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8/6/2019 D&D Char Sheet
1/12
Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.com
Page 1 o(Primary St
ClassSkill
Skills
Untrained
KeyAbility
Total Ability
Mod.
Ranks
Misc.
Skill
Appraise Int
Autohypnosis Wis
Balance Dex
Bluff Cha
Climb Str
Concentration
Craft Int
Craft Int
Decipher Script Int
Diplomacy Cha
Disable Device Int
Disguise
Cha
Escape Artist Dex
Forgery Int
Gather Information Cha
Handle Animal Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge Int
Knowledge Int
Knowledge Int
Knowledge Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform Cha
Perform Cha
Perform Cha
Profession Wis
Profession Wis
Psicraft Int
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Psionic Device Cha
Use Rope Dex
Armor Check Penalty if any applies ( double penalty for Swim.) These skills are detailed in the Expanded Psionics Handbook.
PHB / XCh. 4 / 35
Max. Ranks(Class/Cross-Class) /
Equipped
InOffHand Weapons & Ammunition
Weapon
ModifiedAttacks
Attack
Bonus
Finesse
Damage Critical Type*
Light,
1H,
or2H
Ranged
Increment
(Ft.)
Weight
(Lbs.)
1st 2nd 3rd 4th 5th
/ / / /
/ / / /
/ / / /
/ / / /
/ / / /
/ / / /
/ / / /
/ / / /
Equipped
Ammunition Attack
Bonus
Damage Quantity Weight
Each
(Lbs.)
Key Notes
* If a weapon is of two types; all damage it deals is of both types.
PHB112-122, 160
Deals LethalDamage
Unarmed Strike
Combat PHBCh. 8
InitiativeDex.Mod.
Misc.
Temp.
BaseAttack Bonus
1st 2nd 3rd 4th 5th
/ / / /
Attacks
Ability
Mod.
Size
Mod.
Misc.
Temp.
1st 2nd 3rd 4th 5th
Melee(Str) / / / /Ranged(Dex) / / / /Grapple(Str) / / / /
PowerfulBuild
Modifiers
LoadTotal Carried
Load (LBS.)
Max.Dex
CheckPenalty
MOd.Speed
Max.Run
Armor Class
Based on what is currently equipped. Applies while unarmored and at Light Load.
* Armor & Shield details in theWorn Items & Clothing section (pg 3).
PHB122-126
UncannyDodge
Dex
Mod.
Size
Mod.
Armor
Bonus*
Natural
Armor
Deflect.
Bonus
Dodge
Bonus
Other
IncludingShield
NoShield
Monk ACBonus
WisMod.
Flat-Footed
Touch
Saves
Fortitude
(Con)
Reflex*
(Dex)
Will
(Wis)
Total
AbilityMod.
Base SaveBonus
Misc.
Temp.
Rolling a 1 is an automaticfailure, 20 is a success.
PHB136
* EvasionImprovedEvasion
SpellResist.
PowerResist.
Health
Damage Reduction/Energy Resistance Conditions
* If Nonlethal matches or exceedsCurrent HP, youre uncouncious.
PHB145-146
Max. Temp.Max
HPHit Points
Current
NonlethalDamage *
Abilities
Ability
Score
Ability
Mod.
Temp.
Score
Temp.
Mod.
StrStrength
DexDexterity
ConConstitution
IntIntelligence
WisWisdom
ChaCharisma
PHBCh. 1
Character
Portrait/Sketch
Character Name Char. Lvl. Player Gender
Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl.
Race H.D. L.A. Size Category Alignment Religion / Patron Deity
Character Class 4 LVL. Character Class 5 Lvl. Character Class 6 Lvl.
loknar 20 Male
Human Chaotic Neutral
Wizard 20
13 1
14 2
10 0
24 7
16 3
14 2
57
6
0
6
8
2
6
15
3
12
12 12
10
122 0
LIGHT
0.0
- 0
0 4
2
21 1
2 2
1 1
Rich *
23 11.5
7 7
n/a 3
2 2
2 2
1 1
Con 0 0
7 7
7 7
n/a 7
2 2
n/a 7
2 22 2
7 7
2 2
n/a 2
3 3
2 2
2 2
1 1
n/a 7
n/a 7
n/a 7
n/a 7
3 3
2 2
n/a 2
2 2
2 2
2 2
n/a 3
n/a 3
n/a 7
2 2
7 7
3 3
n/a 2
n/a 7
3 3
3 3
1 1
n/a 2
n/a 2
n/a 2
2 2
v3.0a
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Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.com
Page 2 o(Secondary St
Special Abilities Descriptions
Make note of the Source Book and Page for easy reference.
