D&D Char Sheet

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  • 8/6/2019 D&D Char Sheet

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    Created by: Shawn S. Altorio ([email protected]) Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

    This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.www.ssa-x2.com

    Page 1 o(Primary St

    ClassSkill

    Skills

    Untrained

    KeyAbility

    Total Ability

    Mod.

    Ranks

    Misc.

    Skill

    Appraise Int

    Autohypnosis Wis

    Balance Dex

    Bluff Cha

    Climb Str

    Concentration

    Craft Int

    Craft Int

    Decipher Script Int

    Diplomacy Cha

    Disable Device Int

    Disguise

    Cha

    Escape Artist Dex

    Forgery Int

    Gather Information Cha

    Handle Animal Cha

    Heal Wis

    Hide Dex

    Intimidate Cha

    Jump Str

    Knowledge Int

    Knowledge Int

    Knowledge Int

    Knowledge Int

    Listen Wis

    Move Silently Dex

    Open Lock Dex

    Perform Cha

    Perform Cha

    Perform Cha

    Profession Wis

    Profession Wis

    Psicraft Int

    Ride Dex

    Search Int

    Sense Motive Wis

    Sleight of Hand Dex

    Spellcraft Int

    Spot Wis

    Survival Wis

    Swim Str

    Tumble Dex

    Use Magic Device Cha

    Use Psionic Device Cha

    Use Rope Dex

    Armor Check Penalty if any applies ( double penalty for Swim.) These skills are detailed in the Expanded Psionics Handbook.

    PHB / XCh. 4 / 35

    Max. Ranks(Class/Cross-Class) /

    Equipped

    InOffHand Weapons & Ammunition

    Weapon

    ModifiedAttacks

    Attack

    Bonus

    Finesse

    Damage Critical Type*

    Light,

    1H,

    or2H

    Ranged

    Increment

    (Ft.)

    Weight

    (Lbs.)

    1st 2nd 3rd 4th 5th

    / / / /

    / / / /

    / / / /

    / / / /

    / / / /

    / / / /

    / / / /

    / / / /

    Equipped

    Ammunition Attack

    Bonus

    Damage Quantity Weight

    Each

    (Lbs.)

    Key Notes

    * If a weapon is of two types; all damage it deals is of both types.

    PHB112-122, 160

    Deals LethalDamage

    Unarmed Strike

    Combat PHBCh. 8

    InitiativeDex.Mod.

    Misc.

    Temp.

    BaseAttack Bonus

    1st 2nd 3rd 4th 5th

    / / / /

    Attacks

    Ability

    Mod.

    Size

    Mod.

    Misc.

    Temp.

    1st 2nd 3rd 4th 5th

    Melee(Str) / / / /Ranged(Dex) / / / /Grapple(Str) / / / /

    PowerfulBuild

    Modifiers

    LoadTotal Carried

    Load (LBS.)

    Max.Dex

    CheckPenalty

    MOd.Speed

    Max.Run

    Armor Class

    Based on what is currently equipped. Applies while unarmored and at Light Load.

    * Armor & Shield details in theWorn Items & Clothing section (pg 3).

    PHB122-126

    UncannyDodge

    Dex

    Mod.

    Size

    Mod.

    Armor

    Bonus*

    Natural

    Armor

    Deflect.

    Bonus

    Dodge

    Bonus

    Other

    IncludingShield

    NoShield

    Monk ACBonus

    WisMod.

    Flat-Footed

    Touch

    Saves

    Fortitude

    (Con)

    Reflex*

    (Dex)

    Will

    (Wis)

    Total

    AbilityMod.

    Base SaveBonus

    Misc.

    Temp.

    Rolling a 1 is an automaticfailure, 20 is a success.

    PHB136

    * EvasionImprovedEvasion

    SpellResist.

    PowerResist.

    Health

    Damage Reduction/Energy Resistance Conditions

    * If Nonlethal matches or exceedsCurrent HP, youre uncouncious.

    PHB145-146

    Max. Temp.Max

    HPHit Points

    Current

    NonlethalDamage *

    Abilities

    Ability

    Score

    Ability

    Mod.

    Temp.

    Score

    Temp.

    Mod.

    StrStrength

    DexDexterity

    ConConstitution

    IntIntelligence

    WisWisdom

    ChaCharisma

    PHBCh. 1

    Character

    Portrait/Sketch

    Character Name Char. Lvl. Player Gender

    Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl.

