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Print ID: 973APR11 Product Code: ANR04 ISBN 13: 978-1-58994-759-7 Printed in China LEAD DEVELOPER & WRITER C ARLOS B. G ARCÍA A PARÍCIO ADDITIONAL DESIGN SERGIO ALMAGRO TORRECILLAS EDITING SOFIÁN SABE EL LEIL MARTINEZ GUILLERMO HERAS BEA MACÍAS GRAPHIC DESIGN CARLOS B. GARCÍA APARÍCIO SERGIO ALMAGRO TORRECILLAS COVER ILLUSTRATION WEN YU LI ADDITIONAL DOMINION TECHNIQUES RUFINO AYUSO J. L. PINEDO PUBLISHER J OSÉ M. REY INTERIOR ILLUSTRATIONS WEN YU LI SALVADOR ESPÍN LUIS NCT SERGIO MELERO NO. K THANKS TO To all the fans that have demonstrated an incredible patience with us, to Sofián, for his eternal support to everything that we have done, to Darío Aguilar and José Luis Andana, for their dedication and help, and to José M. Rey, for making a dream time and time again reality. ENGLISH EDITION LEAD PRODUCER MICHAEL HURLEY EDITING MARK O’CONNOR ENGLISH TRANSLATION LAUTARO LEIVA PRODUCTION MANAGER ERIC KNIGHT PUBLISHER CHRISTIAN T. PETERSEN STAFF DOMINUS EXXET ANIMA, BEYOND FANTASY IS © 2006–2011 BY ANIMA PROJECT STUDIO AND EDGE ENTERTAINMENT ALL ARTWORK IS © 2001–2011 BY THEIR ORIGINAL CREATORS, ALL RIGHTS RESERVED. FANTASY FLIGHT GAMES AND THE FFG LOGO ARE TRADEMARKS OF FANTASY FLIGHT PUBLISHING, INC. ALL RIGHTS RESERVED. FANTASY FLIGHT GAMES IS LOCATED AT 1975 W. COUNTY ROAD B2, SUITE 1, ROSEVILLE, MN 55113, AND CAN BE REACHED BY TELEPHONE AT 651-639-1905. RETAIN THIS INFORMATION FOR YOUR RECORDS. ALL RIGHTS RESERVED. NO PAGE OR FRAGMENT OF THIS BOOK CAN BE REPRODUCED WITHOUT PERMISSION OF THE PUBLISHER EXCEPT THE PAGES 139, 140, 141, AND 142, WHICH CAN BE REPRODUCED FOR EXCLUSIVE PERSONAL USE. WWW.ANIMARPG.COM WWW.FANTASYFLIGHTGAMES.COM FANTASY FLIGHT GAMES WWW.ANIMARPG.COM anima project STUDIO TM Sample file

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Page 1: Dominus Exxet ENG - RPGNow.comwatermark.rpgnow.com/pdf_previews/102529-sample.pdf · Welcome to Dominus Exxet. The book that at this moment you have in your hands is a supplement

Print ID: 973APR11Product Code: ANR04

ISBN 13: 978-1-58994-759-7Printed in China

LEAD DEVELOPER & WRITERCA R LO S B. GA RC Í A APA R Í C I O

ADDITIONAL DESIGNSERGIO ALMAGRO TORRECILLAS

EDITINGSOFIÁN SABE EL LEIL MARTINEZ

GUILLERMO HERAS

BEA MACÍAS

GRAPHIC DESIGNCARLOS B. GARCÍA APARÍCIO

SERGIO ALMAGRO TORRECILLAS

COVER ILLUSTRATION WEN YU LI

ADDITIONAL DOMINION TECHNIQUES RUFINO AYUSO

J. L. PINEDO

PUBLISHERJOSÉ M. REY

INTERIOR ILLUSTRATIONSWEN YU LI

SALVADOR ESPÍN

LUIS NCTSERGIO MELERO

NO. K

THANKS TOTo all the fans that have demonstrated an incredible patience with us, to Sof ián, for his eternal

support to everything that we have done, to Darío Aguilar and José Luis Andana, for their dedication and help, and to José M. Rey, for making a dream time and time again reality.

