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DOUBLE GAME REVENUE & ENGAGEMENT: 10 KILLER PLAYER INSIGHTS

DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

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Page 1: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

DOUBLE GAME REVENUE &ENGAGEMENT:

10 KILLER PLAYER INSIGHTS

Page 2: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

Today's Speaker

• Mark RobinsonCEü & co-founderdeltaDNA

twi~er ~ @delta DNA

Linkedml /company/deltaDNA

facebooklJ /deltaDNA

Page 3: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

The Harsh Economies of F2P

Many games live with low retention rates and therelore poor Iiletime value

Day One Retention Rates

• On average less than 40% 01players return to a Iree-to-playgame alter just one session

• 44% have 60 - 80% 01 playersnot returning alter one session

..".

5<,"

l

1

0-20 21-"0 41-60 61-80 81-100

Page 4: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

The Harsh Economies of F2P

Conversion fromPlayer to Payer

- - -0-' '-2 2-3 3-4 4-S S'

Page 5: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

Why players leave your game

Appoinlmenl5ellr'lg

Monelizalion Brcccers

Game BIOCkers

Rewarding

rst 60 seconds

Game Complexity

Game Diflicully

aepear Play

Tasks

Tutcnat

0 % 10% 20% 30% 40% SO% 60%

Page 6: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

Threshold of Engagement

Engagement Drivers

--)

1

111111

-~) 1111

Engagement Barriers

TechnicalIssues

Dtcn'tUnderstand

Tutorta!

RanOui QI

Resources

TooDilficult

TooEasy

Long 1-'Session

RelurnFor 2r'1:l

Session

GoodMomenlum

Page 7: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

Key Player Behaviors

REWARDOUT(O"ES

PUACHASEDECISIONS

MOMENTU" NOT ALL PLAVERSARE THE SAME

Page 8: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

Player Relationship Management

Check yourHeart Beatregularly HEASURE

ANALYZE

ENGAGE

Fast, accurate and flexible dataSegment your players

Action your insights via TARGETEDIn-game messagingPushAdServingEtc

Page 9: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

1 Players who pay later, pay more

520

S17

~ SB

Good game mechanlcs are :

• Prerraum daily rewards

• Slow content OLe 1od\l1g

r if,C:OlllCT STAHDARD auy JUUY

HIIIIIEY SET Of' KEYS

o 1 2

.­-_.

Page 10: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

The Raie of Analytics

• •1 er nSI

...what you need to know

Page 11: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

2 Just converting players to spenders is not enough•

52%

JAVQ . ht spend

Av; . revenuepe, paylng U50er

$8 1

$21

Need to plan past the flrsttransaction- build for an IAP 'loop'

OlfflCULTY30%

more then 32

18%

1

Page 12: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

3 Social conversion is hard. butlater is better•

,

22% TO PLAY "CROSS!'1ULTIPU OlvtCU

Frlends Invitation 4%III(WAIIIO 100 CQlN'"

8%

f•. ­. .-•

..-....

_ '"

Push socia l as a way ta secure progress Jmovebetween platform s

Reward lor ccmectmq. delay invrte push tilllater

more than 3o

3%

Page 13: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

4 Night-time players come back•

.. 1 ,_ r"

22%28'

Concentrate live eventsand lime-based rewards forthe evenings

ENTIER NOW'

TOP 100 ENTRIES TOP 10000GU SPECIAL 'U" GU COIN IONUS

CLOSES 11 59 PM

x

Page 14: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

5 Night-time players pay•

0 .75 %18% increase

,....-------.( x

o MIDNIGKT l'1ADNESS

Page 15: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

6 The day of the week impacts retention•

Plan User Acquisition forwhen engaged players aremost Iikely ta play

24%

®

1

@

o 27

26

28®

25%

@26 ®

Page 16: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

7 PC users convert besl to payers•

1.1 %

Cross-platform is thefuture, in Unily or othersil is easy to releaseacross multipleplaUorms

Even for obvious mobilegames we see strongconversion numbers on PC

0...

Page 17: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

8 30% more hackers than real payers•

Make game much harder for hackers

1

o

Be vigilant wlth revenue validationsBlack fram PvP and tag hackers lnInteractions

/ \

, \ / ,, ,\ / .(

/

/ \ / \

\ / / \ \ /

\ /

1.5%2%

Page 18: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

9•

Android market very different to iOS

12% 1

North America , Europe& South America are the 3 biggestmarkets for mobile games

•Europe • •••••.....

••••••• ••••••. .... '".:' ::::. J--~--------• •• •••"::'.. ::::::••••••••••••••••• •••. .

• ••••••••••••••• • •••••• ••••

13%

•••• •

• •• •••• ••••••.....• •••• •••• •••• •••• ••• ••• •••

22 %

••

•••

•• •• ••••••••••.......•••••••••........."":::::::::·U·~· -I• •••••••••• ••••••••• ••••••••••••••••.......•••••• •...........•• ••• ••••••

••••••

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"'!~~..~-------­:::t '"·... 1~:: •North

Amorico

• •• • •••.. . .......• • • • • • • • • • • • ••••••••••••••••••••••• • •••••••••••••••••• ••••••••••••••••••••••• •••••••••••••••••••••• •••••••••••••••••••••• ••••••••.... . ..• • • • • •• • •••••••• • • • ••••••••••••• • ••••••••••...........

• •••••••••••••••••• ••••••••• ••••••••• •••••••••••••••••• • • • • •• • • • • •• • • •• •• • • • •

• • • ••• • • • • •......• •••• • ••• ••••• •••• •• •••••••

Think about where userscome tram

Future of F2P is moreinternational think global

Page 19: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

10 Be Patient and Generous

14%

52%

4 %

62 %

• •• •• •

.nAINJM~tOtI~ 1.---.......

SOCIALIU

1 Wln/lon laUAIN & INGAGE

- : - playspaœ-

Page 20: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

Thank [email protected]

CHANGETHE GAMEwww.deltaDNA.comlevents/delta-gdc-2015 -10-klller-insigh!§

www.slideshare.netidelta DNA

o@)delta_DNA www.deltadna.com delroDNA

Page 21: DOUBLE GAME REVENUE ENGAGEMENT · 0% 10% 20% 30% 40% SO% 60%. Threshold of Engagement Engagement Drivers--) 1 1 1 1 1 1 1-~)1 1 1 1 Engagement Barriers Technical Issues Dtcn't Understand

10 killer insights: summary

1 Treal your players like people not ATMs

2

3.. J

4. .

You have novices and experts in your game.Treat them differently

Make decisions trom data - reduce guesswork

Know YOUf p1ayers and you will create successfulgames

H EASuR E

ANAlYZE

ENGAGE