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Character as prescribed by a character test.
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You Are A:True Neutral Human Bard/Druid (1st/1st Level)Ability
Scores:Strength- 10Dexterity- 11Constitution- 12Intelligence-
16Wisdom- 17Charisma- 14Alignment:True Neutral- A true neutral
character does what seems to be a good idea. He doesn't feel
strongly one way or the other when it comes to good vs. evil or law
vs. chaos. Most true neutral characters exhibit a lack of
conviction or bias rather than a commitment to neutrality. Such a
character thinks of good as better than evil after all, he would
rather have good neighbors and rulers than evil ones. Still, he's
not personally committed to upholding good in any abstract or
universal way. Some true neutral characters, on the other hand,
commit themselves philosophically to neutrality. They see good,
evil, law, and chaos as prejudices and dangerous extremes. They
advocate the middle way of neutrality as the best, most balanced
road in the long run. True neutral is the best alignment you can be
because it means you act naturally, without prejudice or
compulsion. However, true neutral can be a dangerous alignment when
it represents apathy, indifference, and a lack of
conviction.Race:Humans are the most adaptable of the common races.
Short generations and a penchant for migration and conquest have
made them physically diverse as well. Humans are often unorthodox
in their dress, sporting unusual hairstyles, fanciful clothes,
tattoos, and the like.Primary Class:Bards- Bards often serve as
negotiators, messengers, scouts, and spies. They love to accompany
heroes (and villains) to witness heroic (or villainous) deeds
firsthand, since a bard who can tell a story from personal
experience earns renown among his fellows. A bard casts arcane
spells without any advance preparation, much like a sorcerer. Bards
also share some specialized skills with rogues, and their knowledge
of item lore is nearly unmatched. A high Charisma score allows a
bard to cast high-level spells.Secondary Class:Rogues- Rogues have
little in common with each other. While some - maybe even the
majority - are stealthy thieves, many serve as scouts, spies,
investigators, diplomats, and simple thugs. Rogues are versatile,
adaptable, and skilled at getting what others don't want them to
get. While not equal to a fighter in combat, a rogue knows how to
hit where it hurts, and a sneak attack can dish out a lot of
damage. Rogues also seem to have a sixth sense when it comes to
avoiding danger. Experienced rogues develop nearly magical powers
and skills as they master the arts of stealth, evasion, and sneak
attacks. In addition, while not capable of casting spells on their
own, a rogue can sometimes 'fake it' well enough to cast spells
from scrolls, activate wands, and use just about any other magic
item.Web page and journal code: Copy and paste the following:I
Am A: True Neutral Human Bard/Rogue (1st/1st Level)
Ability Scores:
Strength-12
Dexterity-12
Constitution-12
Intelligence-18
Wisdom-18
Charisma-15
Alignment:
True Neutral A true neutral character does what seems to be
a good idea. He doesn't feel strongly one way or the other when it
comes to good vs. evil or law vs. chaos. Most true neutral
characters exhibit a lack of conviction or bias rather than a
commitment to neutrality. Such a character thinks of good as better
than evil after all, he would rather have good neighbors and rulers
than evil ones. Still, he's not personally committed to upholding
good in any abstract or universal way. Some true neutral
characters, on the other hand, commit themselves philosophically to
neutrality. They see good, evil, law, and chaos as prejudices and
dangerous extremes. They advocate the middle way of neutrality as
the best, most balanced road in the long run. True neutral is the
best alignment you can be because it means you act naturally,
without prejudice or compulsion. However, true neutral can be a
dangerous alignment when it represents apathy, indifference, and a
lack of conviction.
Race:
Humans are the most adaptable of the common races. Short
generations and a penchant for migration and conquest have made
them physically diverse as well. Humans are often unorthodox in
their dress, sporting unusual hairstyles, fanciful clothes,
tattoos, and the like.
Primary Class:
Bards often serve as negotiators, messengers, scouts, and
spies. They love to accompany heroes (and villains) to witness
heroic (or villainous) deeds firsthand, since a bard who can tell a
story from personal experience earns renown among his fellows. A
bard casts arcane spells without any advance preparation, much like
a sorcerer. Bards also share some specialized skills with rogues,
and their knowledge of item lore is nearly unmatched. A high
Charisma score allows a bard to cast high-level spells.
Secondary Class:
Rogues have little in common with each other. While some -
maybe even the majority - are stealthy thieves, many serve as
scouts, spies, investigators, diplomats, and simple thugs. Rogues
are versatile, adaptable, and skilled at getting what others don't
want them to get. While not equal to a fighter in combat, a rogue
knows how to hit where it hurts, and a sneak attack can dish out a
lot of damage. Rogues also seem to have a sixth sense when it comes
to avoiding danger. Experienced rogues develop nearly magical
powers and skills as they master the arts of stealth, evasion, and
sneak attacks. In addition, while not capable of casting spells on
their own, a rogue can sometimes 'fake it' well enough to cast
spells from scrolls, activate wands, and use just about any other
magic item.
Find out What Kind of Dungeons and Dragons Character Would You Be?,
courtesy of Easydamus (e-mail)
Detailed Results:Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXX
(17)Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)Chaotic Good
---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)Lawful Neutral --
XXXXXXXXXXXXXXXXX (17)True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX
(26)Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXX (25)Lawful Evil
----- XXXX (4)Neutral Evil ---- XXXXXXXXXXXXX (13)Chaotic Evil ----
XXXXXXXXXXXX (12)Law & Chaos:Law ----- XXX (3)Neutral -
XXXXXXXXXXXX (12)Chaos --- XXXXXXXXXXX (11)Good & Evil:Good
---- XXXXXXXXXXXXXX (14)Neutral - XXXXXXXXXXXXXX (14)Evil ---- X
(1)Race:Human ---- XXXXXXXXXXXXXXX (15)Dwarf ---- XXXXXX (6)Elf
------ XXXXXXXX (8)Gnome ---- XXXXXXXXXX (10)Halfling -
XXXXXXXXXXXX (12)Half-Elf - XXXXXXXXXX (10)Half-Orc -
(-2)Class:Barbarian - (-6)Bard ------ XXXX (4)Cleric ---- (-6)Druid
----- XX (2)Fighter --- (-6)Monk ------ (-17)Paladin ---
(-21)Ranger ---- (0)Rogue ----- XXXX (4)Sorcerer -- XXXX (4)Wizard
---- (0)