12
Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc. This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License. www.ssa-x2.com Page 1 of 6 (Primary Stats) Class Skill Skills Untrained Key Ability Total Ability Mod. Ranks Misc. Temp. Skill Appraise Int Autohypnosis ³ Wis Balance ¹ Dex Bluff Cha Climb ¹ Str Concentration Craft Int Craft Int Decipher Script Int Diplomacy Cha Disable Device Int Disguise Cha Escape Artist ¹ Dex Forgery Int Gather Information Cha Handle Animal Cha Heal Wis Hide ¹ Dex Intimidate Cha Jump ¹ Str Knowledge Int Knowledge Int Knowledge Int Knowledge Int Listen Wis Move Silently ¹ Dex Open Lock Dex Perform Cha Perform Cha Perform Cha Profession Wis Profession Wis Psicraft ³ Int Ride Dex Search Int Sense Motive Wis Sleight of Hand ¹ Dex Spellcraft Int Spot Wis Survival Wis Swim ² Str Tumble ¹ Dex Use Magic Device Cha Use Psionic Device ³ Cha Use Rope Dex ¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.) ³ These skills are detailed in the Expanded Psionics Handbook. PHB / XPH Ch. 4 / 35-39 Max. Ranks (Class/Cross-Class) / Equipped In Off Hand Weapons & Ammunition Weapon Modified Attacks Attack Bonus Finesse Damage Critical Type * Light, 1H, or 2H Ranged Increment (Ft.) Weight (Lbs.) 1st 2nd 3rd 4th 5th / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / Equipped Ammunition Attack Bonus Damage Quantity Weight Each (Lbs.) Key Notes * If a weapon is of two types; all damage it deals is of both types. PHB 112-122, 160 Deals Lethal Damage Unarmed Strike Combat PHB Ch. 8 Initiative Dex. Mod. Misc. Temp. Base Attack Bonus 1st 2nd 3rd 4th 5th / / / / Attacks Ability Mod. Size Mod. Misc. Temp. 1st 2nd 3rd 4th 5th Melee (Str) / / / / Ranged (Dex) / / / / Grapple (Str) / / / / Powerful Build Modifiers Load Total Carried Load (LBS.) Max. Dex Check Penalty MOd. Speed Max. Run Armor Class ¹ Based on what is currently equipped. ² Applies while unarmored and at Light Load. * Armor & Shield details in the Worn Items & Clothing section (pg 3). PHB 122-126 Uncanny Dodge Dex Mod. Size Mod. Armor Bonus * Natural Armor Deflect. Bonus Dodge Bonus Other Including Shield No Shield Monk AC Bonus ² Wis Mod. Flat- Footed ¹ Touch Saves Fortitude (Con) Reflex * (Dex) Will (Wis) Total Ability Mod. Base Save Bonus Misc. Temp. Rolling a 1 is an automatic failure, 20 is a success. PHB 136 * Evasion Improved Evasion Spell Resist. Power Resist. Health Damage Reduction/ Energy Resistance Conditions * If Nonlethal matches or exceeds Current HP, you’re uncouncious. PHB 145-146 Max. Temp. Max HP Hit Points Current Nonlethal Damage * Abilities Ability Score Ability Mod. Temp. Score Temp. Mod. Str Strength Dex Dexterity Con Constitution Int Intelligence Wis Wisdom Cha Charisma PHB Ch. 1 Character Portrait/Sketch Character Name Char. Lvl. Player Gender Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl. Race H.D. L.A. Size Category Alignment Religion / Patron Deity Character Class 4 LVL. Character Class 5 Lvl. Character Class 6 Lvl.

3.5 D&D Character Sheet

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Page 1: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 1 of 6

(Primary Stats)

Cl

as

s S

kil

l

Skills

Un

tr

ain

ed

Key

A

bil

ity

Total Abil

ity

Mo

d.

Ra

nk

s

Mis

c.

Tem

p.