ENGLISH EDITION

LEAD PRODUCERMICHAEL HURLEY

EDITINGMARK O’CONNOR

ENGLISH TRANSLATIONLAUTARO LEIVA

PRODUCTION MANAGERERIC KNIGHT

PUBLISHERCHRISTIAN T. PETERSEN

S TA F FDOMINUS EXXET

ANIMA, BEYOND FANTASY IS © 2006–2011 BY ANIMA PROJECT STUDIO AND EDGE ENTERTAINMENT ALL ARTWORK IS © 2001–2011 BY THEIR ORIGINAL CREATORS, ALL RIGHTS RESERVED. FANTASY FLIGHT GAMES AND THE FFG LOGO ARE TRADEMARKS OF FANTASY FLIGHT PUBLISHING, INC. ALL RIGHTS

RESERVED. FANTASY FLIGHT GAMES IS LOCATED AT 1975 W. COUNTY ROAD B2, SUITE 1, ROSEVILLE, MN 55113, AND CAN BE REACHED BY TELEPHONE AT 651-639-1905. RETAIN THIS INFORMATION FOR YOUR RECORDS.

ALL RIGHTS RESERVED. NO PAGE OR FRAGMENT OF THIS BOOK CAN BE REPRODUCED WITHOUT PERMISSION OF THE PUBLISHER EXCEPT THE PAGES 139, 140, 141, AND 142, WHICH CAN BE REPRODUCED FOR EXCLUSIVE PERSONAL USE.

WWW.ANIMARPG.COM

WWW.FANTASYFLIGHTGAMES.COM

FANTASYFLIGHTGAMES

WWW.ANIMARPG.COM

anima projectSTUDIO

TM

Sam

ple

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DOMINUS EXXETC O N T E N T S

Chapter 1: The Origin of Ki 4Ki in Gaïa 4

The Origin of Ki 4Ki in Beings Without Souls 4Nemesis 5Martial Knowledge 5Ki Points and Ki Accumulation 6Optional Ki Rules: Unif ication of Ki Points 6Accumulation of Ki: Uses and Explanations 6Consequences of the Accumulation 6Ki Recovery 7Very low Levels of Ki 7

Chapter 2: Advanced Combat Rules 8Excessive Imbalance in Attributes 9Blindness and Area Attacks 9Special Methods of Detection in Combat 9Combination of Situation Modif ier 9The Effects of Impacts 10Earthquakes and Similar Effects 10The Surroundings and High Level Combats 11Attacks Capable of Penetrating Supernatural Armors and Shields 11Expanded Perception 11

Combat Maneuvers 12Multiple Missiles 12Defensive Fan 12Anticipate Surprise 12Masterful Maneuvers 13

Learning Ki 14Levels of Learning and Diff iculties 14Insuff icient Martial Knowledge 14Learning Martial Arts 14Who is Considered a Master? 14

Chapter 3: New Abilities and Advantages 16New Advantages 16New Ki Abilities 16The Abilities of Nemesis 21Combat Modules 26Limits 27

Chapter 4: The Martial Arts 28Martial Arts 29

Degrees of Martial Arts 29The Cost of Martial Arts 29Combination of styles 29Martial Arts Damage 29Martial Arts Limitations 29Elbow Pads, Knee Pads, Armbands, and Gauntlets 30

Basic Martial Arts 30Aikido 30Kung Fu 30Pankration 31Shotokan 31Boxing 32Muay Thai 32

Capoeira 32Malla-Yuddha 33Sambo 33Kempo 33Tae Kwon Do 34Lama 34Grappling 35Tai Chi 35Kardad 35Xing Quan 36Kuan 36Soo Bahk 36

Advanced Martial Arts 37Emp 37Selene 37Suyanta 38Velez 38Asakusen 38Lama Tsu 39Seraphite 39Melkaiah 39Dumah 40Mushin 40Hakyokuken 41Shephon 41Enuth 41Hanja 41Godhand 42Rex Frame 42Exelion 42

Weapons in Martial Arts 43

Chapter 5: Creation of Ki Techniques 44Ki Techniques 44

Levels and Trees of Techniques 44How Is a Technique Created? 45Altering the Cost in Ki and MK of Techniques 46Frequency of Effects 46Action Type for Effects 46Maintaining Techniques 46Sustained Techniques 47Options 47Improvised Techniques 47Combinable Effects 47

Effects 48Offensive Effects 49Defensive Effects 50Destructive Effects 52Action Effects 53Reaction Effects 55Special Effects 56Effects of Durability 58Increase Effects 59Varied Effects 61