    Race H.D. L.A. Size Category Alignment Religion / Patron Deity

    Character Class 4 LVL. Character Class 5 Lvl. Character Class 6 Lvl.

    loknar 20 Male

    Human Chaotic Neutral

    Wizard 20

    13 1

    14 2

    10 0

    24 7

    16 3

    14 2

    57

    6

    0

    6

    8

    2

    6

    15

    3

    12

    12 12

    10

    122 0

    LIGHT

    0.0

    - 0

    0 4

    2

    21 1

    2 2

    1 1

    Rich *

    23 11.5

    7 7

    n/a 3

    2 2

    2 2

    1 1

    Con 0 0

    7 7

    7 7

    n/a 7

    2 2

    n/a 7

    2 22 2

    7 7

    2 2

    n/a 2

    3 3

    2 2

    2 2

    1 1

    n/a 7

    n/a 7

    n/a 7

    n/a 7

    3 3

    2 2

    n/a 2

    2 2

    2 2

    2 2

    n/a 3

    n/a 3

    n/a 7

    2 2

    7 7

    3 3

    n/a 2

    n/a 7

    3 3

    3 3

    1 1

    n/a 2

    n/a 2

    n/a 2

    2 2

    v3.0a

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    Page 2 o(Secondary St

    Special Abilities Descriptions

    Make note of the Source Book and Page for easy reference.

    PHBCh. 2, 3 & 5

    Feats

    FeatSourceBook

    You may also wish to record Traits & Flaws here.

    PCh

    Proficiencies

    Armor (Light)

    Armor (Medium)

    Armor (Heavy)

    Shield

    Tower Shield

    Simple Weapons

    Martial Weapons

    PCh

    LanguagesLiterate

    P

    Carried Load

    Total Carried Load

    Weight of Weapons & Ammunition(see page 1)

    Weight of Worn Clothing and Equipment(See page 3)

    Weight of Carried Equipment(see Page 3)

    Weight of Carried Wealth(see page 3)

    All Weight values are in Pounds (lbs.)

    Carrying Capacity

    * Movement requires a Full-Round Action.

    PHB161-162

    Carried Weight Range

    (Lbs.) Check

    Penalty

    Max.

    Dex.

    Speed

    (Ft./

    Rd.)

    Max.

    Run

    Light 0 - Normal

    Medium -

    Heavy -

    CapacityWeight

    (Lbs.) Speed

    (Ft./

    Rd.)

    Max.

    Run

    Lift Off Ground 2 Max. 5 * 5 *

    Push or Drag 5 Max. 5 * 5 *

    Quadruped

    Movement

    * Requires a Full-Round Action.All Speeds are in Feet Per Round unless otherwise noted.

    PHB162-164

    Multiplier

    1Round

    (Feet)

    1Minute

    (Feet)

    1Hour

    (Miles)

    1Day

    (Miles)

    Walk(Normal)

    1

    Hustle * 2

    Run * 3

    Run *

    Modified(Current)

    SpeedTotalSpeed

    BaseSpeed

    ClassMod. Misc. Temp.

    DwarvenMovement

    4

    50 0 4

    51 100 -3 3 0 4

    101 150 -6 1 0 3

    300

    750

    0.0

    0.00

    0.00

    0.00

    0.00

    Rich *

    0

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    Inser(Special Abiliti

    Special Abilities Descriptions... Contd

    Make note of the Source Book and Page for easy reference.

    PCh. 2, 3 Rich *

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    Page 3 o(Equipment & Wea

    Wealth

    Valuables QuantityEstimated

    Value Each(GP) W

    eight

    Estimated Net Wealth(GP)

    Carried Total

    Weight

    Banked

    CP (Copper)

    SP (Silver)

    GP (Gold)

    PP (Platinum)

    P

    Stored Equipment

    Quantity

    ItemPlace ofStorage W

    eight

    Each

    Quantity

    ItemPlace ofStorage W

    eight

    Each

    Carried Equipment

    Quantity

    ItemCarriedLocation W

    eight

    PCh

    All Weight values are in Pounds (lbs.)

    Item Details

    PHB / DMG134 - 136 / 214Worn Clothing and Equipment

    Illustration by A. Swekel. 1995-2007 Wizards of the Coast, Inc.

    Head(Circlets, crowns, hats, headbands,helmets, phylacteries) Weight

    Face / Eyes(Goggles, lenses, masks, spectacles,third eyes) Weight

    Neck(Amulets, badges, brooches, collars,medals, medallions, pendants, periapts,scarabs, scarfs, torcs) Weight

    Shoulders(Capes, cloaks, mantles, shawls) Weight

    Torso

    (Shirts, tunics, vests, vestments)Weight

    Waist(Belts, girdles, sashes) Weight

    Fingers(Rings) Left

    (Rings) Right

    Feet(Boots, sandals, shoes, slippers) Weight

    Hands(Gauntlets, gloves) Weight

    Arms / Wrists(Armbands, bracelets, bracers) Weight

    Shield Weight

    TypeAC

    Bonus

    Max.

