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Player Morgan Kibar 1 Paladin Character Name Level Class Paragon Path Epic Destiny DragonBorn M M 6'4" lb. Unaligned Ioun Race Size Age Gender Height Weight Alignment Deity Adventuring Company or Other Affili INITIATIVE DEFENSES MOVEMEN SCORE DEX 1/2 LEVEL MISC SCORE SCORE B DEFENSE 10 + ARMOR/ CLASS FEAT ENH MISC MISC 1/2 LVL ABIL 1 Initiative 1 0 18 5 10 8 CONDITIONAL MODIFIERS ABILITY SCORES SENSES SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC 1/2 LVL 18 +4 +4 15 12 assive Insigh 10 4 1 11 +0 +0 12 Passive Perception CONDITIONAL REMARKS DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC SPECIAL SENSES Low Light Sense 1/2 LVL 12 +1 +1 12 10 1 1 ATTACK WORK 8 -1 -1 ABILITY: Strength Based Melee Attacks ATTACK BONUS 1/2 LVL ABIL CLASS P DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC 1/2 LVL 14 +2 +2 14 +6 0 4 10 3 1 ABILITY: Charisma Based Attacks or Po 16 +3 +3 ATTACK BONUS 1/2 LVL ABIL CLASS P HIT POINTS ACTION POINTS +5 0 3 MAX HP HEALING SURGES MILESTONES ACTION POINTS DAMAGE WORK 1 Action Points 0 1 1 2 31 BLOODIED SURGE VALUE SURGES DAY 2 3 ABILITY: 15 7 10 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL F CURRENT HIT POINTS CURRENT SURGE USES RACE FEATURES ABILITY SCORE MODS ABILITY: DragonBorn Fury: +1 Attack when bl DAMAGE ABIL F SECOND WIND 1/ENCO USED Draconic Heritage: Add Con Mod to TEMPORARY HIT POINTS Dragon Breath: Used as an Encounte BASIC ATT DEATH SAVING THROW FAILURES SAVING THROW MODIFIERS 6+ AC Greataxe RESISTANCES 3+ AC Sling CURRENT CONDITIONS AND EFFECTS CLASS / PATH / DESTINY FEATURES SKILLS Channel Divinity: Use one ability C. Divinity-Divine Mettle: Target FEATS BONUS SKILL NAME -3 1 -4 ### C.Divinity-Divine Strength: +4 dam Toughness Acrobatics DEX -1 -1 ### Divine Challenge: Marks one target Gain 5 HP's per tier Arcana INT 0 4 -4 ### target is -2 to attack others whil Athletics STR 3 3 ### target takes 6 damage if it attack Bluff CHA 3 3 - ### Lay on Hands: Spend surges to heal Diplomacy CHA 2 2 ### Dungeoneering WIS 1 X -4 ### Endurance CON 7 2 X ### Heal WIS 1 -1 - +2 History INT 2 2 - ### Insight WIS 10 3 X +2 Intimidate CHA 2 2 ### Nature WIS 2 2 ### Perception WIS 4 -1 X ### LANGUAGES KNOWN Religion INT CH Speed (Squares) REF FORT AC STR Strength CON DEX INT WIS CHA Constitution Dexterity Intelligence Wisdom Charisma WILL n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a SCORE PASSIVE SCORE ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC SPECIAL MOVEMENT ATTACK DEFENSE WEAPON OR vs vs vs vs Dungeons & Dragons CONDITIONAL REMARKS CONDITIONAL REMARKS CONDITIONAL REMARKS CONDITIONAL REMARKS

Morg Char Sheet

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Page 1: Morg Char Sheet

Player Name Morgan

Kibar 1 Paladin 0Character Name Level Class Paragon Path Epic Destiny Total XPDragonBorn M M 6'4" 270 lb. Unaligned IounRace Size Age Gender Height Weight Alignment Deity Adventuring Company or Other Affilitations

INITIATIVE DEFENSES MOVEMENT SCORE DEX 1/2 LEVEL MISC SCORE SCORE BASE ARMOR ITEM MISC

DEFENSE 10 + ARMOR/ CLASS FEAT ENH MISC MISC1/2 LVL ABIL1 Initiative 1 0 18 5 6 -110 8CONDITIONAL MODIFIERS

ABILITY SCORES SENSES SCORE ABILITY ABIL MOD MOD + 1/2 LVL

DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC1/2 LVL

18 +4 +4 15 12 Passive Insight 10 + 210 4 111 +0 +0 12 Passive Perception 10 + 2CONDITIONAL REMARKS

DEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC SPECIAL SENSES Low Light Senses1/2 LVL

12 +1 +1 12 10 1 1 ATTACK WORKSPACE###8 -1 -1 ABILITY: Strength Based Melee Attacks with Greataxe

ATTACK BONU 1/2 LVL ABIL CLASS PROF FEAT ENH MISCDEFENSE 10 + ABIL CLASS FEAT ENH MISC MISC1/2 LVL

14 +2 +2 14 +6 0 4 210 3 1ABILITY: Charisma Based Attacks or Powers with Greataxe16 +3 +3