SkillAppraise • Int

Autohypnosis ³ Wis

Balance ¹ • Dex

Bluff • Cha

Climb ¹ • Str

Concentration •

Craft • Int

Craft • Int

Decipher Script Int

Diplomacy • Cha

Disable Device Int

Disguise • Cha

Escape Artist ¹ • Dex

Forgery • Int

Gather Information • Cha

Handle Animal Cha

Heal • Wis

Hide ¹ • Dex

Intimidate • Cha

Jump ¹ • Str

Knowledge Int

Knowledge Int

Knowledge Int

Knowledge Int

Listen • Wis

Move Silently ¹ • Dex

Open Lock Dex

Perform • Cha

Perform • Cha

Perform • Cha

Profession Wis

Profession Wis

Psicraft ³ Int

Ride • Dex

Search • Int

Sense Motive • Wis

Sleight of Hand ¹ Dex

Spellcraft Int

Spot • Wis

Survival • Wis

Swim ² • Str

Tumble ¹ Dex

Use Magic Device Cha

Use Psionic Device ³ Cha

Use Rope • Dex

¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.)³ These skills are detailed in the Expanded Psionics Handbook.

PHB / XPHCh. 4 / 35-39

Max. Ranks(Class/Cross-Class) /

Eq

uip

pe

d

In O

ff

Ha

nd Weapons & Ammunition

Weapon

ModifiedAttacks

At

tac

kB

on

us

Fin

esse

Damage Critical Ty

pe

*

Lig

ht, 1

H,

or

2H

Ra

ng

ed

Inc

rem

ent

(Ft.

)

Wei

gh

t(L

bs.

)

1st 2nd 3rd 4th 5th

/ / / // / / // / / // / / // / / // / / // / / // / / /

Eq

uip

pe

d

Ammunition At

tac

kB

on

us

Damage Quantity Wei

gh

tEa

ch

(Lb

s.)

Key Notes

* If a weapon is of two types; all damage it deals is of both types.

PHB112-122, 160

Deals Lethal DamageUnarmed Strike

Combat PHBCh. 8

InitiativeDex.Mod.

Misc.

Temp.

Base Attack Bonus

1st 2nd 3rd 4th 5th

/ / / /

Attacks

Ab

ilit

yM

od

.

Siz

eM

od

.

Mis

c.

Tem

p.

1st 2nd 3rd 4th 5th

Melee(Str) / / / /Ranged (Dex) / / / /Grapple (Str) / / / / Powerful

Build

Modifiers

LoadTotal Carried

Load (LBS.)

Max. Dex

Check Penalty

MOd. Speed

Max.Run

Armor Class

¹ Based on what is currently equipped. ² Applies while unarmored and at Light Load.

* Armor & Shield details in the Worn Items & Clothing section (pg 3).

PHB122-126

UncannyDodge

Dex

M

od

.

Siz

e M

od

.

Ar

mo

r

Bo

nu

s *

Na

tu

ra

l A

rm

or

Def

lec

t.

Bo

nu

s

Do

dg

e B

on

us

Ot

her

IncludingShield

NoShield

Monk ACBonus ²

WisMod.

Flat-Footed ¹

Touch

Saves

Fo

rt

itu

de

(Co

n)

Re

fl

ex

*(D

ex)

Wil

l(W

is)

Total

Ability Mod.

Base Save Bonus

Misc.

Temp.

Rolling a 1 is an automatic failure, 20 is a success.

PHB136

* Evasion Improved Evasion

Spell Resist.

Power Resist.

Health

Damage Reduction/Energy Resistance Conditions

* If Nonlethal matches or exceeds Current HP, you’re uncouncious.

PHB145-146

Max. Temp. Max

HPHit Points

Current

NonlethalDamage *

Abilities

Abil

ity

Sco

re

Abil

ity

Mo

d.

Tem

p.Sc

or

e

Tem

p.M

od

.

StrStrength

DexDexterity

ConConstitution

IntIntelligence

WisWisdom

ChaCharisma

PHBCh. 1

Character Portrait/Sketch

Character Name Char. Lvl. Player Gender

Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl.

Race H.D. L.A. Size Category Alignment Religion / Patron Deity

Character Class 4 LVL. Character Class 5 Lvl. Character Class 6 Lvl.

Page 2: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 2 of 6

(Secondary Stats)

Special Abilities Descriptions

Make note of the Source Book and Page for easy reference.

PHBCh. 2, 3 & 5

Feats

Feat Source Book Pa

ge

You may also wish to record Traits & Flaws here.

PHBCh. 5

ProficienciesArmor (Light)

Armor (Medium)

Armor (Heavy)

Shield

Tower Shield

Simple Weapons

Martial Weapons

PHBCh. 5

LanguagesLiterate

PHB82

Carried Load

Total Carried Load

Weight of Weapons & Ammunition (see page 1)

Weight of Worn Clothing and Equipment(See page 3)

Weight of Carried Equipment(see Page 3)

Weight of Carried Wealth(see page 3)

All Weight values are in Pounds (lbs.)