Disadvantages 69

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DOMINUS EXXET

Chapter 6: Legacies of Blood 74Legacies of Blood 74

Blood of Aeon: Elemental Link 74The Eyes of Death 76Eyes of the Soul 77Legacy of the Moon (Tsukiyomi) 77The Blood of Uroboros 77Blood of the Great Beasts 78Eyes of Destiny 78Eternal Blood 79The Blood of Orochi 79Existence Eaters 79Venomous Essence 80Natural Weapons 80Blood of the Dead 80Blood of Kami 81Blood of the Dragon 81Latent Blood 81

Chapter 7: Ars Magnus 82Minor Ars Magnus 82

Berserker 82Yuuse Batojutsu 82Kiai 84Guardian 84Final Attack 84Special Maneuver 84

Major Ars Magnus 84Ashuriam: Dimensional Assault 84Agnitum: Absolute Eye 85Chaos Meister: Control of Chaos 85Etherial: Inf inite Attacks 86Haima: Shadow Of Blood 86Magnum: Liberation of Power 87Inf inium: Fluctuation of Space 88Matrix: Existential Division 88Mundus: Control of the Surroundings 88Raikou: Lightning Blade 90Rem: The Eyes of Destiny 90Samiel: Final Retribution 90Shinkyou: Mirror Position 91Summun: Accumulation of Energy 91Transformation: The Awakening 91Transformation: Physical Power 92Transformation: Eliodon 92Transformation: Rupture of Destiny 92Transformation: The Seals of the Dragon 93Umbra: Attack of Shadows 94

Compendium Of Impossible Weapons 95Aries: Weapon Swarm 95Taurus: Giant Double-headed Weapons 96Gemini: Marionette Weapons 96Cancer: Monof ilament Weapons 98Cancer Magister: Monof ilament Weapons 99Leo: Weapon-Pistols 99Virgo: Musical Instruments 99

Libra: Variable Weapon 100Scorpio: Sword-whip 101Sagittarius: Throwing Objects 102Sagittarius Magister: Throwing Objects 103Capricorn: Needles 103Aquarius: Cape Weapons 103Pisces: Yo-Yo 104Ophiucos: Lord of the Inf inite Swords 105

Chapter 8: Seals of Invocation 106Invocation Through Ki 106

The Seals of Invocation 106Smaller and Greater Seals 106Learning Seals 106Invoking Creatures 107Invocation Checks 107Failed Invocations 107Maintaining Summoned Creatures 108Initial Invocation: Blood Pacts 108Greater Pacts 108Types of Invocable Creatures 108

Creatures and Seals 109Determining an Entity’s Seals of Invocation 109

Chapter 9: Compendium of Techniques 110Ormus 110Hyosetsu Jigoku 111Hypnos Requiem 112Le Rose Du Sang 113Arashido, the Path of Storms 114Di Quiu 116Obscuritas 117Cosmos 118Kagami 119Magus Abstergo 119Gunhell 120Satyagraha 121A’arab Zaraq 123Wushu 124The Path of Meizo 125Master of Catastrophes 126Thanathos 127Legacy of Solomon 128Frostkolier 130Anima, the Song of the Fallen Angels 130

Appendix 1: New Weapons and Armors 132Swords 132Daggers 132Lances and Halberds 133Axes and Blunt Weapons 134Throwables and Projectiles 135Armors 135

Appendix II: Index 136

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Welcome to Dominus Exxet. The book that at this moment you have in your hands is a supplement for the roleplaying game Anima: Beyond Fantasy centered on the world of Ki and its incredible powers. Its objective is to extend the possibilities that all fighters with access to the Dominion of Ki have at their disposal, also increasing therefore the spectacular and the dramatic quality of the combats in the game. Each one of the new abilities that appears in these pages is designed so that a player can personalize his character in the way that he wants. With these skills, he will have at his reach an enormous repertoire of unique capabilities that will allow him to create as he wishes with just a little desire and imagination.

The truth is that when we began to write this book, we centered on a very simple objective: to create rules that served to adapt with freedom any class of character without concern for their origin. That is to say, although the powers and abilities of Dominus Exxet are located arguably in Gaïa, that is not by far the only setting where they can appear. With these rules it is possible to emulate any fantasy world, be they from books, video games, or animated series. Mythical mangas like Dragon Ball, Bleach, or Naruto, or games like Final Fantasy, Street Fighter, or Devil May Cry are easily adaptable with the Techniques and abilities that appear here.