PHBCh. 2, 3 & 5
Feats
FeatSourceBook
You may also wish to record Traits & Flaws here.
PCh
Proficiencies
Armor (Light)
Armor (Medium)
Armor (Heavy)
Shield
Tower Shield
Simple Weapons
Martial Weapons
PCh
LanguagesLiterate
P
Carried Load
Total Carried Load
Weight of Weapons & Ammunition(see page 1)
Weight of Worn Clothing and Equipment(See page 3)
Weight of Carried Equipment(see Page 3)
Weight of Carried Wealth(see page 3)
All Weight values are in Pounds (lbs.)
Carrying Capacity
* Movement requires a Full-Round Action.
PHB161-162
Carried Weight Range
(Lbs.) Check
Penalty
Max.
Dex.
Speed
(Ft./
Rd.)
Max.
Run
Light 0 - Normal
Medium -
Heavy -
CapacityWeight
(Lbs.) Speed
(Ft./
Rd.)
Max.
Run
Lift Off Ground 2 Max. 5 * 5 *
Push or Drag 5 Max. 5 * 5 *
Quadruped
Movement
* Requires a Full-Round Action.All Speeds are in Feet Per Round unless otherwise noted.
PHB162-164
Multiplier
1Round
(Feet)
1Minute
(Feet)
1Hour
(Miles)
1Day
(Miles)
Walk(Normal)
1
Hustle * 2
Run * 3
Run *
Modified(Current)
SpeedTotalSpeed
BaseSpeed
ClassMod. Misc. Temp.
DwarvenMovement
4
50 0 4
51 100 -3 3 0 4
101 150 -6 1 0 3
300
750
0.0
0.00
0.00
0.00
0.00
Rich *
0
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Inser(Special Abiliti
Special Abilities Descriptions... Contd
Make note of the Source Book and Page for easy reference.
PCh. 2, 3 Rich *
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Page 3 o(Equipment & Wea
Wealth
Valuables QuantityEstimated
Value Each(GP) W
eight
Estimated Net Wealth(GP)
Carried Total
Weight
Banked
CP (Copper)
SP (Silver)
GP (Gold)
PP (Platinum)
P
Stored Equipment
Quantity
ItemPlace ofStorage W
eight
Each
Quantity
ItemPlace ofStorage W
eight
Each
Carried Equipment
Quantity
ItemCarriedLocation W
eight
PCh
All Weight values are in Pounds (lbs.)
Item Details
PHB / DMG134 - 136 / 214Worn Clothing and Equipment
Illustration by A. Swekel. 1995-2007 Wizards of the Coast, Inc.
Head(Circlets, crowns, hats, headbands,helmets, phylacteries) Weight
Face / Eyes(Goggles, lenses, masks, spectacles,third eyes) Weight
Neck(Amulets, badges, brooches, collars,medals, medallions, pendants, periapts,scarabs, scarfs, torcs) Weight
Shoulders(Capes, cloaks, mantles, shawls) Weight
Torso
(Shirts, tunics, vests, vestments)Weight
Waist(Belts, girdles, sashes) Weight
Fingers(Rings) Left
(Rings) Right
Feet(Boots, sandals, shoes, slippers) Weight
Hands(Gauntlets, gloves) Weight
Arms / Wrists(Armbands, bracelets, bracers) Weight
Shield Weight
TypeAC
Bonus
Max.
Dex
Check
Penalty
Spell
Failure(%)
Equipped
Armor / Body(Armor, robes) Weight
TypeAC
Bonus
Max.
Dex
Check
Penalty
Spell
Failure(%)
Speed
(Ft.)