    Dex

    Check

    Penalty

    Spell

    Failure(%)

    Equipped

    Armor / Body(Armor, robes) Weight

    TypeAC

    Bonus

    Max.

    Dex

    Check

    Penalty

    Spell

    Failure(%)

    Speed

    (Ft.)

    Equipped

    Total Carried Load

    Shield

    0.00

    Rich *

    0

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    Page 4 o(Magic & Psion

    Psionics

    Discipline Discipline

    PowerLevel Po

    wer

    SaveDC

    Power

    Point

    Cost

    Powers

    Known

    PowerLevel Po

    wer

    SaveDC

    Power

    Point

    Cost

    Powers

    Known

    PowerLevel Po

    wer

    SaveDC

    Power

    Point

    Cost

    Powers

    Known

    PowerLevel Po

    wer

    SaveDC

    Power

    Point

    Cost

    Powers

    Known

    1st 1 6th 11 1st 1 6th 11

    2nd 3 7th 13 2nd 3 7th 13

    3rd 5 8th 15 3rd 5 8th 15

    4th 7 9th 17 4th 7 9th 17

    5th 9 5th 9

    * The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the powers class.

    Psionic Class A Psionic Class

    XPHCh. 4

    PowerSave DC

    Power DCKey Ability P

    ower

    DCMod.

    Ability

    Mod.

    Misc.

    Temp.

    10+

    Power PointsPer Day *

    Max.

    Current

    Temp.Max.

    PowerSave DC

    Power DCKey Ability P

    ower

    DCMod.

    Ability

    Mod.

    Misc.

    Temp.

    10+

    Notes

    Turn Undead

    Turning CheckResult

    Most Powerful Undead Affected(Maximum Hit Dice) *

    0 or Lower Cleric Level - 4

    1 3 Cleric Level - 3

    4 6 Cleric Level - 2

    7 9 Cleric Level - 1

    10 12 Cleric Level

    13 15 Cleric Level + 116 18 Cleric Level + 2

    19 21 Cleric Level + 3

    22 or Higher Cleric Level + 4

    * A paladins effective Cleric Level is equal tohis Paladin Level - 3.

    P159-1

    Times Per DayCha.Mod.

    3+ Misc.

    Temp.

    Turn CheckModifier

    ChMo

    Mi

    Tem

    Total Hit Dice ofUndead Affected C

    ha

    Mod.

    Misc.

    Temp.

    + ClericLevel +

    Magic

    Domains / Schools Domains / Schools

    Prohibited Schools Prohibited Schools

    SpellLevel Sp

    ell

    SaveDC

    Total

    Spells/Day

    Quantity

    Cast*

    Class

    Spells/Day

    Bonus

    Spells/Day

    Misc.

    Spells/Day

    Domain/

    School

    Spells/Day

    Spells

    Known*

    SpellLevel Sp

    ells

    SaveDC

    Total

    Spells/Day

    Quantity

    Cast*

    Class

    Spells/Day

    Bonus

    Spells/Day

    Misc.

    Spells/Day

    Domain/

    School

    Spells/Day

    Spells

    Known*

    0 0

    1st 1st

    2nd 2nd

    3rd 3rd

    4th 4th

    5th 5th

    6th 6th

    7th 7th8th 8th

    9th 9th

    10th 10th

    * Only applies to classes which arent required to prepare spells ahead of time.

    Magic Class A Magic Class B

    PHBCh. 10

    SpellSave DC

    Spell DCKey Ability Sp

    ell

    DCMod.

    Ability

    Mod.

    Misc.

    Temp

    .

    10+Spell

    Save DC

    Spell DCKey Ability Sp

    ell

    DCMod.

    Ability

    Mod.

    Misc.

    Temp

    .

    10+

    Calculate Bonus Spells/Day(Class A)

    Calculate Bonus Spells/Day(Class B)

    Enable

    Rich *

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    Page 5 o(Known Pow

    Known Powers

    Psionic

    Class

    PowerLevel

    Power Power

    Points

    Discipline Display Manifest.

    Time Range Aim

    (Target/Area/Effect) Duration Save Power

    Resistance

    Description

    CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caste r Level * Effect is centered on you. Concentration Duration is Limited. Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released.

    XCh. 4

    CalculatePower Points

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    Page 6 o(Character Det

    Notes Experience

    Total Experience

    Multiclass Penalty %

    Required For Next Level

    You cannot spend so much Experience on a Spell or Powerthat you lose a level.

    Date Character Created Date Last Updated

    Campaign

    P22, 58

    BackgroundP

    PCharacter Description & Personality

    Height Weight (Lbs.) Skin Color Eye Color Hair Color

    Pref. Hand Age Birthdate Hometown

    Rich *

    Rich *

    Rich *

    Calculate ExperienceRequired for Next Level

    September 2, 2010

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