Forget everything that you thought you knew about Ki before now. With this book in your power, you will be able to create the most incredible Combat Techniques, to invoke prodigious creatures, or to awaken ancestral powers that are latent in the blood.

Prepare yourselves. All that and much more is now in your hands.

Ki in GaïaThe world of Gaïa is a place filled with supernatural elements, among

which Ki represents only a small part. For the majority of normal people, there is no difference between the Dominion and magic: both comprise the same dark and inexplicable forces that so many fear. Nevertheless, it is also true that, at least in a limited way, people are slightly more accustomed to the use of Ki than to the other special powers, which is the reason why they tend to see it slightly less negatively. It is not as troubling to see individuals able to jump a building, cut bullets in the air, or stop a rain of arrows by raising a gale with a sword.

In spite of everything, the use of Ki is far from commonplace. Only a very small part of the fighters of the world really know how to use it, and even fewer still are those who are able to apply Ki in combat. It is possible that a few elite soldiers in a squadron might know one or two Techniques, or that mercenaries of renown or great martial artists may have developed their own Techniques thanks to arduous training, but the number of people capable of using Ki in combat is not high.

Naturally, those who really can use Ki effectively in combat can be considered true masters of Ki.

THE ORIGIN OF KI

The force called Ki is the energy that is present in any form of life, a kind of vital current that flows through everything. Throughout history, it has had a multitude of names, like Aether, Ruah, or Ka, and dozens of philosophical and scientific theories have tried to explain its nature. In spite of everything, the only fact that can be affirmed

with absolute certainty is that Ki is born of the union between a spirit and a physical body, hatched of the spark that springs forth when the material world and the flow of souls intersect. Although everything

that exists has a spirit, Ki only exists in beings who are properly alive, because they are the only ones who completely fuse their body and soul.

Ki originates in a person from the moment he is born, because when a soul is tied to an earthly shell, it extends throughout the body, creating a powerful physical energy. From then on, Ki crisscrosses the person’s organism like a spiritual current, vitalizing the body until the day of the person’s death. Any living being, and not only creatures composed of organic material, is able to contain Ki. Elementals, as well as other entities of an ethereal nature, have it, since they have a soul bound to a physical element. Only purely spiritual entities or creatures without a soul lack Ki.

It is possible for certain exceptional people to control the flow of Ki within themselves. When doing so, they break the line that separates the material world from the spiritual one, granting them the potential to surpass all established human limits. In a certain way, they imprint on their bodies the supernatural capabilities that only souls can have. In fact, the term “Dominion of Ki,” which is how that collection of capabilities is generally referred to, comes from the ability that a person has to “dominate” the powers that his soul gives off. That way, somebody able to control his Ki can use it in the most varied ways, like performing healing, moving through the air, or utilizing the most improbable Combat Techniques.

The power of Ki depends on the balance and synchronization between physical power and spiritual force. An extremely powerful soul or an exceptional body each can generate an incredible amount of energy by itself, but balancing both their capabilities provides superior results. For that reason, someone who wishes to dominate his Ki completely must cultivate body and soul equally.

Ki in Beings Without SoulsSince Ki is a force that depends on the body and the spirit of living

beings, it is not something that is usable by everyone. Creatures without a soul itself, like animated golems or basic undead, are completely incapable of using the forces of Ki. In other cases, through means of spells like Tie Vital Essence or other supernatural powers, an individual can partially separate himself from his soul, which reduces his capabilities considerably. Finally, certain entities exist that, be it by their foreign nature to reality or by their necromantic essence, have access only to a shadow part of Ki, which usually is called Nemesis.

In the first cases, basic undead creatures or beings without a soul simply do not have the capacity to use Ki. Consequently, they do not obtain MK points or they lose those that they had while still alive. Supernatural creations, or elementals manifested through magic means, also fall within this group. Secondly, beings who, for whatever reason, have broken ties temporarily between their bodies and their souls continue to have access to Ki, but their Accumulations and their points of Ki are reduced to half. Finally, specters and greater necromantic beings that have fallen outside the natural flow also do not have access to Ki, but they are able to use the Abilities of Nemesis without problems.