ATTACK BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

HIT POINTS ACTION POINTS +5 0 3 2MAX HP HEALING SURGES MILESTONES ACTION POINTS

DAMAGE WORKSPACE1A

Action Points 0 11 2

31BLOODIED SURGE VALUE SURGES DAY 2 3

ABILITY:15 7 10 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

DAMAGE ABIL FEAT ENH MISC MISC

CURRENT HIT POINTS CURRENT SURGE USES RACE FEATURESABILITY SCORE MODS

ABILITY:

DragonBorn Fury: +1 Attack when bloodied DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Draconic Heritage: Add Con Mod to Healing SurgeTEMPORARY HIT POINTS

Dragon Breath: Used as an Encounter Power BASIC ATTACKSDEATH SAVING THROW FAILURES

SAVING THROW MODIFIERS 6+ AC Greataxe 1d12+4RESISTANCES 3+ AC Sling 1d6+1CURRENT CONDITIONS AND EFFECTS

CLASS / PATH / DESTINY FEATURES

SKILLS Channel Divinity: Use one ability once/Encounter

C. Divinity-Divine Mettle: Target saves at +3 FEATSBONUS SKILL NAME

-3 1 -4 +0 C.Divinity-Divine Strength: +4 damage on next attack Toughness Acrobatics DEX

-1 -1 +0 Divine Challenge: Marks one target within 5, Gain 5 HP's per tier Arcana INT

0 4 -4 +0 target is -2 to attack others while marked, Athletics STR

3 3 +0 target takes 6 damage if it attacks others Bluff CHA

3 3 - +0 Lay on Hands: Spend surges to heal others Diplomacy CHA

2 2 +0 Dungeoneering WIS

1 X -4 +0 Endurance CON

7 2 X +0 Heal WIS

1 -1 - +2 History INT

2 2 - +0 Insight WIS

10 3 X +2 Intimidate CHA

2 2 +0 Nature WIS

2 2 +0 Perception WIS

4 -1 X +0 LANGUAGES KNOWN Religion INT

CHARACTER SHEET

Speed (Squares)

REF

FORT

AC

STRStrength

CON

DEXINT

WISCHA

Constitution

Dexterity

Intelligence

Wisdom

Charisma

WILL

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

SCORE PASSIVE SCORE SKILL BONUS

ABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

SPECIAL MOVEMENT

ATTACK DEFENSE WEAPON OR POWER DAMAGE

vs

vs

vs

vs

Dungeons & Dragons

CONDITIONAL REMARKS

CONDITIONAL REMARKS

CONDITIONAL REMARKS

CONDITIONAL REMARKS

Page 2: Morg Char Sheet

-3 1 -4 +0 Common Draconic Stealth DEX

3 3 +0 Streetwise CHA

-3 1 -4 +0 Thievery DEX

POWER INDEX MAGIC ITEM INDEXList your powers below. List your powers below.

Check the box when the power is used. Check the box when the power is used.

Clear the box when the power renews. Clear the box when the power renews.

AT-WILL POWERS MAGIC ITEMS1 Valiant Strike Greataxe

1 Holy Strike Sling

ENCOUNTER POWERS Plate

1 Fearsome Smite Heavy Shield

PERSONALITY TRAITSChannel DivinityDragon Breath

DAILY POWERS1 On Pain of Death MANNERISMS AND APPEARANCE

UTILITY POWERS CHARACTER BACKGROUND

Daily Item Powers Per Day

Heroic (1-10) Milestone COMPANIONS AND ALLIESParagon (11-20) Milestone

Ocklaron Destroyer Of Worlds LockEpic (21-30) Milestone

OTHER EQUIPMENT RITUALSSling Bullets (60) Sling bullets

Backpack BedrollFlint & Steel Pouch, belt

Rations, Trail (10 Days) Rope, Hemp 50'Sunrods (2) Waterskin SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH

n/a

WEAPON

WEAPON

WEAPON

WEAPON

ARMOR

ARMS

FEET

HANDS

HEAD

NECK

RING

RING

WAIST

NAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

NAME NOTES

IMPLEMENTSPECIAL

PATH

PATH

EPIC

RACIAL

PATH

CLASS

MULTICLASS

SPELL RECALL

Page 3: Morg Char Sheet

7 gp

Page 4: Morg Char Sheet

Instructions for 4E Character Sheet

This sheet is designed to assist in filling out your D&D character sheet.It is recommended that you try D&D Insider for a more complete experience.

Level and XP:When you enter your level, it will fill in the minimum XP required for that level.Alternately, you may enter your XP and your level will update automatically.This only works if you have never previously entered a level.If have entered a level and wish to regain automatic level calculation,you can enter =LevelCalc into the level box. Say Yes at the validation warning.

Starting A New Character:This is a macro-free worksheet. Excel is unable to recover any formula thatis overwritten.Because of this, it is always best to start with the master file when making anew character.

Stats:When filling in your stats at first level, you will see a green number aboveyour stats. This lets you know how many points left you have to spend.This number already includes your racial bonuses. Humans use the highest statas your +2 racial bonus.

