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7/28/2019 Joz Char Sheet
1/2
VentrueName:
Player:
Chronicle:
Nature:
Demeanor:
Concept:
Generation:
Sire:
Title:
Attributes
Strength___________Dexterity__________Stamina___________
PhysicalPerception_________Intelligence_________Wits______________
MentalCharisma__________Manipulation_______Appearance_________
Social
Abilities
Alertness__________Athletics___________Awareness__________
TalentsAcademics_________Computer__________Finance___________
KnowledgesAnimal Ken________Crafts_____________Drive_____________
Skills
Brawl_____________Empathy
___________
Expression_________
Investigation________Law
______________
Medicine__________
Etiquette__________Firearms
___________
Larceny___________Intimidation________Leadership_________Streetwise__________
Occult____________Politics____________Science____________
Melee_____________Performance________Stealth____________
Subterfuge__________________________
Technology__________________________
Survival____________________________
_________________
_________________
_________________
DisciplinesConscience/Conviction__
Self-Control/Instinct___
Virtues_________________
_________________
_________________
Backgrounds
_________________
_________________
_________________
Courage____________________________
_________________
_________________
OOOOO
OOOOO
OOOOO
Attributes: 7/5/3 Abilities:13/9/5 Disciplines:3 Backgrounds:5 Virtues:7 Freebie Points:15 (7/5/2/1)
Humanity/Path
O O O O O O O O O O
__________________
Bearing:___________( )
WillpowerO O O O O O O O O O
HealthBruised
Hurt
Injured
Wounded
Mauled
CrippledIncapacitated
- 1
- 1
- 2
- 2
- 5
Weakness
Experience
Advantages
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
Blood Pool
Blood Per Turn:_____
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
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_______________________
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_______________________ 1
Persuasion
(History)
Celebrant
Director
Jozef Ball
Vukela
The Forsaken Historian
Humanity
Feeding Restriction
Dominate
Fortitude
Presence
Repulsed by Garlic (1-pt. flaw)
^ (Willpower roll)
Merits/Flaws
Doctor of Social Science
10th
Unknown
7/28/2019 Joz Char Sheet
2/2
VentrueExpanded Disciplines
Discipline:____________________________Level:
Book:____________________
Page #_____Name:_______________________________
System:_________________________________________________________________
___________________________________
___________________________________
___________________________________
OOOOOOOOO
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Discipline:____________________________Level:
Book:____________________
Page #_____
Name:_______________________________
System:_________________________________________________________________
___________________________________
___________________________________
___________________________________
OOOOOOOOO
___________________________________
___________________________________
Discipline:____________________________Level:Book:____________________ Page #_____Name:
_______________________________
System:_________________________________________________________________
___________________________________
___________________________________
___________________________________
OOOOOOOOO
___________________________________
___________________________________
Discipline:____________________________Level:Book:____________________ Page #_____
Name:_______________________________System:______________________________
___________________________________
___________________________________
___________________________________
___________________________________
OOOOOOOOO
___________________________________
___________________________________
Discipline:____________________________Level:
Book:____________________
Page #_____Name:_______________________________
System:_________________________________________________________________
___________________________________
___________________________________
___________________________________
OOOOOOOOO
___________________________________
___________________________________
Discipline:____________________________Level:
Book:____________________
Page #_____
Name:_______________________________
System:_________________________________________________________________
___________________________________
___________________________________
___________________________________
OOOOOOOOO
___________________________________
___________________________________
Discipline:____________________________Level:Book:____________________ Page #_____Name:
_______________________________
System:_________________________________________________________________
___________________________________
___________________________________
___________________________________
OOOOOOOOO
___________________________________
___________________________________
Discipline:____________________________Level:Book:____________________ Page #_____
Name:_______________________________System:______________________________
___________________________________
___________________________________
___________________________________
___________________________________
OOOOOOOOO
___________________________________
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Dominate
VTM - Rulebook 157Command
The player rolls Manipulation + Intimidation
(difficulty of the target's permanent Willpower). More
successes force the subject to act with greater vigor or for
a longer duration (continue running for a number of turns,
go off on a laughing jag, sneeze uncontrollably).
VTM - Rulebook 157The Forgetful Mind
The player states what sorts of alteration he wants to
perform, then rolls Wits + Subterfuge (difficulty of the target's WP).
Success pacifies the victim during the time to perform the alteration
1 success: May remove a single memory; lasts one day.
2 successes: May remove, but not alter memory permanently.
3 successes: May make slight changes to memory.
4 successes: May alter/remove entire scenes from memory
Dominate
VTM - Rulebook 171
Awe
The player rolls Charisma + Performance (dif. 7).
The number of successes rolled determines how many people are
affected. If there are more people present than the character can
influence, Awe affects those with lower Willpower scores first.
Awe stays in effect for the entire scene or until the char drops it.
1 success: 1 person; 2 sucesses: 2 people; 3 successes: 6 people
4 successes: 20 people; 5 successes: All in the char's close vicinity
Presence
VTM - Rulebook 175
FortitudeA character's rating in Fortitude adds to his Stamina for
the purposes of soaking normal damage (bashing and lethal). A
character with this Discipline may also use his dots in Fortitude to
soak agravated damage (Kindred cannot normally soak things like
vampire bites, werewolf claws, magical effects, fire, sunlight or
massive physical trauma). So a vampire with Fortitude 3 has three
dice to soak aggravated damage.
Fortitude
VTM - Rulebook 171
Dread Gaze
Player rolls Cha + Intim. (vs. the victim's Wits + Courage)
Success indicates the victim is cowed, and failure means the target
is startled, but not terrified by the sight. Three or more successes
means he runs away in abject fear; victims who have nowhere to
go claw at the walls. Also, each success subtracts one from the
target's action dice pools next turn. The character may attempt DG
once per turn, though she may also do it as an extended action.
Presence
VTM - Rulebook 157Mesmerize
The player rolls Manipulation + Leadership
(difficulty equal to the target's permanent Willpower). The
number of successes determines how well the suggestion
takes hold in the victim's subconscious. If the vampire gets
1/2 successes, the subject cannot be forced to do anything
that seems strange to her. At 3/4, the command is effective
unless following it endangers the subject. 5+, anything goes
Dominate