Carrying Capacity

* Movement requires a Full-Round Action.

PHB161-162

CarriedWeight Range

(Lbs.) Ch

eck

Pen

alt

y

Ma

x.

Dex

.

Spee

d(F

t./R

d.)

Ma

x.

Ru

n

Light 0 - Normal

Medium -Heavy -

CapacityWeight

(Lbs.) Spee

d(F

t./R

d.)

Ma

x.

Ru

n

Lift Off Ground 2× Max. 5 * 5 *

Push or Drag 5× Max. 5 * 5 *

Quadruped

Movement

* Requires a Full-Round Action.All Speeds are in Feet Per Round unless otherwise noted.

PHB162-164

Mu

ltip

lier

1 R

ou

nd

(Fee

t)

1 M

inu

te

(Fee

t)

1 H

ou

r(M

iles

)

1 D

ay

(Mil

es)

Walk(Normal)

×1

Hustle * ×2

Run * ×3

Run *

Modified (Current)

SpeedTotalSpeed

BaseSpeed

ClassMod. Misc. Temp.

Dwarven Movement

Page 3: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comInsert A

(Special Abilities...)

Special Abilities Descriptions... Cont’d

Make note of the Source Book and Page for easy reference.

PHBCh. 2, 3 & 5

Page 4: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 3 of 6

(Equipment & Wealth)

Wealth

Valuables Quantity

EstimatedValue Each

(GP) Wei

gh

tEa

ch

Estimated Net Wealth(GP)

Carried To

tal

Wei

gh

t

Banked

CP (Copper)

SP (Silver)

GP (Gold)

PP (Platinum)

PHB112

Stored Equipment

Qu

an

tit

y

Item Place ofStorage W

eig

ht

Eac

h

Qu

an

tit

y

Item Place ofStorage W

eig

ht

Eac

h

Carried Equipment

Qu

an

tit

y

Item Carried Location W

eig

ht

Eac

h

PHBCh. 7

All Weight values are in Pounds (lbs.)

Item Details

PHB / DMG134 - 136 / 214 Worn Clothing and Equipment

Illustration by A. Swekel. ©1995-2007 Wizards of the Coast, Inc.

Head(Circlets, crowns, hats, headbands,helmets, phylacteries) Weight

Face / Eyes(Goggles, lenses, masks, spectacles, third eyes) Weight

Neck(Amulets, badges, brooches, collars, medals, medallions, pendants, periapts, scarabs, scarfs, torcs) Weight

Shoulders(Capes, cloaks, mantles, shawls) Weight

Torso(Shirts, tunics, vests, vestments) Weight

Waist(Belts, girdles, sashes) Weight

Fingers(Rings) – Left

(Rings) – Right

Feet(Boots, sandals, shoes, slippers) Weight

Hands(Gauntlets, gloves) Weight

Arms / Wrists(Armbands, bracelets, bracers) Weight

Shield Weight

Type

AC

Bo

nu

s

Ma

x.

Dex

Ch

eck

Pen

alt

y

Spel

lFa

ilu

re

(%)

Equipped

Armor / Body(Armor, robes) Weight

Type

AC

Bo

nu

s

Ma

x.

Dex

Ch

eck

Pen

alt

y

Spel

lFa

ilu

re

(%)

Spee

d(F

t.)

Equipped

Total Carried Load

Page 5: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comInsert B

(Item Details...)

Item Details... Cont’d

Page 6: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 4 of 6

(Magic & Psionics)

Psionics

Discipline Discipline

Power Level P

ow

erSa

ve

DC

Po

wer

Po

int

Co

st

Po

wer

s K

no

wn

Power Level P

ow

erSa

ve

DC

Po

wer

Po

int

Co

st

Po

wer

s K

no

wn

Power Level P

ow

erSa

ve

DC

Po

wer

Po

int

Co

st

Po

wer

s K

no

wn

Power Level P

ow

erSa

ve

DC

Po

wer

Po

int

Co

st

Po

wer

s K

no

wn

1st 1 6th 11 1st 1 6th 11

2nd 3 7th 13 2nd 3 7th 13

3rd 5 8th 15 3rd 5 8th 15

4th 7 9th 17 4th 7 9th 17

5th 9 5th 9

* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the power’s class.

