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Presentation by Louis Stricoff
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mLearning is not about a deviceEducationalMobility
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Trickle Down Effectively
…“mobile” is not just a device, it’s all the digital environments the learners live in…
…“mobile” is not just a device, it’s all the digital environments the learners live in…
What is a class?
Led by an expert, learning through curriculum and discovery
Organized cohort of like-minded learners
Where is a class?
4-walls Brick and Mortar (traditional ILT)
Home, office (e-Learning)
Bus, car, on the shop floor, in a waiting room, on vacation, at the airport, etc (m-Learning)
Downtime = Found Time
When is a class?
Just-in-Time Education
Promise: Web 2.0 Tools: Open to everyone, anytime, anywhere
Imposed or own schedule?
Teachable Moments
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CONTENT PEDAGOGY-Formal curriculum-Textbooks and educational content-Online courseware- Assessments- Mandated content
LEARNER CONTEXT-Formal learning-Prepared for the environment-Minimal distraction
ACCESSIBILITY All are measured and driven by standards-In classroom & blended classrooms-LMS/VLE, moderated environments-Web portals and Web 2.0 tools that are a part of measured success
ExtendedLearningEnvironments
{unique pedagogy}+{multiple access points} = Adaptive MobilityTM
FormalLearning
Environments
ACCESSIBILITYMultiple devices and environments-Mobile devices-PC & Online in distracted learning environments (all times except when in class or in formal systems)-Social networks
CONTENT PEDAGOGYEnvironment / Content Aware-Review, Reinforce & Self-assess-Learning accompaniment, not replication of formal content-Smaller nuggets of learning consumption-Utilize device and environmental features
LEARNER CONTEXT-Inherently distracted environments-“Learning Moments” are small and grabbed as possible-Use as needed to learn better
Learning in 2009 is...
Email, chat, threads, feedback, guidance, messaging
Communication
Videos, podcasts, graphics, games, simulations
Multimedia
Whenever I can, I will! Downtime = Found time
Ubiquitous
It’s here
Mobile
Mobile Devices
Wikipedia: A mobile device (also known as cell phone device, handheld device, handheld computer) is a pocket-sized computing device, typically having a display screen with touch input or a miniature keyboard.
Horizon Reports (2006) “Mobile & personal technology is increasingly being viewed as a delivery platform.”
(2006) One cell phone for every 2 people on earth.
Horizon Reports (2009) “Access to & portability of content – more powerful and smaller devices.”
(2009) Seven cell phones for every person on earth.
(2008) iPhone out sold laptops.
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Watch the Guided Tour
Meet iPhone 3G S. With new features like a remarkable video camera, Voice
Control, and more, it's the best iPhone yet. Learn more
SpeedLoad web pages, launch
apps, open attachments—
even take pictures—faster
than ever before.**
Video CameraShoot video and edit on your phone, then
share it via email, MMS, MobileMe, or
YouTube.†
Voice ControlUse your
voice to dial a
phone
number, call
someone in
your contacts,
or play a
song.
Two great ways to get iPhone 3G S the day it's available.
Have a new iPhone 3G S delivered right to
your door on June 19 when you order from the
Apple Online Store.
Stop by your favorite
Apple Retail Store on June 19.
Better yet, reserve an iPhone
3G S online today and pick it
up at the store.†† Either way,
we'll activate and set up your
phone for you.
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Speed: Load/Send pictures, video, attachments 2X fasterVideo Camera: Shoot and edit on your phone then sendVoice Control: Dial a phone #, call someone, play a song
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ACU's Mobile learning provides students with an interactive learning model. With the integration of new technology in the classroom, students connect to the ACU community through mobile news and calendars, course documents, in-class surveys and polls, and other educational resources.
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MindWire is an iPhone education app designed to allow stakeholders, to create flash cards with text, images, audio, and video and publish directly to segmented learner groups.
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With MindWire, instructors can create and publish flash cards stacks designed for individual classes and learners having different needs. MindWire promotes customized learning experiences and enables educators to create personalized iPhone flash card content from their web browser.