CH

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F K

I

life, a kind of vital current that flows through everything. Throughout history, it has had a multitude of names, like Aether, Ruah, or Ka, and dozens of philosophical and scientific theories have tried to explain its nature. In spite of everything, the only fact that can be affirmed

with absolute certainty is that Ki is born of the union between a spirit and a physical body, hatched of the spark that springs forth when the material world and the flow of souls intersect. Although everything

that exists has a spirit, Ki only exists in beings who are properly alive, because they are the only ones who completely fuse their body and soul.

life, a kind of vital current that flows through everything. Throughout history, it has had a multitude of names, like Aether, Ruah, or Ka, and

The Origin of Ki CHAPTER 1

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And then, upon looking into his eyes, I understood.In there, there was no longer anything.

No pain. No suffering. No hope.All those things had been consumed.

Only power remained.Ein

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The use of the Ki can manifest itself in the most

incredible ways.

0000000000 0 50 50 50 50 50 50 50 50 50 50 50 50 50 50 5

Lacking a soul also has other consequences. To begin with, similar to the way people with the capacity to feel Ki perceive it like

a spiritual heat, undead beings or those without a soul give off an intense psychic cold. Therefore, just as the power of a person can be measured by examining the level of his energy, the same measuring can be done by examining the glacial aura of a necromantic creature. Also, if a being without a soul is affected by some ability or attack that diminishes the creature’s Ki points, it suffers 5 points of Damage for each point of Ki that it should have lost.

NemesisThe nature of Nemesis is an enigma unto itself.

Although there are dozens of philosophical theories that, in some shape or form, approach the true origin of Ki, there is not a single one that dares to assert for sure the same of Nemesis. For that reason, even for the few occultists or supernatural investigators who know something about it, its origin and function is an unsolvable mystery.

At the moment, the most frequently proposed theory is that Nemesis is a force opposed to all the principles of existence, something foreign to the world and the essence of the vital flow that Ki represents. It is even beyond the emptiness: an absolute nothing that denies and devours reality itself. It does not even find itself properly bound to the undead; even necromantic beings, normally the most attuned to Nemesis, are not in reality associated with it.

Just as certain people can control Ki, there are a few people able to control the energies of Nemesis (although to a much smaller degree). When doing so, they use their power to create a spiritual emptiness in their bodies and souls, vortices that allow them to annul and destroy any force.

This emptiness is the reason why the use of Ki and Nemesis are considered opposite principles: whereas the first depends on balance and synchronization between body and mind, the other completely breaks the ties of the soul and spirit from any earthly form.

Martial KnowledgeMartial Knowledge or MK is the

value that measures the capacity of a character to use Ki Abilities and Techniques. It represents the character’s natural knowledge about Ki, his innate talent to understand and use the energy that comes together in his body and soul in a balanced way. The higher the MK value a character has, the greater his aptitude will be for the use, control, and understanding of Ki.

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Martial Knowledge is represented by a numerical value, a score that is used to acquire knowledge of the Ki Dominion, such as Ki Abilities and special Techniques. Unlike what happens with Development Points, the Accumulation and the Ki of a character cannot be increased using Martial Knowledge. Only four ways exist to obtain or increase MK, which are as follows:

Class: By the mere fact of belonging to a certain class, a character obtains MK points. Each class provides a certain amount of MK at first level, and characters obtain additional points every time they go up a level, as indicated in the description of the classes in Chapter 3 of Anima: Beyond Fantasy.

Martial Mastery: Using the Martial Mastery advantage, a character obtains a bonus to his MK. This bonus can only be obtained during the creation of the character, and it does not get added again when the character goes up a level. See Anima: Beyond Fantasy, page 17.

Martial Arts: Some Martial Arts grant a certain bonus to the MK of a character. This benefit is only obtained at the moment the character masters a certain style, and not every time the character goes up a level.

Investing DP: A character can spend Development Points to increase his Martial Knowledge. Each 5 DP that he invests for this purpose provides 5 MK, without concern for the class or Archetype to which he belongs. This cost falls under Primary Combat Abilities, and it cannot surpass one tenth of the total Development Points of the character. That is to say, a 1st-level character could invest up to 60 DP to increase his MK, whereas a 5th-level character could spend up to 100 DP to increase his MK.