Psionic Class A Psionic Class

XPHCh. 4

PowerSave DC

Power DCKey Ability P

ow

erD

C

Mo

d.

Ab

ilit

y

Mo

d.

Mis

c.

Tem

p.

10+

Power Points Per Day *

Max.

Cu

rr

ent

Temp.Max.

PowerSave DC

Power DCKey Ability P

ow

erD

C

Mo

d.

Ab

ilit

y

Mo

d.

Mis

c.

Tem

p.

10+

Notes

Turn Undead

Turning CheckResult

Most Powerful Undead Affected(Maximum Hit Dice) *

0 or Lower Cleric Level - 41 – 3 Cleric Level - 3

4 – 6 Cleric Level - 2

7 – 9 Cleric Level - 1

10 – 12 Cleric Level

13 – 15 Cleric Level + 1

16 – 18 Cleric Level + 2

19 – 21 Cleric Level + 322 or Higher Cleric Level + 4

* A paladin’s effective Cleric Level is equal to his Paladin Level - 3.

PHB159-160

Times Per DayCha.Mod.

3+ Misc.

Temp.

Turn Check Modifier

Cha.Mod.

Misc.

Temp.

Total Hit Dice ofUndead Affected C

ha

Mo

d.

Mis

c.

Tem

p.

+ ClericLevel +

Magic

Domains / Schools Domains / Schools

Prohibited Schools Prohibited Schools

Spell Level Sp

ell

Sav

e D

C

To

tal

Spel

ls/D

ay

Qu

an

tit

yC

ast

*

Cla

ssSp

ells

/Da

y

Bo

nu

sSp

ells

/Da

y

Mis

c.

Spel

ls/D

ay

Do

ma

in/

Sch

oo

lSp

ells

/Da

y

Spel

lsK

no

wn

*Spell Level Sp

ells

Sav

e D

C

To

tal

Spel

ls/D

ay

Qu

an

tit

yC

ast

*

Cla

ssSp

ells

/Da

y

Bo

nu

sSp

ells

/Da

y

Mis

c.

Spel

ls/D

ay

Do

ma

in/

Sch

oo

lSp

ells

/Da

y

Spel

lsK

no

wn

*

0 0

1st 1st

2nd 2nd

3rd 3rd

4th 4th

5th 5th

6th 6th

7th 7th

8th 8th

9th 9th

10th 10th

* Only applies to classes which aren’t required to prepare spells ahead of time.

Magic Class A Magic Class B

PHBCh. 10

SpellSave DC

Spell DCKey Ability Sp

ell

DC

Mo

d.

Abil

ity

M

od

.

Mis

c.

Tem

p.

10+ SpellSave DC

Spell DCKey Ability Sp

ell

DC

Mo

d.

Abil

ity

M

od

.

Mis

c.

Tem

p.

10+

Page 7: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 5 of 6

(Known Powers)

Known PowersP

sio

nic

Cla

ss

Po

wer

Lev

el

Power Po

wer

Po

int

s

Discipline DisplayManifest.

Time Range ¹Aim

(Target/Area/Effect) Duration Save Po

wer

Res

ista

nc

e

Description Au

gm

ent

¹ CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level * Effect is centered on you.† Concentration Duration is Limited. ‡ Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released.

XPHCh. 4 & 5

Page 8: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comInsert C: Page 1

(Powers details...)

Powers Details... Cont’d 1

Record the Source Book and Page for easy reference.

XPHCh. 5

Page 9: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comInsert C: Page 2

(Powers details...)

Powers Details... Cont’d 2

Record the Source Book and Page for easy reference.

XPHCh. 5

Page 10: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comInsert C: Page 3

(Powers details...)

Powers Details... Cont’d 3

Record the Source Book and Page for easy reference.

XPHCh. 5

Page 11: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comPage 6 of 6

(Character Details)

Notes Experience

Total Experience

Multiclass Penalty %

Required For Next Level

You cannot spend so much Experience on a Spell or Power that you lose a level.

Date Character Created Date Last Updated

Campaign

PHB22, 58-60

Background PHB110

PHB110Character Description & Personality

Height Weight (Lbs.) Skin Color Eye Color Hair Color

Pref. Hand Age Birthdate Hometown

Page 12: 3.5 D&D Character Sheet

Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.comInsert D

(Notes...)

Notes... Cont’d