Skills:To train skills, mark them with an X. This will add 5 to the total.Skill totals will not be calcuated until the stats are filled in.Also at first level, there is a skill counter seen as a green number in theSKILLS title block. This is the number of skills you have left to choose.

Class Option:If you choose a Class option, you will have to manually delete it ormove to that cell and press ALT DOWN ARROW to select a new option ifyou change to a new Class. If you play a Fighter, be sure to select yourFighter Weapon Talent to get your class bonus to attacks.

Feats:Start entering Feats from the topmost Feat space. A description of that featshould appear right below it. Enter the next Feat below the last Feat's description. If Feat's are not entered in this way, you may not see your Featdescription appear. Use Alt Down Arrow to get a list of all your availablefeats that you currently qualify for (based on race, class, stats, etc...)If a feat affects a skill, it should add any bonuses under the Misc column.It will also add in the Improved Initiative, Toughness, Backstabber & Lethal

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Hunter die increase. Durable will add to your daily surge total.Remember that feat bonuses of the same type doesn't stack.If for some reason if you see something from a feat that doesn't update,try pressing F9 to force an update.

Paragon Paths:This sheet lets you select a Paragon Path with Alt Down Arrow at any level butremember it doesn't become official until you reach 11th level.Path ability bonuses that are persistent are automatically added in.You must spend an action point to use the Action abilities. Note that someaction abilites will replace taking an action. The descriptions are onlymeant as a quick reference, always read the entire description in the PHB.

Selecting Armor:In the Armor box under the Magic Items column, press Alt Down Arrow on the leftSide of the Armor box to select your armor. It will only list the armor that youqualify for. On the right side of the Armor box, press alt down arrow toselect the magic type for that armor. It will only list qualifying armorthat is within 4 levels of your own level. You can temporarily raise yourlevel if you need a higher level magic armor. It also filters out lowerlevel armor if it is of masterwork quality. After selecting your armor, yourarmor penalty checks for the skills will automatically update.Armor Specialization will properly update AC, skills penalty or speed penalty.You can turn off the proficiency filter by going to the Filters tab and clearingthe Proficiency Filter box. This will allow for the selection of non-proficientarmor and weapons.

Selecting a Shield:If you are not wearing magical bracers, select your shield under your Arms slot.If the shield is magical, select it's magic in the right hand box of the Armsslot. Same goes if you are wearing Bracers. If you are wearing magical bracersthen list your shield under Other Equipment.Remember that you can not wear both a magical shield and bracers at the sametime because of the Arms slot limitation.If you put a 2 handed weapon into the first weapon slot, your shield bonuswill not be added in.

Selecting a Weapon:You should select your weapons under you Magic Items slots even if theyare not magical. Your Attack Workspace fill in's will be based of the first twoweapon slots with the first one being the primary. In the right hand sideof the weapon box you can select the weapon's magic. The selection includeitems that are up to 4 levels higher than you. This selection should workthe first time but you may have to press F9 before changing your selectionto something else. This spredsheet is large and complex and automatic

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calculation is being pushed to it's limits. F9 forces a manual refresh of the sheet.

Selecting an Implement:If you are a spellcaster, choose your magic implement in the Implement box undermagic items. Your enhancement bonus will be added to your attack workspace.If you are wizard, be sure to choose your class option before choosing animplement. The implements available are dependent on your arcane implementmastery choice.

Selecting Magic Items:Select your magic item in the appropiate slot. Modifiers will be automaticallyapplied for skill bonuses, initiative bonuses, speed bonuses, etc...

Selecting Powers:Your powers are filtered by your level, class and multiclass. Encounter and Daily powers are entered in the top 3 slots.You need to enter your path power in the 4th slot.You will get a list of replacement powers from your 2nd class in your path slotif you paragon multiclass. Note that it will not stop you from selecting too many powers of too high of alevel. See the character advancement table in the PHB to see how to replacepowers when gaining levels. When multiclassing you should not swap more than one power in each category (Encounter, Daily or Utility).Daily and Utily powers are divided into 2 cells. For non-wizards, use the left cell.Since wizards have spellbooks, you may enter your second spell in the right cell.You can use CTRL B, CTRL U or CTRL I to mark memorized spells. If you have anexpanded spell book it will appear in the Coin and Other Wealth section.Warlocks must choose a pact before getting their At-Will power.

Character Portrait:In Excel 2007 you can simply right click on the picture then on change picture, then resize.In Excel 97-2003, you have to click the picture then delete. Unprotect the sheet,insert picture from file, resize to fit the portait box, then protect sheet.

Editing Locked Cells:If you need to edit a cell that you can not normally click on, you can unprotect thesheet to allow this. Be careful you do not click on a Text or Object graphic. You may have to click a nearby cell and then arrow over to the cell you want.After you are done with this edit, you should protect the sheet again.Look in your Excel help file regarding Protection on how to turn this on and off.

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Mark filter with an X to enable orpress delete to disable.

Proficiency FiltersArmor and Weapon Proficiency Filters X