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Random dungeons improvements That is how I see it... by Alexander mbait Solovets

Dungeon Generation project

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Idea for the Google Summer of code 2010 project

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Page 1: Dungeon Generation project

Random dungeons improvements

That is how I see it...

by Alexander mbait Solovets

Page 2: Dungeon Generation project

Random levels are no doubt important as they let players to pass the game again and again...

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That is why we should turn this

... into this

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First of all I would implement such an algorithm that would make dungeons a bit candy without hardly to code stuff...

Stedevil's post processing idea is what we need!

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Now there is a time for a hard work!!!

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During this GSoC project I am going to implement...

Page 7: Dungeon Generation project

- highly abstracted theme engine based on rules and probability that will let us build really interesting and diversity ways of

obstacle placement

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- based on fractals and self-similarity open land generator that will produce naturally looking lands...

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Both with parameter variation and land merging we will get complex landscapes fully ready for nice gameplay

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After those important things there will be time for final additions...

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... such as corridors and "detached" rooms

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... and finally for the tests and debugging ! =)

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Thanks for the review!