Ki Points and Ki AccumulationThe number of Ki points establishes the Ki potential of a

character, the overall energy reserve which he has. The greater the amount, the greater the number of Techniques and Ki Abilities he will be able to activate. The number of Ki points generally depends on the Primary Characteristics of the character (normally, Strength, Dexterity, Agility, Constitution, Power, and Will), as explained in Chapter 10 of Anima: Beyond Fantasy. On the other hand, Ki Accumulation is the faculty that a character has to harness his Ki points for use. The greater the Accumulation, the faster he will be able to trigger his Techniques or Abilities. Like Ki, Accumulation depends on Primary Characteristics, as explained in Chapter 10 of Anima: Beyond Fantasy.

The Ki points and Ki Accumulation of a character can be increased by investing a certain amount of DP, at costs defined by the class of the character in question.

Optional Ki Rules:Unification of Ki Points

If you prefer, a character can unify the value of all his Ki points to form a single mass called a Ki Reserve. Using this method makes calculating how many points a character has left after using one of his Techniques or Abilities much easier. Characters still have to use different Accumulations to execute their Techniques, but instead of spending Ki that depends on certain Characteristics, the points are subtracted from their total Ki Reserve.

A character has the following Ki amounts based on his Characterisitcs: Ki Strength 5, Ki Dexterity 9, Ki Agility 10, Ki Constitution 5, Ki Power 6 and Ki Will 4. If the Unification of Ki Points optional rule is being used, all these values would be added together to arrive at a Ki Reserve of 39 points. In the case of using a Technique that requires Strength 4, Agility 5, and Power 5, using it would require spending 14 points from the Ki Reserve.

Accumulation of Ki:Uses and Explanations

When a character wants to make use of an Ability or Technique that has a cost in Ki points, he cannot simply subtract these points from his Ki Reserve; first he will have to Accumulate the amount necessary to activate the Ability or Technique. To do so, he uses the rules of Ki Accumulation as presented in Anima: Beyond Fantasy. Thus, a character with a Ki Accumulation of Strength 3 and Agility 4 could use up to 3 points of Ki Strength and 4 of Ki Agility in a single turn of Accumulation, 6 and 8, respectively, if he Accumulates for two turns, 9 and 12 if he Accumulates for three turns, and so on. Ki is only Accumulated from the desired Characteristics and doesn’t have to be drawn from all of them at once.

A character is able to Accumulate Ki at any moment, since doing so is a Passive and innate Action. Whenever he wishes to do so, he can begin to concentrate and Accumulate his Ki. In spite of everything, to fully Accumulate is a Complete Action, so if he takes any other action (even a passive one like defending himself), the points that are accumulated during that turn are reduced to half. The reduction of Accumulation only takes place when a turn is completed, so if the character counts on having sufficient Accumulated Ki to carry out the Technique or Ki Ability that he intends to use, he could still use it if he executed other Actions during that turn.

Finally, it is necessary to keep in mind that a character cannot stop Accumulating Ki, not even during an action, if he wants to

maintain the points that he has already Accumulated. In the turn he stops Accumulating, he will have to use the Ki points, or all the Accumulated points will return to his Ki Reserve, and he will lose a point in the process.

Consequences of the AccumulationWhen a character begins to Accumulate Ki, he

increases his levels of energy enormously, amplifying his spiritual force to incredible levels. When concentrating power in this way, a moment is reached when the

power is so great that it is expressed in the physical world in various ways and can become visible and even

cause alterations in the surroundings. As a result, when a character begins to Accumulate Ki, it is necessary to know the total amount of points that he has gathered. The higher the amount is, the greater the side effects that the triggered power produces. Keep in mind that the following rules detail merely

collateral effects that the Accumulation of energy entails and not something that characters can control in themselves. It is also not viable for a character who is concentrating energy at great speed to begin to Accumulate it more slowly at a later time to obtain special benefits because of the Accumulated energy. If he attempted to do so, his Ki flow would stop and he would immediately lose any advantage that his energy could provide to him.

20 points: Starting at this amount, the aura of the character becomes visible, even to those who do not have the capacity to feel

Ki or to see the supernatural. The atmosphere is disturbed slightly, but the energy does not really cause repercussions in the physical world yet. A character who Accumulates this amount of power and does not release it by giving it some use loses a point of Ki.

40 points: The energy is so elevated that slight tremors occur, the stones around the character begin to float, and if he is outdoors, a strong wind also usually rises. A character who Accumulates this amount of power and does not release it by giving it some use loses 5 points of Ki.

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