Equipped
Total Carried Load
Shield
0.00
Rich *
0
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Item Details... Contd
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Page 4 o(Magic & Psion
Psionics
Discipline Discipline
PowerLevel Po
wer
SaveDC
Power
Point
Cost
Powers
Known
PowerLevel Po
wer
SaveDC
Power
Point
Cost
Powers
Known
PowerLevel Po
wer
SaveDC
Power
Point
Cost
Powers
Known
PowerLevel Po
wer
SaveDC
Power
Point
Cost
Powers
Known
1st 1 6th 11 1st 1 6th 11
2nd 3 7th 13 2nd 3 7th 13
3rd 5 8th 15 3rd 5 8th 15
4th 7 9th 17 4th 7 9th 17
5th 9 5th 9
* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the powers class.
Psionic Class A Psionic Class
XPHCh. 4
PowerSave DC
Power DCKey Ability P
ower
DCMod.
Ability
Mod.
Misc.
Temp.
10+
Power PointsPer Day *
Max.
Current
Temp.Max.
PowerSave DC
Power DCKey Ability P
ower
DCMod.
Ability
Mod.
Misc.
Temp.
10+
Notes
Turn Undead
Turning CheckResult
Most Powerful Undead Affected(Maximum Hit Dice) *
0 or Lower Cleric Level - 4
1 3 Cleric Level - 3
4 6 Cleric Level - 2
7 9 Cleric Level - 1
10 12 Cleric Level
13 15 Cleric Level + 116 18 Cleric Level + 2
19 21 Cleric Level + 3
22 or Higher Cleric Level + 4
* A paladins effective Cleric Level is equal tohis Paladin Level - 3.
P159-1
Times Per DayCha.Mod.
3+ Misc.
Temp.
Turn CheckModifier
ChMo
Mi
Tem
Total Hit Dice ofUndead Affected C
ha
Mod.
Misc.
Temp.
+ ClericLevel +
Magic
Domains / Schools Domains / Schools
Prohibited Schools Prohibited Schools
SpellLevel Sp
ell
SaveDC
Total
Spells/Day
Quantity
Cast*
Class
Spells/Day
Bonus
Spells/Day
Misc.
Spells/Day
Domain/
School
Spells/Day
Spells
Known*
SpellLevel Sp
ells
SaveDC
Total
Spells/Day
Quantity
Cast*
Class
Spells/Day
Bonus
Spells/Day
Misc.
Spells/Day
Domain/
School
Spells/Day
Spells
Known*
0 0
1st 1st
2nd 2nd
3rd 3rd
4th 4th
5th 5th
6th 6th
7th 7th8th 8th
9th 9th
10th 10th
* Only applies to classes which arent required to prepare spells ahead of time.
Magic Class A Magic Class B
PHBCh. 10
SpellSave DC
Spell DCKey Ability Sp
ell
DCMod.
Ability
Mod.
Misc.
Temp
.
10+Spell
Save DC
Spell DCKey Ability Sp
ell
DCMod.
Ability
Mod.
Misc.
Temp
.
10+
Calculate Bonus Spells/Day(Class A)
Calculate Bonus Spells/Day(Class B)
Enable
Rich *
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Page 5 o(Known Pow
Known Powers
Psionic
Class
PowerLevel
Power Power
Points
Discipline Display Manifest.
Time Range Aim
(Target/Area/Effect) Duration Save Power
Resistance
Description
CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caste r Level * Effect is centered on you. Concentration Duration is Limited. Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released.
XCh. 4
CalculatePower Points
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Powers Details... Contd 1
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XChRich *
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XChRich *
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XCh
Rich *
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Page 6 o(Character Det
Notes Experience
Total Experience
Multiclass Penalty %
Required For Next Level
You cannot spend so much Experience on a Spell or Powerthat you lose a level.
Date Character Created Date Last Updated
Campaign
P22, 58
BackgroundP
PCharacter Description & Personality
Height Weight (Lbs.) Skin Color Eye Color Hair Color
Pref. Hand Age Birthdate Hometown
Rich *
Rich *
Rich *
Calculate ExperienceRequired for Next Level
September 2, 2010
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