MindWire
Emantras MindWire iPhone Flashcard Authoring Systemiphone.emantras.com
Closed-networks for vetted, expert created engaging flashcards
Crowd-sourcing turns to Expert-sourcing
Offline, anytime access
Easy to use and master
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•Student orientation training •On-the-fly curriculum support •Pronunciation •Technical parts ID •Order of events matching •Faculty training •Help desk
•New hire training •Procedural training •Compliance and regulatory training •Skills upgrade training •Execute summary highlighting •Hardware training •Technical training
MindWire Applications
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Adaptive Mobility
The combination of the unique pedagogy of mobility relevant content and the accessibility of multiple touch points
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Pedagogically Sound Content (in the context of mobility)
• Context driven content, the device and location drive the content profile• Purpose driven, “Study Guides – Flash Cards – Quizzes” (review – refresh – reinforce)• Learning accompaniment – not replication of online content• Designed for environment context – taking advantage of the device and environment features• Leverage use of media – text, images, video/animations, and interactions
Pedagogically Sound Content (in the context of mobility)
• Context driven content, the device and location drive the content profile• Purpose driven, “Study Guides – Flash Cards – Quizzes” (review – refresh – reinforce)• Learning accompaniment – not replication of online content• Designed for environment context – taking advantage of the device and environment features• Leverage use of media – text, images, video/animations, and interactions
Instructors (& learners) – create once and publish everywhere (bridge the classroom and after-classroom barrier)
iTunes app store download
Web and 2.0• Online access• Desktop widget• FB app / iGoogle app • OpenSocial
Other Mobile• Flashlite enabled devices
Learners – access anywhere-anytime
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What if you had effective and powerful connections to your students when they leave the classroom or formal learning environments?
With MOBL21 you can…
Educators - Publish & Manage
Create topical study guides for your students
Dynamic Content updated as you progress through curriculum
Publish Once deliver everywhere
Manage your learning eco-system
Educators - Publish & Manage
Create topical study guides for your students
Dynamic Content updated as you progress through curriculum
Publish Once deliver everywhere
Manage your learning eco-system
Learners - Access Everywhere
Create your own study guides and access them along with teacher and third-party study guides
Complement formal learning by accessing accompaniments everywhere:
OnlineiPhone / iPod Touch AppDesktop WidgetFlashlite enabled mobile devicesSocial Environments
Learners - Access Everywhere
Create your own study guides and access them along with teacher and third-party study guides
Complement formal learning by accessing accompaniments everywhere:
OnlineiPhone / iPod Touch AppDesktop WidgetFlashlite enabled mobile devicesSocial Environments
Learners, access content that is: - Pedagogically relevant to the device or platform being used to access the learning- Extending opportunities to learn while residing in multiple digital environments- Utilizing the rich feature set of the device or environment to extend the opportunity with content
Learners, access content that is: - Pedagogically relevant to the device or platform being used to access the learning- Extending opportunities to learn while residing in multiple digital environments- Utilizing the rich feature set of the device or environment to extend the opportunity with content
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What is an instructor to do…
• Something, the learners are already there
• Have a plan, simple or complex (depending on your budget)
• Speaking of… so many solutions that are free or cost very little
• Ask your students – they may know about the cool stuff
• Be aware and participate in communities (some great ones online)
• Understand mConsumption by the MGeners and provide value
Don’t worry, you are not being left behind – there is still a lot of discovery and we can all be a part of it!
Resources
The MindWire http://moblear.ning.com on-line social network community for mobile learning evangelists
http://www.emantras.com
Sign up for a free pre-BETA trial version http://www.mobl21.com
National Distance Learning Week Webinar 11/13 @ 11:a to Noon EST – “Mobile Learning” http://www.ndlw.org
Mlearnopedia http://www.mlearnopedia.com/From Toy to Tool: Cell Phones in Learning http://www.cellphonesinlearning.com/Classroom 2.0 www.classroom20.com