebrous Mts
• Moktar
Tribesmen,
Umbral Plains
Xakra Bile Vah Shir
Shaman Quest
Shar Vahl
Progressive
Pottery Quest
Vah Shir Bard
quest
Xakra Larvae, Shar Vahl
pit
Yes Yes
Xakra Blood Shar Vahl
Progressive
Pottery Quest
Xakra Larvae, Shar Vahl
pit
Yes Yes
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Xakra Teeth Vah Shir
Rogue Quest
Shar Vahl
fletching dart
quest
Xakra Larvae, Shar Vahl
pit
Yes Yes
Young
Rockhopper
Hide
Shar Vahl
Progressive
Tailoring
Quest
Vah Shir Bard
quest
Young Rockhoppers,
Shar Vahl pit
No Yes
Zelniak Fat Katta
Castellum
brewing quest
Zelniaks, Dawnshroud
Peaks
Yes No
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